DUELMASTERS NEWSLETTER

Date   : 03/30/2004    Duedate: 04/26/2004

FRATSFA ARENA

DM-52    TURN-190

This Weeks Top Honors

THE DUELMASTER IS

GRIM GLADIOLA
FLOWER GIRLS (189)
(52-3316) [14-5-0,90]

Chartered Recognition Leader   Unchartered Recognition Leader

GRIM GLADIOLA                  SOUTHPOINT
FLOWER GIRLS (189)             OHIO (350)
(52-3316) [14-5-0,90]          (52-3492) [3-1-0,60]

Popularity Leader              This Weeks Favorite

STRING BEAN JEAN               RENDOR QUIL
THE FURIOUS FIVE (262)         MIDDLE WAY 8 (351)
(52-3220) [13-9-0,89]          (52-3497) [11-7-0,75]

THE CURRENT TOP TEAM

OHIO (350)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. OHIO (350)                  42
2. MIDDLE WAY 8 (351)          17      FLOWER GIRLS (189)
3. ASSASSIN NATION (186)       14      Unchartered Team
4. FLOWER GIRLS (189)          12
5. THE FURIOUS FIVE (262)       3      OHIO (350)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*OHIO (350)                17   6  2 73.9   1/ 2*OHIO (350)               11  4 2
 2/ 2 FLOWER GIRLS (189)       369 229 10 61.7   2/ 3 FLOWER GIRLS (189)        7  7 0
 3/ 3 THE FURIOUS FIVE (262)   152 128  4 54.3   3/ 4 MIDDLE WAY 8 (351)        7  8 0
 4/ 4 MIDDLE WAY 8 (351)        47  43  0 52.2   4- 5 PIECES OF EIGHT (112)     4  1 0
 5- 5 PIECES OF EIGHT (112)    111 117 17 48.7   5/ 1 ASSASSIN NATION (186)     4  5 2
 6/ 6 ASSASSIN NATION (186)    105 140 18 42.9   6/ 6 THE FURIOUS FIVE (262)    3  0 0
 7- 7*THEY MIGHT BE ORCS (352)  12  18  2 40.0   7- 7*THEY MIGHT BE ORCS (352)  3  7 1
 8/ 0*THE QUINTS (260)           0   1  0  0.0   8/ 0*THE QUINTS (260)          0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ Out of the Past #3 ]H[ + ---:--- + ]H[ +

Valamantis:

     Hallie O'Dene did not stay in Valamantis.  She hadn't been able to get an
audience with the ruler of the city-state, Garlor Shanmarrik, and the clerk to whom
she had given her warning had been...disbelieving.  Had, in fact, threatened her with
imprisonment if she "stirred up unrest."  A very proper bureaucrat, he'd been.
Hallie considered slicing off his ears and nailing them to the wall, or possibly 
nailing the man's ears to the wall without slicing them off, but such action would
serve no purpose but to express her anger, so she didn't.  There really wasn't any
point in that.  She gave her warning to Arenamistress Sitalva, who was at least
polite, and then went on her way.  Carefully circling wide around the ruins of Old
Valamantis and ghosts of the ancient city that came and went unstably above them.
The people of Valamantis, in the person of the Lord's clerk, had chosen to ignore her
warning, and there were others she had to find and warn, others who might listen.
     Arenamistress Sitalva did not exactly believe Hallie's warning about the danger
from the Bloodgames, but she didn't disbelieve, either.  She had already seen the
mirage-like ancient towers above the bloody ground.  She had seen those ghostly
towers before, after other Bloodgames, had accepted them as a normal illusion there.
     Maybe she needed to re-think "normal."
     She couldn't imagine anyone resurrecting Old Valamantis for any kind of GOOD
reason.
     The oldest levels of the city were Folstrom.
     And saturated with dark magic.

Mordant:

     Mordant was like a stirred up hive of bees, full of activity, and hostile to any
stranger who had the misfortune to get in the way.  She guessed that she wouldn't
have any more luck getting in to see Queen Talissen of Mordant than she had in
Valamantis.  Which was frustrating, since it was a serious warning she had to
deliver.  Well, she hadn't expected this to be easy....
     After a moment's thought, she headed straight for the arena, bypassing the
palace entirely.  There would be people who'd listen to her at the arena, because she
was one of them.  Kakar was arenamaster in Mordant, she'd met him once.  A grim man,
but who wouldn't be if they had to live in Mordant?  She avoided looking at the
pitted black stone that most of the city was built of, and the windowless
architecture.  The Mordanti were a grim people all around.
     The arena was seething with activity and speculation, though it wasn't fight
day.  Rumors were flying; before she managed to locate the arenamaster, Hallie heard
seven different versions of "an attack on the Queen!" which had been foiled by a
gladiator, or maybe more than one gladiator, or maybe it had been made by a
gladiator, or only reported by a gladiator, or....  The attack on the Queen, if it
had happened at all, was the main topic, but there was a froth of other rumors in the
background: monsters in various likely or unlikely places, out in the swamp, down in
Valamantis, in the Syrinwald lake, or up in the mountains.  A war that might or might
not be happening between two different kingdoms in the south, and even the supposed
participants kept changing--Trocar, Rocanis, Xochithlan, the wild Rirorni.  Banditry
around Tricorus; she shrugged that one off.  There was always banditry around
Tricorus.
     Arenamaster Kakar was closeted with a sober looking man, tall for a Kannar, and
richly dressed.  Kakar didn't actually refuse to listen to Hallie, but he made it
clear that he didn't have much time to spare.
     Hallie shrugged.  The way things had been going since she'd set out to spread
the warning, his attitude was no surprise.  She wondered in passing whether Khaldren
could have managed some kind of spell that made people unwilling to listen.  Not that
it mattered at the moment.  "I bring word of a powerful wizard who has come out of
the past to spread disaster in our time," she began.  "He is a wizard from drowned
Krael, and he claims the intention to resurrect Celestinvael and other lost cities
and build a new empire in Alastari."
     The tall man leaned forward, suddenly frowning.  "Celestinvael is five hundred
years dead," he stated.  "How can this be 'resurrected'?"  Celestinvael was also,
Hallie knew, the closest of the dangerous ruins to Mordant, unless you counted Old
Valamantis--which Khaldren hadn't mentioned.
     "I'm no wizard," she answered.  "I don't know.  But he stated his intention to
use 'blood magic' to do it, which he believes will work even with the Arcanum in
flux."  She shrugged.  "I don't know about magic, but he seemed confidant, and I saw
him work spells of great power."
     "No doubt we've mages around who can confirm or deny this possibility," the tall
man said.  "I will carry the warning to Queen Talissen and set our magicians to
work."  Seeing her surprise, he added, "I am Allech Rabo, Her Majesty's Herald.  I
have the authority to take these steps."
     "Good!  You might pass word to Valamantis, too--I couldn't get to see anyone but
a damned clerk.  If it's blood magic at work, well, there was a lot of blood spilled
in Old Valamantis just over a month ago--"
     "Mordan!"  The Herald leaped to his feet.  "The Bloodgames!  If blood magic
still works, then the danger is extreme!  I must go to the Queen at once!"
     "And I will speak to the gladiators of this city about the dangers ahead," Kakar
said when the Herald had gone.  "Doubtless they will be called upon to take arms
against enemies of Mordant."

Iaye:

     The first ground tremors made people uneasy, but no more than that.  There had
been small earthquakes for months now, mostly centered on Seam and its underground
disturbances.  They posed no threat to the island, except in the case of those boats
who were just coming into the docks when tremor-waves hit.  And even that...the
sailors of Iaye were skilled, and they had learned to deal with it.
     But the mild tremors didn't stop, they were replaced by serious jolts, and the
ground underfoot shivered like jelly in a bowl.  All the sailors who could took their
ships out of the harbor and around the island toward the center of the Trier.  No one
wanted to get caught by a bigger wave than usual and shoved onto a rocky shore.
     Once the ships were safely away from the land, alarm turned to eager
speculation.  Did this herald new geysers for Seam?  Would a volcano erupt and
destroy the town entirely?  Bets were placed.  After all, Seam wasn't THEIR town....
Or maybe this quake would strike a little closer to home, like the one that had
cracked open the Ogre's Tomb in Point.  That thought sobered people.  There had
been...things in the Tomb, and it had taken all the warriors who could reach Point to
deal with them.  What else might be down there, to be released by a fresh earthquake?
They didn't really want to know.
     Most of the ships were strung out parallel to the coast north of Point and Iaye.
Far enough apart not to damage each other if something went wrong, close enough to
pass messages along.  The message that came up from the southern end of the line near
sunset was unexpected, and more than a little alarming.  Everyone knew there were
ruins under the lake between Point and the island of Iaye.  But nobody had expected
them to rise.
     And none of the half-remembered stories of Krael made people happy about the
great city's reappearance.

            + ]H[ + ---:--- + ]H[ Out of the Past #4 ]H[ + ---:--- + ]H[ +

Near Fratsfa:

     Gladiators sailed up the river from Kati-Tei through Andor, Fratsfa, and Zensu
to the Isle of the Eye.  Some came as tourists, some as newly-graduated warriors,
some to attend and participate in the Spring Tourney.  This was a steady source of
income for boatmen, and many of them made the trip two or three times a month; the
river and its shores were well known to them.
     "I don't remember a castle on that hill," one sailor muttered, squinting at the
shore.  "And I was along here just last week...."
     "There was no castle there," Lady Fern, manager of the Flower Girls in Fratsfa
confirmed.  "And a week is certainly not long enough to build one!"
     "There was one...eight hundred years ago," a voice murmured behind her.
     The statuesque manager glanced back at her gladiatress, Nasty Nasturtium.  The
woman was an Araoi, and elf of the purest blood, and Lady Fern supposed it was
possible that Nasturtium actually REMEMBERED a castle there, but she hoped not.  The
thought of having a warrior that old was unsettling.  "You're sure, Nasty?"
     The elfin blonde nodded firmly.  "Yes, my mother told me about it--one of her
brothers helped to bring the castle down.  The Castle of Storms, that was its name, a
place of the darkest arts.  It was the stronghold of Prince Illrienherthinil
Silverthorn, who was called the Ill Rain."
     Lady Fern glanced at the sky automatically.  It WAS getting cloudy, but that
was, must be, coincidence.  After all, changeable weather was common at this time of
year.
     "That wasn't on Khaldren's list."  The short, stocky man removed his bowler and
extended a hand to Lady Fern.  "Raoul, Lord Protector In Gerfel We Trust."
     "Kennelworth has spoken of you," Lady Fern admitted.  "But what do you know of
this Castle of Storms?"
     "Not a thing, doll.  But I'm wondering if Khaldren's magic isn't raising more
ruins than he planned on--anyplace with enough of the wrong kind of magic
concentrated in it."
     "This Khaldren is...?" Nasturtium asked.
     "A wizard who escaped the sinking of Krael," Raoul explained.  "He wants to
bring Krael forward in time, or back from the dead, or something.  And other places
he knows about from that era."
     "That would take a great magic," Nasturtium protested.  "With the Arcanum in the
current low state, it should not be possible."
     "Adie in Aruak City says he could be using blood magic based on the arena
deaths, doll.  She seems to think that'd do it for him."
     The elf recoiled.  "It would!" she whispered, "and that would call to all sites
where dark magic has sunk deep.  This must be stopped!"
     "Well, I'm taking the warning to Lady Sheila--"
     "She can do nothing, even if she would," Nasturtium snapped.  "She dares not
touch blood magic, even to fight it, except in the most indirect fashion, and
indirection will not serve!  Not soon enough, anyway."
     "Adie will think of some way to fight Khaldren," Raoul said, a little uneasily.
He took a deep breath and put his hat back on.  "And until he's stopped, we will
fight everything he brings up from the past."
     "If we have to fight the Ill Rain," Nasty Nasturtium predicted, "it won't be
easy."

Valamantis:

     Lord Protector Ka D'Argo, on a brief trip to his home on Kolact, had planned to
take ship at Valamantis.  But the port city was not as he had expected.  There was
always bustle, but now...it reminded him of a disturbed anthill.  And where had those
towers on the landward side come from?  They weren't something that could have been
built in a day, or even a year, and he'd been through here four months ago.
     "It's Old Valamantis," Arenamistress Sitalva said grimly.  "We've had word of
some kind of magic afoot aimed at ruined cities, and with all the blood spilled in
the recent Bloodgames, it would have been more surprising if something had NOT
happened there.  But understanding why doesn't help us now.  The oldest levels of Old
Valamantis," she said grimly, "were Folstrom.  NOBODY wants to see the Folstrom loose
in the world again."
     "Bringing the ruins back is one thing," the tall gladiator argued, "but the
people...?  Surely Ahringol won't release their souls because of a spell and some
blood."
     Sitalva watched the slight wavering of the resurrected towers and shivered,
though the day was already warm.  "We'll find out, when the city stabilizes.  The
Silver Mage says sometime in the next week and a half or two weeks.  But we can see
people moving around in there.  And even if they're zombies, it isn't going to be
good."

Iaye:

     The fishing boats that had fled Iaye when the earthquakes began crept back one
by one as the Trier grew calm again.  Most of them followed the coast down toward
Point, not because they needed the guidance but to see for themselves if drowned
Krael had truly risen from the waves.
     It had.
     Lord Protector Goff, assistant manager of the Red Dog Gang, stood on the gently
rocking deck of his boat and stared through a spyglass at the rampart of buildings
that blocked what had been the strait between Iaye and Point.  He wasn't sure what he
had expected, but not this.
     Krael stood above the water, but not as it must once have looked.  Many of the
taller buildings showed broken tops, and all was slimed with mud and weed.  Here and
there, decaying wrecks lay in the streets or even on the roofs of houses.  The smell
of dead fish was obvious even from a mile away.  Krael LOOKED like a city that had
spent centuries under water.  The people who moved among those ruins didn't.  There
weren't enough of them to represent the entire population of the city at the time of
its disaster, he guessed at no more than two hundred.  But they looked...normal.
Alive.  And their activity--they seemed to be trying to clear one section of the city
of its mud and debris--were just what you'd expect.
     And they seemed to take the whole situation for granted.  They must KNOW, from
the state of Krael now, what had happened, but they just calmly went about cleaning
up.
     That was the most unnerving thing of all.

Xochithlan:

     There were no ruins around Xochithlan to rise up at the wizard's call, because
the modern city was the old city, continuously lived in for longer than most
Alastarian cities had existed.  There was, perhaps, a tendency for certain long-
buried residents to stir in their graves, but if any came out to walk the streets, it
was not immediately obvious.
     What was obvious was the forest.
     There had been a forest around Xochithlan for a long time, but it had been
burned away during the Rirorni War.  Replanting efforts had been ongoing for the last
eight years, but eight years is not long enough to bring back a major forest.  And
what surrounded the city now, pressing in against the walls and disturbing the newer
suburbs, was a major forest.
     Not, however, a forest such as the Xochithlani remembered.
     This was a Forest Primeval.
     This was a forest that might hide...anything.
     And according to the scholars of ancient texts consulted by King Feyen of
Xochithlan, it probably did.

Zuwayza:

     Zuwayza was as old as Xochithlan, and there were as many dark secrets buried
under its streets.  The foundation of the city, Vekhirn knew, went back to the days
before the first humans.  There were Folstrom traces, but there was also something
older.  Maybe more than one something.  And they were all stirring.  Too much blood
had been spilled here, especially in the years since the invasion--during the
invasion itself, and in the slow beating back of the Eastern forces.
     And in other ways, or for other causes, as well.  The court wizard had sensed a
new feeling in the people of the old city.  Harder.  Crueler, perhaps.  Less patient,
less tolerant--and the Glorious Empire had never been noted for tolerance.  The woman
Jayde, who claimed to be the daughter of Kjarran, her death and her mysterious
apotheosis, had that been the start of this dark bitterness that gripped the people?
He shrugged that off.  Whatever the cause for the change of heart, blood had been
spilled.  And somewhere, someone had called on spilled blood to raise old evils, and
spilled blood everywhere had answered.

Aruak City:

     Adeolar stared into the gilt-framed mirror, frowning and twisting a lock of hair
between nervous fingers.  Nothing she was Seeing was good.  Not that the mirror was
the best way to See, but it was the only scrying device she had that was still
working.  There was a bloody film over the glass that could not be washed off, and
that, she suspected, was a sign of just how bad things were.  Blood magic, used to
excess, tainted everything.  There was no doubt that the wizard in Zorpunt was strong
and ruthless, but what he had started seemed to be taking on a life of its own.  And
no one, so far, seemed able to stop him.
     She would have to take steps herself.

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 242): CLOSED MIND of BLACKTHORN ORCS (Slugbait, mgr.)
 DM  11 ARUAK CITY (turn 485): STEEL MONKEY of VELVET GREEN (Manray, Marquis
                               d'Frothingslosh, mgr.)
 DM  14 TOBIR (turn 485): HYDE of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 478): KANGAROO KATE of THE ZOO (Leeta, mgr.)
 DM  24 ZORPUNT (turn 474): CANE TOAD of AUSSIE KILLERS (THawk, mgr.)
 DM  25 LYRATILAN (turn 474): ABSOLUCIOUN of CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 475): WOOLLY LOCO of POISONOUS PUGILISTS (Poison Ivy, mgr.)
 DM  30 IAYE (turn 470): GAZELLE HOUND of DOG DAY AFTERNOON (Poison Ivy, mgr.)
 DM  40 ZENSU (turn 436): CMOT DIBBLER of THE DISC (Technogeek, mgr.)
 DM  41 KATI-TEI (turn 429): MARS of WANDERERS (Leeta, mgr.)
 DM  46 ARDIVENT (turn 422): PURPLE SASH of HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 189): SALVATION of PIECES OF EIGHT (Rascally Rabbit, mgr.)
 DM  60 ARADI (turn 334): GUMMI GHOUL of THE UPSTARTS III (Anti, mgr.)
 DM  63 AMEN-TEI (turn 323): ELENA of SITTIN' ON ACES (Generalissimo Puerco, mgr.)
 DM  71 KYR'TERR (turn 144): LOKI of ARCTIC GUARDS (Yukon Cornelius, mgr.)
ADM 105 ANDORAK (turn 370): MONICA VIRTUESHIELD of KNIGHTS OF VIRTUE from ARUAK CITY
                            (JRK, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 242): LA PENTARCHIE (The Pentalque, mgr.)
 DM  11 ARUAK CITY (turn 485): MORAL FIBER (Nunzio Frothingslosh, mgr.)
 DM  14 TOBIR (turn 485): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 478): THE DEMOCRATS (Al Gore, mgr.)
 DM  24 ZORPUNT (turn 474): AUSSIE KILLERS (THawk, mgr.)
 DM  25 LYRATILAN (turn 474): CHAUCERS WORDS (Berylstar, mgr.)
 DM  26 CALEAM (turn 475): WARCKERS (Papaiz, mgr.)
 DM  30 IAYE (turn 470): RED DOG GANG (Goff, mgr.)
 DM  40 ZENSU (turn 436): WIMPS MOST FOWL (Wimpy, mgr.)
 DM  41 KATI-TEI (turn 429): none
 DM  46 ARDIVENT (turn 422): HARDTIMESINBABYLON (Technogeek, mgr.)
 DM  52 FRATSFA (turn 189): ASSASSIN NATION (Ghab, mgr.)
 DM  60 ARADI (turn 334): FA CHING (DeGotti, mgr.)
 DM  63 AMEN-TEI (turn 323): SAFE HAVEN (Keldon Blackfang, mgr.)
 DM  71 KYR'TERR (turn 144): CASTLE BLACK (Shadowgate, mgr.)
ADM 105 ANDORAK (turn 370): TOTEM, etc. (The Sentinel, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 242): CLOSED MIND of BLACKTHORN ORCS (Slugbait, mgr.)
               (turn 241): MELTDOWN of X-FORCE (Savant, mgr.)
 DM  11 ARUAK CITY (turn 485): CONNOR MACLEOD of SCARLET KNIGHTS II (Talon Warsmith)
 DM  22 SOLVEN (turn 477): BEAR MARKET of THE DEMOCRATS (Al Gore, mgr.)
                           ROBERT BYRD of THE DEMOCRATS (Al Gore, mgr.)
 DM  24 ZORPUNT (turn 474): CANE TOAD of AUSSIE KILLERS (THawk, mgr.)
                (turn 473): TRISHA WINGFOOT of KRILL CAVALRY (Leeta, mgr.)
 DM  25 LYRATILAN (turn 473): NOLAN ORGEL of THE MIDDLE WAY 4 (Leeta, mgr.)
 DM  41 KATI-TEI (turn 428): PELICAN of BIRDS (JE, mgr.)
 DM  46 ARDIVENT (turn 422): OLLIE FUNT of DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 188): RED EYE of ASSASSIN NATION (Ghab, mgr.)
 DM  60 ARADI (turn 334): LIGHTNING IX of DEATH STUDS VII (Death Stud, mgr.)
              (turn 333): BLACKBURST of FA CHING (DeGotti, mgr.)
                          THUNDRA of FA CHING (DeGotti, mgr.)
                          SIR ZESTALOT of 4000 BLOWS (Nuln, mgr.)
 DM  71 KYR'TERR (turn 144): LOKI of ARCTIC GUARDS (Yukon Cornelius, mgr.)
                 (turn 143): PIYA of THAI INQUISITION (?, mgr.)

                                      SPY REPORT

     Greetings, Warriors of FRATSFA.  Allow this humble servant Novgorodny Vir to 
give you a respite from the fights in the form of this Spyreport.  ASSASSIN NATION?  
Who?  OHIO is the top team these days, buddies!  ASSASSIN NATION after a sorry 1-1-1 
might want to consider abandoning the sands and taking up singing the 'Can't fight no 
more' blues!  Practice pays for MINILI ORH, who pummelled STOUT HEART, to pocket 11 
points.  Can you believe it?  SALVATION apparently has better things to do as 
FRATSFA's Duelmaster than show up and fight!  What can be a greater victory?  GRIM 
GLADIOLA has taken hers place as the top, as FRATSFA's new Duelmaster.  So who's the 
team that's been walking into taverns last week and ordering milk?  Sounds like a PR 
stunt to me.   
     So much to report, so little time!  Like the noble eagle soaring amongst the 
mountaintops, so stand the warriors of THE FURIOUS FIVE, alone and unchallenged.  As 
a woman of good breeding scorns the "warriors" of FLOWER GIRLS, so did that sorry 
team shy from THE FURIOUS FIVE Everyone is famous for fifteen minutes, and RENDOR 
QUIL is it right now.  Most challenged warrior.  Isn't MIDDLE WAY 8 proud!   
     Is there life after death?  Pragmatics (and warriors) know there is death after 
life!  Ask not for whom the sword slashes; it slashes for thee.   
     Leave me now, you base fools!  As if buffeted by forces of nature beyond my 
control, I must take my leave of this place.  Like a mixed metaphor, and an overtaxed 
simile, I now bid FRATSFA farewell-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 GRIM GLADIOLA 3316           14   5  0    90       FLOWER GIRLS (189)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-SALVATION 1825               16   5  0   103       PIECES OF EIGHT (112)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 STRING BEAN JEAN 3220        13   9  0    89       THE FURIOUS FIVE (262)
 RENDOR QUIL 3497             11   7  0    75       MIDDLE WAY 8 (351)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-MUTILATE 3375                 7   3  1    66       ASSASSIN NATION (186)
 NASTY NASTURTIUM 3307         6   4  0    62       FLOWER GIRLS (189)
 HORRID HOLLY 3334             9   6  0    61       FLOWER GIRLS (189)
 SOUTHPOINT 3492               3   1  0    60       OHIO (350)
 INSOLENT IRIS 3323           11   6  0    59       FLOWER GIRLS (189)
-PHEURTON SKEURTO 3240         8   5  0    59       THE FURIOUS FIVE (262)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-BLACKBEARD 3174               5   6  2    46       PIECES OF EIGHT (112)
 STEUBENVILLE 3487             3   1  0    41       OHIO (350)
 LENA KORIL 3495               9   9  0    36       MIDDLE WAY 8 (351)
 TEALIN SALI 3496              9   9  0    36       MIDDLE WAY 8 (351)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 TORMENT 3523                  3   1  1    32       ASSASSIN NATION (186)
-ORCA 3503                     4   2  0    31       THEY MIGHT BE ORCS (352)
 BEXLEY 3486                   5   2  2    29       OHIO (350)
-LEVIATHAN 3506                3   3  1    27       THEY MIGHT BE ORCS (352)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-VICIOUS 3508                  3   1  0    26       ASSASSIN NATION (186)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 JAMESTOWN 3491                3   1  0    22       OHIO (350)
 TOLEDO 3482                   3   1  0    22       OHIO (350)
-HENRY MORGAN 3494             1   0  0    20       PIECES OF EIGHT (112)
-TROGLODYTE 3504               2   4  0    19       THEY MIGHT BE ORCS (352)
-NEANDERTHAL 3507              1   5  0    18       THEY MIGHT BE ORCS (352)
 MINILI ORH 3535               1   1  0    12       MIDDLE WAY 8 (351)
-JACK SPARROW 3473             1   0  0    10       PIECES OF EIGHT (112)
-MAMMOTH 3514                  1   2  0     5       THEY MIGHT BE ORCS (352)
-SOLAR SISTER 3441             1   1  0     4       THE FURIOUS FIVE (262)
 STOUT HEART 2356              0   1  0     1       THE QUINTS (260)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
FRATSFAN NOBLE 3       0  1 0   1                   BEXLEY 3486           190 NONE    
HALF MAST 3390         4  6 1 ASSASSIN NATION 186   HIGH ELF 19           190 NONE    
LETHAL LARKSPUR 3521   0  2 0 FLOWER GIRLS 189      BEXLEY 3486           189         
QUILEE PARR 3524       2  2 0 MIDDLE WAY 8 351      TORMENT 3523          190         
NEFAN MURH 3499        8  8 0 MIDDLE WAY 8 351      LEVIATHAN 3506        188         

                                     PERSONAL ADS

Tealin Sali -- Wasn't that cool?  I had a great time with you.  It was wonderful at
the climax.  Girls just wanna have fun! -- Nasty Nasturtium

Salvation, you Hunk; you were more than little ole me could handle! (wink)  Come on
over to The Flower Shoppe and see if you can handle three of us girls at once.  I'll
just bet you can, Big Boy! (wink) -- Grim Gladiola

Rendor Quil -- You have such big, luscious biceps!  I could just eat them all up!
And that's not all, Hotti!  (wink)  You had your way with me in that tussle.  It was
soooo good! -- Insolent Iris

Quilee Parr -- Thanks for letting me be on top--my favorite position!  I owe you.
Are you a sandwich fan? -- Horrid Holly

Bexley of Ohio -- It was so sorrowful for our team, The Flower Girls to see Lethal
Larkspur go.  She was a lovely sister @ 13-6-8-21-9-10-17 BA.  Did you have to kill
her?  The Flower Girls live to a strict code of Andorian honor, and we will not
downchallenge to feud.  We presume the result was not intentional. -- Lady Fern

Red Eye -- You underestimate yourself.  I thought you were special. -- Love, Grim
Gladiola

Congratulations to Salvation, a great Duelmaster and true Hottie! -- All us Flower
Girls

Nasty Nasturtium -- There was no need to BITE, you know!  Nastiness can go too far.
-- Tealin Sali
P.S.  Unless, of course, you want to bite men.  That's a whole different situation,
and more power to you.

Insolent Iris -- Hey, the women on my team may be straight in the lacings, but I
don't mind a little insolence here and there.  (lowering his voice confidentially)
Let's go somewhere private, eh? -- Rendor Quil
P.S.  I may be a golem, but I'm fully functional.

Blackbeard -- That face-fungus you've got is a hazard.  I think you should hone a
dagger with your years and shave it close. -- Lena Koril

Horrid Holly -- (blushing fiercely)  That was, gosh, that was REALLY horrid, ma'am.
-- Quilee Parr
P.S.  No, I never did hear about "the trick with the bathtub."  Will you show me?

Jack Sparrow -- Maybe you didn't laugh, but you definitely snickered. -- Minili Orh

Horrid Holly -- Nefan tried to let his "inner self" out and died of it, so I think
I'll wait a while, myself. -- Lena

3 March 2004
                   MONGO'S MARDI GRAS MADNESS DUELMASTERS AUCTION

     Mongo, aka Matt McIntosh and ex-Warden of the Dark Circle, is auctioning off his
entire collection of Duelmasters warriors and stables.  Don't miss out on this chance
to own some fantastic warriors!  There are ADM warriors available in every class from
Primus to Freshmen, as well as over a dozen Basic stables.
     Does a Slasher with +4 attack, +4 decisiveness, +3 initiative and +2 riposte
sound good?  How about a Lunger who received the benefit of a TC prize, has TVed
three times after graduating--and still hasn't maxed out his skills!?  How about a
Striker in the Freshmen class who has decisiveness for a favorite learn and the MAUL
for a favorite weapon!?
     Or perhaps you prefer playing in Basic.  Then how does a stable with four Adept
class warriors who have a combined record of 41-19-9 sound?  Or maybe a stable with
three 21-Will warriors?  Or perhaps a stable with four Initiates and a Rookie who
have a combined record of 23-6-1?
     The quality of the lots is excellent.  All you need to view and bid on the lots
is go to:
          http://members.aol.com/jvmerlino/mardigras.html
     If you want to be on the mailing list to receive regular updates on the auction,
just send an e-mail to JVMerlino@aol.com. Merlin, aka John Merlino and also an ex-
Warden of the Dark Circle, will be running this auction for me.  I just moved to New
Orleans and am likely currently stumbling around the French Quarter...because it's
Mardi Gras!  So I have named my auction in honor of this occasion.
     The auction will start on Saturday, March 13th, 2004, and will continue for
several weeks.  But you should get your bids in early if you want your best chance at
owning any of these fantastic warriors and stables.
     Many thanks to all for your interest and your bids,

Mongo

5 March 2004
Style Masters Symposium
Hosted by Hammer

     The years have slipped by and many DM Managers have come and gone since the last
Hammer's Handbook was compiled and printed.
     There is now a stirring within me to begin writing and editing yet another
Handbook with a distribution date sometime in 2005.
     This Handbook will be made available via Email with a possibility of burning the
info to a CD for distribution.
     Special arrangements will be made to provide the information via printed page to
those contributors who are serving sentences behind bars.
     The working title of this new Handbook is "Style Masters Symposium Hosted by
Hammer".
     Distribution of this Handbook is projected to be MAINLY for those DM Managers
who contribute information/articles to Hammer by June 2004.
     Informative and entertaining articles should focus on insights regarding Any or
All 10 Style Masters for both the Basic and ADM arenas as well as Tourney
competition.
     Articles focusing on Weapons/Armor are also encouraged for inclusion.
     Whether you are a Newbie Manager without a clue or a Jaded Veteran; everyone has
discovered something about this gaming experience that is both Insightful and
Entertaining.
     Email Your Articles to HammerDM@fastermail.com or send them via Diplo to either
Flower Hammerz (372) in DM 28 or Casino Hammerz (576) in DM 33.
     Length and Content of the Style Masters Symposium Hosted by Hammer will be
Determined by the Quality and Quantity of Contributors Combined with the Literary
Efforts of Hammer who is currently overseas for an indefinite period of time.
     Articles Contributed for this Project should be of Sufficient Length and Content
to Warrant being Included to Receive the Finished Document when Hammer has completed
this literary work to His satisfaction.
     Managers contributing articles are also requested to include a DM Bio of
Themselves along with any Notable Successes and/or Failures during Their DM Career in
Basic, ADM and/or Tourney Play.
     A listing of Active Stables would also be Helpful for Anyone Seeking to Reply to
Contributors via Diplo, Email or Snailmail.
     May Your Blades Be Sharp And Your Wits Sharper!
     -- Hammer of Flower Hammerz (372) DM 28 and Casino Hammerz (576) DM 33

18 March 2004
St. Valentine's Day Massacre Update

     We are pleased to announce that the kLk sponsored St. Valentine's Day Massacre
kill contest in DM 36 is off to a great start.  We are also pleased to announce that
in addition to the 10 team rollups we are also able to offer the renaming of a dark
arena warrior as a prize to the manager with the most kills.  The contest is only 2
turns old and is still wide open.  There are currently 5 managers tied with one kill
each.  Anything can still happen so hurry up and get into the arena.
     On a personal note, no other alliances have entered the arena in force to
challenge the kLk dominance.  We were expecting The Firm to put up a fight for their
supposed home arena.  But, they were a no show.  Guess they proved what they are
really made of.  *evil grin*
     Perhaps another alliance would like to step in to give us a challenge.  We are
throwing down the gauntlet.  Perhaps the Chaos Inc. boys I keep hearing about would
like to step in and challenge the kLk for arena dominance.  If you don't show up,
Chaos, don't feel bad.  FAR better managers than you have been invited into Jhans but
have chosen to pass on the offer.
     So if you consider yourself worthy to compete, like fierce competition, and
enjoy arenas where the personals are as fierce as the fighting, come visit JHANS DM
36.  We're already planning our next contest, "Capture the Flag," and have a
storyline being actively worked on in the arena.  Whatever you like about DM you can
find it in JHANS.

Bookie
mgr. of Suicidal Dreams
and Director Jhans Board of Tourism
kLk Alliance

27 March 2004
     This notice is to inform the DM world that CHAOS INC. has added CHEETO to its
ranks.  He joins APEX, FLAGG, MATRIX, ASSAMITE, and RUDE BUDDHA as the 6th member.
May your chaotic wings spread disaster and CHAOS for all your days!  Welcome CHEETO!!

27 March 2004
     Has anyone seen it in print that the "Goat" is leaving the "Cartel"?  There were
some diplos to the effect of a special branch of the Cartel being formed, like secret
societies, governmental agencies and alliances certain agendas are developed.  To
obtain the desired effect of any agenda only key personnel can be used.  The "Goat"
is "Cartel" so until you see it with me announcing that I am not Cartel, remember,
"The Agenda of the Core is for you to fight for."  I hope this stops the confusion.
-- Goat

                                  LAST WEEK'S FIGHTS

HALF MAST was viciously butchered by HIGH ELF in a 2 minute bloody Dark Arena fight.
INSOLENT IRIS was viciously subdued by RENDOR QUIL in a 4 minute Challenge battle.
TORMENT slew QUILEE PARR in a 2 minute bloody amateur's Challenge duel.
STRING BEAN JEAN savagely defeated HORRID HOLLY in a exciting 2 minute bloody fight.
GRIM GLADIOLA viciously subdued VETERAN MERCENARY in a popular 6 minute Title duel.
NASTY NASTURTIUM overpowered TEALIN SALI in a 1 minute gory mismatched brawl.
LENA KORIL was overcome by STEUBENVILLE in a 2 minute melee.
SOUTHPOINT vanquished THE HONEST MERCHANT in a popular 1 minute uneven duel.
TOLEDO unbelievably bested TRUSTWORTHY SCRIBE in a 2 minute gory duel.
BEXLEY assassinated FRATSFAN NOBLE in a 1 minute uneven match.
JAMESTOWN overpowered FRATSFAN NOBLE in a 1 minute one-sided fight.
MINILI ORH demolished STOUT HEART in a 1 minute mismatched competition.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                   5         SLASHING ATTACK   21 -   9 -  1      70  |
|WALL OF STEEL                    4         BASHING ATTACK    24 -  15 -  1      62  |
|SLASHING ATTACK                  3         PARRY-LUNGE        3 -   2 -  1      60  |
|AIMED BLOW                       1         LUNGING ATTACK    25 -  18 -  2      58  |
|PARRY-STRIKE                     1         TOTAL PARRY       10 -   8 -  0      56  |
|LUNGING ATTACK                   1         WALL OF STEEL     18 -  17 -  3      51  |
|PARRY-LUNGE                      1         STRIKING ATTACK    6 -   7 -  0      46  |
|PARRY-RIPOSTE                    1         AIMED BLOW         8 -  11 -  1      42  |
|TOTAL PARRY                      1         PARRY-STRIKE       5 -  10 -  0      33  |
|STRIKING ATTACK                  0         PARRY-RIPOSTE      4 -   9 -  0      31  |

Turn 190 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     PARRY-LUNGE        0 -  1         4  SLASHING ATTACK
PARRY-STRIKE       1 -  0     PARRY-RIPOSTE      0 -  1         2  TOTAL PARRY    
LUNGING ATTACK     1 -  0     STRIKING ATTACK    0 -  0         2  BASHING ATTACK 
SLASHING ATTACK    3 -  0     TOTAL PARRY        0 -  1         1  WALL OF STEEL  
BASHING ATTACK     3 -  2                                       1  AIMED BLOW     
WALL OF STEEL      2 -  2                                       1  LUNGING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
WALL OF STEEL    GRIM GLADIOLA 3316         14   5  0   90 FLOWER GIRLS (189)
SLASHING ATTACK  STRING BEAN JEAN 3220      13   9  0   89 THE FURIOUS FIVE (262)
BASHING ATTACK   RENDOR QUIL 3497           11   7  0   75 MIDDLE WAY 8 (351)
AIMED BLOW       SOUTHPOINT 3492             3   1  0   60 OHIO (350)
TOTAL PARRY      INSOLENT IRIS 3323         11   6  0   59 FLOWER GIRLS (189)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is STRING BEAN JEAN 3220.  The most popular warrior 
this turn was RENDOR QUIL 3497.  The ten other most popular fighters were STRING BEAN 
JEAN 3220, SOUTHPOINT 3492, TORMENT 3523, HALF MAST 3390, STEUBENVILLE 3487, MINILI 
ORH 3535, GRIM GLADIOLA 3316, NASTY NASTURTIUM 3307, LENA KORIL 3495, and TOLEDO 
3482.

The least popular fighter this week was STOUT HEART 2356.  The other ten least 
popular fighters were TEALIN SALI 3496, JAMESTOWN 3491, BEXLEY 3486, HORRID HOLLY 
3334, QUILEE PARR 3524, INSOLENT IRIS 3323, TOLEDO 3482, LENA KORIL 3495, NASTY 
NASTURTIUM 3307, and GRIM GLADIOLA 3316.

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, 14 additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament:

                           ABE SIMPSON (9-4453) SPRINGFIELD 
                            PB-LEAD (23-4385) ROCK-ETTS IV 
                      RATTLESNAKE SHAKE (60-4242) METAL MELTDOWN 
                            CHIP (60-4413) RESCUE RANGERS 
                           SLAKE (82-12993) WORD OF THE DAY 
                          DIS-COMBOBULATE (63-2222) DIS-TEAM 
                        RETARD (68-7501) POLITICALLYINCORRECT 
                           DARKSIDE (22-2714) LOST SOULS 1 
                      ZHARRA TYL MEDAN (40-2586) SUPERIOR FORCES 
                         SMOOGIE (82-2247) STREET PIZZAD III 
                             ARATHEA (13-3318) THE ELITE 
                          PX (82-14364) SUPERIOR FORCES 1203 
                       MIKE, POWERFUL (82-7051) MIKE THE HUNTER 
                          DIS-FUNCTIONAL (63-2223) DIS-TEAM 

                                          -- Green Eyes