DUEL 2 NEWSLETTER Date : 05/25/2004 Duedate: 06/21/2004 FRATSFA ARENA DM-52 TURN-192 This Weeks Top Honors THE DUELMASTER IS STRING BEAN JEAN THE FURIOUS FIVE (262) (52-3220) [14-10-0,111] Chartered Recognition Leader Unchartered Recognition Leader STRING BEAN JEAN SOUTHPOINT THE FURIOUS FIVE (262) OHIO (350) (52-3220) [14-10-0,111] (52-3492) [4-2-0,59] Popularity Leader This Weeks Favorite STRING BEAN JEAN SALINA REES THE FURIOUS FIVE (262) MIDDLE WAY 8 (351) (52-3220) [14-10-0,111] (52-3546) [1-1-0,10] THE CURRENT TOP TEAM ASSASSIN NATION (186) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. THE FURIOUS FIVE (262) 49 2. ASSASSIN NATION (186) 21 THE FURIOUS FIVE (262) 3. OHIO (350) 2 Unchartered Team 4. FLOWER GIRLS (189) 0 5. THE QUINTS (260) 0 OHIO (350) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1*OHIO (350) 20 10 2 66.7 1/ 4 ASSASSIN NATION (186) 8 3 2 2- 2 FLOWER GIRLS (189) 372 231 10 61.7 2/ 1*OHIO (350) 8 4 1 3/ 3 THE FURIOUS FIVE (262) 154 129 4 54.4 3/ 3 MIDDLE WAY 8 (351) 8 7 0 4/ 4 MIDDLE WAY 8 (351) 53 47 0 53.0 4- 2 FLOWER GIRLS (189) 5 4 0 5/ 5 PIECES OF EIGHT (112) 112 120 17 48.3 5/ 6 THE FURIOUS FIVE (262) 3 1 0 6/ 6 ASSASSIN NATION (186) 112 142 19 44.1 6/ 5 PIECES OF EIGHT (112) 1 3 0 7- 8*THE QUINTS (260) 0 2 0 0.0 7- 8*THE QUINTS (260) 0 2 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ Out of the Past #7 ]H[ + ---:--- + ]H[ + Andorian Edition Aruak City: "First, gather information," Adeolar muttered. It was one of the basic rules that the more information you had relevant to your problem, the better your chance was of solving it. She frowned at her gilt-framed magic mirror, twisting a lock of hair thoughtfully as she considered how to make best use of it. It was still working, after a fashion, but the reddish film tainting the glass was stronger. It confused the images, and she suspected that it also indicated something more dangerous than misreading a scene: that the spell which it embodied was being contaminated by blood magic, as well. Contaminated, and maybe distorted, maybe even subverted. Did she dare use the mirror spell now? Did she dare NOT use it? She needed information to plan her campaign against Khaldren. She shook her head and wiped at the red-tinged glass once more. She would just have to-- "Ma'am?" She glanced over her shoulder as Segallion Sundancer, one of her warriors, looked into the room. His countrywoman Nila was with him. "Nila and I were wondering if we could help, ma'am. You being a sun priestess, and us being temple staff of the Sun Temple on Korvant Isle, well, we thought we might be...compatible." "Oh. Hmm." Adie frowned, her fingers automatically going to one of her curls and twisting it as she considered the possibilities. The worship of the sun as performed in the western Karian states was not at all like that of her own tradition, but it might work. It might, at least, be worth trying. "Perhaps," she said finally. "Let's set it up this way: I'll start on my own, and if I don't need your help, you keep out of it-- It's too dangerous to mix in if you aren't needed," she added sternly as Segallion opened his mouth to protest. "But you be READY, and if I need help, I'll signal you." Maybe she would, but maybe not. It WAS dangerous, and neither gladiator had achieved Sheila Greywand's immortality yet. But she understood the need to be helpful, and she might not have to make use of their aid. When both gladiators nodded agreement, she turned back to her mirror. Carefully, with every aspect of the spell observed meticulously--something that wasn't necessary under better times, because spells were normally all of a piece and could "take a hint," as it were--she began the incantation that would activate the mirror. The surface shimmered crimson silver, glittering and trembling. This was NOT the normal behavior of a mirror spell! It felt as though she was trying to lift a great weight with her mind. She had never thought of the veil between HERE and THERE as a weight before.... Abruptly the glass cleared, or nearly so, a reddish film remained. And there was risen Krael as she had seen it before. But this time she was not interested in the general view. It was an accepted law of magic that for every strength a magician or wizard had, there was a corresponding weakness. Khaldren had come into the present from Krael, and somewhere in that city she hoped to find a clue to his power and his weakness. There was the ancient city, mud-stained and battered by the centuries it had spent sunk beneath the Trier. There the survivors, moving about their tasks which seemed inexplicable but must be linked in some way to Khaldren. She selected one of the better-dressed men and began to follow him through the ruins. His course was erratic, she thought at first it was to avoid the obstacles presented by the city's decrepit state. But he climbed over the mound of rubble that represented a fallen wall, and splashed through a knee-deep pool of water and mud. There were easier ways to get from one point to another, so why...? The man met up with another, handed over a...she couldn't see what, a crystal of some sort, and sat down on a stone to wring out the hem of his robe. The other man set off across the rubble. With a cold shock, Adie realized that the movement of these men, and others in Krael, were themselves parts of a spell. What kind of spell would be produced by somatic components on such a scale? A very powerful one.... Were the other "risen cities" involved in this? Celestinvael had been mentioned, and Old Valamantis. Adie turned her mirror-sight to the south. She was marginally aware that behind her the two gladiators began to dance and chant. Near Ardivent: Master Cho, former manager of the Bluvalley Warriors of Ardivent and Chan Chi Monastery of Khalhums, sipped his wine and nodded approval. "Very good. Quite drinkable, in fact." Fandil, former manager of the Fandils, laughed and poured wine into his own cup. "Like you wouldn't drink it anyway, you old bandit?" He sobered. "What brings you down from the mountains, Cho? The rumors about Celestinvael?" The ancient city lay in the forested no-man's-land between Ardivent and the Delarquan Federation, and woodsmen had been bringing tales of marvels and minor disasters for weeks now. That it was a matter for concern, a matter that would bear watching, was undeniable, but Fandil had seen nothing to indicate that it was urgent. "Celestinvael is enough to worry about," Master Cho answered, nodding, "and it is indirectly what brought me here. If you think about what the city was like in its last days...! But my immediate concern is young Adeolar up in Aruak City." "I may be retired," old Fandil said stiffly, "but I'm not COMPLETELY out of touch, Cho! Adeolar is a very competent woman, and Kennelworth is not worried about her--he'd have mentioned it in his last letter. She can handle anything she's likely to meet." "No doubt...one on one. But that fool Khaldren has invoked and involved wizards from a dozen centuries. Not all of them will work together--as well try to get cats to run in step! But some will, and can she handle two, or six, or ten, if they're all working together?" "Ah." Fandil was silent for several minutes, stroking his beard slowly as his mind raced. "Ah. That could be...bad. Very bad." He set his wine cup down carefully. "You're quite right. We'll have to assist her, or at least be ready to do so. Now?" "What better time?" SPY REPORT Busy, busy, busy, lots of things happening in FRATSFA this turn, and let's start with a look at some of the teams. It seems the training can make the difference, as OHIO is pushed out of top team by ASSASSIN NATION, who came from 4th with a 3-1-0 this turn. ASSASSIN NATION stable has parlayed this turn's 3-1-0 into a 3 space move up the rankings. This brings them up to 1st place. Good work, guys! And let's see, PHEURTON SKEURTO fought RENDOR QUIL and gained 25 points and contributed to THE FURIOUS FIVE's 2-0-0. RENDOR QUIL has lost to PHEURTON SKEURTO, falling 20 points, while helping make MIDDLE WAY 8 a 2-3-0 turn. Due to hers absence and inability to defend the throne, GRIM GLADIOLA has lost the title of Duelmaster. We should ask STRING BEAN JEAN about the thrill of victory, and what being the new Duelmaster does for a warrior, she's now the one to ask. By the way, was that our Duelmaster that I saw last night, cramped under the table at The Victory Tavern? He who challenges well, fights well. He who avoids without cause, shall lose for good reasons. My mama told me that one. I also notice that the ASSASSIN NATION stable was the most avoided team this turn. Come on FRATSFA, what are you afraid of? And avoiding ASSASSIN NATION more than any other team we find THE FURIOUS FIVE. FRATSFA, are we going to accept, or respect this sort of thing? Well, sports fans, take notice that TEALIN SALI from MIDDLE WAY 8 was FRATSFA's most challenged warrior this turn. We only live a short time in this world, so why not take a sharp blade, and shave it close? Congratulations go out to MIDDLE WAY 8, with TEALIN SALI revenging a bloodfeud against TORMENT of ASSASSIN NATION. Is it really true that FRATSFA has more dishwashers per capita that fighters? Just thought I'd ask... I like this place, FRATSFA, the taverns have old wine, and young serving girls. Who could ask for more? Well, I'm burning daylight here in FRATSFA and I've a long road ahead of me. Happy Trails. Until the sun next rises and my pen sets to paper-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME STRING BEAN JEAN 3220 14 10 0 111 THE FURIOUS FIVE (262) CHAMPIONS W L K POINTS TEAM NAME SALVATION 1825 16 6 0 84 PIECES OF EIGHT (112) PHEURTON SKEURTO 3240 9 5 0 84 THE FURIOUS FIVE (262) MUTILATE 3375 8 4 1 73 ASSASSIN NATION (186) -INSOLENT IRIS 3323 12 6 0 70 FLOWER GIRLS (189) -HORRID HOLLY 3334 10 6 0 68 FLOWER GIRLS (189) CHALLENGER ADEPTS W L K POINTS TEAM NAME LENA KORIL 3495 11 9 0 66 MIDDLE WAY 8 (351) RENDOR QUIL 3497 12 8 0 60 MIDDLE WAY 8 (351) SOUTHPOINT 3492 4 2 0 59 OHIO (350) ADEPTS W L K POINTS TEAM NAME TEALIN SALI 3496 11 9 0 50 MIDDLE WAY 8 (351) -NASTY NASTURTIUM 3307 6 5 0 49 FLOWER GIRLS (189) BEXLEY 3486 6 3 2 46 OHIO (350) BLACKBEARD 3174 5 7 2 45 PIECES OF EIGHT (112) -VICIOUS 3508 4 1 1 38 ASSASSIN NATION (186) TORMENT 3523 4 2 1 37 ASSASSIN NATION (186) CHALLENGER INITIATES W L K POINTS TEAM NAME TOLEDO 3482 4 2 0 33 OHIO (350) INITIATES W L K POINTS TEAM NAME MAYHEM 3537 2 0 0 19 ASSASSIN NATION (186) JACK SPARROW 3473 2 0 0 18 PIECES OF EIGHT (112) SEVERITY 3538 2 0 0 18 ASSASSIN NATION (186) HENRY MORGAN 3494 1 1 0 12 PIECES OF EIGHT (112) SALINA REES 3546 1 1 0 10 MIDDLE WAY 8 (351) MINILI ORH 3535 1 3 0 6 MIDDLE WAY 8 (351) -VOLATILE VERBENA 3536 0 1 0 5 FLOWER GIRLS (189) -SOLAR SISTER 3441 1 1 0 4 THE FURIOUS FIVE (262) -STOUT HEART 2356 0 2 0 2 THE QUINTS (260) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? LETHAL LARKSPUR 3521 0 2 0 FLOWER GIRLS 189 BEXLEY 3486 189 NEFAN MURH 3499 8 8 0 MIDDLE WAY 8 351 LEVIATHAN 3506 188 NOT REVE QUILEE PARR 3524 2 2 0 MIDDLE WAY 8 351 TORMENT 3523 190 JUST REV JAMESTOWN 3491 3 2 0 OHIO 350 VICIOUS 3508 191 PERSONAL ADS Berylstar -- Thanks for understanding me wanting to sit Vicious out, as he is again timed perfectly for tournament play. I truly appreciate you giving me your approval on holding him out, even though you have every right to bloodfeud. -- Ghab/Assassin Nation Insolent Iris -- Shoddy weapons for both of us...IF we would have kept fighting I am sure we would have been dancing in our birthday suits. I'm sure you would enjoy that immensely. From now on I am getting my blades from a more respected vendor. -- Mutilate Ghost of Quilee Parr -- For what is worth, the contest was a good one right up until the end. -- Torment Toledo -- I was glad that you didn't die on me. I would have hated for Ghab to have to try to talk to your manager about two deaths with me close to sitting for the next tournament as well.... -- Torment Volatile Verbena -- Aren't you a lucky one? You'll need to thank the gods for every breath you take from this moment on. -- Mayhem Minili Orh -- I turn around and you're already lying on the ground. That wasn't nearly as satisfying as one would think.... -- Severity Sneaking Assassin, Visiting Orc, Ruthless Jaywalker, that's three easy wins. Getting a little lonely in here. -- Leeta, Middle Way 8 Stout Heart -- So maybe you should try to lose a little weight? I mean, they say stout is BAD for hearts. -- Salina Rees Severity -- Good demonstration. -- Minili Orh Insolent Iris -- You exhausted me, woman. I'm barely strong enough to stand. -- Rendor Quil Horrid Holly -- Would that I'd had a chance to learn it before dying. -- Ghost of Quilee Parr 6 May 2004 DEATH FEST The ferocious ghosts of former glories whispered across the wind swept sands of DM 59; agonizing incessantly due to the diminutive demise of the Delarq arena known as Illis. Tattered banners and forgotten memories wailed in the wind for a dynamic death march to dawn once more upon the blood stained sands of the Delarq slow arena. The distant call crying for a declaration of restoration amidst the ruin of the all but forgotten Delarq arena carried to the far corners of Alastari; drawing the Devious, the Diabolical, the Dangerous and the Down Challenging to cross blades and wage warfare among an assemblage of new stables managed by the Known and Unknown; willing to spill fresh blood, while carving their destiny during 15 Rounds of contest driven combat to be known as the "Illis Incredibly Diabolical Delarq Death Fest". A lone cloaked figure huddled by lamplight in a remote outpost near the crossroads of ElseWhere and ElseWhen; feverishly formulating the foundational framework for the dawning of the Delarq Death Fest in DM 59, complete with Gladiatorial Commission sanctioned prizes to promote the growing thirst for a Delarq Slow Arena Death Festival. Delarq Death Fest Opening Round debuts the first turn immediately following the Summer 2004 F2F Tourney and continues through the completion of 15 consecutive rounds. Death Fest points are Won or Lost ONLY in the DM 59 Delarq Slow Arena [Tourneys DO NOT Add or Subtract from the Death Fest Point Scoring System]: Death Fest Scoring Format: Win =3D +2 pts Loss =3D -1 pt Kill =3D +5 pts [in addition to +2 pts for Win] Death =3D -3 pts [in addition to 1 pt for Loss] Dark Arena Kill =3D +10 pts [in addition to +2 pts for Win] Dark Arena Death =3D -5 pts [in addition to 1 pt for Loss] Revenged Blood Feud =3D +5 pts [successful Revenged Blood Feud provides Death Fest contestants the opportunity to cancel out 3 pts for Death and 1 pt for Loss; while gaining +1 pt overall for the Revenged Blood Feud in addition to the +2 pts for Win] DEATH FEST PRIZES will be awarded to the Top Ten Death Fest Stables on the basis of Total Points*** accumulated during the 15 rounds of competition as follows: 1. Favorite Weapon Knowledge for 1 (one) warrior ranked Initiate or higher on the Final Round to be revealed by RSI to each of the Top Ten Death Fest Stables 2. Renaming of Dark Arena Monsters and NPCs [yet to be determined according to how many DA Monsters and NPCs are available in DM 59 for Renaming] 3. The Top Five Death Fest Stables will receive New Team Rollup Certificates as follows: 1st (10), 2nd (8), 3rd (6), 4th (4) and 5th (2) 4. Renaming Illis Arena for 6 months plus Receiving 6 months Free Play courtesy of RSI will be awarded to the manager of the 1st Place Death Fest Stable 5. Discussions are underway regarding a possible Special Award granted to the Illis Iron Stable qualifiers who compete in 67 of a possible 75 fights during the course of the 15 consecutive rounds of the Death Fest [Key Factor is How Many (?) stables will be competing in the Death Fest without drawing away participation by current managers in the remaining slow arenas!] Therefore, it is important for all managers entering stables in DM 59 for the upcoming Death Fest to contact RSI as soon as possible regarding their participation in this contest so that a Final Ruling on the proposed Illis Iron Stable Award can be issued by RSI. ***TieBreaker is determined on the Final Round by the DM 59 Newsletter Recognition Rankings. The stable with the Highest Ranked Active Gladiator is granted the decision. [Example: Warrior A and Warrior B are both listed in the Recognition Rankings with 87 pts; however, because Warrior A is listed in the Recognition Rankings ahead of Warrior B, then Warrior A is granted the TieBreaker Decision for His/Her stable!] Opening Round Team Spotlight Bonus [minimum 15 paragraphs!] Each Delarq Death Fest competitor who writes a Team Spotlight featuring their Stable (Name) and Managerial Alias [Gladiatorial Names Optional] in regards to competing in the Delarq Death Fest will receive 25 pts added to His/Her opening round score. Illis Iron Stable Bonus [in addition to the proposed award awaiting RSI approval!] Any manager whose stable competes in at least 67 of the possible 75 fights during the 15 rounds of Death Fest receives 25 points added to His/Her final overall score [this allows each stable the cushion of missing one round of competition; plus up to 3 additional fights due to waiting for replacement rollups from Deaths suffered either in Tourneys or during the Death Fest contest in DM 59 over the course of 15 rounds of competition!] Delarq Death Fest Hosted by Hammer [Who Else?] 25 May 2004 TEN TURNS OF HELL: The KLK Capture The Flag Competition In the spirit of the ongoing effort to make arena play what it used to be (FUN!!), I am proud to announce the KLK Capture The Flag Competition. The competition will be held in Jhans (DM-36, which has, by the way, grown in size equal to Talcama already). :) We are announcing this contest early to allow managers time to prep. Rules: -- On turn 462 (due 8/4/04) the lowest ranked warrior on your team is given your team's 'flag' (he is your initial flag defender). -- Starting on turn 463 (due 8/18/04) flags will be defended every turn and turn 463 is the turn scoring will begin. -- Fights involving flags are winners-take-all and a warrior can carry as many flags as he can win. -- If a warrior holding a flag either A) goes inactive, B) loses to a stand-by warrior or C) gets DA'd, he forfeits all flags he has and they are returned the their original team's lowest ranked warrior. -- If you hold your own flag on an inactive warrior you receive NO POINTS that turn. -- If a warrior graduates to AD holding flags starting on the next turn those flags will be defended by the lowest ranked warrior on the team of the graduating warrior. -- Scoring as follows for each turn: 2 pts -- possession of your own team flag 1 pt -- possession any other flag 1 pt -- for each win 1 pt -- for each kill 1 pt -- for each award you receive in the newsletter -- You may enter as many teams as you like (per RSI rules) but each team is its own entry. -- Tie-Breaker goes to the team that had the most points from flags. -- If still tied the tie-breaker will be the team that had the most points from kills. (It's the Delarq way.) -- The contest lasts 10 turns and there will be prizes for 1st, 2nd and 3rd (based on highest point totals) Prizes: (what you've been waiting on) 1st -- 3 know favorites potions* DA warrior named after winning manager 2nd -- 2 know favorites potions* 3rd -- 1 know favorites potion* * These are full favorite potions (weapon, rhythms and tactics) and can only be used on warriors with at least 4 FE. How's that for paying out? (grin) Even if you think that it's all about the TC, these prizes should be enough to draw you in. (You know who you are.) I hope to see friend and foe alike come to Jhans. Legion, Froths, and all the others...this is your personal invite. Can you win? Can you survive 10 turns of Hell in Jhans? Note: Special thanks to RSI for helping make this contest possible. Thanks guys! Bookie KLK Alliance Director Jhans' Board of Tourism Warden of the Froth Circle (grin) D.R.C. 4 Life LAST WEEK'S FIGHTS BLACKBEARD was bested by SOUTHPOINT in a 1 minute Challenge fight. TORMENT was bested by TEALIN SALI in a 2 minute Challenge duel. HENRY MORGAN was demolished by TOLEDO in a 1 minute one-sided Challenge melee. SALVATION was overpowered by STRING BEAN JEAN in a 2 minute mismatched Title duel. RENDOR QUIL was overpowered by PHEURTON SKEURTO in a 1 minute one-sided fight. MUTILATE bested M. CHARDINEE in a 2 minute duel. LENA KORIL overpowered BEXLEY in a 2 minute bloody one-sided struggle. JACK SPARROW overcame SALINA REES in a action packed 4 minute beginner's fight. MINILI ORH was vanquished by MAYHEM in a 1 minute one-sided duel. SEVERITY won victory over FRIENDLY CONSTABLE in a 1 minute novice's duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |SLASHING ATTACK 5 SLASHING ATTACK 24 - 13 - 1 65 | |WALL OF STEEL 3 BASHING ATTACK 24 - 18 - 1 57 | |BASHING ATTACK 3 LUNGING ATTACK 20 - 15 - 2 57 | |LUNGING ATTACK 2 TOTAL PARRY 9 - 7 - 0 56 | |AIMED BLOW 1 WALL OF STEEL 21 - 17 - 3 55 | |PARRY-RIPOSTE 1 PARRY-LUNGE 2 - 2 - 0 50 | |PARRY-STRIKE 1 STRIKING ATTACK 6 - 7 - 0 46 | |STRIKING ATTACK 1 PARRY-RIPOSTE 5 - 6 - 0 45 | |TOTAL PARRY 1 AIMED BLOW 8 - 10 - 1 44 | |PARRY-LUNGE 0 PARRY-STRIKE 3 - 7 - 0 30 | Turn 192 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 1 - 0 BASHING ATTACK 1 - 2 3 SLASHING ATTACK PARRY-RIPOSTE 1 - 0 PARRY-LUNGE 0 - 0 2 TOTAL PARRY LUNGING ATTACK 2 - 0 PARRY-STRIKE 0 - 1 2 BASHING ATTACK WALL OF STEEL 2 - 1 STRIKING ATTACK 0 - 1 1 LUNGING ATTACK SLASHING ATTACK 3 - 2 TOTAL PARRY 0 - 1 1 WALL OF STEEL 1 AIMED BLOW 1 PARRY-RIPOSTE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME SLASHING ATTACK STRING BEAN JEAN 3220 14 10 0 111 THE FURIOUS FIVE (262) TOTAL PARRY SALVATION 1825 16 6 0 84 PIECES OF EIGHT (112) LUNGING ATTACK PHEURTON SKEURTO 3240 9 5 0 84 THE FURIOUS FIVE (262) WALL OF STEEL LENA KORIL 3495 11 9 0 66 MIDDLE WAY 8 (351) BASHING ATTACK RENDOR QUIL 3497 12 8 0 60 MIDDLE WAY 8 (351) AIMED BLOW SOUTHPOINT 3492 4 2 0 59 OHIO (350) PARRY-RIPOSTE TEALIN SALI 3496 11 9 0 50 MIDDLE WAY 8 (351) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is STRING BEAN JEAN 3220. The most popular warrior this turn was SALINA REES 3546. The ten other most popular fighters were STRING BEAN JEAN 3220, JACK SPARROW 3473, PHEURTON SKEURTO 3240, LENA KORIL 3495, SOUTHPOINT 3492, TORMENT 3523, TEALIN SALI 3496, TOLEDO 3482, MUTILATE 3375, and MAYHEM 3537. The least popular fighter this week was MINILI ORH 3535. The other ten least popular fighters were BEXLEY 3486, HENRY MORGAN 3494, RENDOR QUIL 3497, SALVATION 1825, BLACKBEARD 3174, SEVERITY 3538, MAYHEM 3537, MUTILATE 3375, TOLEDO 3482, and TEALIN SALI 3496. The following warriors have traveled to AD after fighting this turn: GRIM GLADIOLA (52-3316) FLOWER GIRLS (189) MAIL-IN TOURNEY XXXVII PRIMUS TOURNEY W L K TEAM NAME SIROCCO 1789 (106-88-3) 3 3 0 ELEMENTAL FORCE ELIGIBLES TOURNEY W L K TEAM NAME MARS 2609 (88-65-0) 3 3 0 INCARNATIONS FRESHMEN TOURNEY W L K TEAM NAME BRAIN TUMOR 2584 (31-16-0) 7 3 0 OTTO'S PARTS CHALLENGERS TOURNEY W L K TEAM NAME BLOODY NOSE 3175 (18-15-1) 2 3 0 OTTO'S PARTS GRIM GLADIOLA 3316 (14-5-0) 2 3 0 FLOWER GIRLS CHAMPIONS TOURNEY W L K TEAM NAME INSOLENT IRIS 3323 (11-6-0) 1 3 0 FLOWER GIRLS ADEPTS TOURNEY W L K TEAM NAME PHEURTON SKEURTO 3240 (8-5-0) 6 3 1 THE FURIOUS FIVE INITIATES TOURNEY W L K TEAM NAME BEXLEY 3486 (5-2-2) 4 3 0 OHIO LEVIATHAN 3506 (3-3-1) 3 3 0 THEY MIGHT BE ORCS MUTILATE 3375 (7-3-1) 3 3 1 ASSASSIN NATION JAMESTOWN 3491 (3-1-0) 1 3 0 OHIO ORCA 3503 (4-2-0) 1 3 0 THEY MIGHT BE ORCS TROGLODYTE 3504 (2-4-0) 1 3 0 THEY MIGHT BE ORCS JENNY PSYCHO 3357 (4-3-1) 0 2 0 DEAD TWISTED SISTERS APPRENTICES TOURNEY W L K TEAM NAME VICIOUS 3508 (3-1-0) 6 3 0 ASSASSIN NATION BRAIN TUMOUR 3502 (1-0-0) 5 3 0 OTTO'S PARTS TORMENT 3523 (3-1-1) 2 3 1 ASSASSIN NATION BLOODY HOLLY 3170 (2-2-0) 1 3 1 THE HALBYRDS ROOKIES TOURNEY W L K TEAM NAME ITSGT RDY 2 RUMBLE 3528 (0-0-0) 4 3 0 SPORTS TALK CUBS WIN 3525 (0-0-0) 2 3 0 SPORTS TALK CHAMPIONS FOOLS TOURNEY W L K TEAM NAME SOUTHPOINT 3492 (3-1-0) 1 3 0 OHIO ADEPTS FOOLS TOURNEY W L K TEAM NAME NASTY NASTURTIUM 3307 (6-4-0) 3 3 0 FLOWER GIRLS STEUBENVILLE 3487 (3-1-0) 0 3 0 DEAD OHIO INITIATES FOOLS TOURNEY W L K TEAM NAME TOLEDO 3482 (3-1-0) 2 3 0 OHIO ROOKIES FOOLS TOURNEY W L K TEAM NAME LADY MANDOLYN 3532 (0-0-0) 0 3 0 WENSINWASIN XI VOLATILE VERBENA 3536 (0-0-0) 0 3 0 FLOWER GIRLS