DUELMASTERS NEWSLETTER

Date   : 06/21/2003    Duedate: 07/18/2003

SNOWBOUND ARENA

DM-50    TURN-186

This Weeks Top Honors

THE DUELMASTER IS

CLOUDS AWAY
OPEN SESAME (199)
(50-3332) [13-4-1,126]

Chartered Recognition Leader   Unchartered Recognition Leader

CLOUDS AWAY                    HAPPY
OPEN SESAME (199)              STRANGE TUNES (369)
(50-3332) [13-4-1,126]         (50-3399) [2-3-1,31]

Popularity Leader              This Weeks Favorite

NASSE                          NEUMA
DARK SIDHE (288)               DARK SIDHE (288)
(50-3307) [13-15-1,70]         (50-3406) [2-2-0,19]

THE CURRENT TOP TEAM

OPEN SESAME (199)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. DARK SIDHE (288)            43
2. STRANGE TUNES (369)         21      MASTER BLASTERS (60)
3. MIDDLE WAY 6 (368)          16      Unchartered Team
4. OPEN SESAME (199)           13
5. DRUID'S GROVE (292)          4      STRANGE TUNES (369)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 MASTER BLASTERS (60)     129  86  3 60.0   1/ 1 OPEN SESAME (199)         9  4 1
 2/ 2 OPEN SESAME (199)        240 167 14 59.0   2/ 3 DARK SIDHE (288)          8  2 0
 3/ 3 DARK SIDHE (288)         264 253 17 51.1   3/ 2 DRUID'S GROVE (292)       7  7 0
 4/ 6 MIDDLE WAY 6 (368)        44  46  0 48.9   4/ 6*STRANGE TUNES (369)       6  9 0
 5/ 5 DRUID'S GROVE (292)       31  33  3 48.4   5/ 5 MIDDLE WAY 6 (368)        5 10 0
 6- 7 IRON CURTAIN (299)       120 132  9 47.6   6/ 7 MASTER BLASTERS (60)      3  1 0
 7/ 8*STRANGE TUNES (369)       10  15  1 40.0   7- 4 IRON CURTAIN (299)        2  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

     >)]H[(< + -----:----- + >)] The Free Cities #61 [(< + -----:----- + >)]H[(<

Ibizond, Korga, and in between:

     Aghtamar and Zilla had argued with Fist of Kjarran, but not for long.  After
all, someone to play bait WAS needed, and he WAS a Lord Protector and therefore had
guaranteed resurrection....  The Murskan, Cadal, suggested that they all get a good
night's sleep here in Ibizond, look over the area where they wanted to set their trap
tomorrow by daylight, and then run the bait tomorrow night.  This seemed such a
sensible suggestion that Aghtamar hesitated to accept it; there was sure to be an
unpleasant catch in it somewhere.  But Zilla was for it, and even Fist, not one to
wallow in luxuries, agreed, so she shrugged and nodded.
     They stayed at the inn where they'd eaten, the Red Cow, and it seemed to
Aghtamar that the night was endless.  She dozed and woke and dozed and woke and it
was still dark.  Maybe the sun had forgotten to rise.  Maybe she was caught in some
magical time loop.  Maybe she was worrying too much.  Maybe she had insomnia.  She
rolled over and thumped her pillow and tried to go to sleep again.  Really asleep
this time.  But there were so many things that could go wrong....
     By the time morning came--reluctantly, with lots of clouds and a cold, damp
wind--Aghtamar was a rag.  Squinting at the imperfect mirror in the small bedroom,
she amended that to a depressed, grumpy rag.  Or hag.  The kind of rag or hag that no
right-thinking gladiator would want as a companion on an adventure.  She was going to
be as second-rate at adventuring as she had been in the arena.  She was just working
up a really good depression when Zilla pounded on the door.
     "Come on," Zilla urged, bouncing on her toes once the door was opened.  "The
guys are waiting."
     "Maybe it would be better if I didn't--"
     "They're WAITING for us, Aghtamar.  Come ON."  Zilla grabbed her arm and dragged
her out into the inn's tiny hallway.  "I kind of LIKE having a couple of men waiting
for us," she confided.  "Even though Cadal is OLD, he must be forty or even FIFTY,
he's a very HOT-looking old man...."
     At that, Aghtamar laughed.  "I didn't know you had a thing for older men,
Zilla!"
     "Well, he's a Lord Protector, so he won't get any older than he IS, after all,
and I bet he knows lots of INTERESTING things."  She glanced sideways at her friend.
"I bet he knows some men he could introduce to you."
     "Uh...Zilla, I'm not really looking for--"
     "You should be.  It's great exercise!"
     "Zilla!"
     "Jack told me to watch out for you," Zilla said.  "He likes you.  I like you.
Lots of people like you.  He was, we were all worried you might get depressed again.
You take things too seriously, Aghty."
     "'Aghty'?"
     "What kind of nickname would YOU suggest I make out of Aghtamar?  Why you ever
let your folks--or Jack if it was him--saddle you with such a mouthful of a name...."
Zilla squinted at her thoughtfully.  "Maybe I'll call you 'Sunshine'.  Would that be
better?"
     By this time, they had arrived at the ground floor, where Fist of Kjarran and
Cadal were, indeed, waiting.  "I've got horses for us all," Cadal said the moment
they appeared, "and lunches packed.  Let's go, we're burning daylight here."
                       ***     *****     ***     *****     ***
     Basically, the part of the Traders' Road that ran between Ibizond and Korga was
just like the parts between Korgan and Malcorn and between Ibizond and Murska.
Unpaved, rutted, hilly, muddy in the low spots, with trees crowding close on both
sides most of the way.  Many of the steepest hills had been cut down to make the
grade easier, with the road passing through dirt-walled notches--great places for an
ambush, as Fist of Kjarran observed cheerfully.
     Cadal nodded, but he looked gloomy.  "Great places," he agreed, "but our killer
doesn't use 'em, mostly.  Out of the dozen we think are victims of the same killer,
only two were attacked at a road cut like this."  He looked up at the steep, muddy
banks with their shaggy topping of brush and sighed.  "One in six isn't significant.
That would be too easy.  Our killer doesn't seem to need ambuscades."
     "But we do," Zilla said.  "So, which ones do you favor, and how do you expect us
to get the killer to attack Fist where we're watching?"
     "There is no way," Aghtamar muttered.
     "Sure there is.  Fist sets out in a group--say four people--from Ibizond about
sunset.  As he approaches the spot we've picked as best for our purposes, the other
three turn back, leaving him to enter the target zone alone.  So far, the killer has
never attacked a group as big as four, and besides, we can probably get enough out-
of-work gladiators from Murska, gods know there are plenty of them, to do the escort.
But my figuring is that he won't be attacked till he's alone.  And if he gets beyond
the optimum area without an attack, he turns and comes back, and if he gets all the
way back through it without being attacked, we join him and call it a night and go
back to Ibizond."
     "I wouldn't like to go back to the inn and leave a job undone," Fist of Kjarran
protested.
     "But doing the job needs the cooperation of our killer, so we're not totally in
control of that," Zilla pointed out.  "This sounds like a decent bet.  Let's do it."

     >)]H[(< + -----:----- + >)] The Free Cities #62 [(< + -----:----- + >)]H[(<

Zukal and vicinity:

     It was harder to get Veleks into the boat than Ghenis had expected.  Dead, it
might have been awkward, but alive...the little thief turned suddenly hysterical,
shrieking and weeping, trashing wildly, and begging not to be given to "the burning
eyes and flashing teeth."  Ghenis finally had to knock Veleks out so that he and
Harlund drag him into the rowboat.
     "He's nuts," Harlund growled, leaning into his oars as he drove the boat back
toward the shore.  "Burning eyes and flashing teeth.  Sounds like some kind of kid's
nightmare.  He do some kind of drugs?"
     "Veleks?  No.  He's got a few bad habits, but not drugs.  He must have seen
something real...but maybe not really what he thinks he saw."
     "He couldn't've seen something like that, not on the beach he couldn't.  There
aren't any monsters in the woods around here."  Harlund paused and looked around
uneasily, looked down into the water, which was filling with the shadows of sunset
faster than the sky was.  "Might be different if he'd been in a boat to start with,"
the beach walker muttered.  "He might've seen something over the water...."
     "Veleks can't swim and had no boat.  He was not on the water," Ghenis said
firmly.  "Besides, I found what are probably his tracks.  He was on the shore road
and left it to run toward the beach, and I do mean run--flat out.  Something
terrified him.  Veleks is no hero, but he wouldn't run without a reason."
     Harlund opened his mouth to argue further, then looked at Ghenis and shut it
again.  Smart move.
     "Just get us to shore, man.  Then I'll pay you, and you can go home.  It isn't
your problem."
                       ***     *****     ***     *****     ***
     Ghenis had the idea that it would have been harder, maybe impossible, to get rid
of Harlund at any time earlier in the day.  But it was sunset, and the beach walker
seemed to have a strong aversion to being out on the shore at night.  Which probably
meant that the gladiator would be wise to get himself and Veleks off the shore before
dark, too.  Besides, he didn't want to meet his henchman's "burning eyes and flashing
teeth" with Veleks on his hands either unconscious or hysterical.
     He draped the little thief over the saddle of his rented horse and glared at the
beast.  It probably wasn't a bad horse, as horses went, but neither was it
outstanding in any way--it seemed unlikely, for instance, that it would take to
carrying double.  Which meant he himself was going to have to walk.  He toyed again
with the idea of buying a horse, a really GOOD horse.  But, as at other times, he
also thought about how much it cost to keep a horse in the city, whether he was
riding it or not.  His resources weren't infinite.  And he didn't really leave the
city and NEED a horse that often, so it wouldn't be a savings, not really.
     By the time Ghenis had reached this point, a familiar one, in his thoughts, it
was twilight and he was back on the coast road, leading the horse.  He paused before
stepping out into the open.  By the evidence of the tracks, Veleks had been on the
coast road in the dark when he met his monster.  Maybe it would be better to get
under immediate cover instead of heading straight back to Zukal tonight.  He'd passed
an abandoned farmstead--courtesy of the invasion, most likely--on his way to the
beach to meet Harlund.  It wasn't any palace, but it would provide shelter and a
defensive position, and it was nearby, a mile, maybe a mile and a half away.  He set
off in that direction, crossing the road and plunging into the brush along an
overgrown track.
     The farmstead was as Ghenis remembered it, a stone house with half a roof, two
or three wooden sheds that had mostly collapsed, a cluster of unpruned fruit trees.
He led the horse right into what had been the main room of the house and dumped
Veleks onto the ground.  By the dark powers, the little thief had better have
something useful to report after all this trouble!  Veleks could sleep now, but by
morning he'd better be coherent.
                       ***     *****     ***     *****     ***
     Ghenis sat over the fire he'd made from scraps of lumber and watched the full
moon ride across the sky.  The night seemed long for the time of year, but that was
subjective, he knew.  It was about midnight now, with the moonlight turning the
landscape into silver and soot.  There had been owls hooting earlier, some other kind
of night birds, rustlings outside the farmhouse that had nothing to do with the wind,
but the night was silent now.  He touched the amulet he wore under his shirt,
wondering if he would see Veleks' monster tonight.  That would be...interesting.
     A howl?  There were wolves around the delta country, they'd come down out of the
hills after the invaders had devastated the area.  A chorus of howls, must be a pack.
His horse was moving restlessly.  It had a right to be uneasy, a pack of wolves was
no joke.  Ghenis wished briefly that he had a crossbow, but he didn't.  He drew his
sword and put more wood on the fire, checked to make sure that the remaining walls of
the old house would protect him from the sides and rear.
     Another howl, closer, almost a hound-like baying.  Other wolf voices answering.
Definitely a pack, hunting in the moonlight.  He touched his amulet again.  The dark
powers would not protect him if he stupidly put himself in the way of danger.  Which
he had not done tonight, he had prudently gotten off the road and taken a defensible
shelter.  With one hand on his amulet and the other on his sword, he waited.
     Shadows moved in ways that wind and trees could not account for.  They gathered
around the shell of the farmhouse; he glimpsed them through the empty doorway and the
gaps in the wall.  The shadows blinked at him with eyes that were not burning but
cold as the moon overhead.  Wolves.  Big wolves, given how far off the ground those
pale eyes were.  A lot of big wolves.  But they weren't trying to get at him.  More
kept arriving, causing an ongoing stir of shadows.  He didn't try to count them.
Didn't really want to know how many wolves there were out there.
     And then, suddenly, there was something else, with eyes of flame and a spear
tipped with icy moonlight.  Human in shape, more or less, and mounted on something
that might be a horse but probably wasn't.  It lifted a horn and blew, and the sound
was a wave of fear.
     Veleks' monster.

     >)]H[(< + -----:----- + >)] The Free Cities #63 [(< + -----:----- + >)]H[(<

Riztab:

     With all the snow of the winter just past, the lake was higher than usual.  At
least two feet higher, Spymaster Torric guessed, looking at the water that now stood
waist high in the doorway of the old arena records building.  He hadn't liked going
in there to hunt for old records when the water was barely up to his knees.  Now...
no.  No way he was going in there; anything could be hidden by that dark water.
     "What idiot made the decision to leave the records down there, anyway?" Jorja,
manager of Sweet Magic, asked.  "It's so stupid!"
     Torric shrugged.  "Gladiators and managers don't have the copyright on stupid,"
he said mildly.  "I'm not sure if it was Arenamaster Rillion or First Citizen Makrok
who made the decision, but the other one concurred in it."
     "Sounds like maybe the both had something to hide," Garfield, manager of Arena
Felines, murmured.  "I wonder what?"
     "Don't we all," Torric responded.  That Rillion tA and Makrok should have a
secret they had succeeded in hiding offended him.  He was supposed to be able to find
things out, and so far he hadn't scratched the surface on that.
     "Are the records even THERE?" Garfield asked.  "Maybe Rillion tA just said
they're stored down here to keep you from finding out that they're gone."
     "They were here a little while ago."  Torric frowned.  "Four years?  Five?
Something like that, I think--but I know the records still existed back then,
whenever, because I consulted them to find out about the earliest teams here.  For
Sleepy, that was.  Then something came up--the invasion, I think?  Anyway, I didn't
go back.  But--"  He jumped as a crazy howl floated over the water.  "I hate coming
here so late in the day," he muttered, glancing anxiously to the west.  The sun was
slipping behind a bank of clouds.
     "If somebody's messing around in the records storage, late in the day is the
time to watch for him.  Be glad we can't see in the dark and watch after sunset!"
Jorja advised.
     "Huh.  I wish now I hadn't mentioned that Jaguar saw someone down this way."
Garfield eyed the dark water with disfavor.  "Better I should have stayed at the
guildhouse and whacked him a couple of times for wandering around where he shouldn't
be."
     The howl came again, from far out over the lake.  A chorus, several voices
saluting the coming night.
     "Loons," Torric said uneasily.  "We always have some loons on this lake.
Horrible birds."
     "It sounds more like wolves to me," Jorja countered, "or even hounds."
     "Not on the lake!"
     "I know, but--"
     Another chorus of howls, this time accompanied by a deep-throated hunting horn.
     "It IS hounds!"  Garfield backed up a couple of steps.  "I don't like dogs."
     "And I don't like anything that can hunt on the surface of the lake," Jorja
agreed.  She backed up with him.  Spymaster Torric was already behind them and edging
farther back.  "But I'd like to know what it is."
     "It's us cats that are supposed to be curious," Garfield reminded her.
     "Yeah, but it kills you cats.  Don't want that--who'd I have to talk to?"  She
stiffened, staring out over the water intently.  With the sun sinking into the clouds
and the forest shadowing the lake anyway, it was hard to be sure, but she thought
something--bigger than any water bird--was moving out there.
     The horn blew once more, a long note with more chilling menace in it than
anything either manager had heard.  The horn call was backed by the baying of the
unnatural pack.  The twilight took the shape of a pack of tall hounds and three lean
horsemen sweeping forward across the glassy surface of the water.
     "They're headed for the old records building," Garfield noted in a steady voice.
"I don't think I want to hang around to welcome them."
     "Right."  Jorja joined his retreat.  She shivered a little in the night air.
"This calls for strong drink in a warm, crowded tavern."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   9 ZUKAL (turn 467): TREMERE of DARK TOADS (TigToad, mgr.)
 DM  12 RIZTAB (turn 465): WILD BILL of THE LAWMEN (?, mgr.)
 DM  15 MALCORN (turn 461): DIRT KNAP of UNKNOWNS XX (Dark Spirit, mgr.)
 DM  16 WILLAF (turn 461): POSITION IS EMPTY
 DM  17 ALJAFIR (turn 459): KILLIN' STU of MINIONS OF MILO (Kleptov Grenufelbitz)
 DM  19 ZUWAYZA (turn 458): POSITION IS EMPTY
 DM  28 MORYA (turn 229): SHAWINIGAN SMURF of CANADIAN BACON (Firehawk, mgr.)
 DM  29 LAPUR (turn 450): MR. YUCK of THE TAKEN (Stillgard, mgr.)
 DM  31 CHIMLEVTAL (turn 227): GRIFFIN of MYTH (Lightbringer, mgr.)
 DM  32 ARVAT (turn 447): LIGHTNING of HARBINGERS (High Lord Bosk, mgr.)
 DM  33 ANASAZI (turn 445): SLUGWORTH of WILLY WONKA INC. (Distorted, mgr.)
 DM  35 MURSKA (turn 438): FINN of CHILDREN OF LLYR (Jorja, mgr.)
 DM  43 VEASTIAN (turn 401): SUNGOD DESIGNED ME of WENSINWASIN (Youngblood, mgr.)
 DM  45 STORMCROWE (turn 204): BINGE N PURGE of EMETICS (Berylstar, mgr.)
 DM  47 NORTH FORK (turn 198): RING D'BELL of CARNIVAL (Carny, mgr.)
 DM  50 SNOWBOUND (turn 185): DR. NO-NOOKIE of MASTER BLASTERS (Tripwire, mgr.)
 DM  56 ROCANIS (turn 326): NESSUS of ACT OF MALICE (Carnage, mgr.)
 DM  61 JURINE (turn 306): VLADIMIR TALTOS of BLACK PEARL (Dr. Guts, mgr.)
 DM  73 ERINIKA (turn 134): PUNCH DRUNK of WAY TO GO! II (Spawn, mgr.)
ADM 103 FREE BLADES (turn 351): STEVE DALLAS of BLOOM COUNTY from NIYTYOLE ISLAND
                                (Rillion, mgr.)

                                      Top Teams
                                      ---------
 DM   9 ZUKAL (turn 467): BLUE MOON (Jorja, mgr.)
 DM  12 RIZTAB (turn 465): ARENA FELINES II (Garfield, mgr.)
 DM  15 MALCORN (turn 461): UNKNOWNS XX (Dark Spirit, mgr.)
 DM  16 WILLAF (turn 461): BLACKHEART'S AXE (?, mgr.)
 DM  17 ALJAFIR (turn 459): SPECIAL ED (PTFT, mgr.)
 DM  19 ZUWAYZA (turn 458): CARNIVAL (Carny, mgr.)
 DM  28 MORYA (turn 229): IDIOTIC ICCERS (THawk, mgr.)
 DM  29 LAPUR (turn 450): EQUESTORS (Spartacus, mgr.)
 DM  31 CHIMLEVTAL (turn 227): THE STORMGUARDS (The Icelord, mgr.)
 DM  32 ARVAT (turn 447): THE STORMLORDS (The Icelord, mgr.)
 DM  33 ANASAZI (turn 445): PATH OF THE BLADE (Vhagar, mgr.)
 DM  35 MURSKA (turn 438): CHILDREN OF LLYR (Jorja, mgr.)
 DM  43 VEASTIAN (turn 401): KORGAN CRUSADE (Jack Wolfspider, mgr.)
 DM  45 STORMCROWE (turn 204): DARQUE FORCES (Master Darque, mgr.)
 DM  47 NORTH FORK (turn 198): SPOONERTIKS (Spawn, mgr.)
 DM  50 SNOWBOUND (turn 185): OPEN SESAME (Crip, mgr.)
 DM  56 ROCANIS (turn 326): REDHORSE (Mila, mgr.)
 DM  61 JURINE (turn 306): FAVORITE GUYS (Obscure Source, mgr.)
 DM  73 ERINIKA (turn 134): none
ADM 103 FREE BLADES (turn 351): MEOW MIX, etc. (Ultraist, mgr.)

                                   Recent Graduates
                                  -----------------
 DM  12 RIZTAB (turn 465): WILD BILL of THE LAWMEN (?, mgr.)
               (turn 464): TONY THE TIGER of ARENA FELINES II (Garfield, mgr.)
 DM  16 WILLAF (turn 460): BUBU of GEN KHAN (Technogeek, mgr.)
                           HU MI of GEN KHAN (Technogeek, mgr.)
 DM  17 ALJAFIR (turn 459): SEAR ICECAP of LO' DOWN (Cayl Reed, mgr.)
                (turn 458): BONEY OLD BEHIND of KINDRED OF KAOS (PTFT, mgr.)
                            10-11-8-15-17-14-9ST of KINDRED OF KAOS (PTFT, mgr.)
 DM  19 ZUWAYZA (turn 457): NUTT BRITTLE of CARNIVAL (Carny, mgr.)
 DM  28 MORYA (turn 229): SHAWINIGAN SMURF of CANADIAN BACON (Firehawk, mgr.)
                          BILLY LILLY of DODGE BULLETS (Uncle Wolf, mgr.)
              (turn 228): NIGHTSHADE of CRYPT KNIGHTS (?, mgr.)
 DM  31 CHIMLEVTAL (turn 227): GRIFFIN of MYTH (Lightbringer, mgr.)
 DM  33 ANASAZI (turn 445): DRY KEG of JOYS OF BOOZE (Berylstar, mgr.)
 DM  35 MURSKA (turn 436): JELIAH BIGABO of PHILANTHROPISTS 3 (Aragorn, mgr.)
 DM  43 VEASTIAN (turn 400): FLYING MARMOSET of KORGAN CRUSADE (Jack Wolfspider)
 DM  47 NORTH FORK (turn 197): INSOLENT IDIOT of MYSTIC ORC FEAST (Slugbait, mgr.)
                               ESPRESSO of COFFEE RULES! (Mr. Coffee, mgr.)
 DM  50 SNOWBOUND (turn 185): DR. NO-NOOKIE of MASTER BLASTERS (Tripwire, mgr.)
 DM  73 ERINIKA (turn 133): KAMIKAZE of WAY TO GO! II (Spawn, mgr.)

                                      SPY REPORT

     If you were disturbed from your beauty rest only to have to watch a bunch of 
SNOWBOUND brutes like you, you'd be grouchy, too.  Gee, I'm impressed, a 4-1-0 is 
nice, but don't get cocky, DARK SIDHE, the Fates teach humility, and the Fates are 
proud.  Of course, we're all terribly impressed to see CLOUDS AWAY win a fight and 
gain 25 points, terribly.  Tsk, tsk, CINDER beat ON MY WAY and ON MY WAY lost 16 
points.  You're breakin' my heart.  Looks like SNOWBOUND has some guts at least, DR. 
NO-NOOKIE the Duelmaster was this turn's most-challenged warrior.  MR. HOOPER 
challenged SNOWBOUND's Duelmaster for a shot at the throne.  And if variety is the 
spice of life, SNOWBOUND may be getting bland, as DR. NO-NOOKIE stays top dog in the 
city.  I'm not in a very good mood today, but why am I telling you this?  You want to 
know what's new, don't you, SNOWBOUND?   
     My mother always told me, 'If you don't have anything nice to say, start 
talking.' I loved that woman.  What's the big D?  OPEN SESAME was the most avoided 
team?  Bunch of lily livered... grumble... mumble... curse...  And it looks like DARK 
SIDHE avoided them the most this turn.  What a pack of would be losers, if you ask 
me.  Hmph.   
     Some people like volunteer work in the hospitals.  I volunteer for SNOWBOUND's 
morgue.  More variety.  Let's see, 10-4-1.  Pretty good record for a living warrior.  
A sad one though, for a dead one.  Such is the case for VINYA of DARK SIDHE.  Tsk.  
We're all going to die in the end, so why worry if the fate catches up with you 
sooner that later?   
     I was about to buy a new quill pen the other day, but some fighter took it for 
an epee.  Forgive me for writing with a dagger.  Well, I've had enough of this 
drivel, and I'm sure you have too.  Off like a dirty shirt of padded leather.  I see 
the crowds are getting restless, I must leave now-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 CLOUDS AWAY 3332             13   4  1   126       OPEN SESAME (199)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 MR. HOOPER 3318              13   9  0    99       OPEN SESAME (199)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 MAEGOLOS 3312                14  12  1    80       DARK SIDHE (288)
 NASSE 3307                   13  15  1    70       DARK SIDHE (288)
 IRIADOR 2481                  8   5  2    69       DRUID'S GROVE (292)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 VANWAFEA 3338                10   7  0    66       DARK SIDHE (288)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 OBSIDIAN 2484                 6   8  1    51       DRUID'S GROVE (292)
 CINDER 3380                   7   1  0    45       DRUID'S GROVE (292)
 ELLITA FESS 3392             10   8  0    44       MIDDLE WAY 6 (368)
-FUAMATU 3288                  9   6  0    43       IRON CURTAIN (299)
-30 3320                       5   2  1    43       IRON CURTAIN (299)
 ARLEN ABELI 3387              8  10  0    42       MIDDLE WAY 6 (368)
-BERLINETTA 2156               7   6  0    40       MASTER BLASTERS (60)
 SWEET AIR 3381                6   3  0    40       OPEN SESAME (199)
 ON MY WAY 3378                8   3  0    37       OPEN SESAME (199)
 GILIA HARN 3391               8  10  0    34       MIDDLE WAY 6 (368)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 HOLLAN INNIS 3388             6   5  0    33       MIDDLE WAY 6 (368)
-31 3322                       4   3  0    31       IRON CURTAIN (299)
 HAPPY 3399                    2   3  1    31       STRANGE TUNES (369)
 TOM SMITH DISEASE 3400        3   2  0    28       STRANGE TUNES (369)
 SHAME ON THE NIGHT 3398       3   2  0    28       STRANGE TUNES (369)
-10 3321                       3   3  0    24       IRON CURTAIN (299)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 FENDER GRALE 3389             5   7  0    22       MIDDLE WAY 6 (368)
 AZAER 3096                    4   2  0    22       MASTER BLASTERS (60)
 NEVERMORE 3401                2   3  0    22       STRANGE TUNES (369)
 STRYKER 3404                  2   3  0    19       DRUID'S GROVE (292)
 NEUMA 3406                    2   2  0    19       DARK SIDHE (288)
 EXISTENTIAL BLUES 3402        0   5  0    17       STRANGE TUNES (369)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-ZERO 3397                     2   2  0    15       IRON CURTAIN (299)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
VINYA 3345            10  4 1 DARK SIDHE 288        CLOUDS AWAY 3332      186         
JAYLIQUE MOONBEA 3405  0  1 0 DRUID'S GROVE 292     HAPPY 3399            182 REVENGED

                                     PERSONAL ADS

Dr. No-Nookie -- Congrats on the throne.  As you can tell from my prolific ratings,
you were extremely lucky to defeat a legendary skill hound such as myself.  Good luck
in the great beyond. -- Mr. Hooper

10 -- A Television Challenge.  The honour is all mine. -- Sweet Air

Arlen Abeli -- Put away the razor blades.  Those are mean cuts you take. -- On My Way

I am sorry that I killed Jaylique Moonbeam.  I had no intention of killing anyone!  I
thought I had apologized earlier, via my manager, but he says that stuff really
doesn't count...I'm sorry. -- Happy

On My Way -- I definitely wish you WERE!  But you'll have to actually move to get
anywhere. -- Arlen Abeli

Vanwafea -- What's wrong with my face?  Didn't you like the goddess to whom I prayed?
Or what? -- Ellita Fess

Fuamatu -- I just couldn't keep my concentration in that fight.  I kept thinking how
your name sounds like it belongs in a joke about rude and vulgar birds, you see. --
Gilia Harn

Nevermore -- You SAY that, but do you MEAN it? -- Fender Grale

Azaer -- Well, that puts the gold-plated cap on an oh-fer turn.  Jorja's going to
have us sleeping in the STREETS after this.  Thanks a whole lot. -- Hollan Innis

On My Way -- I'm pioneering the double-dare adjective. -- Gilia Harn

Sweet Air -- That's possible, but you won't find out without an UP-CLOSE and PERSONAL
inspection.  Besides, who appointed YOU the Fender bender? -- Fender Grale

27 May 2003
A note to everyone regarding manager names and manager lists -- If you're running a
team incognito, all you have to do is let me know and I won't put your name on any
manager lists.  It has seemed though, that more people want their names listed, even
if they do not announce themselves, than the other way around.  Also, I do maintain
the list more or less by hand and errors do creep in.  You have but to say I've made
an error and no one will be the wiser (except thee and me, of course). -- The Saint,
keeper of lists

30 May 2003
Duelmasters Friends and Friendly Foes -- I am returning to the United States for the
summer.  Please direct any Snailmail to:
     Devon Hagy
     Open Skies Ministries
     Att: Hammer
     1515 E 7th St
     Okmulgee, OK 74447
     USA
Bro De is the founder and president of Open Skies Ministries [Prison Ministry] and a
newcomer to the world of Duelmasters. We minister together when I am in the area.
See you on the sands!
-- Daryl P Holloman aka Hammer
Flower Hammerz DM 28
Casino Hammerz DM 33
Fish Hammerz DM 54

3 June 2003
     The Company of Brothers want to take this opportunity to formally introduce
ourselves to all players.  Our play is NOT based on smack, rudeness, or anything less
than fair play (well...as fair as it gets!) and improving the knowledge base of the
game and the sharing of experimentation and information.  We are not concerned with
personal politics, ideals, etc.  We are players who enjoy the game.
     Currently, our membership includes:
     Asmo Dius, Baphomet, and Fahkry.
     We wish to welcome our newest member...Suiside.  May the gods smile upon you and
victory rest well on your team.  Any who wish to join us may contact one of our
members for info.

4 June 2003
                 ANNOUNCING THE RETURN OF STORMCROWE SLAUGHTERHOUSE
     The last Stormcrowe Slaughterhouse was one of the closest and most exciting
contests ever held in Alastari.  Such an epic demands a sequel.  Therefore, Master
Darque and Jack Wolfspider are pleased to announce the return of the Stormcrowe
Slaughterhouse.
     Where?  Stormcrowe DM 45 (slow).  When?  The Slaughterhouse returns on Turn 207,
due August 19.  How can you get into the action?  Bring a team (one per entrant
please) to arena 45 and announce your intention to join the contest in the Personals.
     Rules:  This time around the rules are very simple.  Each warrior win against a
higher rated opponent (one or more points higher in the ratings) brings you 10
points, against even rated opponent 7 points, lower rated 5 points.  Wins against
NPCs or by a warrior who downchallenges are worth 0 points.  Points are doubled for
kills.  All warriors in the arena whether participating in the Slaughterhouse or not
are fair game.  Points are totaled weekly, and the contestant whose team has racked
up the most points at the end of 10 turns is declared Slaughterhouse Champion.
     Prizes:  To be announced; we're still talking with RSI about it.  Figure it will
be something pretty good.  But hey, who needs prizes when the honor of being
Slaughterhouse Champion awaits!
     More info:  Master Darque, MasterDarqueDM@aol.com, or Jack Wolfspider,
russtulp@aol.com.  Or diplo Darque Forces (428) or Dynastic (433) in Arena 45.

                                  LAST WEEK'S FIGHTS

MR. HOOPER was bested by DR. NO-NOOKIE in a 1 minute master's Challenge fight.
MAEGOLOS demolished IRIADOR in a 1 minute one-sided Challenge melee.
VANWAFEA overpowered OBSIDIAN in a 1 minute mismatched Challenge duel.
SWEET AIR unbelievably bested GILIA HARN in a 2 minute Challenge fight.
NEUMA savagely defeated EXISTENTIAL BLUES in a 7 minute Challenge match.
CLOUDS AWAY butchered VINYA in a 1 minute mismatched Title match.
NASSE handily defeated ARLEN ABELI in a 1 minute uneven fight.
ON MY WAY was outwaited by CINDER in a crowd boring 16 minute duel.
ELLITA FESS vanquished NEVERMORE in a 1 minute uneven fight.
STRYKER lost to SHAME ON THE NIGHT in a 2 minute fight.
AZAER was defeated by HOLLAN INNIS in a action packed 1 minute gory match.
FENDER GRALE was overpowered by HAPPY in a 1 minute one-sided match.
TOM SMITH DISEASE devastated EMBEZZLING SCRIBE in a 1 minute mismatched conflict.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   5         TOTAL PARRY       25 -  12 -  0      68  |
|WALL OF STEEL                    5         AIMED BLOW        15 -   9 -  1      63  |
|TOTAL PARRY                      3         LUNGING ATTACK    33 -  27 -  0      55  |
|AIMED BLOW                       3         WALL OF STEEL     22 -  19 -  0      54  |
|PARRY-RIPOSTE                    2         SLASHING ATTACK   10 -  10 -  2      50  |
|STRIKING ATTACK                  2         STRIKING ATTACK    9 -  14 -  1      39  |
|SLASHING ATTACK                  2         PARRY-STRIKE       5 -   8 -  0      38  |
|PARRY-LUNGE                      1         PARRY-LUNGE        3 -   5 -  1      38  |
|PARRY-STRIKE                     1         PARRY-RIPOSTE      4 -   9 -  0      31  |
|BASHING ATTACK                   1         BASHING ATTACK     3 -  10 -  0      23  |

Turn 186 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     WALL OF STEEL      2 -  3         4  LUNGING ATTACK 
PARRY-STRIKE       1 -  0     AIMED BLOW         1 -  2         2  SLASHING ATTACK
LUNGING ATTACK     4 -  1     SLASHING ATTACK    0 -  2         1  STRIKING ATTACK
TOTAL PARRY        2 -  1     BASHING ATTACK     0 -  1         1  AIMED BLOW     
PARRY-RIPOSTE      1 -  1                                       1  TOTAL PARRY    
STRIKING ATTACK    1 -  1                                       1  PARRY-RIPOSTE  
                                                                1  WALL OF STEEL  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  CLOUDS AWAY 3332           13   4  1  126 OPEN SESAME (199)
SLASHING ATTACK  MR. HOOPER 3318            13   9  0   99 OPEN SESAME (199)
LUNGING ATTACK   MAEGOLOS 3312              14  12  1   80 DARK SIDHE (288)
AIMED BLOW       IRIADOR 2481                8   5  2   69 DRUID'S GROVE (292)
TOTAL PARRY      CINDER 3380                 7   1  0   45 DRUID'S GROVE (292)
PARRY-RIPOSTE    ELLITA FESS 3392           10   8  0   44 MIDDLE WAY 6 (368)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is NASSE 3307.  The most popular warrior this turn was 
NEUMA 3406.  The ten other most popular fighters were GILIA HARN 3391, STRYKER 3404, 
NASSE 3307, HOLLAN INNIS 3388, MR. HOOPER 3318, VANWAFEA 3338, SWEET AIR 3381, ELLITA 
FESS 3392, HAPPY 3399, and TOM SMITH DISEASE 3400.

The least popular fighter this week was ON MY WAY 3378.  The other ten least popular 
fighters were CINDER 3380, FENDER GRALE 3389, NEVERMORE 3401, ARLEN ABELI 3387, VINYA 
3345, EXISTENTIAL BLUES 3402, OBSIDIAN 2484, IRIADOR 2481, AZAER 3096, and SHAME ON 
THE NIGHT 3398.

The following warriors have traveled to ADVANCED DUELMASTERS after fighting this turn:

DR. NO-NOOKIE (50-865) MASTER BLASTERS (60)

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, 13 additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament:

                            STRYSON (12-1368) SHADOW LORDS
                              STEFEN (15-2052) WILD BOYS
                         FROG SLAYER (21-4021) THE GUARDIANS
                       VICTOR CALDERONE (60-5223) CLUB CULTURE
                          TYBALT (62-3696) GRAPHIC VIOLENCE
                         WESTON (65-5719) SUPERIOR FORCES 4I
                            FOGGY (72-4595) DARQUE FORCES
                              NORAF (82-3856) ENVENOMED
                          CHEOPS (82-4451) LEGENDS OF EGYPT
                      THE SCREAMING FANS (82-6495) WHY I PLAY DM
                            CRAB (82-11880) 4-LETTER STDS
                         BRAND (82-13289) TOADS OF AMBER III
                        SHERRI (82-15114) SUPERIOR FORCES 3201

                                          -- Green Eyes