DUEL 2 NEWSLETTER

Date   : 05/16/2009    Duedate: 06/12/2009

SNOWBOUND ARENA

DM-50    TURN-263

This Weeks Top Honors

THE DUELMASTER IS

C.H.S.
LIFE IMPACTS (395)
(50-3616) [23-13-0,108]

Chartered Recognition Leader   Unchartered Recognition Leader

C.H.S.                         AL CAPONE
LIFE IMPACTS (395)             CRIMINAL MINDS (398)
(50-3616) [23-13-0,108]        (50-3656) [3-1-1,37]

Popularity Leader              This Weeks Favorite

CASS DOLAN                     AL CAPONE
MIDDLE WAY 6 (368)             CRIMINAL MINDS (398)
(50-3625) [11-14-1,67]         (50-3656) [3-1-1,37]

THE CURRENT TOP TEAM

CRIMINAL MINDS (398)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. CRIMINAL MINDS (398)        33
2. LIFE IMPACTS (395)          14      LIFE IMPACTS (395)
3. DRUID'S GROVE (292)          8      Unchartered Team
4. MIDDLE WAY 6 (368)         -24
                                       CRIMINAL MINDS (398)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*CRIMINAL MINDS (398)      17   3  2 85.0   1/ 2*CRIMINAL MINDS (398)     13  2 2
 2/ 2 LIFE IMPACTS (395)       125  55  1 69.4   2/ 1 LIFE IMPACTS (395)       11  4 0
 3/ 3 DRUID'S GROVE (292)      171 162 15 51.4   3/ 3 MIDDLE WAY 6 (368)        4 11 0
 4/ 4 MIDDLE WAY 6 (368)       192 273  7 41.3   4/ 4 DRUID'S GROVE (292)       2  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   9 ZUKAL (turn 617): HEMPEN JIG of SEA DOGS (One-Armed Bandit, mgr.)
 DM  12 RIZTAB (turn 619): PHILOLAUS of DREAMERS (Sleepy, mgr.)
 DM  15 MALCORN (turn 613): NECROPALYSE of DARK CREATION (H.P.L. West, mgr.)
 DM  16 WILLAF (turn 615): ZIGADENUS of MAXIMUM RESULTS (Coyote, mgr.)
 DM  17 ALJAFIR (turn 614): TIBERIUS of FIELDS OF ELYSIUM (Caesar, mgr.)
 DM  19 ZUWAYZA (turn 612): WHITE CHOCOLATE of WALI'S FINEST (?, mgr.)
 DM  28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.)
 DM  29 LAPUR (turn 605): LITERNIUS of EQUESTORS (Spartacus, mgr.)
 DM  31 CHIMLEVTAL (turn 304): ULL HARDHAMMER of THE STORMBRINGERS (High Lord Bosk)
 DM  32 ARVAT (turn 601): MADNESS of ANGELS OF PAIN (The Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 599): THE MONGOL of RAVAGING LORDS (General Ikillyu)
 DM  35 MURSKA (turn 590): POSITION IS EMPTY
 DM  43 VEASTIAN (turn 553): HAWK NELSON of POSITIVE ALTERNATIVE (Zalgor Prigg)
 DM  45 STORMCROWE (turn 281): JACOB MARLEY of PHANTOM REGIMENT (Nomad, mgr.)
 DM  47 DOUBLE X (turn 275): NILES of SECOND BANANAS (Manniquin, mgr.)
 DM  50 SNOWBOUND (turn 262): INGLEMORT JULS of MIDDLE WAY 6 (Jorja, mgr.)
 DM  56 ROCANIS (turn 480): IN HIDING of YIELD (Jekyll, mgr.)
 DM  60 COLLUSION COVE (turn 467): BLACK WIDOW XLIII of DEATH STUDS XII (Death Stud)
 DM  61 JURINE (turn 447): ZOE ALDIN of MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 444): MAN-O-WAR of TIL DEATH DO US PART (Killjoy, mgr.)
 DM  73 ERINIKA (turn 211): DEATH SUCKS of BLACKMAIL (The Mun, mgr.)
 DM  74 DAYLA KIV (turn 408): MORO TEN ZORA of SAND DANCERS (Jorja, mgr.)
 DM  75 JADE MOUNTAIN (turn 401): CORINTHIAN of PARANOID ASYLUM (Jekyll, mgr.)
 DM  78 LIN TIRIAN (turn 390): GABRIELLE REESE of GIRLS X3 (NON, mgr.)
ADM 103 FREE BLADES (turn 506): NATAS of DO IT AGAIN (Dark One, mgr.)

                                      Top Teams
                                      ---------
 DM   9 ZUKAL (turn 617): BLUE MOON (Jorja, mgr.)
 DM  12 RIZTAB (turn 619): DREAMERS (Sleepy, mgr.)
 DM  15 MALCORN (turn 613): STARBASE 5 (Zeus, mgr.)
 DM  16 WILLAF (turn 615): PUNNY ANIMALS (Jorja, mgr.)
 DM  17 ALJAFIR (turn 614): FIELDS OF ELYSIUM (Caesar, mgr.)
 DM  19 ZUWAYZA (turn 612): THE MAGNIFICENT MAGS (Jorja, mgr.)
 DM  28 MORYA (turn 306): SANGUIS MORI (Toker, mgr.)
 DM  29 LAPUR (turn 605): WILL DUEL 4 MEAD (Sporkis, mgr.)
 DM  31 CHIMLEVTAL (turn 304): WAR (Mannequin, mgr.)
 DM  32 ARVAT (turn 601): DEVIL ADVOCATES (Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 599): RAVAGING LORDS (General Ikillyu, mgr.)
 DM  35 MURSKA (turn 590): LOST CAUSE (Vol, mgr.)
 DM  43 VEASTIAN (turn 553): LUROCIAN ROYALTY (The Greek Guy, mgr.)
 DM  45 STORMCROWE (turn 281): MIKES HEROES (Mike?, mgr.)
 DM  47 DOUBLE X (turn 275): LAND OF OZ (Oz the All Successful, mgr.)
 DM  50 SNOWBOUND (turn 261): LIFE IMPACTS (Smitty, mgr.)
 DM  56 ROCANIS (turn 480): INCONSISTENT FURY (Banthius, mgr.)
 DM  60 COLLUSION COVE (turn 467): RED DOG GANG (Spot, mgr.)
 DM  61 JURINE (turn 447): MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 444): MIGHTY DUCKS (Woody, mgr.)
 DM  73 ERINIKA (turn 211): MIDLE WAY 18 (Jorja, mgr.)
 DM  74 DAYLA KIV (turn 408): SAND DANCERS (Jorja, mgr.)
 DM  75 JADE MOUNTAIN (turn 401): SAND DANCERS (Jorja, mgr.)
 DM  78 LIN TIRIAN (turn 390): GIRLS X3 (Non, mgr.)
ADM 103 FREE BLADES (turn 506): I'M HISTORY et al (Zalgor Prigg, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   9 ZUKAL (turn 617): HEMPEN JIG of SEA DOGS (One-Armed Bandit, mgr.)
 DM  12 RIZTAB (turn 619): PHILOLAUS of DREAMERS (Sleepy, mgr.)
 DM  15 MALCORN (turn 612): AVENGELINA of STARBASE 5 (Zeus, mgr.)
 DM  16 WILLAF (turn 615): ZIGADENUS of MAXIMUM RESULTS (Coyote, mgr.)
 DM  17 ALJAFIR (turn 614): QUINTUS of FIELDS OF ELYSIUM (Caesar, mgr.)
 DM  19 ZUWAYZA (turn 611): WEE MAN of CUNNING RUNTS (Deep Thought, mgr.)
 DM  28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.)
                          MANKILLER of DODGE BULLETS (Jorja, mgr.)
 DM  29 LAPUR (turn 604): ELVIRA MADIGAN of TRAIL OF TEARS (?, mgr.)
 DM  31 CHIMLEVTAL (turn 303): THERMOPYLAE of WAR (Mannequin, mgr.)
 DM  43 VEASTIAN (turn 552): KRYSTAL MEYERS of POSITIVE ALTERNATIVE (Zalgor Prigg)
 DM  47 DOUBLE X (turn 275): NILES of SECOND BANANAS (Manniquin, mgr.)
                             BLACKENED of OF WOLF AND MAN (Tripwire, mgr.)
                 (turn 274): KILLING JOKE of INDIFFERENCE (Jekyll, mgr.)
 DM  60 COLLUSION COVE (turn 467): BUSTED NUTS of HIT ME WITH... (PTFT, mgr.)
 DM  65 DAL SHANG (turn 444): MAN-O-WAR of TIL DEATH DO US PART (Killjoy, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     Domjon, it's time you graduated.  Really, it is.  Do it now.

                                   Inglemort Juls

                                      SPY REPORT

     Hail and well met warriors of SNOWBOUND!  Know me for who I am, Zontani Sharp 
Eyes, Spymaster extraordinaire of all Alastari.  Former top team LIFE IMPACTS was 
unseated this week as CRIMINAL MINDS moved up from 2nd ranking to take the top spot 
with a 5-0-0 record for the round.  AL CAPONE caught the eye of many in the 
gladiatorial commission as he skillfully bested '69 DODGE CHARGER and was awarded 11 
points in recognition.  In one of the week's more notable duels, AL CAPONE put down 
'69 DODGE CHARGER, causing it to lose 5 points of recognition in the process.  Who 
here was not present for the title fight this week as C.H.S. boldly challenged 
INGLEMORT JULS in order to strive for the Duelmasters honors?  The city has turned 
out in honor of C.H.S., for with its arena victory it may now lay claim to the 
highest position in the city!  No confirmation, but my sources claim that the top 
team has gained their position using magical aids.  Charmed weapons perhaps?   
     Many and various are the arts of battle.  In SNOWBOUND "art" is a word that has 
long since passed from the language!  I saw one fighter that warriors avoided when 
this week's challenge seeking began.  MIDDLE WAY 6 is feared.  This much I can say.  
Methinks more than a few here could name the guild it was that spent the better part 
of last week avoiding MIDDLE WAY 6.  Indeed it was LIFE IMPACTS.  Loose talk at the 
arena has reached my ears and it but confirms the knowledge that many fighters are 
after DOMJON.  Watch your back!   
     Is not Death a warrior's foremost adviser?   Warriors, may this counselor stand 
ready at your right hand forever!  Dark alleys may hide both secrets and assassins.  
In the arena there is only the brightness of steel.  Keep vigil always!   
     The girls are as pretty in SNOWBOUND as ever I remembered them....and the 
fighters as ugly!  Don't let your reputation slip!  More than a sharp eye must I 
keep, indeed a stout pair of legs must I keep as well!  The endless paths of Alastari 
await me!  Till next we meet remember - the pen is mightier than the sword, but a 
maul is a different story!-- Zontani Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 C.H.S. 3616                  23  13  0   108       LIFE IMPACTS (395)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 MRS. VAUGHN 3614             31   5  0   100       LIFE IMPACTS (395)
 PETRA QUORD 3577             15  23  0   100       MIDDLE WAY 6 (368)
 DOMJON 3554                  21  22  3    99       DRUID'S GROVE (292)
 EXTRUSION 3617               27   9  0    93       LIFE IMPACTS (395)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 INGLEMORT JULS 3596          16  15  0    89       MIDDLE WAY 6 (368)
 KIRLA LORVIN 3621            13  13  0    84       MIDDLE WAY 6 (368)
 HOOPS 3623                   16   9  0    80       LIFE IMPACTS (395)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 CASS DOLAN 3625              11  14  1    67       MIDDLE WAY 6 (368)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 GOBERT HINNY 3552            10  34  2    66       MIDDLE WAY 6 (368)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 AL CAPONE 3656                3   1  1    37       CRIMINAL MINDS (398)
 JOHN DILLINGER 3654           4   0  1    35       CRIMINAL MINDS (398)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 LORRAINE BOBBITT 3657         4   0  0    25       CRIMINAL MINDS (398)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 MA BARKER 3655                3   1  0    23       CRIMINAL MINDS (398)
 TED BUNDY 3658                3   1  0    22       CRIMINAL MINDS (398)
 '69 DODGE CHARGER 3653        5   1  0    21       LIFE IMPACTS (395)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

Petra -- You are such fun, you know? -- Mrs. Vaughn

Cass -- I apologize for two in a row, but it seemed like the right thing at the
moment.  Besides, I was hot with my shooting threes. -- Hoops

Kirla -- You are such fun to be with that I just had to! -- Extrusion

Ma Barker -- For a minute there I thought you were going to jump me, start me, and
steal me, but I was able to resist some how. -- 69 Dodge Charger

Gobert -- I like winning.  When one is the 2nd smallest high chool in Indiana, one
doesn't win as much as one would like! -- C.H.S.

Inglemort -- Such a fine champeen ya be.  Yup. -- Smitty

Mrs. Vaughn -- Do you ever get tired of not seeing more people? -- Petra Quord

Hoops -- Yeahyeah.  I guess.  This is a bad day, okay? -- Cass Dolan

Extrusion -- Very intrusive of you. -- Kirla Lorvin

C.H.S. -- How about some new letters?  These are getting shop-worn. -- Gobert Hinny

Smitty -- Thank you for your abetting us of Criminal Minds. -- Black Guard

Jorja -- Silky ask me to tell you hello.  By the way, did Silky ever tell you he was
bi-polar? *grin* -- Black Guard, mgr Criminal Minds

     North and south, or east and west?

'69 Dodge Charger -- You'll run out of gas sooner or later, and I'll be there. -- Ma
Barker

Ya see, Persistent Beggar now takes the big dirt nap, cross me will ya! -- Al Capone

I bet Embezzling Scribe wished he thought twice about fingering my cookie jar. --
John Dillinger

29 April 09
Greetings All -- This is Vincent Michaels, "the Rake", mgr. of the Stormbringers out
of DM 33 Niatoli Island, back after a relatively long layoff.  I come back to my
arena to find only two other teams there.  Terrible!  I'm calling on all you managers
out there who have inactive teams in Niatoli to put them back in the game.  Also,
anyone else who wants to come check out our little island are welcome.  Good food and
a lot of good gambling, and you will have a chance to smack around Gen. GirlPants and
his band of Ravaged Queens.  Great fun.  Come one, come all!

4 May 09
Players of Duel 2:

RSI wants to try, in a few arenas, a system that rewards role-play and general arena
involvement.  Our thoughts at this time are as follows, and feedback is earnestly
solicited:

1.  What to reward.
a.  Spotlights--they don't have to be involved and lengthy storylines, and in fact,
my own inclination is to say: anything game related and original (i,e,, not a
reprint), maybe set a minimum length.  I use TOGS here as my model--half a column as
formatted for the newsletter, and we don't judge the quality of the writing (so long
as the editor isn't grossed out), just the intent to make a positive contribution.
b.  A dm column where one is "due."  Again, no judgment on quality of writing, should
be dm-related, and I would say (this is just me) a minimum length of maybe five
lines.
c.  Personals.  More than just "you suck," or "good fight."  How much more doesn't
really concern me, and quality, other than "not offensive to the editor," should not
be an issue.  We don't want to encourage participation and then muzzle it.
d.  It has been suggested that a reward point or two be offered for running a full
team.  We could include this, but my own inclination would be to say that there would
be no points for this, but that those who don't make a clear effort on this
(accidents happen, so maybe something like "when the three-turn total of fights is
below twelve"?) aren't eligible for points on any turn until they get it back up to a
full team.

2.  How to reward it.
a.  We've been thinking nebulously about some kind of point system, obviously, as an
example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points
here for what takes more effort, but some points for any effort.  This is in no way
final!  But some way to keep track of who is contributing and how much, and as non-
subjective as possible; this would be noted as each newsletter would be proofed.  A
way to clearly identify who's sending in what would help, but I can work it out by
referring to the warrior listings if I have to.
b.  But, assuming a point system, do the rewards, whatever they end up being, go to
the player who achieves a certain point total?  Is this calculated per turn, or as a
running total over as many turns as it takes to reach that point?  Or to the player
with the highest total on any given turn?  What about ties?
c.  What do the points get the player?  The current thought is X points gets a free
fight, probably replacing the "Popularity Leader's" free fight in the relevant arena.
That suggests only one player getting a role-play free fight on any given turn.  Is
this enough to encourage the newsletter participation we're hoping for?  Should we
convert "This Week's Favorite" to a role-play free fight also?  Or handle rewards in
some other way entirely?

3.  Where it happens.
The current thought is, try it in four arenas:  one in each region, and one slow
arena.  Who picks the arenas in question?  I'd be inclined to rule out those that are
doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but
is that wise?  Or even fair?  Darned if I know.  Places where it is NOT currently
intended to happen:  Transfer arenas.  Maybe rule out the no-tourney arenas as
current candidates, too?

If this seems to work well enough to be worth the effort, should we consider
extending it to more, eventually to all non-transfer, arenas?

This is not a "someday down the line we might" concept.  We want to do this, and
SOON.  Your feedback would be appreciated, for, against, changes, anything.  You can
email me directly at jputney zianet com (make sure it says DM in the subject line) or
send a diplo to scribe, any arena.

the Scribe

P.S.  Staff members not to be eligible for role-playing free fights.

5 May 09
The Battle Royal V is upon us!  Come join one of the original contests that has had
some of the games best managers involved in the past.  DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.

The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules.  While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.

The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
   welcome)
4) No penalty for not fighting. 
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit.  And this has been proven, with
   managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.

There are a few disadvantages:
1) There is no set end.  It is possible for this contest to go on indefinitely.  In
   practice, this format has worked very nicely in the past and I expect it will
   continue to work well. 
2) You cannot avoid (But that is part of the fun and the head to head nature of this
   contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.

Battle Royal Rules:

- Any team in Talcama is eligible to participate.  There are no restrictions on
warriors (baggers, TC prize modified, etc).  However, any warrior that fights for
your team is considered in the BR.

- Teams may not avoid any other team within the contest.  (Note that you may avoid
teams outside the contest but you do so at your own risk.)  Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR).  The suggestion is not to avoid at
all.  Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!

- Managers may only enter a single team in the contest.

- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s).  The intention is that no advantage can be
gained by having multiple teams in the arena.

****Failure to comply with the above rules***

1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.

- If a manager decides to switch teams, his score will start back at 0.  This is to
prevent a manager from sweeping the contest with several teams of sandbaggers.  Can a
manager use this clause to go from a negative score to zero?  Yes.  I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest.  Even so, they have to start at 0 and must gain 25 points.

- If your warrior loses a contest fight because of an input error and this error is
verified by RSI, you will have a point added to your score.  The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.

- As soon as you are announced in the newsletter, you are officially entered into the
Battle Royal.  Scoring begins on that turn!  You are expected to follow the rules
that turn and every turn following.  Your team may enter any time they wish during
the course of the Battle Royal.

- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published.  You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).

Scoring:
- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
  whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
  of all other participants.

Disputes:
- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.

Prizes:
For the Winner:

6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!

One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18
warrior)!

One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points.  This prize can be used up to
3 months from the contest end.  Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).

One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).

Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.

All potions renaming prizes must be used within 2 turns of the end of the contest.

Endurance Award (available to all participants):

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).

To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR.  If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams.  The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest!  So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.

All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.

Tripwire

                                  LAST WEEK'S FIGHTS

C.H.S. devastated INGLEMORT JULS in a 1 minute mismatched Challenge Title fight.
HOOPS was subdued by DOMJON in a popular 1 minute gruesome veteran's Challenge melee.
'69 DODGE CHARGER was viciously subdued by AL CAPONE in a 6 minute Challenge contest.
MRS. VAUGHN outlasted PETRA QUORD in a dull 10 minute master's competition.
CASS DOLAN was defeated by KUNG-FU MASTER in a 2 minute struggle.
KIRLA LORVIN beat KUNG-FU MASTER in a 2 minute bloody brawl.
EXTRUSION overpowered GOBERT HINNY in a 2 minute uneven melee.
JOHN DILLINGER vanquished DONNEGIL NOBLE in a 2 minute uneven duel.
MA BARKER overpowered KARNHORN DESERTER in a 1 minute uneven duel.
TED BUNDY overpowered CONVICTED THIEF in a 1 minute one-sided fight.
LORRAINE BOBBITT overcame KARNHORN DESERTER in a 1 minute novice's bout.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|TOTAL PARRY                      5         PARRY-RIPOSTE      7 -   1 -  2      88  |
|WALL OF STEEL                    3         SLASHING ATTACK    7 -   1 -  0      88  |
|PARRY-RIPOSTE                    2         BASHING ATTACK     6 -   2 -  0      75  |
|SLASHING ATTACK                  2         WALL OF STEEL     17 -   9 -  0      65  |
|AIMED BLOW                       2         TOTAL PARRY       30 -  18 -  0      63  |
|PARRY-LUNGE                      1         AIMED BLOW        11 -   9 -  0      55  |
|STRIKING ATTACK                  1         STRIKING ATTACK    5 -   8 -  1      38  |
|PARRY-STRIKE                     0         PARRY-LUNGE        1 -   9 -  0      10  |
|LUNGING ATTACK                   0         PARRY-STRIKE       0 -   0 -  0       0  |
|BASHING ATTACK                   0         LUNGING ATTACK     0 -   1 -  0       0  |

Turn 263 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      2 -  0     PARRY-LUNGE        0 -  1         4  TOTAL PARRY    
SLASHING ATTACK    2 -  0     PARRY-STRIKE       0 -  0         2  WALL OF STEEL  
WALL OF STEEL      2 -  1     LUNGING ATTACK     0 -  0         2  AIMED BLOW     
TOTAL PARRY        3 -  2     STRIKING ATTACK    0 -  1         1  STRIKING ATTACK
AIMED BLOW         1 -  1     BASHING ATTACK     0 -  0         1  PARRY-LUNGE    
                                                                1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
WALL OF STEEL    C.H.S. 3616                23  13  0  108 LIFE IMPACTS (395)
TOTAL PARRY      MRS. VAUGHN 3614           31   5  0  100 LIFE IMPACTS (395)

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       INGLEMORT JULS 3596        16  15  0   89 MIDDLE WAY 6 (368)
PARRY-RIPOSTE    AL CAPONE 3656              3   1  1   37 CRIMINAL MINDS (398)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is CASS DOLAN 3625.  The most popular warrior this turn 
was AL CAPONE 3656.  The ten other most popular fighters were GOBERT HINNY 3552, 
DOMJON 3554, CASS DOLAN 3625, C.H.S. 3616, PETRA QUORD 3577, KIRLA LORVIN 3621, JOHN 
DILLINGER 3654, MA BARKER 3655, TED BUNDY 3658, and LORRAINE BOBBITT 3657.

The least popular fighter this week was MRS. VAUGHN 3614.  The other ten least 
popular fighters were '69 DODGE CHARGER 3653, INGLEMORT JULS 3596, EXTRUSION 3617, 
HOOPS 3623, LORRAINE BOBBITT 3657, TED BUNDY 3658, MA BARKER 3655, JOHN DILLINGER 
3654, KIRLA LORVIN 3621, and PETRA QUORD 3577.

                  MAIL-IN TOURNEY XLVII

INITIATES TOURNEY                      W  L  K         TEAM NAME            
THE BEATLES 3635 (2-2-0)               4  3  0         OPEN SESAME          

APPRENTICES FOOL TOURNEY               W  L  K         TEAM NAME            
AL CAPONE 3656 (1-1-0)                 0  3  0         CRIMINAL MINDS       

ROOKIES FOOLS TOURNEY                  W  L  K         TEAM NAME            
BERT & ERNIE 3648 (0-0-0)              0  3  0         OPEN SESAME          

                                  Daydream Believer

You once thought of me,
As a white knight on a steed.
Now you know how happy I can be...

It's true.  I'm gone.  I've punched my ticket to Immortality and I'm off to the Isle.
I know a lot of you are wondering what it is about me that has made me so successful.
I wish I knew for sure.  I think it has more to do with intangibles (knack) than it
does with design, bonuses and favorites.  I'll let you decide.

Daydream Believer (PR) 17-14-4-17-7-8-17  Poor Endurance--Good Damage
I -- 8 (+1)  R -- 13  A -- 14 (+4)  P -- 14 (+4)  Df - 8  Dc - 6 (+3)

I know what you're thinking, "WTF, that guy looks like a 98 lb weakling!"  Sigh...I
prefer to think my physical characteristics are ideally suited for a finesse style.
As for my bases, I know they aren't much to look at.  After all, I am a PR.  I'm
fortunate to be blessed where I need it the most--attack and parry.

Okay, so I've got nice bases with bonuses in the right spots.  What about favorites?
Did I know them in advance or did I change them?  The answer is no, I had no idea
what they were for sure until I recieved my graduation announcement.  I would be
happy to tell you what my favorites are but I don't think my clone, Jumpinjack Flash,
would be very happy with me if I did.  Let's just say that from the moment I stepped
on the sands as a Rookie I used the same strategy in EVERY fight.  The only thing I
ever changed was armor (early on vs. TP's) and attack/defend locations.  That should
give those of you who have faced me more than once something to think about.

You may be interested to know that I am all natural.  I haven't had a prize of any
type used on me.  I'm a freak of nature.  It just goes to show you never know when a
guy like me will walk into your guildhouse looking for work as a gladiator.  It's up
to you to spot the potential and nuture it along.

I'm going to list my tourney results and records versus each style.  It isn't meant
to be a brag--I just thought you might find it interesting and a lot easier than
looking it up yourself.  Enjoy!
     Tourneys:  Rookies: 15-1-3 TC.  Initiates: 15-3-3 TV.  Adepts: 16-2 TC.
Champs: 13-1-1 TC.  Rookies--Champs record: 59-7-7 (.894)  Challengers: 9-3 TV.
Challengers: 15-1-1 TC.
 
Challengers: 13-3 TV -- Runner-up (Marv-AB)  Challengers: 13-3 TV -- Runner-up
(Teevella-LU)  Challengers: 7-3  Challengers: 11-3-2 TV  Challengers: 11-3-1 TV
 Challengers: 13-3 TV -- Runner-up (Marv-AB)

Challengers: 12-3 TV.  Challengers record: 104-25-4 (.806).  Career Tourney record:
163-32-11 (.836)  TC's: 4  TVs: 8 (3 Runner-ups)  Arena record: 5-0-1  Grudge
matches: 3-0

Total record: 171-32-12 (.842)  Tourney record vs all styles:  AB: 7-11  BA: 6-0-1
LU: 46-9-4  PL: 5-1-1  PR: 2-0  PS: ---  SL: 9-2  ST: 51-5-2  TP: 35-4-3  WS: 2-0

As you can see, the only style I had trouble with is the ABs.  I think that has more
to do with which ABs I fought rather than the style as a whole.  I was 3-1 vs ABs
early on (Rookies-Champs) and 4-10 in Challengers.  I was 1-5 vs Marv, 0-1 vs Marv Jr
and 0-3 vs Soulsnare.  I am going to make an educated guess and assume they all had
skills or prizes added to them to make them competetive at the Challenger level where
so few ABs are.  I could be wrong, though I doubt it.

See you on the Isle,
    Daydream Believer