DUEL 2 NEWSLETTER

Date   : 09/09/2008    Duedate: 10/06/2008

FRATSFA ARENA

DM-52    TURN-248

This Weeks Top Honors

THE DUELMASTER IS

LEO
DARQUE AGES (393)
(52-3869) [14-4-0,138]

Chartered Recognition Leader   Unchartered Recognition Leader

LEO                            LILAC LIVER
DARQUE AGES (393)              PURPLE PEONS (397)
(52-3869) [14-4-0,138]         (52-3911) [4-0-1,60]

Popularity Leader              This Weeks Favorite

LEO                            TORTURING TULIP
DARQUE AGES (393)              FLOWER GIRLS (189)
(52-3869) [14-4-0,138]         (52-3974) [6-2-1,35]

THE CURRENT TOP TEAM

ZERO (403)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. THE ORDER (412)             34
2. PURPLE PEONS (397)          22      FLOWER GIRLS (189)
3. ZERO (403)                  17      Unchartered Team
4. DARQUE AGES (393)           16
5. ODD ODIUS ORCS (374)        14      THE ORDER (412)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0*THE ORDER (412)            4   1  1 80.0   1/ 1 ZERO (403)               10  5 0
 2/ 1 FLOWER GIRLS (189)       493 295 14 62.6   2- 2 OTTO'S PARTS (150)        7  1 0
 3/ 2 DARQUE AGES (393)         53  38  5 58.2   3/ 0*THE ORDER (412)           4  1 1
 4- 4 OTTO'S PARTS (150)       280 263 13 51.6   4/ 4 DARQUE AGES (393)         3  0 0
 5- 5 MIDDLE WAY 8 (351)        82  86  0 48.8   5- 5 MIDDLE WAY 8 (351)        3  2 0
 6- 6 THE GENTILES (400)        28  36  5 43.8   6/ 3 FLOWER GIRLS (189)        3  6 0
 7/ 7 ZERO (403)                26  34  0 43.3   7/ 8 ODD ODIUS ORCS (374)      1  1 0
 8/ 8*PURPLE PEONS (397)        10  15  3 40.0   8/ 9*PURPLE PEONS (397)        1  1 0
 9/ 9 ODD ODIUS ORCS (374)      17  28  2 37.8   9/ 0*FELL SPARTANS (408)       1  4 0
10/ 0*FELL SPARTANS (408)        1   4  0 20.0  10- 6 THE GENTILES (400)        1  8 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

        + ]H[ + ---:--- + ]H[ The Andorian Succession #11 ]H[ + ---:--- + ]H[ +

Istoreth, Skaithvarn:

     "Somehow I hadn't expected the city to be so beautiful," Gissaniah said.  "All
these white towers and colonnades and..." she waved her hand vaguely to encompass the
relentless architectural unity of the the S'varnian city.
     "Gets to you, doesn't it?"
     The voice behind her was not Sedalia's, and she turned to see who had come up.
A man, tall, lean, dark-skinned and well-dressed in the Delarquan style, narrow
features with a slightly elvish cast, white hair and neatly trimmed beard.  "I don't
believe we've been introduced?" she said.
     "Tainvar of Osksi.  An ambassador of sorts."
     "From Osksi to Istoreth?"
     He shrugged.  "We have a trade agreement.  It pleases the Istorese to have one
of the Twelve around to watch it."  He stared along the graceful curve of the street
ahead of them, all white columns and narrow, dark cypresses.  "We take it in turns,"
he added.  "This isn't a good place for ordinary people to be."
     "Why not?"  Another voice behind, and this time it was the senator.  Gissanniah
turned farther and saw that Sedalia, though in a freshly pressed white suit, was
looking frazzled around the edges.
     "The magic," Tainvar said.  His stare at the street deepened to a frown, his
hand creeping toward his belt dagger.  "I always thought the Adantri were perverse,
or at least unreasonable, in banning all magic from their lands.  But if they'd been
subjected to this--"  He waved his hand at the vista and snorted.  "Well, then I
could understand how they came to take against magic."
     Sedalia's eyebrows rose and he looked around carefully.  So did Gissanniah.
Grace, beauty, perfection.  It was depressing.  "Illusion?" the senator asked.
     The Osksian nodded.  "Some, at least.  Hard to know which or how much.  I
suppose it's cheaper than paint."  He shrugged and sighed, then faced the gladiators
squarely.  "And why are you here?  Andoria trying to negotiate a treaty, too?"
     "Just passing through," Sedalia said smoothly.  "A little magical glitch when we
tried to get off the Isle of the Eye.  We're headed for home, as soon as we, ah, do
some little service for our 'hosts'--"
     "Very hot on getting value for their effort, the Istorese," Tainvar said.  "I
wish you good luck of them.  If you have more trouble than seems reasonable getting
away, I have a ship."
     "I seem to recall that Delarquans are also, as you put it, hot on getting value
for their effort," Sedalia said.  "And while there is no war that I know of between
Andoria and the Federation, still, you will understand if I'm hesitant."
     Tainvar shrugged again, looking uncomfortable.  "Just... a hunch that we might
be able to do each other a service or two," he said finally.  "Without prejudice to
either of our national interests."
     "National interests," the senator said, tasting the phrase.  "The Delarquan
Federation is no more a monolithic single entity than the Andorian League, perhaps
less, and no more possessed of a single focus of interest."
     "Yes.  And times are unsettled.  A friend is always good to have."  The
Delarquan looked past them down the avenue.  "Ah.  The Lord High Magician comes, and
I suspect you are about to learn what the Istorese would have you do.  I will leave
you to it."  He moved off quickly, slipping into a side street that the two
gladiators hadn't noticed up to that point.
     The magician--he wasn't one of the ones they'd met at the lake--stared at them
for several moments.  "I am not convinced that the specificity of the spell
guarantees you can do the job that awaits," he said.  He looked them up and down and
pursed his lips.  "The two of you appear to be simply... muscle.  The task will call
for more, for wit and subtlety.  Are you capable of that?"
     Sedalia bristled, there was no other word for it.  Gissanniah was reminded of a
dog challenged on its own territory by a cur of dubious origin.  "I am a politician
of many years' experience," he said.  "I can do wit, subtlety, and cunning maneuver
with any demon you care to name and come out in a draw or better."
     "Were you not a politician," the magician said, "I would advise you to pray, but
it is known that politicians worship no god.  Never the less, you must hope that you
have not overstated your ability, for it is against just such risks that you must
contend.  Come."  He turned and stalked off down the avenue.
     Sedalia glanced at Gissanniah and shrugged.  She shrugged back.  They followed
the Istorene down through the too-perfect streets of the city toward the waterfront.

        + ]H[ + ---:--- + ]H[ The Andorian Succession #12 ]H[ + ---:--- + ]H[ +

Fratsfa:

     Fandil and Lenpro drew rein on the top of the hill, pausing to let their horses
breathe and to look down into the valley where the ancient city of Fratsfa lay
sprawled.
     "When I'm away from here," Fandil said, "I forget how much of the city is...
old."
     "Go ahead and say 'ruined'," Lenpro replied.
     "How about, ah, antique and picturesque?"
     "Old, abandoned, and falling apart," Lenpro countered.  There were times when
diplomatic phrasing just didn't do it for him, and this was one of them.  Half the
city was in abandoned ruins, and what was the use putting a polite face on it?
They'd better hope that it didn't indicate that "antique and picturesque" appealed to
Emperor Alonj.  Well, they'd find out soon enough.  He dismissed the whole question
with an abrupt gesture.  "That isn't why we're here.  We have to find a new king for
the Andorian League, while there's still a League at all.  Let's get on with it."  He
nudged his mount forward.
     Fandil followe.  "A 'fixer-upper' of a city?" he suggested.  "I hope this
doesn't represent Along's taste."
     Lenpro shrugged.  "We'll find out."
     "Lady Fern will know," Fandil agreed.
     They went straight to the guildhouse run by Consortium member Lady Fern,
entering through the back.
     The heavy, earthy scent of growing things, overlaid with a mixture of flower
scents, greeted them, closely followed by Lady Fern herself.  She was frowning.  "The
back entrance is not for the use of--  Why, Fandil and Lenpro!  It's been a long time
since you came for a visit.  Come into my private office and we can talk or whatever
seems appropriate, hmm?  Should I call some of the girls to... bring us wine?"
     Fandil blushed.  "Not right now, Fern," he said.  "We've a lot of talking to do
first."
     She sighed but led the way into the room she used as an office, which to Lenpro
would be better described as a boudoir.  A luxurious boudoir.  "I suppose you've come
about the news of Andor," she said.  "The whole city is buzzing with it, and probably
the countryside for miles around."
     "The news of Andor," Fandil repeated, speaking slowly as though tasting a wine
of dubious origin.  "Tell us the news of Andor as you've heard it, Fern."
     She shrugged and looked away for a moment.  "They say that the king has returned
to Andor from the Isle.  Some say it isn't the king, though, that no one could be
sure, just seeing him riding through the city in a carriage.  How many people are
there who knew him well and are still around, after all?  Some say that, king or not,
something is wrong.  Magic, illness, impersonation, the rumors get wilder by the
hour.  And it all comes down to rumors, in the end, there isn't anything I'd call
firm information."  She turned back to face them.  "What have you heard?"
     "Less, because we've been traveling," Lenpro said.  "But enough to know that
even if that is truly the King of Andor, alive, well, in his right mind, whatever,
it's too little and too late.  The League is in jeopardy, and the king has lost the
confidence of his subjects."  He glanced at his companion for further comment.
     Fandil sat unmoving for several minutes, staring into his goblet of wine as
though it were a crystal ball.  "The king is dead," he said finally, "or as good as
dead, so far as the League is concerned."
     Fern nodded once.  "I feared that might be so.  Some of my personal contacts--
not like that, Lenpro, so you needn't smirk!--have hinted at it.  But what is to be
done about it?"
     "Replace the king with someone who will take the governance of the League
seriously," Lenpro said.  "That, or watch it fall apart, with the Delarquans
encroaching from the south and the Karnhorns from the north."
     "Just 'replace the king'?  I see your point, but it's easier said than done,"
Lady Fern countered.  "People will see it as rebellion, whatever they do or don't
think about the king."
     "If the new king is someone chosen 'at large', so to speak, yes," Lenpro said.
"But if it's someone who has legitimacy, who would be recognized as having it--"
     "Such as?  You must have a specific person in mind."
     "Emperor Alonj of Fratsfa."
     "He won't do it," Fern said.
     Lenpro ignored that.  "There are the long-standing rumors that he's either
insane or feeble-minded, of course, not that many people would object to either of
those qualities in a king, but... is there any truth in those rumors?"
     "No.  I think, myself, it was his mother's doing.  Maybe not her intent, but her
fault anyway.  Since his marriage, Emperor Alonj has demonstrated to the satisfaction
of the people here that he is sane and intelligent.  Which is why he won't accept the
position of king of the League.  He isn't thrilled being Emperor of the Frafrejan
Empire, however shrunken it is now, so how much less thrilled would he be if he was
ruler of the whole of Andoria with real authority?"  She shook her head.  "He won't
do it."  She glanced at Fandil in appeal, but the old mage refused to meet her eyes
or to say anything.
     "It's his plain duty," Lenpro said.  "And he should be able to see that, when
it's pointed out.  Would he take the post on those terms, do you think?"
     Fern sighed.  "Probably, but it seems cruel to condemn the man to such a fate,
now that he's had a few years of happiness to make the contrast.  His wife won't be
thrilled, either."
     "Will she oppose it?"
     "No.  she understands 'duty', too.  But it will be important to have her support
before you ever approach Alonj."
     "That's exactly the kind of inside information we need," Lenpro said.  "Do you
know anyone who can arrange a meeting with her?"
     "Oh, I can do that," Fern said.  "We met some time ago, quite by accident--she's
interested in flowers.  But she's friendly, and we still get together now and then.
Girl talk, you know.  I can arrange something."
     "You're a wonder, Lady Fern."
     "Yes, Lenpro, I know.  And don't you forget it."

        + ]H[ + ---:--- + ]H[ The Andorian Succession #13 ]H[ + ---:--- + ]H[ +

Andor:

     "I have never heard of this Korneth, or of Sengir," Crystal Fireblade said.
"Who is he that he should become king of the Andorian League?  What do you know of
him?"
     "Little more than you do.  He is as ambitious as any man I've ever seen," Herlas
said.  "Ruthless.  As to his background, nothing.  People who asked questions when he
first appeared... disappeared."
     The woman glanced at him, and her eyes reminded him of her name:  Fireblade.
"Did YOU try, magician?"
     "Yes.  I have never liked dealing with the unknown."
     "And yet, here you are.  Not disappeared."  One hand went to the hilt of her
sword.
     He looked away and shrugged.  Hoped his face wasn't red with the memory of that.
"It was a close thing, I think.  But he needed a magician he could control, and he...
decided he could control me."
     "How?"
     Now he was sure he was flushing, and it was all he could do not to hang his head
in shame.  But he kept his voice steady.  "Blackmail.  I have done things in the past
that I would not like made public--"
     "Why am I not surprised?"
     "Worse things than just... indiscretions and bending of the rules.  Things I
bitterly regret, now, when it's too late to not-do them.  Things that, well, would
make it laughable for ME to be trying to do the right thing now, if it weren't for
the fact that no one else seems willing or able."
     Fireblade's eyebrows rose.  "And you know what is the 'right thing' to do now?"
     "Gods, I wish!  I'm hoping you've got a clue here, Lady.  But at the least, I
will take Korneth with me, if I go down.  I have already done what I can to insure
that."
     She made a sharp gesture with one hand, to dismiss his statement.  Or so he
thought.  Until he noticed Korneth approaching.  He went hot with embarrassment
again.  How many years had it been since he'd made such an amateur's mistake as not
watching who was around him?
     When Korneth reined his mount around to ride beside the magician, Herlas said,
"I'm not sure this parade was a good idea."
     "You think not?  But there were people beginning to wonder if the king was dead,
you know.  It is necessary for a people to have confidence in the existence of its
leader."
     Herlas wondered if the mocking undertone in Korneth's voice was intentional.
"It may give them a belief in his continued existence," he said, "but it hardly
inspires confidence in his fitness to rule."
     "It just reminds them of how little has been done for the League as a whole in
the past few years," Fireblade added.
     Korneth smiled.  It was his smile that had first warned Herlas that this man
was... unusual.  An old woman he had known when he was a child, a servant in his
family's house, had once described such a smile as 'someone who's sharing a joke with
seven devils, and so full of himself he doesn't believe anyone will catch him out'.
Did Korneth honestly think everyone was too stupid to figure out that he was up to no
good?  Or did he just not care?  Herlas heard Crystal Fireblade catch her breath
sharply beside him.  She saw it, too, so he wasn't just imagining things.
     "Perhaps it's just as well," Korneth said.  "Let people once realize that the
king--who has no heir--is no longer fit to rule, and they will look with more favor
on a new dynasty."  He raised a finger, and two men clad all in black, one in a
nobleman's silk and velvet, the other in the plainest of plebian garb, drew near.
Assassins.  "A new dynasty that is prepared to maintain itself and rule with a firm
hand and a sharp blade.  It will be like... the old days."  He smiled again and
spurred his horse forward, but the assassins stayed behind.

Istoreth, Skaithvarn:

     Whatever spell was on the city of Istoreth to make it perfect and beautiful did
not extend to the waterfront.  It was simply a working waterfront.  Prosperous, busy,
noisy with the shouts of venders and the cries of gulls, odorous with the stink of
ancient fish.  The gladiators could see vessels that hailed from ports all around the
glacier-fed lake that was the Trier Sea.  Gissanniah began to count them off in her
mind, dragonheaded ships from Snowbound, Karnhorn ships with two or three banks of
slave rowers, white-sailed Andorian ships, intricately painted hulls of the elves of
Ardivent, so many more, as a way to avoid looking at the blot of darkness anchored in
the center of the harbor.
     It was the shape of a ship, as large as any other there, dead black so that it
drank any light that fell on it.  A tall mast rose from the center but seemed too
slender to support sails against any earthly wind.  No oars were visible.  All the
normal ships appeared to be shrinking away from it toward the edges of the harbor.
     "That is your task," the Istorene High Magician said, nodding toward the Black
Ship.  The gladiators noted that he didn't look directly at it.  "We want that gone
from our harbor, gone from our waters entirely.  Make it so.  If you can."
     Senator Sedalia took a deep breath, paused for a moment, and then said, "It's a
challenge, no doubt about it.  We'll do what we can."
     Gissanniah just restrained herself from hitting him.  What could they do?  What
could gladiatorial skills or political savvy do against that blot on the Trier?
     Sedalia turned to the mage.  "Tell us what you know of this ship," he said.
"Since you sought demons rather than marines to rid yourself of it, I presume it's
magical in nature?"
     "Magical, and of the darkest nature.  Demonic, almost certainly.  It comes from
Kurukar, where the accursed kaliv has opened the Darkest Door."
     Sedalia nodded.  "We have heard rumors and unconfirmed reports of the kaliv's
activities," he admitted.  "We get little news out of Aradi now, but there is a hint
that a Chaos Lord there is considering the use of his special skills against
Kurukar."
     "No!"  The Istorene faced them squarely, which he had not done till now, and his
eyes were full of lightning while sparks leapt from the points of his mustache.
"There must be no unleashing of Chaos magic against the demonic forces, or the whole
world might be unmade!"

        + ]H[ + ---:--- + ]H[ The Andorian Succession #14 ]H[ + ---:--- + ]H[ +

Andor:

     Herlas glanced at the assassins out of the corner of his eye.  The one in silk
had a slight smile; the one who looked like a peasant had no expression at all.  Both
were staying close, right on the edge of earshot distance, as in "maybe they can hear
what we say, and maybe not."  If he had been Korneth, the Zensovian would have picked
the assassins with the best hearing he could find and had them at just such a
distance.  After all, they'd been trained to double as spies in the old days when the
kings of Andoria had protected their guild.  Which meant no talking private with
Fireblade during the rest of this parade.  And would the assassins keep with them
afterward?  If Korneth's trust in him had fallen that far, Herlas figured it might be
time to put his ultimate contingency plan into motion.
     He slid his glance toward the redhaired Lady Knight riding beside him.  She
raised an eyebrow, then glanced toward the assassins and shook her head slightly.
What, did she think him such a fool that he would talk where he could be overheard?
He reined in annoyance.  He'd been a big enough fool over this business already, why
might she not fear he would continue so?  Why was it the only interesting women he'd
met could see that he was a fool and a blackguard?  It was enough to depress a man.
     The parade which had seemed endless looped back to the palace and ended.  Lady
Knight Fireblade made another tiny, cryptic gesture and just... rode off!  What did
she mean by it?  Why did he care?  He'd been playing out a lone hand so far, why did
he suddenly yearn for an ally?  Herlas shook his head, hoping to shake out strange
notions, glanced at his assassin shadows, and rode toward the lodge on the edge of
the palace grounds where he was currently living.
                    *****     ***     *****     ***     *****
     Crystal Fireblade knocked on his door just after full dark.  The front door, and
she knocked openly.  Herlas looked past her gray-cloaked form into the rainy
darkness, then nodded.  "Did anyone follow you?"
     "I think not, though it's difficult to be sure."  She shrugged out of the cloak
which had concealed her mail, the hood that had covered her flame-colored hair.  "We
must take action of some kind, and soon," she said.  "You know that."  At his nod,
she went on, "Have you thought what kind of action?  The lost king must be replaced,
and this Korneth of Sengir must be eliminated.  But who the first, how the second?"
     "Alonj of Fratsfa for the first," Herlas said.  He indicated two chairs drawn up
to his fire, welcome on this wet night.  The Convincians will accept him as a
legitimate ruler, the Fratsfan will accept no one else.  The Baron of Ardivent is too
far away, and nobody knows which way the Clanholds of the Aruaki will go these days,
they are too disorganized within themselves."
     "Raltumas?"
     "Not of immediate concern.  The defection of Aradi has weakened them, and they
were never as coherent as other parts of the League."
     "And what of Korneth?  He will block any attempt to put Alonj--or anyone other
than himself--on the throne.  It is my feeling that he will be hard to dispose of."
     "Mine, too.  There were those assassins early today, a rather pointed message, I
thought."
     "Yes.  Where are they now?"  Fireblade glanced around as though she expected to
see them in some corner of the room.
     Herlas smiled.  "Posted in quite likely places, watching intently and seeing...
very little.  Bats or whatever moves around at night.  If those two are all Korneth
set to watching me, as I hope because he can't have many at his call yet, then we are
safe enough for now.  Later... probably not."
     Crystal Fireblade frowned.  "Should we leave Andor, get to where he can't spy on
us, do you think?"
     The magician got up and began pacing, tapping his fingers against each other
behind his back.  After several minutes, he said, "No, I don't think so.  True, we're
at risk of spying if we remain here, but once we move away from the center of the
action, we would need to find spies ourselves or lose touch with what's going on.  My
feeling is that we need to know what is going on here, at least until we've dealt
with Korneth."
     "I take your point, but what about Alonj of Fratsfa?  Not only do we--or
someone--have to tell him that he must take over governance of the League, he must be
protected.  Korneth is surely as able as we are to see that Alonj is the obvious
replacement for the vanished king."
     Herlas barked a laugh.  "Have you met Alonj's Adantri wife?  I have, and I would
not want to be an assassin trying to get past her!"

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 300): ZIP of Z GLADIATORS (Mr. Zee, mgr.)
 DM  11 ARUAK CITY (turn 601): ONEWOLF of WOLFBROTHERS (Doc Steele, mgr.)
 DM  14 TOBIR (turn 601): WESTON of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 594): LIPSTICK of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 590): ASH LEELA of MINGALOIDS (Barnabas, mgr.)
 DM  25 LYRATILAN (turn 590): STAN DAUFF of FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 587): DRALION of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 583): FRANKLINS TOWER of THE WARLOCKS (Malaquar, mgr.)
 DM  40 ZENSU (turn 552): WHIPPED WEASEL of EXOTIC TASTES (Soultaker, mgr.)
 DM  41 KATI-TEI (turn 543): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.)
 DM  46 ARDIVENT (turn 534): DECEPTIVE DELILA of THE ZEN ZONE (Jondeaux, mgr.)
 DM  52 FRATSFA (turn 247): LEO of DARQUE AGES (Master Darque, mgr.)
 DM  63 AMEN-TEI (turn 436): DIMAGGIO oF 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 201): BENITO CHATTE of THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 486): VISION of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 300): BLOOD RITES (Wretch, mgr.)
 DM  11 ARUAK CITY (turn 601): KRILL CAVALRY (Jorja, mgr.)
 DM  14 TOBIR (turn 601): OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 594): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 590): KRILL CAVALRY (Jorja, mgr.)
 DM  25 LYRATILAN (turn 590): FUNKY FOLK (Papa Bear, mgr.)
 DM  26 CALEAM (turn 587): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 583): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 552): MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 543): MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 534): DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 247): ZERO (Ice Man, mgr.)
 DM  63 AMEN-TEI (turn 463): 1949 YANKEES (Papa Bear, mgr.)
 DM  71 KYR'TERR (turn 201): POSITION IS EMPTY
ADM 105 ANDORAK (turn 486): KELLUMBO'S KIDS (Detective Kellumbo, mgr.)

                                   Recent Graduates
                                   ----------------
 DM  11 ARUAK CITY (turn 600): SMUSH of NEVERWAKE (Doc Steele, mgr.)
                               SLY APPARITION of IMMORTALS (Dartor, mgr.)
 DM  22 SOLVEN (turn 594): LIPSTICK of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  26 CALEAM (turn 586): ALEGRIA of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 583): FRANKLINS TOWER of THE WARLOCKS (Malaquar, mgr.)
 DM  40 ZENSU (turn 552): BELA LUGOSI of MEN OF 1,000 FACES (Mad Max, mgr.)
 DM  41 KATI-TEI (turn 543): GUNS OF BRIXTON of RADIO CLASH (Rude Buddha, mgr.)
 DM  71 KYR'TERR (turn 201): BENITO CHATTE of THE ZOO (Jorja, mgr.)

                                      SPY REPORT

     Hail and well met warriors of FRATSFA!  Know me for who I am, Zontani Sharp 
Eyes, Spymaster extraordinaire of all Alastari.  Fortune did not smile upon THE 
GENTILES this time out who this turn suffered a fall into 10th position in the wake 
of a 0-0-0 round.  I could not but notice the fine record for THE ORDER (4-1-1) after 
their first round of combat.  May the gods of war favor you in FRATSFA!  LILAC LIVER 
caught the eye of many in the gladiatorial commission as she skillfully bested HARSH 
HAWTHORN and was awarded 21 points in recognition.  In one of the week's more notable 
duels, LILAC LIVER put down HARSH HAWTHORN, causing her to lose 16 points of 
recognition in the process.  As is fitting, the most sought after warrior on the 
challenge boards this week was none other than Duelmaster LEO himself.  Not for 
nothing has LEO in the past laid claim to the Duelmaster's throne, and this week he's 
proven his combat skill yet again.  No confirmation, but my sources claim that the 
top team has gained their position using magical aids.  Charmed weapons perhaps?   
     Many and various are the arts of battle.  In FRATSFA "art" is a word that has 
long since passed from the language!  I saw one fighter that warriors avoided when 
this week's challenge seeking began.  OTTO'S PARTS is feared.  This much I can say.  
If you didn't look down dark alleys you'd have been hard pressed to find any of ZERO 
last week.  Busy avoiding OTTO'S PARTS?   
     Is not Death a warrior's foremost adviser?   Warriors, may this counselor stand 
ready at your right hand forever!  Some say a warrior is judged by the way he bears 
arms.  One thing is sure, better a dagger in hand then a sword on the belt!   
     If it were not for my skills as a spy I would have been mugged three times 
already in FRATSFA.  Nice atmosphere you have here!  Ahh, but I can hear the spires 
of a far off city calling to me.  I must away!  Till next we meet remember:  a fool 
flies into a rage quickly and often.  The wise are angered by the same thing only 
once.  Zontani Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 LEO 3869                     14   4  0   138       DARQUE AGES (393)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 PAINFUL PEONY 3744           17  11  0    91       FLOWER GIRLS (189)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-BRAIN TUMOUR 3502            19   9  0    90       OTTO'S PARTS (150)
-PULLED HAMSTRING 3554        10  14  0    87       OTTO'S PARTS (150)
-SIZZLING SUNFLOWER 3846      12   7  0    82       FLOWER GIRLS (189)
-URBAN 3863                   13   2  0    79       DARQUE AGES (393)
 OUTCAST ORCHID 3870          11   4  1    78       FLOWER GIRLS (189)
-ANASTASIUS 3867               7   2  2    67       DARQUE AGES (393)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 LILAC LIVER 3911              4   0  1    60       PURPLE PEONS (397)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-ATHLETE'S FOOT 3678          12   8  1    56       OTTO'S PARTS (150)
 FOUR 3964                     8   3  0    56       ZERO (403)
 ABHORRENT ANT 3668            5   6  1    53       ODD ODIUS ORCS (374)
 ONE 3961                      5   6  0    48       ZERO (403)
-TELESPHORUS 3861              6   8  0    43       DARQUE AGES (393)
 APPLE 3973                    5   3  0    40       ZERO (403)
 HARSH HAWTHORN 3960           7   3  0    36       FLOWER GIRLS (189)
 TORTURING TULIP 3974          6   2  1    35       FLOWER GIRLS (189)
-SIGISMUND 3928                7   6  2    34       THE GENTILES (400)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 TWO 3962                      5   6  0    31       ZERO (403)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-FAT LIP 3791                  4   5  0    31       OTTO'S PARTS (150)
-LYCURGUS 3929                 7   6  2    29       THE GENTILES (400)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-AESCHYLUS 3952                5   6  0    22       THE GENTILES (400)
-NERO 3945                     5   7  0    22       THE GENTILES (400)
 DULL DANDELION 3731           2   2  0    20       ODD ODIUS ORCS (374)
-RUNNY NOSE 3877               2   0  0    20       OTTO'S PARTS (150)
 FINE FIEND 3903               1   2  0    15       PURPLE PEONS (397)
-URBAN II 3859                 2   2  0    14       DARQUE AGES (393)
-LOUT 3902                     2   3  0    13       PURPLE PEONS (397)
 JASKER 4026                   1   0  0    11       THE ORDER (412)
 KRULL 4024                    1   0  0    10       THE ORDER (412)
 ANASTRIANNA 4023              1   0  1     6       THE ORDER (412)
 TALON 4003                    1   0  0     6       FELL SPARTANS (408)
 LANKUS 4025                   1   0  0     6       THE ORDER (412)
 KOZAK 4027                    0   1  0     1       THE ORDER (412)
 BRELL 4007                    0   1  0     1       FELL SPARTANS (408)
 TESS THE TERROR 4005          0   1  0     1       FELL SPARTANS (408)
 FIN 4006                      0   1  0     1       FELL SPARTANS (408)
-PLAY THING 4048               0   1  0     1       THE GENTILES (400)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
AN'DAI 4004             0  1 0 FELL SPARTANS 408    ANASTRIANNA 4023      248   
THREE 3963              3  8 0 ZERO 403             NAPOLEON              248  NONE

                                     PERSONAL ADS

Leo -- Congrats on your repeat growl, Duelmaster.  Why don't you give yourself a
break and visit my gals at The Flower Shoppe.  They lie there thinking about you
daily. -- Lady Fern

Tealin -- Now that was a fine tussle.  You've been gone so long, as a welcoming,
consider it my treat that you finished on top. -- Sizzling Sunflower

Aeschylus -- That is one big weapon you have there!  It sets the mood!  I had fun.
Let's do it again.  (and again and again)  (wink) -- Torturing Tulip

Jorja and The Middle Way -- Welcome home. -- Lady Fern

Leo -- Ah, a title match on my return, very impressive.  I seem to recall that when I
left, so long ago, I was just stepping away from the title then, as well.  This gives
me the honor of the encounter without having to write a column, and I thank you for
that mercy. -- Rendor Quil

Sizzling Sunflower -- (shocked look)  I didn't know Araoi did that kind of thing!  I
didn't even believe it was possible, much less legal.  Wow. -- Tealin Sali

Sigismund -- What has the handicapper got against you, to write you down for such an
uneven match?  You bore up well when I ran into that veritable wall of blades.  Well,
I didn't RUN into it, but I swung into it, and that's almost the same thing, because
the momentum just about THREW me into the darned wall.  Ouch. -- Lena Koril

Four -- Oh, sneaky!  There I was ducking out of the way of what I expected to be
flying golf balls, and right INTO something sharp and pointy, not at ALL golf-ball-
like.  Nifty trick, don't do it to me again, okay? -- Salina Rees

Play Thing -- You mean like a wind-up toy?  Maybe you should've been wound a little
tighter. -- Ollie Quonsham
P.S.  I don't know, DID I touch you?

Lady Fern -- Perhaps we need to teach a class on remedial personals-writing? -- Jorja

9 August 2008
All -- We are currently looking for capable manager that will give the Desolate
Empire Alliance a full roster for the Turf War.  We currently have four (4) roster
slots that are open to capable managers without questionable morals.  If interested
for the Turf War, contact:  Lamar Treas-Wilson, Dok Sik, Dok Sik Killas DM 47

8 July 2008
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                      ALLIANCES
                                         OF
                                      ALASTARI
                *****************************************************
                **********************ATTENTION**********************
                *****************************************************
                                 *TURF WAR VI RULES*
                            Starting Nov 2008 (10 turns)

Anyone may participate; known alliances, new alliances, or temporary alliances created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the alliance and the Captain of the alliance in the North Fork
            (DM 47) newsletter.
        2.  Announcements made on the D2 Forums will not be accepted.

Captains are responsible for:
        1.  Verifying those who wish to participate under the banner of their
            alliance;
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit one (1) RSI Roll-Up Certificate to participate

Participating managers who are not Captains must:
        1.  Submit one (1) RSI Roll-Up Certificate to participate
        2.  Announce their intent to compete with manager name, team name, and
            alliance they will represent in the North Fork (DM 47) newsletter.
            Announcement made on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until a Gift Certificate is received.
                   No EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
                   the North Fork (DM 47) newsletter as stated above AND be verified
                   by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
                   aliases will be allowed.  Violations will result in immediate
                   disqualification from the Turf War (so be sure to take any
                   multiple teams OFF of Team Maintenance).
               d.  Scoring will NOT be retroactive for teams that do not properly
                   declare or fail to send a Gift Certificate by Turn 1.  In other
                   words, if your Gift Certificate is not received until Turn 3 of
                   the Turf War, and you have fought on Turns 1 and 2, your scoring
                   will not begin until Turn 3.  All conditions must be met before
                   scoring will begin--declaration, verification, and Gift
                   Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
                   the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
                   and settle any and all disputes as they arise.  Their decisions
                   will be final.

Scoring will be as follows for Fights:
                Win   Loss   Kill      Die
Challenge        +2     -2     +5       -5
Match Up         +1     -1     +1       -5
Bloodfeud        +2     -5     +5      -10
Champion         x2     x2     x2       x2
Dark Arena*     +10     -5     xx       xx
*After 2nd win, warrior scores no points for wins

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2
Style Master                                     +2
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
         not the Dark Arena, may be replaced.
     4.  Champions must be in the Adepts bracket or lower on the turn they are
         declared, and may NOT have gone above Adepts level at any time; this
         includes teams transferred into North Fork for the Turf War.

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
            (1) time bonus of 25 points.  This bonus will apply EACH time a
            warrior(s) wins such status.
        3.  Tournament Champions won during the course of the contest will gain a one
            (1) time bonus of 50 points.  This bonus will apply EACH time a
            warrior(s) win such status.
        4.  Points for TVs and TCs will be applied the Turn after RSI posts
            tournament results in the North Fork (DM 47) newsletter (i.e., if the
            results post on North Fork turn 275, points will be credited on North
            Fork turn 276 to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
            you begin the Turf War with Alliance A, you must end the Turf War with
            Alliance A.  If you begin the Turf War with Team A, you must end the Turf
            War with Team A.
        3.  There will be a maximum of seven (7) teams allowed per alliance for the
            Turf War.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
            without penalty.

Prizes:
The Turf War is a "winner take all" contest.  All prizes and 100% of the Gift
Certificates will be awarded to the Captain of the winning alliance.  It is the
responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of Dark Arena Monsters (one for each manager in the winning
            alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
            (warrior must be ranked Initiate or above, must be alive, and must have
            at least one arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
            potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each manager who fights in all 10 rounds
            AND 45 fights of the Turf War.  Bonus potion must be applied to a living
            warrior from (DM 47)
These awards will be listed by the Moderator for claiming from RSI (Lee) within 4
turns of the end of TW VI.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

Contest will begin in November following the Fall Mail In Tournament.

                                  LAST WEEK'S FIGHTS

THREE was viciously butchered by NAPOLEON in a 2 minute bloody Dark Arena fight.
LEO vanquished PAINFUL PEONY in a exciting 3 minute gory uneven Title battle.
OUTCAST ORCHID lost to KHALHUMS DWARF in a 5 minute gory master's brawl.
LILAC LIVER overpowered HARSH HAWTHORN in a 2 minute mismatched match.
FOUR viciously subdued VISITING ORC in a 2 minute brutal veteran vs. amateur duel.
ABHORRENT ANT devastated TWO in a 2 minute one-sided competition.
ONE handily defeated VISITING ORC in a action packed 1 minute gruesome uneven melee.
TORTURING TULIP savagely defeated FINE FIEND in a action packed 4 minute gory duel.
APPLE overpowered DULL DANDELION in a 1 minute uneven match.
TALON beat KOZAK in a 2 minute brutal novice's fight.
AN'DAI was viciously butchered by ANASTRIANNA in a 1 minute brutal amateur's conflict.
TESS THE TERROR was demolished by JASKER in a 1 minute one-sided brawl.
FIN was handily defeated by KRULL in a 1 minute one-sided conflict.
BRELL lost to LANKUS in a 2 minute amateur's bout.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   7         PARRY-LUNGE        1 -   0 -  0     100  |
|BASHING ATTACK                   3         TOTAL PARRY        7 -   3 -  0      70  |
|STRIKING ATTACK                  3         PARRY-STRIKE       8 -   4 -  0      67  |
|SLASHING ATTACK                  3         AIMED BLOW        15 -  10 -  0      60  |
|AIMED BLOW                       2         WALL OF STEEL     15 -  12 -  0      56  |
|PARRY-STRIKE                     2         PARRY-RIPOSTE      7 -   6 -  0      54  |
|PARRY-RIPOSTE                    2         STRIKING ATTACK   18 -  16 -  1      53  |
|WALL OF STEEL                    2         LUNGING ATTACK    33 -  32 -  2      51  |
|PARRY-LUNGE                      0         SLASHING ATTACK   10 -  13 -  0      43  |
|TOTAL PARRY                      0         BASHING ATTACK    20 -  26 -  1      43  |

Turn 248 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         2 -  0     STRIKING ATTACK    1 -  2         3  WALL OF STEEL  
PARRY-STRIKE       2 -  0     PARRY-LUNGE        0 -  0         2  TOTAL PARRY    
LUNGING ATTACK     5 -  2     PARRY-RIPOSTE      0 -  2         2  STRIKING ATTACK
BASHING ATTACK     2 -  1     SLASHING ATTACK    0 -  3         1  AIMED BLOW     
                              TOTAL PARRY        0 -  0         1  SLASHING ATTACK
                              WALL OF STEEL      0 -  2         1  BASHING ATTACK 
                                                                1  PARRY-STRIKE   

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       LEO 3869                   14   4  0  138 DARQUE AGES (393)
WALL OF STEEL    PAINFUL PEONY 3744         17  11  0   91 FLOWER GIRLS (189)
PARRY-STRIKE     LILAC LIVER 3911            4   0  1   60 PURPLE PEONS (397)
STRIKING ATTACK  FOUR 3964                   8   3  0   56 ZERO (403)
LUNGING ATTACK   APPLE 3973                  5   3  0   40 ZERO (403)
SLASHING ATTACK  HARSH HAWTHORN 3960         7   3  0   36 FLOWER GIRLS (189)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is LEO 3869.  The most popular warrior this turn was 
TORTURING TULIP 3974.  The ten other most popular fighters were LEO 3869, ABHORRENT 
ANT 3668, FOUR 3964, ONE 3961, TALON 4003, OUTCAST ORCHID 3870, LILAC LIVER 3911, 
KOZAK 4027, JASKER 4026, and LANKUS 4025.

The least popular fighter this week was FIN 4006.  The other ten least popular 
fighters were TESS THE TERROR 4005, AN'DAI 4004, DULL DANDELION 3731, HARSH HAWTHORN 
3960, BRELL 4007, KRULL 4024, FINE FIEND 3903, ANASTRIANNA 4023, APPLE 3973, and TWO 
3962.

The following warriors will travel to AD after next turn:

LEO (52-3869) DARQUE AGES (393)
PAINFUL PEONY (52-3744) FLOWER GIRLS (189)

                                  Name-Change-O-Rama

     The summer tourney brought a lot of people to the Isle who didn't appear there 
normally.  This included Commission employees.  Half a dozen arenamasters regarded 
each other warily in the mirror behind the bar at the Pig in a Haystack.  The Pig was 
obscure and mediocre, drawing few gladiators, which is what they had all been looking 
for.  They saw gladiators every day.  Most arenamaster were convinced that this was 
some kind of punishment.
     You could always pick out the arenamasters in a crowd.  There were superficial 
differences:  One of these had clearly Adantri features, one wore an eye-patch, two 
were female.  But there were, in significant ways, alike.  The same size, the same 
hair-trigger alertness, the same deadliness.
     The one-eyed man broke the ice, raising his beer mug in salute.  "I'm Zrof One-
Eye from Zukal.  Sugar of Arvat--"  One of the women bowed slightly.  "I know Sugar.  
The rest of you...?"
     The Adantri matched his salute.  "Dernal of Dayla Kiv."
     "Daiyla Kiv?  Ah...."
     "No, without the 'I' in it.  These damned bureaucrats can't spell, and they 
thought adding an unnecessary vowel was exotic."  Disgust dripped from his voice.
     "Tell me about it!" another man growled in agreement.  "Khagal of Niatoli, and 
what they do to the spelling of THAT simple word--!"
     "I thought Daiyla, I mean Dayla Kiv had a different name right now," 
Arenamistress Sugar said.  "The arena, at least, because of a contest?"
     "Chavez Ravine."  Dernal's tone was the one that substituted in polite company 
for spitting on the floor.
     Zrof blinked, taken aback by the bitterness.  He wouldn't have minded a contest 
in Zukal, and damn what they called the place.  "It's only temporary, though."
     "Temporary, shmiperary," another man muttered.  He seemed well into his drinking, 
although, like all arenamasters, he carried his liquor well.  "They do it all the time 
in Aradi.  No reshpect.  Go around changing thish, changing that.  I wish I could 
change shome thingsh."  He signalled the bartender for a refill.
     The second woman put her hand over his mug.  "You've had enough, Harkon.  Try the 
coffee, instead."
     "You should be mad, too, Ripplesh," Harkon said.  "They're going to do shtuff 
like that in Jahnsh, aren't they?"
     Ripples Dorrigan shrugged.  All the men paused, some with glasses half raised, to 
watch.  "It's the way things are," she said.  "Not much we can do about it."
     "You know," Khagal of Niatoli said, "maybe we could make a few changes.  Fix the 
spelling of Arena 33, for one, change a few standby titles--"
     "The Commission hates changes."  Dernal of Dayla Kiv topped up his glass and 
drained it gloomily.
     "Yes, but if we disguise it," Sugar of Arvat said, excited, "make it... maybe a 
general Name-Change-O-Rama!  Then we could slip OUR changes through and no one would 
notice or mind."

                  *-------*-------*-------*-------*-------*-------* 

     By popular demand, we are holding a Name-Change-o-Rama during the month of 
September, 2008.  If you wish to change the name of your warriors or teams, please 
contact RSI Customer Service.  The charge for a name change is $1.