DUEL 2 NEWSLETTER
Date : 06/08/2015 Duedate: 06/20/2015
ARDIVENT ARENA
DM-46 TURN-711
This Weeks Top Honors
THE DUELMASTER IS
UNCLE LEROY
FANDILS (75)
(46-4435) [12-4-0,138]
Chartered Recognition Leader Unchartered Recognition Leader
UNCLE LEROY BLACK CHAOS
FANDILS (75) THE SOVEREIGN (393)
(46-4435) [12-4-0,138] (46-4494) [3-4-0,39]
Popularity Leader This Weeks Favorite
EARL LINCOLN HILLS
FANDILS (75) FANDILS (75)
(46-4429) [12-11-0,66] (46-4506) [2-2-0,13]
THE CURRENT TOP TEAM
DUNGEON CELL (388)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. DUNGEON CELL (388) 24
2. THE SOVEREIGN (393) 21 WRATHMEN (387)
3. YOU DON'T SAY! (377) 16 Unchartered Team
4. FANDILS (75) 7
5. WEIRD STUDENTS (394) 4 WEIRD STUDENTS (394)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 2 WRATHMEN (387) 64 19 6 77.1 1/ 1 DUNGEON CELL (388) 10 2 1
2/ 3 YOU DON'T SAY! (377) 22 7 3 75.9 2/ 2*WEIRD STUDENTS (394) 10 5 0
3/ 1*WEIRD STUDENTS (394) 10 5 0 66.7 3/ 3 WRATHMEN (387) 6 6 1
4/ 5 FANDILS (75) %1360 919 47 59.7 4/ 4 FANDILS (75) 5 5 0
5/ 6 DUNGEON CELL (388) 25 18 1 58.1 5/ 7*THE SOVEREIGN (393) 3 8 0
6/ 7*THE SOVEREIGN (393) 17 14 2 54.8 6/ 6 YOU DON'T SAY! (377) 2 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
DUELMASTER'S COLUMN
Notes from the arena champ.
Uncle Leroy here again! Somehow! Feheadre put up a fight, but I was lucky, lucky,
lucky! I am sooooooo appreciative to be here. I really am.
I thought you all might like to know the family relationships all we Fandils have
to Wise Old Fandil. So I will tell all.
Uncle Leroy (me): Yes, I really am his uncle and godfather. Sissy is my older sister.
Earl: That is his father. Fandil may be old, but he really does have a father.
Mildred Leona: His mother-in-law who is married to Casper Joe Hagedorn
Grandma Clara: His grandmother on his Father's side. (Clara Smith, Earl's father.)
Lincoln Hills: Where his mother Anna Beatrice(Sissy) resides now in a lovely nursing
home.
Such is the story. In real life, the Red Sands have long ago taken me and Earl
and Casper and Grandma Clara. But not in Ardivent. Here, we thrive.
-- Uncle Leroy, DMII
SPY REPORT
Good day, friends and fiends, welcome to your friendly neighborhood spyreport.
I doubt ARDIVENT will ever be the same. And let's see, MODEL PRISONER fought THE
HONEST MERCHANT and gained 18 points and contributed to DUNGEON CELL's 3-0-1. EARL
has lost to MATTHEAS, falling 10 points, while helping make FANDILS a 1-2-0 turn.
This turn UNCLE LEROY challenged TYNARAE in what was ARDIVENT's Title bout. The
attempts to dethrone the Duelmaster have failed, and UNCLE LEROY remains ARDIVENT's
top warrior for another turn. Tell me, is nothing sacred? I have heard from
unimpeachable sources that The Victory Tavern uses trolls in their stew. Talk about
gristle!
Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.'
Inscrutable, but true. WE GOT GAME has cause to stand tall, as they were ARDIVENT's
most avoided team. A smart manager knows this is a team to beat. And avoiding WE
GOT GAME more than any other team we find FANDILS. ARDIVENT, are we going to accept,
or respect this sort of thing? Well, sports fans, take notice that SOLAARRIN from
WRATHMEN was ARDIVENT's most challenged warrior this turn.
A coward dies a thousand deaths, a brave man only once. Wise men know this to
be true. Whatever bright future SHORT SILVER may have had, it's all history now.
The manager of WEIRD STUDENTS has lost a promising 2-0-0 warrior. We'd like to
remind certain teams not to rob the graves of their enemies. You know who you are;
and it's considered rude.
Thought for the day, a new sword shines bright, but the notched sword sings the
sweetest. Well, I'm burning daylight here in ARDIVENT and I've a long road ahead of
me. Happy Trails. Until you see my quill in ARDIVENT again, farewell-- Alarond the
Scribe
DUELMASTER W L K POINTS TEAM NAME
UNCLE LEROY 4435 12 4 0 138 FANDILS (75)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
DEE DAA 4478 8 2 0 100 YOU DON'T SAY! (377)
-MMMMBUHHH 4292 8 4 3 99 YOU DON'T SAY! (377)
FEHEADRAE 4400 13 5 1 98 WRATHMEN (387)
TYNARAE 4401 15 3 2 92 WRATHMEN (387)
CHAMPIONS W L K POINTS TEAM NAME
MATTHEAS 4398 14 4 1 86 WRATHMEN (387)
SOLAARRIN 4402 14 4 1 85 WRATHMEN (387)
-BAERUS 4399 8 3 1 73 WRATHMEN (387)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
EARL 4429 12 11 0 66 FANDILS (75)
ADEPTS W L K POINTS TEAM NAME
HEADSMAN 4423 7 3 0 54 DUNGEON CELL (388)
USURPER 4447 8 0 1 53 DUNGEON CELL (388)
MODEL PRISONER 4453 4 1 0 44 DUNGEON CELL (388)
-INQUISITOR 4422 6 3 0 42 DUNGEON CELL (388)
ADEPTS W L K POINTS TEAM NAME
BLACK CHAOS 4494 3 4 0 39 THE SOVEREIGN (393)
-MILDRED LEONA 4434 7 8 1 36 FANDILS (75)
CHALLENGER INITIATES W L K POINTS TEAM NAME
MISTY EVE 4491 3 3 2 29 THE SOVEREIGN (393)
INITIATES W L K POINTS TEAM NAME
INSANE IAN 4501 3 0 0 20 WEIRD STUDENTS (394)
ALIISZA 4505 3 1 0 19 THE SOVEREIGN (393)
-P-NUT FIREBEARD 4492 3 2 0 17 THE SOVEREIGN (393)
PRETTY PRANKSTER 4508 2 1 0 16 WEIRD STUDENTS (394)
-GLADIUS 4493 4 2 0 14 THE SOVEREIGN (393)
LUCKY LARRY 4502 2 1 0 14 WEIRD STUDENTS (394)
LINCOLN HILLS 4506 2 2 0 13 FANDILS (75)
SELFISH SELFIE 4499 1 2 0 9 WEIRD STUDENTS (394)
-GRANDMA CLARA 4504 0 2 0 4 FANDILS (75)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
VIRGINAL CONCUBI 0 0 0 FEHEADRAE 4400 711 NONE
SHORT SILVER 4500 2 1 0 WEIRD STUDENTS 394 USURPER 4447 711
PERSONAL ADS
Fandil, here. One might think I am the only manager in Ardivent. Are all other teams
on automatic? Let's see some personals, guys. Put it in overdrive! Vroom, vroom
....... -- Fandil The Wise
A salute to my own Uncle Leroy, Duelmaster of The Red Sands. Way to go, Uncle! -- WOF
Pretty Prankster, you may have strung me along, but I got in the last word. -- Lincoln
Hills
Model Prisoner, you are, indeed. Thanks for such fine restraint. May your stay be
short. -- Mildred Leona
Insane Ian, you tickled me! First you surprise my buddy, Lincoln Hills; then you bump
me. Oh, we Fandils have yet a surprise for you, too, Ian. Yes, indeed. -- Grandma
Clara
Feheadre, wow! I cannot believe my luck. A salute to you, one fine warrior. -- Uncle
Leroy
You Don't Say? We have Sovereigns and Weird Students, both who Got Game in Dungeon
Cells with no chatter? What has Ardivent come to? -- Fandil The Wise
Health. Humility. Honor. The Red Sands await us all. -- WOF
LAST WEEK'S FIGHTS
DEE DAA bested SOLAARRIN in a 2 minute Challenge fight.
UNCLE LEROY devastated TYNARAE in a 1 minute one-sided Challenge Title duel.
LUCKY LARRY was handily defeated by BLACK CHAOS in a 1 minute Challenge match.
LINCOLN HILLS was bested by INSANE IAN in a 5 minute novice's Challenge contest.
MATTHEAS demolished EARL in a action packed 1 minute mismatched competition.
FEHEADRAE assassinated VIRGINAL CONCUBINE in a 1 minute bloody one-sided struggle.
USURPER put to death SHORT SILVER in a 1 minute expert vs. beginner fight.
HEADSMAN won victory over MISTY EVE in a action packed 1 minute gory duel.
MODEL PRISONER viciously subdued THE HONEST MERCHANT in a popular 3 minute gory duel.
SELFISH SELFIE was beaten by ALIISZA in a 1 minute novice's melee.
PRETTY PRANKSTER overpowered POLITE BEGGAR in a unpopular 3 minute one-sided match.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|BASHING ATTACK 5 TOTAL PARRY 9 - 3 - 0 75 |
|AIMED BLOW 4 PARRY-LUNGE 5 - 2 - 1 71 |
|LUNGING ATTACK 4 SLASHING ATTACK 11 - 6 - 2 65 |
|TOTAL PARRY 2 STRIKING ATTACK 12 - 8 - 0 60 |
|PARRY-LUNGE 1 LUNGING ATTACK 26 - 18 - 1 59 |
|SLASHING ATTACK 1 AIMED BLOW 32 - 23 - 2 58 |
|PARRY-STRIKE 1 BASHING ATTACK 24 - 18 - 1 57 |
|STRIKING ATTACK 1 PARRY-STRIKE 3 - 3 - 2 50 |
|PARRY-RIPOSTE 0 WALL OF STEEL 5 - 6 - 0 45 |
|WALL OF STEEL 0 PARRY-RIPOSTE 2 - 3 - 0 40 |
Turn 711 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 1 - 0 PARRY-STRIKE 0 - 1 4 AIMED BLOW
SLASHING ATTACK 1 - 0 PARRY-RIPOSTE 0 - 0 2 BASHING ATTACK
TOTAL PARRY 2 - 0 STRIKING ATTACK 0 - 1 2 SLASHING ATTACK
BASHING ATTACK 3 - 2 WALL OF STEEL 0 - 0 1 STRIKING ATTACK
AIMED BLOW 2 - 2 1 LUNGING ATTACK
LUNGING ATTACK 2 - 2 1 PARRY-LUNGE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
BASHING ATTACK UNCLE LEROY 4435 12 4 0 138 FANDILS (75)
AIMED BLOW DEE DAA 4478 8 2 0 100 YOU DON'T SAY! (377)
STRIKING ATTACK SOLAARRIN 4402 14 4 1 85 WRATHMEN (387)
LUNGING ATTACK EARL 4429 12 11 0 66 FANDILS (75)
SLASHING ATTACK HEADSMAN 4423 7 3 0 54 DUNGEON CELL (388)
PARRY-LUNGE USURPER 4447 8 0 1 53 DUNGEON CELL (388)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is EARL 4429. The most popular warrior this turn was
LINCOLN HILLS 4506. The ten other most popular fighters were MODEL PRISONER 4453,
DEE DAA 4478, SOLAARRIN 4402, MATTHEAS 4398, HEADSMAN 4423, BLACK CHAOS 4494,
FEHEADRAE 4400, UNCLE LEROY 4435, USURPER 4447, and ALIISZA 4505.
The least popular fighter this week was PRETTY PRANKSTER 4508. The other ten least
popular fighters were SELFISH SELFIE 4499, MISTY EVE 4491, SHORT SILVER 4500, INSANE
IAN 4501, TYNARAE 4401, EARL 4429, LUCKY LARRY 4502, ALIISZA 4505, USURPER 4447, and
UNCLE LEROY 4435.
BLOODGAMES at the SUMMER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies
Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular
challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their
strategy from round to round (to make it fair for those who could not attend the
FTF). There will be no DA challenges in either arena.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on
Friday, at the hotel. The Bloodgames will process at the FTF with the regular
tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!
* * * * * MEMO * * * * *
From: The Office of Accurate Census Reporting, Gladiatorial Commission
To: All Managers
In the interest of preserving our natural resources and preventing managerial writer's
cramp, the census form has been eliminated, effective immediately. Managers may
register their warriors' races and/or favorite sayings by simply writing them on a
separate piece of paper and submitting them to the Commission. Each warrior may have
up to 15 favorite sayings. Each saying must be categorized Jeer, Gloat, Boredom, Ouch,
Victory and may be up to 70 characters long. For any questions, please contact the
Gladiatorial Commission.
NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)
For those of you who keep track of such things, several additional warriors
graduated from regular DM arenas (including closed arenas) since the last tournament.
MR. GHERKIN'S MERKIN (38-4993) WHAT? (412)
NY STATE OF MIND (11-7402) ILLMATIC (626)
ESTRADA (82-31507) EX-PHILLIS (5190)
POPE BOB (82-43134) BLESS US, EVERYONE (7220)
MOPE (82-39892) 4 LETTER ACTIVITIES (6637)
TEST TUBE BABY (82-49949) STREET PIZZAD XX (8395)
MICRO (84-42149) BLOOD IN, BLOOD OUT (7326)
CARDIO (84-18131) ZOMBIE SQUAD 127 (3216)
TINGO (1-9057) SERPENTS' HOLD (642)
Congrats to the grads. -- Green Eyes