Date   : 07/22/2003    Duedate: 08/18/2003


DM-52    TURN-181

This Weeks Top Honors


(52-3269) [14-11-1,115]

Chartered Recognition Leader   Unchartered Recognition Leader

SQUASH BUTT                    PHOBOPHOBE
OTTO'S PARTS (150)             PHOBIC PHENOMS (346)
(52-3269) [14-11-1,115]        (52-3452) [2-1-1,19]

Popularity Leader              This Weeks Favorite

IRON CATHEDRAL (159)           OTTO'S PARTS (150)
(52-1690) [13-12-1,79]         (52-3269) [14-11-1,115]



Team Name                  Point Gain  Chartered Team
1. OTTO'S PARTS (150)          47
2. SAND DANCERS (342)          28      KING AND COUNTRY (345)
3. KING AND COUNTRY (345)      10      Unchartered Team
4. THE FURIOUS FIVE (262)       0
5. PHOBIC PHENOMS (346)        -8      PHOBIC PHENOMS (346)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 KING AND COUNTRY (345)    35  17  0 67.3   1/ 1 OTTO'S PARTS (150)        8  3 1
 2- 2 THE FURIOUS FIVE (262)   148 128  4 53.6   2/ 4*PHOBIC PHENOMS (346)      7  8 1
 3/ 4 OTTO'S PARTS (150)       194 205 10 48.6   3/ 3 IRON CATHEDRAL (159)      6  9 0
 4/ 3*PHOBIC PHENOMS (346)       7   8  1 46.7   4/ 2 KING AND COUNTRY (345)    5  3 0
 5/ 5 SAND DANCERS (342)       250 286  9 46.6   5/ 5 SAND DANCERS (342)        5  7 1
 6/ 6 IRON CATHEDRAL (159)      95 110 15 46.3   6- 6 THE FURIOUS FIVE (262)    2  0 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

           + ]H[ + ---:--- + ]H[ Andorians Abroad #9 ]H[ + ---:--- + ]H[ +

Iaye and beyond:

     Goff's boat was not what they'd expected.  Raoul admitted to himself that the
big manager had looked like someone who would own a rowboat for the fishing.  But
this...was a worthy vessel.  It had a mast and sails--probably all with technical
names, not that Raoul cared.  It was a trim vessel and fit to cross the Trier, which
was what counted.  It actually had a crew of two who did things to the sails, took
them up and down, changed their angle, and so on.  Sailor stuff.  They seemed to
enjoy what they were doing, but as far as he was concerned, a boat was
transportation, and that was all.
     "How far is it to Istoreth?" Raoul asked.
     "A hundred twenty-five, maybe a hundred fifty miles, I haven't measured."  Goff
shrugged.  "The wind's against us, it always is this time of year, but even so, it
shouldn't take more than a few days."


     "But this is the goods!" Peranis protested.  He knew his voice was getting
shrill, but he couldn't help it.  These S'varni were maddening.  They didn't CARE.
"With this book," he urged, trying to speak more calmly, even though this was the
third of the city's princes he'd made his pitch to, "you'd have the entire Andorian
intelligence network under your hand, and the power to coerce many of the Andorian
lords into obedience, as well."
     Lord Haluren, a FARMER, for the gods' sake, the Sealord and the Spelllord having
already turned him down, shrugged.  "Why would I want the Andorian intelligence
network?  Would it bring rain in season, or prevent the malformed births of sheep and
     "But..." Peranis swallowed, "but you could sell it to the Osksi, if nothing
else!  They'd give you a good price for it, more than I'm asking."
     "Sell it to the Osksi yourself, then," Haluren advised.  "I understand the winds
are favorable for sailing to Osksi at this season.  Have a good trip."
     Peranis found himself outside the door, with no clear notion of what he was
going to do next.  His dreams of wealth and power were not materializing.  The Black
Book WAS valuable, but if he couldn't find a buyer...he wasn't sure that he could use
that information safely himself.  Certainly not from a base in Andoria.  There were
enough assassins left that his survival would be measured in days, weeks at the most,
once he made his first approach.  Probably not in Osksi, either.  They were the
enemies of Andoria, but they had their own code of honor and nothing but disgust for
a traitor, which is how they'd see him.  He reconsidered his original plan, to take
the Book to the Karnhorns, then shook his head.  Better to leave them out of it.
They had no honor at all, and if someone--Kaliv Jhuizkhal of Kurukar, for example--
decided he wanted the Black Book, he would simply order Peranis' death and take it.
     Which meant staying in Skaithvarn.  But not in Istoreth, apparently.  Well,
there must be someone, some prince of a small kingdom who would like to increase his
power.  Maybe a prince with a daughter he could marry.  Yes, that had appeal.
     With renewed confidence in his glorious future, the assassin set out for the
waterfront.  He would find a boat to take him south along the peninsula, to one of
the other kingdoms.

           + ]H[ + ---:--- + ]H[ Andorians Abroad #10 ]H[ + ---:--- + ]H[ +

Zuwayza or Somewhere Else:

     "Ah, you are awake then?"
     The voice seemed unreasonably cheerful, given the way Tankesh's head was
pounding.  It was speaking Akhaddic...of a sort.  Understandable, since it was
speaking slowly, or maybe the odd accent was becoming more familiar.  He opened his
eyes cautiously.  He was in a dimly lit room, on a sort of divan or daybed such as
the Karnhorns used.  The walls were pale above, and something simple and dark below,
painted plaster, maybe.  Plainer than the walls in any upper class Karnhorn house
he'd seen.  A two-branched candlestick of bronze provided the light.  The man sitting
beside him and holding the candlestick had the expected dark, hawk-nosed face,
typical Karnhorn.  But he was wearing an unfamiliar sort of headgear, a cap like an
inverted flowerpot, of black patterned with gold, and he had a swathe of green cloth
twisted around the base of it.
     "In the house of Taran in'Dalbi, a merchant, and fortunate for you that you
occurred here, and not in the hands of some worshipper of bloody Jakarran.  We see
few Elves here in Wazara, and most view them with deep suspicion.  Taran is a more
cosmopolitan man, however, why, he has even been to Ys!  He knows well that an Elf is
just a man, and not some dark spirit come to work harm."  The man's mouth twitched
between mustache and pointed beard.  "Very fortunate you are.  For if you had been
received next door, in the house of Zaldin in'Varash, you might be stretched on an
altar by now!"
     Tankesh frowned and tried to heave himself up on one elbow.  The room shimmied
around him alarmingly, but he could see his sword lying on a side table, which told
him that he wasn't a prisoner here.  Wherever "here" was.  "Where?" he demanded
     "Ah, of course.  I was forgetting for a moment that you are a...Visitor.
Wazara, as I said, capital of Valkoril.  This is one of the most famous ports on the
Middle Sea, the last port on the Southern Shore before one comes to the Pillars of
the Sun."
     "From another time, or another world."  The man waved one hand negligently.  "I
am no philosopher to probe into such details, but a mere physician.  But you are not
the first Visitor to come to Valkoril of late, nor even the first to visit Golden
Wazara, so once he had recovered from the shock of your arrival, Taran understood
what was happening."
     "More'n I do," Tankesh muttered.
     "This is your first experience at Traveling?  Then it is no wonder you are
confused, especially if you have known no other Travelers."  The physician tapped his
knee thoughtfully with the fingers of one hand, then nodded.  "Very well, then, let
me see if I can explain--so far as my understanding goes.  The worlds that sprang
forth from the First Cause are as numerous as the grains of sand in Southern Waste,
as like and as different from each other as such grains may be.  When the wind swirls
over the Waste, grains of sand may strike one another, move from one place to lie in
different company, whatever metaphor you wish."  His fingers flicked in a dismissing
gesture.  "At such times of contact, Travel becomes possible, by will or by chance--
in your case, I assume that it must have been chance."  He raised an eyebrow
     Tankesh started to nod and thought better of it.  "Yes.  The woman with me, what
happened to her?"
     The man shrugged.  "When you fell, you lost your grip on her hand.  At once, the
road that you had Traveled together split.  I do not know whether she would return to
the world where your journey began, or go on to some other on her own."
     Someone tapped on the door to the room.
     The doctor rose at once and crossed to it, opening it a hands' breadth.  "What
news, Taran?"
     "The worst, Russem!  We must get rid of the fellow at once!"  The man in the
hallway had a gasping voice, or in the grip of strong emotion.  "Zaldin's pet
astrologer has worked out that there was an Occurrence, and he knows I must be
harboring a Visitor!"
     "Say rather, he suspects it, Taran.  But you are correct, the Visitor cannot
remain here any longer, unless he wishes to decorate an altar to Jakarran."  The
doctor glanced over his shoulder at Tankesh.  "We have neither the knowledge nor the
power to return you to your original world, but we shall send you to one who may
help.  But you must go at once, without delay--"
     A deep drumming sound echoed through the house.
     "That will be the Sultan's men--or the Temple Guards, even!--at the door," the
merchant muttered.  "I dare not refuse them entry."

           + ]H[ + ---:--- + ]H[ Andorians Abroad #11 ]H[ + ---:--- + ]H[ +

Sailing to Skaithvarn:

     The wind dropped at the end of the first day and didn't pick up the next morning
as expected.  The ship just sat still in the water--as far as Raoul and Jeri could
tell--with its sails flapping limply.
     "In a logical world," Jeri muttered, "if the wind stopped blowing AGAINST us,
we'd be able to make progress."
     Raoul grinned.  "Not much logic here, doll!"  He glanced toward Goff and
sobered.  "I just wish he'd stop looking so worried...."
     Berdan, the ex-assassin, who had vanished into his cabin as the wind dropped,
now reappeared.  He had some sort of small brass box in his hand.  "We're in
trouble," he announced quietly.
     Before the Fratsfan could elaborate on that, Goff came toward them from the
steering area, and he looked more worried than Berdan.  "We're in trouble," he said.
"We're lost--"
     "How can we be lost?" Jeri demanded, her voice rising.  She looked around
anxiously.  The water looked much the same in every direction.  The sky had the kind
of thin, milky overcast that turned it to a sheet of glaring white, with no one
direction obviously brighter than another.  "The Trier's not that wide, can't we just
sail west until we come to Skaithvarn, and then figure out whether we're north or
south of Istoreth?"
     "Tell me which way's west, and I'll do it--even if I have to row," Goff said.
     "Ah."  Berdan nodded and held out his brass box, which they could now see was a
compass.  Or had been a compass.  The needle under the glass dome swung lazily around
and around, though the ship was not moving.  "I presume your ship's compass is now as
useless as this?"
     "Yeah," Goff admitted.  "It--"
     There was a sort of ripple in the air, not something to be seen, but only felt
as a shiver across their skin.  The compass needle whirled and steadied, indicating
north as being to the right of the ship.  A breeze from the north ruffled the surface
of the water.  Goff's two crew members leaped to adjust the sails.
     "Can you explain any of this?" Raoul asked.
     "No, but it's happened before," Goff said grimly.  "There've been reports of
this kind of thing--becalmed and the compass doesn't work, then eventually the wind
and the north come back.  And some ships have been lost entirely, like maybe they
never did get their bearings back--"
     "And KNOWING this, you still set out to sail to Skaithvarn?  Are you CRAZY?"
Jeri demanded.
     "What should we do, cower in our houses and wait for the Grey Witch to make
everything safe again?" the manager demanded.  "One ship in twenty, maybe, has
reported losing the north for a while.  Only one in...a hundred, or maybe more has
failed to come back.  It's a gamble, but heck, LIFE is a gamble."
     One of the crewmen had climbed to the very top of the mast and was examining the
horizons with a spyglass.  "Land ahead!" he reported.  "Looks like the Volarbyn
     At Raoul's questioning glance, Goff said, "Highlands just north of Istoreth."
     "Ship coming from the north," the lookout added.  "I don't recognize her
shape...."  He continued to stare northward through the spyglass.
     "And that's the flip side of the problem," Goff said as he headed for the
steering area.  "Somebody getting lost from the Other Side, wherever that is.
Sometimes they act like pirates.  We may have a fight on our hands."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

 DM   8 ARKERS (turn 233): FANTA FUELED FUZZ of BLACKTHORN ORCS (Slugbait, mgr.)
 DM  11 ARUAK CITY (turn 467): VAJRA VALMEJAR of SCARLET KNIGHTS (Talon Warsmith)
 DM  14 TOBIR (turn 467): CONAN of THE DEATH SQUAD (Street Legal, mgr.)
 DM  24 ZORPUNT (turn 456): FLITTER MCGEE of KRILL CAVALRY (Leeta, mgr.)
                              (Assurnasirbanipal, mgr.)
 DM  26 CALEAM (turn 457): TAOS of HERE TO PHOENIX (Crip, mgr.)
 DM  30 IAYE (turn 453): PHISH BAIT of TRIP OUT (Angus, mgr.)
 DM  40 ZENSU (turn 418): KLUMSY TUMBLES of CARNIVAL (Carny, mgr.)
 DM  41 KATI-TEI (turn 412): ZEPHYRE of WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 404): VEERS of HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 180): MERADI of KING AND COUNTRY (Generalissimo Puerco, mgr.)
 DM  60 ARADI (turn 316): SCUMBAG of WIMPS OF DEATH (Wimpy, mgr.)
 DM  63 AMEN-TEI (turn 306): RHYTHM METHOD of SURPRISE! (Soultaker, mgr.)
 DM  71 KYR'TERR (turn 135): LONGSHOT of SHADOW GOLD (Shadowgate, mgr.)

                                      Top Teams
 DM   8 ARKERS (turn 233): BONDAGE (Spawn, mgr.)
 DM  11 ARUAK CITY (turn 467): KNIGHTS OF VIRTUE (JRK, mgr.)
 DM  14 TOBIR (turn 467): THE DEATH SQUAD (Street Legal, mgr.)
 DM  22 SOLVEN (turn 460): KELLUMBO'S KIDS (Detective Kellubmo, mgr.)
 DM  24 ZORPUNT (turn 456): THE ASININE (Philthy Phil, mgr.)
 DM  25 LYRATILAN (turn 457): CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 457): SHERWOOD FOREST (Papaiz, mgr.)
 DM  30 IAYE (turn 453): TRIP OUT (Angus, mgr.)
 DM  40 ZENSU (turn 418): CARNIVAL (Carny, mgr.)
 DM  41 KATI-TEI (turn 412): WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 404): DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 180): OTTO'S PARTS (Crip, mgr.)
 DM  60 ARADI (turn 316): WILD CARDS (Snotman, mgr.)
 DM  63 AMEN-TEI (turn 306): WAYFARERS (Leeta, mgr.)
 DM  71 KYR'TERR (turn 135): SHADOW GOLD (Shadowgate, mgr.)
ADM 105 ANDORAK (turn 352): BOXES, etc. (Doc Steele, mgr.)

                                   Recent Graduates
 DM   8 ARKERS (turn 233): FANTA FUELED FUZZ of BLACKTHORN ORCS (Slugbait, mgr.)
                           FOTHERINFOP of WIMPS OF PERIL (Wimpy, mgr.)
               (turn 232): DOMINO of BONDAGE (Spawn, mgr.)
                           BETHUNES of LA PENTARCHIE (The Pentalque, mgr.)
 DM  11 ARUAK CITY (turn 467): ORION ORANGE of GERFEL'S FRIENDS (Generalissimo
                               Puerco, mgr.)
 DM  14 TOBIR (turn 466): DAISY JANUARY of THE DOGHOUSE (Leeta, mgr.)
 DM  22 SOLVEN (turn 459): SARGENT SUGAR of SWEET MARINES (General Snookums, mgr.)
 DM  24 ZORPUNT (turn 455): VIKING of SAVAGES (Tarzan, mgr.)
 DM  30 IAYE (turn 453): INFERNO of I TRAINED THEM (Soultaker, mgr.)
             (turn 452): VALLISNERIA of THE GREENHOUSE (Generalissimo Puerco, mgr.)
 DM  40 ZENSU (turn 418): DESPICABLE DUCK of WIMPS MOST FOWL (Wimpy, mgr.)
 DM  41 KATI-TEI (turn 412): ZEPHYRE of WANDERERS (Leeta, mgr.)
                             FARMER'S GIRL of WANDERERS (Leeta, mgr.)
                 (turn 411): GWYN AP NUDD of CAER SIDHE (Ichabod Frothingslosh, mgr.)
 DM  60 ARADI (turn 316): SCUMBAG of WIMPS OF DEATH (Wimpy, mgr.)
                          WETBOX of BOXES (Doc Steele, mgr.)
              (turn 315): SMOOCHY of DEATH STUDS VII (Death Stud, mgr.)
                          CROW of SHADOW SIGNS (Shadowgate, mgr.)
 DM  71 KYR'TERR (turn 134): CENTURION of 2ND ARCTIC GUARDS (Yukon Cornelius, mgr.)
                             BARRETT of DARQUE FORCES IV (Master Darque, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.


The only thing better than being the Duelmistress of Fratsfa once, is getting the
honor twice in a row!  Thanks to Mr. Butt for the invigorating nine-minute brawl.
That was the most fun I've had in quite some time.

Your Duelmistress,

                                      SPY REPORT

     Busy, busy, busy, lots of things happening in FRATSFA this turn, and let's start 
with a look at some of the teams.  And let's see, LONGARMOFTHELAW fought SINISTER 
SAINT and gained 21 points and contributed to OTTO'S PARTS' 3-0-0.  SINISTER SAINT 
has lost to LONGARMOFTHELAW, falling 20 points, while helping make IRON CATHEDRAL a 
3-2-0 turn.  SQUASH BUTT challenged for the Duelmastership this turn, attempting to 
dethrone KING AND COUNTRY's warrior.  We should ask SQUASH BUTT about the thrill of 
victory, and what being the new Duelmaster does for a warrior, it's now the one to 
ask.  By the way, was that our Duelmaster that I saw last night, cramped under the 
table at The Victory Tavern?   
     Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.' 
Inscrutable, but true.  I also notice that the IRON CATHEDRAL stable was the most 
avoided team this turn.  Come on FRATSFA, what are you afraid of?  And avoiding IRON 
CATHEDRAL more than any other team we find PHOBIC PHENOMS.  FRATSFA, are we going to 
accept, or respect this sort of thing?  Well, sports fans, take notice that 
PHOBOPHOBE from PHOBIC PHENOMS was FRATSFA's most challenged warrior this turn.   
     We only live a short time in this world, so why not take a sharp blade, and 
shave it close?  We'd like to remind certain teams not to rob the graves of their 
enemies.  You know who you are; and it's considered rude.   
     Thought for the day, a new sword shines bright, but the notched sword sings the 
sweetest.  It's been nice chatting with you, until we meet again, keep your swords 
sharp and your hammers heavy.  Until you see my quill in FRATSFA again, farewell-- 
Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 SQUASH BUTT 3269             14  11  1   115       OTTO'S PARTS (150)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-TVEBULT KVAHLE 2939          16  18  0   125       IN QUEST OF DEATH (307)
-BLOODY NOSE 3175             17  15  0   117       OTTO'S PARTS (150)
 LONGARMOFTHELAW 3218         17  18  1   100       OTTO'S PARTS (150)
-BEOWULF 3250                 14  11  0    99       IN QUEST OF DEATH (307)
 MERADI 3437                  18   3  0    97       KING AND COUNTRY (345)
-CLARRY 3434                   8   3  0    92       KING AND COUNTRY (345)
-PYROTECHNICIAN 2847          14  13  1    91       THE FURIOUS FIVE (262)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 SINISTER SAINT 1690          13  12  1    79       IRON CATHEDRAL (159)
-RED HEADED DEVIL 3288        12  10  0    70       IN QUEST OF DEATH (307)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-STRING BEAN JEAN 3220         9   9  0    63       THE FURIOUS FIVE (262)
-PHEURTON SKEURTO 3240         8   5  0    59       THE FURIOUS FIVE (262)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-COLLAPSED LUNG 3380           4   6  2    54       OTTO'S PARTS (150)
 RINGAN 3426                   8   5  1    45       SAND DANCERS (342)
 TEMPER 3373                   8   5  0    43       IRON CATHEDRAL (159)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 CAULIFLOWER EARS 3424         5   3  0    29       OTTO'S PARTS (150)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 LESINJ 3457                   1   3  0    20       SAND DANCERS (342)
 CLEO 3433                     1   0  0    20       KING AND COUNTRY (345)
 PHOBOPHOBE 3452               2   1  1    19       PHOBIC PHENOMS (346)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 VICAR GENERAL 3474            1   0  0    13       IRON CATHEDRAL (159)
 MALICE 3447                   3   2  0    11       IRON CATHEDRAL (159)
 FAT FRIAR 3455                3   1  0    10       IRON CATHEDRAL (159)
 MASTIGOPHOBE 3472             1   0  0     9       PHOBIC PHENOMS (346)
 AICHUROPHOBE 3450             2   1  0     7       PHOBIC PHENOMS (346)
 LENJ D'LEN 3449               1   4  0     7       SAND DANCERS (342)
 CHARLEY 3444                  0   1  0     7       KING AND COUNTRY (345)
 BLENNOPHOBE 3470              1   1  0     6       PHOBIC PHENOMS (346)
 THAASOPHOBE 3454              1   2  0     5       PHOBIC PHENOMS (346)
-SOLAR SISTER 3441             1   1  0     4       THE FURIOUS FIVE (262)
 S'JONSIN 3471                 0   2  0     2       SAND DANCERS (342)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
CARDINAL CYN 2556      6  8 0 IRON CATHEDRAL 159    PHOBOPHOBE 3452       180         
CASPAR 3456            0  1 0 KING AND COUNTRY 345  MOUNTAIN TROLL 18     181 NONE    
NYCTOARENAPHOBE 3453   0  2 0 PHOBIC PHENOMS 346    RINGAN 3426           180         
CHANLA TYL SIO 3411    2 11 0 SAND DANCERS 342      COLLAPSED LUNG 3380   179         

                                     PERSONAL ADS

Meradi -- Now that was a duel!  Much better than I was expecting. -- Squash Butt

Sinister Saint -- I think you have but one win to live. -- Longarmofthelaw

Temper -- Surprise, surprise, you seem to be getting softer with age. -- Collapsed

Malice -- What I wouldn't do for a rating like that?  Well, joining Iron Cathedral is
one thing I wouldn't do. -- Collapsed Lung

Ko Tenne -- Do not mourn for Nyctoarenaphobe.  She was a 9-11-6-17-7-17-17 (mode)
Striker who died intestate (pun intended).  I'll bloodfeud once or twice (for honor's
sake) and then move on.  We really must learn some NEW dances! -- Kalkin

Fat Frar -- I guess you DID say your prayers! -- Thaasophobe

Dameon Darkheart -- I would have to say that the wages of Cyn is death.  Something
must have scared Phobophobe senseless to make him fight like that.  (grin)  Oh well,
send your BEST, as nothing will do to honor the memory of your fallen Cardinal. --

Lesinj -- How's your dogma? -- Aichurophobe

Lenj d'Len -- What an ignominious defeat!  I still can't sit down.  Did you HAVE you
slash me THERE? -- Blennophobe

Ko Tenne -- NOW do you see what I mean about my luck with Bashers?  I didn't even get
to learn a single skill.  Pooh! -- Kalkin

Nyctoarenaphobe -- (with regret and remorse)  At least it wasn't the Dark Arena.  But
to die at the hands of the so-called healers...that's hard enough.  May you rest in
peace. -- Ringan
P.S.  Don't you wish now that someone ELSE's challenge had got through to me?

Blennophove -- You have to overcome your fears if you want to get anywhere in the
world as it is. -- Lenj d'Len

Aichurophobe -- Are we going to fight anyone who isn't a bundle of fears? -- Lesinj
the Disappointed

That Constable was NOT friendly, he tried to KILL me.  ME!  As friendly and
inoffensive a person as you could hope to meet on the sands.  The infamy of it. --

Collapsed Lung -- Well, there are always my teammates and my replacement to provide
wins. -- Ghost of Chanla

Cauliflower Ears -- I don't know; I don't do languages. -- Lesinj

Phobophobe -- (bristling a little)  Can't you tell a polka when you see one? -- Lenj

Clarry -- We bought her a ticket on the next ship headed for Lirith Kai.  Next after
her "death," that is.  It was in truth a grave injury she suffered, but we have hopes
that in her own country, tended by Adantri doctors instead of these local people
whose customs are different, she will possibly recover, though not enough to fight in
the arena again.  I believe she has other interests, however, that are of a less
strenuous nature. -- Ko Tenne

Longarm -- Well I made no secret of my origins.  The fact is, I'm Fratsfan enough for
the Commission's cares.  Your city is nice, but I'd trade this in a second to get the
chance to hold the high position in the arena of Caer.  But such is life.... --

Phobes -- One thing I can tell you're not scared of is a big mismatch challenge!  At
any rate, welcome and good luck. -- Generalissimo Puerco

26 June 2003
     STOP THINKING TOGS!!!!!  It's here.  Well, almost here anyway.  We're looking at
a start date of the first turn in Aradi (DM 60) following the Fall Mail-In.  This
should give everyone sufficient time to study the new ultra-improved T#%S IV rules 
and prep accordingly.  So without further ado, here is your handy-dandy guide to
winning your very own Golden Scrod (and some other very cool prizes to be announced
officially before the start of the tourney that must not be named):
1.  Each T#%S team consists of two managers.  After the tourney starts, there will be
    no switching partners whatsoever, so choose your partners wisely.  T#%S IV will
    last for 13 turns, so pick a partner you can stand for 6 months or so.  The only
    team I know of so far is last TOGS winners:  Ganolus Oakleaf/Hombre of Blood
    Related/Thieves Guild.  Hey, this is fun!
2.  The T#%S entry fee is 2 team setups per manager.  This means 4 setups per T#%S
    team.  This entry fee is required before the start of the tourney with no
    exceptions being made.  This is to ensure that nobody gets screwed if a team or
    manager decides to back out early.  To pay the entry fee either:
    a) send $10 cash/check/money order/ or whatever to me personally at:
       Andy Salveson
       6812 Romanzo Way
       Elk Grove, CA 95758
    b) get RSI to send me 2 team setup gift certificates.  Sorry, no credit cards and
       no old teams you have lying around will be accepted.
3.  T#%S point system:
    10 points for winning on your up-challenge against another T#%S warrior.
    7 points for winning on your even challenge of another T#%S warrior.
    7 points for winning on another T#%S warriors challenge.
    7 points for winning a random matchup against another T#%S warrior.
    4 points for winning on your down-challenge of another T#%S warrior.
    4 points for winning a random matchup against a non-T#%S warrior.  Do not fight
      your team mate, you will not get any points.  Also, you will not get any points
      if you challenge or get challenged by a non-T#%S team, so use your avoids
      wisely if you think someone is out to get you.
   10 points for being the Duelmaster.  This is in addition to all points listed
      above and will begin turn 1, so prep accordingly.
    5 points for every spotlight written by any team member, 1 per manager per turn.
      The minimum length of a spotlight to receive points is 1/2 column in the
      newsletter (that's 31 lines-each line 85 characters across) and I will be
      completely firm on this.  In addition to the length criteria, spotlights will
      not be given points if they are in any way plagiarized or if they are not
      Duelmasters or fantasy related.  I will be the sole judge of this.  If you're
      unsure if I will judge something to be Duelmasters or fantasy related, then
      e-mail me before you write the spotlight and ask me.  I reserve the right to
      take points away from a spotlight after they are given if I judge at a later
      time that the spotlight has been plagiarized.
   -5 points per manager per turn every time a manager does not at least write one
      personal ad.
   -5 points for being the team that avoided the most.
     If you participated in TOGS III, you'll notice some slight changes in the points
structure.  The main things are points for random match ups against non T#%S
warriors, bonus points for being the Duelmaster, new spotlight criteria, and no
points given for being the most avoided team.
4.  I already mentioned this, but T#%S IV will start the first turn in arena 60 after
    the Fall Mail-In runs and it will last for 13 turns.  There will not be a
    Survivor format this time around, meaning no eliminations.  I will still be doing
    the multipliers at the end, however.  This means that all points accumulated by a
    team on turns 10 and 11 will be multiplied by 1.5 and all points accumulated by
    each team on turns 12 and 13 will be multiplied by 2.
5.  Prizes are yet to be determined, but I'll tell you what I know.  There will be
    prizes given out each turn to whichever team scores the most combined points on a
    given turn.  Tie breakers will go to the team with the most wins on that turn and
    then to the team with most overall points.  I have asked RSI for the same prizes
    as last TOGS which were transferring any warrior to arena 60 and renaming Aradi
    for approximately 6 months, but we'll see what they come back with.  I haven't
    decided how to split the prizes up, partly because I don't know how many teams
    will be entering yet, but I do know the prizes will be split among the top 3
    teams at the end.  I will announce the exact breakdown of everything when I know
6.  And just like TOGS III, Death Stud and I will be the sole arbiters of any dispute
    that may arise.  Whine all you like, but as Nuln told you last time, that's how
    it is.
7.  M & RR Clause (go ahead, read between the capitals):  I reserve the right to
    disallow entry to this tourney if you have a previous history of being a big fat
    mouth about everything.
     I think that pretty much covers it.  I will be accepting team entries as of now
and then posting them in the newsletters as I receive entry fees.  Please feel free
to e-mail me regarding any questions or comments at Ganolus@aol.com.  So everyone don
your best pair of leg warmers, hop on your favorite farm animal, and ride to Aradi
for the 4th kinda-annual Tournament that must not be named for no apparent reason
whatsoever, or T#%S IV, for short.  See ya'll there!

-- Ganolus Oakleaf, T#%S IV Commish

18 July 2003
To All Managers -- I would like to take this time to announce that my alliance, The
Association, is no more.  Due to the dead weight managers of the alliance and their
lack of participation, DarkSpirit and I have formed a new alliance:  The Firm.  We
have taken on two members so far and are looking for a few more.  If you would like
to find out more about The Firm, you can diplo Dark Spirit, Unknowns XX in arena 15
or myself, Sungod, Sadists F2FII in arena 62.
                               --*  The Firm *--
                    Sungod -- Sadists F2FII -- 62
                    Dark Spirit -- Unknowns XX -- 15
                    Youngblood -- Wensinwasin -- 43
                    Tripwire -- Of Wolf and Man -- 1

                                  LAST WEEK'S FIGHTS

CASPAR was butchered by MOUNTAIN TROLL in a 1 minute Dark Arena fight.
PHOBOPHOBE was devastated by RINGAN in a 1 minute one-sided Bloodfeud duel.
SQUASH BUTT viciously subdued MERADI in a 6 minute veteran's Challenge Title match.
THAASOPHOBE was devastated by CAULIFLOWER EARS in a 1 minute Challenge fight.
BLENNOPHOBE subdued S'JONSIN in a 1 minute amateur's Challenge competition.
SINISTER SAINT was vanquished by LONGARMOFTHELAW in a 1 minute mismatched fight.
TEMPER outlasted VISITING ORC in a action packed 9 minute master vs. novice brawl.
MALICE won victory over CHARLEY in a 2 minute beginner's duel.
LENJ D'LEN was viciously subdued by MASTIGOPHOBE in a 2 minute beginner's fight.
AICHUROPHOBE was overpowered by CLEO in a 2 minute gruesome one-sided fight.
FAT FRIAR was beaten by LESINJ in a 2 minute novice's fight.
VICAR GENERAL demolished FRIENDLY CONSTABLE in a 1 minute mismatched competition.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   7         PARRY-STRIKE      19 -   6 -  0      76  |
|PARRY-STRIKE                     3         BASHING ATTACK     9 -   6 -  1      60  |
|SLASHING ATTACK                  2         TOTAL PARRY       17 -  12 -  0      59  |
|TOTAL PARRY                      2         WALL OF STEEL     11 -   9 -  3      55  |
|WALL OF STEEL                    2         LUNGING ATTACK    20 -  17 -  2      54  |
|PARRY-RIPOSTE                    2         SLASHING ATTACK    8 -   8 -  1      50  |
|BASHING ATTACK                   1         AIMED BLOW         3 -   4 -  1      43  |
|AIMED BLOW                       1         STRIKING ATTACK    9 -  14 -  1      39  |
|STRIKING ATTACK                  1         PARRY-RIPOSTE      4 -   8 -  0      33  |
|PARRY-LUNGE                      0         PARRY-LUNGE        3 -   6 -  0      33  |

Turn 181 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

BASHING ATTACK     1 -  0     PARRY-STRIKE       1 -  2         3  PARRY-STRIKE   
LUNGING ATTACK     6 -  1     AIMED BLOW         0 -  1         2  PARRY-LUNGE    
SLASHING ATTACK    1 -  1     PARRY-LUNGE        0 -  0         2  LUNGING ATTACK 
TOTAL PARRY        1 -  1     PARRY-RIPOSTE      0 -  2         1  PARRY-RIPOSTE  
WALL OF STEEL      1 -  1     STRIKING ATTACK    0 -  1         1  STRIKING ATTACK
                                                                1  WALL OF STEEL  
                                                                1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
PARRY-STRIKE     SQUASH BUTT 3269           14  11  1  115 OTTO'S PARTS (150)
WALL OF STEEL    RINGAN 3426                 8   5  1   45 SAND DANCERS (342)
TOTAL PARRY      TEMPER 3373                 8   5  0   43 IRON CATHEDRAL (159)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SINISTER SAINT 1690.  The most popular warrior this 
turn was SQUASH BUTT 3269.  The ten other most popular fighters were MERADI 3437, 

The least popular fighter this week was TEMPER 3373.  The other ten least popular 
fighters were FAT FRIAR 3455, AICHUROPHOBE 3450, LENJ D'LEN 3449, CHARLEY 3444, 

The following warriors will travel to ADVANCED DUELMASTERS after next turn: