Date   : 12/06/2003    Duedate: 01/02/2004


DM-50    TURN-192

This Weeks Top Honors


(50-2481) [12-7-2,110]

Chartered Recognition Leader   Unchartered Recognition Leader

IRIADOR                        DR. HONORABLE
DRUID'S GROVE (292)            TEAM VIRTUE (371)
(50-2481) [12-7-2,110]         (50-3420) [4-0-0,23]

Popularity Leader              This Weeks Favorite

NASSE                          TOM SMITH DISEASE
DARK SIDHE (288)               STRANGE TUNES (369)
(50-3307) [17-17-1,89]         (50-3400) [5-6-0,48]


MIDDLE WAY 6 (368)

Team Name                  Point Gain  Chartered Team
1. LEAVE SCARS (373)           70
2. STRANGE TUNES (369)         27      DARK SIDHE (288)
3. MIDDLE WAY 6 (368)          20      Unchartered Team
4. DRUID'S GROVE (292)         17
5. DARK SIDHE (288)             8      LEAVE SCARS (373)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0*LEAVE SCARS (373)          4   1  1 80.0   1/ 2 MIDDLE WAY 6 (368)        9  6 0
 2/ 1*TEAM VIRTUE (371)         12   5  0 70.6   2/ 1*TEAM VIRTUE (371)         8  4 0
 3- 2 OPEN SESAME (199)        254 177 16 58.9   3/ 3 DARK SIDHE (288)          8  7 0
 4/ 4 DARK SIDHE (288)         281 266 17 51.4   4/ 6 DRUID'S GROVE (292)       8  7 0
 5/ 3 MIDDLE WAY 6 (368)        61  59  1 50.8   5/ 4 STRANGE TUNES (369)       7  8 0
 6- 5*THE ANGRY PUKES (6)        1   1  0 50.0   6/ 0*LEAVE SCARS (373)         4  1 1
 7- 6 IRON CURTAIN (299)       124 137  9 47.5   7- 5 OPEN SESAME (199)         4  5 1
 8/ 8 STRANGE TUNES (369)       26  29  1 47.3   8- 8*THE ANGRY PUKES (6)       1  0 0
 9/ 7 DRUID'S GROVE (292)       43  48  3 47.3   9- 9*MODERN MASTERS (372)      1  4 0
10- 9*MODERN MASTERS (372)       1   4  0 20.0  10- 7 IRON CURTAIN (299)        0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

     >)]H[(< + -----:----- + >)] The Free Cities #73 [(< + -----:----- + >)]H[(<


     Fist of Kjarran rather liked being hailed as a hero in Korga.  It wasn't
something he'd expected, which made it even better.  Cadal explained to the people--
several times--that the hunter had not been destroyed, only driven off, and that the
road was still dangerous after dark, but the Korgans didn't seem to care.  They
fussed over Fist, cheered when he assured them that Aghtamar, herself a Korgan, had
been invaluable in the effort, and generally made a party out of the whole situation.
     Later that evening, when all the gladiators were so full of food they could
barely move (or didn't want to, at least), Fist drew Cadal aside.  "These people act
like all their troubles are over!" he worried.  "The hunter will still be out there,
maybe not right away, but he'll be back."
     "I know that," Cadal said, "and you know that, and more of the Korgans realize
it than you might think.  But there isn't anything else we can do about it without
help."  He smiled faintly.  "Even the kind of help you had is not exactly what we
need here.  It was enough for that night, but it was...."  He frowned, groping for
the right words, then shrugged.  "There was power enough, you understand, and the
will to help, but it wasn't really the best tool for the job."
     "What is the best tool, then?  If there is one at all."
     "I think there is a tool," Cadal said, "and I think the man who knows about it
is Lord Malcorn.  So in the morning we head for Malcorn, and we ask."


     Ghenis watched the ship _Relentless_ ease out into the channel and brushed his
hands together.  It was bound for Niatoli to further certain interests of the dark
cult.  On it was Veleks, and Cousin Og, who would look after the small thief...one
way or another.  Which freed him to attend to other matters.
     First of those other matters was a meeting with Pelishtekan, the Ferencian who
was currently the 'chief priest' of the cult.  Ghenis scowled to hide his grimace of
disgust.  He didn't like the Ferencian.  In fact, he loathed the man.  But it wasn't
necessary to like him, not really.  As long as Pelishtekan did his job, nothing else
     And right now, the man's job was to explain what manner of creature, monster, or
whatever was hunting over the lands just north of Zukal.  And how the damned thing
could be fought and destroyed.  It was in the way of certain plans that he had made
for the benefit of the dark cult...and of himself, of course.  The dark power did not
expect his minions to work for nothing but the joy of it.
     Ghenis left the waterfront behind and wove his way through the twisted and
noisome alleys of one of Zukal's poorest districts.  The cult always had its centers
among the homes of the poor.  They were the ones who had something to gain from it,
and nothing to lose, from shaking up the old order, after all.  Ghenis smiled just a
little.  He liked shaking things up.
     The cult was headquartered in a tall narrow building squeezed between other tall
narrow buildings.  The cellar, which was dark and always damp and divided into tiny
rooms no more than six feet square, was used for...storage.  More or less.  The
ground floor, reached by going down half a dozen steps from street level, was the
shrine itself.  The level above that was where the main work of the cult was done,
the plotting and planning, the gathering of information, the good stuff.  Above that,
two floors of small rooms where members of the cult lived if they couldn't do better
for themselves.  And on the top floor, the pigeons that carried messages from points
as distant as Zuwayza and Murska in the north, Rocanis, Xochithlan, and even Tricorus
in the south.  Most people had no idea how far the cult reached.
     Which was another source of amusement to Ghenis.  The authorities here in Zukal,
the very heart of the cult, had no idea that it was anything more than a handful of 
dissatisfied commoners meeting to worship some petty godling.  Ha!  If Bey Sekahos
knew how near he stood to the rim of disaster, how fast he was sliding down the slope
into hell--!  Even the Bandit Princes, who had a clearer understanding of their city,
didn't know that the cult was gaining power daily and would soon be ready to make its
move.  IF the monster north of the city could be dealt with.
     Ghenis pushed open the door of the old house and stepped toward Pelishtekan's
office, batting away the coil of incense that came up from the shrine below.  The
incense wasn't necessary, just window-dressing added to the cult worship by
Pelishtekan.  Ghenis didn't care for it.  Damned frills!  But it did seem to please
the lesser members, and of course it added to their "harmless crackpot" image.
     The Ferencian was waiting for him in the cult's office, simmering with
indignation.  As soon as the door was shut, he demanded, "What do you think you're
     Ghenis raised an eyebrow and smiled faintly, clearing off the other chair and
sitting down.  "Doing?  The cult's work, of course.  What did you think I was doing,
     "In sending Og and Veleks to Niatoli without consulting me, you were--"
     "--Doing as we agreed was necessary.  Niatoli can't be left out of our plans,
and we HAD agreed that we should send someone to lay the ground there."
     "And it was necessary to get Veleks out of the city before his fear broke the
nerve of other people.  Cousin Og will keep an eye on him."
     "If the thief's nerve is broken--"
     "He'll be fine on Niatoli.  The thing he fears doesn't seem to cross water
readily."  Ghenis leaned forward.  "Put aside your annoyance and listen to me,
Pelish.  The thing Veleks fears--let me tell you about it."  He launched into a
description of what he had seen north of Zukal, and of what Veleks had been able to
tell him.
     When Ghenis was through, the other man sat in silence for a long moment.  Then
he shook his head, seeming almost dazed.  "I had believed Alastari free of such
beings, unaccountable as that freedom had appeared.  I supposed it was the Grey
Witch's doing, that she had bound them long ago to keep them from interfering in her
plans.  Why would she loose them now?"
     "Who knows what the Witch would do?  But you do know what this monster--these
     "More or less," the Ferencian said, shrugging.  "They're remnants of the races
that inhabited Ghea before...whatever, the Old Gods or who knows what, started
meddling.  The ancient scrolls which I have seen in Ferencia speak of them as being
the rulers of the world when humans were still little more than beasts living in
caves and there were no elves or dwarves here at all."  He shrugged again.
"Unsupported myth, of course, but it does suggest that they are a very old race.
Frankly, if I'd thought of them at all, I would have supposed them destroyed here in
     "Destroyed in Alastari," Ghenis repeated.  "That implies that in other places--
such as Ferencia--they are not destroyed, and perhaps not even bound?"
     "They're BOUND, of course!"  Pelishtekan snapped, scandalized.  "Er...more or
less.  Differently in different places, of course.  But we couldn't leave them
     "I can see that," the gladiator agreed.  "So, we have these things loose here,
but they CAN be bound.  Okay, fine.  How do we do it?"
     The Ferencian blanched.  "WE don't do it, that is work for great wizards, high
priests, men of power--"
     "And no one in the cult has that amount of power?"  Scowling, Ghenis came to his
feet and leaned closer to the Ferencian, his hands braced on the desk between them.
He gathered up a fist-full of Pelishtekan's tunic.  "Are you telling me that the cult
doesn't have that kind of power?  That it's just a piddling little two-bit cult?"
     Pelishtekan paled further.  "No!  No, the cult has that power, but nobody HERE
can wield it!  And with the Arcanum so weak--"
     "The state of the Arcanum doesn't seem to be affecting the monsters," Ghenis
interrupted in a hard voice.  "Any dark god worth his worship should be able to take
care of a few monsters, Ferencian.  If I find that this is just a small time
operation for a small time demon after all, there will be HELL to pay, man, and I
will PERSONALLY see that you pay the first installment."

     >)]H[(< + -----:----- + >)] The Free Cities #74 [(< + -----:----- + >)]H[(<


     The Prince of Malcorn listened carefully as Fist of Kjarran and his companions
described the monster on the road to Murska, what it had done up till now and how
they had dealt with it.  When Fist repeated Cadal's statement that the matter was not
settled and could not be settled in simple combat, the prince sighed and nodded.
"That's true," he admitted.  "The dregur can be driven off with steel, but they can't
be finally settled that way.  It takes magic to bind and unbind them, because an
essential part of their nature is magical."
     Stiffly, Aghtamar said, "We heard that it was you who set them loose
     "For what I considered good and sufficient reason, yes, I did," Malcorn agreed.
"How many invaders did you encounter on the road here from Korga?"
     "Invaders?"  The Korgan woman shook her head, puzzled.  "None.  I hear they're
pulling out all along the coast, going back to their homelands, I suppose, and about
     "About time," Malcorn agreed.  "It was the dregur who finally convinced them of
that.  Not all dregur are criminals like the one you fought, probably no more than
might be found in a similar group of humans.  I made an agreement, which the
responsible leaders of the dregur entered into fully and fairly.  They will help us
deal with the few among them who are criminal."
     "They'll...help?" Zilla asked faintly.  "Wonderful.  Just wonderful."
     "They said they'd clean up their own snakes."  The gladiators turned to peer
into the dark corner.  The man sitting there, who had been so silent he hadn't been
noticed, was plainly a Karnhorn.  A Karnhorn of a familiar type--by his clothing,
which was fashionable but not highly so, and very plainly made, a man of the lower
ranks of the nobility, and impoverished, Aghtamar decided.  Probably a minor
bureaucrat.  Which made his presence here, on terms of familiarity with the Prince of
Malcorn, a puzzle.  Not her puzzle to solve, she hoped.
     "I know they did, Tiljanz, and I believe they intend to do so," Malcorn replied. 
"But I don't see any harm in providing them with...witnesses to their fulfillment of
the agreement."
     "To make sure they have no second thoughts?" Tiljanz asked.  He sounded a little
amused, but only a little.  "No harm in that," he agreed.  "I shall certainly go
along to see that the terms of the agreement are met."
     "No offense intended," Fist said quickly, "but this will be a job for warriors.
You don't look like--"
     "I am not a warrior," the young Karnhorn answered calmly.  "And I take no
offense at your warning, intended as it is to preserve my life.  But life is not
enough, there must be self-respect, as well."
     "Tiljanz al Burgos is as steady a man as you'll find," Malcorn cut in.  "He
won't run, and he won't get in your way.  We'll take him with us."
     "With...us?" Aghtamar asked faintly.
     "Yes, I'm coming, too," the Prince of Malcorn answered.

     Fist of Kjarran had expected to leave immediately, or at least first thing the
next morning.  But two full days passed before Lord Malcorn and the Karnhorn
bureaucrat were ready to go.  Two days during which he considered going without them.
But there were always several Shews, large, Lord Protector Shews, standing between
him and the door when those thoughts came to him.
     And then when they did finally set out, Fist of Kjarran, Aghtamar, Zilla, Cadal,
Malcorn, and Tiljanz al Burgos, Fist found himself wishing that some of those big,
tough-looking Shews were coming, too.

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

 DM   9 ZUKAL (turn 479): E. VICTOR of LETTER BOMBS (Papa Bear, mgr.)
 DM  12 RIZTAB (turn 477): SMELLY CAT of ARENA FELINES (Garfield, mgr.)
 DM  15 MALCORN (turn 473): MAN O' WAR of TRIPLE CROWN (Sultan, mgr.)
 DM  16 WILLAF (turn 473): CRIMSON of PHOENIX (?, mgr.)
 DM  17 ALJAFIR (turn 471): TWO GLASS EYES of SPECIAL ED (PTFT, mgr.)
 DM  19 ZUWAYZA (turn 470): TRAGIC TUESDAY of QUASI-LEGAL OPS (Necron 99, mgr.)
 DM  28 MORYA (turn 235): POPPY HAMMER of FLOWER HAMMERZ (Hammer, mgr.)
 DM  29 LAPUR (turn 462): GOLDIE of CROC FILES (THawk, mgr.)
 DM  31 CHIMLEVTAL (turn 233): SODOM of DARQUE FORCES (Master Darque, mgr.)
 DM  32 ARVAT (turn 459): STARBREAKER of CALL THE PRIEST (Destitute Noble, mgr.)
 DM  33 NIATOLI ISLAND (turn 457): MIKE TV of WILLY WONKA INC. (Distorted, mgr.)
 DM  35 MURSKA (turn 450): DINGO of THE BEARS (Papa Bear, mgr.)
 DM  43 VEASTIAN (turn 413): SWORDBREAKER of WIDOWMAKERS (Soultender, mgr.)
 DM  45 STORMCROWE (turn 210): BINGE N PURGE of EMETICS (Berylstar, mgr.)
 DM  47 NORTH FORK (turn 204): 101 PROOF!! of COFFEE RULES! (Mr. Coffee, mgr.)
 DM  50 SNOWBOUND (turn 191): IRIADOR of DRUID'S GROVE (Talon Warsmith, mgr.)
 DM  56 ROCANIS (turn 338): WORMY of BAD APPLES (Uncle Wolf, mgr.)
 DM  61 JURINE (turn 318): MARTINE of FAVORITE GUYS (Jorja, mgr.)
 DM  73 ERINIKA (turn 140): PIXIE BLIGHT of DARQUE FORCES VIII (Master Darque, mgr.)
ADM 103 FREE BLADES (turn 363): NEMESIS of CHAMPIONS from JHELUM (Shadowgate, mgr.)

                                      Top Teams
 DM   9 ZUKAL (turn 479): DREAM PARK (Zalgor Prigg, mgr.)
 DM  12 RIZTAB (turn 477): ARENA FELINES (Garfield, mgr.)
 DM  15 MALCORN (turn 473): TRIPLE CROWN (Sultan, mgr.)
 DM  16 WILLAF (turn 473): BLACKHEART'S AXE (?, mgr.)
 DM  17 ALJAFIR (turn 471): MIDDLE WAY (Jorja, mgr.)
 DM  19 ZUWAYZA (turn 470): QUASI-LEGAL OPS (Necron 99, mgr.)
 DM  28 MORYA (turn 235): THE PENTARCHY (The Pentalque, mgr.)
 DM  29 LAPUR (turn 462): EQUESTORS (Spartacus, mgr.)
 DM  31 CHIMLEVTAL (turn 233): WORDS TO THE WISE (Wordsmith, mgr.)
 DM  32 ARVAT (turn 459): DEVIL ADVOCATES (Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 457): OBSIDIAN HALL (Dameon Darkheart, mgr.)
 DM  35 MURSKA (turn 450): THE BEARS (Papa Bear, mgr.)
 DM  43 VEASTIAN (turn 413): KORGAN CRUSADE (Jack Wolfspider, mgr.)
 DM  45 STORMCROWE (turn 210): MIKES MORGUE (Mike, mgr.)
 DM  47 NORTH FORK (turn 204): COFFEE RULES! (Mr. Coffee, mgr.)
 DM  50 SNOWBOUND (turn 191): TEAM VIRTUE (Boy Scout, mgr.)
 DM  56 ROCANIS (turn 338): BAD APPLES (Uncle Wolf, mgr.)
 DM  61 JURINE (turn 318): FAVORITE GUYS (Jorja, mgr.)
 DM  73 ERINIKA (turn 140): MAGIC MAYHEM (Fizban, mgr.)
ADM 103 FREE BLADES (turn 363): MEOW MIX, etc. (Sylvester Frothingslosh, mgr.)

                                   Recent Graduates
 DM   9 ZUKAL (turn 479): E. VICTOR of LETTER BOMBS (Papa Bear, mgr.)
              (turn 478): SCHIZOPHRENIC of DSM4 (The Sandman, mgr.)
                          GWEN RYDER of DREAM PARK (Zalgor Prigg, mgr.)
 DM  12 RIZTAB (turn 477): SMELLY CAT of ARENA FELINES (Garfield, mgr.)
               (turn 476): CUNNING CALICO of ARENA FELINES (Garfield, mgr.)
                           CAT FANCY of ARENA FELINES (Garfield, mgr.)
                           FASTER PUSSYCAT of ARENA FELINES II (Garfield, mgr.)
                           PERSONAL BEJEEZUS of ESTIMATED PROPHETS (Chazz
                           Frothingslosh, mgr.)
 DM  17 ALJAFIR (turn 471): ASH of DELTA DOOM (Barnabas, mgr.)
                            BECKY of BLADES OF STEEL (Lord Andarus, mgr.)
 DM  29 LAPUR (turn 462): COBRA of DEATH THREAT (Papa Bear, mgr.)
 DM  31 CHIMLEVTAL (turn 233): FREY of STORMWATCH (Polar Bear, mgr.)
 DM  32 ARVAT (turn 458): LINDEN of FISHERMAN'S WHARF (Jorja, mgr.)
 DM  35 MURSKA (turn 449): KING BEAR of THE BEARS (Papa Bear, mgr.)
 DM  45 STORMCROWE (turn 210): BINGE N PURGE of EMETICS (Berylstar, mgr.)
 DM  47 NORTH FORK (turn 204): BEAR KEEPER of CARNIVAL (Carny, mgr.)
                   (turn 203): JUMBO MUMBO of SPOONERTIKS (Spawn, mgr.)
 DM  56 ROCANIS (turn 337): GAZELLE of REDHORSE (Mila, mgr.)
 DM  73 ERINIKA (turn 139): SUNGLASSES of FOUND IN THE SAND (Assurnasirbanipal, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Last turn's column:

     With Mr. Hooper's departure the Boss was thinking great things.  But Iriador's
dual victory over Nasse and Vanwafra has dampened his plans.  Now the boss wants
Iriador removed.  Keeps muttering on about domination and free fights.  Says I'm the
only one left to make it all happen.


This turn's column:

     I must admit that I expected to be here a lot longer than I was last time.  My
goal now is to hold the throne once again until I graduate, which should be at most
three more turns.  I'm looking forward to joining my husband and parents on the Isle,
where they are already serving as Lord Protectors in Primus and Andorak respectively.
Anyone care to guess who my husband is?  Or my parents?
     My challenge for the turn will go to Maegolos, giving him a chance to regain the
top spot.  Plus, he's the highest ranked person near me and we at Druid's Grove do
not make it a habit of challenging down.  So to Maegolos I say, good luck.  May I win
and may we both learn well.

                                                Iriador, Duelmaster of Snowbound

                                      SPY REPORT

     Much has changed in SNOWBOUND since last I was here.  Never fear, Olaf Modeen 
adapts to many situations, as do all successful fighters.  Biff!  Pow!  SNOWBOUND 
watched with glee as TEAM VIRTUE got knocked off top spot by MIDDLE WAY 6!  A team 
with purpose!  A team with the skill to back up their boasts!  Getting a 4-1-1 their 
first time out is LEAVE SCARS.  What's with DAWN?  She actually beat SNOWBOUND's 
EMBEZZLING SCRIBE, and walked away with 21 more points from the fight.  Laughs were 
big at MIDDLE WAY 6 while they watched ELLITA FESS clobber MAEGOLOS.  He lost 9 
points and got bruised from objects thrown from the stands.  Try as he might, FENDER 
GRALE wasn't good enough at persuading IRIADOR to step down from the Duelmaster's 
throne...  Wouldn't it be nice to have live subjects to practice on?  I hear some 
team is looking into the uses of convicted prisoners.   
     No matter the time or place, men will always duel.  How well I know the feeling 
of being in the most avoided team!  Don't fall out of practive, DRUID'S GROVE!  In my 
day, no team with a 40-46-3 would scare me off!  What's the problem, DARK SIDHE?  How 
well I know the feeling of being the most challenged warrior, MISS FAITH!  Don't make 
idle boasts, they may come back to haunt you.   
     A fighter's lot is filled with strife, revenge, and killing.  Some fighters 
don't accept this.  The best do.  Many a warrior has met his fate in a hungover 
stupor.  You young rapscallions, take note!   
     Well, I'm pretty much through.  You guys need to get back practicing.  Are you 
as tired of reading this as I am of writing it?  Actually, I guess I'm writing it 
before you read it.  Oh, well.  I don't want to overstay my welcome...-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 IRIADOR 2481                 12   7  2   110       DRUID'S GROVE (292)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 NASSE 3307                   17  17  1    89       DARK SIDHE (288)
 ELLITA FESS 3392             15   9  0    89       MIDDLE WAY 6 (368)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 MAEGOLOS 3312                17  15  1    75       DARK SIDHE (288)
 VANWAFEA 3338                12  11  0    69       DARK SIDHE (288)
 SHAME ON THE NIGHT 3398       8   3  0    69       STRANGE TUNES (369)
 FENDER GRALE 3389             9   9  1    67       MIDDLE WAY 6 (368)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-30 3320                       7   2  1    57       IRON CURTAIN (299)
 OBSIDIAN 2484                 6  14  1    57       DRUID'S GROVE (292)
 HAPPY 3399                    6   5  1    57       STRANGE TUNES (369)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-ON MY WAY 3378               11   4  0    53       OPEN SESAME (199)
-SWEET AIR 3381                9   5  0    52       OPEN SESAME (199)
 CINDER 3380                  11   3  0    51       DRUID'S GROVE (292)
-31 3322                       5   4  0    51       IRON CURTAIN (299)
 HOLLAN INNIS 3388             8   9  0    48       MIDDLE WAY 6 (368)
 TOM SMITH DISEASE 3400        5   6  0    48       STRANGE TUNES (369)
 GILIA HARN 3391              11  13  0    46       MIDDLE WAY 6 (368)
 ARLEN ABELI 3387             11  13  0    46       MIDDLE WAY 6 (368)
 NEVERMORE 3401                4   7  0    43       STRANGE TUNES (369)
-FUAMATU 3288                 10   8  0    42       IRON CURTAIN (299)
 EXISTENTIAL BLUES 3402        3   8  0    37       STRANGE TUNES (369)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-SUPER GROVER 3413             2   3  0    30       OPEN SESAME (199)
 STRYKER 3404                  5   6  0    29       DRUID'S GROVE (292)
-10 3321                       3   5  0    28       IRON CURTAIN (299)
 YAIWE 3414                    6   0  0    26       DARK SIDHE (288)
 NEUMA 3406                    4   6  0    26       DARK SIDHE (288)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 DR. HONORABLE 3420            4   0  0    23       TEAM VIRTUE (371)
 DAWN 3433                     1   0  1    21       LEAVE SCARS (373)
 SASSY 3434                    1   0  0    20       LEAVE SCARS (373)
 MISS FAITH 3423               3   1  0    18       TEAM VIRTUE (371)
-MR. CHEERFUL 3424             2   1  0    16       TEAM VIRTUE (371)
-ZERO 3397                     2   2  0    15       IRON CURTAIN (299)
 BLAZE 3412                    1   2  0    15       DRUID'S GROVE (292)
 MR. JIGGLEY 3435              1   0  0    13       LEAVE SCARS (373)
 CAPT. FRIENDLY 3421           1   3  0    12       TEAM VIRTUE (371)
 SLEDGE 3431                   1   0  0    11       LEAVE SCARS (373)
-HAIRY MONSTER 3436            0   1  0     7       OPEN SESAME (199)
-JUMPING JOHNNY 50             1   1  0     6       THE ANGRY PUKES (6)
-BORIS 3425                    1   0  0     5       MODERN MASTERS (372)
-HARRY MONSTER 3430            0   3  0     5       OPEN SESAME (199)
-FRAZETTA 3426                 0   1  0     1       MODERN MASTERS (372)
-BROM 3428                     0   1  0     1       MODERN MASTERS (372)
-JULIE BELL 3427               0   1  0     1       MODERN MASTERS (372)
-CIRUELO CABRAL 3429           0   1  0     1       MODERN MASTERS (372)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
EMBEZZLING SCRIBE 5    0  1 0   1                   DAWN 3433             192 NONE    
KANCER 3432            0  1 0 LEAVE SCARS 373       ICE TRAPPER 20        192 NONE    

                                     PERSONAL ADS

Capt. Friendly -- I grace you with my presence and yet you doubt. -- Yaiwe
P.S.  My money's on the little guy.

Brom -- Thanks for the skills and paying your respects.  You know a nice portrait
would be the coup de grace. -- Yaiwe

Maegolos -- Thanks for stepping aside when I came knocking.  I've been trying for
another shot ever since I lost from the throne before, so I'm very happy to be here.
I should only need a few more fights to graduation, so wish me luck. -- Iriador

Ellita Fess -- Damn.  I thought I had that one. -- Obsidian

Tom Smith Disease -- I must have had the vaccination. -- Cinder (who doesn't know
what that means, but her manager said to say it)

Dr. Honorable -- You most certainly were lucky.  Don't expect to be so lucky next
time. -- Stryker

Capt. Friendly -- More friendly than me, any way.  We'll meet again. -- Blaze

Harry Monster -- You keep trying and trying, but I wonder if it is all worth if for
you?  Fortitude is, indeed, your virtue. -- Boy Scout of Team Virtue

I had faith, Harry.  Thanks for bolstering it! -- Miss Faith of Team Virtue

Yaiwe -- I bow to your skill and apparent interference from friends on high.  I trust
you are happy?  Have a nice day. -- Mr. Cheerful of Team Virtue

Stryker -- I was at my best this day.  It was an honor to compete with you. -- Dr.
Honorable of Team Virtue

Blaze -- You were quick and capable, while I was merely friendly.  A salute to my
better. -- Capt. Friendly of Team Virtue

Congratulations to Iriador, champion of all Snowbound. -- Boy Scout and all Team

Mr. Crip, short for Cripple, I apologize deeply for any actions which my compatriots
have adopted which have unsettled you.  I realize that change is very difficult,
especially when one lives in a third world country (or it that contry?) like yours.
I promise to make it up to you by helping your feeble body across the street some
day. -- Boy Scout of Team Virtue

Ed. -- That was pretty humorous what you said about "fruit and nuts are fairly
plentiful around here."  The more I correspond with Mr. Crip, the more I understand
your inferences. -- Boy Scout of Team Virtue

     Yep, the hard part is telling which is which. -- Ed.

All -- We are very saddened to announce that Lady Patience was killed by Car Jack in
the first Mailer round.  We will miss the 5-8-10-15-17-8-21 normal/normal aimed blow.
-- Boy Scout of Team Virtue

Snowbound -- If you were hoping to tune in to see the Sesame St Gang in action again
this week, I hate to say it, but you will have to be satisfied with the syndicated
re-runs, as the show is going off the air for a 6-8 month period.  See you next
season! -- Crip

Sweet Air -- Always good stuff, sweet air. -- Hollan Innis

Super Grover -- Skill hunting?  I don't mind obliging that way now and then. -- Gilia
P.S.  It makes me feel useful.

Happy -- Indeed, that is strange.  How do you maintain it? -- Fender Grale

Obsidian -- It must be awkward having to worry about chips, when you're a gladiator.
-- Ellita Fess

Nevermore -- I didn't know that was a tune.  Odd. -- Arlen Abeli

On My Way -- (pause to examine her weapon)  It doesn't LOOK like a chain saw. --
Ellita Fess
P.S.  What's a "chain saw"?

13 November 2003
Let it be known far and wide, that the Warrior TUM 18-7380, the Champions Runner-Up
for the recent Tournament, is managed by none other than Shocking Toad.  I named this
fabulous warrior after my friend and mentor, TUM, a.k.a. Don!  Sorry TUM didn't get
me my first TC; however, a runner-up with all those sandbaggers is pretty impressive,
if I do say so myself. -- Shocking Toad, The Manager

13 November 2003
All -- This is to announce that I am no longer a member of the Vendetta Cartel
Alliance.  I have enjoyed my time there, and I've made some great friends.  Their
company will be missed, but they will endure.  I wish them well. -- Apex

2 December 2003
ZalCon2, ZalCon Reloaded
Where:  Jhelum, DM 4
When:  February 9th or 23rd, 2003 (TBA when Mail In date set)
How Long:  20 Turns

Restrictions:  Zero FE at start of contest.  Must announce warrior styles by second
arena fight to receive points.  No prize modified warriors.  No entry to July Face,
No TV Challenges.  All prizes to be used exclusively on warriors from the contest
team only.

     First Initiate Duelmaster (FID):  First warrior announced in the contest to
          reach the throne.
     Prize:  Limited Damage Potion, increasing damage for 1 warrior by one rating to
          max for ST/SZ.
     Warrior MVP:  Top warrior based on MVP points accrued in the contest.
     Prize:  Limited Damage Potion, Favorites Knowledge for any warrior on team, +1
          to bonus in any skill area up to max for style for 1 warrior on team, 2
          nights stay at Winter FTF Hotel.
     Team MVP:  Top Team based on MVP points accrued in contest by all the teams
     Prize:  Limited Damage Potion, Favorites Knowledge, +1 to Bonus, 6 Months Free
          Play, 20 Rollups.
     Warrior MVP Top 11:  Next 10 warriors on MVP list at the end of the contest.
     Prize:  +1 to Bonus
     Style Master:  Top warrior in each style based on Style Master points accrued in
          the contest.
     Prize:  Favorites Knowledge of any warrior on team.
     Iron Manager Award:  Minimum 95 fights in contest by any team.
     Prize:  Choice of free entry for team to 2005 Winter Face or +1 to Bonus for one

MVP Point System:  +1 for Win, Fight, Kill, Recognition Leader (after Round 3), -1
Death, +2 Duelmaster, +2 each 3 Consecutive turns as DM, +1 Quality Win (any win over
opponent with 5 or more Rec), +1 for each 10 Rec points over 5 in win (+1 for 5-14
above, +2 for 15-24 above, +3 for 25-34 above).
Style Master Point System:  +2 Style Master, +1 Win vs. Same Style Opponent, +1 Win
vs. Same Style Master, +1 for 3 Consecutive Turns as Style Master (rolling).

     Please direct any question about rules or clarifications to me, Robert
Occhipinti, via Diplo to DM74, 1988 Dodgers or email to zalgor@hotmail.com.  All
rules decisions made by me are final and binding within the confines of this contest.

                                  LAST WEEK'S FIGHTS

KANCER was butchered by ICE TRAPPER in a crowd pleasing 1 minute Dark Arena fight.
OBSIDIAN was demolished by VANWAFEA in a 1 minute one-sided Challenge melee.
CINDER luckily beat GILIA HARN in a crowd pleasing 3 minute bloody Challenge duel.
NEUMA was savagely defeated by NEVERMORE in a exciting 2 minute Challenge fight.
DR. HONORABLE bested BLAZE in a 2 minute Challenge duel.
MISS FAITH was outlasted by YAIWE in a tiresome 25 minute bloody Challenge struggle.
IRIADOR handily defeated FENDER GRALE in a 1 minute uneven Title fight.
ELLITA FESS vanquished MAEGOLOS in a 1 minute uneven duel.
NASSE viciously subdued SHAME ON THE NIGHT in a 2 minute gruesome expert's fight.
ARLEN ABELI was overpowered by HAPPY in a 1 minute one-sided fight.
HOLLAN INNIS overcame EXISTENTIAL BLUES in a 1 minute bout.
TOM SMITH DISEASE savagely defeated THE USEROUS MERCHANT in a exciting 3 minute match.
CAPT. FRIENDLY was handily defeated by STRYKER in a 1 minute one-sided contest.
MR. JIGGLEY subdued KARNHORN DESERTER in a 1 minute brawl.
DAWN executed EMBEZZLING SCRIBE in a 1 minute mismatched conflict.
SLEDGE defeated PERSISTENT BEGGAR in a 2 minute bloody novice's duel.
SASSY vanquished EMBEZZLING SCRIBE in a 1 minute one-sided fray.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   6         TOTAL PARRY       34 -  10 -  0      77  |
|TOTAL PARRY                      5         LUNGING ATTACK    33 -  28 -  1      54  |
|AIMED BLOW                       3         PARRY-STRIKE       7 -   6 -  0      54  |
|WALL OF STEEL                    3         AIMED BLOW        14 -  12 -  0      54  |
|SLASHING ATTACK                  3         BASHING ATTACK     8 -   7 -  1      53  |
|STRIKING ATTACK                  2         PARRY-RIPOSTE     10 -  11 -  0      48  |
|PARRY-RIPOSTE                    2         STRIKING ATTACK   12 -  14 -  2      46  |
|BASHING ATTACK                   2         PARRY-LUNGE        5 -   6 -  0      45  |
|PARRY-LUNGE                      1         WALL OF STEEL     21 -  26 -  0      45  |
|PARRY-STRIKE                     1         SLASHING ATTACK   11 -  14 -  1      44  |

Turn 192 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     WALL OF STEEL      1 -  2         4  LUNGING ATTACK 
STRIKING ATTACK    2 -  0     PARRY-STRIKE       0 -  1         1  AIMED BLOW     
LUNGING ATTACK     5 -  1     SLASHING ATTACK    0 -  3         1  PARRY-RIPOSTE  
AIMED BLOW         2 -  1                                       1  PARRY-STRIKE   
TOTAL PARRY        3 -  2                                       1  BASHING ATTACK 
PARRY-RIPOSTE      1 -  1                                       1  SLASHING ATTACK
BASHING ATTACK     1 -  1                                       1  PARRY-LUNGE    
                                                                1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       IRIADOR 2481               12   7  2  110 DRUID'S GROVE (292)
PARRY-RIPOSTE    ELLITA FESS 3392           15   9  0   89 MIDDLE WAY 6 (368)
LUNGING ATTACK   MAEGOLOS 3312              17  15  1   75 DARK SIDHE (288)
PARRY-STRIKE     SHAME ON THE NIGHT 3398     8   3  0   69 STRANGE TUNES (369)
PARRY-LUNGE      HAPPY 3399                  6   5  1   57 STRANGE TUNES (369)
TOTAL PARRY      CINDER 3380                11   3  0   51 DRUID'S GROVE (292)

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is NASSE 3307.  The most popular warrior this turn was 
TOM SMITH DISEASE 3400.  The ten other most popular fighters were GILIA HARN 3391, 
NEVERMORE 3401, BLAZE 3412, CINDER 3380, NEUMA 3406, IRIADOR 2481, NASSE 3307, HOLLAN 
INNIS 3388, SLEDGE 3431, and ELLITA FESS 3392.

The least popular fighter this week was MISS FAITH 3423.  The other ten least popular 
HONORABLE 3420, and VANWAFEA 3338.

The following warriors will travel to ADVANCED DUELMASTERS after next turn:

IRIADOR (50-2481) DRUID'S GROVE (292)

                  MAIL-IN TOURNEY XXXII

ELIGIBLES TOURNEY                      W  L  K         TEAM NAME            
KALANDRA 2443 (53-55-3)                2  3  0         DARK SIDHE           
LONALILTA 2806 (48-41-2)               0  2  0         DARK SIDHE           

ADM TOURNEY                            W  L  K         TEAM NAME            
SCUM #1 2743 (44-50-0)                 3  3  0         DARK SIDHE           
MOONRACER 3206 (35-33-1)               0  2  0         MISFIT TOYS          

FRESHMEN TOURNEY                       W  L  K         TEAM NAME            
BABY DUCK 1984 (26-9-0)                0  2  0         CANADIAN CLUB        
STEWART 3127 (24-10-0)                 0  2  0         IRON CURTAIN         

ADEPTS TOURNEY                         W  L  K         TEAM NAME            
30 3320 (7-2-1)                        2  3  0         IRON CURTAIN         
HAPPY 3399 (5-4-1)                     2  3  0         STRANGE TUNES        
31 3322 (5-4-0)                        1  3  0         IRON CURTAIN         
10 3321 (3-5-0)                        0  2  0         IRON CURTAIN         
EXISTENTIAL BLUES 3402 (2-7-0)         0  2  0         STRANGE TUNES        
JACK DANIELS 3277 (5-1-0)              0  2  0         CANADIAN CLUB        
NEVERMORE 3401 (3-6-0)                 0  2  0         STRANGE TUNES        
SHAME ON THE NIGHT 3398 (7-2-0)        0  2  0         STRANGE TUNES        
TOM SMITH DISEASE 3400 (4-5-0)         0  2  0         STRANGE TUNES        

APPRENTICES TOURNEY                    W  L  K         TEAM NAME            
ZERO 3397 (2-2-0)                      2  3  0         IRON CURTAIN         
SUPER GROVER 3413 (2-2-0)              1  3  0         OPEN SESAME          
YAIWE 3414 (4-0-0)                     0  2  0         DARK SIDHE           

NOVICES TOURNEY                        W  L  K         TEAM NAME            
MISS FAITH 3423 (2-0-0)                4  3  0         TEAM VIRTUE          
DR. HONORABLE 3420 (2-0-0)             3  3  0         TEAM VIRTUE          
CAPT. FRIENDLY 3421 (1-1-0)            2  3  0         TEAM VIRTUE          
HARRY MONSTER 3430 (0-2-0)             0  2  0         OPEN SESAME          
LADY PATIENCE 3422 (2-0-0)             0  1  0  DEAD   TEAM VIRTUE          
MR. CHEERFUL 3424 (2-0-0)              0  2  0         TEAM VIRTUE          

ROOKIES TOURNEY                        W  L  K         TEAM NAME            
MR. JIGGLEY 3435 (0-0-0)               8  2  0         LEAVE SCARS          
HAIRY MONSTER 3436 (0-0-0)             2  3  0         OPEN SESAME          
DAWN 3433 (0-0-0)                      1  3  0         LEAVE SCARS          
SLEDGE 3431 (0-0-0)                    1  3  0         LEAVE SCARS          
KANCER 3432 (0-0-0)                    0  2  0         LEAVE SCARS          

DEAD CHAMPIONS TOURNEY                 W  L  K         TEAM NAME            
THE COUNT 1860 (17-13-0)               5  3  0         OPEN SESAME          
KORDELL 2739 (13-8-1)                  2  3  0         IRON CURTAIN         
RUBBER DUCKIE 3194 (4-3-1)             0  2  0         OPEN SESAME          

DEAD ADEPTS TOURNEY                    W  L  K         TEAM NAME            
CROWN ROYAL 803 (2-0-2)                3  3  0         CANADIAN CLUB        

DEAD INITIATES TOURNEY                 W  L  K         TEAM NAME            
TRASH CAN 3403 (2-1-0)                 3  3  0         OPEN SESAME          
AQUALUNG 885 (4-1-0)                   0  2  0         THE FLYING FISHES