Date   : 06/08/2015    Duedate: 06/20/2015


DM-46    TURN-711

This Weeks Top Honors


(46-4435) [12-4-0,138]

Chartered Recognition Leader   Unchartered Recognition Leader

UNCLE LEROY                    BLACK CHAOS
FANDILS (75)                   THE SOVEREIGN (393)
(46-4435) [12-4-0,138]         (46-4494) [3-4-0,39]

Popularity Leader              This Weeks Favorite

EARL                           LINCOLN HILLS
FANDILS (75)                   FANDILS (75)
(46-4429) [12-11-0,66]         (46-4506) [2-2-0,13]



Team Name                  Point Gain  Chartered Team
1. DUNGEON CELL (388)          24
2. THE SOVEREIGN (393)         21      WRATHMEN (387)
3. YOU DON'T SAY! (377)        16      Unchartered Team
4. FANDILS (75)                 7
5. WEIRD STUDENTS (394)         4      WEIRD STUDENTS (394)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 2 WRATHMEN (387)            64  19  6 77.1   1/ 1 DUNGEON CELL (388)       10  2 1
 2/ 3 YOU DON'T SAY! (377)      22   7  3 75.9   2/ 2*WEIRD STUDENTS (394)     10  5 0
 3/ 1*WEIRD STUDENTS (394)      10   5  0 66.7   3/ 3 WRATHMEN (387)            6  6 1
 4/ 5 FANDILS (75)             %1360 919 47 59.7   4/ 4 FANDILS (75)              5  5 0
 5/ 6 DUNGEON CELL (388)        25  18  1 58.1   5/ 7*THE SOVEREIGN (393)       3  8 0
 6/ 7*THE SOVEREIGN (393)       17  14  2 54.8   6/ 6 YOU DON'T SAY! (377)      2  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     Uncle Leroy here again! Somehow! Feheadre put up a fight, but I was lucky, lucky, 
lucky! I am sooooooo appreciative to be here. I really am.
     I thought you all might like to know the family relationships all we Fandils have 
to Wise Old Fandil. So I will tell all.

Uncle Leroy (me):  Yes, I really am his uncle and godfather. Sissy is my older sister.
Earl:  That is his father. Fandil may be old, but he really does have a father.
Mildred Leona:  His mother-in-law who is married to Casper Joe Hagedorn 
Grandma Clara:  His grandmother on his Father's side. (Clara Smith, Earl's father.)
Lincoln Hills:  Where his mother Anna Beatrice(Sissy) resides now in a lovely nursing 

     Such is the story. In real life, the Red Sands have long ago taken me and Earl 
and Casper and Grandma Clara. But not in Ardivent.  Here, we thrive.

                                          -- Uncle Leroy, DMII

                                      SPY REPORT

     Good day, friends and fiends, welcome to your friendly neighborhood spyreport.  
I doubt ARDIVENT will ever be the same.  And let's see, MODEL PRISONER fought THE 
HONEST MERCHANT and gained 18 points and contributed to DUNGEON CELL's 3-0-1.  EARL 
has lost to MATTHEAS, falling 10 points, while helping make FANDILS a 1-2-0 turn.  
This turn UNCLE LEROY challenged TYNARAE in what was ARDIVENT's Title bout.  The 
attempts to dethrone the Duelmaster have failed, and UNCLE LEROY remains ARDIVENT's 
top warrior for another turn.  Tell me, is nothing sacred?  I have heard from 
unimpeachable sources that The Victory Tavern uses trolls in their stew.  Talk about 
     Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.' 
Inscrutable, but true.  WE GOT GAME has cause to stand tall, as they were ARDIVENT's 
most avoided team.  A smart manager knows this is a team to beat.  And avoiding WE 
GOT GAME more than any other team we find FANDILS.  ARDIVENT, are we going to accept, 
or respect this sort of thing?  Well, sports fans, take notice that SOLAARRIN from 
WRATHMEN was ARDIVENT's most challenged warrior this turn.   
     A coward dies a thousand deaths, a brave man only once.  Wise men know this to 
be true.  Whatever bright future SHORT SILVER may have had, it's all history now.  
The manager of WEIRD STUDENTS has lost a promising 2-0-0 warrior.  We'd like to 
remind certain teams not to rob the graves of their enemies.  You know who you are; 
and it's considered rude.   
     Thought for the day, a new sword shines bright, but the notched sword sings the 
sweetest.  Well, I'm burning daylight here in ARDIVENT and I've a long road ahead of 
me.  Happy Trails.  Until you see my quill in ARDIVENT again, farewell-- Alarond the 

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 UNCLE LEROY 4435             12   4  0   138       FANDILS (75)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 DEE DAA 4478                  8   2  0   100       YOU DON'T SAY! (377)
-MMMMBUHHH 4292                8   4  3    99       YOU DON'T SAY! (377)
 FEHEADRAE 4400               13   5  1    98       WRATHMEN (387)
 TYNARAE 4401                 15   3  2    92       WRATHMEN (387)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 MATTHEAS 4398                14   4  1    86       WRATHMEN (387)
 SOLAARRIN 4402               14   4  1    85       WRATHMEN (387)
-BAERUS 4399                   8   3  1    73       WRATHMEN (387)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 EARL 4429                    12  11  0    66       FANDILS (75)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 HEADSMAN 4423                 7   3  0    54       DUNGEON CELL (388)
 USURPER 4447                  8   0  1    53       DUNGEON CELL (388)
 MODEL PRISONER 4453           4   1  0    44       DUNGEON CELL (388)
-INQUISITOR 4422               6   3  0    42       DUNGEON CELL (388)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 BLACK CHAOS 4494              3   4  0    39       THE SOVEREIGN (393)
-MILDRED LEONA 4434            7   8  1    36       FANDILS (75)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 MISTY EVE 4491                3   3  2    29       THE SOVEREIGN (393)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 INSANE IAN 4501               3   0  0    20       WEIRD STUDENTS (394)
 ALIISZA 4505                  3   1  0    19       THE SOVEREIGN (393)
-P-NUT FIREBEARD 4492          3   2  0    17       THE SOVEREIGN (393)
 PRETTY PRANKSTER 4508         2   1  0    16       WEIRD STUDENTS (394)
-GLADIUS 4493                  4   2  0    14       THE SOVEREIGN (393)
 LUCKY LARRY 4502              2   1  0    14       WEIRD STUDENTS (394)
 LINCOLN HILLS 4506            2   2  0    13       FANDILS (75)
 SELFISH SELFIE 4499           1   2  0     9       WEIRD STUDENTS (394)
-GRANDMA CLARA 4504            0   2  0     4       FANDILS (75)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
VIRGINAL CONCUBI        0  0 0                      FEHEADRAE 4400        711  NONE
SHORT SILVER 4500       2  1 0 WEIRD STUDENTS 394   USURPER 4447          711   

                                     PERSONAL ADS

Fandil, here. One might think I am the only manager in Ardivent. Are all other teams 
on automatic? Let's see some personals, guys. Put it in overdrive! Vroom, vroom 
....... -- Fandil The Wise

A salute to my own Uncle Leroy, Duelmaster of The Red Sands. Way to go, Uncle! -- WOF

Pretty Prankster, you may have strung me along, but I got in the last word. -- Lincoln 

Model Prisoner, you are, indeed. Thanks for such fine restraint. May your stay be 
short. -- Mildred Leona

Insane Ian, you tickled me! First you surprise my buddy, Lincoln Hills; then you bump 
me. Oh, we Fandils have yet a surprise for you, too, Ian. Yes, indeed. -- Grandma 

Feheadre, wow! I cannot believe my luck.  A salute to you, one fine warrior. -- Uncle 

You Don't Say? We have Sovereigns and Weird Students, both who Got Game in Dungeon 
Cells with no chatter? What has Ardivent come to? -- Fandil The Wise

Health. Humility. Honor. The Red Sands await us all. -- WOF

                                  LAST WEEK'S FIGHTS

DEE DAA bested SOLAARRIN in a 2 minute Challenge fight.
UNCLE LEROY devastated TYNARAE in a 1 minute one-sided Challenge Title duel.
LUCKY LARRY was handily defeated by BLACK CHAOS in a 1 minute Challenge match.
LINCOLN HILLS was bested by INSANE IAN in a 5 minute novice's Challenge contest.
MATTHEAS demolished EARL in a action packed 1 minute mismatched competition.
FEHEADRAE assassinated VIRGINAL CONCUBINE in a 1 minute bloody one-sided struggle.
USURPER put to death SHORT SILVER in a 1 minute expert vs. beginner fight.
HEADSMAN won victory over MISTY EVE in a action packed 1 minute gory duel.
MODEL PRISONER viciously subdued THE HONEST MERCHANT in a popular 3 minute gory duel.
SELFISH SELFIE was beaten by ALIISZA in a 1 minute novice's melee.
PRETTY PRANKSTER overpowered POLITE BEGGAR in a unpopular 3 minute one-sided match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                   5         TOTAL PARRY        9 -   3 -  0      75  |
|AIMED BLOW                       4         PARRY-LUNGE        5 -   2 -  1      71  |
|LUNGING ATTACK                   4         SLASHING ATTACK   11 -   6 -  2      65  |
|TOTAL PARRY                      2         STRIKING ATTACK   12 -   8 -  0      60  |
|PARRY-LUNGE                      1         LUNGING ATTACK    26 -  18 -  1      59  |
|SLASHING ATTACK                  1         AIMED BLOW        32 -  23 -  2      58  |
|PARRY-STRIKE                     1         BASHING ATTACK    24 -  18 -  1      57  |
|STRIKING ATTACK                  1         PARRY-STRIKE       3 -   3 -  2      50  |
|PARRY-RIPOSTE                    0         WALL OF STEEL      5 -   6 -  0      45  |
|WALL OF STEEL                    0         PARRY-RIPOSTE      2 -   3 -  0      40  |

Turn 711 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     PARRY-STRIKE       0 -  1         4  AIMED BLOW     
SLASHING ATTACK    1 -  0     PARRY-RIPOSTE      0 -  0         2  BASHING ATTACK 
TOTAL PARRY        2 -  0     STRIKING ATTACK    0 -  1         2  SLASHING ATTACK
BASHING ATTACK     3 -  2     WALL OF STEEL      0 -  0         1  STRIKING ATTACK
AIMED BLOW         2 -  2                                       1  LUNGING ATTACK 
LUNGING ATTACK     2 -  2                                       1  PARRY-LUNGE    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
BASHING ATTACK   UNCLE LEROY 4435           12   4  0  138 FANDILS (75)
AIMED BLOW       DEE DAA 4478                8   2  0  100 YOU DON'T SAY! (377)
STRIKING ATTACK  SOLAARRIN 4402             14   4  1   85 WRATHMEN (387)
LUNGING ATTACK   EARL 4429                  12  11  0   66 FANDILS (75)
SLASHING ATTACK  HEADSMAN 4423               7   3  0   54 DUNGEON CELL (388)
PARRY-LUNGE      USURPER 4447                8   0  1   53 DUNGEON CELL (388)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is EARL 4429.  The most popular warrior this turn was 
LINCOLN HILLS 4506.  The ten other most popular fighters were MODEL PRISONER 4453, 

The least popular fighter this week was PRETTY PRANKSTER 4508.  The other ten least 
popular fighters were SELFISH SELFIE 4499, MISTY EVE 4491, SHORT SILVER 4500, INSANE 
IAN 4501, TYNARAE 4401, EARL 4429, LUCKY LARRY 4502, ALIISZA 4505, USURPER 4447, and 

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

  FTF-Style (DM 98):      for Face-to-Face attendees, with turn-by-turn strategies
  Mail-in-Style (DM 99):  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular 
challenges, only bloodfeuds.  For the Mail-in arena, warriors may not change their 
strategy from round to round (to make it fair for those who could not attend the 
FTF).  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on 
Friday, at the hotel.  The Bloodgames will process at the FTF with the regular 

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!

                             * * * * *   MEMO  * * * * *

From:       The Office of Accurate Census Reporting, Gladiatorial Commission
To:         All Managers

In the interest of preserving our natural resources and preventing managerial writer's 
cramp, the census form has been eliminated, effective immediately.  Managers may 
register their warriors' races and/or favorite sayings by simply writing them on a 
separate piece of paper and submitting them to the Commission.  Each warrior may have 
up to 15 favorite sayings.  Each saying must be categorized Jeer, Gloat, Boredom, Ouch, 
Victory and may be up to 70 characters long.  For any questions, please contact the 
Gladiatorial Commission. 


For those of you who keep track of such things, several additional warriors 
graduated from regular DM arenas (including closed arenas) since the last tournament. 

                     MR. GHERKIN'S MERKIN (38-4993) WHAT?  (412) 
                      NY STATE OF MIND (11-7402) ILLMATIC  (626) 
                        ESTRADA (82-31507) EX-PHILLIS  (5190) 
                    POPE BOB (82-43134) BLESS US, EVERYONE  (7220) 
                     MOPE (82-39892) 4 LETTER ACTIVITIES  (6637) 
                  TEST TUBE BABY (82-49949) STREET PIZZAD XX  (8395) 
                     MICRO (84-42149) BLOOD IN, BLOOD OUT  (7326) 
                      CARDIO (84-18131) ZOMBIE SQUAD 127  (3216) 
                         TINGO (1-9057) SERPENTS' HOLD  (642) 

Congrats to the grads. -- Green Eyes