DUEL 2 NEWSLETTER Date : 10/30/2010 Duedate: 11/26/2010 SNOWBOUND ARENA DM-50 TURN-282 This Weeks Top Honors THE DUELMASTER IS WHISTLIN' DIXIE DARQUE FORCES II (348) (50-3565) [13-4-2,114] Chartered Recognition Leader Unchartered Recognition Leader WHISTLIN' DIXIE POSITION IS EMPTY DARQUE FORCES II (348) (50-3565) [13-4-2,114] Popularity Leader This Weeks Favorite GOBERT HINNY RIGOROSO MIDDLE WAY 6 (368) DARQUE FORCES II (348) (50-3552) [13-50-2,91] (50-3718) [4-2-1,44] THE CURRENT TOP TEAM LIFE IMPACTS (395) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. LIFE IMPACTS (395) 49 2. DARQUE FORCES II (348) 29 LIFE IMPACTS (395) 3. CRIMINAL MINDS (398) 0 Unchartered Team 4. MIDDLE WAY 6 (368) -16 HAMMERDALE DWARVES (64) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 LIFE IMPACTS (395) 197 77 2 71.9 1/ 1 LIFE IMPACTS (395) 12 3 0 2- 2 CRIMINAL MINDS (398) 44 40 5 52.4 2/ 3 DARQUE FORCES II (348) 9 6 1 3/ 3 DARQUE FORCES II (348) 74 74 9 50.0 3/ 2 MIDDLE WAY 6 (368) 5 10 0 4/ 4 MIDDLE WAY 6 (368) 225 328 7 40.7 4- 4 CRIMINAL MINDS (398) 1 4 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ At the Gate of Hell ]H[ + ---:--- + ]H[ + Blackwind rolled, starting to come back to his feet, but the Shadow was too fast. As it pounced, its shape became less a wolf, more catlike, and claws like scimitars extended from its feet. It was too close for sword work, but he had his dagger in his offhand and struck at it quickly. No time to aim, but he should be able to make it back off-- The dagger met no resistance, which unbalanced him further, and he rolled again. The Shadow fastened claws in his arm, his shoulder, raked his ribs. His armor was no more than wishful thinking against the assault, the claws were needles of deadly cold. His dagger fell from fingers too cold to keep a grip. How was he supposed to fight this thing? His arm and shoulder were numb, and he was finding it hard to breathe. The Shadow was pouncing again. A shout. A horizontal bar of light that swept above him, shattering the Shadow when it struck. "Light, not steel," Redfox panted. "Can you get up?" "I think so." Blackwind used his good hand to push himself to his feet, but it was harder than it should have been. He looked at his ribs and his arm, expecting to see torn armor soaked with blood. No tearing, no blood. No feeling in his arm. "They attack with cold...." He shivered. "Make light," Redfox said again. "That's all that stops them." Blackwind tried. "Can't concentrate. Too cold...." He blinked, looking around. The other four gladiators were all glowing, more like blobs of light in the shadowy valley than physical people. Except that one of them was close to him and BRIGHT, a pillar-- The Malcornishman reached out his good hand to that light, felt Redfox grip it. HOT. But the heat was something he could concentrate on. Something he could use to drive back the shadows. He focused his mind, invoking light, calling on the warmth of human companionship, felt warmth and life coming back into himself. Blackwind realized he had dropped his sword, but he didn't bend down to get it. Wasn't sure he could get back up again, for one thing, but right now, having the sword wouldn't help anyway. He and Redfox had become separated from the other three gladiators, but as long as they stayed together themselves, Blackwind figured they could handle the Shadows. They had to. "So, it's a barrier, a wall," Uncle Wolf mused, squinting at the air. He turned his head to glance at Lord Malcorn, who was now standing ten feet away from him. "Not quite an elemental, not quite a demon... how big is it? Can we separate and at least one of us get around it while it blocks the other?" Malcorn shrugged. "I don't like us dividing our forces, not even separating out the gladiators to guard our backs, much less each of us moving and acting alone. But if that's what it takes...." He moved a little farther to the side, keeping most of his attention on the invisible entity that blocked their passage toward the Gate of Hell. Wolf resisted the urge to glance over his shoulder at the gladiators. They would do the best they could, and it was even more dangerous for him to divide his attention than his forces. And right now, his attention had to be on this Thing in front of him. The rules governing air elementals in the Nether Realms were clear, and it could not move without becoming visible, and perhaps not even then--so long as he watched it closely. It was his attention that was pinning part of it to this location, just as Malcorn's attention was pinning another part of it farther along. How far could it stretch before Malcorn reached an end of it, or its patience snapped? Air and fire elementals were not noted for their patience. Nor lesser demons, come to that. From the corner of his eye, Wolf saw that Malcorn had stopped moving sideways and was angling forward, toward the Gate. He must have reached a corner. The old shaman bared his teeth in a predator's grin and gathered all his will and knowledge for whatever would happen next. Soon, now. Yes! A visible ripple in the Thing that blocked their path. He hardened his concentration on it. Words like hammer-blows. Malcorn wasn't shouting, but the words rolled out of him like an avalanche. The power behind them-- Most people saw Lord Malcorn as big and slow and friendly, ordinary, and maybe not too bright. They never guessed at this side of the man. He had been born to hold the barrier that protected the normal world from all the Realms Beyond. It was the gift and the responsibility of his lineage, and he did it very well. The Thing rippled again, the visible Gate beyond it dancing as through heat waves, and something... cracked. The demon began to condense out of it. Spidery limbs, fragile-looking iridescent wings, huge, glassy eyes. The kind of demon Wolf's own teach had called a Mirage-Flitter. A natural choice, perhaps, if one wanted to meld a demon with an air elemental, but the Flitter was weak in its own identity. A pest rather than a dire threat. It shrieked, a thin keening at the upper edge of audibility. Sharp as broken glass, but wild--whatever had been done to bind this Flitter to the elemental had driven it mad. More words from Malcorn, surrounded by the crackle and ring of shattering glass. Faintly bluish fluid trickled down the Flitter's wings as it struggled to pull free of the elemental that must have seemed like a prison to it. It shrieked again, flailing with its bleeding wings. Wolf lifted his sword, concentrated his power, and skewered the mad thing through the heart. He was already in motion when he saw the trap that lurked behind/within the Flitter, and it was much too late to stop. starting Near Vithicar: Tyre didn't curse as he trudged along under a heavy pack. Sidon didn't curse, either. But Master Darque could tell they were both thinking about it. He didn't owe them--or anyone else--an explanation. But they'd been with him a long time, were loyal and reliable.... "We can't travel magically because of the disturbance the idiot in Kurukar is creating," he said. "When we get down off the mountain, we might hire horses." Tyre said, "Ah," and Sidon nodded and almost smiled. They resettled their packs and kept walking. And walking. It was a long way down off the mountain, which was one reason why he'd picked that cave system to establish a laboratory in the first place. Close to the nexus of power that was Vithicar, and a long way from anywhere else. Master Darque had a lot of enemies, which was inconvenient but also a mark of his successes. Practically a way of keeping score. He dismissed that idle thought from his mind. What of the Black Kaliv of Kurukar? He needed a plan. The first step would be to assemble all he knew about the man, all he had picked up in bits and minute pieces over the years. Brother to the First Wife of the Satrap of Zuwayza, given the rule of Kurukar at his sister's insistence when the previous kaliv had become incapacitated. Some kind of lingering debility on the previous man's part, and the possibility that it might have been magically induced by his successor was... not something Darque had ever heard suggested. But it might be so, and might be worth considering. Still, not immediately critical. Except that a man who could and would use magic to open a path to power for himself, behavior which seemed to Darque quite... normal, even admirable, had chosen Kurukar. Why? The place was a backwater. A benighted province with a poor climate and no great resources. Why had the Black Kaliv not chosen Aljafir? Or Jurine? Or...? Ah! A very old image emerged from the vaults of his memory. Centuries old, he had been--briefly--studying the magical foundation of Alastari with some Fratsfan. The man's name eluded him but probably didn't matter. What mattered was the map. It had shown the lines of power that criss-crossed the isthmus of Alastari, and though towns and borders, even rivers, had changed, the lines of power, what humans called the "ley lines," would not have done so. Not to any degree that mattered, anyway. And there had been a major node in the area that was now Kurukar. So the Black Kaliv had made that choice for a sound reason. Good to know. There might be a way to turn that knowledge into a weapon, which was something Master Darque excelled at: turning knowledge into weapons. * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===SLOW ARENA NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 328): ZITHER of Z GLADIATORS (Z-Man, mgr.) DM 28 MORYA (turn 325): TEZCATLIPOCA of THE PENTARCHY (Le Pentarque, mgr.) DM 31 CHIMLEVTAL (turn 323): CHALDEA of DARQUE FORCES (Master Darque, mgr.) DM 39 XOCHITHLAN (turn 278): MS D. MEENER of CRIMINAL ELEMENT (Fizban, mgr.) DM 45 STORMCROWE (turn 300): CALLOUS COURTNEY of STREET WALKERS (Roadkill, mgr.) DM 47 TEMPLE OF ABARSIS (turn 295): KANA BALISTIC of DEVIATION (Marma Duke, mgr.) DM 50 SNOWBOUND (turn 281): WHISTLIN DIXIE of DARQUE FORCES II (Master Darque) DM 52 FRATSFA (turn 275): POSITION IS EMPTY DM 54 TROCAR (turn 262): MADAM VENUSIA of SPARF! (Crip, mgr.) DM 59 ILLIS (turn 253): IMMACULATECOLLECTION of CHAPEL ROCK (Crip, mgr.) DM 71 KYR'TERR (turn 229): DANNY HEATLEY of OTTAWA SENATORS (?, mgr.) DM 72 DRAGONHEAD (turn 229): ARAMIS RAMIREZ of PURPLE PLATYPI (?, mgr.) DM 73 ERINIKA (turn 230): DEATH SUCKS of BLACKMAIL (The Mun, mgr.) DM 83 TELORINTHE (turn 45): CONFESSION of OLDIES (Coach, mgr.) DM 106 CRYSALIS (turn 227): JAVELIN of THE WEAPONS (Consortium, mgr.) Top Teams --------- DM 8 ARKERS (turn 328): SMITHSONIAN (Curator, mgr.) DM 28 MORYA (turn 325): FORCE OF FIVE (?, mgr.) DM 31 CHIMLEVTAL (turn 323): DARQUE FORCES (Master Darque, mgr.) DM 39 XOCHITHLAN (turn 278): CRIMINAL ELEMENT (Fizban, mgr.) DM 45 STORMCROWE (turn 300): STREET WALKERS (Roadkill, mgr.) DM 47 TEMPLE OF ABARSIS (turn 295): OPHIDIAN ORDER (Skaven, mgr.) DM 50 SNOWBOUND (turn 281): LIFE IMPACTS (Smitty, mgr.) DM 52 FRATSFA (turn 275): PYROMANIA (Marma Duke, mgr.) DM 54 TROCAR (turn 261): TRADERS OF TROCAR (Jorja, mgr.) DM 59 ILLIS (turn 253): CHAPEL ROCK (Crip, mgr.) DM 71 KYR'TERR (turn 229): NEW YORK (?, mgr.) DM 72 DRAGONHEAD (turn 229): MEAT YOUR MAKER (Crip, mgr.) DM 73 ERINIKA (turn 230): SUPER STARS (?, mgr.) DM 83 TELORINTHE (turn 45): BAD SIGNS (Crip, mgr.) DM 106 CRYSALIS (turn 227): SPARF! et al (Crip, mgr.) Recent Graduates ---------------- DM 8 ARKERS (turn 327): DEAD LEE of YOU PAY I SLAY (Khisanth, mgr.) DM 28 MORYA (turn 324): ANFERROUS of STEEL AND SILK (Michael Eldritch, mgr.) DM 31 CHIMLEVTAL (turn 322): LODEN NORVIS of MIDDLE WAY 7 (Jorja, mgr.) DM 39 XOCHITHLAN (turn 277): KAHR, JACK of CRIMINAL ELEMENT (Fizban, mgr.) DM 45 STORMCROWE (turn 299): LADY WINTER of NORTHERN LIGHTS (Jorja, mgr.) DM 47 TEMPLE OF ABARSIS (turn 295): ROIS ANIN of WARHAMMERS (Coyote, mgr.) (turn 294): MY SHADOW of KAOS (Grimm, mgr.) DM 50 SNOWBOUND (turn 281): CASS DOLAN of MIDDLE WAY 6 (Jorja, mgr.) DM 54 TROCAR (turn 262): MADAM VENUSIA of SPARF! (Crip, mgr.) DM 71 KYR'TERR (turn 226): SIF of SUPERIOR FORCES Y3 (Manager, mgr.) DM 83 TELORINTHE (turn 45): PEP RALLY of OLDIES (Coach, mgr.) WASNIS of OLLIS HEROES (Omega, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. Hello Warriors of Snowbound! It is an honor to sit upon this icy throne. It has been a very long time since a member of Darque Forces has chilled their buns upon this lofty seat. And from the looks of the upcoming competition, it may be many more turns before another does so! I am not near to graduation, lacking 2 wins, 4 FE, and 8 political points, so there is not really much that I can reveal. Gaining the throne is always an honor, but if gained too quickly you run the risk of having nothing to talk about during your Duelmaster's Address to the arena. I guess I could tell the story of my name. As all of you are regulars, you know that stage names of this team follow a musical pattern. I was actually the one to introduce that pattern and quite by accident. It all happened like this: Darque wasn't too sure how successful I was going to be in the arena. In fact, he thought I could only be competitive for about 10 turns or so and then it would be off to the Dark Arena. Such warriors are often known as dixies in the gladiatorial circles for whatever reason, yet Darque thought it was just too passe to name me Dixie (or he already had a warrior named Dixie depending on who is telling the story). Anyway, the little half-demon started going through all the various uses for the term and came up with Whistlin' Dixie. It is not an activity native to Snowbound, or even Alastari, so I'm not sure what it means. Darque says it is from another plane of existence, but he wasn't too specific with the details--and I wasn't willing to press him with any further questions. He did assure me that Dixie was both a song and a location and that it was common for people to whistle the tune. Perhaps he will tell me more in the coming turns. Until then, I salute the warriors of Snowbound! Duelmaster Whistlin' Dixie P.S. My challenge goes to Cass Dolan this turn. Assuming everyone lives to enjoy it, I figure the Kid and I are going to have plenty of chances to battle one another in the coming turns. SPY REPORT If you were disturbed from your beauty rest only to have to watch a bunch of SNOWBOUND brutes like you, you'd be grouchy, too. Of course, we're all terribly impressed to see PURPLE ACE win a fight and gain 17 points, terribly. Tsk, tsk, PURPLE ACE beat MOLDAR NAY and MOLDAR NAY lost 15 points. You're breakin' my heart. WHISTLIN' DIXIE challenged CASS DOLAN for SNOWBOUND's Title this turn, and guess what happened? And if variety is the spice of life, SNOWBOUND may be getting bland, as WHISTLIN' DIXIE stays top dog in the city. I'm not in a very good mood today, but why am I telling you this? You want to know what's new, don't you, SNOWBOUND? He who fights and runs away will live to fight another day, the coward. What's the big D? CRIMINAL MINDS was the most avoided team? Bunch of lily livered... grumble... mumble... curse... And it looks like LIFE IMPACTS avoided them the most this turn. What a pack of would be losers, if you ask me. Hmph. CASS DOLAN was challenged more times this turn than the Duelmaster. Now was the DM insulted or feared? Heh, heh. Death and Taxes. The less death I see, the more it taxes my patience. Let's see if anyone's dead or dying. We're all going to die in the end, so why worry if the fate catches up with you sooner that later? What does the SNOWBOUND arena have in common with the inns? It's just as comfortable to sleep in either place. Ha ha ha ha! Phlllt! Just had to do that before I leave the fine city of SNOWBOUND. I feel much better now. Glad to see the back of this place-- Snide Clemens DUELMASTER W L K POINTS TEAM NAME WHISTLIN' DIXIE 3565 13 4 2 114 DARQUE FORCES II (348) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME DURANGO KID 3673 10 3 1 105 LIFE IMPACTS (395) GOBERT HINNY 3552 13 50 2 91 MIDDLE WAY 6 (368) CHAMPIONS W L K POINTS TEAM NAME 4-H 3670 15 1 0 84 LIFE IMPACTS (395) CHALLENGER ADEPTS W L K POINTS TEAM NAME -TED BUNDY 3658 11 6 2 59 CRIMINAL MINDS (398) -LORRAINE BOBBITT 3657 12 5 0 57 CRIMINAL MINDS (398) ADEPTS W L K POINTS TEAM NAME BULLDOG 3727 6 1 0 51 LIFE IMPACTS (395) RIGOROSO 3718 4 2 1 44 DARQUE FORCES II (348) ADEPTS W L K POINTS TEAM NAME -AL CAPONE 3656 6 11 1 38 CRIMINAL MINDS (398) CHALLENGER INITIATES W L K POINTS TEAM NAME PURPLE ACE 3728 5 2 0 31 LIFE IMPACTS (395) SHOBART TEEGUE 3737 2 1 0 28 MIDDLE WAY 6 (368) INITIATES W L K POINTS TEAM NAME GEISTLICH 3720 4 2 1 23 DARQUE FORCES II (348) MATH 3735 2 2 0 23 LIFE IMPACTS (395) -BUGSY MALONE 3683 2 4 0 18 CRIMINAL MINDS (398) VIVACE 3745 2 1 0 17 DARQUE FORCES II (348) LADIRO MAELS 3712 2 8 0 14 MIDDLE WAY 6 (368) MOLDAR NAY 3731 2 4 0 10 MIDDLE WAY 6 (368) -BILLY THE KID 3743 0 1 0 1 CRIMINAL MINDS (398) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? THE USEROUS MERC 0 0 0 RIGOROSO 3718 282 NONE JOHN DILLINGER 3654 8 7 1 CRIMINAL MINDS 398 BURN PIT 3682 278 REVENGED PETTY THIEF 3733 0 1 0 CRIMINAL MINDS 398 GEISTLICH 3720 279 REVENGED KLYMENESTRA 3620 4 5 1 DARQUE FORCES II 348 TED BUNDY 3658 279 THIS IS HORRID 3746 0 1 0 DARQUE FORCES II 348 SNOW DEMON 282 NONE PERSONAL ADS Gobert -- Old buddy, old pal, you needed a faster horse to get away from me. -- Durango Kid Geistlich -- Uh, that obviously wasn't a very good challenge on my part, but what else was there to do, since I already had my Differential Equations homework done. -- Math Convicted Assassin -- You jerk! You got me anyway, even though I beat you. You dirty rotten no-good convict taught me an Initiative skill! Init??? What am I going to do with that. Phbttt! -- 4-H Rigoroso -- I felt very, very lucky in that fight. I think you thought my bite was worse than my bark. -- Bulldog Moldar Nay -- What a turnaround that was! You were the Moldar. I was the Nay. -- Purple Ace P.S. Where is Jerry Sloan when you really need him? Whoa, baby! Lookie them "Teams On The Move"! Only mah Life Impacts, y'all! Yup! -- Smitty Whistlin' Dixie -- Y'all done did whatcha said, now. Good'n, Buddy. Yowser! -- Smitty P.S. The Publicity Dept indicates they will be looking forward to your big DM Column. Master Darque -- A -2 to -4? Wowser! Couldn't happen to a nicer feller! Yup. (grin) -- Smitty See ya, LP Cass. Gratters 'n all. Yup. -- Smitty Cass Dolan -- I think that my question was answered in that last fight. Congrats on the new rating and the Invite to the Isle! You are such a great teacher that for your last turn in the arena, I'll be throwing my challenges in your direction. -- Whistlin' Dixie Gobert Hinny -- Yes, I felt like I needed to alternate my challenges so that neither you or Cass felt like I was being too aggressive. Of course, Cass did beat me pretty soundly in our first meeting, so I perhaps could have challenged again without the spy reporters being too judgmental of my actions. -- Whistlin' Dixie Dixie -- If you aim to please the spy reporters, you will always lose. They're never satisfied. -- Arenamistress Tora Math -- I'm sure you hear this a lot, but I hate math. I'm not exactly sure what type of "person" I am, but it is certainly not a math-type. It takes all kinds, I guess... -- Geistlich Why? Bulldog -- If we meet again (and I'm certain we will in such a small place), a strategy change is in order. No, not you! I'll change mine, it's the least I can do. -- Rigoroso Ladiro Maels -- Well, that was an unimpressive performance on my part. I hope in the coming turns if we both survive to be a bit more competitive and use my weapons to block your attacks rather than my face! -- Vivace All -- The RUGs must be greatly displeased with me. I'm not surprised, I've not had many nice things to say about them lately. Here is hoping they smile more graciously upon me this turn. My last offering was a 5-10-16-7-8-12-12 which was promptly sent to fight by torch light. My other arenas have been just as kind to me. -- Master Darque Whistlin' Dixie -- My thanks, lady, you can't imagine the relief! Of course, some of it is because I am now--and not a minute too soon--in a position to go south for the winter. What a relief! -- Cass Dolan Durango Kid -- Aw, darn, that bit with the sand at the end was low. -- Gobert Hinny P.S. What happened to the "last fifty fights and graduate"? Oh, right, last fifty fights with fourteen wins. Drat. If I can just latch onto another win, I bet I can head south, too! Purple Ace -- That would impact my life, all right. Horrid color. -- Moldar Nay Vivace -- Ah! Always a pleasure to see another attractive woman show up. -- Ladiro Maels Vivace -- What you have to understand is that for Ladiro, any woman who shows up is, by definition, attractive. -- Cass Dolan Embezzling is stupid. Why not just work and get it honestly? -- Shobart Teegue Bulldog -- I thought you chomped noses on bulls? -- Ladiro Maels Whistlin' Dixie -- And it does you credit. But in a small arena, there are limits to available challenges. -- Gobert Hinny LAST WEEK'S FIGHTS THIS IS HORRID was butchered by SNOW DEMON in a 1 minute Dark Arena fight. WHISTLIN' DIXIE bested CASS DOLAN in a 2 minute Challenge Title duel. DURANGO KID demolished GOBERT HINNY in a 1 minute one-sided melee. 4-H defeated VENOMOUS CONCUBINE in a crowd pleasing 3 minute master's duel. BULLDOG defeated SHOBART TEEGUE in a 2 minute fight. GEISTLICH was demolished by AMBITIOUS GUARD in a 1 minute mismatched competition. MOLDAR NAY was vanquished by PURPLE ACE in a exciting 1 minute mismatched fight. RIGOROSO viciously butchered THE USEROUS MERCHANT in a 2 minute gory competition. LADIRO MAELS was handily defeated by MATH in a 1 minute uneven melee. VIVACE vanquished PERSISTENT BEGGAR in a 3 minute one-sided duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 4 WALL OF STEEL 7 - 2 - 1 78 | |STRIKING ATTACK 3 SLASHING ATTACK 17 - 7 - 2 71 | |SLASHING ATTACK 2 STRIKING ATTACK 21 - 13 - 1 62 | |BASHING ATTACK 2 TOTAL PARRY 17 - 11 - 0 61 | |TOTAL PARRY 2 LUNGING ATTACK 15 - 17 - 1 47 | |PARRY-RIPOSTE 1 BASHING ATTACK 7 - 12 - 1 37 | |PARRY-LUNGE 1 PARRY-RIPOSTE 3 - 8 - 0 27 | |AIMED BLOW 0 AIMED BLOW 1 - 6 - 0 14 | |PARRY-STRIKE 0 PARRY-LUNGE 1 - 9 - 0 10 | |WALL OF STEEL 0 PARRY-STRIKE 0 - 0 - 0 0 | Turn 282 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-RIPOSTE 1 - 0 AIMED BLOW 0 - 0 3 LUNGING ATTACK STRIKING ATTACK 2 - 1 PARRY-LUNGE 0 - 1 2 SLASHING ATTACK LUNGING ATTACK 2 - 2 PARRY-STRIKE 0 - 0 2 STRIKING ATTACK SLASHING ATTACK 1 - 1 WALL OF STEEL 0 - 0 1 PARRY-LUNGE BASHING ATTACK 1 - 1 1 TOTAL PARRY TOTAL PARRY 1 - 1 1 WALL OF STEEL 1 PARRY-RIPOSTE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK WHISTLIN' DIXIE 3565 13 4 2 114 DARQUE FORCES II (348) SLASHING ATTACK DURANGO KID 3673 10 3 1 105 LIFE IMPACTS (395) TOTAL PARRY 4-H 3670 15 1 0 84 LIFE IMPACTS (395) STRIKING ATTACK BULLDOG 3727 6 1 0 51 LIFE IMPACTS (395) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is GOBERT HINNY 3552. The most popular warrior this turn was RIGOROSO 3718. The ten other most popular fighters were WHISTLIN' DIXIE 3565, BULLDOG 3727, PURPLE ACE 3728, DURANGO KID 3673, MATH 3735, 4-H 3670, SHOBART TEEGUE 3737, MOLDAR NAY 3731, THIS IS HORRID 3746, and GOBERT HINNY 3552. The least popular fighter this week was VIVACE 3745. The other ten least popular fighters were LADIRO MAELS 3712, GEISTLICH 3720, GOBERT HINNY 3552, THIS IS HORRID 3746, MOLDAR NAY 3731, SHOBART TEEGUE 3737, 4-H 3670, MATH 3735, DURANGO KID 3673, and PURPLE ACE 3728. The following warriors have traveled to AD after fighting this turn: CASS DOLAN (50-3625) MIDDLE WAY 6 (368)