DUEL 2 NEWSLETTER Date : 11/17/2008 Duedate: 11/29/2008 ARDIVENT ARENA DM-46 TURN-540 This Weeks Top Honors THE DUELMASTER IS ISSARIES THE TASKMASTERS (70) (46-1199) [15-8-0,93] Chartered Recognition Leader Unchartered Recognition Leader SHELLEY POSITION IS EMPTY FANDILS (75) (46-4030) [18-11-4,107] Popularity Leader This Weeks Favorite JACINTHE SHANAMANDA BLUVALLEY WARRIORS (74) FANDILS (75) (46-3892) [13-62-0,101] (46-4123) [3-2-0,22] THE CURRENT TOP TEAM BLUVALLEY WARRIORS (74) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. THE TASKMASTERS (70) 51 2. DEATHTONGUE (89) 26 DEATHTONGUE (89) 3. ODDS BODKINS (362) 15 Unchartered Team 4. BLUVALLEY WARRIORS (74) 9 5. THE BEARS II (355) 0 EVIL DEAD INC. (221) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 DEATHTONGUE (89) %1154 834 56 58.0 1/ 3 BLUVALLEY WARRIORS (74) 7 8 0 2/ 2 FANDILS (75) 940 689 33 57.7 2/ 1 INFERNAL LORDS (8) 6 3 1 3/ 3 INFERNAL LORDS (8) 266 215 15 55.3 3/ 5 DEATHTONGUE (89) 6 9 0 4/ 0 THE TASKMASTERS (70) 148 164 9 47.4 4/ 4 FANDILS (75) 5 6 0 5- 4 THE BEARS II (355) 57 68 6 45.6 5/ 2 ODDS BODKINS (362) 5 10 0 6/ 5 ODDS BODKINS (362) 67 93 6 41.9 6/ 0 THE TASKMASTERS (70) 4 1 0 7/ 6 BLUVALLEY WARRIORS (74) 487 774 14 38.6 7- 6 THE BEARS II (355) 1 4 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The Andorian Succession #17 ]H[ + ---:--- + ]H[ + "No!" Fandil stopped suddenly in the middle of the street, rapping the butt of his staff on the paving stones. "We're going about this all wrong, Lenpro!" Lenpro pulled his brother toward the edge of the street. "You're blocking traffic," he said. "Move out of the way and then tell me what's wrong. Are you saying that we shouldn't have come to enlist Emperor Alonj, or what?" "Alonj? No, of course we have to use him, poor fellow. Legitmacy is critical. No, we're rushing about, acting in haste, without plan or even much thought. If we want to succeed and hold the Andorian League together, planning is critical." "Is your memory going? I distinctly recall that we argued, discussed, and planned all the way from Tarrgir to Fratsfa. Both of us. I was there, Fandil, and *I* remember it." "Very amusing, ha ha. I was there, too, and my memory is fine. But it doesn't include any memory of true planning beyond 'our opponents appear to have done this, we must do that to counter it'. Not real plans reaching into the future. Not much in the way of real information, either: WHO is our opponent, WHY is he or are they doing this, WHAT are they trying to achieve, and HOW can we best foil them?" "You left out when and where," Lenpro said. "WHAT are their resources, and our best resources against them? WHERE is their headquarters?" Fandil finished. He made a gesture of impatience. "You see the problem, and you know it isn't a joke, brother. All we're doing is reacting; our opponent is calling the steps of the dance." "Yes, and probably he--or they--know as well as we do that we'll have to work with Alonj. That's one of the reasons the Empress was upset. We might get a guard of gladiators for the Emperor and his wife and children; that would be a start there. But what are you proposing to do about the information shortage?" "I shall think," Fandil said. "No distractions of travel. And scry where I can; magical information gathering isn't totally reliable, but it's better than no information gathering." "I've no doubt Fern can fix you up with a private room to think in. And I will gather information on the streets," Lenpro said. He turned toward the Flower Shoppe and resumed walking. Lady Fern could. "I've just the place for you, brother," she said. "At the top of the house in the back, no one traipsing up and down a hall outside your door, you won't even hear activity from the shop down below." She called one of the girls, too many girls, Fandil thought, to show him the way. This one, a saucy piece called Charming Chenopodium or some such, okay, not Chenopodium, it had no flowers to speak of and was eaten like spinach, maybe she was an Alluring Alysum-- He jerked his thoughts back to the matter at hand. But the wretched girl was barely dressed; he supposed that garment she was almost wearing was a... shift or something; it certainly kept shifting! She opened a door at the end of a long hall and stood back. "Here you are, sir, and you'll have all the quiet you need. And then when you're ready for company, just give us a call, you know?" She pointed to a silver bell sitting on a table by the window. "Just ring the bell, and I'll hear you." With a last smile that seemed to promise many things, and she couldn't be as old as twenty!, she... shifted down the hall. Fandil shook his head and closed the door carefully behind him. Did it have a lock? Yes. He turned the lock. There were days when he simply didn't know what to make of his sister. Many days. Lenpro was glad enough to separate from Fandil for a while. He got along just fine with his brother, but there was no denying that they had different strengths. Fandil's strength was magic and careful thought. His own was decisive action, and he wanted to take some. Okay, sure, first he would gather a little information in his own way--walk the streets, linger in the bars, strike up conversations where he found them-- "You'll be going out, won't you, Lenpro?" Lady Fern said. "A good thing, I'm sure, but you aren't familiar with Fratsfa. I'll provide you with a guide, I think." She pointed to one of the girls lingering in doorways and leaning on counters around the shop. This one was a round-faced, cheerful blonde. "That one." The blonde bounced over. "Hi! I'm a Decadent Dandelion, but you can call me Dandy." She smiled up at him. "I know lots of good places to go in Fratsfa!" Fandil sat at the window and looked out over the city, sipping tea from a service he'd found ready for him. It was a dramatic view of the old place, pleasing, too, if one cared for charming melancholy. Fratsfa boasted of its ancient glories, and they had been glorious, there was no doubt of that. But they were in the past, slipping farther and farther into the past. There was still good in this old land, but he had a feeling, almost a vision, of the present strength burning away to make a carnival for the heedless. There was a feverish rush after pleasures--not even Fern was immune, and other parts of Andoria pursued it as blindly as Fratsfa did. But that hid the deeper issues. He was supposed to be considering the problems the disappearance of the king presented, but he now saw that as merely one more symptom of the deeper issue: The Andorian League was a hollow shell, a shallow mask over the deep divisions between the five realms that composed it. No one, not any of the old kings-- Ha, OLD kings? The League wasn't that old, there were humans alive who had been born before it formed. Still, not even the earlier kings of the League had addressed the problems that divided the realms. Race, of course, or more properly species: human, elf, werecat. But there were cultural gulfs, as well. The Andorian League was just that, an alliance rather than a true nation. If Aradi had been part of a true nation, would it have seceded? Would it have been ALLOWED to secede? He shoved these thoughts aside. They represented a problem that needed to be addressed, but not now. Right now... he barked a laugh. Right now, he had to figure out how to patch together the League that still was, in the hopes that there would BE a future when they could try to solve the deeper issues. Should that patching job even be attemtped? He hesitated, then nodded. Yes. Even if the League didn't become a nation, its original purpose remained: to unite the people of this corner of Alastari against their enemies. And the League, all Alastari, had enemies. Had one Enemy, at least, in common. Because there was something in the north, something within the Karnhorn lands, that was building strength and would destroy all the good and simple things that made life worth living, if it wasn't stopped. "First," Lenpro said, "I just want to get a feel for the town. The moods, the factions, the general attitudes--" "Great! There are attitudes everywhere," Dandy assured him. She grabbed his hand and set off. "I'll show you!" * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 302): IMBER LACK of MIDDLE WAY 11 (Jorja, mgr.) DM 11 ARUAK CITY (turn 606): THUNK of TECHNO 8 (Technogeek, mgr.) DM 14 TOBIR (turn 606): WHOLE MUTT of THE DOGHOUSE (Jorja, mgr.) DM 22 SOLVEN (turn 599): HOT EIGHTEEN of KELLUMBO'S KIDS (Detective Kellumbo, mgr.) DM 24 ZORPUNT (turn 595): SOLDIER 8 of MEDAL OF HONOR F3 (The Anarchist, mgr.) DM 25 LYRATILAN (turn 595): X. ROLPH TUPP of THE MIDDLE WAY 4 (Jorja, mgr.) DM 26 CALEAM (turn 592): HERSHEL WILLIAMS of MEDAL OF HONOR F7 (The Anarchist, mgr) DM 30 IAYE (turn 588): BROTHER J.J. of LENPROS (Lenpro, mgr.) DM 40 ZENSU (turn 557): NORM THE GNOME of GUARDIANS II (Twig, mgr.) DM 41 KATI-TEI (turn 548): RAISE THE ABYSS of THE PLAGUE (Reaper, mgr.) DM 46 ARDIVENT (turn 539): TANK of FANDILS (Wise Old Fandil, mgr.) DM 52 FRATSFA (turn 250): SIZZLING SUNFLOWER of FLOWER GIRLS (Lady Fern, mgr.) DM 63 AMEN-TEI (turn 438): CRUZIA GARDETT of WAYFARERS (Jorja, mgr.) DM 71 KYR'TERR (turn 203): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.) ADM 105 ANDORAK (turn 491): SNAKE CHARMER of KELLUMBO'S KIDS (Detective Kellumbo) Top Teams --------- DM 8 ARKERS (turn 302): GENERALS (?, mgr.) DM 11 ARUAK CITY (turn 606): IMMORTALS (Dartor, mgr.) DM 14 TOBIR (turn 606): ALL THE MUN'S MEN (The Mun, mgr.) DM 22 SOLVEN (turn 599): KELLUMBO'S KIDS (Detective Kellumbo, mgr.) DM 24 ZORPUNT (turn 595): KRILL CAVALRY (Jorja, mgr.) DM 25 LYRATILAN (turn 595): THE MIDDLE WAY 4 (Jorja, mgr.) DM 26 CALEAM (turn 592): ULTRA-VIOLENT (Deep Thought, mgr.) DM 30 IAYE (turn 588): RED DOG GANG (Jorja, mgr.) DM 40 ZENSU (turn 557): GUARDIANS II (Twig, mgr.) DM 41 KATI-TEI (turn 548): THE PLAGUE (Reaper, mgr.) DM 46 ARDIVENT (turn 539): INFERNAL LORDS (DeGotti, mgr.) DM 52 FRATSFA (turn 250): ZERO (Ice Man, mgr.) DM 63 AMEN-TEI (turn 438): WAYFARERS (Jorja, mgr.) DM 71 KYR'TERR (turn 203): THE ZOO (Jorja, mgr.) ADM 105 ANDORAK (turn 491): KELLUMBO'S KIDS (Detective Kellumbo, mgr.) Recent Graduates ---------------- DM 8 ARKERS (turn 302): IMBER LACK of MIDDLE WAY 11 (Jorja, mgr.) CRIMSON MIST of BLOOD RITES (Wretch, mgr.) DM 11 ARUAK CITY (turn 606): BARK of BULLDOGS (Kennelworth, mgr.) (turn 605): ECRU ELEPHANT of ANIMAL FARM (Mino, mgr.) DM 25 LYRATILAN (turn 595): X. ROLPH TUPP of THE MIDDLE WAY 4 (Jorja, mgr.) (turn 594): ELINDOR IMARDA of THE MIDDLE WAY 4 (Jorja, mgr.) STAN DAUFF of FUNKY FOLK (Papa Bear, mgr.) DM 30 IAYE (turn 588): MAD CARMENCITA of RED DOG GANG (Jorja, mgr.) DM 40 ZENSU (turn 556): CHUCK ELVIS of BEYOND THE PALE (Jorja, mgr.) DM 46 ARDIVENT (turn 538): MEMNOCK of INFERNAL LORDS (DeGotti, mgr.) DM 63 AMEN-TEI (turn 437): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. I feel like a king! Here I am on the throne with a mere 10-3-1 record. Am I too young and inexperienced for this? Does that make me more susceptible to death from DeGotti's and Technogeek's skilled minions? It sure feels good right now. For your information, here are all the Fandils in their birth suits--arranged in numeric order: ST 10,13,15,15,15 CN 3, 4, 4, 6, 6 SZ 10,10,11,12,13 WT 7,14,15,17,21 WL 9, 9,15,16,17 SP 11,12,13,15,20 DF 11,11,11,12,17 It has been much, much worse. Good luck to all. Tank SPY REPORT It is I, Novgorodny Vir, Spymaster of Spymasters. Look on my work, ye mighty, and despair! The boys at INFERNAL LORDS left the arena dejected, after being kicked out of the top spot by BLUVALLEY WARRIORS. Good show! THE TASKMASTERS had cause to celebrate, after HUMAKT got 20 points by beating MUNGO BURKE. A certain someone should cut down on the drinking and practice more, after losing 15 points to BUM. (Discrete enough, BOVETTE?) In ARDIVENT, nothing is permanent (except Death), and we find ourselves a new Duelmaster, ISSARIES. Word has it one team in ARDIVENT is using psychics to predict wins. They lead a charmed life! And how sociable are ARDIVENT's warriors? Come, let us see. Like a horde of jackals fleeing from the lion, so did the "warriors" in ARDIVENT avoid INFERNAL LORDS. The warriors of INFERNAL LORDS found their efforts at combat frustrated as FANDILS apparently had more important things to do than fight. If challenges were horses, JACINTHE could open up a fast food joint! Ah, the duel! The roar of the oppenent, the smell of the crowd! Ask not for whom the sword slashes; it slashes for thee. Do not think spyreporting in ARDIVENT is the highlight of my life. As the seasons change, and the creatures of the wild change also, so do I feel a yearning to leave this place. Do not despair! I shall return!-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME ISSARIES 1199 15 8 0 93 THE TASKMASTERS (70) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME SHELLEY 4030 18 11 4 107 FANDILS (75) JACINTHE 3892 13 62 0 101 BLUVALLEY WARRIORS (74) -BERNICE 3996 18 15 0 91 FANDILS (75) CHAMPIONS W L K POINTS TEAM NAME BLUE KNIGHT 1197 14 9 0 86 THE TASKMASTERS (70) BIG DOPE 4074 9 7 0 83 DEATHTONGUE (89) TANK 4054 10 4 1 81 FANDILS (75) -EUROQ 3901 10 10 2 72 INFERNAL LORDS (8) CHALLENGER ADEPTS W L K POINTS TEAM NAME TEMPTATION 3314 10 10 1 65 INFERNAL LORDS (8) BUM 4094 7 5 0 59 DEATHTONGUE (89) IZZCO 4087 13 2 0 58 INFERNAL LORDS (8) ADEPTS W L K POINTS TEAM NAME -THE BLESSED 4083 7 3 1 52 THE BEARS II (355) ABBOL 4080 10 8 0 44 INFERNAL LORDS (8) -IRONWOLF 274 5 1 0 42 BARBARIAN HORDE (47) BOVETTE 4095 7 6 0 39 ODDS BODKINS (362) CHALLENGER INITIATES W L K POINTS TEAM NAME BINKLY 4115 6 3 0 32 DEATHTONGUE (89) TANIA PARK 4117 6 3 0 31 BLUVALLEY WARRIORS (74) HOBNAIL 4118 5 3 0 28 ODDS BODKINS (362) HUMAKT 1436 2 5 0 28 THE TASKMASTERS (70) JENNIMYS COLLIN 4114 5 5 0 27 BLUVALLEY WARRIORS (74) INITIATES W L K POINTS TEAM NAME MUNGO BURKE 4097 5 8 0 23 BLUVALLEY WARRIORS (74) SHANAMANDA 4123 3 2 0 22 FANDILS (75) -UG 271 4 2 1 19 BARBARIAN HORDE (47) -KROKUS 272 4 2 0 19 BARBARIAN HORDE (47) SLICK CECILIA 4131 3 1 0 19 ODDS BODKINS (362) OW! 1465 1 2 1 19 THE TASKMASTERS (70) -TARAMON 270 3 3 0 18 BARBARIAN HORDE (47) MS. CUE 3242 2 0 0 17 THE TASKMASTERS (70) MANDIN LORV 4091 1 13 0 16 BLUVALLEY WARRIORS (74) -WEASEL 273 4 2 0 15 BARBARIAN HORDE (47) SNORKY 4134 1 1 0 4 DEATHTONGUE (89) ANNA BEATRICE 4124 0 1 0 3 FANDILS (75) MILO 4138 0 1 0 1 DEATHTONGUE (89) -HUNTED 4135 0 1 0 1 THE BEARS II (355) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? BALSA 4140 0 1 0 ODDS BODKINS 362 SPYMASTER 540 NONE CRUISIN DUDE 4129 1 3 0 ODDS BODKINS 362 MISTRESS FANDETT 540 NONE PERSONAL ADS Well, I deserved that, but Anna Beatrice didn't! I said that she may sit out if she goes 4-3 or 5-3 in the Mailer and jinx her into an 0-2! Don't count your chickens before they hatch! -- Fandil The Unwise Memnock -- You're my better. Salute. Good luck in The Big Time. -- Shelley Jacinthe -- I really wasn't sure I could do it! L U C K Y!!!! -- Tank Mandin Lorv -- That's almost as pretty as Shanamanda. -- Shanamanda Blueface -- Where are you? The Arena Of The Red Sands awaits. -- Fandil The Wise Dope -- Loved your comment. You ain't no dope. -- Tank Infernal Lords -- Nice 3 turn record! 9-1-1?! I'm avoiding. -- WOF Health. Humility. Honor. -- Fandil The Wise Bovette -- I can't help it...when I see your name, I think of cows. -- Big D Izzco -- I suppose that had to happen. -- Binkly Hobnail -- I got to be the hammer that time. -- Bum Hunted -- to extinction? -- Snorky I am truly baffled with Euroq. Twice I sent him to the DA and twice he returned, learning a whole skill between the two fights! -- DeGotti 8-1-1 -- What a nice 3 turn record! I know it won't last but still... -- DeGotti Binkly -- Who you callin slimy? -- Abbol I see the regional news has Odds Bodkins managed once again by Jondeaux. Something strange is brewing in the Spy Reporters Guild! -- DeGotti DeGotti -- I noticed that too, how rude. Still's a very drab fellow, a ground-state as it were. I'm more outgoing and expressive and definitely enjoy life more. At the other end of the spectrum is Applejack, thick as a mud-fence and who is so dull making salsa is the only spice in his life. He's not currently managing. So for here, for now, Jondeaux reigns. -- J. Mungo Burke -- Way to sling em, Munnnnngo. <grin> Bum -- I was sure we had established your credentials as a Bum. New notoriety doesn't' become you. -- Hobnail Big Dope -- No one's perfect. I was once a Prefect, but that's not the same thing. -- Bovette Tank -- I am told I should feel honored to be in a title match. Funny, I ache so much, I can't seem to feel "honored" anywhere. -- Jacinthe Shanamanda -- You're just the prettiest little thing! I can't seem to think when you're around. Er, I hope you'll excuse me drooling when you were doing those GREAT moves? It just about gave me a heart attack! -- Mandin Lorv Slick Cecilia -- You're an odd bodkin and no mistake, but what the hey, I enjoyed the experience of winning, not one of my commoner activities. Let me buy you a beer. -- Mungo Burke Cruisin Dude -- Huh! I've seen a few of YOUR kind around, and I wouldn't trust you farther than I could throw your convertible carriage. Closet, or sometimes out-in- the open, chauvinists, every one! -- Jennimys Collin I don't care if that dude is a "Friendly Constable," the next time he puts his hand THERE, I'm cutting it off at the elbow. -- Tania Park Shanamanda -- No! I can't answer for the Unknown Spymaster (and what can he see with that bag over his head, anyway?), but my "kinda bouncy" remark was TOTALLY complimentary. -- Mandin Lorv Shelley -- Cold beer, or hibernation? I'll take the hibernation, I think. -- Jacinthe Jondeaux -- I had the best sniffles in town! Then I ate enchilada with REALLY HOT CHILE and goodbye sniffles. Of course, my eyes ran and flames shout out of my throat, but no more sniffles. -- Jorja P.S. Of course, I've been catching something on the order of every two weeks lately, so I'm due again. 8 July 2008 ***************************************************** **********************ATTENTION********************** ***************************************************** ALLIANCES OF ALASTARI ***************************************************** **********************ATTENTION********************** ***************************************************** *TURF WAR VI RULES* Starting Nov 2008 (10 turns) Anyone may participate; known alliances, new alliances, or temporary alliances created solely to compete in the Turf War! To participate, each alliance must: 1. Announce the alliance and the Captain of the alliance in the North Fork (DM 47) newsletter. 2. Announcements made on the D2 Forums will not be accepted. Captains are responsible for: 1. Verifying those who wish to participate under the banner of their alliance; 2. Distribution of prizes should their alliance win the Turf War. 3. Submit one (1) RSI Roll-Up Certificate to participate Participating managers who are not Captains must: 1. Submit one (1) RSI Roll-Up Certificate to participate 2. Announce their intent to compete with manager name, team name, and alliance they will represent in the North Fork (DM 47) newsletter. Announcement made on the D2 Forums will not be accepted. a. No scores will be tabulated until a Gift Certificate is received. No EXCEPTIONS. b. Before a manager can compete, he/she must declare themselves in the North Fork (DM 47) newsletter as stated above AND be verified by the alliance Captain they will represent. c. Only one (1) team per player may compete. No multiple teams or aliases will be allowed. Violations will result in immediate disqualification from the Turf War (so be sure to take any multiple teams OFF of Team Maintenance). d. Scoring will NOT be retroactive for teams that do not properly declare or fail to send a Gift Certificate by Turn 1. In other words, if your Gift Certificate is not received until Turn 3 of the Turf War, and you have fought on Turns 1 and 2, your scoring will not begin until Turn 3. All conditions must be met before scoring will begin--declaration, verification, and Gift Certificate received. e. No declarations or verifications will be accepted after Turn 5 of the Turf War. f. For purposes of scoring, the moderators will score the Turf War and settle any and all disputes as they arise. Their decisions will be final. Scoring will be as follows for Fights: Win Loss Kill Die Challenge +2 -2 +5 -5 Match Up +1 -1 +1 -5 Bloodfeud +2 -5 +5 -10 Champion x2 x2 x2 x2 Dark Arena* +10 -5 xx xx *After 2nd win, warrior scores no points for wins Special Scoring Considerations for the Turf War are as follows: Spy Report mention (team name only) +2 Style Master +2 Duelmaster +2 Champions: 1. A Champion may be declared, but one is not mandatory. 2. Only one Champion allowed per manager at any given time. 3. Champions that graduate or are killed by another warrior in the arena, but not the Dark Arena, may be replaced. 4. Champions must be in the Adepts bracket or lower on the turn they are declared, and may NOT have gone above Adepts level at any time; this includes teams transferred into North Fork for the Turf War. Bloodfeuds: 1. Bloodfeuds will score points on all four (4) turns. 2. There is no limit to which warrior may bloodfeud or how often. Tournament Considerations: 1. Tournament participation is ALLOWED and encouraged. 2. Tournament Victors won during the course of the contest will gain a one (1) time bonus of 25 points. This bonus will apply EACH time a warrior(s) wins such status. 3. Tournament Champions won during the course of the contest will gain a one (1) time bonus of 50 points. This bonus will apply EACH time a warrior(s) win such status. 4. Points for TVs and TCs will be applied the Turn after RSI posts tournament results in the North Fork (DM 47) newsletter (i.e., if the results post on North Fork turn 275, points will be credited on North Fork turn 276 to the applicable teams). Special Considerations: 1. Each alliance begins the Turf War with zero (0) points. 2. There will be NO alliance or team changes once the contest has begun. If you begin the Turf War with Alliance A, you must end the Turf War with Alliance A. If you begin the Turf War with Team A, you must end the Turf War with Team A. 3. There will be a maximum of seven (7) teams allowed per alliance for the Turf War. 4. The Dark Arena may be used on the first turn only, of every warrior, without penalty. Prizes: The Turf War is a "winner take all" contest. All prizes and 100% of the Gift Certificates will be awarded to the Captain of the winning alliance. It is the responsibility of the Captain to distribute Gift Certificates. Moderators will submit a list of each manager on the winning alliance to RSI at the completion of the contest for the non-Certificate prizes. The following prizes have been secured from RSI: 1. Renaming of the North Fork (DM 47) arena; 2. Renaming of Dark Arena Monsters (one for each manager in the winning alliance); 3. Known Favorites for one warrior on each team of the winning alliance (warrior must be ranked Initiate or above, must be alive, and must have at least one arena fight to receive this award). 4. +1 Skill bonus potion for each manager on the winning alliance. Bonus potion must be applied to a living warrior from (DM 47) 5. +1 Skill bonus potion (one) for each manager who fights in all 10 rounds AND 45 fights of the Turf War. Bonus potion must be applied to a living warrior from (DM 47) These awards will be listed by the Moderator for claiming from RSI (Lee) within 4 turns of the end of TW VI. Moderators: The Moderators for this event will be Oz and Master Darque. They will arbitrate all dealings during the course of the contest. Their decisions will be final. All questions, comments, and scoring disputes may be directed to Land of Oz or Darque Forces via diplo in DM 47. Managers with internet access may send a private message to [The Consortium] or [Darque] on the Duel2 Forums. Lastly, you may also email questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com. Please note there have been rule changes from the last Turf War. Please read them carefully! Contest will begin in November following the Fall Mail In Tournament. LAST WEEK'S FIGHTS CRUISIN DUDE was butchered by MISTRESS FANDETTE in a 1 minute bloody Dark Arena fight. BALSA was slaughtered by SPYMASTER in a 1 minute gruesome Dark Arena battle. SHELLEY demolished JACINTHE in a 1 minute uneven Challenge fight. BIG DOPE devastated IZZCO in a 1 minute one-sided Challenge contest. SNORKY was defeated by SLICK CECILIA in a 1 minute amateur's Challenge match. SHANAMANDA was bested by TANIA PARK in a popular 4 minute Challenge duel. TANK was bested by ISSARIES in a 2 minute Title match. BLUE KNIGHT devastated TEMPTATION in a 2 minute one-sided competition. BUM handily defeated BOVETTE in a 1 minute uneven melee. ABBOL vanquished OW! in a 4 minute gruesome one-sided duel. BINKLY was vanquished by RUTHLESS JAYWALKER in a 1 minute one-sided fight. HOBNAIL narrowly defeated MANDIN LORV in a 3 minute melee. MUNGO BURKE was overpowered by HUMAKT in a 1 minute one-sided fight. JENNIMYS COLLIN demolished POLITE BEGGAR in a 3 minute mismatched competition. MS. CUE bested ANNA BEATRICE in a 1 minute novice's battle. MILO was bested by TRUSTWORTHY SCRIBE in a 1 minute amateur's bout. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |STRIKING ATTACK 5 PARRY-RIPOSTE 20 - 10 - 1 67 | |PARRY-STRIKE 4 AIMED BLOW 6 - 3 - 0 67 | |BASHING ATTACK 3 BASHING ATTACK 15 - 11 - 0 58 | |WALL OF STEEL 3 TOTAL PARRY 6 - 5 - 0 55 | |LUNGING ATTACK 3 LUNGING ATTACK 24 - 22 - 0 52 | |PARRY-LUNGE 2 SLASHING ATTACK 9 - 10 - 1 47 | |PARRY-RIPOSTE 2 STRIKING ATTACK 14 - 19 - 1 42 | |SLASHING ATTACK 2 PARRY-STRIKE 8 - 12 - 1 40 | |TOTAL PARRY 2 WALL OF STEEL 8 - 16 - 1 33 | |AIMED BLOW 1 PARRY-LUNGE 6 - 14 - 0 30 | Turn 540 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-STRIKE 3 - 1 BASHING ATTACK 1 - 2 3 STRIKING ATTACK STRIKING ATTACK 3 - 2 WALL OF STEEL 1 - 2 2 WALL OF STEEL PARRY-LUNGE 1 - 1 AIMED BLOW 0 - 1 2 BASHING ATTACK PARRY-RIPOSTE 1 - 1 LUNGING ATTACK 0 - 3 2 LUNGING ATTACK SLASHING ATTACK 1 - 1 1 PARRY-STRIKE TOTAL PARRY 1 - 1 1 PARRY-RIPOSTE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME WALL OF STEEL ISSARIES 1199 15 8 0 93 THE TASKMASTERS (70) BASHING ATTACK SHELLEY 4030 18 11 4 107 FANDILS (75) PARRY-STRIKE BLUE KNIGHT 1197 14 9 0 86 THE TASKMASTERS (70) STRIKING ATTACK BIG DOPE 4074 9 7 0 83 DEATHTONGUE (89) PARRY-RIPOSTE IZZCO 4087 13 2 0 58 INFERNAL LORDS (8) LUNGING ATTACK BOVETTE 4095 7 6 0 39 ODDS BODKINS (362) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is JACINTHE 3892. The most popular warrior this turn was SHANAMANDA 4123. The ten other most popular fighters were BLUE KNIGHT 1197, ABBOL 4080, MANDIN LORV 4091, SHELLEY 4030, SLICK CECILIA 4131, TEMPTATION 3314, HOBNAIL 4118, BIG DOPE 4074, TANIA PARK 4117, and TANK 4054. The least popular fighter this week was OW! 1465. The other ten least popular fighters were MUNGO BURKE 4097, BINKLY 4115, BOVETTE 4095, SNORKY 4134, IZZCO 4087, JACINTHE 3892, BALSA 4140, MILO 4138, ANNA BEATRICE 4124, and CRUISIN DUDE 4129.