Date   : 08/25/2008    Duedate: 09/06/2008


DM-46    TURN-534

This Weeks Top Honors


(46-4021) [15-11-0,117]

Chartered Recognition Leader   Unchartered Recognition Leader

THE ZEN ZONE (362)             
(46-4021) [15-11-0,117]        

Popularity Leader              This Weeks Favorite

MEMNOCK                        JACINTHE
(46-3982) [19-18-1,94]         (46-3892) [13-56-0,98]



Team Name                  Point Gain  Chartered Team
1. THE ZEN ZONE (362)          28
2. DEATHTONGUE (89)            23      DEATHTONGUE (89)
3. BLUVALLEY WARRIORS (74)     16      Unchartered Team
4. INFERNAL LORDS (8)          11
5. FANDILS (75)                -3NEW SUPERIOR FORCES (273)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 DEATHTONGUE (89)         %1142 816 55 58.3   1/ 3 DEATHTONGUE (89)          9  5 0
 2/ 2 FANDILS (75)             929 680 33 57.7   2/ 1 THE ZEN ZONE (362)        7  8 1
 3/ 3 INFERNAL LORDS (8)       253 210 14 54.6   3/ 6 BLUVALLEY WARRIORS (74)   6  9 0
 4/ 4 THE BEARS II (355)        53  59  6 47.3   4/ 2 INFERNAL LORDS (8)        5  4 0
 5/ 5 BLUVALLEY WARRIORS (74)  478 753 14 38.8   5/ 4 THE BEARS II (355)        5  6 0
 6/ 6 THE ZEN ZONE (362)        50  80  4 38.5   6/ 5 FANDILS (75)              4  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #11 ]H[ + ---:--- + ]H[ +

Istoreth, Skaithvarn:

     "Somehow I hadn't expected the city to be so beautiful," Gissaniah said.  "All
these white towers and colonnades and..." she waved her hand vaguely to encompass the
relentless architectural unity of the the S'varnian city.
     "Gets to you, doesn't it?"
     The voice behind her was not Sedalia's, and she turned to see who had come up.
A man, tall, lean, dark-skinned and well-dressed in the Delarquan style, narrow
features with a slightly elvish cast, white hair and neatly trimmed beard.  "I don't
believe we've been introduced?" she said.
     "Tainvar of Osksi.  An ambassador of sorts."
     "From Osksi to Istoreth?"
     He shrugged.  "We have a trade agreement.  It pleases the Istorese to have one
of the Twelve around to watch it."  He stared along the graceful curve of the street
ahead of them, all white columns and narrow, dark cypresses.  "We take it in turns,"
he added.  "This isn't a good place for ordinary people to be."
     "Why not?"  Another voice behind, and this time it was the senator.  Gissanniah
turned farther and saw that Sedalia, though in a freshly pressed white suit, was
looking frazzled around the edges.
     "The magic," Tainvar said.  His stare at the street deepened to a frown, his
hand creeping toward his belt dagger.  "I always thought the Adantri were perverse,
or at least unreasonable, in banning all magic from their lands.  But if they'd been
subjected to this--"  He waved his hand at the vista and snorted.  "Well, then I
could understand how they came to take against magic."
     Sedalia's eyebrows rose and he looked around carefully.  So did Gissanniah.
Grace, beauty, perfection.  It was depressing.  "Illusion?" the senator asked.
     The Osksian nodded.  "Some, at least.  Hard to know which or how much.  I
suppose it's cheaper than paint."  He shrugged and sighed, then faced the gladiators
squarely.  "And why are you here?  Andoria trying to negotiate a treaty, too?"
     "Just passing through," Sedalia said smoothly.  "A little magical glitch when we
tried to get off the Isle of the Eye.  We're headed for home, as soon as we, ah, do
some little service for our 'hosts'--"
     "Very hot on getting value for their effort, the Istorese," Tainvar said.  "I
wish you good luck of them.  If you have more trouble than seems reasonable getting
away, I have a ship."
     "I seem to recall that Delarquans are also, as you put it, hot on getting value
for their effort," Sedalia said.  "And while there is no war that I know of between
Andoria and the Federation, still, you will understand if I'm hesitant."
     Tainvar shrugged again, looking uncomfortable.  "Just... a hunch that we might
be able to do each other a service or two," he said finally.  "Without prejudice to
either of our national interests."
     "National interests," the senator said, tasting the phrase.  "The Delarquan
Federation is no more a monolithic single entity than the Andorian League, perhaps
less, and no more possessed of a single focus of interest."
     "Yes.  And times are unsettled.  A friend is always good to have."  The
Delarquan looked past them down the avenue.  "Ah.  The Lord High Magician comes, and
I suspect you are about to learn what the Istorese would have you do.  I will leave
you to it."  He moved off quickly, slipping into a side street that the two
gladiators hadn't noticed up to that point.
     The magician--he wasn't one of the ones they'd met at the lake--stared at them
for several moments.  "I am not convinced that the specificity of the spell
guarantees you can do the job that awaits," he said.  He looked them up and down and
pursed his lips.  "The two of you appear to be simply... muscle.  The task will call
for more, for wit and subtlety.  Are you capable of that?"
     Sedalia bristled, there was no other word for it.  Gissanniah was reminded of a
dog challenged on its own territory by a cur of dubious origin.  "I am a politician
of many years' experience," he said.  "I can do wit, subtlety, and cunning maneuver
with any demon you care to name and come out in a draw or better."
     "Were you not a politician," the magician said, "I would advise you to pray, but
it is known that politicians worship no god.  Never the less, you must hope that you
have not overstated your ability, for it is against just such risks that you must
contend.  Come."  He turned and stalked off down the avenue.
     Sedalia glanced at Gissanniah and shrugged.  She shrugged back.  They followed
the Istorene down through the too-perfect streets of the city toward the waterfront.

        + ]H[ + ---:--- + ]H[ The Andorian Succession #12 ]H[ + ---:--- + ]H[ +


     Fandil and Lenpro drew rein on the top of the hill, pausing to let their horses
breathe and to look down into the valley where the ancient city of Fratsfa lay
     "When I'm away from here," Fandil said, "I forget how much of the city is...
     "Go ahead and say 'ruined'," Lenpro replied.
     "How about, ah, antique and picturesque?"
     "Old, abandoned, and falling apart," Lenpro countered.  There were times when
diplomatic phrasing just didn't do it for him, and this was one of them.  Half the
city was in abandoned ruins, and what was the use putting a polite face on it?
They'd better hope that it didn't indicate that "antique and picturesque" appealed to
Emperor Alonj.  Well, they'd find out soon enough.  He dismissed the whole question
with an abrupt gesture.  "That isn't why we're here.  We have to find a new king for
the Andorian League, while there's still a League at all.  Let's get on with it."  He
nudged his mount forward.
     Fandil followe.  "A 'fixer-upper' of a city?" he suggested.  "I hope this
doesn't represent Along's taste."
     Lenpro shrugged.  "We'll find out."
     "Lady Fern will know," Fandil agreed.
     They went straight to the guildhouse run by Consortium member Lady Fern,
entering through the back.
     The heavy, earthy scent of growing things, overlaid with a mixture of flower
scents, greeted them, closely followed by Lady Fern herself.  She was frowning.  "The
back entrance is not for the use of--  Why, Fandil and Lenpro!  It's been a long time
since you came for a visit.  Come into my private office and we can talk or whatever
seems appropriate, hmm?  Should I call some of the girls to... bring us wine?"
     Fandil blushed.  "Not right now, Fern," he said.  "We've a lot of talking to do
     She sighed but led the way into the room she used as an office, which to Lenpro
would be better described as a boudoir.  A luxurious boudoir.  "I suppose you've come
about the news of Andor," she said.  "The whole city is buzzing with it, and probably
the countryside for miles around."
     "The news of Andor," Fandil repeated, speaking slowly as though tasting a wine
of dubious origin.  "Tell us the news of Andor as you've heard it, Fern."
     She shrugged and looked away for a moment.  "They say that the king has returned
to Andor from the Isle.  Some say it isn't the king, though, that no one could be
sure, just seeing him riding through the city in a carriage.  How many people are
there who knew him well and are still around, after all?  Some say that, king or not,
something is wrong.  Magic, illness, impersonation, the rumors get wilder by the
hour.  And it all comes down to rumors, in the end, there isn't anything I'd call
firm information."  She turned back to face them.  "What have you heard?"
     "Less, because we've been traveling," Lenpro said.  "But enough to know that
even if that is truly the King of Andor, alive, well, in his right mind, whatever,
it's too little and too late.  The League is in jeopardy, and the king has lost the
confidence of his subjects."  He glanced at his companion for further comment.
     Fandil sat unmoving for several minutes, staring into his goblet of wine as
though it were a crystal ball.  "The king is dead," he said finally, "or as good as
dead, so far as the League is concerned."
     Fern nodded once.  "I feared that might be so.  Some of my personal contacts--
not like that, Lenpro, so you needn't smirk!--have hinted at it.  But what is to be
done about it?"
     "Replace the king with someone who will take the governance of the League
seriously," Lenpro said.  "That, or watch it fall apart, with the Delarquans
encroaching from the south and the Karnhorns from the north."
     "Just 'replace the king'?  I see your point, but it's easier said than done,"
Lady Fern countered.  "People will see it as rebellion, whatever they do or don't
think about the king."
     "If the new king is someone chosen 'at large', so to speak, yes," Lenpro said.
"But if it's someone who has legitimacy, who would be recognized as having it--"
     "Such as?  You must have a specific person in mind."
     "Emperor Alonj of Fratsfa."
     "He won't do it," Fern said.
     Lenpro ignored that.  "There are the long-standing rumors that he's either
insane or feeble-minded, of course, not that many people would object to either of
those qualities in a king, but... is there any truth in those rumors?"
     "No.  I think, myself, it was his mother's doing.  Maybe not her intent, but her
fault anyway.  Since his marriage, Emperor Alonj has demonstrated to the satisfaction
of the people here that he is sane and intelligent.  Which is why he won't accept the
position of king of the League.  He isn't thrilled being Emperor of the Frafrejan
Empire, however shrunken it is now, so how much less thrilled would he be if he was
ruler of the whole of Andoria with real authority?"  She shook her head.  "He won't
do it."  She glanced at Fandil in appeal, but the old mage refused to meet her eyes
or to say anything.
     "It's his plain duty," Lenpro said.  "And he should be able to see that, when
it's pointed out.  Would he take the post on those terms, do you think?"
     Fern sighed.  "Probably, but it seems cruel to condemn the man to such a fate,
now that he's had a few years of happiness to make the contrast.  His wife won't be
thrilled, either."
     "Will she oppose it?"
     "No.  she understands 'duty', too.  But it will be important to have her support
before you ever approach Alonj."
     "That's exactly the kind of inside information we need," Lenpro said.  "Do you
know anyone who can arrange a meeting with her?"
     "Oh, I can do that," Fern said.  "We met some time ago, quite by accident--she's
interested in flowers.  But she's friendly, and we still get together now and then.
Girl talk, you know.  I can arrange something."
     "You're a wonder, Lady Fern."
     "Yes, Lenpro, I know.  And don't you forget it."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

 DM   8 ARKERS (turn 299): MISS TOOK of LADIES IN WAITING (Crip, mgr.)
 DM  11 ARUAK CITY (turn 599): SNOW WHITE of COLORIFIC (Purple People Eater, mgr.)
 DM  14 TOBIR (turn 600): WESTON of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 593): LIPSTICK of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 588): DAVID WAYBUR of MEDAL OF HONOR F3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 589): STAN DAUFF of FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 586): ALEGRIA of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 582): NULN of I TRAINED THEM (Soultaker, mgr.)
 DM  40 ZENSU (turn 550): BELA LUGOSI of MEN OF 1,000 FACES (Mad Max, mgr.)
 DM  41 KATI-TEI (turn 541): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.)
 DM  46 ARDIVENT (turn 532): GODZILLA of THE BEARS II (Papa Bear, mgr.)
 DM  52 FRATSFA (turn 246): LEO of DARQUE AGES (Master Darque, mgr.)
 DM  63 AMEN-TEI (turn 434): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 200): ALBURQUERQUE of WESTERN FRONTIER (Crip, mgr.)
ADM 105 ANDORAK (turn 484): VISION of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                      Top Teams
 DM   8 ARKERS (turn 299): CONSANGUINEOUS (Mannequin, mgr.)
 DM  14 TOBIR (turn 596): OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 593): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 588): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 589): FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 586): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 582): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 550): MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 541): WANDERERS (Jorja, mgr.)
 DM  46 ARDIVENT (turn 532): THE ZEN ZONE (Jondeaux, mgr.)
 DM  52 FRATSFA (turn 246): OTTO'S PARTS (Crip, mgr.)
 DM  63 AMEN-TEI (turn 434): THE EXILED ONES (Darklock, mgr.)
 DM  71 KYR'TERR (turn 200): OUT OF THIS WORLD (Crip, mgr.)
ADM 105 ANDORAK (turn 484): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
 DM   8 ARKERS (turn 298): UNHOLY TERROR of BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 599): BLACK EYES of COLORIFIC (Purple People Eater, mgr.)
                   (turn 598): PONY of KRILL CAVALRY (Jorja, mgr.)
 DM  22 SOLVEN (turn 592): DONDRIC of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  26 CALEAM (turn 586): ALEGRIA of MENAGERIE (Ichabod Frothingslosh, mgr.)

                                      SPY REPORT

     Welcome ARDIVENT.  I, Olaf Modeen remember this place well.  Many the fights 
have I fought here.  The celebrations, the disappointments...  Bein' on top is great 
while it lasts, THE ZEN ZONE.  But how many friends do you have now?  Ya gotta be 
quick on yer feet!  Keep your elbow off the table!  Thrust!  Block out the pain!  
BLUVALLEY WARRIORS is now ranked 3rd with a 3-2-0 turn.  Laughs were big at 
DEATHTONGUE while they watched BIG DOPE clobber SADIE.  She lost 16 points and got 
bruised from objects thrown from the stands.  I'm sure ARDIVENT is excited about MIKE 
MILLER, the new Duelmaster from FANDILS.  (remember?)  But when you've seen as many 
as I have...  Advice to fighters with a 1 will--give up fighting!   
     If at first you don't succeed, avoid.  That'll get you in the Spyreports.  
ARDIVENT thinks THE ZEN ZONE and their 50-80-4 is too much!  If at first you don't 
succeed, give up...  The bums at FANDILS couldn't face the challenges from THE ZEN 
ZONE!  No excuse for that!  How well I know the feeling of being the most challenged 
warrior, JACINTHE!  Don't make idle boasts, they may come back to haunt you.  WHITE 
BEAR didn't quite know what to make of a challenge he received from HOBNAIL of THE 
ZEN ZONE, who is 18 points below him.  HOBNAIL perhaps got his just desserts, seeing 
as he won victory over WHITE BEAR and ended up with 16 recognition points.   
     A fighter's lot is filled with strife, revenge, and killing.  Some fighters 
don't accept this.  The best do.  Is it my imagination, or are fighters getting 
younger every day?  To die so young, so gloriously!   
     Many other cities have retirement homes for aged warriors.  Any plans here?  
ARDIVENT is a nice place to live, but I don't like to live in nice places.  
Remember--a good fighter needs both good skills and good luck.  Until next time,-- 
Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 DECEPTIVE DELILA 4021        15  11  0   117       THE ZEN ZONE (362)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-TANK 4054                     8   2  1    99       FANDILS (75)
 JACINTHE 3892                13  56  0    98       BLUVALLEY WARRIORS (74)
 MEMNOCK 3982                 19  18  1    94       INFERNAL LORDS (8)
 GODZILLA 3969                12   9  1    92       THE BEARS II (355)
 BIG DAVE DIODE 3821          21  19  0    91       DEATHTONGUE (89)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 SHELLEY 4030                 14   9  4    84       FANDILS (75)
 BERNICE 3996                 16  14  0    81       FANDILS (75)
-TEMPTATION 3314              10   9  1    73       INFERNAL LORDS (8)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 BIG DOPE 4074                 6   4  0    66       DEATHTONGUE (89)
-EUROQ 3901                    9  10  1    59       INFERNAL LORDS (8)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 TWO JACKS 4077                8   5  2    57       THE ZEN ZONE (362)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-THE BLESSED 4083              7   3  1    52       THE BEARS II (355)
 SADIE 4062                    7   1  1    49       FANDILS (75)
-IRONWOLF 274                  5   1  0    42       BARBARIAN HORDE (47)
 MUNGO BURKE 4097              3   4  0    37       BLUVALLEY WARRIORS (74)
 IZZCO 4087                    8   1  0    36       INFERNAL LORDS (8)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 BUM 4094                      4   2  0    33       DEATHTONGUE (89)
 BINKLY 4115                   3   0  0    28       DEATHTONGUE (89)
 ABBOL 4080                    7   6  0    27       INFERNAL LORDS (8)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-UG 271                        4   2  1    19       BARBARIAN HORDE (47)
-KROKUS 272                    4   2  0    19       BARBARIAN HORDE (47)
-TARAMON 270                   3   3  0    18       BARBARIAN HORDE (47)
 HOBNAIL 4118                  1   1  0    16       THE ZEN ZONE (362)
-WEASEL 273                    4   2  0    15       BARBARIAN HORDE (47)
 BOVETTE 4095                  3   4  0    13       THE ZEN ZONE (362)
 MANDIN LORV 4091              1   7  0    10       BLUVALLEY WARRIORS (74)
 WHITE BEAR 4112               2   2  0     8       THE BEARS II (355)
 JENNIMYS COLLIN 4114          2   2  0     8       BLUVALLEY WARRIORS (74)
 TANIA PARK 4117               2   1  0     7       BLUVALLEY WARRIORS (74)
 BIG BEN 4119                  0   1  0     1       THE BEARS II (355)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
JEETER COLLIN 4098      0  3 0 BLUVALLEY WARRIOR 74 GRUFFY 4111           530  NONE
H.P. 4073               5  4 0 DEATHTONGUE 89       TWO JACKS 4077        533   
MOUSETRAP 4110          2  4 0 THE ZEN ZONE 362     MISTRESS FANDETT      534  NONE

                                     PERSONAL ADS

Big Dope -- I beat a Tongue?!  Life is sweet! -- Sadie

Godzilla -- Congratulations, Champ.  We would really love to see a DM column. --
Fandil The Wise

Shadowspire, DeGotti?  I have never been there?  I hear it is a fine place. -- WOF
P.S.  Ahh, you mean my old friend, Smitty.  That codger who moved the team to
Snowbound?  Maybe someday a Consortiumite will return, but after opening it and then
frustratingly leaving..........

Sorry to hear you will miss The Turf War, DeGotti.  Really sorry. -- Fandil The Wise

Kung-Fu Guy -- Thanks for propelling me out of here ALIVE! -- Mike Miller

For those interested, faves yet officially unknown, Mike Miller is:
     14(+1)-9-9-15(+1)-21(+1)-12-7 BA
     seemed OK with the WH (19/154/4)
     seemed to learn attack (mast Dec, adexes Init, Att)
     guessing HI/LO/WH
He is on the way to retirement.
Will post actuals later. -- Fandil The Wise

Health.  Humility.  Honor.  The Red Sands await. -- WOF

Later information...Mike Miller faves LG/VH/MD. -- WOF

Mungo Burke -- I wasn't paying close enough attention on Abbol's weapon choice!  I
think we may have to have a rematch soon! -- DeGotti

Godzilla -- Hurry up and graduate already would ya! -- Memnock

Two Kills for Two Jacks!  Oh you killer, You!

Sadie -- How did you get such a pristine record? -- Izzco, jealous at 7-1

Degotti -- Admittedly, it comes off as pretty awesome, how-some-ever, speaking of
ripper fun, Mousetrap PR, 9-11-8-17-7-21-11.  I wondered what a 21 speed ripper would
be like...he had trobs.  But, that was the way I designed him. -- Jondeaux

H.P. -- Brutal!  No flay'n today. -- Two Jacks

Bernice -- I'm feeling enlivened (kin you tell?) a stint in the big chair will do
that. -- Delila

Binkly -- I needed to show more than simply being a great teacher. -- MT

Tania Park -- I think it was the sprinkles.  Nuts are encouraged on my Sunday, even
applauded even, but you can have those sprinkles.

Jennimys Collins -- Rest assured I'm resolvin the more crisis-driven aspects of my
first fight. -- Hobnail

Big Dave Diode -- (wincing)  Well, at least you didn't waste any time over this. --

Abbol -- No, really I wasn't laughing.  At least, not at you.  I was wondering if
perhaps you had an input error?  Because it seems weird that I won. -- Mungo Burke
P.S.  Not that I mind winning, of course.

White Bear -- Ack!  I've been savaged by a bear!  Quick, the Infirmary! -- Mandin

Bovette -- Heck, I guessed that first win was too easy.  Oh, well. -- Tania Park

Hobnail -- Of all the nerve!  That announcer called us *amateurs*!  I don't know
about you, but I expect to get paid for this stuff, and handsomely, too. -- Jennimys

Bernice -- Eh?  I've lost the thread of this conversation, so how about we just go
shopping together, bond of a hot credit card and all? -- Jacinthe

Mousetrap -- More partying is needed. -- Mandin Lorv

Bovette -- And I am glad of that, too. -- Tania Park

Our congratulations to Mike Miller. -- Jorja and the Bluvalley Warriors

Ghost of Grizzly -- I expected you to be tougher. -- Bandit Prince

Gruffy -- This is why they don't let me deal at the casino. -- a grumpy Stone Golem

Mike Miller -- I suppose we've taught you all we can, Grasshopper.  Or perhaps I
should say, all you are ready to learn at this time.  Off you go. -- Sholdifain,
Master of Kung-Fu

9 August 2008
All -- We are currently looking for capable manager that will give the Desolate
Empire Alliance a full roster for the Turf War.  We currently have four (4) roster
slots that are open to capable managers without questionable morals.  If interested
for the Turf War, contact:  Lamar Treas-Wilson, Dok Sik, Dok Sik Killas DM 47

8 July 2008
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10

Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts
            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the
responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

MOUSETRAP was butchered by MISTRESS FANDETTE in a 1 minute Dark Arena fight.
BIG DAVE DIODE was demolished by DECEPTIVE DELILA in a 1 minute Challenge Title melee.
BERNICE lost to JACINTHE in a 2 minute master's Challenge brawl.
ABBOL was savagely defeated by MUNGO BURKE in a 2 minute brutal Challenge fight.
BUM devastated BOVETTE in a 1 minute uneven Challenge brawl.
HOBNAIL defeated WHITE BEAR in a 2 minute novice's Challenge struggle.
GODZILLA was devastated by MIKE MILLER in a 1 minute one-sided competition.
MEMNOCK handily defeated TWO JACKS in a action packed 1 minute gruesome uneven melee.
SHELLEY defeated NOBLE ASSASSIN in a 1 minute duel.
SADIE was vanquished by BIG DOPE in a 1 minute one-sided fight.
IZZCO overpowered MANDIN LORV in a 2 minute one-sided melee.
JENNIMYS COLLIN was overpowered by BINKLY in a 1 minute one-sided match.
TANIA PARK slimly won victory over BIG BEN in a 7 minute amateur's conflict.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   5         AIMED BLOW         3 -   0 -  0     100  |
|PARRY-RIPOSTE                    4         PARRY-RIPOSTE     20 -   9 -  0      69  |
|BASHING ATTACK                   3         BASHING ATTACK    19 -   9 -  2      68  |
|WALL OF STEEL                    3         TOTAL PARRY        7 -   4 -  0      64  |
|STRIKING ATTACK                  2         LUNGING ATTACK    25 -  27 -  1      48  |
|PARRY-LUNGE                      2         STRIKING ATTACK   13 -  15 -  0      46  |
|SLASHING ATTACK                  2         SLASHING ATTACK   17 -  22 -  1      44  |
|AIMED BLOW                       1         PARRY-STRIKE       5 -   8 -  0      38  |
|TOTAL PARRY                      1         WALL OF STEEL     10 -  18 -  2      36  |
|PARRY-STRIKE                     1         PARRY-LUNGE        2 -   8 -  0      20  |

Turn 534 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     LUNGING ATTACK     2 -  3         3  LUNGING ATTACK 
STRIKING ATTACK    2 -  0     WALL OF STEEL      1 -  2         2  BASHING ATTACK 
TOTAL PARRY        1 -  0     PARRY-STRIKE       0 -  1         2  SLASHING ATTACK
BASHING ATTACK     2 -  1     SLASHING ATTACK    0 -  2         2  STRIKING ATTACK
PARRY-LUNGE        1 -  1                                       1  PARRY-RIPOSTE  
PARRY-RIPOSTE      2 -  2                                       1  WALL OF STEEL  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
PARRY-RIPOSTE    DECEPTIVE DELILA 4021      15  11  0  117 THE ZEN ZONE (362)
LUNGING ATTACK   MEMNOCK 3982               19  18  1   94 INFERNAL LORDS (8)
SLASHING ATTACK  GODZILLA 3969              12   9  1   92 THE BEARS II (355)
BASHING ATTACK   SHELLEY 4030               14   9  4   84 FANDILS (75)
STRIKING ATTACK  BIG DOPE 4074               6   4  0   66 DEATHTONGUE (89)
WALL OF STEEL    TWO JACKS 4077              8   5  2   57 THE ZEN ZONE (362)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is MEMNOCK 3982.  The most popular warrior this turn 
was JACINTHE 3892.  The ten other most popular fighters were MUNGO BURKE 4097, 
4094, HOBNAIL 4118, BIG DOPE 4074, and IZZCO 4087.

The least popular fighter this week was TANIA PARK 4117.  The other ten least popular 
fighters were BIG BEN 4119, JENNIMYS COLLIN 4114, MANDIN LORV 4091, SADIE 4062, TWO 
JACKS 4077, GODZILLA 3969, BOVETTE 4095, ABBOL 4080, BIG DAVE DIODE 3821, and 

The following warriors have traveled to AD after fighting this turn:

MIKE MILLER (46-4006) FANDILS (75)