Date   : 10/05/2009    Duedate: 10/17/2009


DM-46    TURN-563

This Weeks Top Honors


(46-4153) [9-3-0,102]

Chartered Recognition Leader   Unchartered Recognition Leader

SIS                            FRAZIER
FANDILS (75)                   GOOD HUMOR (369)
(46-4153) [9-3-0,102]          (46-4165) [2-1-1,14]

Popularity Leader              This Weeks Favorite

(46-4114) [16-17-0,65]         (46-4143) [6-11-1,66]



Team Name                  Point Gain  Chartered Team
1. SERPENT'S HOLD (178)        39
2. BLUVALLEY WARRIORS (74)     22      FANDILS (75)
3. FANDILS (75)                17      Unchartered Team
4. DEATHTONGUE (89)             7
5. GOOD HUMOR (369)           -10      GOOD HUMOR (369)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 FANDILS (75)             %1006 720 36 58.3   1/ 1 FANDILS (75)             11  3 1
 2/ 2 DEATHTONGUE (89)         %1216 887 58 57.8   2/ 2 BLUVALLEY WARRIORS (74)   7  8 1
 3/ 3 SERPENT'S HOLD (178)     292 258 28 53.1   3/ 3 DEATHTONGUE (89)          7  8 0
 4/ 4*GOOD HUMOR (369)           6   9  1 40.0   4/ 5 SERPENT'S HOLD (178)      6  4 0
 5/ 5 BLUVALLEY WARRIORS (74)  535 841 15 38.9   5/ 4*GOOD HUMOR (369)          6  9 1

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #35 ]H[ + ---:--- + ]H[ +

West of Fratsfa:

     Elosjon hesitated, on the brink of rushing forward, and looked at Fandil.  "I'm
willing to do..." he swallowed, "anything to stop the--"  He swallowed again.  "Even
dying, if that will prevent someone from loosing Chaos Magic here."
     Fandil nodded.  "I expected no less from you."
     Elosjon wasn't sure if that was good or bad.  Did it mean the old mage thought
him noble-spirited, or a fool, or both, or...?
     "But rushing forward blindly will not defeat this enemy.  We must plan a
little."  He squinted up at the looming castle again.  "Though we may have little
time for it.  If the magician is at all alert, he will have noticed us, and even if
he has not, his watchdog will."
     The demonic watchdog.  Elosjon shivered and glanced around quickly.  Would they
smell it when the monster approached, or had they gotten used to smelling the sulfur
now and wouldn't notice until it was too late?  "Maybe we should get out of sight,"
he suggested.
     Fandil shrugged and looked up at the sky.  "I suppose we might as well; it looks
like rain.  But it won't make any difference to our enemy--he will see us wherever we
are once we extend our powers."  He turned and moved toward the trees that grew along
the base of the near-vertical slope.
     "Not into the town?"
     "There is no security for us in the watchdog's lair."
     "Oh... right."  Elosjon hurried to keep up with his mentor, panting.  It was
disconcerting sometimes that the old man could move so quickly and keep going for so
long.  He himself, though young enough to be at least Fandil's grandson and maybe
great-grandson, was exhausted, and he was too tired to care who knew it.
     How could the trees be that far away?  Were they ever going to reach them?  No,
no, that was just tiredness.  Elosjon sneaked a look at the sky, where the clouds
were getting blacker and lower.  And tripped, almost going down flat except that
Fandil caught him and dragged him onward.  Into shelter just as the rain began to
come down.  Elosjon was breathing hard, he had a pain in his side, and sweat was
running down his face and body; he wrapped his arms around a tree in order to stay
upright.  If this was the kind of thing that senior mages had to be ready for, then
he needed a lot more training.
     Elosjon raised his head away from the tree to look at Fandil.  The old mage was
watching the rain coming down and seemed pleased by it.  "Why?"
     "There are dangerous creatures that like being out in rain storms," Fandil said,
"but they aren't sulfur-smelling demonic watchdogs.  One thing we don't have to worry
about.  Of course, our Enemy may have some wet-weather watchdog, too!"
     Elosjon groaned.  "I don't want to know."  Fandil laughed at that, actually
laughed!  If it didn't take so much energy, the young man would have considered that
insulting.  No, of course not.  Fandil wouldn't insult him.  He pulled himself
together.  "Now what?"
     "Now we make a plan.  I suppose you don't know anything about the castle, or any
more about the magician there except that he's probably the son of the last lord of
Mountain Home and went somewhere far away to study?"
     Elosjon shook his head.
     "Not a problem, we can work with what we've got already," Fandil said, patting
his shoulder.  "And really, the hint of Chaos Magic is enough."  The old mage's face
set grimly and suddenly looked a lot older than seemed possible.  "He's been studying
Folstrom materials, even if he didn't find the Folstrom themselves to study with."
     Folstrom!  Elosjon shuddered.  The Folstrom, who had nearly destroyed Alastari
once--with Chaos Magic--were the monsters who lurked at the back of every
Alastarian's mind, the ultimate image of evil and depravity, never to be forgiven.
How could anyone seek out their learning?  He asked the question aloud.
     "Some people would go into the very heart of wickedness in search of power, and
vengeance is a strong motive, too," Fandil said.  He sighed and sat down on a tree
root.  "He will not be easy to defeat, but we have learned a few things since the
Folstrom were driven away.  Sit down, boy, so I don't have to strain my neck talking
to you.  I am going to tell you spells that you will never, on pain of worse than
death, repeat, nor even use if it isn't the most desperate last chance."
     "Why?"  Elosjon slid down to sit beside him.  "Why keep them secret, why not use
them, why tell me at all?"
     "Because these spells are as dangerous in their way as Chaos Magic, because
there is a good chance that using them will destroy you, and because someone has to
know them and be ready to use them as the final reserve.  This is a battle to death
and beyond, young man, and we must make what preparations we can."


     Outcast Orchid got her companion out of the city mostly by dragging him along.
He kept protesting that he wasn't worth her efforts and could buy her time to escape
with his life, but she didn't listen.  Men and their Heroic Gestures!  It was clear
that whatever this fellow had done in the past, he had a good heart.  He'd saved her
before she even realized she was in danger, and Orchid was honest enough to admit
that left to herself, she might not have gotten away from the parade route in time.
Furthermore, if he had been involved with setting up this false king at the
beginning, then he knew stuff that might help defeat the usurpers.  Lady Fern would
know what questions to ask him.
     Orchid didn't relax until they were past the outer circle of estates around
Andor.  It was too bad the city didn't have a wall, that made it so much easier to
tell when you were away from it.  Here, even though there were no more mansions, the
roadside was peppered with smaller houses and big vegetable gardens and orchards
and....  She shook her head.  So maybe they were clear of the city and maybe they
weren't.  Would the people in charge of the palace and the government be watching the
     Drumming hooves behind them.  Orchid had a guilty feeling that she had almost
summoned them by just thinking about--
     Her companion seized her arm and dragged her off the road and through the ditch
beside it, pulling her down behind a bank of reeds.  She did not need his sign to
keep silent.
     Half a dozen horsemen in the palace livery.  One looked like a nobleman, one a
clerk with a bundle of scrolls clutched against his chest and an uneasy seat on his
mount.  The other four were soldiers, no mistaking that.
     When the horsemen were out of sight, Orchid began to get up.  It was wet in the
ditch, and not exactly warm, and there were mosquitoes or something.
     Her companion shook his head and pulled her back down, gesturing toward the city
again.  Puzzled, she looked along the road, saw nothing, and then back at him.  He
gestured for her to wait.  She sighed (quietly) and waited.  Five minutes.  Ten.  A
vague sort of sound, not hoofbeats or anything so definite, but coming from the city
along the road.
     Presently something came into sight.  At first glance it might be taken for a
man on a horse, but it wasn't a man and it wasn't a horse.  Orchid groped for
concepts that would allow her to see it, but the thing was so alien that her eyes
kept sliding away.  She couldn't call it anything but a monster, and knew the word
was inadequate.  And that if she had stood earlier when she'd wanted to, it would
have seen her.  And... eaten her or whatever things like that did.
     It made snuffling sounds.  Could it smell them in the ditch?  She risked a
glance at her companion.  He was tense but not alarmed.  Maybe it wouldn't smell
them, then.
     It passed out of sight to the south in the wake of the earlier group.
     "I know back roads," her companion whispered in her ear.  "I think we will be
safe if we take them.  No telling how many more patrols will come along here."
     Orchid nodded.  Her neck felt stiff.  "What was... that?"
     He shrugged.  "Who knows?  Some kind of Chaos creature."  He paused for a
moment, and she saw that he was blushing.  "I guess you might as well know my name.
I'm Herlas, originally from Zensu.  Magician."
     She caught his hand and shook it.  "Outcast Orchid, gladiator from Fratsfa.  Now
let's go."


     There were people standing around the portal, Sizzling Sunflower supposed they
could be called guards, though they weren't very militant looking.
     Beside her, Lenpro said, "Armed but not alert--they won't be able to stop us
except by the freakiest chance.  Straight on through, girl, and no hesitation."
     "What if we get separated?"
     "You keep going."
     "You keep going, girl."
     "Knowledge of this place, this pocket dimension, is this going to make a big
difference back in the real world?"
     "By itself, probably not.  But that it could exist at all, yes, that's
important.  I don't know what it means--that'll be for my brother Fandil to figure
out--but I know it's important."
     "So we have to get out and tell him.  Okay."  She touched her sword and looked
at the people around the Gate.  Three mancats, two others more ordinary looking.
"Not a problem."

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

 DM   8 ARKERS (turn 314): CONSTERNATION of CONSANGUINEOUS (Mannequin, mgr.)
 DM  14 TOBIR (turn 629): PITCH of THE DOGHOUSE (Jorja, mgr.)
 DM  22 SOLVEN (turn 616): ELLIRN KOUL of MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 618): PAUL WIEDORFER of MEDAL OF HONOR J4 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 614): SAML ULRON of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 613): HERSHEL WILLIAMS of MEDAL OF HONOR F7 (The Anarchist, mgr)
 DM  30 IAYE (turn 611): BROTHER DOBBIN of LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 580): TERILEE LINZ of BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 571): STANLOY MEDAR of WANDERERS (Jorja, mgr.)
 DM  46 ARDIVENT (turn 562): ANNA BEATRICE of FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 261): NUMBSKULL of OTTO'S PARTS (Crip, mgr.)
 DM  63 AMEN-TEI (turn 461): SERGEANT2 of MEDAL OF HONOR J3 (The Anarchist, mgr.)
 DM  71 KYR'TERR (turn 215): FAIZUN GOTE of THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 514): DEATH FOG of SUPERIOR FORCES (Manager, mgr.)

                                      Top Teams
 DM   8 ARKERS (turn 314): CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 629): BULLDOGS (Kennelworth, mgr.)
 DM  14 TOBIR (turn 629): OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 616): MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 618): MEDAL OF HONOOR J4 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 614): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 613): ULTRA-VIOLENT (Deep Thought, mgr.)
 DM  30 IAYE (turn 611): ALL JACKED UP (Dr. Fil, mgr.)
 DM  40 ZENSU (turn 580): BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 571): MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 562): FANDILS (Fandil, mgr.)
 DM  52 FRATSFA (turn 261): OTTO'S PARTS (Crip, mgr.)
 DM  63 AMEN-TEI (turn 461): MEDAL OF HONOR J3 (The Anarchist, mgr.)
 DM  71 KYR'TERR (turn 215): DARK AS DAY (?, mgr.)
ADM 105 ANDORAK (turn 514): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
 DM  11 ARUAK CITY (turn 628): BROWN NOSE of COLORIFIC (Purple People Eater, mgr.)
 DM  22 SOLVEN (turn 616): ELLIRN KOUL of MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 618): PAUL WIEDORFER of MEDAL OF HONOR J4 (The Anarchist, mgr.)
 DM  40 ZENSU (turn 580): TERILEE LINZ of BEYOND THE PALE (Jorja, mgr.)
 DM  41 KATI-TEI (turn 569): SERGEANT2 of MEDAL OF HONOR H3 (The Anarchist)
 DM  52 FRATSFA (turn 260): IRMINSUL of BLOOD AND GUTS! (Le Pentarque, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     Whatever happened?  I thought I might have been pushed out of here with my 14th
win, but I guess I will get to go all the way to twenty fights--as long as I can stay
alive.  Can I?  And now some great news for Deathtongue--especially Binkly and Betty,
Fandil insists that I shall fight in the upcoming Mail In (And probably die!) and, of
course, as well planned, I am maxed.  (I had hoped for 14 wins, invite with all that
tourney FE, maxed, and immortal all at once, but....)  So I shall abdicate.  I
suspect the fight for the crown, will, then, be Sis and Binkly, and while I respect
my teammate and hope for her win, I believe Binkly is a better warrior and will win.
Will he?
     And as to Technogeek's silly claim of Fandil gal steroids, I can only say--no
way!  Not only do we abhor such stuff, but Fandil would dump us in a heartbeat if he
suspected such.  I DO declare!  But for Deathtongue and the great and wonderful
(usually) Technogeek, I offer the following:
     Fandil sizes - 11,12,13,13,13 - four mode damage, one bonused; one took two ST
bumps to get GOOD!  We are just well-trained, well-nourished, well-cared for not-so-
little fighters who work hard at their trade.  Perhaps it is not the same at the
Deathtongue guild?
     Anyway, this may be my last Duelmastership and Column for a while.  Good luck to
all, and may the best gal win!
          Anna Beatrice DMVII

                                      SPY REPORT

     Hail and well met warriors of ARDIVENT!  Know me for who I am, Zontani Sharp 
Eyes, Spymaster extraordinaire of all Alastari.  RATLER caught the eye of many in the 
gladiatorial commission as it skillfully bested SEINFELD and was awarded 15 points in 
recognition.  In one of the week's more notable duels, RATLER put down SEINFELD, 
causing him to lose 13 points of recognition in the process.  Due to hers absence and 
inability to defend the throne, ANNA BEATRICE has lost the title of Duelmaster.  The 
city has turned out in honor of SIS, for with hers arena victory she may now lay 
claim to the highest position in the city!  Would you believe that over half of the 
old women in ARDIVENT seem to feel that they could fight better than you gladiators?  
     Many and various are the arts of battle.  In ARDIVENT "art" is a word that has 
long since passed from the language!  ARDIVENT, city of gladiators!  Mighty among the 
names of thy guilds is BLUVALLEY WARRIORS, a guild shunned and avoided by many in the 
weekly duels.  Apparently the stalwarts of FANDILS are catching the bulk of jests 
down at the challenging board for their large share of the avoids.  Loose talk at the 
arena has reached my ears and it but confirms the knowledge that many fighters are 
after BINGO LITTLE.  Watch your back!   
     Is not Death a warrior's foremost adviser?   Warriors, may this counselor stand 
ready at your right hand forever!  Dark alleys may hide both secrets and assassins.  
In the arena there is only the brightness of steel.  Keep vigil always!   
     A thought before I go.  Each warrior practices one style, but must not the wise 
manager learn the secrets of them all?  Ahh, but I can hear the spires of a far off 
city calling to me.  I must away!  Till next we meet remember:  a fool flies into a 
rage quickly and often.  The wise are angered by the same thing only once.  Zontani 
Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 SIS 4153                      9   3  0   102       FANDILS (75)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-ANNA BEATRICE 4124           14   3  0   137       FANDILS (75)
 BETTY 4149                   11   7  0    91       DEATHTONGUE (89)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 BINKLY 4115                  18  14  0    89       DEATHTONGUE (89)
 BROTHER JEROME 4152          11   2  0    79       FANDILS (75)
 BINGO LITTLE 4148            10   9  1    76       BLUVALLEY WARRIORS (74)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 TANIA PARK 4117              20  12  0    73       BLUVALLEY WARRIORS (74)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 SHADOW BLADE 2972             9   6  6    66       SERPENT'S HOLD (178)
 UNCLE BOB 4143                6  11  1    66       FANDILS (75)
 JENNIMYS COLLIN 4114         16  17  0    65       BLUVALLEY WARRIORS (74)
 SNORKY 4134                  14  11  1    62       DEATHTONGUE (89)
 MUNGO BURKE 4097             13  23  0    62       BLUVALLEY WARRIORS (74)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 LILY CATHERINE 4154          10   3  2    55       FANDILS (75)
-IRONWOLF 274                  5   1  0    42       BARBARIAN HORDE (47)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 FRAN BRAN 4157                5   4  0    28       DEATHTONGUE (89)
 RATLER 3055                   4   1  1    28       SERPENT'S HOLD (178)
 SABRE 3026                    2   0  0    24       SERPENT'S HOLD (178)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 RAGNAR 3063                   3   2  0    23       SERPENT'S HOLD (178)
-UG 271                        4   2  1    19       BARBARIAN HORDE (47)
-KROKUS 272                    4   2  0    19       BARBARIAN HORDE (47)
-TARAMON 270                   3   3  0    18       BARBARIAN HORDE (47)
-WEASEL 273                    4   2  0    15       BARBARIAN HORDE (47)
 FRAZIER 4165                  2   1  1    14       GOOD HUMOR (369)
 TESS TURBO 4169               1   0  0    12       DEATHTONGUE (89)
 AKROYD 4166                   2   1  0     9       GOOD HUMOR (369)
 SEINFELD 4163                 1   2  0     8       GOOD HUMOR (369)
 KRAMER 4167                   1   2  0     5       GOOD HUMOR (369)
 NILES 4164                    0   3  0     3       GOOD HUMOR (369)
 CELIA RANDELL 4170            0   1  0     1       BLUVALLEY WARRIORS (74)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
RANDELL SCOT 4156       3  9 0 BLUVALLEY WARRIOR 74 LILY CATHERINE 4154   562   
ALF MUSHPIE 4151        7  9 0 DEATHTONGUE 89       BINGO LITTLE 4148     562   

                                     PERSONAL ADS

FINALLY!  A four digit win number like the great and mighty Technogeek!  I AM proud.
-- Fandil The Wise (forgetting a tiny bit of the Health; Humility; Honor. for the

Tania -- Thanks for letting me park and win.  (wink) -- Brother Jerome (for his only
joke attempt this year)
P.S.  Really, I mean I prayed hard for that outcome.

Randell Scot, and BluValley Warriors -- Oh my goodness.  I am sooooooo sorry.  I
don't know how I did that and I am really, rally penitent.  What can I do to try to
amend? -- Lily Catherine

     A lot of duck tape?

Snorky -- I am sorry I hit you so hard.  I really do like you. -- Sis

Mungo Burke -- I will take 'em any way I can get 'em. -- Uncle Bob (everyone's
favorite uncle who comes from BIG stone)

Binkly, Betty, it was a change, but a similar outcome.  I like being lucky! -- Anna

An update ....
Fandils (Fandil The Wise)         1003-719 -  .58246
Deathtongue (Technogeek)          1213-885 -  .57817
Fandils +.00429
Fandils + appx 8 or 9 wins
     The Commissioner

Alf -- Monsters?!?!  You call us monsters?  You are sooo crass.  (and not so funny)
-- Lily C.

Technogeek -- Tsk, tsk.  You discriminate AND insult Arenamaster Fandette? "(Fandil
-- I highly suspect you are feeding these guys copious amounts of steroids.  There's
no way such small girlish types pack that much punch. -- Technogeek // You jest. --
Arenamistress Fandette)"  It must be something in the water up there near that Grand
and Rapid city of yours? -- Fandil The Wise (who greatly admires Arenamaster
Fandette's name)

Tania Park -- Not much.  I vote to just let it emit. -- Anna Beatrice

Good Humors and Serpents -- We are really, really glad you are here. -- The Fandils

Brother Jerome -- I can't say that you were terribly brotherly today, but I can't say
I really minded, either.  However, next time, *I* will bring lunch. -- Tania Park

Uncle Bob -- You laughed.  I could tell. -- Mungo Burke
P.S.  Nothing wrong with a good laugh, most of the time, but it was embarrassing.

Binkly -- Thinking about your tongue problem, have you ever tried scraping it?  It's
weird, but true, that some people actually make tongue-scrapers!  They say you do it
the same time you brush your teeth before bed, and when you wake up your mouth does
*not* taste like, well, awful. -- Jennimys Collin

Alf Mushpie -- Old bean!  How could you do that to me? -- Bingo Little, greatly

Lily Catherine -- Sure, do it again!  See if I care. -- Ghost of Randell Scot
P.S.  When I reincarnate, I'm coming back with more hit points.

     This is what you get for smarting off to your Arenamistress.

                                  LAST WEEK'S FIGHTS

SNORKY was bested by BINGO LITTLE in a crowd pleasing 1 minute Bloodfeud fight.
RATLER demolished SEINFELD in a 1 minute one-sided Challenge melee.
SIS defeated BINKLY in a 1 minute Title duel.
BETTY devastated JENNIMYS COLLIN in a 1 minute one-sided contest.
TANIA PARK defeated UNCLE BOB in a crowd pleasing 3 minute match.
BROTHER JEROME viciously subdued KUNG-FU MASTER in a 2 minute gory duel.
MUNGO BURKE was devastated by SHADOW BLADE in a 1 minute mismatched match.
LILY CATHERINE handily defeated RAGNAR in a action packed 1 minute uneven fight.
SABRE vanquished NILES in a 1 minute uneven duel.
FRAN BRAN outlasted FRAZIER in a 7 minute duel.
KRAMER was vanquished by TESS TURBO in a 1 minute one-sided fight.
AKROYD narrowly defeated CELIA RANDELL in a 4 minute gory novice's melee.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  5         TOTAL PARRY       16 -   4 -  0      80  |
|LUNGING ATTACK                   4         PARRY-STRIKE       2 -   1 -  1      67  |
|SLASHING ATTACK                  3         SLASHING ATTACK   18 -   9 -  2      67  |
|WALL OF STEEL                    3         WALL OF STEEL      8 -   6 -  0      57  |
|TOTAL PARRY                      2         STRIKING ATTACK   23 -  18 -  0      56  |
|PARRY-RIPOSTE                    2         PARRY-RIPOSTE     10 -   9 -  0      53  |
|BASHING ATTACK                   2         AIMED BLOW         5 -   5 -  0      50  |
|AIMED BLOW                       1         LUNGING ATTACK     8 -  18 -  0      31  |
|PARRY-STRIKE                     1         BASHING ATTACK     3 -   7 -  0      30  |
|PARRY-LUNGE                      0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 563 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

SLASHING ATTACK    3 -  0     WALL OF STEEL      1 -  2         2  SLASHING ATTACK
TOTAL PARRY        2 -  0     AIMED BLOW         0 -  1         2  STRIKING ATTACK
STRIKING ATTACK    3 -  2     PARRY-LUNGE        0 -  0         2  TOTAL PARRY    
PARRY-RIPOSTE      1 -  1     PARRY-STRIKE       0 -  1         1  AIMED BLOW     
LUNGING ATTACK     2 -  2     BASHING ATTACK     0 -  2         1  LUNGING ATTACK 
                                                                1  BASHING ATTACK 
                                                                1  PARRY-RIPOSTE  
                                                                1  WALL OF STEEL  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
SLASHING ATTACK  SIS 4153                    9   3  0  102 FANDILS (75)
STRIKING ATTACK  BETTY 4149                 11   7  0   91 DEATHTONGUE (89)
AIMED BLOW       BINKLY 4115                18  14  0   89 DEATHTONGUE (89)
TOTAL PARRY      BROTHER JEROME 4152        11   2  0   79 FANDILS (75)
LUNGING ATTACK   SHADOW BLADE 2972           9   6  6   66 SERPENT'S HOLD (178)
WALL OF STEEL    SNORKY 4134                14  11  1   62 DEATHTONGUE (89)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is JENNIMYS COLLIN 4114.  The most popular warrior this 
turn was UNCLE BOB 4143.  The ten other most popular fighters were CELIA RANDELL 
4170, BINGO LITTLE 4148, LILY CATHERINE 4154, RATLER 3055, AKROYD 4166, SIS 4153, 

The least popular fighter this week was KRAMER 4167.  The other ten least popular 
fighters were FRAZIER 4165, NILES 4164, RAGNAR 3063, MUNGO BURKE 4097, JENNIMYS 
COLLIN 4114, SEINFELD 4163, FRAN BRAN 4157, SABRE 3026, BINKLY 4115, and SNORKY 4134.