DUEL 2 NEWSLETTER

Date   : 11/17/2008    Duedate: 11/29/2008

ARDIVENT ARENA

DM-46    TURN-540

This Weeks Top Honors

THE DUELMASTER IS

ISSARIES
THE TASKMASTERS (70)
(46-1199) [15-8-0,93]

Chartered Recognition Leader   Unchartered Recognition Leader

SHELLEY                        POSITION IS EMPTY
FANDILS (75)                   
(46-4030) [18-11-4,107]        

Popularity Leader              This Weeks Favorite

JACINTHE                       SHANAMANDA
BLUVALLEY WARRIORS (74)        FANDILS (75)
(46-3892) [13-62-0,101]        (46-4123) [3-2-0,22]

THE CURRENT TOP TEAM

BLUVALLEY WARRIORS (74)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. THE TASKMASTERS (70)        51
2. DEATHTONGUE (89)            26      DEATHTONGUE (89)
3. ODDS BODKINS (362)          15      Unchartered Team
4. BLUVALLEY WARRIORS (74)      9
5. THE BEARS II (355)           0      EVIL DEAD INC. (221)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 DEATHTONGUE (89)         %1154 834 56 58.0   1/ 3 BLUVALLEY WARRIORS (74)   7  8 0
 2/ 2 FANDILS (75)             940 689 33 57.7   2/ 1 INFERNAL LORDS (8)        6  3 1
 3/ 3 INFERNAL LORDS (8)       266 215 15 55.3   3/ 5 DEATHTONGUE (89)          6  9 0
 4/ 0 THE TASKMASTERS (70)     148 164  9 47.4   4/ 4 FANDILS (75)              5  6 0
 5- 4 THE BEARS II (355)        57  68  6 45.6   5/ 2 ODDS BODKINS (362)        5 10 0
 6/ 5 ODDS BODKINS (362)        67  93  6 41.9   6/ 0 THE TASKMASTERS (70)      4  1 0
 7/ 6 BLUVALLEY WARRIORS (74)  487 774 14 38.6   7- 6 THE BEARS II (355)        1  4 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

+ ]H[ + ---:--- + ]H[ The Andorian Succession #17 ]H[ + ---:--- + ]H[ +

     "No!"  Fandil stopped suddenly in the middle of the street, rapping the butt of
his staff on the paving stones.  "We're going about this all wrong, Lenpro!"
     Lenpro pulled his brother toward the edge of the street.  "You're blocking
traffic," he said.  "Move out of the way and then tell me what's wrong.  Are you
saying that we shouldn't have come to enlist Emperor Alonj, or what?"
     "Alonj?  No, of course we have to use him, poor fellow.  Legitmacy is critical.
No, we're rushing about, acting in haste, without plan or even much thought.  If we
want to succeed and hold the Andorian League together, planning is critical."
     "Is your memory going?  I distinctly recall that we argued, discussed, and
planned all the way from Tarrgir to Fratsfa.  Both of us.  I was there, Fandil, and
*I* remember it."
     "Very amusing, ha ha.  I was there, too, and my memory is fine.  But it doesn't
include any memory of true planning beyond 'our opponents appear to have done this,
we must do that to counter it'.  Not real plans reaching into the future.  Not much
in the way of real information, either:  WHO is our opponent, WHY is he or are they
doing this, WHAT are they trying to achieve, and HOW can we best foil them?"
     "You left out when and where," Lenpro said.
     "WHAT are their resources, and our best resources against them?  WHERE is their
headquarters?" Fandil finished.  He made a gesture of impatience.  "You see the
problem, and you know it isn't a joke, brother.  All we're doing is reacting; our
opponent is calling the steps of the dance."
     "Yes, and probably he--or they--know as well as we do that we'll have to work
with Alonj.  That's one of the reasons the Empress was upset.  We might get a guard
of gladiators for the Emperor and his wife and children; that would be a start there.
But what are you proposing to do about the information shortage?"
     "I shall think," Fandil said.  "No distractions of travel.  And scry where I
can; magical information gathering isn't totally reliable, but it's better than no
information gathering."
     "I've no doubt Fern can fix you up with a private room to think in.  And I will
gather information on the streets," Lenpro said.  He turned toward the Flower Shoppe
and resumed walking.
     Lady Fern could.  "I've just the place for you, brother," she said.  "At the top
of the house in the back, no one traipsing up and down a hall outside your door, you
won't even hear activity from the shop down below."  She called one of the girls, too
many girls, Fandil thought, to show him the way.
     This one, a saucy piece called Charming Chenopodium or some such, okay, not
Chenopodium, it had no flowers to speak of and was eaten like spinach, maybe she was
an Alluring Alysum--  He jerked his thoughts back to the matter at hand.  But the
wretched girl was barely dressed; he supposed that garment she was almost wearing was
a... shift or something; it certainly kept shifting!  She opened a door at the end of
a long hall and stood back.  "Here you are, sir, and you'll have all the quiet you
need.  And then when you're ready for company, just give us a call, you know?"  She
pointed to a silver bell sitting on a table by the window.  "Just ring the bell, and
I'll hear you."  With a last smile that seemed to promise many things, and she
couldn't be as old as twenty!, she... shifted down the hall.
     Fandil shook his head and closed the door carefully behind him.  Did it have a
lock?  Yes.  He turned the lock.  There were days when he simply didn't know what to
make of his sister.  Many days.

     Lenpro was glad enough to separate from Fandil for a while.  He got along just
fine with his brother, but there was no denying that they had different strengths.
Fandil's strength was magic and careful thought.  His own was decisive action, and he
wanted to take some.  Okay, sure, first he would gather a little information in his
own way--walk the streets, linger in the bars, strike up conversations where he found
them--
     "You'll be going out, won't you, Lenpro?" Lady Fern said.  "A good thing, I'm
sure, but you aren't familiar with Fratsfa.  I'll provide you with a guide, I think."
She pointed to one of the girls lingering in doorways and leaning on counters around
the shop.  This one was a round-faced, cheerful blonde.  "That one."
     The blonde bounced over.  "Hi!  I'm a Decadent Dandelion, but you can call me
Dandy."  She smiled up at him.  "I know lots of good places to go in Fratsfa!"

     Fandil sat at the window and looked out over the city, sipping tea from a
service he'd found ready for him.  It was a dramatic view of the old place, pleasing,
too, if one cared for charming melancholy.  Fratsfa boasted of its ancient glories,
and they had been glorious, there was no doubt of that.  But they were in the past,
slipping farther and farther into the past.  There was still good in this old land,
but he had a feeling, almost a vision, of the present strength burning away to make a
carnival for the heedless.  There was a feverish rush after pleasures--not even Fern
was immune, and other parts of Andoria pursued it as blindly as Fratsfa did.  But
that hid the deeper issues.
     He was supposed to be considering the problems the disappearance of the king
presented, but he now saw that as merely one more symptom of the deeper issue:  The
Andorian League was a hollow shell, a shallow mask over the deep divisions between
the five realms that composed it.  No one, not any of the old kings--  Ha, OLD kings?
The League wasn't that old, there were humans alive who had been born before it
formed.  Still, not even the earlier kings of the League had addressed the problems
that divided the realms.  Race, of course, or more properly species:  human, elf,
werecat.  But there were cultural gulfs, as well.  The Andorian League was just that,
an alliance rather than a true nation.  If Aradi had been part of a true nation,
would it have seceded?  Would it have been ALLOWED to secede?
     He shoved these thoughts aside.  They represented a problem that needed to be
addressed, but not now.  Right now... he barked a laugh.  Right now, he had to figure
out how to patch together the League that still was, in the hopes that there would BE
a future when they could try to solve the deeper issues.
     Should that patching job even be attemtped?  He hesitated, then nodded.  Yes.
Even if the League didn't become a nation, its original purpose remained:  to unite
the people of this corner of Alastari against their enemies.  And the League, all
Alastari, had enemies.  Had one Enemy, at least, in common.  Because there was
something in the north, something within the Karnhorn lands, that was building
strength and would destroy all the good and simple things that made life worth
living, if it wasn't stopped.

     "First," Lenpro said, "I just want to get a feel for the town.  The moods, the
factions, the general attitudes--"
     "Great!  There are attitudes everywhere," Dandy assured him.  She grabbed his
hand and set off.  "I'll show you!"

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 302): IMBER LACK of MIDDLE WAY 11 (Jorja, mgr.)
 DM  11 ARUAK CITY (turn 606): THUNK of TECHNO 8 (Technogeek, mgr.)
 DM  14 TOBIR (turn 606): WHOLE MUTT of THE DOGHOUSE (Jorja, mgr.)
 DM  22 SOLVEN (turn 599): HOT EIGHTEEN of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 595): SOLDIER 8 of MEDAL OF HONOR F3 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 595): X. ROLPH TUPP of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 592): HERSHEL WILLIAMS of MEDAL OF HONOR F7 (The Anarchist, mgr)
 DM  30 IAYE (turn 588): BROTHER J.J. of LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 557): NORM THE GNOME of GUARDIANS II (Twig, mgr.)
 DM  41 KATI-TEI (turn 548): RAISE THE ABYSS of THE PLAGUE (Reaper, mgr.)
 DM  46 ARDIVENT (turn 539): TANK of FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 250): SIZZLING SUNFLOWER of FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 438): CRUZIA GARDETT of WAYFARERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 203): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.)
ADM 105 ANDORAK (turn 491): SNAKE CHARMER of KELLUMBO'S KIDS (Detective Kellumbo)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 302): GENERALS (?, mgr.)
 DM  11 ARUAK CITY (turn 606): IMMORTALS (Dartor, mgr.)
 DM  14 TOBIR (turn 606): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 599): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 595): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 595): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 592): ULTRA-VIOLENT (Deep Thought, mgr.)
 DM  30 IAYE (turn 588): RED DOG GANG (Jorja, mgr.)
 DM  40 ZENSU (turn 557): GUARDIANS II (Twig, mgr.)
 DM  41 KATI-TEI (turn 548): THE PLAGUE (Reaper, mgr.)
 DM  46 ARDIVENT (turn 539): INFERNAL LORDS (DeGotti, mgr.)
 DM  52 FRATSFA (turn 250): ZERO (Ice Man, mgr.)
 DM  63 AMEN-TEI (turn 438): WAYFARERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 203): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 491): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 302): IMBER LACK of MIDDLE WAY 11 (Jorja, mgr.)
                           CRIMSON MIST of BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 606): BARK of BULLDOGS (Kennelworth, mgr.)
                   (turn 605): ECRU ELEPHANT of ANIMAL FARM (Mino, mgr.)
 DM  25 LYRATILAN (turn 595): X. ROLPH TUPP of THE MIDDLE WAY 4 (Jorja, mgr.)
                  (turn 594): ELINDOR IMARDA of THE MIDDLE WAY 4 (Jorja, mgr.)
                              STAN DAUFF of FUNKY FOLK (Papa Bear, mgr.)
 DM  30 IAYE (turn 588): MAD CARMENCITA of RED DOG GANG (Jorja, mgr.)
 DM  40 ZENSU (turn 556): CHUCK ELVIS of BEYOND THE PALE (Jorja, mgr.)
 DM  46 ARDIVENT (turn 538): MEMNOCK of INFERNAL LORDS (DeGotti, mgr.)
 DM  63 AMEN-TEI (turn 437): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     I feel like a king!  Here I am on the throne with a mere 10-3-1 record.  Am I
too young and inexperienced for this?  Does that make me more susceptible to death
from DeGotti's and Technogeek's skilled minions?  It sure feels good right now.
     For your information, here are all the Fandils in their birth suits--arranged in
numeric order:
     ST 10,13,15,15,15
     CN  3, 4, 4, 6, 6
     SZ 10,10,11,12,13
     WT  7,14,15,17,21
     WL  9, 9,15,16,17
     SP 11,12,13,15,20
     DF 11,11,11,12,17
It has been much, much worse.
     Good luck to all.
          Tank

                                      SPY REPORT

     It is I, Novgorodny Vir, Spymaster of Spymasters.  Look on my work, ye mighty, 
and despair!  The boys at INFERNAL LORDS left the arena dejected, after being kicked 
out of the top spot by BLUVALLEY WARRIORS.  Good show!  THE TASKMASTERS had cause to 
celebrate, after HUMAKT got 20 points by beating MUNGO BURKE.  A certain someone 
should cut down on the drinking and practice more, after losing 15 points to BUM.  
(Discrete enough, BOVETTE?) In ARDIVENT, nothing is permanent (except Death), and we 
find ourselves a new Duelmaster, ISSARIES.  Word has it one team in ARDIVENT is using 
psychics to predict wins.  They lead a charmed life!   
     And how sociable are ARDIVENT's warriors?  Come, let us see.  Like a horde of 
jackals fleeing from the lion, so did the "warriors" in ARDIVENT avoid INFERNAL 
LORDS.  The warriors of INFERNAL LORDS found their efforts at combat frustrated as 
FANDILS apparently had more important things to do than fight.  If challenges were 
horses, JACINTHE could open up a fast food joint!   
     Ah, the duel!  The roar of the oppenent, the smell of the crowd!  Ask not for 
whom the sword slashes; it slashes for thee.   
     Do not think spyreporting in ARDIVENT is the highlight of my life.  As the 
seasons change, and the creatures of the wild change also, so do I feel a yearning to 
leave this place.  Do not despair!  I shall return!-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 ISSARIES 1199                15   8  0    93       THE TASKMASTERS (70)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 SHELLEY 4030                 18  11  4   107       FANDILS (75)
 JACINTHE 3892                13  62  0   101       BLUVALLEY WARRIORS (74)
-BERNICE 3996                 18  15  0    91       FANDILS (75)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 BLUE KNIGHT 1197             14   9  0    86       THE TASKMASTERS (70)
 BIG DOPE 4074                 9   7  0    83       DEATHTONGUE (89)
 TANK 4054                    10   4  1    81       FANDILS (75)
-EUROQ 3901                   10  10  2    72       INFERNAL LORDS (8)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 TEMPTATION 3314              10  10  1    65       INFERNAL LORDS (8)
 BUM 4094                      7   5  0    59       DEATHTONGUE (89)
 IZZCO 4087                   13   2  0    58       INFERNAL LORDS (8)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-THE BLESSED 4083              7   3  1    52       THE BEARS II (355)
 ABBOL 4080                   10   8  0    44       INFERNAL LORDS (8)
-IRONWOLF 274                  5   1  0    42       BARBARIAN HORDE (47)
 BOVETTE 4095                  7   6  0    39       ODDS BODKINS (362)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 BINKLY 4115                   6   3  0    32       DEATHTONGUE (89)
 TANIA PARK 4117               6   3  0    31       BLUVALLEY WARRIORS (74)
 HOBNAIL 4118                  5   3  0    28       ODDS BODKINS (362)
 HUMAKT 1436                   2   5  0    28       THE TASKMASTERS (70)
 JENNIMYS COLLIN 4114          5   5  0    27       BLUVALLEY WARRIORS (74)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 MUNGO BURKE 4097              5   8  0    23       BLUVALLEY WARRIORS (74)
 SHANAMANDA 4123               3   2  0    22       FANDILS (75)
-UG 271                        4   2  1    19       BARBARIAN HORDE (47)
-KROKUS 272                    4   2  0    19       BARBARIAN HORDE (47)
 SLICK CECILIA 4131            3   1  0    19       ODDS BODKINS (362)
 OW! 1465                      1   2  1    19       THE TASKMASTERS (70)
-TARAMON 270                   3   3  0    18       BARBARIAN HORDE (47)
 MS. CUE 3242                  2   0  0    17       THE TASKMASTERS (70)
 MANDIN LORV 4091              1  13  0    16       BLUVALLEY WARRIORS (74)
-WEASEL 273                    4   2  0    15       BARBARIAN HORDE (47)
 SNORKY 4134                   1   1  0     4       DEATHTONGUE (89)
 ANNA BEATRICE 4124            0   1  0     3       FANDILS (75)
 MILO 4138                     0   1  0     1       DEATHTONGUE (89)
-HUNTED 4135                   0   1  0     1       THE BEARS II (355)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
BALSA 4140              0  1 0 ODDS BODKINS 362     SPYMASTER             540  NONE
CRUISIN DUDE 4129       1  3 0 ODDS BODKINS 362     MISTRESS FANDETT      540  NONE

                                     PERSONAL ADS

Well, I deserved that, but Anna Beatrice didn't!  I said that she may sit out if she
goes 4-3 or 5-3 in the Mailer and jinx her into an 0-2!  Don't count your chickens
before they hatch! -- Fandil The Unwise

Memnock -- You're my better.  Salute.  Good luck in The Big Time. -- Shelley

Jacinthe -- I really wasn't sure I could do it!  L U C K Y!!!! -- Tank

Mandin Lorv -- That's almost as pretty as Shanamanda. -- Shanamanda

Blueface -- Where are you?  The Arena Of The Red Sands awaits. -- Fandil The Wise

Dope -- Loved your comment.  You ain't no dope. -- Tank

Infernal Lords -- Nice 3 turn record!  9-1-1?!  I'm avoiding. -- WOF

Health.  Humility.  Honor. -- Fandil The Wise

Bovette -- I can't help it...when I see your name, I think of cows. -- Big D

Izzco -- I suppose that had to happen. -- Binkly

Hobnail -- I got to be the hammer that time. -- Bum

Hunted -- to extinction? -- Snorky

I am truly baffled with Euroq.  Twice I sent him to the DA and twice he returned,
learning a whole skill between the two fights! -- DeGotti

8-1-1 -- What a nice 3 turn record!  I know it won't last but still... -- DeGotti

Binkly -- Who you callin slimy? -- Abbol

I see the regional news has Odds Bodkins managed once again by Jondeaux.  Something
strange is brewing in the Spy Reporters Guild! -- DeGotti

DeGotti -- I noticed that too, how rude.  Still's a very drab fellow, a ground-state
as it were.  I'm more outgoing and expressive and definitely enjoy life more.  At the
other end of the spectrum is Applejack, thick as a mud-fence and who is so dull
making salsa is the only spice in his life.  He's not currently managing.  So for
here, for now, Jondeaux reigns. -- J.

Mungo Burke -- Way to sling em, Munnnnngo. <grin>

Bum -- I was sure we had established your credentials as a Bum.  New notoriety
doesn't' become you. -- Hobnail

Big Dope -- No one's perfect.  I was once a Prefect, but that's not the same thing.
-- Bovette

Tank -- I am told I should feel honored to be in a title match.  Funny, I ache so
much, I can't seem to feel "honored" anywhere. -- Jacinthe

Shanamanda -- You're just the prettiest little thing!  I can't seem to think when
you're around.  Er, I hope you'll excuse me drooling when you were doing those GREAT
moves?  It just about gave me a heart attack! -- Mandin Lorv

Slick Cecilia -- You're an odd bodkin and no mistake, but what the hey, I enjoyed the
experience of winning, not one of my commoner activities.  Let me buy you a beer. --
Mungo Burke

Cruisin Dude -- Huh!  I've seen a few of YOUR kind around, and I wouldn't trust you
farther than I could throw your convertible carriage.  Closet, or sometimes out-in-
the open, chauvinists, every one! -- Jennimys Collin

I don't care if that dude is a "Friendly Constable," the next time he puts his hand
THERE, I'm cutting it off at the elbow. -- Tania Park

Shanamanda -- No!  I can't answer for the Unknown Spymaster (and what can he see with
that bag over his head, anyway?), but my "kinda bouncy" remark was TOTALLY
complimentary. -- Mandin Lorv

Shelley -- Cold beer, or hibernation?  I'll take the hibernation, I think. --
Jacinthe

Jondeaux -- I had the best sniffles in town!  Then I ate enchilada with REALLY HOT
CHILE and goodbye sniffles.  Of course, my eyes ran and flames shout out of my
throat, but no more sniffles. -- Jorja
P.S.  Of course, I've been catching something on the order of every two weeks lately,
so I'm due again.

8 July 2008
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                      ALLIANCES
                                         OF
                                      ALASTARI
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances
created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their
            alliance;
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10
Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts
            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

Prizes:
The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the
responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
            alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

CRUISIN DUDE was butchered by MISTRESS FANDETTE in a 1 minute bloody Dark Arena fight.
BALSA was slaughtered by SPYMASTER in a 1 minute gruesome Dark Arena battle.
SHELLEY demolished JACINTHE in a 1 minute uneven Challenge fight.
BIG DOPE devastated IZZCO in a 1 minute one-sided Challenge contest.
SNORKY was defeated by SLICK CECILIA in a 1 minute amateur's Challenge match.
SHANAMANDA was bested by TANIA PARK in a popular 4 minute Challenge duel.
TANK was bested by ISSARIES in a 2 minute Title match.
BLUE KNIGHT devastated TEMPTATION in a 2 minute one-sided competition.
BUM handily defeated BOVETTE in a 1 minute uneven melee.
ABBOL vanquished OW! in a 4 minute gruesome one-sided duel.
BINKLY was vanquished by RUTHLESS JAYWALKER in a 1 minute one-sided fight.
HOBNAIL narrowly defeated MANDIN LORV in a 3 minute melee.
MUNGO BURKE was overpowered by HUMAKT in a 1 minute one-sided fight.
JENNIMYS COLLIN demolished POLITE BEGGAR in a 3 minute mismatched competition.
MS. CUE bested ANNA BEATRICE in a 1 minute novice's battle.
MILO was bested by TRUSTWORTHY SCRIBE in a 1 minute amateur's bout.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  5         PARRY-RIPOSTE     20 -  10 -  1      67  |
|PARRY-STRIKE                     4         AIMED BLOW         6 -   3 -  0      67  |
|BASHING ATTACK                   3         BASHING ATTACK    15 -  11 -  0      58  |
|WALL OF STEEL                    3         TOTAL PARRY        6 -   5 -  0      55  |
|LUNGING ATTACK                   3         LUNGING ATTACK    24 -  22 -  0      52  |
|PARRY-LUNGE                      2         SLASHING ATTACK    9 -  10 -  1      47  |
|PARRY-RIPOSTE                    2         STRIKING ATTACK   14 -  19 -  1      42  |
|SLASHING ATTACK                  2         PARRY-STRIKE       8 -  12 -  1      40  |
|TOTAL PARRY                      2         WALL OF STEEL      8 -  16 -  1      33  |
|AIMED BLOW                       1         PARRY-LUNGE        6 -  14 -  0      30  |

Turn 540 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-STRIKE       3 -  1     BASHING ATTACK     1 -  2         3  STRIKING ATTACK
STRIKING ATTACK    3 -  2     WALL OF STEEL      1 -  2         2  WALL OF STEEL  
PARRY-LUNGE        1 -  1     AIMED BLOW         0 -  1         2  BASHING ATTACK 
PARRY-RIPOSTE      1 -  1     LUNGING ATTACK     0 -  3         2  LUNGING ATTACK 
SLASHING ATTACK    1 -  1                                       1  PARRY-STRIKE   
TOTAL PARRY        1 -  1                                       1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
WALL OF STEEL    ISSARIES 1199              15   8  0   93 THE TASKMASTERS (70)
BASHING ATTACK   SHELLEY 4030               18  11  4  107 FANDILS (75)
PARRY-STRIKE     BLUE KNIGHT 1197           14   9  0   86 THE TASKMASTERS (70)
STRIKING ATTACK  BIG DOPE 4074               9   7  0   83 DEATHTONGUE (89)
PARRY-RIPOSTE    IZZCO 4087                 13   2  0   58 INFERNAL LORDS (8)
LUNGING ATTACK   BOVETTE 4095                7   6  0   39 ODDS BODKINS (362)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is JACINTHE 3892.  The most popular warrior this turn 
was SHANAMANDA 4123.  The ten other most popular fighters were BLUE KNIGHT 1197, 
ABBOL 4080, MANDIN LORV 4091, SHELLEY 4030, SLICK CECILIA 4131, TEMPTATION 3314, 
HOBNAIL 4118, BIG DOPE 4074, TANIA PARK 4117, and TANK 4054.

The least popular fighter this week was OW! 1465.  The other ten least popular 
fighters were MUNGO BURKE 4097, BINKLY 4115, BOVETTE 4095, SNORKY 4134, IZZCO 4087, 
JACINTHE 3892, BALSA 4140, MILO 4138, ANNA BEATRICE 4124, and CRUISIN DUDE 4129.