DUEL 2 NEWSLETTER

Date   : 06/01/2009    Duedate: 06/13/2009

ARDIVENT ARENA

DM-46    TURN-554

This Weeks Top Honors

THE DUELMASTER IS

ANNA BEATRICE
FANDILS (75)
(46-4124) [8-2-0,106]

Chartered Recognition Leader   Unchartered Recognition Leader

ANNA BEATRICE                  POSITION IS EMPTY
FANDILS (75)                   
(46-4124) [8-2-0,106]          

Popularity Leader              This Weeks Favorite

JENNIMYS COLLIN                BETTY
BLUVALLEY WARRIORS (74)        DEATHTONGUE (89)
(46-4114) [11-13-0,51]         (46-4149) [4-5-0,32]

THE CURRENT TOP TEAM

DEATHTONGUE (89)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. FANDILS (75)                28
2. DEATHTONGUE (89)            17      FANDILS (75)
3. INFERNAL LORDS (8)           0      Unchartered Team
4. BLUVALLEY WARRIORS (74)    -15
                                       TEAM GREED (264)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 FANDILS (75)             978 709 35 58.0   1/ 2 DEATHTONGUE (89)         10  5 0
 2/ 2 DEATHTONGUE (89)         %1191 867 58 57.9   2/ 1 FANDILS (75)              9  4 1
 3- 3 INFERNAL LORDS (8)       288 233 15 55.3   3/ 3 BLUVALLEY WARRIORS (74)   5 10 0
 4/ 4 BLUVALLEY WARRIORS (74)  515 816 14 38.7   4- 4 INFERNAL LORDS (8)        1  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #30 ]H[ + ---:--- + ]H[ +

West of Fratsfa:

     Fandil didn't like the idea of leaving Ravishing Redbud alone to face the
hunters coming through the woods, but he was not a fool.  There was more at stake
here than his pride, after all.  "If we can get to ground on the other side of this
ravine and move on up the mountain without being seen, we'll do so.  You follow when
you can.  I don't like to leave you, but...."
     "Finding and stopping the magician is important," she finished for him, nodding.
"Good plan, but don't forget that the hunters have hounds.  See you later--I
promise!"
     Fandil saluted her silently, for the stand she was about to make, and also for
her youth and innocent certainty that all would work out as she expected.  He hoped
she was right.  One more stare into the darkening woods, an assessment of the sounds
of horses and hounds moving through the brush, and then he moved carefully back to
the trunk of the tree and around it.
     There was enough light for him to see Elosjon clinging tensely to a mostly-
upright branch.  The young mage was white-faced but had managed a mask of calm.
"What do we do next?" he asked.
     "We keep moving," Fandil said, keeping his voice low.  "Redbud will deal with
these hunters, one way or another.  Our job is to get up the mountain and locate this
magician."
     "But--"
     "She is a trained and capable fighter and has, ahem, other skills that will also
aid her in stopping and distracting a party of men.  She has her job and we have
ours, Elosjon."  Fandil edged past him and farther out along the limb.
     Transferring to the next tree was tricky, but he managed it.  He had a spell on
the tip of his mind ready to serve as a safety net, but he managed without that.
Moved far enough along to stand firmly on a good, thick branch, turned, and looked
back.  Elosjon was hesitating on the other tree, on the other side of this ravine.
Might as well give him a minute or two to summon up his resolve.  Fandil squinted to
the right and left.  A good, deep, steep-sided ravine, and neither end in sight.  If
it was long enough, the hunters wouldn't even consider trying to go around.  Good.  A
true barrier to pursuit.  That there might be hostile forces on this side of the
ravine was a problem for later.
     Ah, here he came now.  Mincing steps.  Nervous clutchings at any other branches
within reach.  The boy looked a bit silly, but Fandil was not moved to laugh; he was
going forward in the face of obvious fear, which was the best working definition of
courage.  It wasn't the looks of a thing that mattered, just the substance.
     Horns and hounds closer now, near the other side of the ravine.  An outburst of
shouting.  Fandil's fingers twitched, but he was nearly certain that any serious
magic used here--and it would take that to deal with the hunt magically--would be
detectable up the mountain at Mountain Home.  If the magician up there was watching,
and he'd be a fool not to.  Nothing so far had indicated that their opponent was a
fool.  Coming so close to bringing down the Andorian League required competence and
alertness as well as malice and cunning.
     The loud voices reached a crescendo and stopped.  To Fandil, that silence seemed
more... thoughtful than ominous.  He motioned to Elosjon to hurry, hoping the young
mage could see him.  Apparently so.

     Elosjon made it to the farthest tip of the first branch that would support him,
or that he believed would support him, and stared across at Fandil.  Down at the
ravine.  It was dark in here under the trees, but a sort of translucent darkness--
that was his trained magical perception, of course.  Or something to do with his
magical training, he'd never been sure exactly what.  The ravine was very deep, and
there were sharp rocks in the bottom.  It would be a really bad place to fall.  The
nearest sturdy-looking limb of the other tree was... six feet, at least.  Farther
away than he was tall, anyway.  He would have to step on an unreliably slim branch
and then... jump.  The prospect was not encouraging.  At all.  But he couldn't stay
here.  The old mage was counting on him.
     Besides, Fandil had done this.  He must be at least, well, pretty old, and HE
had done it.  The young man set his teeth, wiped his hands on his robe one at a time,
and reached for the next handhold.
     The branch quivered and flexed.  He tightened his grip and kept going.  Moved
faster, because he didn't think he could stand it to anticipate any longer.  Step,
step, jump.  Desperate clutch.  Scrabble with his feet, drag himself forward.
     He didn't fall.  That was a surprise; he had, he admitted now, expected to fall.  
But the branch he was on now was as firm as a branch could reasonably be.  He pried
the fingers of one hand off the twigs they were gripping and dried it on his robe.
Took a new, firmer grip and did the same with the other hand.  Took a deep breath.
His respect for magicians like Fandil, who went adventuring despite their ages, went
up a lot.  This adventuring stuff wasn't as easy as it looked.

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 309): CONCUSSION of CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 620): LILAC LIZARD of ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 620): MR FANG of THE DOGHOUSE (Jorja, mgr.)
 DM  22 SOLVEN (turn 608): HOT EIGHTEEN of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 609): PAUL WEIDORFER of MEDAL OF HONOR J4 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 607): GRIFLET IRVEL of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 606): AMARANTH of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 602): BAINES of GAMEHENDGE (Malaquar, mgr.)
 DM  40 ZENSU (turn 571): DAY TURNER of MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 562): TERRINDAR of WANDERERS (Jorja, mgr.)
 DM  46 ARDIVENT (turn 553): BUM of DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 257): BRAIN TUMOR of OTTO'S PARTS (Crip, mgr.)
 DM  63 AMEN-TEI (turn 452): BILLY JOHNSON of 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 210): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.)
ADM 105 ANDORAK (turn 505): HUMMEL of MIKES (A-Sop, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 309): CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 620): ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 620): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 608): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 609): MEDAL OF HONOOR J4 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 607): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 606): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 602): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 571): BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 562): MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 553): FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 257): FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 452): POSITION IS EMPTY
 DM  71 KYR'TERR (turn 210): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 505): SUPERIOR FATHER et al (Manager, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 309): CONCUSSION of CONSANGUINEOUS (Mannequin, mgr.)
 DM  14 TOBIR (turn 620): MR FANG of THE DOGHOUSE (Jorja, mgr.)
              (turn 619): DALMORE of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  26 CALEAM (turn 606): SUZETTE CREPPAY of GOLDEN CANYON (Jorja, mgr.)
               (turn 605): KNEE BREAKER of ULTRA-VIOLENT (Deep Thought, mgr.)
                           FLESH FLAYER of ULTRA-VIOLENT (Deep Thought, mgr.)
 DM  30 IAYE (turn 601): LITTLE ROCKY of RED DOG GANG (Jorja, mgr.)
 DM  40 ZENSU (turn 571): DAY TURNER of MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 562): TERRINDAR of WANDERERS (Jorja, mgr.)
                 (turn 561): SERGEANT 1 of MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 553): BUM of DEATHTONGUE (Technogeek, mgr.)
 DM  71 KYR'TERR (turn 210): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Well ta scurvy buncha warriors, I'm outa here.  I can't believe you let a sorry goof
like me graduate.

7(+1)/10/14/17/17/11/9
MST Decise, Experts in Attack & Init
Short Spear, Mod/Low

I'm off to retirement land.  See you goons later.

Bum

                                      SPY REPORT

     Greetings warriors!  It is I, Zontani Sharp Eyes, here to bring report of the 
clash and bustle of the weekly ARDIVENT games.  Former top team FANDILS was unseated 
this week as DEATHTONGUE moved up from 2nd ranking to take the top spot with a 3-2-0 
record for the round.  SNORKY caught the eye of many in the gladiatorial commission 
as it skillfully bested JENNIMYS COLLIN and was awarded 16 points in recognition.  In 
one of the week's more notable duels, SNORKY put down JENNIMYS COLLIN, causing her to 
lose 9 points of recognition in the process.  This time victory fell to the grasp of 
the usurper.  All hail ANNA BEATRICE, Duelmaster of ARDIVENT!  Heed this!  A seer has 
warned that if exactly 6 die in duels this week, the whole city shall perish!  Just 
remember...5 or 7!   
     I have been in deep conclave with my spies who watched all that has recently 
transpired.  Indeed there is much I would report.  I saw one fighter that warriors 
avoided when this week's challenge seeking began.  FANDILS is feared.  This much I 
can say.  Apparently the stalwarts of DEATHTONGUE are catching the bulk of jests down 
at the challenging board for their large share of the avoids.  Loose talk at the 
arena has reached my ears and it but confirms the knowledge that many fighters are 
after ALF MUSHPIE.  Watch your back!   
     Is not Death a warrior's foremost adviser?   Warriors, may this counselor stand 
ready at your right hand forever!  Fate is a fickle mistress.  She showers the 
miserable with fortune but sets enemies against the victorious.  Remember this!   
     A thought before I go.  Each warrior practices one style, but must not the wise 
manager learn the secrets of them all?  More than a sharp eye must I keep, indeed a 
stout pair of legs must I keep as well!  The endless paths of Alastari await me!  
Till next we meet remember:  a fool flies into a rage quickly and often.  The wise 
are angered by the same thing only once.  Zontani Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 ANNA BEATRICE 4124            8   2  0   106       FANDILS (75)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-EUROQ 3901                   12  10  2    86       INFERNAL LORDS (8)
-TEMPTATION 3314              13  11  1    84       INFERNAL LORDS (8)
 BINKLY 4115                  14   9  0    69       DEATHTONGUE (89)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 SNORKY 4134                   9   7  1    61       DEATHTONGUE (89)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-ABBOL 4080                   12  18  0    54       INFERNAL LORDS (8)
-SIS 4153                      4   1  0    52       FANDILS (75)
 TANIA PARK 4117              14   9  0    51       BLUVALLEY WARRIORS (74)
 MUNGO BURKE 4097             12  15  0    51       BLUVALLEY WARRIORS (74)
 JENNIMYS COLLIN 4114         11  13  0    51       BLUVALLEY WARRIORS (74)
-IRONWOLF 274                  5   1  0    42       BARBARIAN HORDE (47)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-UNCLE BOB 4143                4   6  1    38       FANDILS (75)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 BETTY 4149                    4   5  0    32       DEATHTONGUE (89)
 ALF MUSHPIE 4151              4   4  0    28       DEATHTONGUE (89)
-NOVE 4139                     7   5  0    26       INFERNAL LORDS (8)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 BINGO LITTLE 4148             5   5  0    20       BLUVALLEY WARRIORS (74)
-UG 271                        4   2  1    19       BARBARIAN HORDE (47)
-KROKUS 272                    4   2  0    19       BARBARIAN HORDE (47)
 LILY CATHERINE 4154           3   1  1    19       FANDILS (75)
-TARAMON 270                   3   3  0    18       BARBARIAN HORDE (47)
-WEASEL 273                    4   2  0    15       BARBARIAN HORDE (47)
 BROTHER JEROME 4152           3   1  0    15       FANDILS (75)
 RANDELL SCOT 4156             0   4  0     4       BLUVALLEY WARRIORS (74)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

Sis -- Oh, I say!  Not a sister, old bean.  I couldn't bear it. -- Bingo Little

Bum -- I will.  I can't afford to buy your beers. -- Mungo Burke

Binkly -- What is it with you?  Can't you LOSE more? -- Tania Park

Uncle Bob -- No way, no how, you are not my uncle.  I've got, well, I had, an Uncle
Leon, but that's different. -- Jennimys Collin

Betty -- That was unfriendly of you, young lady. -- Randell Scot

Brother Jerome -- One of the less pleasant ones. -- Randell Scot

Uncle Bob -- Who needs lines?  Well, except a fisherman, and I don't like fish, so it
isn't a problem. -- Mungo Burke

Snorky -- Well, THAT sure makes my day. -- Jennimys Collin

DeGotti -- But they might make good cooks, what? -- Bingo Little

A salute to all tourney participants. -- Jorja and the Bluvalley Warriors

A salute to Bum, The Red Sand's newest Lord Protector. Hip, hip. -- Fandil The Wise
P.S.  And another DM Title is his.  Well done, Technogeek!

Technogeek -- We are now out to the fourth decimal place??? -- WOF

Tania -- Well, I had to give it a big try, but you are one fine lady warrior.
Salute. -- Uncle Bob

Bingo Little -- I felt like B-13 was called and my number was up, and someone yelled
out "Bingo"! -- Brother Jerome

The Honest Merchant -- Honestly, that was good for me. -- Sis

Binkly -- This day was mine.  Fandil The wise praised me extra for THAT win. -- Anna
Beatrice

Betty -- You are one of those "fast women", right?  Wow!  Out of my league! -- Lily
Catherine

Health.  Humility.  Honor.  The Red Sands await. -- Fandil The wise

Temptation -- No, not really. -- Bum

Lily Cat -- Nice skills, dollface. -- Betty

     I thought Dollface is inactive in Crysalis?

Anna Beatrice -- Aka Mack Truck... -- Binkly

Nove -- Back & forth, we do our dance. -- Snorky

Randell Scot -- That had to sting. -- Alf

Uncle Bob -- Listen, bub, ah, Bob, it isn't you, personally.  But my aunt married a
Bob and I detest him, see?  I just can't go with the whole "Bob's your uncle" thing.
He is NOT.  He just married my aunt, and a bad job it was she did then, too.  But you
can't tell her anything. -- Tania Park

Euroq -- Definitely infernal. -- Mungo Burke

Abbol -- I don't know, maybe Mungo's being too, hmm, hard-line about this whole
"infernal" bit?  For a golem, you're almost cute. -- Jennimys Collin

Alf Mushpie -- Euwh.  What is it, mashed potatoes?  As bad as meringue. -- Randell
Scot

Brother Jerome -- Oh, I say, old top, it does no good to be serious.  Just makes
things hard for yourself, you know, the heart and the stomach and all that.  They get
upset.  The light touch, that's the thing.  Throw a bun at your tablemates, get
blotto now and then, that sort of stuff. -- Bingo Little

Sis -- I never trust a sister.  I mean, maybe if you were MY sister, but even then,
dev'lish things, sisters.  They tend to come up with the most ghastly ideas. -- Bingo
Little

Brother Jerome -- But is it probable, that's the question. -- Randell Scot
P.S.  Today's question.

Our congratulations to Bum. -- Jorja and the Bluvalley Warriors

Lord Protector Bum -- Ah, well, I have been delving in the storerooms at the arena
and even the attics at the palace, to the extent that I have come down with a raging
dust allergy, and I have to tell you that there isn't a lot to offer.  Every time I
found something GOOD, like a magical sword, either the Arenamistress or the Baron,
depending on where I found it, claimed the item for some Greater Purpose.  This is
amazingly discouraging.  I have managed to find (and retain) a, ah, vessel, rather
large for a cup although it SAYS on the side that it's a cup, "bestowed in
recognition of an amazing carousal."  Only gold plated, of course, not solid, but a
magician I consulted says that it has some special virtue, though he isn't sure what.
He thinks it may have something to do with holding one's liquor--there's a motto on
the cup about "holding your liquor"--but whether it is the cup that holds it, or the
person who drinks from the cup is uncertain.  Still, it IS magical. -- Arvendon,
Secretary to the Baron

5 May 09
The Battle Royal V is upon us!  Come join one of the original contests that has had
some of the games best managers involved in the past.  DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.

The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules.  While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.

The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
   welcome)
4) No penalty for not fighting. 
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit.  And this has been proven, with
   managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.

There are a few disadvantages:
1) There is no set end.  It is possible for this contest to go on indefinitely.  In
   practice, this format has worked very nicely in the past and I expect it will
   continue to work well. 
2) You cannot avoid (But that is part of the fun and the head to head nature of this
   contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.

Battle Royal Rules:

- Any team in Talcama is eligible to participate.  There are no restrictions on
warriors (baggers, TC prize modified, etc).  However, any warrior that fights for
your team is considered in the BR.

- Teams may not avoid any other team within the contest.  (Note that you may avoid
teams outside the contest but you do so at your own risk.)  Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR).  The suggestion is not to avoid at
all.  Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!

- Managers may only enter a single team in the contest.

- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s).  The intention is that no advantage can be
gained by having multiple teams in the arena.

****Failure to comply with the above rules***
1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.

- If a manager decides to switch teams, his score will start back at 0.  This is to
prevent a manager from sweeping the contest with several teams of sandbaggers.  Can a
manager use this clause to go from a negative score to zero?  Yes.  I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest.  Even so, they have to start at 0 and must gain 25 points.

- If your warrior loses a contest fight because of an input error and this error is
verified by RSI, you will have a point added to your score.  The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.

- As soon as you are announced in the newsletter, you are officially entered into the

Battle Royal.  Scoring begins on that turn!  You are expected to follow the rules
that turn and every turn following.  Your team may enter any time they wish during
the course of the Battle Royal.

- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published.  You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).

Scoring:
- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
  whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
  of all other participants.

Disputes:
- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.

Prizes:
For the Winner:

6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!

One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18
warrior)!

One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points.  This prize can be used up to
3 months from the contest end.  Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).

One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).

Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.

All potions renaming prizes must be used within 2 turns of the end of the contest.

Endurance Award (available to all participants):

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).

To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR.  If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams.  The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest!  So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.

All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.

Tripwire

                                  LAST WEEK'S FIGHTS

ALF MUSHPIE bested BINGO LITTLE in a 1 minute Challenge fight.
BUM was devastated by ANNA BEATRICE in a action packed 1 minute one-sided Title duel.
JENNIMYS COLLIN was narrowly defeated by SNORKY in a action packed 6 minute fight.
BINKLY devastated MUNGO BURKE in a 1 minute one-sided fight.
TANIA PARK savagely defeated BETTY in a crowd pleasing 5 minute gruesome competition.
BROTHER JEROME defeated FRATSFAN NOBLE in a 3 minute struggle.
LILY CATHERINE beat RANDELL SCOT in a 2 minute bloody brawl.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  4         AIMED BLOW         7 -   3 -  0      70  |
|TOTAL PARRY                      2         SLASHING ATTACK   15 -   8 -  1      65  |
|LUNGING ATTACK                   2         TOTAL PARRY        9 -   5 -  0      64  |
|SLASHING ATTACK                  2         PARRY-RIPOSTE     10 -   6 -  0      63  |
|AIMED BLOW                       1         STRIKING ATTACK   25 -  21 -  1      54  |
|WALL OF STEEL                    1         LUNGING ATTACK    13 -  15 -  0      46  |
|PARRY-RIPOSTE                    1         WALL OF STEEL      7 -  10 -  0      41  |
|PARRY-LUNGE                      0         BASHING ATTACK     7 -  10 -  0      41  |
|PARRY-STRIKE                     0         PARRY-STRIKE       1 -   8 -  0      11  |
|BASHING ATTACK                   0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 554 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     STRIKING ATTACK    1 -  3         3  STRIKING ATTACK
TOTAL PARRY        2 -  0     PARRY-LUNGE        0 -  0         2  LUNGING ATTACK 
WALL OF STEEL      1 -  0     PARRY-STRIKE       0 -  0         1  AIMED BLOW     
LUNGING ATTACK     1 -  1     PARRY-RIPOSTE      0 -  1         1  WALL OF STEEL  
SLASHING ATTACK    1 -  1     BASHING ATTACK     0 -  0         1  PARRY-STRIKE   
                                                                1  SLASHING ATTACK
                                                                1  TOTAL PARRY    
                                                                1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  ANNA BEATRICE 4124          8   2  0  106 FANDILS (75)
AIMED BLOW       BINKLY 4115                14   9  0   69 DEATHTONGUE (89)
WALL OF STEEL    SNORKY 4134                 9   7  1   61 DEATHTONGUE (89)
TOTAL PARRY      TANIA PARK 4117            14   9  0   51 BLUVALLEY WARRIORS (74)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is JENNIMYS COLLIN 4114.  The most popular warrior this 
turn was BETTY 4149.  The ten other most popular fighters were SNORKY 4134, JENNIMYS 
COLLIN 4114, LILY CATHERINE 4154, ANNA BEATRICE 4124, ALF MUSHPIE 4151, BINKLY 4115, 
MUNGO BURKE 4097, TANIA PARK 4117, RANDELL SCOT 4156, and BINGO LITTLE 4148.

The least popular fighter this week was BROTHER JEROME 4152.  The other ten least 
popular fighters were BINGO LITTLE 4148, RANDELL SCOT 4156, TANIA PARK 4117, MUNGO 
BURKE 4097, BINKLY 4115, ALF MUSHPIE 4151, ANNA BEATRICE 4124, LILY CATHERINE 4154, 
JENNIMYS COLLIN 4114, and SNORKY 4134.

The following warriors have traveled to AD after fighting this turn:

BUM (46-4094) DEATHTONGUE (89)