DUELMASTERS NEWSLETTER

Date   : 07/19/2003    Duedate: 08/15/2003

SNOWBOUND ARENA

DM-50    TURN-187

This Weeks Top Honors

THE DUELMASTER IS

CLOUDS AWAY
OPEN SESAME (199)
(50-3332) [14-4-1,132]

Chartered Recognition Leader   Unchartered Recognition Leader

CLOUDS AWAY                    HAPPY
OPEN SESAME (199)              STRANGE TUNES (369)
(50-3332) [14-4-1,132]         (50-3399) [3-3-1,44]

Popularity Leader              This Weeks Favorite

NASSE                          SUPER GROVER
DARK SIDHE (288)               OPEN SESAME (199)
(50-3307) [13-16-1,74]         (50-3413) [0-1-0,7]

THE CURRENT TOP TEAM

DARK SIDHE (288)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. STRANGE TUNES (369)         34
2. OPEN SESAME (199)           32      OPEN SESAME (199)
3. DARK SIDHE (288)            24      Unchartered Team
4. DRUID'S GROVE (292)         16
5. MASTER BLASTERS (60)         0      STRANGE TUNES (369)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1 MASTER BLASTERS (60)     129  86  3 60.0   1/ 2 DARK SIDHE (288)         11  4 0
 2/ 2 OPEN SESAME (199)        244 168 14 59.2   2/ 1 OPEN SESAME (199)         9  5 1
 3/ 3 DARK SIDHE (288)         267 255 17 51.1   3/ 4*STRANGE TUNES (369)       8  7 0
 4/ 5 DRUID'S GROVE (292)       33  35  3 48.5   4/ 3 DRUID'S GROVE (292)       6  7 0
 5- 6 IRON CURTAIN (299)       120 132  9 47.6   5- 6 MASTER BLASTERS (60)      3  1 0
 6/ 4 MIDDLE WAY 6 (368)        45  50  0 47.4   6/ 5 MIDDLE WAY 6 (368)        3 12 0
 7/ 7*STRANGE TUNES (369)       13  17  1 43.3   7- 7 IRON CURTAIN (299)        2  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

     >)]H[(< + -----:----- + >)] The Free Cities #64 [(< + -----:----- + >)]H[(<

Ibizond, Korga, and in between:

     The sun was low in the sky, less than an hour from setting, Fist of Kjarran
calculated.  He glanced at his companions, a hastily assembled group of gladiators
from Murska and hunters from Ibizond.  They had all heard of the killer that stalked
this stretch of road at night--Cadal had insisted on telling them, just to make sure
they all knew, which Fist thought was a mistake--and they were nervous.  Well, it was
time for them to turn back, and their numbers should protect them from attack.
Cadal, with Aghatamar and Zilla, were somewhere ahead, waiting in ambush to attack
the killer if the killer attacked him, Fist of Kjarran.  Not a bad plan, he conceded
privately, even if it had come from a Murskan semi-barbarian.  The man was almost as
good as a true Karnhorn in his thinking....  But Cadal hadn't taken into account the
possibility that the killer might take one look at him and sheer off.  Fist caressed
the hilt of the sword at his side.  Even if the killer had never heard of him, the
Lord Protector knew that he was an impressive, even daunting, sight.  A stir among
his companions drew his attention outward again.
     "About time we turned back," one of the men said.  He seemed to be the leader,
what was his name...Finn, that was it.  "Most of these people aren't Lord Protectors,
and if the killer gets them, they're just plain dead."
     Fist nodded.  "Yes, you should have time to get back to Ibizond before dark," he
agreed.  "And we certainly don't need more deaths along here."
     They all came to a stop.  "Thing is, I don't like leaving you on your own," Finn
went on.  He looked uncomfortable about the whole situation, but of course he had no
belief in Kjarran to sustain him.  "I could stay...."
     "A generous offer," Fist responded, clapping him on the back.  It was good to be
reminded that even non-believers had courage and honor.  "But I'm supposed to be
alone, to be tempting bait for the killer.  That is the way it's planned, you know.
We can't change the plan at this late hour!"
     "I know," Finn agreed gloomily, "but I don't like it.  Well...I guess we turn
back now.  Good luck!"  He gestured to his group, and they turned back readily, even
eagerly, toward Ibizond, sturdy walls, lights, and companionship.  With a last
salute, Finn followed them, leaving Fist of Kjarran alone on the road.
     Fist of Kjarran watched them go and smiled to himself as he turned to go toward
Korga.  That was the best thing about adventures; you made new friends, met good
people you would never have encountered in your regular life.  Doing this service for
the people of the area, ridding the road of its killer, was a good thing, a worthy
effort, but making new friends was a warmer pleasure.  Whistling, he strode eastward
toward the prepared ambush.

Near Malcorn:

     Blackie, Lord Malcorn of Malcorn, stood next to the ancient stone and waited for
the moon to rise.  It would be full tonight, and he knew, because he knew most of the
natural world around Malcorn, that when it reached a certain height above the
horizon, it would shine through the hole in a more distant rock and strike squarely
onto the face of the rock beside him, revealing carvings that had been old when the
first Lord Malcorn came to this land.  The records of his ancestors said that the
Dregur were accustomed to gathering here when the moon was just so.
     "I must be insane," Tiljanz muttered behind him.
     "Courage and a sense of responsibility often looks like madness," Blackie
agreed, "even to the people exhibiting it.  You didn't have to come here tonight, but
you felt it was the right thing to do.  I can respect that in a man.  A lot."
     "Will it do any good?" the young Karnhorn asked curiously.  "We've turned the
Dregur loose, and I'd think it hard if not impossible to rein them back in."
     "We turned them loose under terms," Blackie said.  His voice hardened, becoming
the voice of the Lord of Malcorn.  "They have not kept those terms.  They were to
attack only those who came here following Inzolas.  That a few innocents might get
caught in that net by accident was...almost inevitable.  But some of the Dregur have
been actively hunting those not indicated by the terms of their release."  He was
silent for a long moment, then shrugged.  "I'm not certain that we can put an end to
these...excesses.  But I am very certain that if we don't protest, the situation will
become worse.  A failure to protest will be seen as an admission of weakness."

     >)]H[(< + -----:----- + >)] The Free Cities #65 [(< + -----:----- + >)]H[(<

Near Zukal:

     Ghenis grimaced at the wave of fear but set himself to defend his shelter,
himself, his horse, and Veleks.  The fear, he realized after a moment, was something
outside himself, something the monstrous hunter was attempting to impose on him.
That knowledge did not lessen the icy waves coming at him, but it let him set it away
from himself, make a space between fear and thought.  It would not find him an easy
victim.
     There was what seemed like a very long silence, with Ghenis in the ruined house
beside his fire, and the icy-eyed shadows outside.  The shadows seemed to be waiting
for something--for him to flee, screaming, probably.  And to be disconcerted by his
failure to do so.
     Ghenis reached up to touch his amulet again, then paused before his fingers
reached the cool stone.  It looked like he could handle this on his own, so better
not to invoke the dark powers.  But should he speak, demand what this shadow wanted
of him, or wait and let it be first to break the silence?  Better to wait; in a
contest of nerves, the first to break silence lost points.  He didn't have any
points, whatever they might be in this context, to spare.
     Sooner than he expected, a voice came out of the night.  It was cold, and
hollow, and deep as a cave, sounding distant, somehow, or not quite real.  Oh, it was
real, Ghenis knew that--out of the corner of his eye, he saw his horse flinch at the
sound.  But it was hard to imagine that any creature of flesh and blood might produce
such a voice.
     "Why do you not flee?"
     "Flee?  You think I should run away?"  The gladiator put as much surprise in his
voice as he could.  "Why?  I've got a fine location here, shelter from the wind and
rain, a fire for light and warmth.  Why should I leave before morning?"
     "Do you not fear me?  You should."  The voice dropped to a deeper, darker tone.
"I could rip life and soul from your puny mortal flesh--"
     "Sounds unpleasant," Ghenis agreed.  "But I'm a Lord Protector, and the Greywand
has a deal with Ahringol--he doesn't get to keep us Lord Protectors.  We get
resurrected on a regular--"
     "Ahringol!"  The name crackled like thunder in the darkness.  Scornful thunder.
"That foolish child?  These young gods have no sense of dignity, trafficking with
wizards as though they were mortal merchants!  Ahringol and Greywand are nothing to
me, what I take, I keep."
     "If you say so," the gladiator responded.  The statement that Ahringol, who had
a deal concerning gladiators, was not involved was disconcerting, but this was not
the time to show it.  "But if you could come here and get me, you'd already have done
it.  What's stopping you?" he added curiously.  "The fire, the steel, the fact that
I'm not afraid?"
     "Why should I tell you anything?"  The voice sounded annoyed now.  Almost sulky.
"You think too much."  It dropped to a note of menace.  "But one night you will be
without shelter, and then we will see what your brave words really mean."
     There was a stir in the shadows, a rushing wind of movement, and then Ghenis had
the night to himself.

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     I was hoping to get to sit on the throne before the tournament, but that wasn't
the method in my madness.  I'm not sure if Dark Sidhe will be able to Bloodfeud or
not.  Normally, the only warriors able to challenge the Duelmaster are the Challenger
Champions, and this is supposed to apply for Bloodfeuds as well as normal challenges.
But Maegelos and Nasse are in the Champions class, so they may sneak one through, or
they may even get to fight me in a random match-up.  Only time will tell.
     Meanwhile, I hope to have had phun in Philly, and I will be bringing along
newcomer Super Grover, who will be debuting in the Rookies tournament, but should be
making his Snowbound premiere today.

Clouds Away
Open Sesame

                                      SPY REPORT

     The sages err'd not in their foretelling of a god descending upon SNOWBOUND, for 
I, Novgorodny Vir, have returned!  Nothing is certain in SNOWBOUND, with changing 
loyalties, changing Duelmasters.  Write this down:  new top team--DARK SIDHE.  
Practice pays for HAPPY, who pummelled HOLLAN INNIS, to pocket 13 points.  HOLLAN 
INNIS certainly had a baffled expression on his face, after losing to HAPPY and 
losing 9 points in the process!  MAEGOLOS found out that SNOWBOUND isn't a democracy. 
You've gotta be the best to be Duelmaster here!  So who was the warrior seen charging 
into immovable walls and challenging dead trees?  Someone's got a basic problem...   
     And how sociable are SNOWBOUND's warriors?  Come, let us see.  To quell some 
nasty rumors, the guys in IRON CURTAIN are not carrying any incurable diseases.  No 
need to avoid 'em.  As a woman of good breeding scorns the "warriors" of OPEN SESAME, 
so did that sorry team shy from IRON CURTAIN Everyone is famous for fifteen minutes, 
and IRIADOR is it right now.  Most challenged warrior.  Isn't DRUID'S GROVE proud!   
     Is there life after death?  Pragmatics (and warriors) know there is death after 
life!  Oh hard!  that to strike a flame, the match itself must needs be wasting!   
     Leave me now, you base fools!  My fingers tire and I fear my incessant prattling 
may cause unfair judgement upon my impeccable character.  Like a mixed metaphor, and 
an overtaxed simile, I now bid SNOWBOUND farewell-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 CLOUDS AWAY 3332             14   4  1   132       OPEN SESAME (199)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 MR. HOOPER 3318              14   9  0   101       OPEN SESAME (199)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 MAEGOLOS 3312                14  13  1    78       DARK SIDHE (288)
 VANWAFEA 3338                11   7  0    76       DARK SIDHE (288)
 NASSE 3307                   13  16  1    74       DARK SIDHE (288)
 IRIADOR 2481                  8   6  2    70       DRUID'S GROVE (292)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 OBSIDIAN 2484                 6   9  1    52       DRUID'S GROVE (292)
 CINDER 3380                   8   1  0    51       DRUID'S GROVE (292)
 ON MY WAY 3378                9   3  0    49       OPEN SESAME (199)
 SWEET AIR 3381                7   3  0    45       OPEN SESAME (199)
 ELLITA FESS 3392             10   9  0    44       MIDDLE WAY 6 (368)
 GILIA HARN 3391               9  10  0    44       MIDDLE WAY 6 (368)
 HAPPY 3399                    3   3  1    44       STRANGE TUNES (369)
-FUAMATU 3288                  9   6  0    43       IRON CURTAIN (299)
-30 3320                       5   2  1    43       IRON CURTAIN (299)
 ARLEN ABELI 3387              8  11  0    40       MIDDLE WAY 6 (368)
-BERLINETTA 2156               7   6  0    40       MASTER BLASTERS (60)
 SHAME ON THE NIGHT 3398       4   2  0    40       STRANGE TUNES (369)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-31 3322                       4   3  0    31       IRON CURTAIN (299)
 STRYKER 3404                  3   3  0    27       DRUID'S GROVE (292)
 NEUMA 3406                    3   2  0    26       DARK SIDHE (288)
 TOM SMITH DISEASE 3400        3   3  0    26       STRANGE TUNES (369)
 EXISTENTIAL BLUES 3402        1   5  0    26       STRANGE TUNES (369)
 HOLLAN INNIS 3388             6   6  0    24       MIDDLE WAY 6 (368)
-10 3321                       3   3  0    24       IRON CURTAIN (299)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 NEVERMORE 3401                2   4  0    24       STRANGE TUNES (369)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 FENDER GRALE 3389             5   8  0    23       MIDDLE WAY 6 (368)
-AZAER 3096                    4   2  0    22       MASTER BLASTERS (60)
-ZERO 3397                     2   2  0    15       IRON CURTAIN (299)
 SUPER GROVER 3413             0   1  0     7       OPEN SESAME (199)
 YAIWE 3414                    1   0  0     5       DARK SIDHE (288)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
VINYA 3345            10  4 1 DARK SIDHE 288        CLOUDS AWAY 3332      186         

                                     PERSONAL ADS

Gilia Harn -- I'm pioneering the double challenge with the same style, different
warrior. -- Sweet Air

Dr. No-Nookie -- I'll give you this, you've taught me more skills in each of our two
fights than I've learned in any other fight in my entire dueling career. -- Mr.
Hooper

Vinya -- Just as Iriador is Clouds Away Bane, it appears that I am Vinya Bane.  Sorry
about that. -- Clouds Away

Cinder -- Now there's a block if I've ever seen one. -- On My Way

Sweet Air -- I wish!  But there are places where that's an unattainable ideal. --
Gilia Harn

Nasse -- That was all too dark for me. -- Arlen Abeli
P.S.  How come you didn't have more to teach, what with your greater experience and
all?

Nevermore -- Promises, promises.  The arena's too small to say something like that
and have it be true short of death.  And I don't think either of us is ready to die.
But then, who ever is? -- Ellita Fess

Azaer -- The whole works, from A to Z, huh?  Good try, anyway. -- Hollan Innis

Happy -- I'm glad somebody is. -- Fender Grale

26 June 2003
     STOP THINKING TOGS!!!!!  It's here.  Well, almost here anyway.  We're looking at
a start date of the first turn in Aradi (DM 60) following the Fall Mail-In.  This
should give everyone sufficient time to study the new ultra-improved T#%S IV rules 
and prep accordingly.  So without further ado, here is your handy-dandy guide to
winning your very own Golden Scrod (and some other very cool prizes to be announced
officially before the start of the tourney that must not be named):
1.  Each T#%S team consists of two managers.  After the tourney starts, there will be
    no switching partners whatsoever, so choose your partners wisely.  T#%S IV will
    last for 13 turns, so pick a partner you can stand for 6 months or so.  The only
    team I know of so far is last TOGS winners:  Ganolus Oakleaf/Hombre of Blood
    Related/Thieves Guild.  Hey, this is fun!
2.  The T#%S entry fee is 2 team setups per manager.  This means 4 setups per T#%S
    team.  This entry fee is required before the start of the tourney with no
    exceptions being made.  This is to ensure that nobody gets screwed if a team or
    manager decides to back out early.  To pay the entry fee either:
    a) send $10 cash/check/money order/ or whatever to me personally at:
       Andy Salveson
       6812 Romanzo Way
       Elk Grove, CA 95758
    b) get RSI to send me 2 team setup gift certificates.  Sorry, no credit cards and
       no old teams you have lying around will be accepted.
3.  T#%S point system:
    10 points for winning on your up-challenge against another T#%S warrior.
    7 points for winning on your even challenge of another T#%S warrior.
    7 points for winning on another T#%S warriors challenge.
    7 points for winning a random matchup against another T#%S warrior.
    4 points for winning on your down-challenge of another T#%S warrior.
    4 points for winning a random matchup against a non-T#%S warrior.  Do not fight
      your team mate, you will not get any points.  Also, you will not get any points
      if you challenge or get challenged by a non-T#%S team, so use your avoids
      wisely if you think someone is out to get you.
   10 points for being the Duelmaster.  This is in addition to all points listed
      above and will begin turn 1, so prep accordingly.
    5 points for every spotlight written by any team member, 1 per manager per turn.
      The minimum length of a spotlight to receive points is 1/2 column in the
      newsletter (that's 31 lines-each line 85 characters across) and I will be
      completely firm on this.  In addition to the length criteria, spotlights will
      not be given points if they are in any way plagiarized or if they are not
      Duelmasters or fantasy related.  I will be the sole judge of this.  If you're
      unsure if I will judge something to be Duelmasters or fantasy related, then
      e-mail me before you write the spotlight and ask me.  I reserve the right to
      take points away from a spotlight after they are given if I judge at a later
      time that the spotlight has been plagiarized.
   -5 points per manager per turn every time a manager does not at least write one
      personal ad.
   -5 points for being the team that avoided the most.
     If you participated in TOGS III, you'll notice some slight changes in the points
structure.  The main things are points for random match ups against non T#%S
warriors, bonus points for being the Duelmaster, new spotlight criteria, and no
points given for being the most avoided team.
4.  I already mentioned this, but T#%S IV will start the first turn in arena 60 after
    the Fall Mail-In runs and it will last for 13 turns.  There will not be a
    Survivor format this time around, meaning no eliminations.  I will still be doing
    the multipliers at the end, however.  This means that all points accumulated by a
    team on turns 10 and 11 will be multiplied by 1.5 and all points accumulated by
    each team on turns 12 and 13 will be multiplied by 2.
5.  Prizes are yet to be determined, but I'll tell you what I know.  There will be
    prizes given out each turn to whichever team scores the most combined points on a
    given turn.  Tie breakers will go to the team with the most wins on that turn and
    then to the team with most overall points.  I have asked RSI for the same prizes
    as last TOGS which were transferring any warrior to arena 60 and renaming Aradi
    for approximately 6 months, but we'll see what they come back with.  I haven't
    decided how to split the prizes up, partly because I don't know how many teams
    will be entering yet, but I do know the prizes will be split among the top 3
    teams at the end.  I will announce the exact breakdown of everything when I know
    more.
6.  And just like TOGS III, Death Stud and I will be the sole arbiters of any dispute
    that may arise.  Whine all you like, but as Nuln told you last time, that's how
    it is.
7.  M & RR Clause (go ahead, read between the capitals):  I reserve the right to
    disallow entry to this tourney if you have a previous history of being a big fat
    mouth about everything.
     I think that pretty much covers it.  I will be accepting team entries as of now
and then posting them in the newsletters as I receive entry fees.  Please feel free
to e-mail me regarding any questions or comments at Ganolus@aol.com.  So everyone don
your best pair of leg warmers, hop on your favorite farm animal, and ride to Aradi
for the 4th kinda-annual Tournament that must not be named for no apparent reason
whatsoever, or T#%S IV, for short.  See ya'll there!

-- Ganolus Oakleaf, T#%S IV Commish

18 July 2003
To All Managers -- I would like to take this time to announce that my alliance, The
Association, is no more.  Due to the dead weight managers of the alliance and their
lack of participation, DarkSpirit and I have formed a new alliance:  The Firm.  We
have taken on two members so far and are looking for a few more.  If you would like
to find out more about The Firm, you can diplo Dark Spirit, Unknowns XX in arena 15
or myself, Sungod, Sadists F2FII in arena 62.
                               --*  The Firm *--
                    Sungod -- Sadists F2FII -- 62
                    Dark Spirit -- Unknowns XX -- 15
                    Youngblood -- Wensinwasin -- 43
                    Tripwire -- Of Wolf and Man -- 1

                                  LAST WEEK'S FIGHTS

VANWAFEA bested IRIADOR in a 3 minute Challenge fight.
SWEET AIR bested ARLEN ABELI in a exciting 5 minute Challenge duel.
ON MY WAY unbelievably bested OBSIDIAN in a 3 minute gory Challenge match.
NEUMA won victory over NEVERMORE in a 1 minute Challenge brawl.
CLOUDS AWAY overpowered MAEGOLOS in a 1 minute mismatched Title match.
MR. HOOPER bested NASSE in a crowd pleasing 2 minute veteran's duel.
CINDER luckily beat ELLITA FESS in a crowd pleasing 7 minute brawl.
GILIA HARN overpowered TOM SMITH DISEASE in a action packed 1 minute uneven melee.
HAPPY vanquished HOLLAN INNIS in a action packed 1 minute one-sided duel.
SHAME ON THE NIGHT viciously subdued CAPTURED ORC in a 4 minute fight.
FENDER GRALE was beaten by STRYKER in a 1 minute fight.
EXISTENTIAL BLUES demolished CONVICTED THIEF in a 2 minute mismatched match.
SUPER GROVER was unbelievably bested by YAIWE in a exciting 8 minute novice's contest.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   5         TOTAL PARRY       28 -  12 -  0      70  |
|TOTAL PARRY                      4         AIMED BLOW        15 -  10 -  1      60  |
|STRIKING ATTACK                  3         LUNGING ATTACK    32 -  29 -  0      52  |
|WALL OF STEEL                    3         SLASHING ATTACK   11 -  10 -  2      52  |
|AIMED BLOW                       2         WALL OF STEEL     23 -  21 -  0      52  |
|PARRY-RIPOSTE                    2         PARRY-LUNGE        4 -   4 -  1      50  |
|SLASHING ATTACK                  2         STRIKING ATTACK   10 -  15 -  1      40  |
|PARRY-LUNGE                      1         PARRY-STRIKE       5 -   8 -  0      38  |
|PARRY-STRIKE                     1         PARRY-RIPOSTE      5 -  10 -  0      33  |
|BASHING ATTACK                   1         BASHING ATTACK     3 -  11 -  0      21  |

Turn 187 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     LUNGING ATTACK     2 -  3         3  LUNGING ATTACK 
PARRY-STRIKE       1 -  0     STRIKING ATTACK    1 -  2         3  TOTAL PARRY    
TOTAL PARRY        4 -  0     WALL OF STEEL      1 -  2         2  SLASHING ATTACK
AIMED BLOW         1 -  1     BASHING ATTACK     0 -  1         1  STRIKING ATTACK
PARRY-RIPOSTE      1 -  1                                       1  AIMED BLOW     
SLASHING ATTACK    1 -  1                                       1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  CLOUDS AWAY 3332           14   4  1  132 OPEN SESAME (199)
SLASHING ATTACK  MR. HOOPER 3318            14   9  0  101 OPEN SESAME (199)
LUNGING ATTACK   MAEGOLOS 3312              14  13  1   78 DARK SIDHE (288)

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       IRIADOR 2481                8   6  2   70 DRUID'S GROVE (292)
TOTAL PARRY      CINDER 3380                 8   1  0   51 DRUID'S GROVE (292)
PARRY-RIPOSTE    ELLITA FESS 3392           10   9  0   44 MIDDLE WAY 6 (368)
PARRY-STRIKE     SHAME ON THE NIGHT 3398     4   2  0   40 STRANGE TUNES (369)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is NASSE 3307.  The most popular warrior this turn was 
SUPER GROVER 3413.  The ten other most popular fighters were ELLITA FESS 3392, MR. 
HOOPER 3318, ARLEN ABELI 3387, VANWAFEA 3338, OBSIDIAN 2484, NASSE 3307, GILIA HARN 
3391, SHAME ON THE NIGHT 3398, IRIADOR 2481, and HAPPY 3399.

The least popular fighter this week was SWEET AIR 3381.  The other ten least popular 
fighters were YAIWE 3414, FENDER GRALE 3389, MAEGOLOS 3312, EXISTENTIAL BLUES 3402, 
HOLLAN INNIS 3388, TOM SMITH DISEASE 3400, CINDER 3380, NEVERMORE 3401, CLOUDS AWAY 
3332, and NEUMA 3406.

The following warriors will travel to ADVANCED DUELMASTERS after next turn:

CLOUDS AWAY (50-3332) OPEN SESAME (199)