DUEL 2 NEWSLETTER

Date   : 06/15/2018    Duedate: 07/12/2018

SNOWBOUND ARENA

DM-50    TURN-380

This Weeks Top Honors

THE DUELMASTER IS

HAPPY
STRANGE TUNES (369)
(50-3399) [15-14-1,115]

Chartered Recognition Leader   Unchartered Recognition Leader

HAPPY                          POSITION IS EMPTY
STRANGE TUNES (369)            
(50-3399) [15-14-1,115]        

Popularity Leader              This Weeks Favorite

BLOGG                          HAPPY
OPEN SESAME (199)              STRANGE TUNES (369)
(50-3863) [13-12-1,86]         (50-3399) [15-14-1,115]

THE CURRENT TOP TEAM

BOOK OF THOMAS (421)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. OPEN SESAME (199)           18
2. BOOK OF THOMAS (421)         7      OPEN SESAME (199)
3. STRANGE TUNES (369)          2      Unchartered Team

                                       DESTROYERS (362)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 OPEN SESAME (199)        477 305 34 61.0   1/ 1 BOOK OF THOMAS (421)      7  4 0
 2/ 3 STRANGE TUNES (369)       59  61  2 49.2   2/ 4 OPEN SESAME (199)         4  6 0
 3/ 4 BOOK OF THOMAS (421)      66  76  5 46.5   3/ 2 STRANGE TUNES (369)       3  0 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Welcome SNOWBOUND.  I, Olaf Modeen remember this place well.  Many the fights 
have I fought here.  The celebrations, the disappointments...  What's with GONNIGAN?  
He actually beat SNOWBOUND's AMBITIOUS GUARD, and walked away with 8 more points from 
the fight.  Laughs were big at BOOK OF THOMAS while they watched CACTUS JACK clobber 
BLOGG.  He lost 4 points and got bruised from objects thrown from the stands.  Try as 
he might, KUNG-FU MASTER wasn't good enough at persuading HAPPY to step down from the 
Duelmaster's throne...  Wouldn't it be nice to have live subjects to practice on?  I 
hear some team is looking into the uses of convicted prisoners.   
     If at first you don't succeed, avoid.  That'll get you in the Spyreports.  
SNOWBOUND thinks STRANGE TUNES and their 59-61-2 is too much!  If at first you don't 
succeed, give up...  Management must be dealin', as the boys at OPEN SESAME ain't 
reelin'!  STRANGE TUNES' mad!  How well I know the feeling of being the most 
challenged warrior, CACTUS JACK!  Don't make idle boasts, they may come back to haunt 
you.  TWO HEADED MONSTER of OPEN SESAME knows how to pick 'em.  He challenged FROZEN 
GHOST of BOOK OF THOMAS who is up by 18.  Now was this a wise move?  TWO HEADED 
MONSTER perhaps got his just desserts, seeing as he lost to FROZEN GHOST and ended up 
with 2 recognition points.   
     Warriors of SNOWBOUND unite.  You have only your games to lose!  How long have I 
been here?  I got people to see, places to go...   
     Who knows what the future holds for a warrior.  More fights, there's no doubt.  
SNOWBOUND is a nice place to live, but I don't like to live in nice places.  
Remember--a good fighter needs both good skills and good luck.  Until next time,-- 
Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 HAPPY 3399                   15  14  1   115       STRANGE TUNES (369)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 CACTUS JACK 3916             19  14  1    96       BOOK OF THOMAS (421)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 BLOGG 3863                   13  12  1    86       OPEN SESAME (199)
-MARBLE MOUTH 3940            12   9  1    83       BOOK OF THOMAS (421)
 BARKLEY 3946                  7   6  2    72       OPEN SESAME (199)
-EXISTENTIAL BLUES 3402        9  15  0    70       STRANGE TUNES (369)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-NEVERMORE 3401                6  18  0    56       STRANGE TUNES (369)
 GONNIGAN 3954                 7   3  0    55       OPEN SESAME (199)
-THE HUNTING SONG 3471         5   1  1    50       STRANGE TUNES (369)
 TELLY MONSTER 3947            6   7  0    39       OPEN SESAME (199)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 SLIPPERY GATER 3984           7   3  0    24       BOOK OF THOMAS (421)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 FROZEN GHOST 3992             2   0  0    22       BOOK OF THOMAS (421)
 TWO HEADED MONSTER 3993       0   2  0     2       OPEN SESAME (199)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
STORM BEAST 3974        0  2 0 BOOK OF THOMAS 421   REEK 3985             376  NONE

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

BLOGG was bested by CACTUS JACK in a 1 minute master's Challenge fight.
TWO HEADED MONSTER was viciously subdued by FROZEN GHOST in a 2 minute battle.
HAPPY subdued KUNG-FU MASTER in a crowd pleasing 2 minute uneven Title fight.
BARKLEY devastated DANGEROUS CRIMINAL in a 1 minute one-sided fight.
GONNIGAN demolished AMBITIOUS GUARD in a 1 minute mismatched competition.
TELLY MONSTER viciously subdued SLIPPERY GATER in a crowd pleasing 1 minute fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                   2         PARRY-LUNGE        4 -   1 -  0      80  |
|AIMED BLOW                       1         PARRY-RIPOSTE      3 -   1 -  0      75  |
|PARRY-LUNGE                      1         AIMED BLOW        10 -   5 -  0      67  |
|LUNGING ATTACK                   1         TOTAL PARRY       10 -   7 -  0      59  |
|SLASHING ATTACK                  1         PARRY-STRIKE       4 -   3 -  2      57  |
|STRIKING ATTACK                  1         STRIKING ATTACK    9 -   8 -  2      53  |
|TOTAL PARRY                      1         LUNGING ATTACK    11 -  10 -  0      52  |
|WALL OF STEEL                    1         BASHING ATTACK    10 -  15 -  1      40  |
|PARRY-STRIKE                     0         WALL OF STEEL      2 -   5 -  0      29  |
|PARRY-RIPOSTE                    0         SLASHING ATTACK    2 -   9 -  0      18  |

Turn 380 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     PARRY-STRIKE       0 -  0         3  BASHING ATTACK 
PARRY-LUNGE        1 -  0     PARRY-RIPOSTE      0 -  0         2  STRIKING ATTACK
LUNGING ATTACK     1 -  0     TOTAL PARRY        0 -  1         1  PARRY-LUNGE    
SLASHING ATTACK    1 -  0     WALL OF STEEL      0 -  1         1  AIMED BLOW     
STRIKING ATTACK    1 -  0                                       1  LUNGING ATTACK 
BASHING ATTACK     1 -  1                                       1  PARRY-RIPOSTE  
                                                                1  SLASHING ATTACK
                                                                1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
PARRY-LUNGE      HAPPY 3399                 15  14  1  115 STRANGE TUNES (369)
AIMED BLOW       CACTUS JACK 3916           19  14  1   96 BOOK OF THOMAS (421)
BASHING ATTACK   BLOGG 3863                 13  12  1   86 OPEN SESAME (199)
STRIKING ATTACK  GONNIGAN 3954               7   3  0   55 OPEN SESAME (199)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is BLOGG 3863.  The most popular warrior this turn was 
HAPPY 3399.  The ten other most popular fighters were FROZEN GHOST 3992, TELLY 
MONSTER 3947, CACTUS JACK 3916, BARKLEY 3946, GONNIGAN 3954, BLOGG 3863, TWO HEADED 
MONSTER 3993, SLIPPERY GATER 3984,  0, and  0.

The least popular fighter this week was SLIPPERY GATER 3984.  The other ten least 
popular fighters were TWO HEADED MONSTER 3993, BLOGG 3863, GONNIGAN 3954, BARKLEY 
3946, CACTUS JACK 3916, TELLY MONSTER 3947, FROZEN GHOST 3992, HAPPY 3399,  0, and  
0.

The following warriors will travel to AD after next turn:

HAPPY (50-3399) STRANGE TUNES (369)

                                CHALLENGES AND AVOIDS

To clarify:  You issue Challenges to warriors, but Avoid teams.  
To Challenge, write that warrior's name and ID# in the space provided. 
To Avoid, write the team's name and Team ID in that space. 
Make sure you include the ID!

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

For those of you who keep track of such things, one additional warrior graduated from 
regular DM arenas (including closed arenas) since the last tournament. 

                   STOMP THIS! (82-22961) of ALL YOU ZOMBIES (3660)
                     SURGEON WARPATH (84-14457) of 060310U (2539)

Congrats to the grads. -- Green Eyes

                             * * * * *   MEMO  * * * * *

From:       The Office of Accurate Census Reporting, Gladiatorial Commission
To:         All Managers

In the interest of preserving our natural resources and preventing managerial writer's 
cramp, the census form has been eliminated, effective immediately.  Managers may 
register their warriors' races and/or favorite sayings by simply writing them on a 
separate piece of paper and submitting them to the Commission.  Each warrior may have 
up to 15 favorite sayings.  Each saying must be categorized Jeer, Gloat, Boredom, Ouch, 
Victory and may be up to 70 characters long.  For any questions, please contact the 
Gladiatorial Commission. 

                        TEAM AND CHARACTER MAINTENANCE SERVICE

     As a service to all managers, we offer team and character maintenance.  This 
option allows you to make sure your team or selected warriors will never miss a turn!

     Team Maintenance:  This will cause all warriors on that team to fight every 
     turn; if it's an AD arena, any new warriors who arrive on that team will 
     fight the turn they arrive.  In A.D. or in transfer arenas where you have 
     multiple teams, each team will need to separately be on Team Maintenance.  
     (The only exception is new warriors; they will not fight until they have had 
     their initial strategy input.)  

     Character Maintenance:  This will cause only that warrior to fight every 
     turn.  If the character graduates or changes arenas, he/she/it will stay on 
     Character Maintenance.

     In either case, you may submit strategy sheets for your warriors each turn, if 
you wish.  The Team/Character Maintenance will make sure your warriors fight each 
turn, and they will always use their most recently entered strategy.
     Remember that challenges, avoids, and challenge/if challenged strategies will not 
carry through from turn to turn.  These sections are only used on the turn they are 
entered.  In order to continually challenge or avoid you will need to submit a 
strategy sheet each time. 
     One other thing to remember about maintenance:  Maintenance is not something 
that you write on your turnsheet (like in demo tourneys).  In order to add or remove 
maintenance for a team or warrior, you must send a note to Customer Service.  If you 
just write things like this on your strategy sheet, they may or may not get done.  
Likewise, don't write it on your personal ads.  Please, please, please put it on a 
separate piece of paper with "Customer Service" written on the top.  If you don't, 
well, you can imagine.
     Thanks for your time.  Good luck in Duelmasters! -- Green Eyes

                  TURF WAR XI EXTRAVAGANZA(TWIXIE)RULES (Rev 6-3-18)

                           (Estimated start T398, OCT 2018)

               Bring acclaim and glory to the North Fork (DM47) arena.

Anyone may participate; known alliances, new alliances, thrown-together alliances, or 
temporary alliances created solely to compete in the Turf War!  To participate, each 
alliance must:

    1.  Announce as Captain of an alliance in the North Fork (DM 47) newsletter. (List 
        teams and managers in the three-team alliance. (Also designate alliance name.)
    2.  Announce in the newsletter which Captain/alliance your team is joining.
    3.  Announcements made on the D2 Forums or elsewhere will not be accepted.

Captains are responsible for:

    1.  Announcing, in the North Fork newsletter, those who are a part of their 
        alliance. Both Manager announcement and Captain announcement/confirmation are 
        required.
    2.  Distribution of certs should your alliance win the Turf War.
    3.  Submit two (2) RSI Roll-Up Certificates to participate. (Note: Captains may, 
        if they wish, submit certs for all potential members of their alliance.)

Participating managers who are not Captains must:

    1.  Submit two (2) RSI Roll-Up Certificates to participate (Unless already 
        submitted by Captain.) Note: extras will not be returned, but will go into the 
        winning pool of prizes.)
    2.  Announce an intent to compete with their manager name, team name, and alliance 
        they will join in the North Fork (DM 47) newsletter
    3.  Announcement made on the D2 Forums or Chatzy will not be accepted.

No alliance scores will be tabulated until two RSI Gift Certificates are received, and 
participant indication and captain confirmation are posted in the North Fork 
newsletter. NO EXCEPTIONS.             

All entry certs should be sent to Oz or The Consortium via RSI.

Only one (1) team per player/manager may compete in the Turf Wars, and only one team 
per player/manager may compete in North Fork DM47 during the Turf War.  No arena 
multiple teams or aliases will be allowed.  Violations will result in immediate 
manager disqualification (including team point adjustments) from the Turf War (so be 
sure to take any multiple teams OFF of Team Maintenance and be certain not to run any 
other team warriors). NOTE: Since alliances require three teams, this would mean the 
remaining alliance/alliance members cannot score in the TW.

Any Turf War team must show/be posted/listed in the DM47 Newsletter just prior to 
their actual scoring/participation. (E.g. New teams, transfers, current teams must 
show up in the newsletter prior to the beginning of participation, allowing opponent 
knowledge and challenging/avoiding.) Manager/teams may not participate/score in the 
Turf War the same turn they are first posted in the newsletter. (So get your team in 
the newsletter early.)Clarifying: All teams MUST show up in the NL just prior to the 
first TW turn to be allowed to score in the first TW round. Teams do not have to run 
that turn prior to TW-T1, but will have had to run shortly before to allow their 
warriors to be visible in the newsletter just prior to TW-T1.

Scoring will NOT be retroactive for teams/alliances that do not properly declare or 
get captain confirmation or fail to send a Gift Certificate by Turn 1.  In other 
words, if your Gift Certificate is not received until Turn 3 of the Turf War, and you 
have fought on Turns 1 and 2, your score will not begin until Turn 3.  All conditions 
must be met before scoring will begin--declaration, confirmation, and Gift Certificate 
received.

No declarations or confirmations will be accepted after Turn 3 of the Turf War.

For purposes of scoring, the moderators will score the Turf War and settle any and all 
disputes as they arise.  Their decisions will be final. (Note: the intent is to have a 
very thorough set of rules so that few decisions, if any, are required from the 
moderators.)

No warrior may be substituted without the proper use of the DA or arena death or death 
in a tournament or graduation. There must be a maximum of five only on a team at any 
point and time. (The penalty for such substitution is -10 points.) 

SCORING will be as follows:

*  Only top two base score teams score/count per round per alliance.
*  Top one base score team per alliance scores twice (double).
*  Lowest team base score per alliance gets a ?pass? and does not score.
*  Team is disqualified for round scoring if fighting less than 5 fights. 
   (Exception:The turn after a Mailer or FTF where a death occurred to a TW 
   team/manager, the manager may fight only four and be scored. If multiple deaths, 
   then multiple ?non fight? exemptions occur for that turn after the tournament.)
*  If a team is disqualified from scoring, the remaining top one base score team 
   scores double and the lowest team gets a ?pass? and does not score.
*  If two disqualified teams occur, the third team cannot score double and only scores 
   single.

BASE SCORING =    W = +2       L = -1      K = +1       Death = 0  

Those scores are the same for match ups, up or down challenges, NPC matches, 
or Dark Arena fights. With these exceptions:

--- Each warrior is limited to two DA matches during the TW. A 3rd and subsequent DA 
    fight during the TW shall be scored at -5 points (win or lose.)
--- Alliance Match Up scored = 0 for each warrior. Kill point disallowed.
--- Intra Alliance Challenge scored = -1 for each warrior; no kill points may score.  
    (It is not the spirit of competition to challenge fellow members of the same 
    alliance. Hence, challenges as such will be scored as losses for both warriors 
    with no kill points awarded.)

First 6 rounds scores 1x.
End of round 6, top alliance adds 6 points. 2nd adds 4, 3rd adds 2, 4th adds 1.
Rounds 7 thru 9 scores 2x.
Final round 10 scores 3x.

Tournament Considerations:

    1.  Tournament participation is allowed and ENCOURAGED as a great form of 
        recognition for North Fork.
    2.  It is an opportunity to gain skills and preferred challenging within the Turf 
        War.

Special Considerations:

    1.  Each alliance begins the Turf War with zero (0) points.
    2.  There will be NO alliance or team changes once the contest has begun.  If you 
        begin the Turf War with Alliance X, you must end the Turf War with Alliance X.  
        If you begin the Turf War with Team X, you must end the Turf War with Team X.
    3.  There will be a maximum of three (3) teams/managers allowed per alliance for 
        the Turf War VII. The minimum is three (3).
    4.  The Dark Arena may be used without penalty.(Limit twice per warrior.)
    5.  If at any time, the Moderators determine that any non-TW team in the arena is 
        aiding and/or abetting any TW alliance or team, the affected points won by the 
        gifted team/alliance will be disallowed and the aiding non-TW team will be 
        asked to desist from play in the arena until after the Turf War concludes.

Prizes:
The Turf War is meant to be a near "winner takes all" contest. It is the 
responsibility of the Captain of the winning alliance to distribute Gift Certificates.  
Moderators will submit a list of each manager winner to RSI at the completion of the 
contest for the non-Certificate and RSI awarded prizes, to then be claimed by the 
manager from RSI Customer Service within 6 months.

    *  Winning alliance gets 90% of the pooled certs.
    *  Individual Team with most wins in 10 rounds gets 10% of the pooled certs.
    *  RSI awards: (all must be applied to DM47 warriors, cannot create out-of-bounds 
       warrior, and one max prize applied to any warrior ? all within 6 months)(one 
       max prize means that if you win two prizes they cannot be applied to the same 
       warrior.)
    *  Winning alliance captain may choose two (each manager/team receives same prize 
       as chosen by captain):
       - Limited Damage Bump (bump one level damage) (warrior must have fought in the 
         TW)
       - Stat replace (remove 2 SZ, replace 2 to any other stat) (warrior must have 
         fought in the TW)
       - Choice Replacement (Receive 5 replacements, choose 1, delete 4)
       - Replacement stat swap (Replace/flip any 2 stats on one replacement)
    *  2nd place alliance captain may choose one (each manager/team receives same 
       prize as chosen by captain)
       - Favorite weapon (warrior must have fought in the TW)
       - Favorite rhythm (warrior must have participated in TW)
       - Free stat raise
    *  Participation Award to all teams/managers who fight 46 min fights (of 50):  
       2 skills (to one warrior)

These RSI awards will be listed by the Moderators within two weeks of round ten for 
individual claiming from RSI within 4 turns of the end of TWX. The certs will be 
mailed to the winning alliance by the Moderators within two weeks of the end of the 
TW.

Moderators:
The Moderators for this event will be Oz, Master Darque, and Assur. (The TWX 
Triumvirate) They will arbitrate all dealings during the course of the contest.  Their 
decisions will be final.  All questions, comments, and scoring disputes may be 
directed to Land of Oz or Darque Forces or Bash Bros Park via diplo in DM 47.  
Managers with internet access may send a private message to [The Consortium] or 
[Darque] or [Assur] on the Duel2 Forums.  Lastly, you may also email questions, 
comments, and scoring disputes to rebelnerfherder@yahoo.com or wfms101@aol.com or or 
mikey.alexander@hisstrengthandwork.com

Addendum: 
Examples of scoring for clarification.
Code = win-loss-kill-death   (W = +2  L = -1  K = +1  Death = 0) 

Example #1:
Team A goes 2-3-0-0 (points = +4-3+0-0 = +1)
Team B goes 3-2-1-0 (points = +6-2+1-0 = +5)
Team C goes 2-3-2-0 (points = +4-3+2-0 = +3)
Team B top score, scores twice 2x+5 (+10)
Team A lowest score, does not score and gets a pass.
Team C, then, scores normal at (+3)
Alliance Score = 10 + 3 = +13

Example #2:
Team A goes 4-0-1-0 (points = +8-0+1-0 = +9)
Team B goes 3-2-0-0 (points = +6-2+0-0 = +4)
Team C goes 2-3-0-0 (points = +4-3+0-0 = +1)
Team A is disqualified from scoring having not fought five fights.
If a team is disqualified, then the top remaining team scores double while the lowest 
remaining score gets a ?pass?.
Team B top remaining score, scores twice = 2 x +4 (+8)
Team C lowest score, does not score and gets a pass.
Alliance Score = 8

Example #3
Team A goes 4-1-1-0 (points +8-1+1+0 = +8) 
However, Team A fought the DA for the 3rd time = -5.
Team A adjusted to (+8-1=1=0-5 = +3)
Team B goes 1-4+0-0 (points +2-4+0-0 = -2)
Team C goes 1-4+1-0 (points +2-4+1-0 = -1)
Team A top score, scores twice 2x+3 (+6)
Team B lowest score, does not score and gets a pass.
Team C, then, scores normal at (-1)
Alliance score = +6-1 = +5

Example #4
Team A goes 1-4-0-0 (points = +2-4+0-0 = -2)
Team B goes 1-4-0-0 (points = +2-4+0-0 = -2)
Team C goes 0-5-0-0 (points = +0-5+0-0 = -5)
Team A or B is top score and scores twice 2x-2 = -4
Team C lowest score, does not score and gets a pass.
Team B, then, scores normal at (-2)
Alliance score = -4-2 = -6

Example #5
Team A goes 3-2-0 with a winning match-up with Team B alliance mate.
Team B goes 2-3-1-0 with a winning and killing challenge to Team C alliance mate.
Team B also lost the alliance match-up with Team A.
Team C goes 1-4-0-1 having been killed in a challenge from alliance mate Team B
Team A points normally = +6-2+0-0 = +4, but one win was an alliance match-up which 
scores as 0, hence score = +4-2+0-0 = +2
Team B points normally = +4-3+1-0 = +2, but one loss was an alliance match up which 
counts as 0, and one winning kill was an intra alliance challenge which the win counts 
as -1 and the kill is negated. Hence Team B score = +1-2+0-0 = -1
Team C points normally = +2-4+0-0 = -2; with one loss and kill coming from an intra 
alliance challenge, but the IAC (intra alliance challenge) scores (-1)the same as a 
loss and there are no points scored for being killed, the +2-4+0-0 = (-2) stands.
Team A top score, scores twice 2x+2 (+4)
Team C lowest score, does not score and gets a pass.
Team B, then, scores normal at (-1)
Alliance score = +4-1 = +3

Remember: (W = +2  L = -1  K = +1  Death = 0) 
It only gets complicated with intra alliance match-ups (IAMs) and intra alliance 
challenges. (IACs)