DUEL 2 NEWSLETTER Date : 04/21/2017 Duedate: 05/18/2017 SNOWBOUND ARENA DM-50 TURN-365 This Weeks Top Honors THE DUELMASTER IS BONESCRAPER MESOPOTAMIA (389) (50-3837) [27-7-0,96] Chartered Recognition Leader Unchartered Recognition Leader COLD WEATHER POSITION IS EMPTY BASH BROS SPORTS (405) (50-3883) [7-3-0,97] Popularity Leader This Weeks Favorite COLD WEATHER EXTRA LONG SHIFT BASH BROS SPORTS (405) BASH BROS SPORTS (405) (50-3883) [7-3-0,97] (50-3836) [8-7-0,84] THE CURRENT TOP TEAM MESOPOTAMIA (389) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. BASH BROS SPORTS (405) 55 2. BOOK OF THOMAS (421) 16 MESOPOTAMIA (389) 3. MESOPOTAMIA (389) -7 Unchartered Team NOT HERE (23) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 MESOPOTAMIA (389) 131 93 5 58.5 1/ 1 MESOPOTAMIA (389) 13 2 1 2/ 2 BASH BROS SPORTS (405) 64 71 1 47.4 2/ 2 BASH BROS SPORTS (405) 6 8 0 3/ 4 BOOK OF THOMAS (421) 36 47 4 43.4 3/ 3 BOOK OF THOMAS (421) 5 10 3 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT Hail and well met warriors of SNOWBOUND! Know me for who I am, Zontani Sharp Eyes, Spymaster extraordinaire of all Alastari. COLD WEATHER caught the eye of many in the gladiatorial commission as he skillfully bested CRUSHING BELIAL and was awarded 19 points in recognition. In one of the week's more notable duels, COLD WEATHER put down CRUSHING BELIAL, causing him to lose 13 points of recognition in the process. Although EXTRA LONG SHIFT made a valiant effort, it did not suffice to topple the reign of victorious BONESCRAPER. Informants "close" to the city champion have told me that he never fights without pantyhose on beneath his armor. Watch out! I have been in deep conclave with my spies who watched all that has recently transpired. Indeed there is much I would report. SNOWBOUND, city of gladiators! Mighty among the names of thy guilds is MESOPOTAMIA, a guild shunned and avoided by many in the weekly duels. Methinks more than a few here could name the guild it was that spent the better part of last week avoiding MESOPOTAMIA. Indeed it was BASH BROS SPORTS. Is not Death a warrior's foremost adviser? Warriors, may this counselor stand ready at your right hand forever! Fate is a fickle mistress. She showers the miserable with fortune but sets enemies against the victorious. Remember this! If it were not for my skills as a spy I would have been mugged three times already in SNOWBOUND. Nice atmosphere you have here! Ahh, but I can hear the spires of a far off city calling to me. I must away! Till next we meet remember: a fool flies into a rage quickly and often. The wise are angered by the same thing only once. Zontani Sharp Eyes DUELMASTER W L K POINTS TEAM NAME BONESCRAPER 3837 27 7 0 96 MESOPOTAMIA (389) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME COLD WEATHER 3883 7 3 0 97 BASH BROS SPORTS (405) CHAMPIONS W L K POINTS TEAM NAME REGULAR SEASON 3894 10 5 0 84 BASH BROS SPORTS (405) EXTRA LONG SHIFT 3836 8 7 0 84 BASH BROS SPORTS (405) CRUSHING BELIAL 3840 19 12 2 83 MESOPOTAMIA (389) ADEPTS W L K POINTS TEAM NAME NERGAL'S FURY 3885 8 7 1 51 MESOPOTAMIA (389) SLUSHY ICE 3895 9 17 0 48 BASH BROS SPORTS (405) WHITER SHADE 3935 8 8 1 38 BOOK OF THOMAS (421) CACTUS JACK 3916 8 10 1 36 BOOK OF THOMAS (421) MARBLE MOUTH 3940 4 5 0 36 BOOK OF THOMAS (421) CHALLENGER INITIATES W L K POINTS TEAM NAME VERTICAL 3961 3 3 1 31 BOOK OF THOMAS (421) DEAD GODS 4SALE 3911 5 4 0 24 MESOPOTAMIA (389) INITIATES W L K POINTS TEAM NAME ZAQAR 3941 3 0 1 23 MESOPOTAMIA (389) DISTURBIA 3964 1 2 1 12 BOOK OF THOMAS (421) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? EMBEZZLING SCRIB 0 0 0 VERTICAL 3961 365 NONE OFF SEASON 3962 0 2 0 BASH BROS SPORTS 405 DISTURBIA 3964 363 TV TIME OUT 3965 0 1 0 BASH BROS SPORTS 405 TROLLHUNTER 365 NONE PERSONAL ADS LAST WEEK'S FIGHTS TV TIME OUT was butchered by TROLLHUNTER in a 1 minute Dark Arena fight. BONESCRAPER bested EXTRA LONG SHIFT in a exciting 5 minute Title duel. CRUSHING BELIAL was overcome by COLD WEATHER in a 1 minute veteran's match. REGULAR SEASON devastated VENOMOUS CONCUBINE in a 1 minute one-sided contest. CACTUS JACK was defeated by NERGAL'S FURY in a 2 minute match. SLUSHY ICE unbelievably bested MARBLE MOUTH in a action packed 4 minute brawl. DEAD GODS 4SALE was defeated by WHITER SHADE in a 3 minute struggle. VERTICAL executed EMBEZZLING SCRIBE in a 1 minute mismatched brawl. ZAQAR defeated DISTURBIA in a action packed 3 minute beginner's melee. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |BASHING ATTACK 4 LUNGING ATTACK 11 - 6 - 0 65 | |TOTAL PARRY 3 PARRY-RIPOSTE 9 - 5 - 2 64 | |PARRY-RIPOSTE 2 STRIKING ATTACK 7 - 4 - 0 64 | |LUNGING ATTACK 2 BASHING ATTACK 21 - 13 - 0 62 | |SLASHING ATTACK 2 TOTAL PARRY 12 - 11 - 0 52 | |STRIKING ATTACK 1 WALL OF STEEL 2 - 2 - 0 50 | |AIMED BLOW 1 SLASHING ATTACK 5 - 9 - 2 36 | |PARRY-LUNGE 0 AIMED BLOW 3 - 7 - 1 30 | |PARRY-STRIKE 0 PARRY-LUNGE 1 - 5 - 0 17 | |WALL OF STEEL 0 PARRY-STRIKE 0 - 2 - 0 0 | Turn 365 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-RIPOSTE 2 - 0 BASHING ATTACK 1 - 3 3 BASHING ATTACK STRIKING ATTACK 1 - 0 AIMED BLOW 0 - 1 2 TOTAL PARRY TOTAL PARRY 2 - 1 PARRY-LUNGE 0 - 0 2 LUNGING ATTACK LUNGING ATTACK 1 - 1 PARRY-STRIKE 0 - 0 1 STRIKING ATTACK SLASHING ATTACK 1 - 1 WALL OF STEEL 0 - 0 1 PARRY-RIPOSTE 1 AIMED BLOW 1 SLASHING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY BONESCRAPER 3837 27 7 0 96 MESOPOTAMIA (389) STRIKING ATTACK COLD WEATHER 3883 7 3 0 97 BASH BROS SPORTS (405) BASHING ATTACK REGULAR SEASON 3894 10 5 0 84 BASH BROS SPORTS (405) LUNGING ATTACK NERGAL'S FURY 3885 8 7 1 51 MESOPOTAMIA (389) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is COLD WEATHER 3883. The most popular warrior this turn was EXTRA LONG SHIFT 3836. The ten other most popular fighters were MARBLE MOUTH 3940, DISTURBIA 3964, WHITER SHADE 3935, ZAQAR 3941, COLD WEATHER 3883, NERGAL'S FURY 3885, REGULAR SEASON 3894, VERTICAL 3961, BONESCRAPER 3837, and CRUSHING BELIAL 3840. The least popular fighter this week was TV TIME OUT 3965. The other ten least popular fighters were DEAD GODS 4SALE 3911, SLUSHY ICE 3895, CACTUS JACK 3916, CRUSHING BELIAL 3840, BONESCRAPER 3837, VERTICAL 3961, REGULAR SEASON 3894, NERGAL'S FURY 3885, COLD WEATHER 3883, and ZAQAR 3941. BLOODGAMES AND MORE BLOODGAMES! The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not process because we had trouble with the warrior data for that arena. Unfortunately, the warrior data was irretrievably lost. We have credited everyone for those teams. So here's what we're going to do: We will hold a replacement Mail-in Bloodgames (DM 97) on June 17. To participate, submit your team (10 warriors, design-your-own, one of each style). When we receive your team "rollup", we will send you back warrior overviews. Your strategies for the Replacement Mail-in Bloodgames (DM 97) are due June 17. We will process all ten rounds, one after another, and mail all results later that week. The costs and Bloodgames rules will remain the same. In addition to this, we will also hold another Bloodgames (DM 95), but this one will process as a slow arena. Design your teams in the same way: 10 warriors, design- your-own, one warrior of each fighting style. Managers may submit turn input each round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, only Bloodfeuds). Your strategies for the first round of the Arena Bloodgames (DM 95) are due on June 24. This arena will run ten rounds, once every four weeks. The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to- Face style and Mail-in style Bloodgames there, as well. We hope everyone will enjoy one or more of these Bloodgames arenas! -- RSI BLOODGAMES at the SUMMER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their strategy from round to round (to make it fair for those who could not attend the FTF). There will be no DA challenges in either arena. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!