DUEL 2 NEWSLETTER
Date : 01/11/2013 Duedate: 01/24/2013
TRICORUS ARENA
DM-51 TURN-607
This Weeks Top Honors
THE DUELMASTER IS
MOONDARK
DARK HORSEMEN (433)
(51-5658) [10-6-0,98]
Chartered Recognition Leader Unchartered Recognition Leader
MOONDARK CABO WABO
DARK HORSEMEN (433) VAN DUEL (586)
(51-5658) [10-6-0,98] (51-5583) [3-0-0,29]
Popularity Leader This Weeks Favorite
SALMGEDAN HELPER
DARK HORSEMEN (433) VENTURE BROS. (585)
(51-5615) [17-19-1,82] (51-5665) [4-2-0,45]
THE CURRENT TOP TEAM
VAN DUEL (586)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. AMAZON ELITE (536) 24
2. DARK HORSEMEN (433) 16 VENTURE BROS. (585)
3. VAN DUEL (586) 10 Unchartered Team
4. VENTURE BROS. (585) 5
5. WILDCATS (594) 0 VAN DUEL (586)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1*VAN DUEL (586) 10 0 0 100 1/ 1*VAN DUEL (586) 8 0 0
2- 2*WORLD BLADES 13 (595) 1 0 1 100 2/ 2 DARK HORSEMEN (433) 8 7 0
3/ 3 VENTURE BROS. (585) 106 68 6 60.9 3/ 4 AMAZON ELITE (536) 5 2 0
4/ 4 AMAZON ELITE (536) 232 193 14 54.6 4/ 3 VENTURE BROS. (585) 3 9 0
5/ 5 DARK HORSEMEN (433) 947 %1009 28 48.4 5- 5 WILDCATS (594) 2 5 0
6- 6 WILDCATS (594) 10 22 1 31.3 6- 6*WORLD BLADES 13 (595) 1 0 1
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
* }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *
---===DELARQUAN REGIONAL NEWS===---
Duelmasters
-----------
DM 1 MORDANT (turn 718): ERBIN PARNAN of LOW ROAD 3 (Jorja, mgr.)
DM 2 NIANIA (turn 600): KESTRALINE of THE GOLDEN FISH (Jorja, mgr.)
DM 3 OSKSI (turn 723): FREQUENT FLAYER of GENERATION X (The Storm Lord, mgr.)
DM 4 JHELUM (turn 695): JAEGER of DOGS OF WAR (Jorja, mgr.)
DM 5 KALTOS (turn 719): BUZZ KILL of HOOKED ON COFFEE (slugbait, mgr.)
DM 6 TRANSEL (turn 714): HARD CORE of INK & STEEL FOREVER (Floyd, mgr.)
DM 7 BONSUR (turn 722): MARY ANN of CHURCH LADIES (Papa Bear, mgr.)
DM 10 KOLACT (turn 707): JIGGA of JAY-Z (Howlin' Wolf, mgr.)
DM 18 TALCAMA (turn 708): KILL KITTEN of ARDUIN GRIMOIRE (Rascally Rabbit, mgr.)
DM 21 SUNSET (turn 707): SPOONFUL of THE BLUES (Buri, mgr.)
DM 36 JHANS (turn 673): CHESTER GRELL of MIDDLE WAY 17 (Jorja, mgr.)
DM 38 CLIFFHOME (turn 662): NORVANDARRO KREN of JINDA-BAN (Jorja, mgr.)
DM 39 XOCHITHLAN (turn 307): MASSEY of KIWI CONNECTION (The Mun, mgr.)
DM 42 RODEKI (turn 655): RIMA ADLER of FLAGG'S FIVE (Flagg, mgr.)
DM 51 TRICORUS (turn 606): MOONDARK of DARK HORSEMEN (Jorja, mgr.)
DM 54 TROCAR (turn 289): DIAN WEI of ASIAN INVASION (Pec Killer, mgr.)
DM 59 ILLIS (turn 282): JOHN WAYNE of TALL TALES (A-Sop, mgr.)
DM 62 VALAMANTIS (turn 552): NEEVAN POVAR of MIDDLE WAY 10 (Jorja, mgr.)
DM 72 DRAGONHEAD (turn 258): LONDON BEEFEATER of MEAT YOUR MAKER (Crip, mgr.)
ADM 104 DARKHOLM (turn 600): CRYSOPRASE of ILLFANG PACT (She-Puppy, mgr.)
Top Teams
---------
DM 1 MORDANT (turn 718): LOW ROAD 3 (Jorja, mgr.)
DM 2 NIANIA (turn 600): THE GOLDEN FISH (Jorja, mgr.)
DM 3 OSKSI (turn 723): GAMES LIBRARY (Jorja, mgr.)
DM 4 JHELUM (turn 695): PEARL JAM (Howlin' Wolf, mgr.)
DM 5 KALTOS (turn 719): SHADY LADYS (Papa Bear, mgr.)
DM 6 TRANSEL (turn 714): BLACK AND BLUES (Howlin' Wolf, mgr.)
DM 7 BONSUR (turn 722): SENTINELS (Nomad, mgr.)
DM 10 KOLACT (turn 707): JAY-Z (Howlin' Wolf, mgr.)
DM 18 TALCAMA (turn 708): CENTER FOR OLDS (Suave, mgr.)
DM 21 SUNSET (turn 707): THE BLUES (Buri, mgr.)
DM 36 JHANS (turn 673): SERPENTS HOLD (Khisanth, mgr.)
DM 38 CLIFFHOME (turn 662): JINDA-BAN (Jorja, mgr.)
DM 39 XOCHITHLAN (turn 307): KIWI CONNECTION (The Mun, mgr.)
DM 42 RODEKI (turn 655): SHREDDERS (Buri, mgr.)
DM 51 TRICORUS (turn 606): VAN DUEL (Nomad, mgr.)
DM 54 TROCAR (turn 289): ASIAN INVASION (Pec Killer, mgr.)
DM 59 ILLIS (turn 282): IMPROVED ILLUSION (Phantasm, mgr.)
DM 62 VALAMANTIS (turn 552): MIDDLE WAY 10 (Jorja, mgr.)
DM 72 DRAGONHEAD (turn 258): MONGREL HORDE (Crip, mgr.)
ADM 104 DARKHOLM (turn 600) DYSLEXICS UNTIE! II (The Upright Man, mgr.)
Recent Graduates
-----------------
DM 1 MORDANT (turn 717): ALLANA LORIMER of LOW ROAD 3 (Jorja, mgr.)
DM 4 JHELUM (turn 695): JAEGER of DOGS OF WAR (Jorja, mgr.)
(turn 694): KID KOALA of COLLEGE RADIO #4 (Floyd, mgr.)
DM 7 BONSUR (turn 722): MARY ANN of CHURCH LADIES (Papa Bear, mgr.)
DM 10 KOLACT (turn 707): JIGGA of JAY-Z (Howlin' Wolf, mgr.)
DM 18 TALCAMA (turn 707): GURGLES of CENTER FOR OLDS (Suave, mgr.)
DM 39 XOCHITHLAN (turn 306): WOXTON of KIWI CONNECTION (The Mun, mgr.)
DM 42 RODEKI (turn 655): RIMA ADLER of FLAGG'S FIVE (Flagg, mgr.)
(turn 654): C-PAPPY of COLOR ME SUAVE (Suave, mgr.)
DM 51 TRICORUS (turn 605): DR. ORPHEUS of VENTURE BROS. (Buri, mgr.)
DM 59 ILLIS (turn 281): KING MIDAS of TALL TALES (A-Sop, mgr.)
DM 62 VALAMANTIS (turn 551): MOOSEHEAD of FLOYD'S BREWERY (Floyd, mgr.)
KOLBERT MOON of MIDDLE WAY 10 (Jorja, mgr.)
DUELMASTER'S COLUMN
Notes from the arena champ.
A victory over a Kung-Fu Master hardly seems a thing to crow about, but I
suppose it's better than a LOSS to a Kung-Fu Master. And the only standby fight on
our team, too. This must be significant of something, but don't ask me what.
Moondark
SPY REPORT
Greetings warriors! It is I, Zontani Sharp Eyes, here to bring report of the
clash and bustle of the weekly TRICORUS games. WACHICHU caught the eye of many in
the gladiatorial commission as she skillfully bested HELPER and was awarded 12 points
in recognition. In one of the week's more notable duels, CABO WABO put down HARGERD,
causing him to lose 5 points of recognition in the process. Although VETERAN
MERCENARY made a valiant effort, it did not suffice to topple the reign of victorious
MOONDARK. No confirmation, but my sources claim that the top team has gained their
position using magical aids. Charmed weapons perhaps?
But come now, let us look deeper into the maze of contention and crossed blades
that is city TRICORUS. I saw one fighter that warriors avoided when this week's
challenge seeking began. VENTURE BROS. is feared. This much I can say. Methinks
more than a few here could name the guild it was that spent the better part of last
week avoiding VENTURE BROS.. Indeed it was AMAZON ELITE.
Is not Death a warrior's foremost adviser? Warriors, may this counselor stand
ready at your right hand forever! Fate is a fickle mistress. She showers the
miserable with fortune but sets enemies against the victorious. Remember this!
A thought before I go. Each warrior practices one style, but must not the wise
manager learn the secrets of them all? More than a sharp eye must I keep, indeed a
stout pair of legs must I keep as well! The endless paths of Alastari await me!
Till we meet again, remember: a turtle walks slow, hides head in a shell, and harms
no one; a lion runs to slay its prey.-- Zontani Sharp Eyes
DUELMASTER W L K POINTS TEAM NAME
MOONDARK 5658 10 6 0 98 DARK HORSEMEN (433)
CHAMPIONS W L K POINTS TEAM NAME
SALMGEDAN 5615 17 19 1 82 DARK HORSEMEN (433)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
-PUMA 5676 5 3 1 57 WILDCATS (594)
ADEPTS W L K POINTS TEAM NAME
WACHICHU 5476 13 5 0 53 AMAZON ELITE (536)
YOLANDA 5557 10 5 0 53 AMAZON ELITE (536)
SKALVORD 5623 12 15 0 51 DARK HORSEMEN (433)
HELPER 5665 4 2 0 45 VENTURE BROS. (585)
-ATOMIC PUNK 5581 3 0 0 44 VAN DUEL (586)
ZELMA 5577 7 2 0 38 AMAZON ELITE (536)
CHALLENGER INITIATES W L K POINTS TEAM NAME
CABO WABO 5583 3 0 0 29 VAN DUEL (586)
-MAJOR TOM 5683 3 4 0 27 VENTURE BROS. (585)
ICE CREAM MAN 5584 4 0 0 25 VAN DUEL (586)
INITIATES W L K POINTS TEAM NAME
TALL BULL 5703 2 1 0 22 DARK HORSEMEN (433)
HARGERD 5695 4 4 0 17 DARK HORSEMEN (433)
-CHEETAH 5704 1 0 0 13 WILDCATS (594)
-MONTENEGRO 5678 1 0 1 11 WORLD BLADES 13 (595)
DERMOTT 5696 1 4 1 10 VENTURE BROS. (585)
-COUGAR 5693 0 1 0 7 WILDCATS (594)
INITIATES W L K POINTS TEAM NAME
-LEOPARD 5697 1 2 0 5 WILDCATS (594)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
SHORT BULL 5698 2 1 0 DARK HORSEMEN 433 DERMOTT 5696 604
MINION 5708 0 1 0 VENTURE BROS. 585 TRIER SAILOR 607 NONE
PANTHER 5688 0 1 0 WILDCATS 594 MONTENEGRO 5678 606
PERSONAL ADS
Hot Flash! The Face-to-Face Tourney will be in the 18th, 19th, and 20th of this
month. Get your strategies in by the 17th, please and thank you.
Puma -- Too wild for me. I just can't handle golem cats. I know it's a serious
flaw, but... there it is. -- Skalvord
Atomic Punk -- Oh, right, tourney coming up. That explains the punks coming out of
the woodwork. Though why punks would want to be IN the woodwork is a mystery to me.
-- Hargerd
Dr. Orpheus -- And a win to see you on your way. Good traveling to you. -- Salmgedan
Leopard -- Hey, a win for me! This is great. -- Tall Bull
LAST WEEK'S FIGHTS
MINION was butchered by TRIER SAILOR in a 1 minute bloody Dark Arena fight.
MOONDARK vanquished VETERAN MERCENARY in a exciting 1 minute uneven Title battle.
SALMGEDAN defeated M. CHARDINEE in a 1 minute mismatched duel.
ZELMA viciously subdued FRATSFA SLAVE in a slow 12 minute brutal fight.
SKALVORD was unbelievably bested by YOLANDA in a action packed 3 minute gory brawl.
HELPER was bested by WACHICHU in a crowd pleasing 4 minute match.
DERMOTT was overcome by ICE CREAM MAN in a action packed 1 minute fight.
HARGERD lost to CABO WABO in a 2 minute gruesome duel.
TALL BULL vanquished CONVICTED THIEF in a 1 minute uneven fight.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|TOTAL PARRY 5 SLASHING ATTACK 3 - 0 - 0 100 |
|LUNGING ATTACK 2 PARRY-LUNGE 8 - 1 - 0 89 |
|STRIKING ATTACK 2 AIMED BLOW 9 - 4 - 1 69 |
|AIMED BLOW 1 TOTAL PARRY 17 - 12 - 0 59 |
|SLASHING ATTACK 1 LUNGING ATTACK 12 - 10 - 2 55 |
|PARRY-RIPOSTE 1 PARRY-RIPOSTE 5 - 6 - 0 45 |
|WALL OF STEEL 1 STRIKING ATTACK 7 - 10 - 0 41 |
|PARRY-LUNGE 0 WALL OF STEEL 8 - 13 - 0 38 |
|PARRY-STRIKE 0 BASHING ATTACK 3 - 7 - 0 30 |
|BASHING ATTACK 0 PARRY-STRIKE 0 - 1 - 0 0 |
Turn 607 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
AIMED BLOW 1 - 0 PARRY-LUNGE 0 - 0 4 TOTAL PARRY
SLASHING ATTACK 1 - 0 PARRY-STRIKE 0 - 0 2 STRIKING ATTACK
TOTAL PARRY 4 - 1 PARRY-RIPOSTE 0 - 1 2 LUNGING ATTACK
LUNGING ATTACK 1 - 1 BASHING ATTACK 0 - 0 1 AIMED BLOW
STRIKING ATTACK 1 - 1 WALL OF STEEL 0 - 1 1 WALL OF STEEL
1 SLASHING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
AIMED BLOW MOONDARK 5658 10 6 0 98 DARK HORSEMEN (433)
TOTAL PARRY WACHICHU 5476 13 5 0 53 AMAZON ELITE (536)
STRIKING ATTACK HELPER 5665 4 2 0 45 VENTURE BROS. (585)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is SALMGEDAN 5615. The most popular warrior this turn
was HELPER 5665. The ten other most popular fighters were SKALVORD 5623, CABO WABO
5583, MOONDARK 5658, YOLANDA 5557, WACHICHU 5476, SALMGEDAN 5615, DERMOTT 5696, ICE
CREAM MAN 5584, HARGERD 5695, and TALL BULL 5703.
The least popular fighter this week was ZELMA 5577. The other ten least popular
fighters were MINION 5708, TALL BULL 5703, HARGERD 5695, ICE CREAM MAN 5584, DERMOTT
5696, SALMGEDAN 5615, WACHICHU 5476, YOLANDA 5557, MOONDARK 5658, and CABO WABO 5583.
AVOIDS, BLOODFEUDS, & CHALLENGES
by Pagan
Ever wonder how the whole challenge/avoid thing works?
Who you fight depends on exactly how it works. We will never know exactly how it
works unless we can get a look at the coding for the program, but this is how I think
it works:
The Situation:
The system allows a warrior to make two separate challenges and two distinct
avoids.
Avoids are distinct in that they MUST indicate a specific team to be avoided, so
a "double avoid" indicates a single team twice, which by default means you are
avoiding one team. In this case, the second avoid is a duplicate and therefore a
waste of an avoid.
Challenges are to specific warriors. You have a first challenge, and then you
have a second challenge.
The Process:
First the computer removes all Dark Arena challengers from the list of available
warriors.
Second, the computer checks for WHO fights WHO by going though all TVs and
bloodfeuds, which are 100% sure to go through except in four instances:
1. the warrior challenged does not fight,
2. the warrior challenged is also making a bloodfeud or TV challenge and that
challenge has already been assigned,
3. the warrior has already been assigned to a Dark Arena fight,
4. that warrior has declared your team to be one of his warrior's avoids,
reducing your challenge to 50%.
Third, the computer assesses all the regular first-challenge warriors and assigns
fights. All other challenges are at 100% chance of success except in a few instances:
warrior challenged is going to the DA, warrior challenged is involved in a previously
assigned challenge, warrior challenged is not running this turn, or warrior challenged
has avoided your team at 50% chance to avoid.
Fourth, the computer assesses and assigns all secondary challenges of warriors
not so far assigned for bloodfeuds and TVs.
Fifth, the computer assesses and assigns all the regular second challenges.
Sixth, the computer assigns random matchups in each available class starting with
the highest class first.
Seventh, the computer finds the remaining warriors that have successfully avoided
all first and second challenges and/or who also did not get randomly assigned, AND for
whom no more available warriors remain in their class for random pairing. All of
these warriors get RSI-generated warriors to fight based on their class.
So, if I'm right and avoids reduce the chance for a challenge to 50%, then:
In the absence of an avoid
single challenge = 100% success
double challenge = 100% success, then an additional 100% success
Where an avoid is involved
single challenge vs avoid = 50% success
double challenge vs avoid = 75% (chance to avoid is 0.5 * 0.5 = 0.25; 1 -
0.25 = 75% chance to succeed
Bloodfeuds and TVs may increase the percentage chance of success above 100%, or
they may not. I feel that their increased ability to get through is based solely on
the way the computer assigns challenges. They are first, so they are most likely to
go through. The 100% chance for a challenge to succeed is 100% if it's a TV bloodfeud
and you are the first one to get assigned a fight that day because you are also the
Duelmaster. But after that the chances start to diminish rapidly.
The run-through for second challenges theoretically means your challenge should
be 100% but it's not the case if you are the LAST guy the computer goes to for finding
challenges.
If you don't double challenge, you significantly lower your chance to get your
challenge through. The second challenge is not equal to the first challenge.
Pagan