DUEL 2 NEWSLETTER
Date : 05/10/2014 Duedate: 06/06/2014
SNOWBOUND ARENA
DM-50 TURN-328
This Weeks Top Honors
THE DUELMASTER IS
NEFARA
PUBLIC ENEMY (24)
(50-3785) [13-12-1,111]
Chartered Recognition Leader Unchartered Recognition Leader
NEFARA PATTY MURPHY
PUBLIC ENEMY (24) KILL OR BE KILT (408)
(50-3785) [13-12-1,111] (50-3790) [6-0-1,49]
Popularity Leader This Weeks Favorite
JENNA KUUL KINGU
MIDDLE WAY 6 (368) MESOPOTAMIA (389)
(50-3761) [10-25-0,55] (50-3575) [13-7-0,87]
THE CURRENT TOP TEAM
LIFE IMPACTS (395)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. KILL OR BE KILT (408) 63
2. LIFE IMPACTS (395) 37 LIFE IMPACTS (395)
3. MIDDLE WAY 6 (368) 28 Unchartered Team
4. COSMIC FARCE (414) 23
5. DISTRUXTIVE HABITAT (379) 0 KILL OR BE KILT (408)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 LIFE IMPACTS (395) 356 143 7 71.3 1/ 1 LIFE IMPACTS (395) 9 4 1
2/ 2*KILL OR BE KILT (408) 20 10 2 66.7 2/ 2 PUBLIC ENEMY (24) 8 4 1
3/ 3 MESOPOTAMIA (389) 58 42 0 58.0 3/ 3 MESOPOTAMIA (389) 7 8 0
4- 4*DISTRUXTIVE HABITA (379) 6 5 0 54.5 4/ 5*KILL OR BE KILT (408) 5 0 0
5/ 5 PUBLIC ENEMY (24) 158 137 5 53.6 5/ 4 MIDDLE WAY 6 (368) 4 11 0
6- 6 IRON CURTAIN (299) 137 151 9 47.6 6/ 7*COSMIC FARCE (414) 3 4 0
7/ 8*COSMIC FARCE (414) 3 4 0 42.9 7- 6*DISTRUXTIVE HABITA (379) 1 0 0
8/ 7 MIDDLE WAY 6 (368) 310 468 8 39.8 8- 8 IRON CURTAIN (299) 0 2 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===SLOW ARENA NEWS===---
Duelmasters
-----------
DM 8 ARKERS (turn 373): CLYDE D'CLUB of PEASANT REBELLION (Nomad, mgr.)
DM 28 MORYA (turn 371): TRAVEL of EXPENSE ACCOUNT (Finance Manager, mgr.)
DM 31 CHIMLEVTAL (turn 369): MALICE of ASSASSINATION (Ghab, mgr.)
DM 39 XOCHITHLAN (turn 324): ISRAFELof DARQUE ANGELS (Master Darque, mgr.)
DM 45 STORMCROWE (turn 346): BENEZIA of DARQUE FORCES (Master Darque, mgr)
DM 47 NORTH FORK (turn 340): WITCHCRAZE of DARQUE FORCES (Master Darque, mgr.)
DM 50 SNOWBOUND (turn 327): KINGU of MESOPOTAMIA (Var, mgr.)
DM 52 FRATSFA (turn 321): SUN QIAN of WAH CHING (Pec Killer, mgr.)
DM 54 TROCAR (turn 306): QUI GONG of ASIAN INVASION (Pec Killer, mgr.)
DM 59 ILLIS (turn 299): RATTLER of SERPENTS HOLD (Khisanth, mgr.)
DM 71 KYR'TERR (turn 275): HAUGHA RYDE of THE ZOO (Jorja, mgr.)
DM 72 DRAGONHEAD (turn 275): KID FUNKY FRIED of DEADLY RAGE (Var, mgr.)
DM 73 ERINIKA (turn 276): URSULA ZAROFF of MIDDLE WAY 18 (Jorja, mgr.)
DM 83 TELORINTHE (turn 91): LUMP of BAD SIGNS (Dark Oracle, mgr.)
DM 106 CRYSALIS (turn 273): BALLIOL BLACKMOON of DRAGONBANE GUILD (Nomad, mgr.)
Top Teams
---------
DM 8 ARKERS (turn 373): WEIRD ALCHEMY (La Guillotine, mgr.)
DM 28 MORYA (turn 371): EXPENSE ACCOUNT (Finance Manager, mgr.)
DM 31 CHIMLEVTAL (turn 369): WHAMMO & THUDDA 4U! (La Guillotine, mgr.)
DM 39 XOCHITHLAN (turn 324): DARQUE ANGELS (Master Darque, mgr.)
DM 45 STORMCROWE (turn 346): DARQUE FORCES (Master Darque, mgr.)
DM 47 NORTH FORK (turn 340): GARBAGE PAIL KIDS (Kharadmon, mgr.)
DM 50 SNOWBOUND (turn 327): LIFE IMPACTS (Smitty, mgr.)
DM 52 FRATSFA (turn 321): IRON CATHEDRAL (Dameon Darkheart, mgr.)
DM 54 TROCAR (turn 306): TRADERS OF TROCAR (Jorja, mgr.)
DM 59 ILLIS (turn 299): ELDER GODS (Var, mgr.)
DM 71 KYR'TERR (turn 275): OUTER GODS (Var, mgr.)
DM 72 DRAGONHEAD (turn 275): BASH BROS ROADSIDE (Assurnasirbanipal, mgr.)
DM 73 ERINIKA (turn 275): MIDDLE WAY 18 (Jorja, mgr.)
DM 83 TELORINTHE (turn 91): CHAPEL OF GHOULS (Var, mgr.)
DM 106 CRYSALIS (turn 273): CHUCK'S PINUPS (Chuck, mgr.)
Recent Graduates
----------------
DM 8 ARKERS (turn 373): PORT-A-FORTRESS of THE CHOSEN (Longshot, mgr.)
DM 31 CHIMLEVTAL (turn 369): MALICE of ASSASSINATION (Ghab, mgr.)
DM 39 XOCHITHLAN (turn 323): MALICE of DARQUE ANGELS (Master Darque, mgr.)
DM 47 NORTH FORK (turn 340): MANDORALLEN of PAWN OF PROPHECY (Gentleben, mgr.)
(turn 339): PETIT JARDINIA of LES TURFISTES (Le Pentarque, mgr.)
NORM of CHEERS (Otis, mgr.)
DM 52 FRATSFA (turn 321): SINISTER SAINT of IRON CATHEDRAL (Dameon Darkheart, mgr.)
DM 59 ILLIS (turn 299): RATTLER of SERPENTS HOLD (Khisanth, mgr.)
JOHNNY APPLESEED (A-Sop, mgr.)
(turn 298): CHAGUA KORBIN of ISLANDERS (Jorja, mgr.)
DM 71 KYR'TERR (turn 274): MUSHROOM of PIZZA TOPPINGS (Warlock, mgr.)
DM 72 DRAGONHEAD (turn 275): VIRUS of BASH BROS MICROSOFT (Assurnasirbanipal, mgr.)
DM 73 ERINIKA (turn 275): WONTON NOT NOW of PALINDROMES (Assurnasirbanipal, mgr.)
DM 83 TELORINTHE (turn 90): CUSTODIAN of OLDIES (Coach, mgr.)
SPY REPORT
You elder fighters surely remember me. The younger ones may call me Olaf
Modeen. I return to SNOWBOUND once again! What's with GARUTH HOLM? He actually
beat PUBLIC ENEMY's ZURISDAY, and walked away with 27 more points from the fight.
Major screwup at PUBLIC ENEMY. ZURISDAY lost 45 points to GARUTH HOLM. Some new
strategies, perhaps? Maybe ZURISDAY will provide more easy wins... SNOWBOUND has a
Duelmaster who doesn't sit back and get lazy. He challenged PUBLIC ENEMY's NEFARA
(13-12-1), which should prove (ahem!) interesting. I can barely restrain my
enthusiam for PUBLIC ENEMY's outstanding member, Duelmaster NEFARA. I suppose you
want to hear some rumors and dirty gossip about your fellow fighters? Tough!
Speaking of cowardly avoiders and unfair challenges... SNOWBOUND thinks LIFE
IMPACTS and their 356-143-7 is too much! If at first you don't succeed, give up...
In my day, no team with a 353-142-7 would scare me off! What's the problem,
MESOPOTAMIA? How well I know the feeling of being the most challenged warrior, JENNA
KUUL! Don't make idle boasts, they may come back to haunt you.
There have been some calls to lengthen the time limit. Do you want the fighters
to walk away, or not? Many a warrior has met his fate in a hungover stupor. You
young rapscallions, take note!
Who knows what the future holds for a warrior. More fights, there's no doubt.
Are you as tired of reading this as I am of writing it? Actually, I guess I'm
writing it before you read it. Oh, well. Remember--a good fighter needs both good
skills and good luck. Until next time,-- Olaf Modeen
DUELMASTER W L K POINTS TEAM NAME
NEFARA 3785 13 12 1 111 PUBLIC ENEMY (24)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-30 3320 9 4 1 100 IRON CURTAIN (299)
GARUTH HOLM 3769 15 15 0 96 MIDDLE WAY 6 (368)
HEART OF GLASS 3777 17 13 0 95 PUBLIC ENEMY (24)
CHAMPIONS W L K POINTS TEAM NAME
KINGU 3575 13 7 0 87 MESOPOTAMIA (389)
SAXAPHONE 3778 14 14 1 79 LIFE IMPACTS (395)
GRANDMA MILLER 3831 8 2 0 78 LIFE IMPACTS (395)
-10 3321 8 7 0 76 IRON CURTAIN (299)
ZURISDAY 3779 14 13 1 74 PUBLIC ENEMY (24)
TIAMAT'S DEMISE 3572 13 8 0 67 MESOPOTAMIA (389)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
BONESCRAPER 3837 8 1 0 59 MESOPOTAMIA (389)
ADEPTS W L K POINTS TEAM NAME
JENNA KUUL 3761 10 25 0 55 MIDDLE WAY 6 (368)
CANTEX 3813 11 5 0 50 LIFE IMPACTS (395)
PATTY MURPHY 3790 6 0 1 49 KILL OR BE KILT (408)
WILLIAM WALLACE 3788 5 1 0 48 KILL OR BE KILT (408)
-31 3322 7 6 0 45 IRON CURTAIN (299)
CUNEIFORM 3583 9 11 0 44 MESOPOTAMIA (389)
ROBERT THE BRUCE 3787 3 3 0 41 KILL OR BE KILT (408)
SPECTRA 3800 8 13 0 39 PUBLIC ENEMY (24)
CRUSHING BELIAL 3840 4 2 0 36 MESOPOTAMIA (389)
-ZERO 3397 6 5 0 35 IRON CURTAIN (299)
NEWLIN OHM 3801 7 13 0 34 MIDDLE WAY 6 (368)
INITIATES W L K POINTS TEAM NAME
ROB ROY 3791 3 3 1 23 KILL OR BE KILT (408)
URSULINA TRELL 3832 5 6 0 21 MIDDLE WAY 6 (368)
CONNOR MCLEOD 3789 3 3 0 20 KILL OR BE KILT (408)
FREEDOM FRIES 3845 1 0 0 20 COSMIC FARCE (414)
OLIVER QUEEN 3825 2 11 0 17 MIDDLE WAY 6 (368)
-GUNPLAY 3469 2 0 0 17 DISTRUXTIVE HABITAT (379)
NK POWER 3847 1 1 0 14 COSMIC FARCE (414)
GOD 3848 1 1 0 13 COSMIC FARCE (414)
-CRUDWEISER 3467 2 1 0 12 DISTRUXTIVE HABITAT (379)
MBA 3843 1 2 1 6 LIFE IMPACTS (395)
-PILLBOX 3468 1 1 0 4 DISTRUXTIVE HABITAT (379)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
CIRCLE K 3768 18 11 0 LIFE IMPACTS 395 ZURISDAY 3779 326
PERSONAL ADS
Newlin Ohm -- I'm glad you liked my cookies. I think they may have slowed you down,
though. -- Grandma Miller
NK Power -- You showed me who's boss. That hurt! But I am studying and training and
I will be back. You'll see. -- MBA
Cuneiform -- What a welcome sight you were and a welcome result that was. --
Saxophone (wailing joyously)
Captured Orc -- Captivity took a lot out of you, I think. -- Cantex
It does. -- Geroge North, Captured Orc
Health. Humility. Honor. -- The Life Impacts
Listen, we're so tired here tonight that-- Oh-fer? We went oh and five? Seriously
depressing, and we were already so tired we could hardly hold the pen and scratch out
any personals. So, nope, not going to talk about that really rotten showing we had.
Sorry. -- Jenna Kuul, for those who walk the Middle Way
LAST WEEK'S FIGHTS
KINGU was devastated by NEFARA in a 4 minute mismatched Challenge Title fight.
BONESCRAPER won victory over JENNA KUUL in a 2 minute uneven Challenge battle.
PATTY MURPHY demolished NEWLIN OHM in a 1 minute uneven Challenge fight.
ROB ROY bested OLIVER QUEEN in a 3 minute Challenge contest.
NK POWER was overpowered by CRUSHING BELIAL in a 1 minute one-sided Challenge fight.
ZURISDAY was devastated by GARUTH HOLM in a 1 minute uneven brawl.
HEART OF GLASS narrowly defeated VETERAN MERCENARY in a 8 minute brutal struggle.
TIAMAT'S DEMISE was bested by SAXAPHONE in a 2 minute veteran's competition.
GRANDMA MILLER viciously subdued VETERAN MERCENARY in a 2 minute gruesome melee.
CUNEIFORM lost to ROBERT THE BRUCE in a 2 minute duel.
CANTEX overpowered CAPTURED ORC in a slow 7 minute uneven duel.
SPECTRA was overpowered by WILLIAM WALLACE in a 1 minute uneven match.
CONNOR MCLEOD beat URSULINA TRELL in a 4 minute fight.
MBA was demolished by GOD in a 1 minute mismatched match.
FREEDOM FRIES handily defeated EMBEZZLING SCRIBE in a 1 minute one-sided contest.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|STRIKING ATTACK 6 TOTAL PARRY 27 - 11 - 0 71 |
|WALL OF STEEL 5 SLASHING ATTACK 12 - 5 - 0 71 |
|AIMED BLOW 4 WALL OF STEEL 24 - 20 - 0 55 |
|SLASHING ATTACK 3 LUNGING ATTACK 13 - 12 - 0 52 |
|TOTAL PARRY 3 PARRY-RIPOSTE 7 - 7 - 0 50 |
|PARRY-RIPOSTE 2 STRIKING ATTACK 26 - 29 - 2 47 |
|LUNGING ATTACK 2 AIMED BLOW 23 - 26 - 1 47 |
|BASHING ATTACK 1 BASHING ATTACK 5 - 7 - 0 42 |
|PARRY-LUNGE 0 PARRY-STRIKE 3 - 6 - 0 33 |
|PARRY-STRIKE 0 PARRY-LUNGE 0 - 0 - 0 0 |
Turn 328 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-RIPOSTE 2 - 0 STRIKING ATTACK 2 - 4 3 STRIKING ATTACK
SLASHING ATTACK 3 - 0 AIMED BLOW 1 - 3 3 WALL OF STEEL
BASHING ATTACK 1 - 0 PARRY-LUNGE 0 - 0 2 LUNGING ATTACK
TOTAL PARRY 3 - 0 PARRY-STRIKE 0 - 0 2 TOTAL PARRY
WALL OF STEEL 3 - 2 LUNGING ATTACK 0 - 2 1 PARRY-RIPOSTE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
PARRY-RIPOSTE NEFARA 3785 13 12 1 111 PUBLIC ENEMY (24)
TOTAL PARRY HEART OF GLASS 3777 17 13 0 95 PUBLIC ENEMY (24)
LUNGING ATTACK KINGU 3575 13 7 0 87 MESOPOTAMIA (389)
STRIKING ATTACK GRANDMA MILLER 3831 8 2 0 78 LIFE IMPACTS (395)
WALL OF STEEL TIAMAT'S DEMISE 3572 13 8 0 67 MESOPOTAMIA (389)
SLASHING ATTACK PATTY MURPHY 3790 6 0 1 49 KILL OR BE KILT (408)
BASHING ATTACK CRUSHING BELIAL 3840 4 2 0 36 MESOPOTAMIA (389)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is JENNA KUUL 3761. The most popular warrior this turn
was KINGU 3575. The ten other most popular fighters were JENNA KUUL 3761, GRANDMA
MILLER 3831, NEFARA 3785, OLIVER QUEEN 3825, CRUSHING BELIAL 3840, TIAMAT'S DEMISE
3572, URSULINA TRELL 3832, BONESCRAPER 3837, PATTY MURPHY 3790, and ROB ROY 3791.
The least popular fighter this week was CANTEX 3813. The other ten least popular
fighters were HEART OF GLASS 3777, MBA 3843, SPECTRA 3800, NK POWER 3847, NEWLIN OHM
3801, ROBERT THE BRUCE 3787, SAXAPHONE 3778, ZURISDAY 3779, FREEDOM FRIES 3845, and
GOD 3848.
MAIL-IN TOURNEY LVII
ADM TOURNEY W L K TEAM NAME
CLEVER 2192 (56-37-2) 8 3 0 RANDOM BLADES
THE COUNT 1860 (23-14-0) 1 3 0 OPEN SESAME
TRASH CAN 3403 (28-13-4) 1 3 0 OPEN SESAME
BLOODGAMES at the SUMMER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies
Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular
challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their
strategy from round to round (to make it fair for those who could not attend the
FTF). There will be no DA challenges in either arena.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on
Friday, at the hotel. The Bloodgames will process at the FTF with the regular
tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!