DUEL 2 NEWSLETTER Date : 10/02/2010 Duedate: 10/29/2010 SNOWBOUND ARENA DM-50 TURN-281 This Weeks Top Honors THE DUELMASTER IS WHISTLIN' DIXIE DARQUE FORCES II (348) (50-3565) [12-4-2,110] Chartered Recognition Leader Unchartered Recognition Leader WHISTLIN' DIXIE POSITION IS EMPTY DARQUE FORCES II (348) (50-3565) [12-4-2,110] Popularity Leader This Weeks Favorite CASS DOLAN LADIRO MAELS MIDDLE WAY 6 (368) MIDDLE WAY 6 (368) (50-3625) [19-24-1,91] (50-3712) [2-7-0,17] THE CURRENT TOP TEAM LIFE IMPACTS (395) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. LIFE IMPACTS (395) 22 2. MIDDLE WAY 6 (368) 0 LIFE IMPACTS (395) 3. DARQUE FORCES II (348) 0 Unchartered Team 4. CRIMINAL MINDS (398) 0 5. THE HEAP (401) 0 BROADSWORDS (142) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 LIFE IMPACTS (395) 192 77 2 71.4 1/ 1 LIFE IMPACTS (395) 10 5 0 2- 2 CRIMINAL MINDS (398) 44 40 5 52.4 2/ 4 MIDDLE WAY 6 (368) 7 7 0 3/ 3 DARQUE FORCES II (348) 71 72 8 49.7 3/ 3 DARQUE FORCES II (348) 7 8 1 4/ 4 MIDDLE WAY 6 (368) 225 323 7 41.1 4- 2 CRIMINAL MINDS (398) 5 5 1 5- 5 THE HEAP (401) 14 21 2 40.0 5- 5 THE HEAP (401) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ At the Gate of Hell ]H[ + ---:--- + ]H[ + The gladiators all stared at each other with relief. Redfox had an impulse to hug someone--Young Joan or Necroma for choice--but hesitated. Joan he knew slightly, and she was not one to allow liberties. She grinned and hugged him quickly, then the older gladiator, Math op Owain, and cast a speculative look at Uncle Wolf, who scowled. Blackwind had no such qualms and threw a friendly arm around Necroma. He looked at Wolf and Lord Malcorn. "What happens now?" Malcorn looked across the valley at the Door. It was huge, twenty or thirty feet tall and nearly as wide, the two halves standing open on flame-shot darkness. No living creatures were visible. "Now we shut the Door," he said, "and there will be resistance--" "Should you say that?" Necroma asked. "Expectations shape what we meet in the Spirit Land, and you could be creating trouble just by expecting it." "Some trouble exists here without a mortal's expectations," Uncle Wolf said. "And we are no longer precisely in the Spirit Lands. Here in the Valley, the rules change again." She groaned. "I really hate that. I wish the rules would just... be what they are, whatever they are, and not change when someone takes two steps in a different direction! How can you plan anything if--" "You develop a knack for it," the old shaman said, "or you get into a different line of work." Blackwind saw that the young woman was going to argue further and spoke quickly to cut her off; they didn't need arguments here and now. "One thing I've been wondering. I understand about the different routes to make sure at least some of us got here. But you and Lord Malcorn are the only ones who know how to close this Door--I'm guessing it isn't just a case of walking up and swinging it shut. If you didn't make it, what would be the point in us arriving?" "You would have figured something out," Uncle Wolf said. "Each of you was chosen--by me or by circumstances--because you are a person who finishes any job he begins. Or she begins," he added quickly, seeing Young Joan frown. Lord Malcorn sighed and straightened, seeming even taller now than his seven- and-a-half foot height. Darker than his black hair and swarthy skin had seemed when Blackwind had seen him on the streets back in Malcorn. There, he had been affectionately known to his subjects as "Blackie." Here... with some kind of power rising in him, he could only be Lord Malcorn. He was beginning to look big enough and strong enough to close that massive Door unaided. "They're coming," he said. Without thought, responding to the same trained impulse, every gladiator present drew his or her sword, turning to face outward from their group. Blackwind more than half expected to see floods demons and monsters pouring toward them from every direction. If so, they must be invisible, all he could see were the shadows that filled the valley. He squinted. "Is it my imagination, or is it getting darker here?" That would be bad. Darkness would make it harder to fight. "Valley of Shadow," Math op Owain said. "We should have realized--" "So you should," Uncle Wolf answered. "In this place, the shadows are as dangerous as what casts them." "More dangerous," Lord Malcorn corrected. The old shaman shrugged and nodded. "Perhaps. At that level of danger, the distinction is unimportant." "How do we fight shadows?" Redfox asked. "You must have had something in mind, or you wouldn't have drawn us here." "The light is behind the... creatures that cast the shadows," Wolf pointed out. "That makes the shadows advance toward you, ahead of the creatures. You must make of yourselves lights to drive the shadows back on their creators." "How can we--?" "No, 'Fox, I think I see what he means!" Math drew the gladiators aside. "Come over out of the way, and I'll tell you. Let them deal with the Door." "He's right," Necroma said before Math could begin his explanation. "We *are* lights if we know it." She paused, selecting words. "Here, even if it isn't exactly the Spirit Lands, the spirit is what matters the most. Sure, we're here physically-- and we can die physically--but just as the body dominates in the Mortal World, so the spirit dominates here. If our spirits are strong and bright, they'll be like lights here!" "That's easy to *say*, and it sounds good," Blackwind objected, "but what are we supposed to *do*?" "It's like... ah! Like the meditation exercises they teach us on the Isle, to increase our Will or our Wit," Math said. "That kind of focus, but we concentrate on light and life and warmth--" "Well put," Necroma said. "And we'd better do it right now." "Not forgetting," Young Joan was actually beginning to glow as she concentrated, "that we will have to deal with physical creatures once we have vanquished the shadows." *** ***** *** ***** *** Gladiators muttered as they concentrated, mantras that had helped them meditate on the Isle, or curses when their minds wavered and they lost the focus, encouragement and advice to themselves and each other. Uncle Wolf's mouth quirked. "They'll do," he said. He turned his full attention back to the Door they had to close. Malcorn hadn't heard his comment. He was running his hands up and down through the air as though feeling along a wall that stood between them and the Doorway and doing some muttering of his own. He pressed against it with both hands and the full weight of his big body, snapping out three words that crackled with power. Nothing visible happened. The old shaman adjusted his perceptions to "see" the wall. Still no response to Malcorn's efforts. He sighed. "If it was easy," he muttered, "it would need us to do it." Malcorn smiled grimly. "True." He knocked on the wall of air. "I think this may be more in your line than mine." Wolf squinted. "Some kind of elemental," he decided. "Air elemental--wind?" He laid his own hands on the invisible wall. "No, too static. Even when a wind elemental stays in one place, it moves, spins." "Then I thank the gods it isn't one. A tornado would do us no good at all," Malcorn said. "Mmm." Wolf shifted his attention, feeling for any chink or facet of identity. A tornado would have been easier to deal with, because it could have been identified. Perhaps even torn from the control of whoever was guarding this Gate and then turned against-- Heat blasted out of the unchanging air. Both men jumped back, and Wolf cursed softly, blowing on burned fingers. "Heat waves," he gasped. After a moment to get himself back under full control, he added, "Partly heat waves. Even that should show motion--" "It isn't the world we know," Malcorn said. "So it may not follow any of the rules we know." Wolf snorted. "Going to teach me to suck eggs, boy? The rules of the world, no, of course they can't be counted on. But elementals have their own rules, and unless the entity causing this has the power of a god, the elements must perform according to their natures." Malcorn took three long paces to the side, then looked back at the wall on a slant. "No heat-wave motion," he said. "Not even a ripple." He squinted. "What if it isn't an elemental, what if it's... a specialized demon of some kind?" "That would be... tricky." The shaman looked at him. "How can there be 'specialized' demons?" "I've heard of some breeding experiments." Malcorn shrugged. "The consensus was that they couldn't possibly succeed, but no one actually knows. And this might be such an experiment. Half demon, half elemental." "So what do we do about it?" Wolf put his hands on his hips and glared at the invisible wall. "I can handle an elemental--probably. A demon, only sometimes." "If our opponent is being creative, then we must be also." Malcorn frowned. "I have an idea...." All five of the gladiators had managed at least some degree of light, but they were finding it harder than they'd expected, and they hadn't expected it to be easy. Math op Owain repeated his mantra yet again, trying to get past his embarrassment at a lack-luster performance. Each of the others *else* was glowing like a lantern, and he was barely a candle, and a dim one at that. "Is it my imagination," Necroma asked, "or am I doing especially poorly here? Maybe because I studied necromancy--" "You're doing great!" Blackwind said. "It's me that is being a dim--" "Ah!" Young Joan nodded. "I see it now, each of us can only see outside our own light--" "Like trying to see the backs of our own heads," Redfox broke in. "We can see the light from the others, but not our own. Well, good, I thought I wasn't managing to do this at all. Thought I was going to let the rest of you down." Math looked toward the advancing shadows, now advancing more slowly. But they seemed denser, darker. They even seemed to have a form of sorts, as though they were... creatures composed entirely of shadow. As though they had substance and were obstacles that the light was flowing around as water flows around rocks. His hand tightened on the hilt of his sword, and he forced himself to relax and loosen the grip; there isn't much you can do if you're gripping so hard your muscles are locked. A Shadow on the edge of the pack, it was hard to think of them as anything but creatures now, rushed forward suddenly, elongating. Its shape changed from upright and vaguely man-like to leaping-wolf to a thick spear--aimed at Blackwind, who was on the left end of the line the gladiators had formed. The Malcornishman threw himself down and to the side--to the left, leaving a gap between himself and his companions. There'd been no other obvious way for him to go, Redfox was too close on his right, just over arm's length away. But two more Shadows followed the first, toward that gap, and the one Blackwind had evaded doubled back on itself, returning to a wolf- like shape that was mostly gaping jaws and fangs like dark daggers. Near Vithicar: The spell didn't work. Master Darque resisted the impulse to lash out at the nearest person, his bodyguard Tyre. To punish the non-responsible for the failure of a spell was the mark of a minor magician; he would not stoop to that. But it should have worked. It was such a *basic* scrying spell. He had been using it for centuries, he could cast the damned thing in his sleep. This failure would have driven a normal man to cursing, but he was always careful about that. As a half- demon, his curses had power, and a competent magician did not waste power. Not unless he was *really* angry. He knew what the problem was, of course. That idiot down in Kurukar, messing around with "dark powers." As if any human could hope to control them! Without a heritage like his own, the powers would eat any fool who tried, and the sooner the better. Necromancy! Master Darque's lip curled in a sneer. It had its uses, he had done a little in that line himself, but it was ultimately a minor magical art. Inherently messy, as anything involving human nature would always be. He sighed, laid down the wand he had been using, and turned to look at Tyre. The dwarf was expressionless, pointedly not paying attention to the spell-workings. "We're going to have to do something about Kurukar," Master Darque said. Tyre brightened at the prospect of action. "Good! When?" "Now." * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===SLOW ARENA NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 326): DEAD LEE of YOU PAY I SLAY (Khisant, mgr.) DM 28 MORYA (turn 324): TEZCATLIPOCA of THE PENTARCHY (Le Pentarque, mgr.) DM 31 CHIMLEVTAL (turn 322): LODEN NORVIS of MIDDLE WAY 7 (Jorja, mgr.) DM 39 XOCHITHLAN (turn 277): KAHR, JACK of CRIMINAL ELEMENT (Fizban, mgr.) DM 45 STORMCROWE (turn 299): LADY WINTER of NORTHERN LIGHTS (Jorja, mgr.) DM 47 TEMPLE OF ABARSIS (turn 293): MY SHADOW of KAOS (Grimm, mgr.) DM 50 SNOWBOUND (turn 280): CASS DOLAN of MIDDLE WAY 6 (Jorja, mgr.) DM 52 FRATSFA (turn 274): DESPAIR of DRAGONS GUARD II (Khisanth, mgr.) DM 54 TROCAR (turn 261): MADAM VENUSIA of SPARF! (Crip, mgr.) DM 59 ILLIS (turn 252): RED RED WINE of HANGOVERS (Crip, mgr.) DM 71 KYR'TERR (turn 228): DANNY HEATLEY of OTTAWA SENATORS (?, mgr.) DM 72 DRAGONHEAD (turn 228): ARAMIS RAMIREZ of PURPLE PLATYPI (?, mgr.) DM 73 ERINIKA (turn 229): DEATH SUCKS of BLACKMAIL (The Mun, mgr.) DM 83 TELORINTHE (turn 44): CONFESSION of OLDIES (Coach, mgr.) DM 106 CRYSALIS (turn 226): JAVELIN of THE WEAPONS (Consortium, mgr.) Top Teams --------- DM 8 ARKERS (turn 326): POSITION IS EMPTY DM 28 MORYA (turn 324): FORCE OF FIVE (?, mgr.) DM 31 CHIMLEVTAL (turn 322): MIDDLE WAY 7 (Jorja, mgr.) DM 39 XOCHITHLAN (turn 277): KIWI CONNECTION (The Mun, mgr.) DM 45 STORMCROWE (turn 299): STREET WALKERS (Roadkill, mgr.) DM 47 TEMPLE OF ABARSIS (turn 293): LAND OF OZ (Oz the ALL-Succeeding, mgr.) DM 50 SNOWBOUND (turn 280): LIFE IMPACTS (Smitty, mgr.) DM 52 FRATSFA (turn 274): PYROMANIA (Marma Duke, mgr.) DM 54 TROCAR (turn 261): TRADERS OF TROCAR (Jorja, mgr.) DM 59 ILLIS (turn 252): VIRUS (?, mgr.) DM 71 KYR'TERR (turn 228): BOMBS AWAY (?, mgr.) DM 72 DRAGONHEAD (turn 228): MONGREL HORDE (?, mgr.) DM 73 ERINIKA (turn 228): MONGOL HORDE (?, mgr.) DM 83 TELORINTHE (turn 44): OLDIES (Coach, mgr.) DM 106 CRYSALIS (turn 226): MANAGERIAL MAYHEM (Fizban, mgr.) Recent Graduates ---------------- DM 28 MORYA (turn 324): ANFERROUS of STEEL AND SILK (Michael Eldritch, mgr.) (turn 323): BLACK ROSE HAMMER of FLOWERED HAMMERZ (Hammer, mgr.) DM 31 CHIMLEVTAL (turn 322): LODEN NORVIS of MIDDLE WAY 7 (Jorja, mgr.) DM 39 XOCHITHLAN (turn 277): KAHR, JACK of CRIMINAL ELEMENT (Fizban, mgr.) DM 45 STORMCROWE (turn 299): LADY WINTER of NORTHERN LIGHTS (Jorja, mgr.) DM 47 TEMPLE OF ABARSIS (turn 292): SPAWNING OF SPEWN of MANAGERIAL MAYHEM (Fizban) TEN LORDS ALEAPING of ROYAL FLUSH (Crip, mgr.) RONDOL QUIGLO of THE MIDDLE WAY 3 (Jorja, mgr.) DM 71 KYR'TERR (turn 226): SIF of SUPERIOR FORCES Y3 (Manager, mgr.) DM 73 ERINIKA (turn 228): SQUEEZE of BLACKMAIL (The Mun, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. Sorry, Kid, but you needed to be knocked back down the ranks a little. Nothing personal. Cass Dolan SPY REPORT Like the magnificent Sun, rising upon the Dawn and exiling the Night for a Day, I, Novgorodny Vir, return once again! Practice pays for MOLDAR NAY, who pummelled PURPLE ACE, to pocket 19 points. A certain someone should cut down on the drinking and practice more, after losing 15 points to BULLDOG. (Discrete enough, RIGOROSO?) CASS DOLAN found out being SNOWBOUND's Duelmaster isn't all nuts and berries, receiving 2 challenges! The arena was more crowded than usual this time, as WHISTLIN' DIXIE faced SNOWBOUND's Duelmaster. What can be a greater victory? WHISTLIN' DIXIE has taken hers place as the top, as SNOWBOUND's new Duelmaster. So who was the warrior seen charging into immovable walls and challenging dead trees? Someone's got a basic problem... My mother wished me to avoid conflict, and seek the gentle trade of Spyreporter. But warriors aren't supposed to avoid fights! Like a horde of jackals fleeing from the lion, so did the "warriors" in SNOWBOUND avoid CRIMINAL MINDS. As a woman of good breeding scorns the "warriors" of LIFE IMPACTS, so did that sorry team shy from CRIMINAL MINDS Is there life after death? Pragmatics (and warriors) know there is death after life! Ask not for whom the sword slashes; it slashes for thee. Leave me now, you base fools! More important duties call me. SNOWBOUND, I leave you now. The Duelmaster has agreed to foot my bill at The Victory Tavern. 'Til next time-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME WHISTLIN' DIXIE 3565 12 4 2 110 DARQUE FORCES II (348) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME DURANGO KID 3673 9 3 1 97 LIFE IMPACTS (395) CASS DOLAN 3625 19 24 1 91 MIDDLE WAY 6 (368) CHAMPIONS W L K POINTS TEAM NAME GOBERT HINNY 3552 13 49 2 90 MIDDLE WAY 6 (368) 4-H 3670 14 1 0 77 LIFE IMPACTS (395) CHALLENGER ADEPTS W L K POINTS TEAM NAME -TED BUNDY 3658 11 6 2 59 CRIMINAL MINDS (398) -LORRAINE BOBBITT 3657 12 5 0 57 CRIMINAL MINDS (398) ADEPTS W L K POINTS TEAM NAME BULLDOG 3727 5 1 0 49 LIFE IMPACTS (395) -AL CAPONE 3656 6 11 1 38 CRIMINAL MINDS (398) CHALLENGER INITIATES W L K POINTS TEAM NAME -BURN PIT 3682 4 3 1 33 THE HEAP (401) GEISTLICH 3720 4 1 1 31 DARQUE FORCES II (348) RIGOROSO 3718 3 2 0 29 DARQUE FORCES II (348) SHOBART TEEGUE 3737 2 0 0 26 MIDDLE WAY 6 (368) MOLDAR NAY 3731 2 3 0 25 MIDDLE WAY 6 (368) INITIATES W L K POINTS TEAM NAME -BUGSY MALONE 3683 2 4 0 18 CRIMINAL MINDS (398) LADIRO MAELS 3712 2 7 0 17 MIDDLE WAY 6 (368) PURPLE ACE 3728 4 2 0 14 LIFE IMPACTS (395) -RECYCLE BIN 3730 1 0 0 10 THE HEAP (401) MATH 3735 1 2 0 8 LIFE IMPACTS (395) VIVACE 3745 1 1 0 4 DARQUE FORCES II (348) -BILLY THE KID 3743 0 1 0 1 CRIMINAL MINDS (398) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? JOHN DILLINGER 3654 8 7 1 CRIMINAL MINDS 398 BURN PIT 3682 278 REVENGED PETTY THIEF 3733 0 1 0 CRIMINAL MINDS 398 GEISTLICH 3720 279 REVENGED KLYMENESTRA 3620 4 5 1 DARQUE FORCES II 348 TED BUNDY 3658 279 MITOS 3744 1 1 0 DARQUE FORCES II 348 ICEWORM 281 NONE RENATA SILL 3681 6 2 0 MIDDLE WAY 6 368 DURANGO KID 3673 277 REVENGED PERSONAL ADS Cass Dolan -- One heck of a Champ. Yowser! -- Smitty Well, shucks, now, Sir Blackguard, I cain't do that. Y'all wanna be on top, ya gotta earn it. Luck atcha! -- Smitty Miz Bobbit -- Please leave my treasures alone. I may not have the largest and loveliest assortment, but they are quite valuable. -- Durango Kid Ladiro Maels -- I like dogs with noble faces, too! You know... wolfhounds. Great Danes. Heck, even bloodhounds. Dogs with NOSES on their faces, not pushed in nubbins. The more to chomp off, the merrier. -- Bulldog Moldar Nay -- Another moldar for me and another nay for you! -- Purple Ace Bugsy Malone -- You were almost as tenacious as a bulldog. Almost. -- Bulldog Ladiro Maels -- Are you smarter than a fourth grader? I know my multiplication tables better than you do.... -- Math Cass Dolan -- You whooped me like a child needing a spanking. Kudos! -- Durando Kid Mr. Bundy -- I don't really think I was the pretty college girl you were looking for. But if you want I will show you my insect collecton and my sheep for exhibit. You can help me clean up the poop? -- 4-H Lorraine Bobbitt -- While I appreciate the number of skills that you taught me, can we perhaps pick a different category if you come back again. -- Geistlich Gobert Hinny -- My apologies once again for the DC. I know that your manager doesn't care because of our circumstances here at the top, but I feel obligated to say it anyway. -- Whistlin' Dixie Al Capone -- I wish we could get more teams in here so that this is not a continous trend, especially if I have to lose some of the match-ups. -- Rigoroso All -- This is the kind of love that I'm getting lately with my RUs... I get some nice numbers with Mitos and he comes back -2 to -4 in Attack. That would be acceptable for a TP, but it doesn't jive well with an LU. -- Master Darque Cass Dolan -- What is keeping you from graduating? Ratings? -- Whistlin' Dixie P.S. I will be trying again this turn, but I'm not so sure of my chances. You're fast! Whistlin' Dixie -- Ah, trying it out on the dog, so to speak, before going after Cass again? Well, good luck, although... with one more win, I might actually graduate. I'd kinda like that. -- Gobert Hinny Math -- Not my favorite subject. I can add two and two, but who needs calculus to be a gladiator? -- Ladiro Maels Purple Ace -- Reckon I could beat that with a straight flush in green? -- Modar Nay Biklly the Kind -- Wow, you could claim that as an input error! Not that you'd be convincing even spelled correctly, I hear Billy was a runt. -- Shobart Teegue 27 September 10 Note -- We are still looking for additional teams in Arvat, DM 32. I still have a number of good team rollups available FREE for whoever wants one. Contact the Devil Advocates ASAP to join the fun! You can either reach me by diplo or on the RSI site. Also, whoever sent me the diplo with no name on it requesting a rollup / information on how to get into Arvat, I'm embarassed to admit that the diplo slipped out of my folder and was lost. Please just send me another one with your mailing address and I'll get a rollup to you ASAP. Sorry about that! LAST WEEK'S FIGHTS MITOS was butchered by ICEWORM in a crowd pleasing 1 minute gruesome Dark Arena fight. WHISTLIN' DIXIE demolished CASS DOLAN in a 1 minute one-sided Challenge Title melee. DURANGO KID overpowered GOBERT HINNY in a 1 minute mismatched Challenge duel. MATH was devastated by GEISTLICH in a 1 minute one-sided Challenge fight. 4-H outlasted CONVICTED ASSASSIN in a unpopular 15 minute competition. RIGOROSO was vanquished by BULLDOG in a 1 minute mismatched fight. PURPLE ACE was overpowered by MOLDAR NAY in a 1 minute mismatched brawl. LADIRO MAELS defeated VIVACE in a action packed 1 minute gruesome melee. SHOBART TEEGUE vanquished EMBEZZLING SCRIBE in a 1 minute one-sided duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 5 WALL OF STEEL 9 - 3 - 2 75 | |STRIKING ATTACK 3 SLASHING ATTACK 18 - 7 - 2 72 | |SLASHING ATTACK 2 TOTAL PARRY 20 - 13 - 1 61 | |BASHING ATTACK 2 STRIKING ATTACK 21 - 15 - 1 58 | |TOTAL PARRY 1 LUNGING ATTACK 14 - 17 - 0 45 | |PARRY-LUNGE 1 BASHING ATTACK 7 - 12 - 1 37 | |PARRY-RIPOSTE 1 PARRY-RIPOSTE 3 - 9 - 0 25 | |AIMED BLOW 0 AIMED BLOW 1 - 6 - 0 14 | |PARRY-STRIKE 0 PARRY-LUNGE 1 - 9 - 0 10 | |WALL OF STEEL 0 PARRY-STRIKE 0 - 0 - 0 0 | Turn 281 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: SLASHING ATTACK 2 - 0 STRIKING ATTACK 1 - 2 3 SLASHING ATTACK TOTAL PARRY 1 - 0 AIMED BLOW 0 - 0 2 STRIKING ATTACK LUNGING ATTACK 3 - 2 PARRY-LUNGE 0 - 1 1 LUNGING ATTACK BASHING ATTACK 1 - 1 PARRY-STRIKE 0 - 0 1 PARRY-LUNGE PARRY-RIPOSTE 0 - 1 1 TOTAL PARRY WALL OF STEEL 0 - 0 1 WALL OF STEEL 1 PARRY-RIPOSTE 1 BASHING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK WHISTLIN' DIXIE 3565 12 4 2 110 DARQUE FORCES II (348) SLASHING ATTACK DURANGO KID 3673 9 3 1 97 LIFE IMPACTS (395) TOTAL PARRY 4-H 3670 14 1 0 77 LIFE IMPACTS (395) STRIKING ATTACK BULLDOG 3727 5 1 0 49 LIFE IMPACTS (395) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is CASS DOLAN 3625. The most popular warrior this turn was LADIRO MAELS 3712. The ten other most popular fighters were MOLDAR NAY 3731, WHISTLIN' DIXIE 3565, DURANGO KID 3673, GEISTLICH 3720, BULLDOG 3727, SHOBART TEEGUE 3737, MITOS 3744, CASS DOLAN 3625, GOBERT HINNY 3552, and MATH 3735. The least popular fighter this week was 4-H 3670. The other ten least popular fighters were VIVACE 3745, PURPLE ACE 3728, RIGOROSO 3718, MATH 3735, GOBERT HINNY 3552, CASS DOLAN 3625, MITOS 3744, SHOBART TEEGUE 3737, BULLDOG 3727, and GEISTLICH 3720. The following warriors will travel to AD after next turn: CASS DOLAN (50-3625) MIDDLE WAY 6 (368)