Date   : 12/24/2011    Duedate: 01/20/2012


DM-50    TURN-297

This Weeks Top Honors


(50-3670) [29-2-0,118]

Chartered Recognition Leader   Unchartered Recognition Leader

PUBLIC ENEMY (24)              
(50-138) [21-12-0,123]         

Popularity Leader              This Weeks Favorite

RED ALERT                      RED ALERT
PUBLIC ENEMY (24)              PUBLIC ENEMY (24)
(50-139) [20-13-0,105]         (50-139) [20-13-0,105]



Team Name                  Point Gain  Chartered Team
1. THE MYRMIDONS (211)         37
2. MIDDLE WAY 6 (368)          11      LIFE IMPACTS (395)
3. PUBLIC ENEMY (24)           -3      Unchartered Team
4. DANGER DANGER (404)         -3
5. LIFE IMPACTS (395)         -25       (-1)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 LIFE IMPACTS (395)       251  97  2 72.1   1/ 5 THE MYRMIDONS (211)       9  6 2
 2/ 2 DANGER DANGER (404)       46  29  1 61.3   2/ 1 LIFE IMPACTS (395)        8  7 0
 3/ 3 PUBLIC ENEMY (24)         88  73  3 54.7   3/ 2 DANGER DANGER (404)       8  7 0
 4/ 5 THE MYRMIDONS (211)       29  39  3 42.6   4/ 3 PUBLIC ENEMY (24)         6  7 0
 5/ 4 MIDDLE WAY 6 (368)       257 369  8 41.1   5/ 4 MIDDLE WAY 6 (368)        6  9 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                              ---===SLOW ARENA NEWS===---

 DM   8 ARKERS (turn 343): NORM QUESHA of MIDDLE WAY 11 (Jorja, mgr.)
 DM  28 MORYA (turn 340): PYRITE of STEEL AND SILK (Michael Eldritch, mgr.)
 DM  31 CHIMLEVTAL (turn 338): PANCAKES of KAOS II (Grimm, mgr.)
 DM  39 XOCHITHLAN (turn 293): THE FALLEN ONE of DARQUE ANGELS (Master Darque, mgr.)
 DM  45 STORMCROWE (turn 315): ROSELYN of DARQUE FORCES (Master Darque, mgr.)
 DM  50 SNOWBOUND (turn 296): RED ALERT of PUBLIC ENEMY (Pec Killer, mgr.)
 DM  52 FRATSFA (turn 290): ZOUM LA BOUSE of BLOOD AND GUTS! (Le Pentarque, mgr.)
 DM  54 TROCAR (turn 275): WERE BEAR of FERAL LEGION (Seraphim, mgr.)
 DM  59 ILLIS (turn 268): HARVEY of IMPROVED ILLUSION (Master Darque, mgr.)
 DM  71 KYR'TERR (turn 244): DIANGELIQUE of DARQUE FORCES V (Master Darque, mgr.)
 DM  72 DRAGONHEAD (turn 244): NAEFAN ORDH of MIDDLE WAY 9 (Jorja, mgr.)
 DM  73 ERINIKA (turn 245): BBIAB of H8 2 TXT (Sherlock, mgr.)
 DM  83 TELORINTHE (turn 60): VODI of OLLIS HEROES (Omega, mgr.)
 DM 106 CRYSALIS (turn 242): MOSGIEL of OTAGO HIGHLANDERS (The Mun, mgr.)

                                      Top Teams
 DM   8 ARKERS (turn 343): MIDDLE WAY 11 (Jorja, mgr.)
 DM  28 MORYA (turn 340): DODGE BULLETS (Jorja, mgr.)
 DM  31 CHIMLEVTAL (turn 338): AVENGERS (Huckle Cat?, mgr.)
 DM  39 XOCHITHLAN (turn 293): DARQUE ANGELS (Master Darque, mgr.)
 DM  45 STORMCROWE (turn 315): DARQUE FORCES (Master Darque, mgr.)
 DM  47 TEMPLE OF ABARSIS (turn 310): PALINDROMES (Assurnasirbanipal, mgr.)
 DM  52 FRATSFA (turn 290): WAH CHING (Pec Killer, mgr.)
 DM  54 TROCAR (turn 275): FERAL LEGION (Seraphim, mgr.)
 DM  59 ILLIS (turn 268): IMPROVED ILLUSION (Master Darque, mgr.)
 DM  71 KYR'TERR (turn 244): THE ZOO (Jorja, mgr.)
 DM  72 DRAGONHEAD (turn 244): BASH BROS SOCCER (Assurnasirbanipal, mgr.)
 DM  73 ERINIKA (turn 245): H8 2 TXT (Sherlock, mgr.)
 DM  83 TELORINTHE (turn 60): OLDIES (Coach, mgr.)
 DM 106 CRYSALIS (turn 242): SPARF! et al (Crip, mgrs.)

                                   Recent Graduates
 DM  28 MORYA (turn 340): PYRITE of STEEL AND SILK (Michael Eldritch, mgr.)
 DM  47 TEMPLE OF ABARSIS (turn 310): RACECAR of PALINDROMES (Assurnasirbanipal)
                                      AGOSERIS of WARHAMMERS (Coyote, mgr)
                          (turn 309): TNT of PALINDROMES (Assurnasirbanipal, mgr.)
 DM  50 SNOWBOUND (turn 294): NASTY NES of PUBLIC ENEMY (Pec Killer, mgr.)
 DM  52 FRATSFA (turn 290): HOT STUFF of PYROMANIA (Marma Duke, mgr.)
 DM  59 ILLIS (turn 267): UNCLE FESTUS of TALL TALES (A-Sop, mgr.)
 DM  72 DRAGONHEAD (turn 243): ROMOR SAITH of MIDDLE WAY 9 (Jorja, mgr.)

                                      SPY REPORT

     Much has changed in SNOWBOUND since last I was here.  Never fear, Olaf Modeen 
adapts to many situations, as do all successful fighters.  Biff!  Pow!  SNOWBOUND 
watched with glee as LIFE IMPACTS got knocked off top spot by THE MYRMIDONS!  Ya 
gotta be quick on yer feet!  Keep your elbow off the table!  Thrust!  Block out the 
pain!  THE MYRMIDONS is now ranked 1st with a 4-1-2 turn.  What's with LADIRO MAELS?  
He actually beat DANGER DANGER's UNDER THE GUN, and walked away with 18 more points 
from the fight.  Major screwup at LIFE IMPACTS.  PURPLE ACE lost 43 points to 
VENOMOUS CONCUBINE.  Some new strategies, perhaps?  Maybe PURPLE ACE will provide 
more easy wins...  Apparently SNOWBOUND isn't filled with as many gutless wonders as 
I thought.  The Dreaded Duelmaster got 2 challenges this turn!  I'm sure SNOWBOUND is 
excited about 4-H, the new Duelmaster from LIFE IMPACTS.  (remember?)  But when 
you've seen as many as I have...  I suppose you want to hear some rumors and dirty 
gossip about your fellow fighters?  Tough!   
     If at first you don't succeed, avoid.  That'll get you in the Spyreports.  How 
well I know the feeling of being in the most avoided team!  Don't fall out of 
practive, PUBLIC ENEMY!  In my day, no team with a 87-70-3 would scare me off!  
What's the problem, LIFE IMPACTS?   
     A fighter's lot is filled with strife, revenge, and killing.  Some fighters 
don't accept this.  The best do.  ELENA FARESTA, with hers forgettable 6-8-0,  was 
dealt death by SMAUG in a forgettable match.  MIDDLE WAY 6 didn't seem to mind very 
much.  Here's some advice:  study your opponent, master many skills, fight dirty.   
     Well, I'm pretty much through.  You guys need to get back practicing.  The end 
of another Spyreport!  That's cause for celebration in my book!  Time for my 
medication, so I'll leave now.  Practice, practice, practice!-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 4-H 3670                     29   2  0   118       LIFE IMPACTS (395)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 THRESHPACK 138               21  12  0   123       PUBLIC ENEMY (24)
 RED ALERT 139                20  13  0   105       PUBLIC ENEMY (24)
 BULLDOG 3727                 16   6  0   100       LIFE IMPACTS (395)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 PURPLE ACE 3728              17   5  0    85       LIFE IMPACTS (395)
 SMOKEY BEAR 3752             10   5  0    85       DANGER DANGER (404)
 MATH 3735                    12   7  0    79       LIFE IMPACTS (395)
 LADIRO MAELS 3712            10  15  0    79       MIDDLE WAY 6 (368)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 UNDER THE GUN 3750           10   5  0    55       DANGER DANGER (404)
 MOLDAR NAY 3731              10  11  1    53       MIDDLE WAY 6 (368)
 SHOBART TEEGUE 3737          10   8  0    53       MIDDLE WAY 6 (368)
 SMAUG 1702                    7   9  1    47       THE MYRMIDONS (211)
 TACO BELL 3751                8   7  1    35       DANGER DANGER (404)
 HIGH VOLTAGE 3748             9   6  0    34       DANGER DANGER (404)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 WILL ROBINSON 3749            9   6  0    33       DANGER DANGER (404)
 VERRA 1937                    5   6  0    33       THE MYRMIDONS (211)
 SYNERGY 3760                  2   3  1    31       PUBLIC ENEMY (24)
 ROLAN 3762                    3   0  1    29       THE MYRMIDONS (211)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 THOR 1704                     4   7  0    21       THE MYRMIDONS (211)
 BELEG BLOODAXE 2932           5   4  1    20       THE MYRMIDONS (211)
 GRIEF 3759                    3   3  0    19       PUBLIC ENEMY (24)
 JENNA KUUL 3761               0   4  0     5       MIDDLE WAY 6 (368)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
CONVICTED THIEF         0  0 0                      ROLAN 3762            297  NONE
CAMP PAHOKA 3758        2  4 0 LIFE IMPACTS 395     EXILED ELF            297  NONE
ELENA FARESTA 3753      6  8 0 MIDDLE WAY 6 368     SMAUG 1702            297   
BEREN ONEHAND 2931      3  3 0 THE MYRMIDONS 211    SYNERGY 3760          294   

                                     PERSONAL ADS

The Userous Merchant??!!  I let The Userous Merchant best me?!  I suspect Coach will
demote me to the 3rd Team or even call on thoseDark Arena baddies.  Oh, my! -- Camp

Smokey Bear -- Why did you have to get so aggressive?  Did I forget to put out my
camp fire? -- Math (calculating that it all added up to a loss)

Under The Gun -- The newsletter called it a mismatched brawl, but I can assure you
that no one who fights me is mismatched-- unless it is me. -- Purple Ace

Red Alert -- You were the better warrior and deserve the title.  Salute. -- 4-H

Threshpack -- Well, I keep trying and you keep winning.  I acknowledge you as my
better. -- Bulldog (licking his wounds)

1-4?!  That is not a way to win championships.  Come on, Life Impacters; get back in
the groove. -- Coach

A salute to The Duelmaster, Red Alert.  Well done. -- Coach

It seldom, seldom happens, but This Consortium team is DAing a warrior.  20-5-14-10-
17-12-6 hosed dmg basher is night fighting. -- Coach (searching the two-year colleges
for a great recruit)

Camp Pahoka -- If the gods had meant for us to sleep on the ground in bags, they
wouldn't have allowed us to invent houses and beds. -- Jenna Kuul

Smaug -- I believe you. -- Shobart Teegue

Beleg -- Well, for the cat's sake, wash it!  And dry it, of course, rust is just as
bad as blood. -- Elena Faresta

We salute the tourney participants. -- Jorja and the Middle Way

Smaug -- If it isn't one of us, it's another.  Seems like you're everywhere we turn.
-- Moldar Nay

Will Robinson -- Not today, bub. -- Shobart Teegue

Synergy -- It's tempting to think of your name as "the energy of sin," but you aren't
strong enough.  Sin is overpowering. -- Ladiro Maels

Taco Bell -- Delicious! -- Elena Faresta

Verra -- No shame for me in that loss.  But I should have gotten more than one skill.
-- Jenna Kuul

                                  LAST WEEK'S FIGHTS

CAMP PAHOKA was butchered by EXILED ELF in a 1 minute Dark Arena fight.
RED ALERT was bested by 4-H in a action packed 4 minute veteran's Title duel.
THRESHPACK subdued SMOKEY BEAR in a crowd pleasing 4 minute uneven fight.
BULLDOG bested KUNG-FU MASTER in a popular 1 minute fight.
PURPLE ACE was subdued by VENOMOUS CONCUBINE in a 1 minute master's competition.
MATH vanquished MOLDAR NAY in a exciting 1 minute bloody mismatched fight.
UNDER THE GUN was handily defeated by LADIRO MAELS in a 1 minute uneven fight.
SMAUG dispatched ELENA FARESTA in a 2 minute gruesome duel.
SHOBART TEEGUE won victory over SYNERGY in a action packed 1 minute fight.
TACO BELL won victory over BELEG BLOODAXE in a popular 2 minute fight.
GRIEF was savagely defeated by HIGH VOLTAGE in a tiring 11 minute gory melee.
WILL ROBINSON was outlasted by VERRA in a crowd pleasing 8 minute bloody match.
THOR unbelievably bested JENNA KUUL in a popular 3 minute veteran vs. amateur battle.
ROLAN easily killed CONVICTED THIEF in a 1 minute uneven fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  5         TOTAL PARRY       12 -   4 -  0      75  |
|BASHING ATTACK                   4         SLASHING ATTACK    9 -   4 -  0      69  |
|PARRY-LUNGE                      3         STRIKING ATTACK   26 -  17 -  2      60  |
|LUNGING ATTACK                   3         PARRY-LUNGE       18 -  14 -  1      56  |
|PARRY-STRIKE                     2         PARRY-RIPOSTE     11 -   9 -  0      55  |
|AIMED BLOW                       2         AIMED BLOW        12 -  10 -  1      55  |
|TOTAL PARRY                      2         PARRY-STRIKE       9 -   8 -  0      53  |
|PARRY-RIPOSTE                    2         LUNGING ATTACK    12 -  12 -  0      50  |
|SLASHING ATTACK                  1         WALL OF STEEL      5 -   6 -  0      45  |
|WALL OF STEEL                    0         BASHING ATTACK    16 -  20 -  1      44  |

Turn 297 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-STRIKE       2 -  0     STRIKING ATTACK    2 -  3         3  STRIKING ATTACK
PARRY-LUNGE        2 -  1     PARRY-RIPOSTE      0 -  2         2  BASHING ATTACK 
LUNGING ATTACK     2 -  1     SLASHING ATTACK    0 -  1         2  LUNGING ATTACK 
AIMED BLOW         1 -  1     WALL OF STEEL      0 -  0         1  TOTAL PARRY    
BASHING ATTACK     2 -  2                                       1  PARRY-LUNGE    
TOTAL PARRY        1 -  1                                       1  SLASHING ATTACK
                                                                1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      4-H 3670                   29   2  0  118 LIFE IMPACTS (395)
PARRY-LUNGE      THRESHPACK 138             21  12  0  123 PUBLIC ENEMY (24)
SLASHING ATTACK  RED ALERT 139              20  13  0  105 PUBLIC ENEMY (24)
STRIKING ATTACK  BULLDOG 3727               16   6  0  100 LIFE IMPACTS (395)
PARRY-RIPOSTE    SMOKEY BEAR 3752           10   5  0   85 DANGER DANGER (404)
BASHING ATTACK   MATH 3735                  12   7  0   79 LIFE IMPACTS (395)
LUNGING ATTACK   SHOBART TEEGUE 3737        10   8  0   53 MIDDLE WAY 6 (368)
PARRY-STRIKE     HIGH VOLTAGE 3748           9   6  0   34 DANGER DANGER (404)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is RED ALERT 139.  The most popular warrior this turn 
was RED ALERT 139.  The ten other most popular fighters were TACO BELL 3751, 
1702, SHOBART TEEGUE 3737, VERRA 1937, and 4-H 3670.

The least popular fighter this week was GRIEF 3759.  The other ten least popular 
fighters were HIGH VOLTAGE 3748, UNDER THE GUN 3750, CAMP PAHOKA 3758, ROLAN 3762, 
3752, and THOR 1704.

The following warriors will travel to AD after next turn:

BULLDOG (50-3727) LIFE IMPACTS (395)


     For those of you who keep track of such things, several additional warriors 
graduated from regular DM arenas (including closed arenas) since the last tournament.  

                        CIRBANE (3-3841) SORCERY COVENANT (52) 
                       MADE A COMBO (62-3896) WON AT POOL (401) 
                        TAKANOHANA (77-2569) SUMO BASHO (369) 
                     PAIN PART 1 (82-11616) LUROCIANS XIV (1687) 
                      1101 (82-17779) MEDAL OF HONOR AA1 (2722) 
                        PUD 135 (82-22036) PUDS AGAIN 8 (3496) 
                    AMISTUM (82-26415) LBA: SPEILBURG FANS2 (4268) 
                     MORE COWBELL! (82-29315) BLAH TEAM 8 (4781) 
                    SILVER (82-30503) SUPERIOR FORCES 7402 (5001) 
                          HYPERMUX (82-32647) 121604Q (5387) 
                 BOND, JAMES BOND (82-36725) A VIEW TO A KILL (6066) 
                        R'AKA (82-37859) THE DREADLANDS (6285) 
                     PRISONER 007 (82-41051) DUNGEON CELL (6855) 
                          SPARKLY (82-41405) 012006E (6911) 
                  SEATTLE SLEW (82-41468) SUPERIOR HORSES II (6923) 
                    CATHARI (82-42267) 4604 SUPERIOR FORCES (7065) 
                     COFFEE GROUNDS (82-45801) ABSTRACTION (7691) 

Congrats to the grads. -- Green Eyes

                                NAME CHANGE-O-RAMA

     The crowd was surprisingly orderly, but it was still a crowd, and the Commission 
clerk, Algernon, looked at it uneasily.  Whenever this many people came together to 
petition for something, it meant trouble.  For him, anyway.  Records to be altered.  
Altering records was Bad.  It made Extra Work.
     His assistant clerk leaned close and whispered, "If it weren't for gladiators, we 
wouldn't have jobs.  Smile at them and ask what they want."
     Algernon closed his eyes briefly.  Looking at this crowd made him dizzy.  They 
were all wearing black and white stripes.  Like a herd of zebras, except that zebras 
didn't carry swords.  Then he took a deep breath and managed a smile.  "What... ah, 
what can I do for you?"
     "We want new names," the first gladiator said.  There was a number on the front 
of his shirt:  0381.  He thumped the number with his thumb.  "This here isn't a 
     "We want REAL names!"  That voice came from farther back in the crowd.
     "Yeah!  We've paid our dues," another shouted, "and we've EARNED real names!"
     One from the very back yelled, "I want to be called Tom."
     All the others turned to look at him.
     Algernon couldn't see him, but apparently those looks were accusing.  Well, he 
could understand that, "Tom" was such a... common name.
     "My mom called me Tom," the voice in the back protested.  "It's a good name."
     "It isn't the name you put on the petition," 0381 said.  "We talked about this.  
We got our manager's agreement.  You get the name on the petition."
     Algernon didn't really want to keep staring at all these stripes while they 
argued.  He picked up the petition.  "These names are the ones you want?"
     0381 turned back.  "Yes."
     "It's a lot of trouble, and when other people see that YOU are getting name 
changes, THEY are going to want them--"  Seeing the gladiators beginning to frown... 
and finger their weapons, he went on quickly, "So I figure we might as well make it a 
complete deal.  A Name-Change-O-Rama.  Everyone who wants a name change can petition 
for it.  Get it all over with at once."  He glanced at the petition, shuddered 
slightly, and passed it to his clerk.  "We'll announce it, proclaim it, even, and you 
will get the names on this petition.  And others will get the names THEY think they 
should have had, too."  He paused.  "And I think I'll get a new name, I'm tired of 
being an Algernon...."

                                  *   *   *   *   *  

     Warrior and team name changes will be accepted during the month of February.  If 
you have names you want to change, please contact Customer Service. -- RSI

                        BLOODGAMES at the WINTER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Winter FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

     DM 96:  for Face-to-Face attendees, with turn-by-turn strategies, and 
     DM 97:  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All is 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker 
before they're over.  It's a dangerous sport intended only for the tough and spirited.  
The Arenamaster will be less likely to intercede on behalf of a dying warrior.  Even 
at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In DM 96, there no regular challenges, only bloodfeuds.  
For DM 97, warriors may not change their strategy from round to round (to make it fair 
for those who could not attend the F-t-F).  There will be no DA challenges.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by Wednesday, January 11, else they are due by 9pm on Friday, at 
the hotel.  The Bloodgames will process at the FTF with the regular tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three surviving 
gladiators in each Bloodgames admission to the Advanced Duelmasters Games.  Any 
special training required to qualify those three warriors for Advanced Duelmasters 
combat will be conducted before transfer into A.D.  Astute managers will note that 
this means a slim, but possible chance that a warrior designed from scratch will 
survive the Bloodgames, win one of the top three places, and go on to glory in A.D.  
That warrior could be yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!