DUELMASTERS NEWSLETTER

Date   : 04/02/2004    Duedate: 04/15/2004

TRICORUS ARENA

DM-51    TURN-379

This Weeks Top Honors

THE DUELMASTER IS

APPLE
FRUITS (548)
(51-5169) [15-2-0,90]

Chartered Recognition Leader   Unchartered Recognition Leader

APPLE                          WOLVERINE
FRUITS (548)                   WENSINWASIN M.H. (549)
(51-5169) [15-2-0,90]          (51-5176) [4-2-1,36]

Popularity Leader              This Weeks Favorite

HANNAH                         KOLVEGH
AMAZON ELITE (536)             DARK HORSEMEN (433)
(51-5059) [9-10-1,79]          (51-5197) [4-9-0,21]

THE CURRENT TOP TEAM

DARK HORSEMEN (433)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. ALBATTOIR (307)             19
2. AMAZON ELITE (536)          17      FRUITS (548)
3. MARCH ON ATLANTA (556)       9      Unchartered Team
4. SRETSAMLEUD (557)            9
5. FRUITS (548)                 9      ALBATTOIR (307)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0*ALBATTOIR (307)            1   0  0  100   1/ 1 DARK HORSEMEN (433)       6  6 1
 2/ 1 FRUITS (548)              28   6  1 82.4   2/ 2 FRUITS (548)              5  1 0
 3/ 0*WENSINWASIN M.H. (549)     8   4  1 66.7   3/ 3*SRETSAMLEUD (557)         3  2 0
 4/ 3*SRETSAMLEUD (557)          3   2  0 60.0   4/ 4 AMAZON ELITE (536)        3  3 0
 5/ 2 AMAZON ELITE (536)        77  68  6 53.1   5/ 5*MARCH ON ATLANTA (556)    2  1 0
 6/ 5*MARCH ON ATLANTA (556)     2   2  0 50.0   6/ 0*ALBATTOIR (307)           1  0 0
 7/ 4 DARK HORSEMEN (433)      419 511 14 45.1   7/ 0 ANDORIAN DEMISE (525)     0  2 0
 8/ 0 ANDORIAN DEMISE (525)     22  32  1 40.7   8/ 0*WENSINWASIN M.H. (549)    0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

          + ]H[ + ---:--- + ]H[ The Dark Federation #5 ]H[ + ---:--- + ]H[ +

Rodeki:

     There were just the four of them, or five if you counted Adabemis & Balmador as
two separate people, which Sue E. Syde didn't.  Not much of an army to arrest a
governor.  And just because "Princess Tirisha wants it done."  What did the woman
expect them to DO?  It was beginning to look like Adabemis & Balmador wasn't the only
crazy person around.  She glanced at her companions and wondered if there was any
point in commenting on this.  Not to the Dwarf with his two personalities, although
if one or the other didn't happen to like Tirisha....  No, not to him, or them.  And
she had a good idea that Captain Shirivien already knew it and didn't care, at least,
not enough to run counter to Tirisha's commands.  And her teammate Rob A. Ree...she
shook her head.  Better just to keep quiet for now.
     The streets of Rodeki were quiet, too.  Very few people were out, and they were
keeping close to the sides of buildings and fading down alleys at first sight of the
group from Xochithlan.  Expecting trouble, Sue guessed.
     The governor's palace in Rodeki was not as impressive as Sue had expected.
Large, yes, but so...ordinary.  It looked more like an office building than it did a
palace.  It was built against the side of the mountain that closed in Rodeki on the
north, maybe even built back into the mountain, and it went up three stories with a
sort of tower climbing higher back along the slope.  There were no majestic pillars,
no statues in niches (no niches), and only one balcony.  And it was grubby.  The
stone might have been light-colored originally, but years of the smelter smoke that
sometimes filled the valley had turned it blotched dark brown and sooty black.
Tirisha wasn't going to like this place at all; Sue E. Syde couldn't imagine her
living in it.
     But that wasn't today's problem.  Today's problem was taking it away from
Governor Milvares.  Who wasn't likely to be taken by surprise....
     One side of the big double door opened as the gladiators and Sirivien started up
the steps.  She didn't recognize the man who came out--a Kannar, late middle age,
looked like a man used to wielding authority.  It might be the governor himself.
When they were close enough to hear him without shouting, he said, "Why have you come
here?"
     The gladiators instinctively looked toward Captain Shirivien.  "On the order of
our lady, Princess Tirisha of Xochithlan," he said.  "She has commanded us to arrest
Governor Milvares."
     "On what grounds?"  The man's voice was still calm, but there was steel in it.
     Shirivien hesitated.  "The Princess has not offered us explanation.  It is not
our place to question, only to obey."
     A voice from overhead said, "We could drop things on them from here, even though
we don't have proper stuff like boiling lead."
     Sue glanced up.  There was a short woman in a Dwarven helmet on the balcony.
     A tall man in arena-issue mail came up behind her.  "Not yet, Gate Witch."  He
added something that the people on the steps couldn't hear, but the Dwarven woman
grinned and punched him on the arm.
     The man in the doorway reclaimed their attention, saying, "Your princess would
be better served if the people around her asked for explanations and offered advice.
She would be wise to return to Xochithlan."
     "Are you threatening Princess Tirisha?" Adabemis or Balmador demanded.
     "No, I'm offering her sound advice.  It would be a good move for her to leave
Rodeki.  She has no place here."
     "It sounds like a threat to ME."  That was definitely Balmador, the more hostile
of the two personalities.
     "If you think in terms of threats," the man said, "all things sound like
threats."
     Balmador opened his mouth to make a retort, but She and Shirivien moved in on
him from either side, and Sue put a hand over his mouth.
     "Your advice may be good," she said, "but we have our orders."
     The man made a sort of half bow and stepped back, pulling the door closed behind
him.
     From the balcony, Gate Witch said, "NOW can we drop things on them, John?"
     "I thought you were looking forward to fighting them in the halls," the man
replied.  "If you drop things on them now, they'll never make it into the halls.
Which might not be a bad thing, when one comes to think about it...."
     "Spoilsport!"  Both gladiators on the balcony withdrew, and pulled that door
shut behind them also.
     Rob A. Ree, whose many flaws did not include major stupidity, looked at the
closed door of the palace, and at the windows on either side, which were fifteen feet
above the ground in front of them and barred, and said, "Anybody got a pocket
battering ram?"
     "I thought we were supposed to be able to just walk in," Adabemis added.  "Now
what?"

            + ]H[ + ---:--- + ]H[ Out of the Past #4 ]H[ + ---:--- + ]H[ +

Near Fratsfa:

     Gladiators sailed up the river from Kati-Tei through Andor, Fratsfa, and Zensu
to the Isle of the Eye.  Some came as tourists, some as newly-graduated warriors,
some to attend and participate in the Spring Tourney.  This was a steady source of
income for boatmen, and many of them made the trip two or three times a month; the
river and its shores were well known to them.
     "I don't remember a castle on that hill," one sailor muttered, squinting at the
shore.  "And I was along here just last week...."
     "There was no castle there," Lady Fern, manager of the Flower Girls in Fratsfa
confirmed.  "And a week is certainly not long enough to build one!"
     "There was one...eight hundred years ago," a voice murmured behind her.
     The statuesque manager glanced back at her gladiatress, Nasty Nasturtium.  The
woman was an Araoi, and elf of the purest blood, and Lady Fern supposed it was
possible that Nasturtium actually REMEMBERED a castle there, but she hoped not.  The
thought of having a warrior that old was unsettling.  "You're sure, Nasty?"
     The elfin blonde nodded firmly.  "Yes, my mother told me about it--one of her
brothers helped to bring the castle down.  The Castle of Storms, that was its name, a
place of the darkest arts.  It was the stronghold of Prince Illrienherthinil
Silverthorn, who was called the Ill Rain."
     Lady Fern glanced at the sky automatically.  It WAS getting cloudy, but that
was, must be, coincidence.  After all, changeable weather was common at this time of
year.
     "That wasn't on Khaldren's list."  The short, stocky man removed his bowler and
extended a hand to Lady Fern.  "Raoul, Lord Protector In Gerfel We Trust."
     "Kennelworth has spoken of you," Lady Fern admitted.  "But what do you know of
this Castle of Storms?"
     "Not a thing, doll.  But I'm wondering if Khaldren's magic isn't raising more
ruins than he planned on--anyplace with enough of the wrong kind of magic
concentrated in it."
     "This Khaldren is...?" Nasturtium asked.
     "A wizard who escaped the sinking of Krael," Raoul explained.  "He wants to
bring Krael forward in time, or back from the dead, or something.  And other places
he knows about from that era."
     "That would take a great magic," Nasturtium protested.  "With the Arcanum in the
current low state, it should not be possible."
     "Adie in Aruak City says he could be using blood magic based on the arena
deaths, doll.  She seems to think that'd do it for him."
     The elf recoiled.  "It would!" she whispered, "and that would call to all sites
where dark magic has sunk deep.  This must be stopped!"
     "Well, I'm taking the warning to Lady Sheila--"
     "She can do nothing, even if she would," Nasturtium snapped.  "She dares not
touch blood magic, even to fight it, except in the most indirect fashion, and
indirection will not serve!  Not soon enough, anyway."
     "Adie will think of some way to fight Khaldren," Raoul said, a little uneasily.
He took a deep breath and put his hat back on.  "And until he's stopped, we will
fight everything he brings up from the past."
     "If we have to fight the Ill Rain," Nasty Nasturtium predicted, "it won't be
easy."

Valamantis:

     Lord Protector Ka D'Argo, on a brief trip to his home on Kolact, had planned to
take ship at Valamantis.  But the port city was not as he had expected.  There was
always bustle, but now...it reminded him of a disturbed anthill.  And where had those
towers on the landward side come from?  They weren't something that could have been
built in a day, or even a year, and he'd been through here four months ago.
     "It's Old Valamantis," Arenamistress Sitalva said grimly.  "We've had word of
some kind of magic afoot aimed at ruined cities, and with all the blood spilled in
the recent Bloodgames, it would have been more surprising if something had NOT
happened there.  But understanding why doesn't help us now.  The oldest levels of Old
Valamantis," she said grimly, "were Folstrom.  NOBODY wants to see the Folstrom loose
in the world again."
     "Bringing the ruins back is one thing," the tall gladiator argued, "but the
people...?  Surely Ahringol won't release their souls because of a spell and some
blood."
     Sitalva watched the slight wavering of the resurrected towers and shivered,
though the day was already warm.  "We'll find out, when the city stabilizes.  The
Silver Mage says sometime in the next week and a half or two weeks.  But we can see
people moving around in there.  And even if they're zombies, it isn't going to be
good."

Iaye:

     The fishing boats that had fled Iaye when the earthquakes began crept back one
by one as the Trier grew calm again.  Most of them followed the coast down toward
Point, not because they needed the guidance but to see for themselves if drowned
Krael had truly risen from the waves.
     It had.
     Lord Protector Goff, assistant manager of the Red Dog Gang, stood on the gently
rocking deck of his boat and stared through a spyglass at the rampart of buildings
that blocked what had been the strait between Iaye and Point.  He wasn't sure what he
had expected, but not this.
     Krael stood above the water, but not as it must once have looked.  Many of the
taller buildings showed broken tops, and all was slimed with mud and weed.  Here and
there, decaying wrecks lay in the streets or even on the roofs of houses.  The smell
of dead fish was obvious even from a mile away.  Krael LOOKED like a city that had
spent centuries under water.  The people who moved among those ruins didn't.  There
weren't enough of them to represent the entire population of the city at the time of
its disaster, he guessed at no more than two hundred.  But they looked...normal.
Alive.  And their activity--they seemed to be trying to clear one section of the city
of its mud and debris--were just what you'd expect.
     And they seemed to take the whole situation for granted.  They must KNOW, from
the state of Krael now, what had happened, but they just calmly went about cleaning
up.
     That was the most unnerving thing of all.

Xochithlan:

     There were no ruins around Xochithlan to rise up at the wizard's call, because
the modern city was the old city, continuously lived in for longer than most
Alastarian cities had existed.  There was, perhaps, a tendency for certain long-
buried residents to stir in their graves, but if any came out to walk the streets, it
was not immediately obvious.
     What was obvious was the forest.
     There had been a forest around Xochithlan for a long time, but it had been
burned away during the Rirorni War.  Replanting efforts had been ongoing for the last
eight years, but eight years is not long enough to bring back a major forest.  And
what surrounded the city now, pressing in against the walls and disturbing the newer
suburbs, was a major forest.
     Not, however, a forest such as the Xochithlani remembered.
     This was a Forest Primeval.
     This was a forest that might hide...anything.
     And according to the scholars of ancient texts consulted by King Feyen of
Xochithlan, it probably did.

Zuwayza:

     Zuwayza was as old as Xochithlan, and there were as many dark secrets buried
under its streets.  The foundation of the city, Vekhirn knew, went back to the days
before the first humans.  There were Folstrom traces, but there was also something
older.  Maybe more than one something.  And they were all stirring.  Too much blood
had been spilled here, especially in the years since the invasion--during the
invasion itself, and in the slow beating back of the Eastern forces.
     And in other ways, or for other causes, as well.  The court wizard had sensed a
new feeling in the people of the old city.  Harder.  Crueler, perhaps.  Less patient,
less tolerant--and the Glorious Empire had never been noted for tolerance.  The woman
Jayde, who claimed to be the daughter of Kjarran, her death and her mysterious
apotheosis, had that been the start of this dark bitterness that gripped the people?
He shrugged that off.  Whatever the cause for the change of heart, blood had been
spilled.  And somewhere, someone had called on spilled blood to raise old evils, and
spilled blood everywhere had answered.

Aruak City:

     Adeolar stared into the gilt-framed mirror, frowning and twisting a lock of hair
between nervous fingers.  Nothing she was Seeing was good.  Not that the mirror was
the best way to See, but it was the only scrying device she had that was still
working.  There was a bloody film over the glass that could not be washed off, and
that, she suspected, was a sign of just how bad things were.  Blood magic, used to
excess, tainted everything.  There was no doubt that the wizard in Zorpunt was strong
and ruthless, but what he had started seemed to be taking on a life of its own.  And
no one, so far, seemed able to stop him.
     She would have to take steps herself.

            + ]H[ + ---:--- + ]H[ Out of the Past #5 ]H[ + ---:--- + ]H[ +

Dal Shang:

     From the top tier of the arena, you could see a long way out to sea, because the
arena was built on a cliff above the harbor.  So was a lot of the rest of Dal Shang,
but except for the governor's palace, it mostly wasn't as high as the arena.
     Lord Protector Wais, who had come home to Dal Shang in a vague effort to boost
that beleaguered arena, was sitting on the top tier brooding.  The arena was
shrinking faster than a pool of water in the desert.  Promising warriors who were
looking for a career in the arena were not looking in THIS arena.  Fourteen active
warriors last time, and two of them had been retiring by way of a Dark Arena
appearance.  His own team, even, had gone inactive!  Something had to be done, but he
had no idea what.  Even the fans had deserted Dal Shang arena.
     With a sigh, he turned away from the empty arena to look out to sea.  And so he
saw the waters of the lake heave as though they were boiling, and a new--or very
old--island rise like a black reef no more than five miles off shore.  Five miles is
too far away to see the details, but there was something disturbingly regular about
the broken ridgeline of that island.  Like buildings....

A note for the people of the Free Cities and Lirith Kai:

     Some people say that if you get rid of magic, the world will be much simpler.
Some people say that the destabilization of the Arcanum will get rid of magic.  Ha!
High Magic, the stuff that highly educated wizards do, falters as the Arcanum
weakens.  But there are other kinds of magic.  Older.  Cruder.  Less vulnerable.
There's Blood Magic.  Spilling blood releases power.  The more blood, the more power.
     And a very powerful wizard of several centuries ago, Khaldren of Krael, who
decided that he didn't want to die when the city around him was dying, has come to
the present.  He's made a spell to bring Krael back from ruins, and he's tied it to
Blood Magic.
     But there's more blood being spilled around Alastari than he realized, and a lot
of Lost Cities that want to live again.  If you have some old ruins near your house,
and there's an arena where people are bleeding and dying, you've got trouble coming.
This is now your story, too.

     It's all a plot, and probably a dark one.  Where is Daylight Savings time when
you need it?

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                         ---===DELARQUAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   1 MORDANT (turn 492): WISPER of SWEORDMASTERS (Mannequin, mgr.)
 DM   2 NIANIA (turn 377): TOOFLESS of GLORY BOUND TROLLS (DeGotti, mgr.)
 DM   3 OSKSI (turn 497): WHIP SCORPION of SIMPLY DESSERTS (Sweet Tooth, mgr.)
 DM   4 JHELUM (turn 493): CHASM OF IGNORANCE of UTOPIA RELIGIOSO (Neon Necromancer)
 DM   5 KALTOS (turn 492): SUX0R of MORE NEW TEAMS 2 (The Muffin Man, mgr.)
 DM   6 TRANSEL (turn 496): MEDUSA of BATTLE BEASTS (Sensei Jan, mgr.)
 DM   7 BONSUR (turn 493): DIGGER WASP of FLAGG'S CHAMPIONS (Flagg, mgr.)
 DM  10 KOLACT (turn 488): BLING BLING of TERRAPIN STATION (Floyd, mgr.)
 DM  18 TALCAMA (turn 479): SCOURGE of THUNDR + LITENING (Doc Steele, mgr.)
 DM  21 SUNSET (turn 478): KITTY CHOWDER of CARNAGE CANARIES (C. Canary, mgr.)
 DM  36 JHANS (turn 452): HALO 14 of BLIND HYPOCRISY (Jekyll, mgr.)
 DM  38 CLIFFHOME (turn 443): HARI CANE of JINDA-BAN (Zin, mgr.)
 DM  39 XOCHITHLAN (turn 193): TAMMY FAYE of WITLESS WONDERS (Berylstar, mgr.)
 DM  42 RODEKI (turn 430): GATE WITCH of FLAGG'S FIVE (Flagg, mgr.)
 DM  51 TRICORUS (turn 378): APPLE of FRUITS (Assurnasirbanipal, mgr.)
 DM  54 TROCAR (turn 179): MERGEN of THE BLACK COMPANY (Woelfe, mgr.)
 DM  59 ILLIS (turn 167): MACAULIFFE of THE EXPLORERS (Kellog, mgr.)
 DM  62 VALAMANTIS (turn 328): AKLAR of MITHRAL HALO (Barnabas, mgr.)
 DM  72 DRAGONHEAD (turn 144): CONSTANTINE of AGELESS WONDER (Belyn, mgr.)
ADM 104 DARKHOLM (turn 371): DOONE of FLAGG 16 from RODEKI (Flagg, mgr.)

                                      Top Teams
                                      ---------
 DM   1 MORDANT (turn 492): HOMICIDAL MANIACS (Nick, mgr.)
 DM   2 NIANIA (turn 377): RESURRECTION (Shocking Toad, mgr.)
 DM   3 OSKSI (turn 497): THE NUKES (Fusion, mgr.)
 DM   4 JHELUM (turn 493): THE DREIHDENS 2 (Dreihdenflahg, mgr.)
 DM   5 KALTOS (turn 492): THE MIDDLE WAY 5 (Nick, mgr.)
 DM   6 TRANSEL (turn 496): BATTLE BEASTS (Sensei Jan, mgr.)
 DM   7 BONSUR (turn 493): FLOWER CHILDREN (Ebenezer Frothingslosh, mgr.)
 DM  10 KOLACT (turn 488): MEGAWARRIORS (Matrix, mgr.)
 DM  18 TALCAMA (turn 479): CENTER FOR OLDS (Suave, mgr.)
 DM  21 SUNSET (turn 478): CARNAGE CANARIES (C. Canary, mgr.)
 DM  36 JHANS (turn 452): KAMIKAZI (?, mgr.)
 DM  38 CLIFFHOME (turn 443): JINDA-BAN (Zin, mgr.)
 DM  39 XOCHITHLAN (turn 193): CHEAP SHOTS (?, mgr.)
 DM  42 RODEKI (turn 430): DELVERS (Nick, mgr.)
 DM  51 TRICORUS (turn 378): DARK HORSEMEN (Nick, mgr.)
 DM  54 TROCAR (turn 179): none
 DM  59 ILLIS (turn 167): COLOUR GUARDS (Captain Crayola, mgr.)
 DM  62 VALAMANTIS (turn 328): MITHRAL HALO (Barnabas, mgr.)
 DM  72 DRAGONHEAD (turn 144): none
ADM 104 DARKHOLM (turn 371): LEGENDS OF STEELE (Doc Steele, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   3 OSKSI (turn 497): WHIP SCORPION of SIMPLY DESSERTS (Sweet Tooth, mgr.)
 DM   5 KALTOS (turn 492): SUX0R of MORE NEW TEAMS 2 (The Muffin Man, mgr.)
 DM  10 KOLACT (turn 488): BLING BLING of TERRAPIN STATION (Floyd, mgr.)
 DM  18 TALCAMA (turn 479): SCOURGE of THUNDR + LITENING (Doc Steele, mgr.)
                            PAUL of SHEPHERDS (Assurnasirbanipal, mgr.)
                (turn 478): WONDER BRA of THE GUARDIANS II (Guardian, mgr.)
                            BOOTER of BURN N' PILLAGE (Jolly, mgr.)
 DM  21 SUNSET (turn 477): SONJA BLOODBANE of THE BLOODBANES (Stik, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     What more needs to be said?  I have the best record of warriors that have been
tested and I am the Duelmaster.  I'd love to be the one who feeds Delange dirt, but I
suspect he'll hit the hard road long before he reaches the top!
     I will say that the Tricorus commission gives first class treatment to the DM.
Undoubtedly subsidized money, but I'm certainly not going to lobby for changes when
I'm the beneficiary.  As always, though, the system is not fair across the board and
if you try and abuse the system, you'll likely be successful.
     I won't go so far as to say the Tricorus commission authorities are abusing the
system, but there are few execs in the world who have (or could) earn my respect.
     Looks like I may be here for awhile, so that's it for this turn.

-- Apple

                                      SPY REPORT

     Good day, in TRICORUS a quiet thief gets rich, but a quiet spymaster gets poor.  
So bring me ale and harken to my tidbits of news.  And let's see, DAPHNE fought 
DELANGE and gained 20 points and contributed to AMAZON ELITE's 1-1-0.  DELANGE has 
lost to DAPHNE, falling 15 points, while helping make DARK HORSEMEN a 1-3-0 turn.  
Defending his title for another turn, APPLE kept TRICORUS' warrior, VETERAN 
MERCENARY, from claiming the throne.  Tell me, is nothing sacred?  I have heard from 
unimpeachable sources that The Blue Dolphin Inn uses trolls in their stew.  Talk 
about gristle!   
     He who challenges well, fights well.  He who avoids without cause, shall lose 
for good reasons.  My mama told me that one.  DARK HORSEMEN has cause to stand tall, 
as they were TRICORUS' most avoided team.  A smart manager knows this is a team to 
beat.  And guess who avoided DARK HORSEMEN stable the most?  Believe it or not, it 
was AMAZON ELITE.  Anyone surprised?  Well, sports fans, take notice that ORANGE from 
FRUITS was TRICORUS' most challenged warrior this turn.   
     We only live a short time in this world, so why not take a sharp blade, and 
shave it close?  Is it really true that TRICORUS has more dishwashers per capita that 
fighters?  Just thought I'd ask...   
     I like this place, TRICORUS, the taverns have old wine, and young serving girls. 
Who could ask for more?  Always good to rest in TRICORUS, but never good to wear out 
my welcome.  Look for me in future turns.  Until the sun next rises and my pen sets 
to paper-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 APPLE 5169                   15   2  0    90       FRUITS (548)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 ORANGE 5168                  13   4  1    88       FRUITS (548)
 HANNAH 5059                   9  10  1    79       AMAZON ELITE (536)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 HARZOGH 5210                  5   4  0    47       DARK HORSEMEN (433)
-A-LECHEROUS LERCH 4685        6   4  0    44       ANDORIAN DEMISE (525)
-SPIDER-MAN 5173               4   2  0    43       WENSINWASIN M.H. (549)
-A-KEEN MS KITTY 4804          5   2  0    42       ANDORIAN DEMISE (525)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 WOLVERINE 5176                4   2  1    36       WENSINWASIN M.H. (549)
-BELLONA 4986                  5   4  0    35       AMAZON ELITE (536)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 DAPHNE 4987                   4   4  0    33       AMAZON ELITE (536)
-A-KILLER KULVAC 4842          2   2  1    27       ANDORIAN DEMISE (525)
-JACINTHE 5211                 5   2  0    26       AMAZON ELITE (536)
-INANNIA 5183                  3   6  0    26       AMAZON ELITE (536)
 GENERAL SHERMAN 5227          2   2  0    26       MARCH ON ATLANTA (556)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 KOLVEGH 5197                  4   9  0    21       DARK HORSEMEN (433)
 SANGUINE 2427                 1   0  0    19       ALBATTOIR (307)
 REALITY 5234                  2   1  0    18       SRETSAMLEUD (557)
 A-ANGRY ASYLUM 4871           3   1  0    17       ANDORIAN DEMISE (525)
 DELANGE 5230                  4   1  1    14       DARK HORSEMEN (433)
 A-CRUEL COAL 4898             2   1  0     7       ANDORIAN DEMISE (525)
-HALF 5233                     1   1  0     4       SRETSAMLEUD (557)
 BRONDAHV 5236                 0   3  0     3       DARK HORSEMEN (433)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?

                                     PERSONAL ADS

Hannah -- That's all you have!?!  It almost makes me want to change my ways and go to
a pure scum strategy.  (almost)  Assur likes the way I fight and so do I.  Maybe I'll
ask Assur if I can up my armor and continue to fight the way I fight, but if I fought
like Apple, would I still be Orange?

Nick -- I recommend you judge growth not on the number of active warriors but on the
number of active managers.  This is a much better gauge, especially when you're down
so low to begin with.  Tricorus has been at 6 managers for the last 6 months.  It
dipped to 5 for a couple turns last fall, but it also grew to 9-10 before the face.
-- Assur

Assur -- Thanks for the welcome.  Don't know how active I'll be here since I've got
only 1 warrior I want to run.  It's good to see some familiar faces though. -- Phat

Daphne -- She who hesitates is lost, but I've got a map that might help you. --
Harzogh

Reality -- I want NOTHING to do with you. -- Kolvegh, liking fantasy just fine

I'll bet he didn't DESERT from Mordant, I'll be he was THROWN OUT for being MEAN. --
Brondahv

A just and proper end for the Convicted Thief. -- Delange the unrepentant

3 March 2004
                   MONGO'S MARDI GRAS MADNESS DUELMASTERS AUCTION

     Mongo, aka Matt McIntosh and ex-Warden of the Dark Circle, is auctioning off his
entire collection of Duelmasters warriors and stables.  Don't miss out on this chance
to own some fantastic warriors!  There are ADM warriors available in every class from
Primus to Freshmen, as well as over a dozen Basic stables.
     Does a Slasher with +4 attack, +4 decisiveness, +3 initiative and +2 riposte
sound good?  How about a Lunger who received the benefit of a TC prize, has TVed
three times after graduating--and still hasn't maxed out his skills!?  How about a
Striker in the Freshmen class who has decisiveness for a favorite learn and the MAUL
for a favorite weapon!?
     Or perhaps you prefer playing in Basic.  Then how does a stable with four Adept
class warriors who have a combined record of 41-19-9 sound?  Or maybe a stable with
three 21-Will warriors?  Or perhaps a stable with four Initiates and a Rookie who
have a combined record of 23-6-1?
     The quality of the lots is excellent.  All you need to view and bid on the lots
is go to:
          http://members.aol.com/jvmerlino/mardigras.html
     If you want to be on the mailing list to receive regular updates on the auction,
just send an e-mail to JVMerlino@aol.com. Merlin, aka John Merlino and also an ex-
Warden of the Dark Circle, will be running this auction for me.  I just moved to New
Orleans and am likely currently stumbling around the French Quarter...because it's
Mardi Gras!  So I have named my auction in honor of this occasion.
     The auction will start on Saturday, March 13th, 2004, and will continue for
several weeks.  But you should get your bids in early if you want your best chance at
owning any of these fantastic warriors and stables.
     Many thanks to all for your interest and your bids,

Mongo

5 March 2004
Style Masters Symposium
Hosted by Hammer

     The years have slipped by and many DM Managers have come and gone since the last
Hammer's Handbook was compiled and printed.
     There is now a stirring within me to begin writing and editing yet another
Handbook with a distribution date sometime in 2005.
     This Handbook will be made available via Email with a possibility of burning the
info to a CD for distribution.
     Special arrangements will be made to provide the information via printed page to
those contributors who are serving sentences behind bars.
     The working title of this new Handbook is "Style Masters Symposium Hosted by
Hammer".
     Distribution of this Handbook is projected to be MAINLY for those DM Managers
who contribute information/articles to Hammer by June 2004.
     Informative and entertaining articles should focus on insights regarding Any or
All 10 Style Masters for both the Basic and ADM arenas as well as Tourney
competition.
     Articles focusing on Weapons/Armor are also encouraged for inclusion.
     Whether you are a Newbie Manager without a clue or a Jaded Veteran; everyone has
discovered something about this gaming experience that is both Insightful and
Entertaining.
     Email Your Articles to HammerDM@fastermail.com or send them via Diplo to either
Flower Hammerz (372) in DM 28 or Casino Hammerz (576) in DM 33.
     Length and Content of the Style Masters Symposium Hosted by Hammer will be
Determined by the Quality and Quantity of Contributors Combined with the Literary
Efforts of Hammer who is currently overseas for an indefinite period of time.
     Articles Contributed for this Project should be of Sufficient Length and Content
to Warrant being Included to Receive the Finished Document when Hammer has completed
this literary work to His satisfaction.
     Managers contributing articles are also requested to include a DM Bio of
Themselves along with any Notable Successes and/or Failures during Their DM Career in
Basic, ADM and/or Tourney Play.
     A listing of Active Stables would also be Helpful for Anyone Seeking to Reply to
Contributors via Diplo, Email or Snailmail.
     May Your Blades Be Sharp And Your Wits Sharper!
     -- Hammer of Flower Hammerz (372) DM 28 and Casino Hammerz (576) DM 33

18 March 2004
St. Valentine's Day Massacre Update

     We are pleased to announce that the kLk sponsored St. Valentine's Day Massacre
kill contest in DM 36 is off to a great start.  We are also pleased to announce that
in addition to the 10 team rollups we are also able to offer the renaming of a dark
arena warrior as a prize to the manager with the most kills.  The contest is only 2
turns old and is still wide open.  There are currently 5 managers tied with one kill
each.  Anything can still happen so hurry up and get into the arena.
     On a personal note, no other alliances have entered the arena in force to
challenge the kLk dominance.  We were expecting The Firm to put up a fight for their
supposed home arena.  But, they were a no show.  Guess they proved what they are
really made of.  *evil grin*
     Perhaps another alliance would like to step in to give us a challenge.  We are
throwing down the gauntlet.  Perhaps the Chaos Inc. boys I keep hearing about would
like to step in and challenge the kLk for arena dominance.  If you don't show up,
Chaos, don't feel bad.  FAR better managers than you have been invited into Jhans but
have chosen to pass on the offer.
     So if you consider yourself worthy to compete, like fierce competition, and
enjoy arenas where the personals are as fierce as the fighting, come visit JHANS DM
36.  We're already planning our next contest, "Capture the Flag," and have a
storyline being actively worked on in the arena.  Whatever you like about DM you can
find it in JHANS.

Bookie
mgr. of Suicidal Dreams
and Director Jhans Board of Tourism
kLk Alliance

27 March 2004
     This notice is to inform the DM world that CHAOS INC. has added CHEETO to its
ranks.  He joins APEX, FLAGG, MATRIX, ASSAMITE, and RUDE BUDDHA as the 6th member.
May your chaotic wings spread disaster and CHAOS for all your days!  Welcome CHEETO!!

27 March 2004
     Has anyone seen it in print that the "Goat" is leaving the "Cartel"?  There were
some diplos to the effect of a special branch of the Cartel being formed, like secret
societies, governmental agencies and alliances certain agendas are developed.  To
obtain the desired effect of any agenda only key personnel can be used.  The "Goat"
is "Cartel" so until you see it with me announcing that I am not Cartel, remember,
"The Agenda of the Core is for you to fight for."  I hope this stops the confusion.
-- Goat

                                  LAST WEEK'S FIGHTS

HANNAH was unbelievably bested by ORANGE in a crowd pleasing 1 minute Challenge fight.
GENERAL SHERMAN savagely defeated KOLVEGH in a 5 minute Challenge melee.
REALITY devastated BRONDAHV in a 2 minute one-sided Challenge fight.
APPLE narrowly defeated VETERAN MERCENARY in a 8 minute Title competition.
WOLVERINE was luckily beaten by CAPTURED ORC in a 2 minute brutal struggle.
HARZOGH devastated A-ANGRY ASYLUM in a action packed 3 minute one-sided competition.
DELANGE was vanquished by DAPHNE in a popular 1 minute uneven duel.
A-CRUEL COAL was vanquished by SANGUINE in a 1 minute one-sided duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|TOTAL PARRY                      4         PARRY-STRIKE       2 -   0 -  0     100  |
|STRIKING ATTACK                  3         TOTAL PARRY       24 -   7 -  1      77  |
|BASHING ATTACK                   2         SLASHING ATTACK   12 -   4 -  1      75  |
|AIMED BLOW                       1         WALL OF STEEL      8 -   3 -  0      73  |
|SLASHING ATTACK                  1         LUNGING ATTACK     7 -   3 -  0      70  |
|WALL OF STEEL                    1         AIMED BLOW         5 -   5 -  0      50  |
|PARRY-LUNGE                      1         BASHING ATTACK     4 -   4 -  1      50  |
|LUNGING ATTACK                   1         STRIKING ATTACK    6 -   8 -  0      43  |
|PARRY-STRIKE                     0         PARRY-LUNGE        3 -   9 -  0      25  |
|PARRY-RIPOSTE                    0         PARRY-RIPOSTE      1 -   7 -  0      13  |

Turn 379 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     STRIKING ATTACK    1 -  2         3  LUNGING ATTACK 
SLASHING ATTACK    1 -  0     PARRY-LUNGE        0 -  1         3  STRIKING ATTACK
WALL OF STEEL      1 -  0     PARRY-STRIKE       0 -  0         2  TOTAL PARRY    
TOTAL PARRY        3 -  1     PARRY-RIPOSTE      0 -  0         2  SLASHING ATTACK
                              LUNGING ATTACK     0 -  1         1  AIMED BLOW     
                              BASHING ATTACK     0 -  2     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      APPLE 5169                 15   2  0   90 FRUITS (548)
AIMED BLOW       HARZOGH 5210                5   4  0   47 DARK HORSEMEN (433)
STRIKING ATTACK  WOLVERINE 5176              4   2  1   36 WENSINWASIN M.H. (549)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is HANNAH 5059.  The most popular warrior this turn was 
KOLVEGH 5197.  The ten other most popular fighters were HARZOGH 5210, WOLVERINE 5176, 
GENERAL SHERMAN 5227, DAPHNE 4987, HANNAH 5059, ORANGE 5168, REALITY 5234, BRONDAHV 
5236, SANGUINE 2427, and DELANGE 5230.

The least popular fighter this week was APPLE 5169.  The other ten least popular 
fighters were A-CRUEL COAL 4898, A-ANGRY ASYLUM 4871, DELANGE 5230, SANGUINE 2427, 
BRONDAHV 5236, REALITY 5234, ORANGE 5168, HANNAH 5059, DAPHNE 4987, and GENERAL 
SHERMAN 5227.

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, 14 additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament:

                           ABE SIMPSON (9-4453) SPRINGFIELD 
                            PB-LEAD (23-4385) ROCK-ETTS IV 
                      RATTLESNAKE SHAKE (60-4242) METAL MELTDOWN 
                            CHIP (60-4413) RESCUE RANGERS 
                           SLAKE (82-12993) WORD OF THE DAY 
                          DIS-COMBOBULATE (63-2222) DIS-TEAM 
                        RETARD (68-7501) POLITICALLYINCORRECT 
                           DARKSIDE (22-2714) LOST SOULS 1 
                      ZHARRA TYL MEDAN (40-2586) SUPERIOR FORCES 
                         SMOOGIE (82-2247) STREET PIZZAD III 
                             ARATHEA (13-3318) THE ELITE 
                          PX (82-14364) SUPERIOR FORCES 1203 
                       MIKE, POWERFUL (82-7051) MIKE THE HUNTER 
                          DIS-FUNCTIONAL (63-2223) DIS-TEAM 

                                          -- Green Eyes