DUEL 2 NEWSLETTER

Date   : 10/30/2010    Duedate: 11/26/2010

SNOWBOUND ARENA

DM-50    TURN-282

This Weeks Top Honors

THE DUELMASTER IS

WHISTLIN' DIXIE
DARQUE FORCES II (348)
(50-3565) [13-4-2,114]

Chartered Recognition Leader   Unchartered Recognition Leader

WHISTLIN' DIXIE                POSITION IS EMPTY
DARQUE FORCES II (348)         
(50-3565) [13-4-2,114]         

Popularity Leader              This Weeks Favorite

GOBERT HINNY                   RIGOROSO
MIDDLE WAY 6 (368)             DARQUE FORCES II (348)
(50-3552) [13-50-2,91]         (50-3718) [4-2-1,44]

THE CURRENT TOP TEAM

LIFE IMPACTS (395)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. LIFE IMPACTS (395)          49
2. DARQUE FORCES II (348)      29      LIFE IMPACTS (395)
3. CRIMINAL MINDS (398)         0      Unchartered Team
4. MIDDLE WAY 6 (368)         -16
                                       HAMMERDALE DWARVES (64)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 LIFE IMPACTS (395)       197  77  2 71.9   1/ 1 LIFE IMPACTS (395)       12  3 0
 2- 2 CRIMINAL MINDS (398)      44  40  5 52.4   2/ 3 DARQUE FORCES II (348)    9  6 1
 3/ 3 DARQUE FORCES II (348)    74  74  9 50.0   3/ 2 MIDDLE WAY 6 (368)        5 10 0
 4/ 4 MIDDLE WAY 6 (368)       225 328  7 40.7   4- 4 CRIMINAL MINDS (398)      1  4 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ At the Gate of Hell ]H[ + ---:--- + ]H[ +

     Blackwind rolled, starting to come back to his feet, but the Shadow was too
fast.  As it pounced, its shape became less a wolf, more catlike, and claws like
scimitars extended from its feet.  It was too close for sword work, but he had his
dagger in his offhand and struck at it quickly.  No time to aim, but he should be
able to make it back off--
     The dagger met no resistance, which unbalanced him further, and he rolled again.
The Shadow fastened claws in his arm, his shoulder, raked his ribs.  His armor was no
more than wishful thinking against the assault, the claws were needles of deadly
cold.  His dagger fell from fingers too cold to keep a grip.  How was he supposed to
fight this thing?  His arm and shoulder were numb, and he was finding it hard to
breathe.
     The Shadow was pouncing again.
     A shout.  A horizontal bar of light that swept above him, shattering the Shadow
when it struck.  "Light, not steel," Redfox panted.  "Can you get up?"
     "I think so."  Blackwind used his good hand to push himself to his feet, but it
was harder than it should have been.  He looked at his ribs and his arm, expecting to
see torn armor soaked with blood.  No tearing, no blood.  No feeling in his arm.
"They attack with cold...."  He shivered.
     "Make light," Redfox said again.  "That's all that stops them."
     Blackwind tried.  "Can't concentrate.  Too cold...."  He blinked, looking
around.  The other four gladiators were all glowing, more like blobs of light in the
shadowy valley than physical people.  Except that one of them was close to him and
BRIGHT, a pillar--  The Malcornishman reached out his good hand to that light, felt
Redfox grip it.  HOT.  But the heat was something he could concentrate on.  Something
he could use to drive back the shadows.
     He focused his mind, invoking light, calling on the warmth of human
companionship, felt warmth and life coming back into himself.  Blackwind realized he
had dropped his sword, but he didn't bend down to get it.  Wasn't sure he could get
back up again, for one thing, but right now, having the sword wouldn't help anyway.
     He and Redfox had become separated from the other three gladiators, but as long
as they stayed together themselves, Blackwind figured they could handle the Shadows.
They had to.

     "So, it's a barrier, a wall," Uncle Wolf mused, squinting at the air.  He turned
his head to glance at Lord Malcorn, who was now standing ten feet away from him.
"Not quite an elemental, not quite a demon... how big is it?  Can we separate and at
least one of us get around it while it blocks the other?"
     Malcorn shrugged.  "I don't like us dividing our forces, not even separating out
the gladiators to guard our backs, much less each of us moving and acting alone.  But
if that's what it takes...."  He moved a little farther to the side, keeping most of
his attention on the invisible entity that blocked their passage toward the Gate of
Hell.
     Wolf resisted the urge to glance over his shoulder at the gladiators.  They
would do the best they could, and it was even more dangerous for him to divide his
attention than his forces.  And right now, his attention had to be on this Thing in
front of him.  The rules governing air elementals in the Nether Realms were clear,
and it could not move without becoming visible, and perhaps not even then--so long as
he watched it closely.  It was his attention that was pinning part of it to this
location, just as Malcorn's attention was pinning another part of it farther along.
How far could it stretch before Malcorn reached an end of it, or its patience
snapped?  Air and fire elementals were not noted for their patience.  Nor lesser
demons, come to that.
     From the corner of his eye, Wolf saw that Malcorn had stopped moving sideways
and was angling forward, toward the Gate.  He must have reached a corner.  The old
shaman bared his teeth in a predator's grin and gathered all his will and knowledge
for whatever would happen next.  Soon, now.  Yes!  A visible ripple in the Thing that
blocked their path.  He hardened his concentration on it.
     Words like hammer-blows.  Malcorn wasn't shouting, but the words rolled out of
him like an avalanche.  The power behind them--  Most people saw Lord Malcorn as big
and slow and friendly, ordinary, and maybe not too bright.  They never guessed at
this side of the man.  He had been born to hold the barrier that protected the normal
world from all the Realms Beyond.  It was the gift and the responsibility of his
lineage, and he did it very well.
     The Thing rippled again, the visible Gate beyond it dancing as through heat
waves, and something... cracked.  The demon began to condense out of it.  Spidery
limbs, fragile-looking iridescent wings, huge, glassy eyes.  The kind of demon Wolf's
own teach had called a Mirage-Flitter.  A natural choice, perhaps, if one wanted to
meld a demon with an air elemental, but the Flitter was weak in its own identity.  A
pest rather than a dire threat.  It shrieked, a thin keening at the upper edge of
audibility.  Sharp as broken glass, but wild--whatever had been done to bind this
Flitter to the elemental had driven it mad.
     More words from Malcorn, surrounded by the crackle and ring of shattering glass.
Faintly bluish fluid trickled down the Flitter's wings as it struggled to pull free
of the elemental that must have seemed like a prison to it.  It shrieked again,
flailing with its bleeding wings.
     Wolf lifted his sword, concentrated his power, and skewered the mad thing
through the heart.  He was already in motion when he saw the trap that lurked
behind/within the Flitter, and it was much too late to stop.

starting Near Vithicar:

     Tyre didn't curse as he trudged along under a heavy pack.  Sidon didn't curse,
either.  But Master Darque could tell they were both thinking about it.  He didn't
owe them--or anyone else--an explanation.  But they'd been with him a long time, were
loyal and reliable....
     "We can't travel magically because of the disturbance the idiot in Kurukar is
creating," he said.  "When we get down off the mountain, we might hire horses."
     Tyre said, "Ah," and Sidon nodded and almost smiled.  They resettled their packs
and kept walking.
     And walking.  It was a long way down off the mountain, which was one reason why
he'd picked that cave system to establish a laboratory in the first place.  Close to
the nexus of power that was Vithicar, and a long way from anywhere else.  Master
Darque had a lot of enemies, which was inconvenient but also a mark of his successes.
Practically a way of keeping score.
     He dismissed that idle thought from his mind.  What of the Black Kaliv of
Kurukar?  He needed a plan.  The first step would be to assemble all he knew about
the man, all he had picked up in bits and minute pieces over the years.
     Brother to the First Wife of the Satrap of Zuwayza, given the rule of Kurukar at
his sister's insistence when the previous kaliv had become incapacitated.  Some kind
of lingering debility on the previous man's part, and the possibility that it might
have been magically induced by his successor was... not something Darque had ever
heard suggested.  But it might be so, and might be worth considering.  Still, not
immediately critical.  Except that a man who could and would use magic to open a path
to power for himself, behavior which seemed to Darque quite... normal, even
admirable, had chosen Kurukar.  Why?  The place was a backwater.  A benighted
province with a poor climate and no great resources.  Why had the Black Kaliv not
chosen Aljafir?  Or Jurine?  Or...?
     Ah!  A very old image emerged from the vaults of his memory.  Centuries old, he
had been--briefly--studying the magical foundation of Alastari with some Fratsfan.
The man's name eluded him but probably didn't matter.  What mattered was the map.  It
had shown the lines of power that criss-crossed the isthmus of Alastari, and though
towns and borders, even rivers, had changed, the lines of power, what humans called
the "ley lines," would not have done so.  Not to any degree that mattered, anyway.
And there had been a major node in the area that was now Kurukar.
     So the Black Kaliv had made that choice for a sound reason.  Good to know.
There might be a way to turn that knowledge into a weapon, which was something Master
Darque excelled at:  turning knowledge into weapons.

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                              ---===SLOW ARENA NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 328): ZITHER of Z GLADIATORS (Z-Man, mgr.)
 DM  28 MORYA (turn 325): TEZCATLIPOCA of THE PENTARCHY (Le Pentarque, mgr.)
 DM  31 CHIMLEVTAL (turn 323): CHALDEA of DARQUE FORCES (Master Darque, mgr.)
 DM  39 XOCHITHLAN (turn 278): MS D. MEENER of CRIMINAL ELEMENT (Fizban, mgr.)
 DM  45 STORMCROWE (turn 300): CALLOUS COURTNEY of STREET WALKERS (Roadkill, mgr.)
 DM  47 TEMPLE OF ABARSIS (turn 295): KANA BALISTIC of DEVIATION (Marma Duke, mgr.)
 DM  50 SNOWBOUND (turn 281): WHISTLIN DIXIE of DARQUE FORCES II (Master Darque)
 DM  52 FRATSFA (turn 275): POSITION IS EMPTY
 DM  54 TROCAR (turn 262): MADAM VENUSIA of SPARF! (Crip, mgr.)
 DM  59 ILLIS (turn 253): IMMACULATECOLLECTION of CHAPEL ROCK (Crip, mgr.)
 DM  71 KYR'TERR (turn 229): DANNY HEATLEY of OTTAWA SENATORS (?, mgr.)
 DM  72 DRAGONHEAD (turn 229): ARAMIS RAMIREZ of PURPLE PLATYPI (?, mgr.)
 DM  73 ERINIKA (turn 230): DEATH SUCKS of BLACKMAIL (The Mun, mgr.)
 DM  83 TELORINTHE (turn 45): CONFESSION of OLDIES (Coach, mgr.)
 DM 106 CRYSALIS (turn 227): JAVELIN of THE WEAPONS (Consortium, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 328): SMITHSONIAN (Curator, mgr.)
 DM  28 MORYA (turn 325): FORCE OF FIVE (?, mgr.)
 DM  31 CHIMLEVTAL (turn 323): DARQUE FORCES (Master Darque, mgr.)
 DM  39 XOCHITHLAN (turn 278): CRIMINAL ELEMENT (Fizban, mgr.)
 DM  45 STORMCROWE (turn 300): STREET WALKERS (Roadkill, mgr.)
 DM  47 TEMPLE OF ABARSIS (turn 295): OPHIDIAN ORDER (Skaven, mgr.)
 DM  50 SNOWBOUND (turn 281): LIFE IMPACTS (Smitty, mgr.)
 DM  52 FRATSFA (turn 275): PYROMANIA (Marma Duke, mgr.)
 DM  54 TROCAR (turn 261): TRADERS OF TROCAR (Jorja, mgr.)
 DM  59 ILLIS (turn 253): CHAPEL ROCK (Crip, mgr.)
 DM  71 KYR'TERR (turn 229): NEW YORK (?, mgr.)
 DM  72 DRAGONHEAD (turn 229): MEAT YOUR MAKER (Crip, mgr.)
 DM  73 ERINIKA (turn 230): SUPER STARS (?, mgr.)
 DM  83 TELORINTHE (turn 45): BAD SIGNS (Crip, mgr.)
 DM 106 CRYSALIS (turn 227): SPARF! et al (Crip, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 327): DEAD LEE of YOU PAY I SLAY (Khisanth, mgr.)
 DM  28 MORYA (turn 324): ANFERROUS of STEEL AND SILK (Michael Eldritch, mgr.)
 DM  31 CHIMLEVTAL (turn 322): LODEN NORVIS of MIDDLE WAY 7 (Jorja, mgr.)
 DM  39 XOCHITHLAN (turn 277): KAHR, JACK of CRIMINAL ELEMENT (Fizban, mgr.)
 DM  45 STORMCROWE (turn 299): LADY WINTER of NORTHERN LIGHTS (Jorja, mgr.)
 DM  47 TEMPLE OF ABARSIS (turn 295): ROIS ANIN of WARHAMMERS (Coyote, mgr.)
                          (turn 294): MY SHADOW of KAOS (Grimm, mgr.)
 DM  50 SNOWBOUND (turn 281): CASS DOLAN of MIDDLE WAY 6 (Jorja, mgr.)
 DM  54 TROCAR (turn 262): MADAM VENUSIA of SPARF! (Crip, mgr.)
 DM  71 KYR'TERR (turn 226): SIF of SUPERIOR FORCES Y3 (Manager, mgr.)
 DM  83 TELORINTHE (turn 45): PEP RALLY of OLDIES (Coach, mgr.)
                              WASNIS of OLLIS HEROES (Omega, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Hello Warriors of Snowbound!

     It is an honor to sit upon this icy throne.  It has been a very long time since
a member of Darque Forces has chilled their buns upon this lofty seat.  And from the
looks of the upcoming competition, it may be many more turns before another does so!
     I am not near to graduation, lacking 2 wins, 4 FE, and 8 political points, so
there is not really much that I can reveal.  Gaining the throne is always an honor,
but if gained too quickly you run the risk of having nothing to talk about during
your Duelmaster's Address to the arena.
     I guess I could tell the story of my name.  As all of you are regulars, you know
that stage names of this team follow a musical pattern.  I was actually the one to
introduce that pattern and quite by accident.  It all happened like this:

     Darque wasn't too sure how successful I was going to be in the arena.  In fact,
he thought I could only be competitive for about 10 turns or so and then it would be
off to the Dark Arena.  Such warriors are often known as dixies in the gladiatorial
circles for whatever reason, yet Darque thought it was just too passe to name me
Dixie (or he already had a warrior named Dixie depending on who is telling the
story).  Anyway, the little half-demon started going through all the various uses for
the term and came up with Whistlin' Dixie.  It is not an activity native to
Snowbound, or even Alastari, so I'm not sure what it means.  Darque says it is from
another plane of existence, but he wasn't too specific with the details--and I wasn't
willing to press him with any further questions.  He did assure me that Dixie was
both a song and a location and that it was common for people to whistle the tune.

     Perhaps he will tell me more in the coming turns.  Until then, I salute the
warriors of Snowbound!

Duelmaster Whistlin' Dixie

P.S.  My challenge goes to Cass Dolan this turn.  Assuming everyone lives to enjoy
it, I figure the Kid and I are going to have plenty of chances to battle one another
in the coming turns.

                                      SPY REPORT

     If you were disturbed from your beauty rest only to have to watch a bunch of 
SNOWBOUND brutes like you, you'd be grouchy, too.  Of course, we're all terribly 
impressed to see PURPLE ACE win a fight and gain 17 points, terribly.  Tsk, tsk, 
PURPLE ACE beat MOLDAR NAY and MOLDAR NAY lost 15 points.  You're breakin' my heart.  
WHISTLIN' DIXIE challenged CASS DOLAN for SNOWBOUND's Title this turn, and guess what 
happened?  And if variety is the spice of life, SNOWBOUND may be getting bland, as 
WHISTLIN' DIXIE stays top dog in the city.  I'm not in a very good mood today, but 
why am I telling you this?  You want to know what's new, don't you, SNOWBOUND?   
     He who fights and runs away will live to fight another day, the coward.  What's 
the big D?  CRIMINAL MINDS was the most avoided team?  Bunch of lily livered... 
grumble... mumble... curse...  And it looks like LIFE IMPACTS avoided them the most 
this turn.  What a pack of would be losers, if you ask me.  Hmph.  CASS DOLAN was 
challenged more times this turn than the Duelmaster.  Now was the DM insulted or 
feared?  Heh, heh.   
     Death and Taxes.  The less death I see, the more it taxes my patience.  Let's 
see if anyone's dead or dying.  We're all going to die in the end, so why worry if 
the fate catches up with you sooner that later?   
     What does the SNOWBOUND arena have in common with the inns?  It's just as 
comfortable to sleep in either place.  Ha ha ha ha!  Phlllt!  Just had to do that 
before I leave the fine city of SNOWBOUND.  I feel much better now.  Glad to see the 
back of this place-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 WHISTLIN' DIXIE 3565         13   4  2   114       DARQUE FORCES II (348)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 DURANGO KID 3673             10   3  1   105       LIFE IMPACTS (395)
 GOBERT HINNY 3552            13  50  2    91       MIDDLE WAY 6 (368)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 4-H 3670                     15   1  0    84       LIFE IMPACTS (395)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-TED BUNDY 3658               11   6  2    59       CRIMINAL MINDS (398)
-LORRAINE BOBBITT 3657        12   5  0    57       CRIMINAL MINDS (398)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 BULLDOG 3727                  6   1  0    51       LIFE IMPACTS (395)
 RIGOROSO 3718                 4   2  1    44       DARQUE FORCES II (348)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-AL CAPONE 3656                6  11  1    38       CRIMINAL MINDS (398)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 PURPLE ACE 3728               5   2  0    31       LIFE IMPACTS (395)
 SHOBART TEEGUE 3737           2   1  0    28       MIDDLE WAY 6 (368)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 GEISTLICH 3720                4   2  1    23       DARQUE FORCES II (348)
 MATH 3735                     2   2  0    23       LIFE IMPACTS (395)
-BUGSY MALONE 3683             2   4  0    18       CRIMINAL MINDS (398)
 VIVACE 3745                   2   1  0    17       DARQUE FORCES II (348)
 LADIRO MAELS 3712             2   8  0    14       MIDDLE WAY 6 (368)
 MOLDAR NAY 3731               2   4  0    10       MIDDLE WAY 6 (368)
-BILLY THE KID 3743            0   1  0     1       CRIMINAL MINDS (398)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
THE USEROUS MERC        0  0 0                      RIGOROSO 3718         282  NONE
JOHN DILLINGER 3654     8  7 1 CRIMINAL MINDS 398   BURN PIT 3682         278  REVENGED
PETTY THIEF 3733        0  1 0 CRIMINAL MINDS 398   GEISTLICH 3720        279  REVENGED
KLYMENESTRA 3620        4  5 1 DARQUE FORCES II 348 TED BUNDY 3658        279   
THIS IS HORRID 3746     0  1 0 DARQUE FORCES II 348 SNOW DEMON            282  NONE

                                     PERSONAL ADS

Gobert -- Old buddy, old pal, you needed a faster horse to get away from me. --
Durango Kid

Geistlich -- Uh, that obviously wasn't a very good challenge on my part, but what
else was there to do, since I already had my Differential Equations homework done. --
Math

Convicted Assassin -- You jerk!  You got me anyway, even though I beat you.  You
dirty rotten no-good convict taught me an Initiative skill!  Init???  What am I going
to do with that.  Phbttt! -- 4-H

Rigoroso -- I felt very, very lucky in that fight.  I think you thought my bite was
worse than my bark. -- Bulldog

Moldar Nay -- What a turnaround that was!  You were the Moldar.  I was the Nay. --
Purple Ace
P.S.  Where is Jerry Sloan when you really need him?

Whoa, baby!  Lookie them "Teams On The Move"!  Only mah Life Impacts, y'all!  Yup! --
Smitty

Whistlin' Dixie -- Y'all done did whatcha said, now.  Good'n, Buddy.  Yowser! --
Smitty
P.S.  The Publicity Dept indicates they will be looking forward to your big DM
Column.

Master Darque -- A -2 to -4?  Wowser!  Couldn't happen to a nicer feller!  Yup.
(grin) -- Smitty

See ya, LP Cass.  Gratters 'n all.  Yup. -- Smitty

Cass Dolan -- I think that my question was answered in that last fight.  Congrats on
the new rating and the Invite to the Isle!  You are such a great teacher that for
your last turn in the arena, I'll be throwing my challenges in your direction. --
Whistlin' Dixie

Gobert Hinny -- Yes, I felt like I needed to alternate my challenges so that neither
you or Cass felt like I was being too aggressive.  Of course, Cass did beat me pretty
soundly in our first meeting, so I perhaps could have challenged again without the
spy reporters being too judgmental of my actions. -- Whistlin' Dixie

     Dixie -- If you aim to please the spy reporters, you will always lose.  They're
     never satisfied. -- Arenamistress Tora

Math -- I'm sure you hear this a lot, but I hate math.  I'm not exactly sure what
type of "person" I am, but it is certainly not a math-type.  It takes all kinds, I
guess... -- Geistlich

     Why?

Bulldog -- If we meet again (and I'm certain we will in such a small place), a
strategy change is in order.  No, not you!  I'll change mine, it's the least I can
do. -- Rigoroso

Ladiro Maels -- Well, that was an unimpressive performance on my part.  I hope in the
coming turns if we both survive to be a bit more competitive and use my weapons to
block your attacks rather than my face! -- Vivace

All -- The RUGs must be greatly displeased with me.  I'm not surprised, I've not had
many nice things to say about them lately.  Here is hoping they smile more graciously
upon me this turn.  My last offering was a 5-10-16-7-8-12-12 which was promptly sent
to fight by torch light.  My other arenas have been just as kind to me. -- Master
Darque

Whistlin' Dixie -- My thanks, lady, you can't imagine the relief!  Of course, some of
it is because I am now--and not a minute too soon--in a position to go south for the
winter.  What a relief! -- Cass Dolan

Durango Kid -- Aw, darn, that bit with the sand at the end was low. -- Gobert Hinny
P.S.  What happened to the "last fifty fights and graduate"?  Oh, right, last fifty
fights with fourteen wins.  Drat.  If I can just latch onto another win, I bet I can
head south, too!

Purple Ace -- That would impact my life, all right.  Horrid color. -- Moldar Nay

Vivace -- Ah!  Always a pleasure to see another attractive woman show up. -- Ladiro
Maels

Vivace -- What you have to understand is that for Ladiro, any woman who shows up is,
by definition, attractive. -- Cass Dolan

Embezzling is stupid.  Why not just work and get it honestly? -- Shobart Teegue

Bulldog -- I thought you chomped noses on bulls? -- Ladiro Maels

Whistlin' Dixie -- And it does you credit.  But in a small arena, there are limits to
available challenges. -- Gobert Hinny

                                  LAST WEEK'S FIGHTS

THIS IS HORRID was butchered by SNOW DEMON in a 1 minute Dark Arena fight.
WHISTLIN' DIXIE bested CASS DOLAN in a 2 minute Challenge Title duel.
DURANGO KID demolished GOBERT HINNY in a 1 minute one-sided melee.
4-H defeated VENOMOUS CONCUBINE in a crowd pleasing 3 minute master's duel.
BULLDOG defeated SHOBART TEEGUE in a 2 minute fight.
GEISTLICH was demolished by AMBITIOUS GUARD in a 1 minute mismatched competition.
MOLDAR NAY was vanquished by PURPLE ACE in a exciting 1 minute mismatched fight.
RIGOROSO viciously butchered THE USEROUS MERCHANT in a 2 minute gory competition.
LADIRO MAELS was handily defeated by MATH in a 1 minute uneven melee.
VIVACE vanquished PERSISTENT BEGGAR in a 3 minute one-sided duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   4         WALL OF STEEL      7 -   2 -  1      78  |
|STRIKING ATTACK                  3         SLASHING ATTACK   17 -   7 -  2      71  |
|SLASHING ATTACK                  2         STRIKING ATTACK   21 -  13 -  1      62  |
|BASHING ATTACK                   2         TOTAL PARRY       17 -  11 -  0      61  |
|TOTAL PARRY                      2         LUNGING ATTACK    15 -  17 -  1      47  |
|PARRY-RIPOSTE                    1         BASHING ATTACK     7 -  12 -  1      37  |
|PARRY-LUNGE                      1         PARRY-RIPOSTE      3 -   8 -  0      27  |
|AIMED BLOW                       0         AIMED BLOW         1 -   6 -  0      14  |
|PARRY-STRIKE                     0         PARRY-LUNGE        1 -   9 -  0      10  |
|WALL OF STEEL                    0         PARRY-STRIKE       0 -   0 -  0       0  |

Turn 282 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      1 -  0     AIMED BLOW         0 -  0         3  LUNGING ATTACK 
STRIKING ATTACK    2 -  1     PARRY-LUNGE        0 -  1         2  SLASHING ATTACK
LUNGING ATTACK     2 -  2     PARRY-STRIKE       0 -  0         2  STRIKING ATTACK
SLASHING ATTACK    1 -  1     WALL OF STEEL      0 -  0         1  PARRY-LUNGE    
BASHING ATTACK     1 -  1                                       1  TOTAL PARRY    
TOTAL PARRY        1 -  1                                       1  WALL OF STEEL  
                                                                1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   WHISTLIN' DIXIE 3565       13   4  2  114 DARQUE FORCES II (348)
SLASHING ATTACK  DURANGO KID 3673           10   3  1  105 LIFE IMPACTS (395)
TOTAL PARRY      4-H 3670                   15   1  0   84 LIFE IMPACTS (395)
STRIKING ATTACK  BULLDOG 3727                6   1  0   51 LIFE IMPACTS (395)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is GOBERT HINNY 3552.  The most popular warrior this 
turn was RIGOROSO 3718.  The ten other most popular fighters were WHISTLIN' DIXIE 
3565, BULLDOG 3727, PURPLE ACE 3728, DURANGO KID 3673, MATH 3735, 4-H 3670, SHOBART 
TEEGUE 3737, MOLDAR NAY 3731, THIS IS HORRID 3746, and GOBERT HINNY 3552.

The least popular fighter this week was VIVACE 3745.  The other ten least popular 
fighters were LADIRO MAELS 3712, GEISTLICH 3720, GOBERT HINNY 3552, THIS IS HORRID 
3746, MOLDAR NAY 3731, SHOBART TEEGUE 3737, 4-H 3670, MATH 3735, DURANGO KID 3673, 
and PURPLE ACE 3728.

The following warriors have traveled to AD after fighting this turn:

CASS DOLAN (50-3625) MIDDLE WAY 6 (368)