DUEL 2 NEWSLETTER
Date : 04/21/2017 Duedate: 05/18/2017
SNOWBOUND ARENA
DM-50 TURN-365
This Weeks Top Honors
THE DUELMASTER IS
BONESCRAPER
MESOPOTAMIA (389)
(50-3837) [27-7-0,96]
Chartered Recognition Leader Unchartered Recognition Leader
COLD WEATHER POSITION IS EMPTY
BASH BROS SPORTS (405)
(50-3883) [7-3-0,97]
Popularity Leader This Weeks Favorite
COLD WEATHER EXTRA LONG SHIFT
BASH BROS SPORTS (405) BASH BROS SPORTS (405)
(50-3883) [7-3-0,97] (50-3836) [8-7-0,84]
THE CURRENT TOP TEAM
MESOPOTAMIA (389)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. BASH BROS SPORTS (405) 55
2. BOOK OF THOMAS (421) 16 MESOPOTAMIA (389)
3. MESOPOTAMIA (389) -7 Unchartered Team
NOT HERE (23)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 MESOPOTAMIA (389) 131 93 5 58.5 1/ 1 MESOPOTAMIA (389) 13 2 1
2/ 2 BASH BROS SPORTS (405) 64 71 1 47.4 2/ 2 BASH BROS SPORTS (405) 6 8 0
3/ 4 BOOK OF THOMAS (421) 36 47 4 43.4 3/ 3 BOOK OF THOMAS (421) 5 10 3
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
Hail and well met warriors of SNOWBOUND! Know me for who I am, Zontani Sharp
Eyes, Spymaster extraordinaire of all Alastari. COLD WEATHER caught the eye of many
in the gladiatorial commission as he skillfully bested CRUSHING BELIAL and was
awarded 19 points in recognition. In one of the week's more notable duels, COLD
WEATHER put down CRUSHING BELIAL, causing him to lose 13 points of recognition in the
process. Although EXTRA LONG SHIFT made a valiant effort, it did not suffice to
topple the reign of victorious BONESCRAPER. Informants "close" to the city champion
have told me that he never fights without pantyhose on beneath his armor. Watch out!
I have been in deep conclave with my spies who watched all that has recently
transpired. Indeed there is much I would report. SNOWBOUND, city of gladiators!
Mighty among the names of thy guilds is MESOPOTAMIA, a guild shunned and avoided by
many in the weekly duels. Methinks more than a few here could name the guild it was
that spent the better part of last week avoiding MESOPOTAMIA. Indeed it was BASH
BROS SPORTS.
Is not Death a warrior's foremost adviser? Warriors, may this counselor stand
ready at your right hand forever! Fate is a fickle mistress. She showers the
miserable with fortune but sets enemies against the victorious. Remember this!
If it were not for my skills as a spy I would have been mugged three times
already in SNOWBOUND. Nice atmosphere you have here! Ahh, but I can hear the spires
of a far off city calling to me. I must away! Till next we meet remember: a fool
flies into a rage quickly and often. The wise are angered by the same thing only
once. Zontani Sharp Eyes
DUELMASTER W L K POINTS TEAM NAME
BONESCRAPER 3837 27 7 0 96 MESOPOTAMIA (389)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
COLD WEATHER 3883 7 3 0 97 BASH BROS SPORTS (405)
CHAMPIONS W L K POINTS TEAM NAME
REGULAR SEASON 3894 10 5 0 84 BASH BROS SPORTS (405)
EXTRA LONG SHIFT 3836 8 7 0 84 BASH BROS SPORTS (405)
CRUSHING BELIAL 3840 19 12 2 83 MESOPOTAMIA (389)
ADEPTS W L K POINTS TEAM NAME
NERGAL'S FURY 3885 8 7 1 51 MESOPOTAMIA (389)
SLUSHY ICE 3895 9 17 0 48 BASH BROS SPORTS (405)
WHITER SHADE 3935 8 8 1 38 BOOK OF THOMAS (421)
CACTUS JACK 3916 8 10 1 36 BOOK OF THOMAS (421)
MARBLE MOUTH 3940 4 5 0 36 BOOK OF THOMAS (421)
CHALLENGER INITIATES W L K POINTS TEAM NAME
VERTICAL 3961 3 3 1 31 BOOK OF THOMAS (421)
DEAD GODS 4SALE 3911 5 4 0 24 MESOPOTAMIA (389)
INITIATES W L K POINTS TEAM NAME
ZAQAR 3941 3 0 1 23 MESOPOTAMIA (389)
DISTURBIA 3964 1 2 1 12 BOOK OF THOMAS (421)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
EMBEZZLING SCRIB 0 0 0 VERTICAL 3961 365 NONE
OFF SEASON 3962 0 2 0 BASH BROS SPORTS 405 DISTURBIA 3964 363
TV TIME OUT 3965 0 1 0 BASH BROS SPORTS 405 TROLLHUNTER 365 NONE
PERSONAL ADS
LAST WEEK'S FIGHTS
TV TIME OUT was butchered by TROLLHUNTER in a 1 minute Dark Arena fight.
BONESCRAPER bested EXTRA LONG SHIFT in a exciting 5 minute Title duel.
CRUSHING BELIAL was overcome by COLD WEATHER in a 1 minute veteran's match.
REGULAR SEASON devastated VENOMOUS CONCUBINE in a 1 minute one-sided contest.
CACTUS JACK was defeated by NERGAL'S FURY in a 2 minute match.
SLUSHY ICE unbelievably bested MARBLE MOUTH in a action packed 4 minute brawl.
DEAD GODS 4SALE was defeated by WHITER SHADE in a 3 minute struggle.
VERTICAL executed EMBEZZLING SCRIBE in a 1 minute mismatched brawl.
ZAQAR defeated DISTURBIA in a action packed 3 minute beginner's melee.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|BASHING ATTACK 4 LUNGING ATTACK 11 - 6 - 0 65 |
|TOTAL PARRY 3 PARRY-RIPOSTE 9 - 5 - 2 64 |
|PARRY-RIPOSTE 2 STRIKING ATTACK 7 - 4 - 0 64 |
|LUNGING ATTACK 2 BASHING ATTACK 21 - 13 - 0 62 |
|SLASHING ATTACK 2 TOTAL PARRY 12 - 11 - 0 52 |
|STRIKING ATTACK 1 WALL OF STEEL 2 - 2 - 0 50 |
|AIMED BLOW 1 SLASHING ATTACK 5 - 9 - 2 36 |
|PARRY-LUNGE 0 AIMED BLOW 3 - 7 - 1 30 |
|PARRY-STRIKE 0 PARRY-LUNGE 1 - 5 - 0 17 |
|WALL OF STEEL 0 PARRY-STRIKE 0 - 2 - 0 0 |
Turn 365 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-RIPOSTE 2 - 0 BASHING ATTACK 1 - 3 3 BASHING ATTACK
STRIKING ATTACK 1 - 0 AIMED BLOW 0 - 1 2 TOTAL PARRY
TOTAL PARRY 2 - 1 PARRY-LUNGE 0 - 0 2 LUNGING ATTACK
LUNGING ATTACK 1 - 1 PARRY-STRIKE 0 - 0 1 STRIKING ATTACK
SLASHING ATTACK 1 - 1 WALL OF STEEL 0 - 0 1 PARRY-RIPOSTE
1 AIMED BLOW
1 SLASHING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
TOTAL PARRY BONESCRAPER 3837 27 7 0 96 MESOPOTAMIA (389)
STRIKING ATTACK COLD WEATHER 3883 7 3 0 97 BASH BROS SPORTS (405)
BASHING ATTACK REGULAR SEASON 3894 10 5 0 84 BASH BROS SPORTS (405)
LUNGING ATTACK NERGAL'S FURY 3885 8 7 1 51 MESOPOTAMIA (389)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is COLD WEATHER 3883. The most popular warrior this
turn was EXTRA LONG SHIFT 3836. The ten other most popular fighters were MARBLE
MOUTH 3940, DISTURBIA 3964, WHITER SHADE 3935, ZAQAR 3941, COLD WEATHER 3883,
NERGAL'S FURY 3885, REGULAR SEASON 3894, VERTICAL 3961, BONESCRAPER 3837, and
CRUSHING BELIAL 3840.
The least popular fighter this week was TV TIME OUT 3965. The other ten least
popular fighters were DEAD GODS 4SALE 3911, SLUSHY ICE 3895, CACTUS JACK 3916,
CRUSHING BELIAL 3840, BONESCRAPER 3837, VERTICAL 3961, REGULAR SEASON 3894, NERGAL'S
FURY 3885, COLD WEATHER 3883, and ZAQAR 3941.
BLOODGAMES AND MORE BLOODGAMES!
The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not
process because we had trouble with the warrior data for that arena. Unfortunately,
the warrior data was irretrievably lost. We have credited everyone for those teams.
So here's what we're going to do:
We will hold a replacement Mail-in Bloodgames (DM 97) on June 17. To participate,
submit your team (10 warriors, design-your-own, one of each style). When we receive
your team "rollup", we will send you back warrior overviews. Your strategies for the
Replacement Mail-in Bloodgames (DM 97) are due June 17. We will process all ten
rounds, one after another, and mail all results later that week. The costs and
Bloodgames rules will remain the same.
In addition to this, we will also hold another Bloodgames (DM 95), but this one will
process as a slow arena. Design your teams in the same way: 10 warriors, design-
your-own, one warrior of each fighting style. Managers may submit turn input each
round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges,
only Bloodfeuds). Your strategies for the first round of the Arena Bloodgames (DM 95)
are due on June 24. This arena will run ten rounds, once every four weeks.
The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to-
Face style and Mail-in style Bloodgames there, as well. We hope everyone will enjoy
one or more of these Bloodgames arenas!
-- RSI
BLOODGAMES at the SUMMER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies
Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular
challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their
strategy from round to round (to make it fair for those who could not attend the
FTF). There will be no DA challenges in either arena.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on
Friday, at the hotel. The Bloodgames will process at the FTF with the regular
tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!