DUEL 2 NEWSLETTER
Date : 09/27/2024 Duedate: 10/24/2024
SNOWBOUND ARENA
DM 50 TURN 460
This Week's Top Honors
THE DUELMASTER IS
JANICE KOLE
MIDDLE WAY 6 (368)
(50-4087) [19-20-0,121]
Chartered Recognition Leader Unchartered Recognition Leader
JANICE KOLE SCANDAL
MIDDLE WAY 6 (368) FAR TRAVELERS (443)
(50-4087) [19-20-0,121] (50-4170) [3-0-0,45]
Popularity Leader This Week's Favorite
JANICE KOLE PERRY REESE
MIDDLE WAY 6 (368) MIDDLE WAY 6 (368)
(50-4087) [19-20-0,121] (50-4094) [16-21-0,71]
THE CURRENT TOP TEAM
SIGMA NU'S (328)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. SIGMA NU'S (328) 22
2. FAR TRAVELERS (443) 18 SIGMA NU'S (328)
3. MIDDLE WAY 6 (368) 9 Unchartered Team
FAR TRAVELERS (443)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1- 1*ERIDANUS (441) 4 1 0 80.0 1/ 2 SIGMA NU'S (328) 9 6 0
2- 2 2215 BOURBON ST (437) 20 6 1 76.9 2/ 3 MIDDLE WAY 6 (368) 5 2 0
3- 3 OPEN SESAME (199) 596 364 45 62.1 3- 1 OPEN SESAME (199) 4 3 1
4/ 4 SIGMA NU'S (328) 50 54 3 48.1 4/ 5*FAR TRAVELERS (443) 3 4 0
5/ 6*FAR TRAVELERS (443) 3 4 0 42.9 5- 4 2215 BOURBON ST (437) 2 0 1
6/ 5 MIDDLE WAY 6 (368) 447 688 11 39.4 6- 6*ERIDANUS (441) 1 0 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
So why do I have this bag over my head? Because I am The Unknown Spymaster and
I'm going to give you a spy report!. Say good-bye to OPEN SESAME, as they are pushed
from the coveted top team spot by the SIGMA NU'S stable. Hey everybody, watch out
for SCANDAL, who flew up 18 points in the rankings after mashing BIG JIM like a
melon. Keep your eye on this guy. Ya know, some days it doesn't pay to walk out on
the sands. JACK DEATH was subdued by PERRY REESE and drops 1 points. Going for the
gusto and coming up with aught but bloody knuckles was SNOWBOUND's M. CHARDINEE, who
was turned away from the Duelmastership by JANICE KOLE. Can you believe they are
paying me 10 gold to deliver this stuff?
Here is other news that is of note. And hey, kiddies, those of you who didn't
avoid SIGMA NU'S, please raise you hand. Wow. Does SNOWBOUND really have that many
liars? For those of you who like math, try this one: SIGMA NU'S + Weapons That go
Boom = FAR TRAVELERS + Avoid City.
Being a spy is great--other people die and you spend the rest of the day
drinking to their memory. Better tanked than dead! Here's some advice: warriors
with little wit and will may encounter problems on the trail to the Isle.
Well, there's the manager of the SNOWBOUND giving me the 'cut' sign (or is that
'They're going to strangle you in the alley?). Well, there goes another Spy Report.
Good luck in next week's fights. Its been real, and its been fun, but it hasn't been
real fun...-- The Unknown Spymaster
DUELMASTER W L K POINTS TEAM NAME
JANICE KOLE 4087 19 20 0 121 MIDDLE WAY 6 (368)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-WORD ON THE STREET 4068 21 4 0 95 OPEN SESAME (199)
CHAMPIONS W L K POINTS TEAM NAME
-MRS. NOODLE 4081 10 7 0 82 OPEN SESAME (199)
JOSEKI KO 2959 10 11 1 79 SIGMA NU'S (328)
PERRY REESE 4094 16 21 0 71 MIDDLE WAY 6 (368)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
ALVIN 4141 10 7 1 61 SIGMA NU'S (328)
ADEPTS W L K POINTS TEAM NAME
MARK 2958 14 7 0 56 SIGMA NU'S (328)
JACK DEATH 2955 7 14 1 52 SIGMA NU'S (328)
BIG JIM 2956 7 14 0 49 SIGMA NU'S (328)
SCANDAL 4170 3 0 0 45 FAR TRAVELERS (443)
CHALLENGER INITIATES W L K POINTS TEAM NAME
-SCEPTRUM 4156 3 0 0 27 ERIDANUS (441)
INITIATES W L K POINTS TEAM NAME
-BIG BIRD 4177 1 0 0 20 OPEN SESAME (199)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
PERSONAL ADS
*official TURF WAR 14 (TW14) RULES* (revision 9-6-24-WS)
Starting Turn 480 (Feb 10, appx date), just after the FTF, 10 turns
Bring acclaim and glory to the North Fork (DM47) arena.
Anyone may participate: known alliances, new alliances, or temporary alliances created
solely to compete in the Turf War! To participate, each alliance must:
1. Indicate in the newsletter or on the RSI site the three team alliance.
(3 Team names, 3 manager names, and an alliance title)
2. Pay RSI or deduct from account ($15) per manager as entry fee indicating for TW14.
(a change from past TWs). RSI will hold as "certs" in a separate account for TW14
and distribute as Team RUs to winners of TW14.
DO NOT send, or have sent, certs to the Moderators.
Must be completed prior to Dec 31, 2024.
3. Teams and alliances will not start scoring until the turn after they appear in the
newsletter and are announced. This means that to start scoring on turn 1, the teams
must be listed in the newsletter on Turn 479.
Other rules and discussion.
1. Only one (1) team per manager/player may be active in the arena.
2. If at any time, the Moderators determine that any non-TW team, whether a 2nd team
or a non-TW manager's team, in the arena is aiding and/or abetting any TW alliance
or team, the affected points won by the gifted team/alliance will be disallowed and
the aiding non-TW team will be asked/demanded to desist from play in the arena
until after the Turf War concludes.
3. As usual, any Turf War team must be shown/be posted in the DM47 Newsletter just
prior to the actual scoring/participation start on T480 (e.g. new teams, transfers,
current teams must show up in the newsletter prior to the beginning of
participation, allowing opponent knowledge and challenging/avoiding). Violations
could result in immediate manager disqualification (including team point
adjustments) from the Turf War, so be sure to take any multiple teams OFF of Team
Maintenance and be certain not to run any other teams' warriors.
4. The moderators will score the Turf War and settle any and all disputes as they
arise. Their decisions will be final. (Note: the intent is to have a very thorough
set of rules so that few decisions, if any, are required from the moderators.)
5. Definitions:
Team = individual Manager's 5-Team Stable
Alliance = three Teams united
6. No warrior may be substituted without the proper use of the DA or arena death or
death in a tournament or graduation. There must be a maximum of five only on a team
at any point and time. (The penalty for such substitution is -10 points.)
7. It is not the spirit of competition to challenge fellow members of the same
alliance. Hence, challenges as such will be scored as losses for both warriors.
8. Downchallenges: A downchallenge is defined as a warrior challenging a warrior with
lesser recognition points.
No challenge or bloodfeud by The Duelmaster shall be deemed a downchallenge.
No challenge of the Duelmaster shall be deemed a downchallenge.
Bloodfeuds against warriors with lesser recognition are deemed downchallenges.
9. Tournament participation is allowed and encouraged as a great form of acclaim and
recognition for North Fork and is an opportunity for warriors to gain skills and
preferred challenging within the Turf War.
10. There will be NO alliance or team changes once the contest has begun. If you begin
the Turf War with Alliance A, you must end the Turf War with Alliance A. If you
begin the Turf War with Team A, you must end the Turf War with Team A.
11. The Dark Arena may be used at any time without penalty. However, only one win
against a D.A. Monster per each stable warrior shall count as a win. Additional
wins will count as a loss for that warrior.
12. It is highly recommended that managers direct RSI to place your team ON
MAINTENANCE for the TW14 duration so that your team will fight (and earn points)
even if your submitted new strategies are delayed or don't make it.
_____________________________________________________________________
SCORING will be as follows for Fights:
Team Points
a. Wins earned:
0 = -1 points
1 = +1 point
2 = +2 points
3 = +4 points
4 = +6 points
5 = =8 points
b. Down Challenge = (-10) points to the challenger and opponent is credited with a
win for point scoring. The DM is exempt from DC rule/penalty.
c. Four teams will score. The lowest scoring team per round will count duplicate as
the 4th team.
d. Team with most wins per round earns 3 additional points; if ties, no points
awarded; no tiebreaker on wins.
Alliance Points
a. If the three-team alliance fights all 15 fights = 5 Points
Team points (from 3 teams plus the duplicate) + alliance points = Total Alliance
Points(TAP) for the round.
Round Modifier:
a. Round Modifiers (Multiplier times TAP(Total Alliance Points
Rounds 1-4 = 1.0; rounds 5-8 = 2.0; rounds 9 and 10 = 3.0.
The Alliance with the most points after turn 10 is THE WINNER!
________________________________________________________________________
PRIZES:
The Turf War is meant to be a near "winner takes all" contest. Moderators will submit
a list of each prize won (by each Manager) at the completion of the contest. RSI
awarded prizes must then be claimed by the manager from RSI Customer Service within 4
months. The team rollups won will be distributed by RSI to the winners shortly after
receipt of the prize list from the Moderators.
Entry Fee Awards:
*** Winning alliance gets 80% of the pooled team rollups.
*** 2nd place alliance gets 10% of the pooled team rollups.
*** Individual Team with most wins in 10 rounds gets 10% of the pooled team rollups
RSI awards may only be applied to DM47 warriors who fought in TW14. These prizes
cannot create an out-of-bounds warrior, and only one prize may be applied to any
warrior, meaning that if you win two prizes they cannot be applied to the same
warrior. All prizes must be used within 4 months.
Winning alliance: Each manager/team receives:
** One Limited Damage Bump (bump one level damage)
** One Stat replace (remove 2 SZ, replace 2 to any single other stat)
** One Favorite weapon knowledge
** One +1 base skill potion.
2nd place: Each manager/team receives:
** One Favorite weapon knowledge
** One free stat raise (not SZ)
Participation Award:
*** to all teams/managers who fight 45 to 47 fights (of 50) = 1 base skill potion
*** if 48+ fights (of 50) = 2 base skill potions (each to a different warrior)
______________________________________________________________________
Moderators:
The Moderators for this event will be Oz, Master Darque, and Assur, the TW
Triumvirate. They will arbitrate all dealings during the course of the contest. Their
decisions will be final. All questions, comments, and scoring disputes may be directed
to Land of Oz or Darque Forces or Bash Bros Park via diplo in DM 47. Managers with
internet access may send a private message to [The Consortium] or [Master Darque] or
[Assur] on the Duel2 Forums. Lastly, you may also email questions, comments, and
scoring disputes to jawastomp@gmail.com or wfms101@aol.com or assurnasir@yahoo.com.
LAST WEEK'S FIGHTS
JANICE KOLE devastated M. CHARDINEE in a 1 minute mismatched Title fight.
PERRY REESE viciously subdued JACK DEATH in a exciting 3 minute gory expert's battle.
ALVIN viciously subdued CAPTURED ORC in a popular 3 minute master vs. novice brawl.
JOSEKI KO devastated M. CHARDINEE in a 1 minute uneven brawl.
BIG JIM was savagely defeated by SCANDAL in a 2 minute bloody one-sided struggle.
MARK unbelievably bested DANGEROUS CRIMINAL in a 5 minute fight.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 3 PARRY-STRIKE 1 - 0 - 0 100 |
|BASHING ATTACK 2 PARRY-LUNGE 3 - 0 - 0 100 |
|PARRY-LUNGE 1 AIMED BLOW 11 - 2 - 1 85 |
|PARRY-RIPOSTE 1 TOTAL PARRY 17 - 5 - 0 77 |
|TOTAL PARRY 1 PARRY-RIPOSTE 7 - 4 - 0 64 |
|AIMED BLOW 0 LUNGING ATTACK 22 - 22 - 0 50 |
|PARRY-STRIKE 0 BASHING ATTACK 9 - 10 - 0 47 |
|SLASHING ATTACK 0 WALL OF STEEL 3 - 4 - 1 43 |
|STRIKING ATTACK 0 STRIKING ATTACK 3 - 7 - 0 30 |
|WALL OF STEEL 0 SLASHING ATTACK 0 - 0 - 0 0 |
Turn 460 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 1 - 0 AIMED BLOW 0 - 0 3 LUNGING ATTACK
PARRY-RIPOSTE 1 - 0 PARRY-STRIKE 0 - 0 2 TOTAL PARRY
TOTAL PARRY 1 - 0 SLASHING ATTACK 0 - 0 2 BASHING ATTACK
LUNGING ATTACK 2 - 1 STRIKING ATTACK 0 - 0 1 PARRY-RIPOSTE
BASHING ATTACK 1 - 1 WALL OF STEEL 0 - 0 1 STRIKING ATTACK
1 AIMED BLOW
1 PARRY-LUNGE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
LUNGING ATTACK ALVIN 4141 10 7 1 61 SIGMA NU'S (328)
TOTAL PARRY MARK 2958 14 7 0 56 SIGMA NU'S (328)
PARRY-LUNGE SCANDAL 4170 3 0 0 45 FAR TRAVELERS (443)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is JANICE KOLE 4087. The most popular warrior this
turn was PERRY REESE 4094. The ten other most popular fighters were ALVIN 4141,
SCANDAL 4170, JACK DEATH 2955, JANICE KOLE 4087, JOSEKI KO 2959, BIG JIM 2956, MARK
2958, 0, 0, and 0.
The least popular fighter this week was MARK 2958. The other ten least popular
fighters were BIG JIM 2956, JOSEKI KO 2959, JANICE KOLE 4087, JACK DEATH 2955,
SCANDAL 4170, ALVIN 4141, PERRY REESE 4094, 0, 0, and 0.
SUMMER BLOODGAMES 2024
Back by popular demand, we will be hosting a new slow Bloodgames mailed arena
beginning in August. We also plan our usual Bloodgames arenas at the summer Face-
to-Face.
For those of you who always wanted the chance to manage the last warrior standing
alive upon the arena sands, your day has come. The Bloodgames are coming!
At the end of the ten turns, even though several warriors, bruised and scarred, MAY
yet live, only one will be crowned Champion of the Bloodgames. And in this game mere
survival counts for little. A great general once said, "The object of battle is not
to die for your cause, but to make your enemy die for his." This general would have
greatly enjoyed the Duelmasters Bloodgames. Here are the particulars:
Face-to-Face style Turn 1 is due Fri July 12 at 9pm at the hotel
Bloodgames (DM 98): Turns process with the tournament
Strategy changes allowed, bloodfeud challenges only
Mail-in style Turn 1 is due Sat July 13 at 9pm at the hotel
Bloodgames (DM 99): All turns process overnight, mail-in style.
No strategy changes; all ten rounds process one
after the other and results will be out Sun morning.
Slow Bloodgames (DM 95): Turn 1 is due Thurs August 1
Turns process every 28 days
Strategy changes allowed, bloodfeud challenges only
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are DYOs (design your owns) with 84
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them
in. We'll mail or email your overviews and you can write up your strategies. Your
warriors must be created and have strategies entered by the first due date.
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular
challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames
arenas.
TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day
schedule. The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors
with the greatest number of kills at the end of Turn 10, with one other important
consideration: Each of these three warriors must be of a different fighting style.
Win/loss records and, if necessary, recognition points will only be used to determine
awards if there is a tie.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion and Victors will receive Bloodgames T-shirts.
A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T-
shirts will only happen if someone gives us a nice design. One shirt per person.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!