DUELMASTERS NEWSLETTER

Date   : 04/24/2004    Duedate: 05/21/2004

SNOWBOUND ARENA

DM-50    TURN-197

This Weeks Top Honors

THE DUELMASTER IS

TOM SMITH DISEASE
STRANGE TUNES (369)
(50-3400) [10-6-0,110]

Chartered Recognition Leader   Unchartered Recognition Leader

TOM SMITH DISEASE              POSITION IS EMPTY
STRANGE TUNES (369)            
(50-3400) [10-6-0,110]         

Popularity Leader              This Weeks Favorite

GILIA HARN                     CAPT. FRIENDLY
MIDDLE WAY 6 (368)             TEAM VIRTUE (371)
(50-3391) [14-15-0,60]         (50-3421) [5-3-1,66]

THE CURRENT TOP TEAM

TEAM VIRTUE (371)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. CANADIAN CLUB (21)          50
2. TEAM VIRTUE (371)           24      CANADIAN CLUB (21)
3. STRANGE TUNES (369)         18      Unchartered Team
4. DRUID'S GROVE (292)          7
5. MIDDLE WAY 6 (368)           5      TEAM VIRTUE (371)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*TEAM VIRTUE (371)         28  11  1 71.8   1/ 1*TEAM VIRTUE (371)         8  5 1
 2- 2 MARVEL MADNESS (153)     107  80  5 57.2   2/ 2 DARK SIDHE (288)          7  8 1
 3/ 0 CANADIAN CLUB (21)       175 152 10 53.5   3/ 5 MIDDLE WAY 6 (368)        7  8 0
 4/ 4 DARK SIDHE (288)         294 278 18 51.4   4/ 3 STRANGE TUNES (369)       6  7 0
 5/ 5 MIDDLE WAY 6 (368)        70  75  1 48.3   5/ 4 DRUID'S GROVE (292)       6  9 1
 6/ 7 STRANGE TUNES (369)       36  42  1 46.2   6/ 0 CANADIAN CLUB (21)        4  1 0
 7/ 6 DRUID'S GROVE (292)       53  63  4 45.7   7/ 7 EXTREMISTS (252)          2  1 0
 8/ 8 EXTREMISTS (252)          37  52  4 41.6   8- 8 MARVEL MADNESS (153)      1  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

     >)]H[(< + -----:----- + >)] The Free Cities #79 [(< + -----:----- + >)]H[(<

Near Barikala:

     The pillar of light over Barikala was not an attack in any obvious way, but
Artemisia found no comfort in that.  It was probably magical.  No, it was definitely
magical.  No one had been able to explain it in the months, the years since the
Invasion, but they'd figured out that early on.  Well, what else could it be?  And
it, or something connected to it, was deadly dangerous, because no ship or single
visitor had returned from Barikala after the pillar first appeared.  Those ship
captains who normally used Zukal's port had long since worked out the limits of
safety in the waters around Barikala, and The Golden Moon was well outside that 
limit.  But...the zombies were something new on the chart.
     A man screamed behind her, along the ship's other rail, and she whirled.  There
was movement beyond the rail, black on near black, hard to make out.  Lanterns lit
the ship's deck but cast no significant light beyond it.  She could see one of her
sailors staggering toward the rail with some kind of dark cable wrapped around the
middle of his body, but not what lay beyond and pulled him.
     She didn't need to see.  She crossed to that side of the deck, her cutlass
whistling down on the cable.  The blade bit, but not deeply, the cable was more
rubbery than a normal rope.  It wasn't a rope, of course.  She saw with disgust
rather than fear that it was a tentacle, though what creature would have a tentacle
four inches thick at any point was not something she cared to think deeply about.
The Lady Protector hacked downward again.
     There were more cries.  Fear, loathing, terror.  More tentacles reaching up and
over the ship's side.  Tentacles on one side of the ship, zombies on the other.
Neither group of sailors could abandon their own task to aid the other.  Both
attacking forces were stronger than Artemisia had expected.  She began to wonder if
her crew and her ship would survive at all.

Niatoli Island:

     Lord Protector Ghenis walked along the waterfront of the island's only real town
and looked over the shipping on hand.  He wasn't sure what he was looking for, but he
figured he'd know it when he saw it.  Some people might have taken him for a tourist
and considered robbing him, or selling him the kind of trash that hustlers always
sold to strangers and rubes, but...not here.  This town had an arena, and they knew
that kind of walk, that assured and dangerous stance.  He could be a hick with hay
growing out his ears, but as long as he was a Lord Protector, no one would mistreat
him so.  At least, no one but another Lord Protector.  And since he wasn't such a
hick....  He smiled, a baring of his teeth that drove human rats out of his path.
     Ah.  There was a man on the street ahead of him, talking to a probably ship
captain.  A man who, like himself, was unmistakably a Lord Protector.  Tall, hard,
maybe not quite human, although Ghenis couldn't put his finger firmly on the
difference.  Something in the way he stood, maybe.  Not that it matter.  This looked
like a man he could work with.
     When the man turned away from the sailor, Ghenis was there, nodding his head in
a move as close to a bow as he ever got.  "I'm Ghenis, from Zukal," he said, and
raised a questioning eyebrow.
     The other frowned.  Odd, at this close distance, he seemed almost...scaled.
"Agro, Lapur," the man said shortly.
     Ghenis noted that the sailor was moving away, clearly dissociating himself from
the two gladiators.  "I have control of a ship," Ghenis said, "and I am minded to
make a raid on the invaders at Monuntial.  You look like a man who might be
interested in that."
     Agro's frown deepened, but he smiled, baring pointed, over-large teeth.  "I'm
interested," he agreed.

Rocanis:

     Lady Protector Eleven Blade, Leven to her friends, stood on Spirit Ridge and
stared southward.  What should have been rolling, increasingly arid grasslands to the
distant horizon was now a bank of...fog, maybe.  Dark, sharp as a wall at its base,
the top of it working like porridge boiling in a pot.  And no more than fifteen miles
away, probably less.  Ten.  "I've never seen anything like it," she admitted.
"Strange weather...if it is weather."
     "It's partly weather," her companion said slowly, "but not entirely."  He was a
Lord Protector from Morya, Ghost Dancer by name.  "I have been studying it for two
months now.  It began...I don't know where.  Somewhere in the far south.  It was a
hundred miles south of here when I first saw it."
     Leven glanced at the man sharply.  She didn't really know him, but there was
nothing in his face or manner that suggested he was lying.  "It's moved ninety miles
in two months?  At that rate, it could be on Rocanis within a week!"
     "Its speed is irregular," Ghost Dancer said.  "Some days it moved scarcely a
mile, other days it raced north like wildfire.  But yes, it could be on Rocanis...
any time."  He was silent for a moment, as though debating whether he should say
more.  With a faint shrug, he went on, "I have not been able to find an end to the
line of it and get around behind.  I have no idea what lies behind in the ground it
has already covered.  But I would not expect to find anything really GOOD where that
has passed."
     Obviously not, Leven agreed silently.  The unknown never seemed to be
benevolent.  It was probably a natural law.  "You couldn't get around an end," she
said.  "Did you try going straight through?"
     Ghost Dancer paled a little.  "Yes," he said very quietly.  "I survived, but I
didn't get very far into it.  Or I would never have come back, I think.  It was like
being caught in a whirlwind, in part.  But I was not the only thing in the grip of
the walking storm, and the others were....  Some of them were beasts, mad with terror
and striking blindly.  Others were," he hesitated, "things.  The sort of things a
priest of the Mytori might call out of the Darkness."
     "Do you believe it's a natural phenomenon?" Eleven Blade asked.
     "No."
     "Good.  If it's unnatural, it was made by men.  Or something like men, anyway.
And what men can make, they can undo.  Let's find out how, and then...undo."

            + ]H[ + ---:--- + ]H[ Out of the Past #4 ]H[ + ---:--- + ]H[ +

Near Fratsfa:

     Gladiators sailed up the river from Kati-Tei through Andor, Fratsfa, and Zensu
to the Isle of the Eye.  Some came as tourists, some as newly-graduated warriors,
some to attend and participate in the Spring Tourney.  This was a steady source of
income for boatmen, and many of them made the trip two or three times a month; the
river and its shores were well known to them.
     "I don't remember a castle on that hill," one sailor muttered, squinting at the
shore.  "And I was along here just last week...."
     "There was no castle there," Lady Fern, manager of the Flower Girls in Fratsfa
confirmed.  "And a week is certainly not long enough to build one!"
     "There was one...eight hundred years ago," a voice murmured behind her.
     The statuesque manager glanced back at her gladiatress, Nasty Nasturtium.  The
woman was an Araoi, and elf of the purest blood, and Lady Fern supposed it was
possible that Nasturtium actually REMEMBERED a castle there, but she hoped not.  The
thought of having a warrior that old was unsettling.  "You're sure, Nasty?"
     The elfin blonde nodded firmly.  "Yes, my mother told me about it--one of her
brothers helped to bring the castle down.  The Castle of Storms, that was its name, a
place of the darkest arts.  It was the stronghold of Prince Illrienherthinil
Silverthorn, who was called the Ill Rain."
     Lady Fern glanced at the sky automatically.  It WAS getting cloudy, but that
was, must be, coincidence.  After all, changeable weather was common at this time of
year.
     "That wasn't on Khaldren's list."  The short, stocky man removed his bowler and
extended a hand to Lady Fern.  "Raoul, Lord Protector In Gerfel We Trust."
     "Kennelworth has spoken of you," Lady Fern admitted.  "But what do you know of
this Castle of Storms?"
     "Not a thing, doll.  But I'm wondering if Khaldren's magic isn't raising more
ruins than he planned on--anyplace with enough of the wrong kind of magic
concentrated in it."
     "This Khaldren is...?" Nasturtium asked.
     "A wizard who escaped the sinking of Krael," Raoul explained.  "He wants to
bring Krael forward in time, or back from the dead, or something.  And other places
he knows about from that era."
     "That would take a great magic," Nasturtium protested.  "With the Arcanum in the
current low state, it should not be possible."
     "Adie in Aruak City says he could be using blood magic based on the arena
deaths, doll.  She seems to think that'd do it for him."
     The elf recoiled.  "It would!" she whispered, "and that would call to all sites
where dark magic has sunk deep.  This must be stopped!"
     "Well, I'm taking the warning to Lady Sheila--"
     "She can do nothing, even if she would," Nasturtium snapped.  "She dares not
touch blood magic, even to fight it, except in the most indirect fashion, and
indirection will not serve!  Not soon enough, anyway."
     "Adie will think of some way to fight Khaldren," Raoul said, a little uneasily.
He took a deep breath and put his hat back on.  "And until he's stopped, we will
fight everything he brings up from the past."
     "If we have to fight the Ill Rain," Nasty Nasturtium predicted, "it won't be
easy."

Valamantis:

     Lord Protector Ka D'Argo, on a brief trip to his home on Kolact, had planned to
take ship at Valamantis.  But the port city was not as he had expected.  There was
always bustle, but now...it reminded him of a disturbed anthill.  And where had those
towers on the landward side come from?  They weren't something that could have been
built in a day, or even a year, and he'd been through here four months ago.
     "It's Old Valamantis," Arenamistress Sitalva said grimly.  "We've had word of
some kind of magic afoot aimed at ruined cities, and with all the blood spilled in
the recent Bloodgames, it would have been more surprising if something had NOT
happened there.  But understanding why doesn't help us now.  The oldest levels of Old
Valamantis," she said grimly, "were Folstrom.  NOBODY wants to see the Folstrom loose
in the world again."
     "Bringing the ruins back is one thing," the tall gladiator argued, "but the
people...?  Surely Ahringol won't release their souls because of a spell and some
blood."
     Sitalva watched the slight wavering of the resurrected towers and shivered,
though the day was already warm.  "We'll find out, when the city stabilizes.  The
Silver Mage says sometime in the next week and a half or two weeks.  But we can see
people moving around in there.  And even if they're zombies, it isn't going to be
good."

Iaye:

     The fishing boats that had fled Iaye when the earthquakes began crept back one
by one as the Trier grew calm again.  Most of them followed the coast down toward
Point, not because they needed the guidance but to see for themselves if drowned
Krael had truly risen from the waves.
     It had.
     Lord Protector Goff, assistant manager of the Red Dog Gang, stood on the gently
rocking deck of his boat and stared through a spyglass at the rampart of buildings
that blocked what had been the strait between Iaye and Point.  He wasn't sure what he
had expected, but not this.
     Krael stood above the water, but not as it must once have looked.  Many of the
taller buildings showed broken tops, and all was slimed with mud and weed.  Here and
there, decaying wrecks lay in the streets or even on the roofs of houses.  The smell
of dead fish was obvious even from a mile away.  Krael LOOKED like a city that had
spent centuries under water.  The people who moved among those ruins didn't.  There
weren't enough of them to represent the entire population of the city at the time of
its disaster, he guessed at no more than two hundred.  But they looked...normal.
Alive.  And their activity--they seemed to be trying to clear one section of the city
of its mud and debris--were just what you'd expect.
     And they seemed to take the whole situation for granted.  They must KNOW, from
the state of Krael now, what had happened, but they just calmly went about cleaning
up.
     That was the most unnerving thing of all.

Xochithlan:

     There were no ruins around Xochithlan to rise up at the wizard's call, because
the modern city was the old city, continuously lived in for longer than most
Alastarian cities had existed.  There was, perhaps, a tendency for certain long-
buried residents to stir in their graves, but if any came out to walk the streets, it
was not immediately obvious.
     What was obvious was the forest.
     There had been a forest around Xochithlan for a long time, but it had been
burned away during the Rirorni War.  Replanting efforts had been ongoing for the last
eight years, but eight years is not long enough to bring back a major forest.  And
what surrounded the city now, pressing in against the walls and disturbing the newer
suburbs, was a major forest.
     Not, however, a forest such as the Xochithlani remembered.
     This was a Forest Primeval.
     This was a forest that might hide...anything.
     And according to the scholars of ancient texts consulted by King Feyen of
Xochithlan, it probably did.

Zuwayza:

     Zuwayza was as old as Xochithlan, and there were as many dark secrets buried
under its streets.  The foundation of the city, Vekhirn knew, went back to the days
before the first humans.  There were Folstrom traces, but there was also something
older.  Maybe more than one something.  And they were all stirring.  Too much blood
had been spilled here, especially in the years since the invasion--during the
invasion itself, and in the slow beating back of the Eastern forces.
     And in other ways, or for other causes, as well.  The court wizard had sensed a
new feeling in the people of the old city.  Harder.  Crueler, perhaps.  Less patient,
less tolerant--and the Glorious Empire had never been noted for tolerance.  The woman
Jayde, who claimed to be the daughter of Kjarran, her death and her mysterious
apotheosis, had that been the start of this dark bitterness that gripped the people?
He shrugged that off.  Whatever the cause for the change of heart, blood had been
spilled.  And somewhere, someone had called on spilled blood to raise old evils, and
spilled blood everywhere had answered.

Aruak City:

     Adeolar stared into the gilt-framed mirror, frowning and twisting a lock of hair
between nervous fingers.  Nothing she was Seeing was good.  Not that the mirror was
the best way to See, but it was the only scrying device she had that was still
working.  There was a bloody film over the glass that could not be washed off, and
that, she suspected, was a sign of just how bad things were.  Blood magic, used to
excess, tainted everything.  There was no doubt that the wizard in Zorpunt was strong
and ruthless, but what he had started seemed to be taking on a life of its own.  And
no one, so far, seemed able to stop him.
     She would have to take steps herself.

            + ]H[ + ---:--- + ]H[ Out of the Past #5 ]H[ + ---:--- + ]H[ +

Dal Shang:

     From the top tier of the arena, you could see a long way out to sea, because the
arena was built on a cliff above the harbor.  So was a lot of the rest of Dal Shang,
but except for the governor's palace, it mostly wasn't as high as the arena.
     Lord Protector Wais, who had come home to Dal Shang in a vague effort to boost
that beleaguered arena, was sitting on the top tier brooding.  The arena was
shrinking faster than a pool of water in the desert.  Promising warriors who were
looking for a career in the arena were not looking in THIS arena.  Fourteen active
warriors last time, and two of them had been retiring by way of a Dark Arena
appearance.  His own team, even, had gone inactive!  Something had to be done, but he
had no idea what.  Even the fans had deserted Dal Shang arena.
     With a sigh, he turned away from the empty arena to look out to sea.  And so he
saw the waters of the lake heave as though they were boiling, and a new--or very
old--island rise like a black reef no more than five miles off shore.  Five miles is
too far away to see the details, but there was something disturbingly regular about
the broken ridgeline of that island.  Like buildings....

A note for the people of the Free Cities and Lirith Kai:

     Some people say that if you get rid of magic, the world will be much simpler.
Some people say that the destabilization of the Arcanum will get rid of magic.  Ha!
High Magic, the stuff that highly educated wizards do, falters as the Arcanum
weakens.  But there are other kinds of magic.  Older.  Cruder.  Less vulnerable.
There's Blood Magic.  Spilling blood releases power.  The more blood, the more power.
     And a very powerful wizard of several centuries ago, Khaldren of Krael, who
decided that he didn't want to die when the city around him was dying, has come to
the present.  He's made a spell to bring Krael back from ruins, and he's tied it to
Blood Magic.
     But there's more blood being spilled around Alastari than he realized, and a lot
of Lost Cities that want to live again.  If you have some old ruins near your house,
and there's an arena where people are bleeding and dying, you've got trouble coming.
This is now your story, too.

            + ]H[ + ---:--- + ]H[ Out of the Past #6 ]H[ + ---:--- + ]H[ +
                                  Free Blades Edition

Zuwayza:

     Tiberious, newly made a Lord Protector in Aljafir, looked at the capital city of
the Glorious Empire with curiosity and unease.  While he was a citizen of the Empire
in good standing, he was also a Dwarf, and the races which weren't strictly human
were regarded with suspicion throughout most of the Empire.  Especially here at its
ancient heart.  He hadn't wanted to come here.  But a new law ruled that all Lord
Protectors desiring a grant of lands or other honors must apply to the Great Palace
of the Satrap for them, and he WAS a Dwarf.  He would not lightly forego this portion
of the reward for which he had striven so long and at such risk.  He took a firmer
grip on the battle axe which custom required all Dwarves to carry and strode up to
the Western Door.
     Decent metal work, he noted professionally.  To be honest, excellent metalwork,
although he could not (and this surprised him) even guess at the source.  It was
unlike anything he'd seen before, not the work of Elf or Human, and certainly not
Dwarven work.  He was an educated man, in the Dwarven sense, and he would KNOW.  Very
old, you didn't get that kind of patina on bronze in a day, not even if you employed
an alchemist.  He leaned closer, trying to make out the individual symbols that
formed a tangled whole on each panel.
     "Too close a study of those doors can be injurious to your health."
     Tiberious whirled, raising the axe automatically.  But the speaker was an old
man in the long robe of a Karnhorn scholar, no threat unless he was a wizard.  On
closer look, it seemed like he probably was a wizard.  There was something about the
eyes that marked them, as though they saw things that others couldn't.  Probably they
did.  "If the doors are so dangerous, why use them?"
     "Because of the danger, perhaps, but mostly because they are old, and old things
lend a legitimacy to what is younger."  The old man shrugged slightly.  "You are a
gladiator, I think?"
     "Right, from Aljafir, come to see about my Lord Protector grant."
     "Good!  I am Vekhirn, chief wizard to the Satrap, may his days be long, and I
have need of a gladiator."  He gestured, and the door swung open.  "Come into my
sanctum, and I will explain what must be done."

Chimlevtal:

     Lord Kinnishan, ruler of Chimlevtal, looked up from a litter of reports as his
chief adviser entered the study.  "If it's more about the assassination plot--"
     "No, that is grave enough, but we have other problems," Shau'nin Snowbeard said.
"Deeper ones, perhaps, in the long view.  Have you seen the Ruin Reef lately?"
     The shipping hazard known as the Ruin Reef lay two miles off shore to the
southeast from Chimlevtal.  It was a rocky barricade just below the surface of the
lake (most of the time).  When the water was clear, or when wind and waves exposed
them, the rocks could be seen to resemble a line of ruined buildings, but without a
closer examination that was normally possible, no one could say if that was a true
seeming.  There were natural formations that could give that appearance.  The Reef
was visible from Chimlevtal in good weather, but not from this room.  Without
comment, Kinnishan got up from the desk and went out onto the balcony, peering
southward past the end of the building.
     Shau'nin didn't follow him; he already knew what was to be seen.  "It would
appear that the Reef actually is formed on ancient ruins.  Or was."
     "It would appear," Kinnishan said grimly, "that they are ruins no longer.  I
presume you have a report from closer observation?"
     "Some gladiators are investigating now," the old Adantri said.  "Others are
traveling to Arvat and Zukal, even to Monuntial, to discover the faces behind the
assassination plot.  We should have information soon."
     "And then we will have to make plans.  I will not lose this city-state to the
forces of Chaos, come what may."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   9 ZUKAL (turn 490): B. TRAYOR of LETTER BOMBS (Papa Bear, mgr.)
 DM  12 RIZTAB (turn 488): PHANTAST of DREAMERS (Sleepy, mgr.)
 DM  15 MALCORN (turn 484): BIRDSONG of GREENWARDENS (Jorja, mgr.)
 DM  16 WILLAF (turn 484): ANTEZEL of WYLDERNESS WYLD (Barnabas, mgr.)
 DM  17 ALJAFIR (turn 482): TORLYN UNA of MIDDLE WAY (Jorja, mgr.)
 DM  19 ZUWAYZA (turn 481): BLUE of THE SIERRAS (Barnabas, mgr.)
 DM  28 MORYA (turn 240): LOONY LATEKNIGHT of IDIOTIC ICCERS (THawk, mgr.)
 DM  29 LAPUR (turn 473): BINDI of CROC FILES (THawk, mgr.)
 DM  31 CHIMLEVTAL (turn 238): SYWINELL of BUSHMASTERS (Tripwire, mgr.)
 DM  32 ARVAT (turn 470): DIETER KWAN of DEVIL ADVOCATES (The Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 467): KEOKOTAH of SACKETT'S & CO. (Barnabas, mgr.)
 DM  35 MURSKA (turn 461): TOM THUMB of THE BEARS (Papa Bear, mgr.)
 DM  43 VEASTIAN (turn 424): FLESHRENDER of WIDOWMAKERS (Soultender, mgr.)
 DM  45 STORMCROWE (turn 215): ZINDELLA AZRON of MOJO P@TROL (Master Voodoo, mgr.)
 DM  47 NORTH FORK (turn 210): 100% COLUMBIAN of COFFEE RULES! (Mr. Coffee, mgr.)
 DM  50 SNOWBOUND (turn 196): TOM SMITH DISEASE of STRANGE TUNES (Berylstar, mgr.)
 DM  56 ROCANIS (turn 348): TYI VELWIC of INCONSISTENT FURY (Banthius, mgr.)
 DM  61 JURINE (turn 328): FREDDIE of FAVORITE GUYS (Jorja, mgr.)
 DM  73 ERINIKA (turn 145): CONUNDRUM of MYSTERIOUS (Mad Max, mgr.)
ADM 103 FREE BLADES (turn 374): KREWKUT SAUSAGE of LINCOLNSHIRE from DAL SHANG (The
                                Sandman, mgr.)

                                      Top Teams
                                      ---------
 DM   9 ZUKAL (turn 490): SOLITAIRE (The Dark One, mgr.)
 DM  12 RIZTAB (turn 488): ARENA FELINES (Garfield, mgr.)
 DM  15 MALCORN (turn 484): SACRILEGIOUS MEAT (Klep, mgr.)
 DM  16 WILLAF (turn 484): WYLDERNESS WYLD (Barnabas, mgr.)
 DM  17 ALJAFIR (turn 482): HEROESANDFOUNDONES (The Judge, mgr.)
 DM  19 ZUWAYZA (turn 481): CURTAIN CALL (?, mgr.)
 DM  28 MORYA (turn 240): THE PENTARCHY (The Pentalque, mgr.)
 DM  29 LAPUR (turn 473): CROC FILES (THawk, mgr.)
 DM  31 CHIMLEVTAL (turn 238): WHAMMO & THUDDA 4 U! (Micky, mgr.)
 DM  32 ARVAT (turn 470): DEVIL ADVOCATES (The Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 467): CASINO HAMMERZ (Hammer, mgr.)
 DM  35 MURSKA (turn 461): LOST CAUSE (Vol, mgr.)
 DM  43 VEASTIAN (turn 424): THE FAMILY (Don John, mgr.)
 DM  45 STORMCROWE (turn 215): MOJO P@TROL (Master Voodoo, mgr.)
 DM  47 NORTH FORK (turn 210): LAND OF OZ (Oz the Successful, mgr.)
 DM  50 SNOWBOUND (turn 196): TEAM VIRTUE (Boy Scout, mgr.)
 DM  56 ROCANIS (turn 348): ROLE MONSTERS (Keldon Blackfang, mgr.)
 DM  61 JURINE (turn 328): FAVORITE GUYS (Jorja, mgr.)
 DM  73 ERINIKA (turn 145): PERFECTION QUEST II (Mannequin, mgr.)
ADM 103 FREE BLADES (turn 374): BLACKEST PRIDE (

                                   Recent Graduates
                                  -----------------
 DM  12 RIZTAB (turn 488): FLADRAKEEN OOSCH of TEAM GNASTY (Big Gnasty, mgr.)
               (turn 487): KNOTHEAD of BLOODSUCKERS (Way Cool, mgr.)
                           HOFFA'S BANE of SPIRITUAL GIFT (Sultan, mgr.)
 DM  16 WILLAF (turn 484): ANTEZEL of WYLDERNESS WYLD (Barnabas, mgr.)
                           MANAGER TC'S of IT'S JUST WRONG (LHI, mgr.)
 DM  17 ALJAFIR (turn 482): TIBERIOUS of HEROESANDFOUNDONES (The Judge, mgr.)
 DM  28 MORYA (turn 240): LOONY LATEKNIGHT of IDIOTIC ICCERS (THawk, mgr.)
                          IDIOTIC INDIGO of IDIOTIC ICCERS (THawk, mgr.)
              (turn 239): POPPY HAMMER of FLOWER HAMMERZ (Hammer, mgr.)
 DM  29 LAPUR (turn 473): RAGING FIRE of DEATH THREAT (Papa Bear, mgr.)
 DM  31 CHIMLEVTAL (turn 238): UNCAS of THE STORMGUARDS (The Icelord, mgr.)
                   (turn 237): HUNGRY BONES of UNFIT TO BE ORCS (Slugbait, mgr.)
 DM  32 ARVAT (turn 469): LOCKED IN of CALL THE PRIEST (Destitute Noble, mgr.)
 DM  33 NIATOLI ISLAND (turn 467): KEOKOTAH of SACKETT'S & CO. (Barnabas, mgr.)
 DM  43 VEASTIAN (turn 424): FLESHRENDER of WIDOWMAKERS (Soultender, mgr.)
 DM  47 NORTH FORK (turn 210): 100% COLUMBIAN of COFFEE RULES! (Mr. Coffee, mgr.)
                               BLACK JACK SHELACK of ROYAL FLUSH (Crip, mgr.)
                               TENT IN QUARANTINO of SPOONERTIKS (Spawn, mgr.)
                   (turn 209): SUGAR CUBE of COFFEE RULES! (Mr. Coffee, mgr.)
                               101 PROOF!! of COFFEE RULES! (Mr. Coffee, mgr.)
 DM  50 SNOWBOUND (turn 195): NASSE of DARK SIDHE (Daehir, mgr.)
 DM  56 ROCANIS (turn 348): NAKHA ADIASO of INCONSISTENT FURY (Banthius, mgr.)
 DM  73 ERINIKA (turn 145): CONUNDRUM of MYSTERIOUS (Mad Max, mgr.)
                            PRIZMATYK WAHL of MAGIC MAYHEM (Fizban, mgr.)
                (turn 144): LEE of GODDESSES (LHI, mgr.)
                            GAI-JIN of RISING SUN (Spawn, mgr.)

                                      SPY REPORT

     If you were disturbed from your beauty rest only to have to watch a bunch of 
SNOWBOUND brutes like you, you'd be grouchy, too.  Of course, we're all terribly 
impressed to see BEAMISH RED win a fight and gain 20 points, terribly.  Tsk, tsk, 
BEAMISH RED beat KALDOR and KALDOR lost 9 points.  You're breakin' my heart.  And if 
variety is the spice of life, SNOWBOUND may be getting bland, as TOM SMITH DISEASE 
stays top dog in the city.  Kickbacks and bribes, kickbacks and bribes, how else do 
you think some of these guys win their fights?  Skill?  Ha!   
     Well, let's take a look at some more misdeeds of you miserable sword-boys.  
What's the big D?  DRUID'S GROVE was the most avoided team?  Bunch of lily livered... 
grumble... mumble... curse...  And who led the way in this mass act of cowardice?  
Let's see, well, whatcha know?  It was TEAM VIRTUE.  Ha ha ha ha!  Ooh, I'm 
frightfully impressed, OBSIDIAN was this turn's most challenged warrior.  Watch that 
ego swell, sports fans.  I guess I can give a little credit to MR. CHEERFUL of TEAM 
VIRTUE for challenging up by 19 to MAEGOLOS.  MR. CHEERFUL lost to get 66 points of 
recognition.   
     Ah, now we come to my favorite part, where we see all the guys who are dead and 
gone, and get to see if their team cared.  Let's see, 13-6-0.  Pretty good record for 
a living warrior.  A sad one though, for a dead one.  Such is the case for CINDER of 
DRUID'S GROVE.  Tsk.  A big yahoo goes out to MISS FAITH this turn, for revenging 
TEAM VIRTUE's bloodfeud against DRUID'S GROVE's warrior BLAZE.  Heh, heh, heh.  
Titanium shields and bamboo daggers, guess what brave team is developing these kinds 
of weapons?   
     What does the SNOWBOUND arena have in common with the inns?  It's just as 
comfortable to sleep in either place.  Ha ha ha ha!  Phlllt!  Just had to do that 
before I leave the fine city of SNOWBOUND.  I feel much better now.  Paste this one 
in your scrapbooks, you'll need the kindling come this winter-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 TOM SMITH DISEASE 3400       10   6  0   110       STRANGE TUNES (369)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 MAEGOLOS 3312                21  16  1    88       DARK SIDHE (288)
 OBSIDIAN 2484                 9  16  1    88       DRUID'S GROVE (292)
 NO-PAIN-4U 2359              10   1  1    86       EXTREMISTS (252)
 ELLITA FESS 3392             16  13  0    81       MIDDLE WAY 6 (368)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 CAPT. FRIENDLY 3421           5   3  1    66       TEAM VIRTUE (371)
 MR. CHEERFUL 3424             5   2  0    66       TEAM VIRTUE (371)
 FENDER GRALE 3389            11  12  1    65       MIDDLE WAY 6 (368)
 VANWAFEA 3338                14  14  1    63       DARK SIDHE (288)
 EXISTENTIAL BLUES 3402        5  11  0    62       STRANGE TUNES (369)
 GILIA HARN 3391              14  15  0    60       MIDDLE WAY 6 (368)
 JACK DANIELS 3277             6   1  0    60       CANADIAN CLUB (21)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 HAPPY 3399                    7   9  1    56       STRANGE TUNES (369)
 ARLEN ABELI 3387             13  16  0    55       MIDDLE WAY 6 (368)
 DR. HONORABLE 3420            9   0  0    48       TEAM VIRTUE (371)
 NEVERMORE 3401                5  11  0    46       STRANGE TUNES (369)
 HOLLAN INNIS 3388             9  13  0    40       MIDDLE WAY 6 (368)
 YAIWE 3414                    9   2  0    40       DARK SIDHE (288)
 STRYKER 3404                  6  10  0    40       DRUID'S GROVE (292)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 MISS FAITH 3423               5   4  0    31       TEAM VIRTUE (371)
 NEUMA 3406                    5  10  0    29       DARK SIDHE (288)
-SILVER SURFER 3250            5   1  0    29       MARVEL MADNESS (153)
-BLUNGEON 2436                 4   1  0    25       EXTREMISTS (252)
-BEGGERS BLOOD 2729            3   0  0    24       EXTREMISTS (252)
 BEAMISH RED 3344              1   4  0    24       CANADIAN CLUB (21)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 ARCTIC FURY 3323              2   5  0    21       CANADIAN CLUB (21)
 BLAZE 3412                    2   6  1    20       DRUID'S GROVE (292)
 KALDOR 2522                   3   2  2    13       EXTREMISTS (252)
 ROXANNE DE'MORRE 3449         2   2  0    10       DRUID'S GROVE (292)
 EVERCLEAR 3395                1   1  0     7       CANADIAN CLUB (21)
-MANDO 3306                    0   1  0     1       MARVEL MADNESS (153)
 GRONK 3472                    0   1  0     1       DARK SIDHE (288)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
CRAZY LUKE 3394        0  3 0 CANADIAN CLUB 21      SHEWISH GIANT 21      197 NONE    
CINDER 3380           13  6 0 DRUID'S GROVE 292     CAPT. FRIENDLY 3421   197         
SHAME ON THE NIG 3398  9  5 0 STRANGE TUNES 369     VANWAFEA 3338         195         

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
FATHER HUMILITY 3437   2  2 0 TEAM VIRTUE 371       BLAZE 3412            196 JUST REV

                                     PERSONAL ADS

Cinder -- Now that wasn't so bad, was it?  Cheer up!  There will be other rows to 
hoe. -- Mr. Cheerful

Yaiwe -- Thank you for that fine challenge.  I am pleased that I learned something.  
You were great competition. -- Dr. Honorable

Nevermore -- I guess I am not in your league.  I had faith; now I must hope. Quote 
the raven... -- Miss Faith

Aw, shucks, Blaze!  Did you have to kill Father Humility?  He was such an inspiration 
to us all.  His humility came from his hosed initiative in his 11-11-14-15-17-10-
7(+1) slashing form.  May he fight well and sermonize well in that Great Arena In The 
Sky. -- Boy Scout, Team Virtue

All -- Even my first aid, warrior design, and fencing merit badges are not going to 
help me wtih this 17-11-13-6-3-7-8 rollup.  Perhaps when I reach Eagle status? -- Boy 
Scout

Congratulations to Tom Smith Disease, our Snowbound Top Dog!  Hmmm. -- Boy Scout and 
Team Faith

Obsidian -- You were too dark, sharp-edged, and altogether stonelike for me. -- 
Fender Grale

Do you suppose all the M. Chardinees are related to each other?  Or... gosh, are they 
CLONES?  What an awful thought! -- Ellita Fess

Vanwafea -- Hey, if you don't like my face, you could just SAY so.  Ouch. -- Hollan 
Innis

Existential Blues -- I choose to believe that you don't actually exist, at least not 
in MY world, and I will deny that loss. -- Gilia Harn
P.S.  Or is that solipsism instead of existentialism?  Hmm.  I'd better research this 
a little more.

Neuma -- I was NOT brutally attempting to slay you!  Everybody assumes that JUST 
BECAUSE I'm a Karnhorn, I'm brutal and bloodthirsty.  NOT TRUE!  I think I'm probably 
a Jaydeite. -- Arlen Abeli

Nasse -- Perhaps it was because your steel needed more salt? -- Ellita Fess, who 
tasted it and has an opinion
P.S.  (wistful sigh)  Orcs fill out their bikinis so much BETTER than elves do.
P.P.S.  I am, of course, PROUD of my elven blood, but still... orcs do have such 
splendid figures....
P.P.P.S.  For that matter, you never saw a broad-shouldered, muscular ELF, did you?  
But orcs... what hunks!

27 March 2004
     This notice is to inform the DM world that CHAOS INC. has added CHEETO to its
ranks.  He joins APEX, FLAGG, MATRIX, ASSAMITE, and RUDE BUDDHA as the 6th member.
May your chaotic wings spread disaster and CHAOS for all your days!  Welcome CHEETO!!

27 March 2004
     Has anyone seen it in print that the "Goat" is leaving the "Cartel"?  There were
some diplos to the effect of a special branch of the Cartel being formed, like secret
societies, governmental agencies and alliances certain agendas are developed.  To
obtain the desired effect of any agenda only key personnel can be used.  The "Goat"

is "Cartel" so until you see it with me announcing that I am not Cartel, remember,
"The Agenda of the Core is for you to fight for."  I hope this stops the confusion.
-- Goat

8 April 2004
CLICK (KLK) -- Remember, you asked for it.  Chaos is coming....

14 April 2004
CHAOS Inc. proudly announces our newest member, Silver Stroke.  He becomes the
seventh brother of Chaos.  We shall indeed be better for his joining.

                                  LAST WEEK'S FIGHTS

CRAZY LUKE was butchered by SHEWISH GIANT in a 1 minute Dark Arena fight.
MISS FAITH bested BLAZE in a 3 minute Bloodfeud duel.
VANWAFEA was demolished by OBSIDIAN in a popular 1 minute one-sided Challenge melee.
MR. CHEERFUL lost to MAEGOLOS in a crowd pleasing 1 minute Challenge brawl.
DR. HONORABLE luckily beat STRYKER in a 2 minute Challenge fight.
CAPT. FRIENDLY savagely slew CINDER in a 3 minute Challenge competition.
NEUMA was overpowered by HAPPY in a 1 minute one-sided Challenge struggle.
YAIWE bested HOLLAN INNIS in a 3 minute Challenge competition.
TOM SMITH DISEASE overpowered ELLITA FESS in a 1 minute uneven Title melee.
NO-PAIN-4U won victory over EXISTENTIAL BLUES in a 1 minute veteran's duel.
FENDER GRALE vanquished NEVERMORE in a exciting 1 minute one-sided fight.
ARLEN ABELI was unbelievably bested by JACK DANIELS in a 3 minute veteran's bout.
GILIA HARN demolished KARRAGIT SLAVE in a 1 minute mismatched competition.
ARCTIC FURY viciously subdued CULT MEMBER in a 1 minute brutal battle.
EVERCLEAR viciously subdued GRONK in a 1 minute bloody amateur's bout.
BEAMISH RED overpowered KALDOR in a 1 minute one-sided duel.
ROXANNE DE'MORRE bested KARNHORN DESERTER in a 2 minute beginner's duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   7         PARRY-STRIKE       7 -   3 -  0      70  |
|TOTAL PARRY                      5         TOTAL PARRY       33 -  15 -  0      69  |
|SLASHING ATTACK                  4         LUNGING ATTACK    38 -  28 -  2      58  |
|BASHING ATTACK                   4         BASHING ATTACK    13 -  10 -  1      57  |
|PARRY-RIPOSTE                    3         AIMED BLOW        11 -   9 -  0      55  |
|WALL OF STEEL                    3         PARRY-RIPOSTE     12 -  13 -  0      48  |
|STRIKING ATTACK                  2         SLASHING ATTACK   15 -  19 -  3      44  |
|PARRY-LUNGE                      1         WALL OF STEEL     16 -  23 -  0      41  |
|AIMED BLOW                       1         STRIKING ATTACK    9 -  15 -  1      38  |
|PARRY-STRIKE                     0         PARRY-LUNGE        4 -   7 -  0      36  |

Turn 197 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     PARRY-RIPOSTE      1 -  2         3  LUNGING ATTACK 
TOTAL PARRY        4 -  1     WALL OF STEEL      1 -  2         2  SLASHING ATTACK
LUNGING ATTACK     5 -  2     BASHING ATTACK     1 -  3         2  PARRY-RIPOSTE  
SLASHING ATTACK    2 -  2     AIMED BLOW         0 -  1         2  BASHING ATTACK 
STRIKING ATTACK    1 -  1     PARRY-STRIKE       0 -  0         1  STRIKING ATTACK
                                                                1  WALL OF STEEL  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   TOM SMITH DISEASE 3400     10   6  0  110 STRANGE TUNES (369)
STRIKING ATTACK  NO-PAIN-4U 2359            10   1  1   86 EXTREMISTS (252)

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
PARRY-RIPOSTE    ELLITA FESS 3392           16  13  0   81 MIDDLE WAY 6 (368)
SLASHING ATTACK  CAPT. FRIENDLY 3421         5   3  1   66 TEAM VIRTUE (371)
BASHING ATTACK   MR. CHEERFUL 3424           5   2  0   66 TEAM VIRTUE (371)
TOTAL PARRY      JACK DANIELS 3277           6   1  0   60 CANADIAN CLUB (21)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is GILIA HARN 3391.  The most popular warrior this turn 
was CAPT. FRIENDLY 3421.  The ten other most popular fighters were NO-PAIN-4U 2359, 
TOM SMITH DISEASE 3400, ARLEN ABELI 3387, BLAZE 3412, STRYKER 3404, FENDER GRALE 
3389, OBSIDIAN 2484, MAEGOLOS 3312, HOLLAN INNIS 3388, and JACK DANIELS 3277.

The least popular fighter this week was ROXANNE DE'MORRE 3449.  The other ten least 
popular fighters were KALDOR 2522, GRONK 3472, EXISTENTIAL BLUES 3402, ELLITA FESS 
3392, YAIWE 3414, NEUMA 3406, CRAZY LUKE 3394, DR. HONORABLE 3420, MR. CHEERFUL 3424, 
and VANWAFEA 3338.

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, 14 additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament:

                           ABE SIMPSON (9-4453) SPRINGFIELD 
                            PB-LEAD (23-4385) ROCK-ETTS IV 
                      RATTLESNAKE SHAKE (60-4242) METAL MELTDOWN 
                            CHIP (60-4413) RESCUE RANGERS 
                           SLAKE (82-12993) WORD OF THE DAY 
                          DIS-COMBOBULATE (63-2222) DIS-TEAM 
                        RETARD (68-7501) POLITICALLYINCORRECT 
                           DARKSIDE (22-2714) LOST SOULS 1 
                      ZHARRA TYL MEDAN (40-2586) SUPERIOR FORCES 
                         SMOOGIE (82-2247) STREET PIZZAD III 
                             ARATHEA (13-3318) THE ELITE 
                          PX (82-14364) SUPERIOR FORCES 1203 
                       MIKE, POWERFUL (82-7051) MIKE THE HUNTER 
                          DIS-FUNCTIONAL (63-2223) DIS-TEAM 

                                          -- Green Eyes