DUEL 2 NEWSLETTER Date : 11/28/2011 Duedate: 12/10/2011 ARDIVENT ARENA DM-46 TURN-619 This Weeks Top Honors THE DUELMASTER IS LILA DEANE BLUVALLEY WARRIORS (74) (46-4201) [13-21-0,129] Chartered Recognition Leader Unchartered Recognition Leader LILA DEANE POSITION IS EMPTY BLUVALLEY WARRIORS (74) (46-4201) [13-21-0,129] Popularity Leader This Weeks Favorite LILA DEANE IRVIN BLUVALLEY WARRIORS (74) FANDILS (75) (46-4201) [13-21-0,129] (46-4257) [1-0-0,19] THE CURRENT TOP TEAM FANDILS (75) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. FANDILS (75) 48 2. BLUVALLEY WARRIORS (74) -25 FANDILS (75) Unchartered Team PSYCHOTIC ENDEAVOR (203) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 FANDILS (75) %1178 791 40 59.8 1/ 1 FANDILS (75) 12 3 0 2/ 2 BLUVALLEY WARRIORS (74) 638 %1010 20 38.7 2/ 2 BLUVALLEY WARRIORS (74) 7 8 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 342): NORM QUESHA of MIDDLE WAY 11 (Jorja, mgr.) DM 11 ARUAK CITY (turn 685): MARVIN of THE HITCHHIKERS (Deep Thought, mgr.) DM 14 TOBIR (turn 685): LUG NUT of THE DEATH SQUAD (Street Legal, mgr.) DM 22 SOLVEN (turn 670): STING of SERPENTS HOLD (Khisanth, mgr.) DM 24 ZORPUNT (turn 672): VINEGAR of WRESTLING (Sherlock, mgr.) DM 25 LYRATILAN (turn 669): SHOULDA 8 STEAK of PARKING LOT 3 (Khisanth, mgr.) DM 26 CALEAM (turn 667): JELLIA BOONE of GOLDEN CANYON (Jorja, mgr.) DM 30 IAYE (turn 667): LOST IN PACE of PACE'S WILD (Pacemaker, mgr.) DM 40 ZENSU (turn 630): EARTH of CAPTAIN PLANET (Sherlock, mgr.) DM 41 KATI-TEI (turn 627): UBBA-SATHLA of THE PLAGUE (Reaper, mgr.) DM 46 ARDIVENT (turn 618): W. D. PURDY of FANDILS (Wise Old Fandil, mgr.) DM 52 FRATSFA (turn 289): ZOUM LA BOUSE of BLOOD AND GUTS! (Le Pentarque, mgr.) DM 63 AMEN-TEI (turn 513): SLITHER of SERPENTS HOLD 113 (Khisanth, mgr.) DM 71 KYR'TERR (turn 243): DIANGELIQUE of DARQUE FORCES V (Master Darque, mgr.) ADM 105 ANDORAK (turn 570): DOMINION of ZOMBIE SQUAD III (Khisanth, mgr.) Top Teams --------- DM 8 ARKERS (turn 642): MIDDLE WAY 11 (Jorja, mgr.) DM 11 ARUAK CITY (turn 685): POSITION IS EMPTY DM 14 TOBIR (turn 685): THE DEATH SQUAD (Street Legal, mgr.) DM 22 SOLVEN (turn 670): MIDDLE WAY 15 (Jorja, mgr.) DM 24 ZORPUNT (turn 672): WRESTLING (Sherlock, mgr.) DM 25 LYRATILAN (turn 669): SAY MY NAME (Howlin' Wolf, mgr.) DM 26 CALEAM (turn 667): GOLDEN CANYON (Jorja, mgr.) DM 30 IAYE (turn 667): PACE'S WILD (Pacemaker, mgr.) DM 40 ZENSU (turn 630): BEYOND THE PALE (Jorja, mgr.) DM 41 KATI-TEI (turn 627): DA DOG POWNDAZ (Marma Duke, mgr.) DM 46 ARDIVENT (turn 618): FANDILS (Wise Old Fandil, mgr.) DM 52 FRATSFA (turn 289): JADE WARRIORS (?, mgr.) DM 63 AMEN-TEI (turn 513): WAYFARERS (Jorja, mgr.) DM 71 KYR'TERR (turn 243): THE ZOO (Jorja, mgr.) ADM 105 ANDORAK (turn 570): SUPERIOR FORCES et al (Manager, mgr.) Recent Graduates ---------------- DM 22 SOLVEN (turn 669): KORINE ORLES of MIDDLE WAY 15 (Jorja, mgr.) DM 25 LYRATILAN (turn 668): GILGAMESH IDON of THE MIDDLE WAY 4 (Jorja, mgr.) DM 26 CALEAM (turn 667): JELLIA BOONE of GOLDEN CANYON (Jorja, mgr.) DM 41 KATI-TEI (turn 626): ENGLISH BULLDOG of DA DOG POWNDAZ (Marma Duke, mgr.) DM 46 ARDIVENT (turn 618): W. D. PURDY of FANDILS (Wise Old Fandil, mgr.) (turn 617): MILDRED LEONA of FANDILS (Wise Old Fandil, mgr.) EARL of FANDILS (Wise Old Fandil, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. I am W. D. Purdy-- Duelmaster. Fandil said I HAVE to write a DM Column, so you get to know about me! 13-19-11-15-9-10-7 +4 Init BA good damage, normal endu 20-9-1 in the arena, no tournaments 1 DM Title skill learn rate 1.69 adexes in the three offensive tactics 18-100-3 with WH (1 kill) 2-39-1 with all other Come and get me, Bluvalley! W. D. Purdy SPY REPORT Busy, busy, busy, lots of things happening in ARDIVENT this turn, and let's start with a look at some of the teams. And let's see, SHELLEY ANN fought MARCI FOOTE and gained 25 points and contributed to FANDILS' 4-1-0. CORBIN ROSS has lost to IRVIN, falling 16 points, while helping make BLUVALLEY WARRIORS a 1-4-0 turn. This week's Duelmaster bout was between LILA DEANE and our Duelmaster W. D. PURDY, making a challenge. And not without some honor, LILA DEANE now claims the title and throne of Duelmaster of ARDIVENT. Can someone confirm a rumor for me? I hear the top team makes their losing fighters do dishes at The Seaside Manor until they win. Maybe? I tell you, a green quarterstaff lasts longer than a seasoned sapling. A basher friend of mine assures me this is true. BLUVALLEY WARRIORS has cause to stand tall, as they were ARDIVENT's most avoided team. A smart manager knows this is a team to beat. And guess who avoided BLUVALLEY WARRIORS stable the most? Believe it or not, it was FANDILS. Anyone surprised? Well, sports fans, take notice that LILA DEANE from BLUVALLEY WARRIORS was ARDIVENT's most challenged warrior this turn. We only live a short time in this world, so why not take a sharp blade, and shave it close? We'd like to remind certain teams not to rob the graves of their enemies. You know who you are; and it's considered rude. Remember, blood on the purple robe does not change it from a purple robe. Dare to fight bravely. Well, I'm burning daylight here in ARDIVENT and I've a long road ahead of me. Happy Trails. Until the sun next rises and my pen sets to paper-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME LILA DEANE 4201 13 21 0 129 BLUVALLEY WARRIORS (74) CHAMPIONS W L K POINTS TEAM NAME MONSIGNOR MARK 4215 18 9 0 90 FANDILS (75) CHALLENGER ADEPTS W L K POINTS TEAM NAME SHELLEY ANN 4234 4 5 1 64 FANDILS (75) MARCI FOOTE 4202 14 20 1 63 BLUVALLEY WARRIORS (74) LONG BIGGAR 4228 11 9 0 59 BLUVALLEY WARRIORS (74) INITIATES W L K POINTS TEAM NAME CLARA ROSE 4256 1 0 0 22 FANDILS (75) IRVIN 4257 1 0 0 19 FANDILS (75) CORBIN ROSS 4250 2 1 0 7 BLUVALLEY WARRIORS (74) JOUBERT KLEE 4249 2 1 0 7 BLUVALLEY WARRIORS (74) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? MINGO SNEE 4241 2 1 0 BLUVALLEY WARRIOR 74 SHELLEY ANN 4234 615 REVENGED PERSONAL ADS Look at those BluValley Warriors killing me on point gain! Whew! Kudos on the 4-1 and lambasting! -- WOF W. D. Purdy? Well, he finally made it. Both DM and out! -- Fandil The Wise Lila Deane -- I struggle with women-- especially pretty ones. They are just not normally in my lifestyle. -- Monsignor Mark Marci Foote -- Whoa! That hurt! Well done, gal! -- Shelley Ann M. Chardinee and Khalhum's Dwarf -- Thanks for the fine send-off. -- LP Earl, retired, and LP Mildred Leona, retired Health, Humility, Honor, and Thanksgiving! -- Fandil The Wise Fandil -- Indeed, you had cause for pride. But remember that pride, or as it might be a haughty spirit, goes before a fall. Be careful! -- Jorja Monsignor Mark -- True, so long as you keep your sword sharp, too. -- Marci Foote We congratulate W. D. Purdy. -- Jorja and the Bluvalley Warriors Monsignor Mark -- As you see, prayer ALONE is not enough. -- Lila Deane Shelley Ann -- Though not deliberate, that is an effective bloodfeud for Mingo Snee. Not that he necessarily deserved it, he was a bit of... well, let's just say he wasn't the best thing to come along. But he shouldn't have had to leave so quickly. -- Marci Foote And 2-1 against some standbys. How Ardivent's arena has fallen! LAST WEEK'S FIGHTS W. D. PURDY was viciously subdued by LILA DEANE in a 2 minute Challenge Title fight. MONSIGNOR MARK demolished LONG BIGGAR in a 1 minute one-sided melee. MARCI FOOTE was overpowered by SHELLEY ANN in a 1 minute mismatched duel. CORBIN ROSS was savagely defeated by IRVIN in a 2 minute bloody novice's fight. JOUBERT KLEE was devastated by CLARA ROSE in a 1 minute one-sided duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |STRIKING ATTACK 5 TOTAL PARRY 17 - 1 - 0 94 | |LUNGING ATTACK 2 BASHING ATTACK 9 - 1 - 1 90 | |AIMED BLOW 1 AIMED BLOW 3 - 1 - 0 75 | |WALL OF STEEL 1 LUNGING ATTACK 10 - 6 - 1 63 | |BASHING ATTACK 1 PARRY-LUNGE 3 - 2 - 0 60 | |PARRY-LUNGE 0 STRIKING ATTACK 19 - 20 - 2 49 | |PARRY-STRIKE 0 WALL OF STEEL 4 - 14 - 0 22 | |PARRY-RIPOSTE 0 PARRY-STRIKE 0 - 0 - 0 0 | |SLASHING ATTACK 0 PARRY-RIPOSTE 0 - 0 - 0 0 | |TOTAL PARRY 0 SLASHING ATTACK 0 - 3 - 0 0 | Turn 619 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 1 - 0 STRIKING ATTACK 1 - 4 5 STRIKING ATTACK LUNGING ATTACK 2 - 0 PARRY-LUNGE 0 - 0 2 LUNGING ATTACK WALL OF STEEL 1 - 0 PARRY-STRIKE 0 - 0 1 WALL OF STEEL PARRY-RIPOSTE 0 - 0 1 AIMED BLOW SLASHING ATTACK 0 - 0 BASHING ATTACK 0 - 1 TOTAL PARRY 0 - 0 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK MONSIGNOR MARK 4215 18 9 0 90 FANDILS (75) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is LILA DEANE 4201. The most popular warrior this turn was IRVIN 4257. The ten other most popular fighters were LILA DEANE 4201, SHELLEY ANN 4234, CORBIN ROSS 4250, MONSIGNOR MARK 4215, CLARA ROSE 4256, MARCI FOOTE 4202, LONG BIGGAR 4228, JOUBERT KLEE 4249, 0, and 0. The least popular fighter this week was JOUBERT KLEE 4249. The other ten least popular fighters were LONG BIGGAR 4228, MARCI FOOTE 4202, CLARA ROSE 4256, MONSIGNOR MARK 4215, CORBIN ROSS 4250, SHELLEY ANN 4234, LILA DEANE 4201, IRVIN 4257, 0, and 0. The following warriors have traveled to AD after fighting this turn: W. D. PURDY (46-4196) FANDILS (75) MAIL-IN TOURNEY LII CONTENDERS TOURNEY W L K TEAM NAME MALICE 2336 (55-34-1) 1 4 0 SERPENT'S HOLD ADM TOURNEY W L K TEAM NAME SHADOW BLADE 2972 (37-28-6) 0 2 0 SERPENT'S HOLD INITIATES TOURNEY W L K TEAM NAME GABBERT 4227 (3-0-0) 3 3 0 SERPENT'S HOLD ROOKIES TOURNEY W L K TEAM NAME LIVEN UP! 4238 (0-0-0) 0 2 0 LIVELY LIVING LARGE 4237 (0-0-0) 0 2 0 LIVELY DEAD CHALLENGERS TOURNEY W L K TEAM NAME TROLL TUSK 1760 (18-10-0) 0 2 0 AZURE CLOUDS DEAD CHAMPIONS TOURNEY W L K TEAM NAME SHADOW DANCER 2894 (6-4-1) 1 3 0 SERPENT'S HOLD BLOODGAMES at the WINTER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Winter FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: DM 96: for Face-to-Face attendees, with turn-by-turn strategies, and DM 97: for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All is 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In DM 96, there no regular challenges, only bloodfeuds. For DM 97, warriors may not change their strategy from round to round (to make it fair for those who could not attend the F-t-F). There will be no DA challenges. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by Wednesday, January 11, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three surviving gladiators in each Bloodgames admission to the Advanced Duelmasters Games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into A.D. Astute managers will note that this means a slim, but possible chance that a warrior designed from scratch will survive the Bloodgames, win one of the top three places, and go on to glory in A.D. That warrior could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!