DUEL 2 NEWSLETTER
Date : 12/02/2011 Duedate: 12/15/2011
TRICORUS ARENA
DM-51 TURN-578
This Weeks Top Honors
THE DUELMASTER IS
MARGANAD
DARK HORSEMEN (433)
(51-5550) [16-14-0,118]
Chartered Recognition Leader Unchartered Recognition Leader
MARGANAD THERMALS
DARK HORSEMEN (433) COLLEGE RADIO (558)
(51-5550) [16-14-0,118] (51-5609) [1-0-0,17]
Popularity Leader This Weeks Favorite
BEFORE SUNRISE QUIZBOY
DARK HORSEMEN (433) VENTURE BROS. (585)
(51-5596) [8-10-0,36] (51-5614) [4-2-0,42]
THE CURRENT TOP TEAM
VENTURE BROS. (585)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. VENTURE BROS. (585) 62
2. PANSY DIVISION (443) 38 VENTURE BROS. (585)
3. COLLEGE RADIO (558) 17 Unchartered Team
4. DARK HORSEMEN (433) 7
5. QUESTIONS (580) -4 COLLEGE RADIO (558)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 VENTURE BROS. (585) 34 12 2 73.9 1/ 3 VENTURE BROS. (585) 7 3 0
2/ 2 QUESTIONS (580) 124 108 3 53.4 2/ 1 DARK HORSEMEN (433) 6 9 0
3/ 3 DARK HORSEMEN (433) 877 936 27 48.4 3/ 2 QUESTIONS (580) 4 7 0
4/ 0 PANSY DIVISION (443) 139 156 12 47.1 4/ 0 PANSY DIVISION (443) 3 0 0
5/ 4 SERPENTS HOLD 2 (582) 35 41 4 46.1 5/ 4 SERPENTS HOLD 2 (582) 2 1 0
6/ 0*COLLEGE RADIO (558) 2 3 0 40.0 6/ 0*COLLEGE RADIO (558) 1 0 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===DELARQUAN REGIONAL NEWS===---
Duelmasters
-----------
DM 1 MORDANT (turn 689): WHISKEY of BOOZE (Papa Bear, mgr.)
DM 2 NIANIA (turn 571): BIG BIRD of THE FUNNY FARM (Buri, mgr.)
DM 3 OSKSI (turn 694): FENRIS of AESIR (Buri, mgr.)
DM 4 JHELUM (turn 666): POSITION IS EMPTY
DM 5 KALTOS (turn 690): TERTIUS of LONG SWORD CLUB (Sherlock, mgr.)
DM 6 TRANSEL (turn 685): KAIARI of SOUL STRIPPERS II (Savory Jack, mgr.)
DM 7 BONSUR (turn 293): NIKKI NAILS of TOOL SHED (Leprechaun, mgr.)
DM 10 KOLACT (turn 678): WILD THINGS of BACON MAKIN' (Sherlock, mgr.)
DM 18 TALCAMA (turn 679): JAMESON of RYAN'S HENCHMEN (Leprechaun, mgr.)
DM 21 SUNSET (turn 678): BLAKSKUL of GRIM FANDANGO (Stik, mgr.)
DM 36 JHANS (turn 644): IRINA JINZ of MIDDLE WAY 17 (Jorja, mgr.)
DM 38 CLIFFHOME (turn 633): UNCUT HARE of HOLMES ON THE RANGE (Sherlock, mgr.)
DM 39 XOCHITHLAN (turn 292): THE FALLEN ONE of DARQUE ANGELS (Master Darque, mgr.)
DM 42 RODEKI (turn 626): ARMORED ECHO of COLOR ME SUAVE (Suave, mgr.)
DM 51 TRICORUS (turn 577): TACK TACK of SERPENTS HOLD 2 (Khisanth, mgr.)
DM 54 TROCAR (turn 274): WERE BEAR of FERAL LEGION (Seraphim, mgr.)
DM 59 ILLIS (turn 267): FAIRYFIRE of IMPROVED ILLUSION (Master Darque, mgr.)
DM 62 VALAMANTIS (turn 523): INFERNO of DISASTERS (Papa Bear, mgr.)
DM 72 DRAGONHEAD (turn 243): NAEFAN ORDH of MIDDLE WAY 9 (Jorja, mgr.)
ADM 104 DARKHOLM (turn 571): RUGEN THE JELLYFISH of HANNAH'S PALS (The Upright Man)
Top Teams
---------
DM 1 MORDANT (turn 689): CLUELESS (Sherlock, mgr.)
DM 2 NIANIA (turn 571): HAMOI TONG (Froot E. Bowl, mgr.)
DM 3 OSKSI (turn 694): STATE OF MIND (Marma Duke, mgr.)
DM 4 JHELUM (turn 666): DOGS OF WAR (Jorja, mgr.)
DM 5 KALTOS (turn 690): THE MIDDLE WAY 5 (Jorja, mgr.)
DM 6 TRANSEL (turn 685): SOUL STRIPPERS II (Savory Jack, mgr.)
DM 7 BONSUR (turn 293): POSITION IS EMPTY
DM 10 KOLACT (turn 678): THE CLUB (Buri, mgr.)
DM 18 TALCAMA (turn 679): CENTER FOR OLDS (Suave, mgr.)
DM 21 SUNSET (turn 678): OMINOUS REIGN (Archaic Elf, mgr.)
DM 36 JHANS (turn 644): MIDDLE WAY 17 (Jorja, mgr.)
DM 38 CLIFFHOME (turn 633): JINDA-BAN (Jorja, mgr.)
DM 39 XOCHITHLAN (turn 292): DARQUE ANGELS (Master Darque, mgr.)
DM 42 RODEKI (turn 626): COLOR ME SUAVE (Suave, mgr.)
DM 51 TRICORUS (turn 577): DARK HORSEMEN (Jorja, mgr.)
DM 54 TROCAR (turn 274): TRADERS OF TROCAR (Jorja, mgr.)
DM 59 ILLIS (turn 267): IMPROVED ILLUSION (Master Darque, mgr.)
DM 62 VALAMANTIS (turn 523): MIDDLE WAY 10 (Jorja, mgr.)
DM 72 DRAGONHEAD (turn 243): BASH BROS SOCCER (Assurnasirbanipal, mgr.)
ADM 104 DARKHOLM (turn 571) STREET PIZZA et al (The Upright Man, mgr.)
Recent Graduates
-----------------
DM 5 KALTOS (turn 690): TERTIUS of LONG SWORD CLUB (Sherlock, mgr.)
DM 6 TRANSEL (turn 684): FAINTLY FRANNIE of PSYCHO SQUAD (Jorja, mgr.)
DM 7 BONSUR (turn 293): LUAU LILA of BEACH BABES (Jorja, mgr.)
(turn 292): FATALITY of BRUTAL LEGION (Seraphim, mgr.)
DM 18 TALCAMA (turn 679): JAMESON of RYAN'S HENCHMEN (Leprechaun, mgr.)
DM 21 SUNSET (turn 677): ZOLDIVAR of GREDAN (The Plansman, mgr.)
DM 39 XOCHITHLAN (turn 291): QUITA ROSALA of THE MIDDLE WAY (Jorja, mgr.)
DM 42 RODEKI (turn 625): DORSAL FINN of NATIONAL GEOGRAPHIC (Crip, mgr.)
DM 51 TRICORUS (turn 577): TACK TACK of SERPENTS HOLD 2 (Khisanth, mgr.)
WHY of QUESTIONS (Sherlock, mgr.)
(turn 576): WHO of QUESTIONS (Sherlock, mgr.)
DM 54 TROCAR (turn 273): ALBERT of KIWI CONNECTI0N (The Mun, mgr.)
DM 59 ILLIS (turn 267): UNCLE FESTER of TALL TALES (A-Sop, mgr.)
DM 72 DRAGONHEAD (turn 243): ROMOR SAITH of MIDDLE WAY 9 (Jorja, mgr.)
SPY REPORT
Greetings warriors! It is I, Zontani Sharp Eyes, here to bring report of the
clash and bustle of the weekly TRICORUS games. Former top team DARK HORSEMEN was
unseated this week as VENTURE BROS. moved up from 3rd ranking to take the top spot
with a 3-2-0 record for the round. HANK caught the eye of many in the gladiatorial
commission as he skillfully bested WHY and was awarded 26 points in recognition. In
one of the week's more notable duels, DEAN put down BEFORE SUNRISE, causing her to
lose 14 points of recognition in the process. The city has turned out in honor of
MARGANAD, for with his arena victory he may now lay claim to the highest position in
the city! Would you believe that over half of the old women in TRICORUS seem to feel
that they could fight better than you gladiators?
Many and various are the arts of battle. In TRICORUS "art" is a word that has
long since passed from the language! I saw one fighter that warriors avoided when
this week's challenge seeking began. DARK HORSEMEN is feared. This much I can say.
Methinks more than a few here could name the guild it was that spent the better part
of last week avoiding DARK HORSEMEN. Indeed it was VENTURE BROS..
What warrior does not hone his years, impatiently waiting for the moment of his
foe's mortality? Fate is a fickle mistress. She showers the miserable with fortune
but sets enemies against the victorious. Remember this!
The girls are as pretty in TRICORUS as ever I remembered them....and the
fighters as ugly! Don't let your reputation slip! Ahh, but I can hear the spires of
a far off city calling to me. I must away! Till next we meet remember - the pen is
mightier than the sword, but a maul is a different story!-- Zontani Sharp Eyes
DUELMASTER W L K POINTS TEAM NAME
MARGANAD 5550 16 14 0 118 DARK HORSEMEN (433)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
WHAT 5509 25 23 1 105 QUESTIONS (580)
HANK 5574 7 1 2 98 VENTURE BROS. (585)
CHAMPIONS W L K POINTS TEAM NAME
GALDOR O'HARE 5524 15 26 1 83 DARK HORSEMEN (433)
MANNY LEHMAN 5074 10 7 1 67 PANSY DIVISION (443)
ADEPTS W L K POINTS TEAM NAME
SGT. HATRED 5573 8 3 0 52 VENTURE BROS. (585)
DEAN 5575 5 0 0 46 VENTURE BROS. (585)
QUIZBOY 5614 4 2 0 42 VENTURE BROS. (585)
WINDSONG 5592 11 8 0 41 DARK HORSEMEN (433)
BEFORE SUNRISE 5596 8 10 0 36 DARK HORSEMEN (433)
CHALLENGER INITIATES W L K POINTS TEAM NAME
-SEE YA 5602 1 0 1 33 SERPENTS HOLD 2 (582)
THE TOOL 5096 3 6 1 32 PANSY DIVISION (443)
SALMGEDAN 5615 4 3 1 25 DARK HORSEMEN (433)
I DRANK WHAT? 5586 4 13 0 25 QUESTIONS (580)
INITIATES W L K POINTS TEAM NAME
THERMALS 5609 1 0 0 17 COLLEGE RADIO (558)
THE PINK TRIANGLE 5608 1 0 0 15 PANSY DIVISION (443)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
MINION 2 5619 0 1 0 VENTURE BROS. 585 ADELA RIAN 578 NONE
PERSONAL ADS
Answer of the Week -- Multi-viscosity.
Our congratulations to Tack Tack and Why. This arena won't be the same without you.
-- Jorja and the Dark Horsemen
Tack Tack -- Go go GO! You don't belong here. -- Galdor O'Hare
Who ... really cares, eh? You're leaving, so, you know, just go. -- Marganad
P.S. Actually, me getting the win that time was a nice touch. Thanks.
Hank -- You have no song in your heart. I can tell. -- Windsong
Sgt. Hatred -- The steward said you won "luckily." He should know, eh? Maybe next
time, the luck will be mine. -- Before Sunrise
Dean -- Yeah yeah, I know. -- Salmgedan
LAST WEEK'S FIGHTS
MINION 2 was butchered by ADELA RIAN in a 1 minute Dark Arena fight.
TACK TACK was devastated by MARGANAD in a 1 minute one-sided Title duel.
WHAT handily defeated GALDOR O'HARE in a 1 minute one-sided match.
WHY was vanquished by HANK in a popular 1 minute mismatched brawl.
MANNY LEHMAN defeated SGT. HATRED in a 2 minute match.
WINDSONG slimly lost to QUIZBOY in a action packed 4 minute brawl.
BEFORE SUNRISE was defeated by DEAN in a exciting 1 minute struggle.
I DRANK WHAT? was devastated by THE TOOL in a 1 minute one-sided competition.
SALMGEDAN handily defeated PERSISTANT BEGGAR in a 1 minute uneven melee.
THERMALS won victory over EMBEZZLING SCRIBE in a 1 minute duel.
THE PINK TRIANGLE overpowered PERSISTANT BEGGAR in a 1 minute uneven duel.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|AIMED BLOW 5 BASHING ATTACK 15 - 6 - 0 71 |
|LUNGING ATTACK 3 WALL OF STEEL 4 - 2 - 0 67 |
|BASHING ATTACK 3 LUNGING ATTACK 8 - 4 - 0 67 |
|STRIKING ATTACK 3 AIMED BLOW 25 - 13 - 0 66 |
|WALL OF STEEL 1 STRIKING ATTACK 12 - 11 - 1 52 |
|PARRY-RIPOSTE 1 TOTAL PARRY 8 - 9 - 0 47 |
|SLASHING ATTACK 1 PARRY-RIPOSTE 4 - 6 - 0 40 |
|TOTAL PARRY 1 SLASHING ATTACK 3 - 7 - 0 30 |
|PARRY-LUNGE 0 PARRY-STRIKE 0 - 0 - 0 0 |
|PARRY-STRIKE 0 PARRY-LUNGE 0 - 0 - 0 0 |
Turn 578 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
LUNGING ATTACK 3 - 0 AIMED BLOW 2 - 3 3 BASHING ATTACK
BASHING ATTACK 3 - 0 STRIKING ATTACK 1 - 2 2 LUNGING ATTACK
WALL OF STEEL 1 - 0 PARRY-LUNGE 0 - 0 1 SLASHING ATTACK
PARRY-STRIKE 0 - 0 1 AIMED BLOW
PARRY-RIPOSTE 0 - 1 1 TOTAL PARRY
SLASHING ATTACK 0 - 1 1 WALL OF STEEL
TOTAL PARRY 0 - 1 1 PARRY-RIPOSTE
1 STRIKING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
LUNGING ATTACK MARGANAD 5550 16 14 0 118 DARK HORSEMEN (433)
BASHING ATTACK WHAT 5509 25 23 1 105 QUESTIONS (580)
AIMED BLOW MANNY LEHMAN 5074 10 7 1 67 PANSY DIVISION (443)
TOTAL PARRY SGT. HATRED 5573 8 3 0 52 VENTURE BROS. (585)
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
WALL OF STEEL QUIZBOY 5614 4 2 0 42 VENTURE BROS. (585)
PARRY-RIPOSTE WINDSONG 5592 11 8 0 41 DARK HORSEMEN (433)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is BEFORE SUNRISE 5596. The most popular warrior this
turn was QUIZBOY 5614. The ten other most popular fighters were MANNY LEHMAN 5074,
HANK 5574, WINDSONG 5592, DEAN 5575, THE TOOL 5096, SALMGEDAN 5615, THERMALS 5609,
MARGANAD 5550, WHAT 5509, and BEFORE SUNRISE 5596.
The least popular fighter this week was I DRANK WHAT? 5586. The other ten least
popular fighters were MINION 2 5619, SGT. HATRED 5573, GALDOR O'HARE 5524, THE PINK
TRIANGLE 5608, BEFORE SUNRISE 5596, WHAT 5509, MARGANAD 5550, THERMALS 5609,
SALMGEDAN 5615, and THE TOOL 5096.
The following warriors have traveled to AD after fighting this turn:
WHY (51-5511) QUESTIONS (580)
TACK TACK (51-5555) SERPENTS HOLD 2 (582)
A DM TWELVE DAYS OF CHRISTMAS
12 political points a'pumpin'
11 TVs a'workin'
10 free duels of credit
9 ABs to challenge
8 criticals a'connectin'
7 scums a'dyin'
6 skills a'maxin'
5 A.D. invites
4 lucky warriors
3 size on replacement
2 proxied TCs
And a quarterstaff from a pear tree.
May your days be merry,
And your wins be often.
The Consortium
MAIL-IN TOURNEY LII
PRIMUS TOURNEY W L K TEAM NAME
JACK DANIELS 3084 (114-93-3) 11 3 0 BOY O'S
CONTENDERS TOURNEY W L K TEAM NAME
BRUNO 4332 (72-47-2) 3 3 0 BOY O'S
RICO 5016 (45-30-1) 2 3 0 BOY O'S
ELIGIBLES TOURNEY W L K TEAM NAME
MOLLY 2077 (65-60-1) 0 2 0 OMINOUS REIGN
FRESHMEN TOURNEY W L K TEAM NAME
HABU 5529 (19-15-0) 0 2 0 SERPENTS HOLD 2
INITIATES TOURNEY W L K TEAM NAME
HANK 5574 (5-1-2) 7 3 1 VENTURE BROS.
BROCK 5605 (7-1-0) 6 3 0 DEAD VENTURE BROS.
DEAN 5575 (3-0-0) 0 2 0 VENTURE BROS.
APPRENTICES TOURNEY W L K TEAM NAME
QUIZBOY 5614 (2-2-0) 4 3 0 VENTURE BROS.
THERMALS 5609 (0-0-0) 2 3 0 COLLEGE RADIO
ROOKIES TOURNEY W L K TEAM NAME
JAX 5600 (0-0-0) 1 3 0 PHILANTHROPISTS
DEAD CHALLENGERS TOURNEY W L K TEAM NAME
ORANGE 5168 (13-5-1) 0 2 0 FRUITS
DEAD APPRENTICES TOURNEY W L K TEAM NAME
MAZZARO 5591 (0-0-0) 2 3 0 PHILANTHROPISTS
REDBEARD 5525 (0-0-0) 2 3 0 SEA DOGS
RUSTY 5604 (3-1-0) 1 3 0 VENTURE BROS.
BLOODGAMES at the WINTER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Winter FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
DM 96: for Face-to-Face attendees, with turn-by-turn strategies, and
DM 97: for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All is 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker
before they're over. It's a dangerous sport intended only for the tough and spirited.
The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even
at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In DM 96, there no regular challenges, only bloodfeuds.
For DM 97, warriors may not change their strategy from round to round (to make it fair
for those who could not attend the F-t-F). There will be no DA challenges.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by Wednesday, January 11, else they are due by 9pm on Friday, at
the hotel. The Bloodgames will process at the FTF with the regular tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three surviving
gladiators in each Bloodgames admission to the Advanced Duelmasters Games. Any
special training required to qualify those three warriors for Advanced Duelmasters
combat will be conducted before transfer into A.D. Astute managers will note that
this means a slim, but possible chance that a warrior designed from scratch will
survive the Bloodgames, win one of the top three places, and go on to glory in A.D.
That warrior could be yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!