DUEL 2 NEWSLETTER
Date : 04/28/2017 Duedate: 05/11/2017
TRICORUS ARENA
DM-51 TURN-715
This Weeks Top Honors
THE DUELMASTER IS
PANTHER
WILDCATS (594)
(51-5901) [8-5-0,89]
Chartered Recognition Leader Unchartered Recognition Leader
PANTHER DELTA CANCRI
WILDCATS (594) CANCER (611)
(51-5901) [8-5-0,89] (51-5966) [3-2-0,39]
Popularity Leader This Weeks Favorite
PANTHER DELTA CANCRI
WILDCATS (594) CANCER (611)
(51-5901) [8-5-0,89] (51-5966) [3-2-0,39]
THE CURRENT TOP TEAM
WILDCATS (594)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. WILDCATS (594) 15
2. CANCER (611) 13 WILDCATS (594)
3. VENTURE BROS. (585) 0 Unchartered Team
4. SATAN'S BORED GAMES (617) -2
CANCER (611)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 0*CANCER (611) 3 2 0 60.0 1/ 1 WILDCATS (594) 3 3 0
2- 1 VENTURE BROS. (585) 182 159 9 53.4 2/ 0*CANCER (611) 1 0 0
3/ 0*SATAN'S BORED GAME (617) 1 1 0 50.0 3- 2 VENTURE BROS. (585) 1 1 0
4/ 2 WILDCATS (594) 72 95 10 43.1 4/ 0*SATAN'S BORED GAME (617) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
It is I, Novgorodny Vir, Spymaster of Spymasters. Look on my work, ye mighty,
and despair! Practice pays for DELTA CANCRI, who pummelled AFTER LIFE, to pocket 13
points. A certain someone should cut down on the drinking and practice more, after
losing 2 points to DELTA CANCRI. (Discrete enough, AFTER LIFE?) Can you believe it?
HOLY DIVER apparently has better things to do as TRICORUS' Duelmaster than show up
and fight! What can be a greater victory? PANTHER has taken his place as the top,
as TRICORUS' new Duelmaster. Word has it one team in TRICORUS is using psychics to
predict wins. They lead a charmed life!
My mother wished me to avoid conflict, and seek the gentle trade of Spyreporter.
But warriors aren't supposed to avoid fights!
The moving sword slashes, and having slashed, moves on... Admittedly Death
waits for no one, but me thinks CHEROKEE of WILDCATS (2-0-1) is being sent off a
little prematurely. Oh hard! that to strike a flame, the match itself must needs be
wasting!
Do not think spyreporting in TRICORUS is the highlight of my life. Keep those
sands bloody and the buzzards fat! Do not despair! I shall return!-- Novgorodny Vir
DUELMASTER W L K POINTS TEAM NAME
PANTHER 5901 8 5 0 89 WILDCATS (594)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-HOLY DIVER 6004 12 3 0 92 VENTURE BROS. (585)
CHAMPIONS W L K POINTS TEAM NAME
-CHEETAH 5983 6 0 2 90 WILDCATS (594)
ADEPTS W L K POINTS TEAM NAME
DELTA CANCRI 5966 3 2 0 39 CANCER (611)
CHALLENGER INITIATES W L K POINTS TEAM NAME
-BANTU 6064 2 2 1 33 WILDCATS (594)
-SNOW LEOPARD 6020 6 2 1 30 WILDCATS (594)
INITIATES W L K POINTS TEAM NAME
-TRIANA 6053 2 3 0 20 VENTURE BROS. (585)
AFTER LIFE 6057 1 1 0 16 SATAN'S BORED GAMES (617)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
HEADSHOT 5820 13 8 0 VENTURE BROS. 585 CHEETAH 5983 712
CHEROKEE 6063 2 1 1 WILDCATS 594 ARENAMASTER RAHJ 715 NONE
PERSONAL ADS
LAST WEEK'S FIGHTS
CHEROKEE was butchered by ARENAMASTER RAHJ in a 1 minute Dark Arena fight.
PANTHER devastated M. CHARDINEE in a 1 minute one-sided Title duel.
DELTA CANCRI viciously subdued AFTER LIFE in a popular 2 minute gruesome match.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|STRIKING ATTACK 2 LUNGING ATTACK 8 - 1 - 2 89 |
|SLASHING ATTACK 1 PARRY-STRIKE 3 - 1 - 0 75 |
|PARRY-RIPOSTE 1 WALL OF STEEL 15 - 6 - 2 71 |
|AIMED BLOW 0 TOTAL PARRY 2 - 2 - 0 50 |
|PARRY-LUNGE 0 STRIKING ATTACK 7 - 7 - 2 50 |
|PARRY-STRIKE 0 SLASHING ATTACK 6 - 7 - 0 46 |
|LUNGING ATTACK 0 PARRY-LUNGE 1 - 2 - 0 33 |
|BASHING ATTACK 0 BASHING ATTACK 1 - 2 - 0 33 |
|TOTAL PARRY 0 AIMED BLOW 3 - 9 - 0 25 |
|WALL OF STEEL 0 PARRY-RIPOSTE 0 - 4 - 0 0 |
Turn 715 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
SLASHING ATTACK 1 - 0 AIMED BLOW 0 - 0 3 WALL OF STEEL
STRIKING ATTACK 1 - 1 PARRY-LUNGE 0 - 0 2 SLASHING ATTACK
PARRY-STRIKE 0 - 0 1 STRIKING ATTACK
PARRY-RIPOSTE 0 - 1 1 LUNGING ATTACK
LUNGING ATTACK 0 - 0 1 PARRY-RIPOSTE
BASHING ATTACK 0 - 0
TOTAL PARRY 0 - 0
WALL OF STEEL 0 - 0
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
STRIKING ATTACK PANTHER 5901 8 5 0 89 WILDCATS (594)
SLASHING ATTACK DELTA CANCRI 5966 3 2 0 39 CANCER (611)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is PANTHER 5901. The most popular warrior this turn
was DELTA CANCRI 5966. The ten other most popular fighters were PANTHER 5901, AFTER
LIFE 6057, CHEROKEE 6063, 0, 0, 0, 0, 0, 0, and 0.
The least popular fighter this week was CHEROKEE 6063. The other ten least popular
fighters were AFTER LIFE 6057, PANTHER 5901, DELTA CANCRI 5966, 0, 0, 0, 0, 0,
0, and 0.
BLOODGAMES AND MORE BLOODGAMES!
The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not
process because we had trouble with the warrior data for that arena. Unfortunately,
the warrior data was irretrievably lost. We have credited everyone for those teams.
So here's what we're going to do:
We will hold a replacement Mail-in Bloodgames (DM 97) on June 17. To participate,
submit your team (10 warriors, design-your-own, one of each style). When we receive
your team "rollup", we will send you back warrior overviews. Your strategies for the
Replacement Mail-in Bloodgames (DM 97) are due June 17. We will process all ten
rounds, one after another, and mail all results later that week. The costs and
Bloodgames rules will remain the same.
In addition to this, we will also hold another Bloodgames (DM 95), but this one will
process as a slow arena. Design your teams in the same way: 10 warriors, design-
your-own, one warrior of each fighting style. Managers may submit turn input each
round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges,
only Bloodfeuds). Your strategies for the first round of the Arena Bloodgames (DM 95)
are due on June 24. This arena will run ten rounds, once every four weeks.
The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to-
Face style and Mail-in style Bloodgames there, as well. We hope everyone will enjoy
one or more of these Bloodgames arenas!
-- RSI
BLOODGAMES at the SUMMER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies
Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular
challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their
strategy from round to round (to make it fair for those who could not attend the
FTF). There will be no DA challenges in either arena.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on
Friday, at the hotel. The Bloodgames will process at the FTF with the regular
tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!