DUELMASTERS NEWSLETTER Date : 07/22/2003 Duedate: 08/18/2003 FRATSFA ARENA DM-52 TURN-181 This Weeks Top Honors THE DUELMASTER IS SQUASH BUTT OTTO'S PARTS (150) (52-3269) [14-11-1,115] Chartered Recognition Leader Unchartered Recognition Leader SQUASH BUTT PHOBOPHOBE OTTO'S PARTS (150) PHOBIC PHENOMS (346) (52-3269) [14-11-1,115] (52-3452) [2-1-1,19] Popularity Leader This Weeks Favorite SINISTER SAINT SQUASH BUTT IRON CATHEDRAL (159) OTTO'S PARTS (150) (52-1690) [13-12-1,79] (52-3269) [14-11-1,115] THE CURRENT TOP TEAM OTTO'S PARTS (150) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. OTTO'S PARTS (150) 47 2. SAND DANCERS (342) 28 KING AND COUNTRY (345) 3. KING AND COUNTRY (345) 10 Unchartered Team 4. THE FURIOUS FIVE (262) 0 5. PHOBIC PHENOMS (346) -8 PHOBIC PHENOMS (346) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 KING AND COUNTRY (345) 35 17 0 67.3 1/ 1 OTTO'S PARTS (150) 8 3 1 2- 2 THE FURIOUS FIVE (262) 148 128 4 53.6 2/ 4*PHOBIC PHENOMS (346) 7 8 1 3/ 4 OTTO'S PARTS (150) 194 205 10 48.6 3/ 3 IRON CATHEDRAL (159) 6 9 0 4/ 3*PHOBIC PHENOMS (346) 7 8 1 46.7 4/ 2 KING AND COUNTRY (345) 5 3 0 5/ 5 SAND DANCERS (342) 250 286 9 46.6 5/ 5 SAND DANCERS (342) 5 7 1 6/ 6 IRON CATHEDRAL (159) 95 110 15 46.3 6- 6 THE FURIOUS FIVE (262) 2 0 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ Andorians Abroad #9 ]H[ + ---:--- + ]H[ + Iaye and beyond: Goff's boat was not what they'd expected. Raoul admitted to himself that the big manager had looked like someone who would own a rowboat for the fishing. But this...was a worthy vessel. It had a mast and sails--probably all with technical names, not that Raoul cared. It was a trim vessel and fit to cross the Trier, which was what counted. It actually had a crew of two who did things to the sails, took them up and down, changed their angle, and so on. Sailor stuff. They seemed to enjoy what they were doing, but as far as he was concerned, a boat was transportation, and that was all. "How far is it to Istoreth?" Raoul asked. "A hundred twenty-five, maybe a hundred fifty miles, I haven't measured." Goff shrugged. "The wind's against us, it always is this time of year, but even so, it shouldn't take more than a few days." Istoreth: "But this is the goods!" Peranis protested. He knew his voice was getting shrill, but he couldn't help it. These S'varni were maddening. They didn't CARE. "With this book," he urged, trying to speak more calmly, even though this was the third of the city's princes he'd made his pitch to, "you'd have the entire Andorian intelligence network under your hand, and the power to coerce many of the Andorian lords into obedience, as well." Lord Haluren, a FARMER, for the gods' sake, the Sealord and the Spelllord having already turned him down, shrugged. "Why would I want the Andorian intelligence network? Would it bring rain in season, or prevent the malformed births of sheep and cattle?" "But..." Peranis swallowed, "but you could sell it to the Osksi, if nothing else! They'd give you a good price for it, more than I'm asking." "Sell it to the Osksi yourself, then," Haluren advised. "I understand the winds are favorable for sailing to Osksi at this season. Have a good trip." Peranis found himself outside the door, with no clear notion of what he was going to do next. His dreams of wealth and power were not materializing. The Black Book WAS valuable, but if he couldn't find a buyer...he wasn't sure that he could use that information safely himself. Certainly not from a base in Andoria. There were enough assassins left that his survival would be measured in days, weeks at the most, once he made his first approach. Probably not in Osksi, either. They were the enemies of Andoria, but they had their own code of honor and nothing but disgust for a traitor, which is how they'd see him. He reconsidered his original plan, to take the Book to the Karnhorns, then shook his head. Better to leave them out of it. They had no honor at all, and if someone--Kaliv Jhuizkhal of Kurukar, for example-- decided he wanted the Black Book, he would simply order Peranis' death and take it. Which meant staying in Skaithvarn. But not in Istoreth, apparently. Well, there must be someone, some prince of a small kingdom who would like to increase his power. Maybe a prince with a daughter he could marry. Yes, that had appeal. With renewed confidence in his glorious future, the assassin set out for the waterfront. He would find a boat to take him south along the peninsula, to one of the other kingdoms. + ]H[ + ---:--- + ]H[ Andorians Abroad #10 ]H[ + ---:--- + ]H[ + Zuwayza or Somewhere Else: "Ah, you are awake then?" The voice seemed unreasonably cheerful, given the way Tankesh's head was pounding. It was speaking Akhaddic...of a sort. Understandable, since it was speaking slowly, or maybe the odd accent was becoming more familiar. He opened his eyes cautiously. He was in a dimly lit room, on a sort of divan or daybed such as the Karnhorns used. The walls were pale above, and something simple and dark below, painted plaster, maybe. Plainer than the walls in any upper class Karnhorn house he'd seen. A two-branched candlestick of bronze provided the light. The man sitting beside him and holding the candlestick had the expected dark, hawk-nosed face, typical Karnhorn. But he was wearing an unfamiliar sort of headgear, a cap like an inverted flowerpot, of black patterned with gold, and he had a swathe of green cloth twisted around the base of it. "Where...?" "In the house of Taran in'Dalbi, a merchant, and fortunate for you that you occurred here, and not in the hands of some worshipper of bloody Jakarran. We see few Elves here in Wazara, and most view them with deep suspicion. Taran is a more cosmopolitan man, however, why, he has even been to Ys! He knows well that an Elf is just a man, and not some dark spirit come to work harm." The man's mouth twitched between mustache and pointed beard. "Very fortunate you are. For if you had been received next door, in the house of Zaldin in'Varash, you might be stretched on an altar by now!" Tankesh frowned and tried to heave himself up on one elbow. The room shimmied around him alarmingly, but he could see his sword lying on a side table, which told him that he wasn't a prisoner here. Wherever "here" was. "Where?" he demanded again. "Ah, of course. I was forgetting for a moment that you are a...Visitor. Wazara, as I said, capital of Valkoril. This is one of the most famous ports on the Middle Sea, the last port on the Southern Shore before one comes to the Pillars of the Sun." "Visitor?" "From another time, or another world." The man waved one hand negligently. "I am no philosopher to probe into such details, but a mere physician. But you are not the first Visitor to come to Valkoril of late, nor even the first to visit Golden Wazara, so once he had recovered from the shock of your arrival, Taran understood what was happening." "More'n I do," Tankesh muttered. "This is your first experience at Traveling? Then it is no wonder you are confused, especially if you have known no other Travelers." The physician tapped his knee thoughtfully with the fingers of one hand, then nodded. "Very well, then, let me see if I can explain--so far as my understanding goes. The worlds that sprang forth from the First Cause are as numerous as the grains of sand in Southern Waste, as like and as different from each other as such grains may be. When the wind swirls over the Waste, grains of sand may strike one another, move from one place to lie in different company, whatever metaphor you wish." His fingers flicked in a dismissing gesture. "At such times of contact, Travel becomes possible, by will or by chance-- in your case, I assume that it must have been chance." He raised an eyebrow inquiringly. Tankesh started to nod and thought better of it. "Yes. The woman with me, what happened to her?" The man shrugged. "When you fell, you lost your grip on her hand. At once, the road that you had Traveled together split. I do not know whether she would return to the world where your journey began, or go on to some other on her own." Someone tapped on the door to the room. The doctor rose at once and crossed to it, opening it a hands' breadth. "What news, Taran?" "The worst, Russem! We must get rid of the fellow at once!" The man in the hallway had a gasping voice, or in the grip of strong emotion. "Zaldin's pet astrologer has worked out that there was an Occurrence, and he knows I must be harboring a Visitor!" "Say rather, he suspects it, Taran. But you are correct, the Visitor cannot remain here any longer, unless he wishes to decorate an altar to Jakarran." The doctor glanced over his shoulder at Tankesh. "We have neither the knowledge nor the power to return you to your original world, but we shall send you to one who may help. But you must go at once, without delay--" A deep drumming sound echoed through the house. "That will be the Sultan's men--or the Temple Guards, even!--at the door," the merchant muttered. "I dare not refuse them entry." + ]H[ + ---:--- + ]H[ Andorians Abroad #11 ]H[ + ---:--- + ]H[ + Sailing to Skaithvarn: The wind dropped at the end of the first day and didn't pick up the next morning as expected. The ship just sat still in the water--as far as Raoul and Jeri could tell--with its sails flapping limply. "In a logical world," Jeri muttered, "if the wind stopped blowing AGAINST us, we'd be able to make progress." Raoul grinned. "Not much logic here, doll!" He glanced toward Goff and sobered. "I just wish he'd stop looking so worried...." Berdan, the ex-assassin, who had vanished into his cabin as the wind dropped, now reappeared. He had some sort of small brass box in his hand. "We're in trouble," he announced quietly. Before the Fratsfan could elaborate on that, Goff came toward them from the steering area, and he looked more worried than Berdan. "We're in trouble," he said. "We're lost--" "How can we be lost?" Jeri demanded, her voice rising. She looked around anxiously. The water looked much the same in every direction. The sky had the kind of thin, milky overcast that turned it to a sheet of glaring white, with no one direction obviously brighter than another. "The Trier's not that wide, can't we just sail west until we come to Skaithvarn, and then figure out whether we're north or south of Istoreth?" "Tell me which way's west, and I'll do it--even if I have to row," Goff said. "Ah." Berdan nodded and held out his brass box, which they could now see was a compass. Or had been a compass. The needle under the glass dome swung lazily around and around, though the ship was not moving. "I presume your ship's compass is now as useless as this?" "Yeah," Goff admitted. "It--" There was a sort of ripple in the air, not something to be seen, but only felt as a shiver across their skin. The compass needle whirled and steadied, indicating north as being to the right of the ship. A breeze from the north ruffled the surface of the water. Goff's two crew members leaped to adjust the sails. "Can you explain any of this?" Raoul asked. "No, but it's happened before," Goff said grimly. "There've been reports of this kind of thing--becalmed and the compass doesn't work, then eventually the wind and the north come back. And some ships have been lost entirely, like maybe they never did get their bearings back--" "And KNOWING this, you still set out to sail to Skaithvarn? Are you CRAZY?" Jeri demanded. "What should we do, cower in our houses and wait for the Grey Witch to make everything safe again?" the manager demanded. "One ship in twenty, maybe, has reported losing the north for a while. Only one in...a hundred, or maybe more has failed to come back. It's a gamble, but heck, LIFE is a gamble." One of the crewmen had climbed to the very top of the mast and was examining the horizons with a spyglass. "Land ahead!" he reported. "Looks like the Volarbyn okay!" At Raoul's questioning glance, Goff said, "Highlands just north of Istoreth." "Ship coming from the north," the lookout added. "I don't recognize her shape...." He continued to stare northward through the spyglass. "And that's the flip side of the problem," Goff said as he headed for the steering area. "Somebody getting lost from the Other Side, wherever that is. Sometimes they act like pirates. We may have a fight on our hands." * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===ANDORIAN REGIONAL NEWS===--- Duelmasters ----------- DM 8 ARKERS (turn 233): FANTA FUELED FUZZ of BLACKTHORN ORCS (Slugbait, mgr.) DM 11 ARUAK CITY (turn 467): VAJRA VALMEJAR of SCARLET KNIGHTS (Talon Warsmith) DM 14 TOBIR (turn 467): CONAN of THE DEATH SQUAD (Street Legal, mgr.) DM 22 SOLVEN (turn 460): POSITION IS EMPTY DM 24 ZORPUNT (turn 456): FLITTER MCGEE of KRILL CAVALRY (Leeta, mgr.) DM 25 LYRATILAN (turn 457): WENT TO MARKET of THIS LITTLE PRIGGY (Assurnasirbanipal, mgr.) DM 26 CALEAM (turn 457): TAOS of HERE TO PHOENIX (Crip, mgr.) DM 30 IAYE (turn 453): PHISH BAIT of TRIP OUT (Angus, mgr.) DM 40 ZENSU (turn 418): KLUMSY TUMBLES of CARNIVAL (Carny, mgr.) DM 41 KATI-TEI (turn 412): ZEPHYRE of WANDERERS (Leeta, mgr.) DM 46 ARDIVENT (turn 404): VEERS of HARDTIMESINBABYLON (Technogeek, mgr.) DM 52 FRATSFA (turn 180): MERADI of KING AND COUNTRY (Generalissimo Puerco, mgr.) DM 60 ARADI (turn 316): SCUMBAG of WIMPS OF DEATH (Wimpy, mgr.) DM 63 AMEN-TEI (turn 306): RHYTHM METHOD of SURPRISE! (Soultaker, mgr.) DM 71 KYR'TERR (turn 135): LONGSHOT of SHADOW GOLD (Shadowgate, mgr.) ADM 105 ANDORAK (turn 352): PRIMUS BOUND of SUPERIOR FORCES from ZENSU (Manager) Top Teams --------- DM 8 ARKERS (turn 233): BONDAGE (Spawn, mgr.) DM 11 ARUAK CITY (turn 467): KNIGHTS OF VIRTUE (JRK, mgr.) DM 14 TOBIR (turn 467): THE DEATH SQUAD (Street Legal, mgr.) DM 22 SOLVEN (turn 460): KELLUMBO'S KIDS (Detective Kellubmo, mgr.) DM 24 ZORPUNT (turn 456): THE ASININE (Philthy Phil, mgr.) DM 25 LYRATILAN (turn 457): CHAUCERS WORDS (Berylstar, mgr.) DM 26 CALEAM (turn 457): SHERWOOD FOREST (Papaiz, mgr.) DM 30 IAYE (turn 453): TRIP OUT (Angus, mgr.) DM 40 ZENSU (turn 418): CARNIVAL (Carny, mgr.) DM 41 KATI-TEI (turn 412): WANDERERS (Leeta, mgr.) DM 46 ARDIVENT (turn 404): DEATHTONGUE (Technogeek, mgr.) DM 52 FRATSFA (turn 180): OTTO'S PARTS (Crip, mgr.) DM 60 ARADI (turn 316): WILD CARDS (Snotman, mgr.) DM 63 AMEN-TEI (turn 306): WAYFARERS (Leeta, mgr.) DM 71 KYR'TERR (turn 135): SHADOW GOLD (Shadowgate, mgr.) ADM 105 ANDORAK (turn 352): BOXES, etc. (Doc Steele, mgr.) Recent Graduates ---------------- DM 8 ARKERS (turn 233): FANTA FUELED FUZZ of BLACKTHORN ORCS (Slugbait, mgr.) FOTHERINFOP of WIMPS OF PERIL (Wimpy, mgr.) (turn 232): DOMINO of BONDAGE (Spawn, mgr.) BETHUNES of LA PENTARCHIE (The Pentalque, mgr.) DM 11 ARUAK CITY (turn 467): ORION ORANGE of GERFEL'S FRIENDS (Generalissimo Puerco, mgr.) DM 14 TOBIR (turn 466): DAISY JANUARY of THE DOGHOUSE (Leeta, mgr.) DM 22 SOLVEN (turn 459): SARGENT SUGAR of SWEET MARINES (General Snookums, mgr.) DM 24 ZORPUNT (turn 455): VIKING of SAVAGES (Tarzan, mgr.) DM 30 IAYE (turn 453): INFERNO of I TRAINED THEM (Soultaker, mgr.) (turn 452): VALLISNERIA of THE GREENHOUSE (Generalissimo Puerco, mgr.) DM 40 ZENSU (turn 418): DESPICABLE DUCK of WIMPS MOST FOWL (Wimpy, mgr.) DM 41 KATI-TEI (turn 412): ZEPHYRE of WANDERERS (Leeta, mgr.) FARMER'S GIRL of WANDERERS (Leeta, mgr.) (turn 411): GWYN AP NUDD of CAER SIDHE (Ichabod Frothingslosh, mgr.) DM 60 ARADI (turn 316): SCUMBAG of WIMPS OF DEATH (Wimpy, mgr.) WETBOX of BOXES (Doc Steele, mgr.) (turn 315): SMOOCHY of DEATH STUDS VII (Death Stud, mgr.) CROW of SHADOW SIGNS (Shadowgate, mgr.) DM 71 KYR'TERR (turn 134): CENTURION of 2ND ARCTIC GUARDS (Yukon Cornelius, mgr.) BARRETT of DARQUE FORCES IV (Master Darque, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. Fratsfa, The only thing better than being the Duelmistress of Fratsfa once, is getting the honor twice in a row! Thanks to Mr. Butt for the invigorating nine-minute brawl. That was the most fun I've had in quite some time. Your Duelmistress, Meradi SPY REPORT Busy, busy, busy, lots of things happening in FRATSFA this turn, and let's start with a look at some of the teams. And let's see, LONGARMOFTHELAW fought SINISTER SAINT and gained 21 points and contributed to OTTO'S PARTS' 3-0-0. SINISTER SAINT has lost to LONGARMOFTHELAW, falling 20 points, while helping make IRON CATHEDRAL a 3-2-0 turn. SQUASH BUTT challenged for the Duelmastership this turn, attempting to dethrone KING AND COUNTRY's warrior. We should ask SQUASH BUTT about the thrill of victory, and what being the new Duelmaster does for a warrior, it's now the one to ask. By the way, was that our Duelmaster that I saw last night, cramped under the table at The Victory Tavern? Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.' Inscrutable, but true. I also notice that the IRON CATHEDRAL stable was the most avoided team this turn. Come on FRATSFA, what are you afraid of? And avoiding IRON CATHEDRAL more than any other team we find PHOBIC PHENOMS. FRATSFA, are we going to accept, or respect this sort of thing? Well, sports fans, take notice that PHOBOPHOBE from PHOBIC PHENOMS was FRATSFA's most challenged warrior this turn. We only live a short time in this world, so why not take a sharp blade, and shave it close? We'd like to remind certain teams not to rob the graves of their enemies. You know who you are; and it's considered rude. Thought for the day, a new sword shines bright, but the notched sword sings the sweetest. It's been nice chatting with you, until we meet again, keep your swords sharp and your hammers heavy. Until you see my quill in FRATSFA again, farewell-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME SQUASH BUTT 3269 14 11 1 115 OTTO'S PARTS (150) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -TVEBULT KVAHLE 2939 16 18 0 125 IN QUEST OF DEATH (307) -BLOODY NOSE 3175 17 15 0 117 OTTO'S PARTS (150) LONGARMOFTHELAW 3218 17 18 1 100 OTTO'S PARTS (150) -BEOWULF 3250 14 11 0 99 IN QUEST OF DEATH (307) MERADI 3437 18 3 0 97 KING AND COUNTRY (345) -CLARRY 3434 8 3 0 92 KING AND COUNTRY (345) -PYROTECHNICIAN 2847 14 13 1 91 THE FURIOUS FIVE (262) CHAMPIONS W L K POINTS TEAM NAME SINISTER SAINT 1690 13 12 1 79 IRON CATHEDRAL (159) -RED HEADED DEVIL 3288 12 10 0 70 IN QUEST OF DEATH (307) CHALLENGER ADEPTS W L K POINTS TEAM NAME -STRING BEAN JEAN 3220 9 9 0 63 THE FURIOUS FIVE (262) -PHEURTON SKEURTO 3240 8 5 0 59 THE FURIOUS FIVE (262) ADEPTS W L K POINTS TEAM NAME -COLLAPSED LUNG 3380 4 6 2 54 OTTO'S PARTS (150) RINGAN 3426 8 5 1 45 SAND DANCERS (342) TEMPER 3373 8 5 0 43 IRON CATHEDRAL (159) CHALLENGER INITIATES W L K POINTS TEAM NAME CAULIFLOWER EARS 3424 5 3 0 29 OTTO'S PARTS (150) INITIATES W L K POINTS TEAM NAME LESINJ 3457 1 3 0 20 SAND DANCERS (342) CLEO 3433 1 0 0 20 KING AND COUNTRY (345) PHOBOPHOBE 3452 2 1 1 19 PHOBIC PHENOMS (346) INITIATES W L K POINTS TEAM NAME VICAR GENERAL 3474 1 0 0 13 IRON CATHEDRAL (159) MALICE 3447 3 2 0 11 IRON CATHEDRAL (159) FAT FRIAR 3455 3 1 0 10 IRON CATHEDRAL (159) MASTIGOPHOBE 3472 1 0 0 9 PHOBIC PHENOMS (346) AICHUROPHOBE 3450 2 1 0 7 PHOBIC PHENOMS (346) LENJ D'LEN 3449 1 4 0 7 SAND DANCERS (342) CHARLEY 3444 0 1 0 7 KING AND COUNTRY (345) BLENNOPHOBE 3470 1 1 0 6 PHOBIC PHENOMS (346) THAASOPHOBE 3454 1 2 0 5 PHOBIC PHENOMS (346) -SOLAR SISTER 3441 1 1 0 4 THE FURIOUS FIVE (262) S'JONSIN 3471 0 2 0 2 SAND DANCERS (342) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? CARDINAL CYN 2556 6 8 0 IRON CATHEDRAL 159 PHOBOPHOBE 3452 180 CASPAR 3456 0 1 0 KING AND COUNTRY 345 MOUNTAIN TROLL 18 181 NONE NYCTOARENAPHOBE 3453 0 2 0 PHOBIC PHENOMS 346 RINGAN 3426 180 CHANLA TYL SIO 3411 2 11 0 SAND DANCERS 342 COLLAPSED LUNG 3380 179 PERSONAL ADS Meradi -- Now that was a duel! Much better than I was expecting. -- Squash Butt Sinister Saint -- I think you have but one win to live. -- Longarmofthelaw Temper -- Surprise, surprise, you seem to be getting softer with age. -- Collapsed Lung Malice -- What I wouldn't do for a rating like that? Well, joining Iron Cathedral is one thing I wouldn't do. -- Collapsed Lung Ko Tenne -- Do not mourn for Nyctoarenaphobe. She was a 9-11-6-17-7-17-17 (mode) Striker who died intestate (pun intended). I'll bloodfeud once or twice (for honor's sake) and then move on. We really must learn some NEW dances! -- Kalkin Fat Frar -- I guess you DID say your prayers! -- Thaasophobe Dameon Darkheart -- I would have to say that the wages of Cyn is death. Something must have scared Phobophobe senseless to make him fight like that. (grin) Oh well, send your BEST, as nothing will do to honor the memory of your fallen Cardinal. -- Kalkin Lesinj -- How's your dogma? -- Aichurophobe Lenj d'Len -- What an ignominious defeat! I still can't sit down. Did you HAVE you slash me THERE? -- Blennophobe Ko Tenne -- NOW do you see what I mean about my luck with Bashers? I didn't even get to learn a single skill. Pooh! -- Kalkin Nyctoarenaphobe -- (with regret and remorse) At least it wasn't the Dark Arena. But to die at the hands of the so-called healers...that's hard enough. May you rest in peace. -- Ringan P.S. Don't you wish now that someone ELSE's challenge had got through to me? Blennophove -- You have to overcome your fears if you want to get anywhere in the world as it is. -- Lenj d'Len Aichurophobe -- Are we going to fight anyone who isn't a bundle of fears? -- Lesinj the Disappointed That Constable was NOT friendly, he tried to KILL me. ME! As friendly and inoffensive a person as you could hope to meet on the sands. The infamy of it. -- S'Jonsin Collapsed Lung -- Well, there are always my teammates and my replacement to provide wins. -- Ghost of Chanla Cauliflower Ears -- I don't know; I don't do languages. -- Lesinj Phobophobe -- (bristling a little) Can't you tell a polka when you see one? -- Lenj d'Len Clarry -- We bought her a ticket on the next ship headed for Lirith Kai. Next after her "death," that is. It was in truth a grave injury she suffered, but we have hopes that in her own country, tended by Adantri doctors instead of these local people whose customs are different, she will possibly recover, though not enough to fight in the arena again. I believe she has other interests, however, that are of a less strenuous nature. -- Ko Tenne Longarm -- Well I made no secret of my origins. The fact is, I'm Fratsfan enough for the Commission's cares. Your city is nice, but I'd trade this in a second to get the chance to hold the high position in the arena of Caer. But such is life.... -- Meradi Phobes -- One thing I can tell you're not scared of is a big mismatch challenge! At any rate, welcome and good luck. -- Generalissimo Puerco 26 June 2003 STOP THINKING TOGS!!!!! It's here. Well, almost here anyway. We're looking at a start date of the first turn in Aradi (DM 60) following the Fall Mail-In. This should give everyone sufficient time to study the new ultra-improved T#%S IV rules and prep accordingly. So without further ado, here is your handy-dandy guide to winning your very own Golden Scrod (and some other very cool prizes to be announced officially before the start of the tourney that must not be named): 1. Each T#%S team consists of two managers. After the tourney starts, there will be no switching partners whatsoever, so choose your partners wisely. T#%S IV will last for 13 turns, so pick a partner you can stand for 6 months or so. The only team I know of so far is last TOGS winners: Ganolus Oakleaf/Hombre of Blood Related/Thieves Guild. Hey, this is fun! 2. The T#%S entry fee is 2 team setups per manager. This means 4 setups per T#%S team. This entry fee is required before the start of the tourney with no exceptions being made. This is to ensure that nobody gets screwed if a team or manager decides to back out early. To pay the entry fee either: a) send $10 cash/check/money order/ or whatever to me personally at: Andy Salveson 6812 Romanzo Way Elk Grove, CA 95758 b) get RSI to send me 2 team setup gift certificates. Sorry, no credit cards and no old teams you have lying around will be accepted. 3. T#%S point system: 10 points for winning on your up-challenge against another T#%S warrior. 7 points for winning on your even challenge of another T#%S warrior. 7 points for winning on another T#%S warriors challenge. 7 points for winning a random matchup against another T#%S warrior. 4 points for winning on your down-challenge of another T#%S warrior. 4 points for winning a random matchup against a non-T#%S warrior. Do not fight your team mate, you will not get any points. Also, you will not get any points if you challenge or get challenged by a non-T#%S team, so use your avoids wisely if you think someone is out to get you. 10 points for being the Duelmaster. This is in addition to all points listed above and will begin turn 1, so prep accordingly. 5 points for every spotlight written by any team member, 1 per manager per turn. The minimum length of a spotlight to receive points is 1/2 column in the newsletter (that's 31 lines-each line 85 characters across) and I will be completely firm on this. In addition to the length criteria, spotlights will not be given points if they are in any way plagiarized or if they are not Duelmasters or fantasy related. I will be the sole judge of this. If you're unsure if I will judge something to be Duelmasters or fantasy related, then e-mail me before you write the spotlight and ask me. I reserve the right to take points away from a spotlight after they are given if I judge at a later time that the spotlight has been plagiarized. -5 points per manager per turn every time a manager does not at least write one personal ad. -5 points for being the team that avoided the most. If you participated in TOGS III, you'll notice some slight changes in the points structure. The main things are points for random match ups against non T#%S warriors, bonus points for being the Duelmaster, new spotlight criteria, and no points given for being the most avoided team. 4. I already mentioned this, but T#%S IV will start the first turn in arena 60 after the Fall Mail-In runs and it will last for 13 turns. There will not be a Survivor format this time around, meaning no eliminations. I will still be doing the multipliers at the end, however. This means that all points accumulated by a team on turns 10 and 11 will be multiplied by 1.5 and all points accumulated by each team on turns 12 and 13 will be multiplied by 2. 5. Prizes are yet to be determined, but I'll tell you what I know. There will be prizes given out each turn to whichever team scores the most combined points on a given turn. Tie breakers will go to the team with the most wins on that turn and then to the team with most overall points. I have asked RSI for the same prizes as last TOGS which were transferring any warrior to arena 60 and renaming Aradi for approximately 6 months, but we'll see what they come back with. I haven't decided how to split the prizes up, partly because I don't know how many teams will be entering yet, but I do know the prizes will be split among the top 3 teams at the end. I will announce the exact breakdown of everything when I know more. 6. And just like TOGS III, Death Stud and I will be the sole arbiters of any dispute that may arise. Whine all you like, but as Nuln told you last time, that's how it is. 7. M & RR Clause (go ahead, read between the capitals): I reserve the right to disallow entry to this tourney if you have a previous history of being a big fat mouth about everything. I think that pretty much covers it. I will be accepting team entries as of now and then posting them in the newsletters as I receive entry fees. Please feel free to e-mail me regarding any questions or comments at Ganolus@aol.com. So everyone don your best pair of leg warmers, hop on your favorite farm animal, and ride to Aradi for the 4th kinda-annual Tournament that must not be named for no apparent reason whatsoever, or T#%S IV, for short. See ya'll there! -- Ganolus Oakleaf, T#%S IV Commish 18 July 2003 To All Managers -- I would like to take this time to announce that my alliance, The Association, is no more. Due to the dead weight managers of the alliance and their lack of participation, DarkSpirit and I have formed a new alliance: The Firm. We have taken on two members so far and are looking for a few more. If you would like to find out more about The Firm, you can diplo Dark Spirit, Unknowns XX in arena 15 or myself, Sungod, Sadists F2FII in arena 62. --* The Firm *-- Sungod -- Sadists F2FII -- 62 Dark Spirit -- Unknowns XX -- 15 Youngblood -- Wensinwasin -- 43 Tripwire -- Of Wolf and Man -- 1 LAST WEEK'S FIGHTS CASPAR was butchered by MOUNTAIN TROLL in a 1 minute Dark Arena fight. PHOBOPHOBE was devastated by RINGAN in a 1 minute one-sided Bloodfeud duel. SQUASH BUTT viciously subdued MERADI in a 6 minute veteran's Challenge Title match. THAASOPHOBE was devastated by CAULIFLOWER EARS in a 1 minute Challenge fight. BLENNOPHOBE subdued S'JONSIN in a 1 minute amateur's Challenge competition. SINISTER SAINT was vanquished by LONGARMOFTHELAW in a 1 minute mismatched fight. TEMPER outlasted VISITING ORC in a action packed 9 minute master vs. novice brawl. MALICE won victory over CHARLEY in a 2 minute beginner's duel. LENJ D'LEN was viciously subdued by MASTIGOPHOBE in a 2 minute beginner's fight. AICHUROPHOBE was overpowered by CLEO in a 2 minute gruesome one-sided fight. FAT FRIAR was beaten by LESINJ in a 2 minute novice's fight. VICAR GENERAL demolished FRIENDLY CONSTABLE in a 1 minute mismatched competition. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 7 PARRY-STRIKE 19 - 6 - 0 76 | |PARRY-STRIKE 3 BASHING ATTACK 9 - 6 - 1 60 | |SLASHING ATTACK 2 TOTAL PARRY 17 - 12 - 0 59 | |TOTAL PARRY 2 WALL OF STEEL 11 - 9 - 3 55 | |WALL OF STEEL 2 LUNGING ATTACK 20 - 17 - 2 54 | |PARRY-RIPOSTE 2 SLASHING ATTACK 8 - 8 - 1 50 | |BASHING ATTACK 1 AIMED BLOW 3 - 4 - 1 43 | |AIMED BLOW 1 STRIKING ATTACK 9 - 14 - 1 39 | |STRIKING ATTACK 1 PARRY-RIPOSTE 4 - 8 - 0 33 | |PARRY-LUNGE 0 PARRY-LUNGE 3 - 6 - 0 33 | Turn 181 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: BASHING ATTACK 1 - 0 PARRY-STRIKE 1 - 2 3 PARRY-STRIKE LUNGING ATTACK 6 - 1 AIMED BLOW 0 - 1 2 PARRY-LUNGE SLASHING ATTACK 1 - 1 PARRY-LUNGE 0 - 0 2 LUNGING ATTACK TOTAL PARRY 1 - 1 PARRY-RIPOSTE 0 - 2 1 PARRY-RIPOSTE WALL OF STEEL 1 - 1 STRIKING ATTACK 0 - 1 1 STRIKING ATTACK 1 WALL OF STEEL 1 SLASHING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME PARRY-STRIKE SQUASH BUTT 3269 14 11 1 115 OTTO'S PARTS (150) STRIKING ATTACK SINISTER SAINT 1690 13 12 1 79 IRON CATHEDRAL (159) WALL OF STEEL RINGAN 3426 8 5 1 45 SAND DANCERS (342) TOTAL PARRY TEMPER 3373 8 5 0 43 IRON CATHEDRAL (159) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is SINISTER SAINT 1690. The most popular warrior this turn was SQUASH BUTT 3269. The ten other most popular fighters were MERADI 3437, LESINJ 3457, RINGAN 3426, CAULIFLOWER EARS 3424, CLEO 3433, BLENNOPHOBE 3470, LONGARMOFTHELAW 3218, MALICE 3447, MASTIGOPHOBE 3472, and VICAR GENERAL 3474. The least popular fighter this week was TEMPER 3373. The other ten least popular fighters were FAT FRIAR 3455, AICHUROPHOBE 3450, LENJ D'LEN 3449, CHARLEY 3444, S'JONSIN 3471, THAASOPHOBE 3454, PHOBOPHOBE 3452, CASPAR 3456, SINISTER SAINT 1690, and VICAR GENERAL 3474. The following warriors will travel to ADVANCED DUELMASTERS after next turn: LONGARMOFTHELAW (52-3218) OTTO'S PARTS (150)