DUEL 2 NEWSLETTER

Date   : 05/19/2009    Duedate: 06/15/2009

FRATSFA ARENA

DM-52    TURN-257

This Weeks Top Honors

THE DUELMASTER IS

BRAIN TUMOUR
OTTO'S PARTS (150)
(52-3502) [23-11-0,119]

Chartered Recognition Leader   Unchartered Recognition Leader

BRAIN TUMOUR                   HATED MAN
OTTO'S PARTS (150)             BLEAKER LEGION (411)
(52-3502) [23-11-0,119]        (52-4021) [6-3-1,44]

Popularity Leader              This Weeks Favorite

LENA KORIL                     MELOPHOBIA
MIDDLE WAY 8 (351)             WATCH OUT! (391)
(52-3495) [19-24-0,99]         (52-3836) [4-4-0,44]

THE CURRENT TOP TEAM

FLOWER GIRLS (189)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. BRONZE KNIGHTS (362)        73
2. FLOWER GIRLS (189)          36      WATCH OUT! (391)
3. SEA DOGS (421)              33      Unchartered Team
4. FIVEDEUCE GANGSTAS (422)    31
5. OTTO'S PARTS (150)          18      SEA DOGS (421)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*SEA DOGS (421)             8   2  0 80.0   1/ 1 FLOWER GIRLS (189)       10  5 0
 2/ 0 WATCH OUT! (391)          36  16  1 69.2   2/ 7*SEA DOGS (421)            8  2 0
 3- 2*THE ORDER (412)           25  15  4 62.5   3/ 3 BLOOD AND GUTS! (365)     6  2 0
 4/ 3 FLOWER GIRLS (189)       518 312 15 62.4   4/ 8 OTTO'S PARTS (150)        6  4 0
 5/ 4 FIRE INC. (394)           48  29  2 62.3   5/10 BRONZE KNIGHTS (362)      6  6 2
 6/ 5 BLOOD AND GUTS! (365)    106  81  5 56.7   6/ 4 MIDDLE WAY 8 (351)        6  9 0
 7/ 6 SILVER KNIGHTS (361)      70  62  5 53.0   7/ 9 FIRE INC. (394)           5  2 0
 8/ 8 OTTO'S PARTS (150)       290 271 13 51.7   8/ 2 SILVER KNIGHTS (361)      5 10 0
 9/ 9 BRONZE KNIGHTS (362)      40  38  8 51.3   9/ 5*BLEAKER LEGION (411)      5 10 0
10/ 7*BLEAKER LEGION (411)      20  23  1 46.5  10/ 0*FIVEDEUCE GANGSTAS (422)  2  3 0
11/10 MIDDLE WAY 8 (351)        98 115  0 46.0  11- 6*THE ORDER (412)           2  3 0
12/ 0*FIVEDEUCE GANGSTAS (422)   2   3  0 40.0  12/ 0 WATCH OUT! (391)          1  1 0
13-11*MORTUATI PUGNES (24)       0   1  0  0.0  13-11*MORTUATI PUGNES (24)      0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

                                FOR HE WHO ASKED ...

     Each generation of gardeners selects its own palate of plants considered
indispensable for garden making.  Some have a short shelf life and do not survive
into another gardening era while others have staying power and remain commonplace
centuries later.  One of this latter group, the snowball viburnum (Viburnum opulus
'Roseum'), has been grown in gardens since at least the middle of the 16th century
and is still commonplace in many gardens.
     Snowball viburnum is a multi-stemmed deciduous shrub with erect and then arching
stems growing to 12 feet tall and wide.  Unlike most viburnums, snowball has a
distinctive three-lobed leaf almost reminiscent of a maple in outline.  The leaves
are to four inches long, rough textured, but unfortunately do not produce fall color.
     Snowball is an apt name for this plant for the white clusters of blooms produced
at the ends of the branches in mid-to-late spring are about the size and shape of
their namesake.  Each inflorescence is about three inches in diameter and consists of
upwards of a hundred sterile flowers.  The fertile form of the species, called the
European cranberry bush, has bright red berries in a flat-topped panicle about four
inches across.
     The snowball viburnum in commerce is offered under the cultivar name 'Roseum,' a
misleading name because the blooms are the purest white.  It is said that sometimes
the blooms will fade to a rose-tinged hue at the end of their two-week life span, but
even this subtlety is hard to notice.
     Viburnum opulus is native throughout Europe.  The sterile snowball form is
thought to have originated in Holland.  It was commonplace in gardens by the time
Gerard wrote the first edition of his herb book in the closing years of the 16th
century. He called the plant "Gelder Rose," perhaps an adaptation of the Dutch name
that was "Gheldersche Roosen."  The name "snowball" did not appear in print until
about 1760.
     Snowball viburnum was introduced into the United States during colonial times
and has remained in production since then.  The earliest iteration of the American
nursery industry was, not surprisingly, in the northeastern states where most of the
people lived.  Only plants able to grow in an area with long, cold winters and
capable of standing up to the rigors of long, slow transport were grown.  Snowball
viburnum fit the bill nicely.
     Spring blooming shrubs such as snowball all share one major flaw.  They are one-
shot wonders; they have a relatively short window of display and then fade into the
background the rest of the year.  And they are big, so they need lots of room.
Snowball has traditionally been used as a stand-alone lawn specimen for screening or
as part of the mixed shrub border.  Today, dwarf versions of the snowball viburnum
such as 'Compactum' (to 6 feet tall) and 'Nanum' (2 feet tall and 3 feet wide) make
more sense in most landscape situations.
     Like most viburnums, snowball should have six hours of full sun in order to
flower best.  It is tough and adaptable and will tolerate a wide array of soil types.
Once established, it has great drought tolerance.

Perhaps one shouldn't have asked?

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                         The Return of the Desolate Empire

     Arutha knocked on the door to the study of Wasby the Great.  The assembly of all
the greatest warriors and citizens of Niscraw was complete.  Wasby had called to the
far reaches of his lands with news of a new direction for the empire, which he and
his forces had been fighting to expand.  Now he hungered for something that had been
heavy on his mind lately, the only time on many different worlds that he had been
forced to turn his attention away from a task.  Allowing the Desolate Empire to fall
into a state of ruin was something that he could not tolerate, and now that his
conquest of Amenro was finally complete, he had decided to return.  His forces would
return with him. 
     Entering into the study, Arutha found Wasby standing over his enormous oak
planning table with a map of Alastari spread out.  Arutha waited patiently while
Wasby studied the map, with the moments passing before his lord spoke.
     "You are my most trusted aide, Arutha.  What would you have me do?"
     "Conquer, Lord," he answered instantly.  "It is our nature.  Our culture has
been formed into one of warriors and battle wizards, a culture you have personally
shaped over time.  I believe that without something to fight for, our society will
grow stale and stagnant over time.  And while I don't always relish the idea of
battle nor do I believe in constantly warring, I do believe in doing what is best for
our people.  Right now, I think the best course of action would be to seek out the
General Toker and his armies and coordinate an assault on the lands of Alastari.  I
would also find any of your allies who may also still burn with the desire of
conquest."
     "An effective mind is truly a beautiful thing," Wasby replied, moving away from
the table to look out the window down onto the masses.  "Let us see if your
countrymen share your thoughts and sentiments."
     With that, Arutha led the way out to the speaking platform located right in the
center of the palace square.  Wasby had never been one to speak from a balcony window
or a distance.  He believed in the power of the citizen, without which he would be
nothing.  Wasby always chose to wade into the people, speaking from a centered
platform where he would use his magic to enhance his voice, making sure all could
hear.  Looking out into the crowd, he was pleased with his people.  Surely there were
no finer citizens in the multi-verse than the Niscreans, people of strengthy and
culture.  A hush fell over the crowd as Wasby came to the speaking stand.  He took a
few moments and then started to speak.
     "Citizens of the Niscrean Empire, thank you for answering my call to assemble
here today, for it is a momentous day indeed.  Our people have been fighting over
these last six years to secure the greatness of our empire.  The warriors and
magicians who have shed their blood for our civilization are among the bravest men
and women who have ever breathed.  Without their efforts, we would never have been
victorious.  Nor would we have been victorious without the efforts of our common
people and academics, who can be counted on to advance our empire in ways that no
army ever could.  The combined efforts of our people are what have led us to victory
time and again.  Because of this, I applaud you and salute you, people of the
Niscrean Empire!"
     Wasby the Great allowed the thunderous cheering to go on for several minutes
before raising his hands and quieting the crowd to continue speaking.
     "There are those among you here today who already know my mind.  There are also
those among you who have hungered for today for longer than I have.  Our people do
not easily accept defeat, even if that defeat is only a task not yet finished.
     "For the last six months, we have known our campaign against Verzocal was won.
It has only been for King Ramos to accept this defeat and surrender that has led the
fight to drag on.  During these months, I have begun to plan to renew the campaign we
were forced to abandon in the lands of Alastari, a campaign to establish our empire's
holdings there, in conjunction with the forces of our allies.
     "There are many among those here today who are well-versed in the ways of
Alastari.  It is a land of the fiercest warriors where individual valor and skill of
arms is prized above all else.
      "We have fought all manner of battles and enemies before.  We have wiped out
armies of undeat warriors!  We have slain legions of Force Dragons and Prismatic
Dragons!  We have defeated all who have stood before us!  And yet... and yet this may
be the bloodiest war yet.  Those who choose to fight for the Empire will be faced
with deat with each battle.  There will be no quarter from our enemies, nor will
quarter be given.  Strength in numbers will mean nothing.  Nor will skill in magic.
There will only be the might of a warrior's sword arm to see him to victory.  The
arenas of Alastri are the most savage places of battle I have encountered.  All
warriors there are the finest of their people, with not a shred of fear in their
hearts.  We must be the same if we are to succeed.  We must be the sword that pierces
the heart!  We must be those who strike fear into the minds of all who oppose us!
And we will!  Because we are the Empire, and we are those who have never tasted
defeat!"  Again, Wasby let the waves of cheering, mixed with thunderous battle cries,
wash over him.   The reaction from his people was nothing less than what he expected,
and it only hardened his resolve.  He held up his hands and the crowd abruptly grew
silent.
     "The conquest of Alastari is why we are here today.  The call for warriors
starts today.  If you would risk your life for the gain of your people, then sign on
with the Master of Arms, Lord Jon Snow.  While all are welcome, our standards will be
high.  We will hold our own tests among those warriors brave enough to join the
cause.  We will join our might with our steadfast ally, General Toker of the world
Terra.  Those veterans of Alastari know him for the great leader he is, and know his
warriors for the unstoppable force they are.  Together with his armies, we will renew
the alliance and once again join the Desolate Empire.  The warriors of the Desolate
Empire will not be defeated.  We may face the toughest test of all time for our
people, but we will not falter.  People of Niscraw!  Once again, the Desolate Empire
shall wash over the lands of Alastari!  To the victory of the Empire!  Never fall nor
falter!  To the victory of the Emprire!"
     With that, Wasby the Great unleashed his power, filling the sky with lightning
and thunder in a show of the might of his people.  He couldn't wait for Lord Snow to
choose his new warriors.  Of course, the veterans of the arena would return if they
so decided.  Already, Arutha had begun honing his skill once more.  General Toker had
already re-established his holds in Alastari and all was going well for him.  Soon,
Wasby the Great would join the General, who was like a brother to him in every way.
Soon, they would be side by side again, their combined skills undefeatable.  The
return of the Desolate Empire was at hand.

        + ]H[ + ---:--- + ]H[ The Andorian Succession #28 ]H[ + ---:--- + ]H[ +

Elsewhere:

     Lenpro didn't mention the disappearance of the gate they'd come through from Old
Fratsfa, but Sizzling Sunflower turned to look also.  "It isn't like we need a way
out," she said.  "This is a great place, really good soil for the roots, and plenty
of sunlight!"
     Lenpro looked at her, suddenly worried.  "Is this what you want for your life,
to become a sunflower completely and stand in the light with your feet in the dirt?
Bees to pollinate you and birds to harvest your seeds?"
     She turned her face, which was rounder and flatter and more like the flower she
was named for with every passing moment, toward him, and her eyes opened wide.
"Bees?"
     "I seem to recall that's how sunflowers do it."
     "BEES?"  She blinked at him, startled and dismayed.  "No!  Surely I wouldn't
become a PLANT."
     "Look at yourself," Lenpro said.  "Listen to what you've been saying."
     "The lady wants to be a plant, you shouldn't butt in," someone growled.
     Gladiator and manager turned.  Something that was half man and half feline faced
them, ears laid back and whiskers bristling.  "And this was your choice?" Lenpro
asked, indicating the hybrid form.  "To be neither one thing or the other, unwelcome
in either group?"  To ask such questions here and now was probably dangerous, the
creature looked to be balanced on knife-edge of temper and sanity, but he wasn't
feeling diplomatic.  A good fight might clear the--  No, he couldn't push things that
far, what was he thinking?  Was this place getting to him, too?  He had
responsibilities, and they did not include getting himself killed here in some pocket
dimension.  He took a deep breath and said, "Sorry, not my business.  But the young
lady is my business."
     The man-cat looked at them for a long minute, while others of this place
gathered behind him.  Other man-cats, but no two alike, something that might have
been a sort of werewolf, and many stranger forms.  Some were clearly not far from
their human beginnings, but others--he assumed they had started as human, but now it
was hard to believe that.  "You need to see the king," the man-cat decided.  "We will
take you there."
     So, a king.  Not the anarchy he had thought at first.  Was this good or bad?  A
king meant authority he could appeal to in order to get the kidnapped women returned.
But if the king said no, it meant authority on the other side, no recovery of the
women, and maybe no escape for himself and Sunflower.  Well, you played the hand you
were dealt.  He watched the denizens of this place move to surround them and herd
them through the chaotic jumble of buildings and ruins.  They weren't going to be
given a choice to decline.  And if they had to run, it wouldn't be easy to find their
way back through this maze.  Which was assuming that once they got back to where the
gate had been, they could make it appear and open for them; no guarantee on that.
     The king was holding court in--Lenpro blinked.  It looked more like a ruined
arena than any kind of palace.  An oval space open to the sky, stone steps or ledges
rising all around it with people lounging on them.  The floor of the place was
sandy... and blood stained.  They were hustled into a position before the raised
throne.
     Lenpro looked up at the king critically.  He might be some kind of werewolf, but
there was more to him now than just the man and the wolf.  He looked... unstable,
which was no surprise.  Tricky to deal with.  But the man behind him, if it was a
man, looked worse.  Ancient, skeletal, not-quite-human but in some different way.  No
suggestion of cat or wolf there!  Nor elf, dwarf, orc... it would be easy to call him
half a demon, and it might even be true.
     The mancat who had led them here began to speak, hissing and yowling and barely
intelligible.
     The king growled back at him, then turned his yellow-eyed gaze on Lenpro.  "You
would take people away from this place where they can be themselves?" he asked.
Despite his conspicuous fangs, he was easy enough to understand.
     "Those who came here of their own will, no," the manager said.  He didn't like
the idea of leaving so many people here in this insane place, but he couldn't rescue
everybody.  "Just the two women who were kidnapped a few hours ago.  They weren't
volunteers."
     The half-demon leaned to the king's ear and whispered something.  The werewolf
shrugged and shook his head.  To the mancat, the king said, "Bring the women here."
     The wait seemed interminable, and Lenpro didn't try to guess how long it was.
Subjective time was tricky, and he suspected that it might be different here anyway.
     Presently the mancat returned, with two more who were, well, not his own kind,
exactly, but more like him than like the others around.  And two still-human women,
young, disheveled, and frightened.
     The king scowled at everyone impartially.  To the kidnappers he said, "It is a
rule here that no one is forced to enter.  How came these women to be with you?"
     One of the kidnappers replied, yowling like an angry cat.  "We wanted them.
That is our nature.  So we took them.  Why should we not?  It is our nature.  We live
our true natures here."
     The king roared, leaping to his feet.  If there were words in the roar, Lenpro
could not decipher them, but several of the observers came forward to grab the
kidnappers.  "It is the Rule," he said, becoming calmer.  "Each of us can be himself,
but only if it does not put this whole place at risk.  By your actions you drew the
attention of Those Outside.  You know the penalty."
     "Death!" roared all the spectators together.
     The king nodded.  "Death on the altar.  Take them away."  When the guilty pair
were taken away, he turned to Lenpro.  "There will be no more kidnappings," he said.
"Your work here is done.  You may leave."
     "Not without the women we came for."
     "They have seen too much.  They cannot go."
     "Sunflower and I have seen, too.  Will you try to keep us here?"
     "You, no, you'd be nothing but trouble, but the woman is one of us.  Already she
is changing, as you see.  She shall remain and become her true self."
     "I don't want to stay here," Sunflower protested.  "This... plant is NOT my true
self, dammit!  It's just an accident because of my arena name!"
     The half-demon leaned forward to whisper to the king again, but he brushed his
advisor back.  "You are a gladiator?  Good.  Will you fight for your right to leave?"
he asked.
     "Yesss!"
     "And for the right of the other two," Lenpro added.  "They won't tell about this
place, and if they did, who would believe them."
     The half-demon muttered something and smashed the butt of his staff onto the
stone floor.
     The king turned to snarl at him.  "No!  I am king here, and I decide.  The
sunflower will fight for the right to leave, for herself and the other two women.  I
have said it.  Let it be done.  Bring someone to oppose her."

West of Fratsfa:

     The brush that choked the end of the road turned out to be a thin screen, maybe
a couple of yards of it.  The road beyond that screen wasn't exactly well worn, but
it did look like there'd been travel.  Regular travel.  Horses or maybe mules, Fandil
was no tracker to tell the difference, and besides, it was getting dark fast under
the trees.  But nothing with wheels that he could see a sign of.
     "We're going to have to find a place to camp soon," Ravishing Redbud said.  "In
fact, we should probably take the first good place we find."
     Elosjon stopped in his tracks and stared at her.  "Sleep OUTSIDE?"
     Redbud widened her eyes in comical dismay.  "You were going to ask someone who
lives out here," she waved at the forest, "for shelter?  I really don't think so."
     "If we could find a tree big enough to shelter us in its limbs, that might be
even better," Fandil said.  "I don't know what wild animals live in these woods--"
     "Deer, wolves, wild boars, bears," Redbud recited.  "Bears climb trees, though."
     "Three out of four is better than nothing," Fandil said.  "Start looking for a
tree."
     Elosjon opened his mouth, to make a further protest, probably, Fandil thought,
and then stopped.  The notes of a hunting horn were echoing through the shadowy
aisles of the forest.  He shivered a little.  "Trees, right.  Big trees... over
there?"  He pointed toward a darker area where the ground sloped downward.
     "Probably our best bet," Redbud said.  "And we'd better move fast."

        + ]H[ + ---:--- + ]H[ The Andorian Succession #29 ]H[ + ---:--- + ]H[ +

Elsewhere:

     This time the wait seemed shorter.  Lenpro tried to stand as if confident and
un-alarmed, but he couldn't help wondering--worrying--what kind of creature might be
found to fight Sizzling Sunflower.  He glanced at his companion out of the corner of
his eye.
     She was staring at her hands and muttering.  The leaves that had appeared, had
sprouted from her arms were smaller, the knobby green stems or twigs more like
fingers.  That was good, a human, okay, an elf, made a more effective gladiator than
a sunflower plant was likely to, even a sizzling one.
     There was a stir where the Gladiators' Gate would be on a regular arena:  people
shifting position, a gate swinging open, people moving out of the way quickly.  The
opponent, and it was someone--or something--that everyone feared.  How encouraging.
But at least Sunflower was an advanced gladiator, skilled at her trade.  It would be
okay.
     The opponent was tall and thin, probably female.  Sharp features, bone-white
skin, black hair... blood-red lips, and fangs.  Lenpro would have cursed, but he
didn't have time for it.  A vampire.  Not anyone's opponent of choice.  Abnormally
strong, abnormally fast, difficult to injure, almost impossible to kill.  One long
white hand drew a sword, which was black and seemed to distort space around itself.
     "Vampire, and a magic sword," Sunflower murmured beside him.  She didn't sound
worried.  "Not easy, but I know a few tricks myself."  She drew her own blades, a
sword and a long dagger for parrying.  It wasn't the way she fought in the arena, but
this wasn't the arena.  She flipped her sword up in a salute.
     The vampire responded the same way.  "You are not afraid," she said.  "That is
too bad, fear makes the blood sweeter."  A flash of fangs in something that might
have been a smile.  "I will teach you to fear me."
     The king on his throne shouted, "Begin!"
     The vampire closed with a rush which Sunflower evaded easily enough, dancing to
the side and probing with her sword, then dancing back to avoid another rush.
     They both paused, studying each other.
     "So, you will not be easy," the vampire said.  "That is... good.  Yes, it is
good.  I have not had a hard fight in... a very long time.  I am called Berroe.  How
are you named?"
     "Sunflower."  The gladiatress grinned, a baring of her teeth.  "Think of me as
the sunshine that means your death.  Fight well and I will sing of you on the Isle of
the Eye."
     They began circling, testing each other with feints and attacks.
     Lenpro stood at the foot of the king's throne, until he felt menace boring into
the back of his head.  He didn't turn but moved to one side, putting the bulk of the
throne's stone platform between him and the half-demon behind the king.  The king
might be willing to let them go, but the half-demon had no such intention.  Part of
the manager's mind began to consider ways to attack that deadly creature; another
part was already considering the obstacles between him and the exit from this place,
which left very little to watch the fight.  Except for suiting his timing to the
battle on the sand, he didn't need to watch the fight.  Sunflower would do what she
would do, and he couldn't influence her at this point.  But he saw that the crowd was
focused completely on the fight.  That was good--no interference from them.
     The two women came together again, both of them very fast.  A thrust from the
vampire--Lenpro thought her more like a lunger than any other style.  Sunflower moved
aside just far enough, her parrying blade flicking out, just far enough, to deflect
that black sword.  There was a scream of tortured metal, and a burst of fat purple
sparks.  Sunflower backed up a step and shook her hand; the blade of her parrying
dagger had what looked like a dark scorch mark across it.
     The vampire smiled coldly.  "Did you think I would be as easy as a human?"

West of Fratsfa:

     Fandil stopped--again--to free his clothing from thorns.  The underbrush here
seemed to be composed mostly of brambles, rampant, sprawling, and lavishly provided
with strong, hooked, thorns.  "Why did I think getting under cover here was a good
move?" he muttered, tripping on another bramble.  The land sloped downward and the
leaves underfoot became damp and slippery.  "Hiding may be more dangerous to our
health and mission than being found!"
     "Save your breath for climbing trees," Ravishing Redbud answered.  "Those trees,
I think," she added, pointing at a pair of oaks growing one on either side of a tiny
stream.  The slant of the ground brought them within reach of a stout limb, and
before her companions could respond, she seized Elosjon and tossed him up onto the
branch.
     He uttered a strangled yelp and hung on, eyes wide with alarm.  "Why'd you do--"
     "No time to waste.  Work your way along that branch to the trunk, then around
and out along a limb on the other side.  Hurry."
     Another horn-blast from behind them added point to her urging.  It was nearer,
and all three of them could hear the occasional baying of hounds, as well.  A second
horn call, and shouts.
     Fandil glanced over his shoulder but could see nothing; as dark as it was under
the trees now, sound would serve them better than sight.  He tripped again, reminding
himself of the need to use his sight anyway.
     Redbud jumped, caught the limb, and pulled herself up.  Straddled the heavy
branch and leaned down, stretching a hand toward Fandil.  "Jump!" she commanded.
     The older mage scowled at her.  "I'm no athlete," he said, his voice testy.  He
braced his staff against the ground, placed one foot carefully on an invisible stair,
hoisted himself up, and smiled at her.  "There's more than one way to climb a tree,
girl."
     She grinned back.  "Whatever works.  Move back toward the trunk and around it,
get into the other tree if you can.  I think this is the only easy approach, so I'll
guard it."
     "I'm not helpless in a fight, girl," he said.
     "Of course not.  You're the reserve.  Go."  She drew her dagger and spiked it
into the tree limb in front of her.  "Go, I can handle this."

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                                 Daydream Believer

You once thought of me,
As a white knight on a steed.
Now you know how happy I can be...

It's true.  I'm gone.  I've punched my ticket to Immortality and I'm off to the Isle.
I know a lot of you are wondering what it is about me that has made me so successful.
I wish I knew for sure.  I think it has more to do with intangibles (knack) than it
does with design, bonuses and favorites.  I'll let you decide.

Daydream Believer (PR) 17-14-4-17-7-8-17  Poor Endurance--Good Damage
I -- 8 (+1)  R -- 13  A -- 14 (+4)  P -- 14 (+4)  Df - 8  Dc - 6 (+3)

I know what you're thinking, "WTF, that guy looks like a 98 lb weakling!"  Sigh...I
prefer to think my physical characteristics are ideally suited for a finesse style.
As for my bases, I know they aren't much to look at.  After all, I am a PR.  I'm
fortunate to be blessed where I need it the most--attack and parry.

Okay, so I've got nice bases with bonuses in the right spots.  What about favorites?
Did I know them in advance or did I change them?  The answer is no, I had no idea
what they were for sure until I recieved my graduation announcement.  I would be
happy to tell you what my favorites are but I don't think my clone, Jumpinjack Flash,
would be very happy with me if I did.  Let's just say that from the moment I stepped
on the sands as a Rookie I used the same strategy in EVERY fight.  The only thing I
ever changed was armor (early on vs. TP's) and attack/defend locations.  That should
give those of you who have faced me more than once something to think about.

You may be interested to know that I am all natural.  I haven't had a prize of any
type used on me.  I'm a freak of nature.  It just goes to show you never know when a
guy like me will walk into your guildhouse looking for work as a gladiator.  It's up
to you to spot the potential and nuture it along.

I'm going to list my tourney results and records versus each style.  It isn't meant
to be a brag--I just thought you might find it interesting and a lot easier than
looking it up yourself.  Enjoy!
     Tourneys:  Rookies: 15-1-3 TC.  Initiates: 15-3-3 TV.  Adepts: 16-2 TC.
Champs: 13-1-1 TC.  Rookies--Champs record: 59-7-7 (.894)  Challengers: 9-3 TV.
Challengers: 15-1-1 TC.
 
Challengers: 13-3 TV -- Runner-up (Marv-AB)  Challengers: 13-3 TV -- Runner-up
(Teevella-LU)  Challengers: 7-3  Challengers: 11-3-2 TV  Challengers: 11-3-1 TV
 Challengers: 13-3 TV -- Runner-up (Marv-AB)

Challengers: 12-3 TV.  Challengers record: 104-25-4 (.806).  Career Tourney record:
163-32-11 (.836)  TC's: 4  TVs: 8 (3 Runner-ups)  Arena record: 5-0-1  Grudge
matches: 3-0

Total record: 171-32-12 (.842)  Tourney record vs all styles:  AB: 7-11  BA: 6-0-1
LU: 46-9-4  PL: 5-1-1  PR: 2-0  PS: ---  SL: 9-2  ST: 51-5-2  TP: 35-4-3  WS: 2-0

As you can see, the only style I had trouble with is the ABs.  I think that has more
to do with which ABs I fought rather than the style as a whole.  I was 3-1 vs ABs
early on (Rookies-Champs) and 4-10 in Challengers.  I was 1-5 vs Marv, 0-1 vs Marv Jr
and 0-3 vs Soulsnare.  I am going to make an educated guess and assume they all had
skills or prizes added to them to make them competetive at the Challenger level where
so few ABs are.  I could be wrong, though I doubt it.

See you on the Isle,
    Daydream Believer

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                          ---===ANDORIAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 309): CONCUSSION of CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 619): LILAC LIZARD of ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 619): DALMORE of OTAGO HIGHLANDERS (The Mun, mgr.)
 DM  22 SOLVEN (turn 607): HOT EIGHTEEN of KELLUMBO'S KIDS (Detective Kellumbo, mgr.)
 DM  24 ZORPUNT (turn 608): PAUL WEIDORFER of MEDAL OF HONOR J4 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 606): GRIFLET IRVEL of THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 605): AMARANTH of MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 601): MAYOR MCLAY of LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 570): DAY TURNER of MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 561): SERGEANT 1 of MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 552): BUM of DEATHTONGUE (Technogeek, mgr.)
 DM  52 FRATSFA (turn 256): BRAIN TUMOR of OTTO'S PARTS (Crip, mgr.)
 DM  63 AMEN-TEI (turn 451): THOMAS WIGLE of MEDAL OF HONOR J3 (The Anarchist, mgr.)
 DM  71 KYR'TERR (turn 210): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.)
ADM 105 ANDORAK (turn 504): GOKU of DRAGONBALL Z (Armalias, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 309): CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 619): ANIMAL FARM (Mino, mgr.)
 DM  14 TOBIR (turn 619): ALL THE MUN'S MEN (The Mun, mgr.)
 DM  22 SOLVEN (turn 607): MIDDLE WAY 15 (Jorja, mgr.)
 DM  24 ZORPUNT (turn 608): MEDAL OF HONOOR J4 (The Anarchist, mgr.)
 DM  25 LYRATILAN (turn 606): THE MIDDLE WAY 4 (Jorja, mgr.)
 DM  26 CALEAM (turn 605): MENAGERIE (Ichabod Frothingslosh, mgr.)
 DM  30 IAYE (turn 601): LENPROS (Lenpro, mgr.)
 DM  40 ZENSU (turn 570): MEDAL OF HONOR G1 (The Anarchist, mgr.)
 DM  41 KATI-TEI (turn 561): MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  46 ARDIVENT (turn 552): FANDILS (Wise Old Fandil, mgr.)
 DM  52 FRATSFA (turn 256): FLOWER GIRLS (Lady Fern, mgr.)
 DM  63 AMEN-TEI (turn 451): MEDAL OF HONOR J3 (The Anarchist, mgr.)
 DM  71 KYR'TERR (turn 210): THE ZOO (Jorja, mgr.)
ADM 105 ANDORAK (turn 504): SUPERIOR FATHER et al (Manager, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 309): CONCUSSION of CONSANGUINEOUS (Mannequin, mgr.)
 DM  11 ARUAK CITY (turn 618): SEPHIROTH of NIGHT'S GUARDIANS (Ichabod Frothingslosh)
 DM  14 TOBIR (turn 619): DALMORE of OTAGO HIGHLANDERS (The Mun, mgr.)
              (turn 618): LITTLE BIG MUN of ALL THE MUN'S MEN (The Mun, mgr.)
 DM  26 CALEAM (turn 605): KNEE BREAKER of ULTRA-VIOLENT (Deep Thought, mgr.)
                           FLESH FLAYER of ULTRA-VIOLENT (Deep Thought, mgr.)
 DM  30 IAYE (turn 601): LITTLE ROCKY of RED DOG GANG (Jorja, mgr.)
 DM  41 KATI-TEI (turn 561): SERGEANT 1 of MEDAL OF HONOR H3 (The Anarchist, mgr.)
 DM  52 FRATSFA (turn 255): TEALIN SALI of MIDDLE WAY 8 (Jorja, mgr.)
 DM  71 KYR'TERR (turn 210): TRYPTOPHAN of SUPERIOR FORCES ZC (Manager, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Glad to be back from the Tourney.  I wasn't supposed to go, and as a result, I had a
to-be-expected record of 0-3.  Crip was supposed to be sending Brain Tumor, and not
I.  And I get back here, look at the Andorian Regional News, and there's Brain Tumor
listed as the Duelmaster of Fratsfa.  What the BLEEP is going on around this place?

Enough of that.  My Head hurts

Brain Tumour
Otto's Parts
Duelmaster of Fratsfa

                                      SPY REPORT

     Greetings, warriors of FRATSFA!  Once again I've been called out of retirement 
for my abilities and insights into Spyreporting.  Phhbltt!  Too much drinking and too 
little dodging gave SILVER KNIGHTS a 1-4-0!  I got a good laugh out of it!  Ya gotta 
be quick on yer feet!  Keep your elbow off the table!  Thrust!  Block out the pain!  
SEA DOGS is now ranked 2nd with a 4-1-0 turn.  BRONZE KNIGHTS showed FRATSFA what 
they were made of as they fought with a vengeance to walk off with 4-1-1.  What's 
with SER JAIME?  He actually beat BLOOD AND GUTS!'s TWO, and walked away with 24 more 
points from the fight.  Major screwup at BLOOD AND GUTS!.  TWO lost 22 points to SER 
JAIME.  Some new strategies, perhaps?  Maybe TWO will provide more easy wins...  
FRATSFA has a Duelmaster who doesn't sit back and get lazy.  It challenged SILVER 
KNIGHTS' SER ILYN PAYNE (13-14-2), which should prove (ahem!) interesting.  SER ILYN 
PAYNE was reminded on the sands why BRAIN TUMOUR is Duelmaster.  Wouldn't it be nice 
to have live subjects to practice on?  I hear some team is looking into the uses of 
convicted prisoners.   
     No matter the time or place, men will always duel.  The most avoided team was 
BLOOD AND GUTS!.  Management must be dealin', as the boys at SILVER KNIGHTS ain't 
reelin'!  BLOOD AND GUTS!'s mad!  What do people see in SALINA REES?  Hers 11-14-0?  
MIDDLE WAY 8 ain't talkin', but she's got 47 points.  Maybe BRONZE KNIGHTS' SER AERYS 
OAKHEART is one of those guys who likes pain, or something.  That's what he'll get 
next week, after challenging up 26 to SALINA REES.  SER AERYS OAKHEART won victory 
over SALINA REES (SER AERYS OAKHEART getting 19 points, too!)--Ooh baby!  Now dat I 
likes!   
     Warriors of FRATSFA unite.  You have only your games to lose!  How long have I 
been here?  I got people to see, places to go...   
     Many other cities have retirement homes for aged warriors.  Any plans here?  The 
end of another Spyreport!  That's cause for celebration in my book!  Time for my 
medication, so I'll leave now.  Practice, practice, practice!-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 BRAIN TUMOUR 3502            23  11  0   119       OTTO'S PARTS (150)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-IRMINSUL 3871                11   5  1   106       BLOOD AND GUTS! (365)
 OUTCAST ORCHID 3870          17   6  1   104       FLOWER GIRLS (189)
 PULLED HAMSTRING 3554        12  16  0   101       OTTO'S PARTS (150)
 LENA KORIL 3495              19  24  0    99       MIDDLE WAY 8 (351)
 SER ILYN PAYNE 3573          13  14  2    96       SILVER KNIGHTS (361)
 LORD JON SNOW 3580           10   7  3    95       BRONZE KNIGHTS (362)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 RENDOR QUIL 3497             19  24  0    81       MIDDLE WAY 8 (351)
 SER VON DARKMOOR 3697        11   9  1    78       SILVER KNIGHTS (361)
 SINISTROPHOBIA 3835          11   3  0    75       WATCH OUT! (391)
 TORTURING TULIP 3974         11   6  1    70       FLOWER GIRLS (189)
-PHOBOPHOBIA 3840              9   3  0    67       WATCH OUT! (391)
-SARMASSOPHOBIA 3839           7   4  1    67       WATCH OUT! (391)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 SER GALAD 3714               13   6  0    64       SILVER KNIGHTS (361)
-NOVERCAPHOBIA 3837            5   1  0    63       WATCH OUT! (391)
 ZOUM LA BOUSE 4037            5   1  0    62       BLOOD AND GUTS! (365)
 LE CITOYEN 4036               4   2  0    61       BLOOD AND GUTS! (365)
 FIRE WALL 3876               10   6  0    58       FIRE INC. (394)
-JASKER 4026                   6   2  2    57       THE ORDER (412)
-FAT LIP 3791                  6   8  0    57       OTTO'S PARTS (150)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 LORD DAVOS 3577              15  11  0    56       SILVER KNIGHTS (361)
 SER JAIME 3578                7   7  0    56       BRONZE KNIGHTS (362)
 SPARK 3875                   11   5  0    53       FIRE INC. (394)
 SER AERYS OAKHEART 3742       5   5  0    48       BRONZE KNIGHTS (362)
 SALINA REES 3546             11  14  0    47       MIDDLE WAY 8 (351)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-LANKUS 4025                   6   2  0    46       THE ORDER (412)
 HATED MAN 4021                6   3  1    44       BLEAKER LEGION (411)
 MELOPHOBIA 3836               4   4  0    44       WATCH OUT! (391)
-NUMBSKULL 2948                3   2  0    43       OTTO'S PARTS (150)
 SER LORAS TYRELL 3582         7  10  1    42       BRONZE KNIGHTS (362)
 SER ALAIN STRONHAND 3747      6   8  2    36       SILVER KNIGHTS (361)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 TWO 4039                      3   2  1    33       BLOOD AND GUTS! (365)
 SAVAGE SNOWBALL 4085          2   1  0    32       FLOWER GIRLS (189)
-SMOLDER 3908                  7   3  1    31       FIRE INC. (394)
-KRULL 4024                    4   4  0    30       THE ORDER (412)
-INFERNO 3906                  7   3  0    29       FIRE INC. (394)
-ANASTRIANNA 4023              5   3  1    29       THE ORDER (412)
 GLOATING GARDENIA 4083        2   2  0    29       FLOWER GIRLS (189)
-RUNNY NOSE 3877               4   1  0    28       OTTO'S PARTS (150)
-WHIRLING ZONE 4074            2   1  0    28       BLOOD AND GUTS! (365)
 JOLLY ROGER 4092              2   0  0    26       SEA DOGS (421)
 RAT CATCHER 4094              2   0  0    25       SEA DOGS (421)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 GANGPLANK RIDER 4091          2   0  0    21       SEA DOGS (421)
 OLLIE QUONSHAM 3570           3  11  0    20       MIDDLE WAY 8 (351)
 PARROT TAMER 4093             2   0  0    20       SEA DOGS (421)
 WASTED YOUTH 4019             5   4  0    19       BLEAKER LEGION (411)
-KOZAK 4027                    4   4  1    19       THE ORDER (412)
 SLOTHFUL 4018                 4   5  0    17       BLEAKER LEGION (411)
 SER PODRICK PAYNE 4102        1   0  1    13       BRONZE KNIGHTS (362)
 CROSS 5 KILLA 4099            1   0  0    11       FIVEDEUCE GANGSTAS (422)
 TUFF PO 4097                  1   0  0     8       FIVEDEUCE GANGSTAS (422)
-MARIUS 106                    0   1  0     5       MORTUATI PUGNES (24)
 CAUSTIC CROCUS 4103           1   0  0     3       FLOWER GIRLS (189)
 CROW'S NEST GUY 4095          0   2  0     2       SEA DOGS (421)
 URSILA RILVAR 4105            0   1  0     1       MIDDLE WAY 8 (351)
 CRIP 6 SWAG 4100              0   1  0     1       FIVEDEUCE GANGSTAS (422)
 DIZEE FLEX 4096               0   1  0     1       FIVEDEUCE GANGSTAS (422)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
JILL 4084               1  2 0 BLEAKER LEGION 411   SER PODRICK PAYN 4102 257   
TIM SOLDIER 4077        1  3 0 BLEAKER LEGION 411   NAPOLEON              257  NONE
KRIZ THUG 4098          0  1 0 FIVEDEUCE GANGST 422 NAPOLEON              257  NONE
HARSH HAWTHORN 3960    11  7 0 FLOWER GIRLS 189     LORD JON SNOW 3580    256   
MICSELLO 4029           1  2 0 LORDS OF DUSK 413    JASKER 4026           253  NOT REVENGED
SUDOKU (DARKFACE 4053   1  1 0 WAR CRIMINALS 415    HATED MAN 4021        253  NOT REVENGED

                                     PERSONAL ADS

Lord Jon Snow of Bronze Knights -- Gee!  You had to go and snuff Harsh Hawthorn?
Couldn't you have just sniffed?  Anyway, she's dead, and she was one of my best
producers, besides being like a child to me.  I don't think I like you at the moment.
You'd better stay away from The Flower shoppe.  It is not safe. -- Lady Fern

Harsh Hawthorn was a fine young lady, born at 14-4-8-16-16-14-12 as a slasher.  She
was +4 riposte, and mode otherwise (good damage, normal endurance) She learned
adequately at 1.84, and seemed to like the scimitar.  (4/26/6)  We will miss her. --
Lady Fern

I sense a conspiracy!  Offing my top gals just before The Fratsfa Quest!  Hmmmmm. --
Lady Fern

Brain Tumour -- Smart move, guy!  If my challenge had gone through, Hon, you would
have felt a little pain to go with that ecstasy!  I'm into pain.  (wink) -- Outcast
Orchid

Jill -- Some like it hot!  I like you!  I'm VERY ambidextrous, and I want MORE! --
Gloating Gardenia

Ser Ilyn Payne -- Wham, bam, thank you ma'am?  Quick is easy for me, and I make more
that way.  Let's try that romp again some time.  (wink) -- Torturing Tulip

Ollie Quonsham, oooooooooooh!  I like it when you let me on top! -- Savage Snowball

We go UP 26 points and yet go 2-3-1, with the Sers putting it to us?  Someone must
like The Flower Girls.  Or is it The Flower Shoppe?  (giggle) -- Lady Fern

A grand welcome to The Sea Dogs.  I'll just bet THEY will enjoy The Flower Shoppe. --
Lady Fern

I do believe Ravishing Redbud (a graduate of The Flower Shoppe) will take care of
Fandil The Wise and that young magician.  I do. -- Lady Fern
P.S.  Nice start, you Hunks!

Tim Soldier -- Snowballs are big, white, fluffy flowers on a bush--sort of like me.
Tee hee.  (blush) -- Savage Snowball

Slothful -- I want you to kiss it ALL!  (giggle) -- Gloating Gardenia

Toker -- We are declaring for The Fratsfa Quest.  Next turn you will learn of our
Scout and Champion.  They are both good at the "give and take." -- Lady Fern

It is because you pulled your hamstring! -- Irminsul.

Interesting challenges on Zoum and le Citoyen, dear Order!  We will be waiting for
you... -- Le Pentarque

Oops, sorry, charming Slothful, I guess I was a little tired too... but even the
Flower Girls carry a lot of armor in this place. -- Whirling Zone
P.S.  Le Citoyen is always ready to meet a nice girl.

All -- I would love to announce the entry into this fine contest with he team of
"Watch Out."  My champion will be Novercaphobia and my scout will be Sinistrophobia.
Until this officially gets underway you can find us hanging out at the Flower Girls
shop. -- Paranoia mgr.

Ser Von Darkmoor -- Very good, my thanks for a win on my way out the door. -- Tealin
Sali

Pulled Hamstring -- Odd, I have this mental vision of you surrounded by beans, or
maybe sweet potatoes. -- Lena Koril

Runny Nose -- I hadn't expected to be able to catch you! -- Salina Rees

Savage Snowball -- Wow, you wiped me out!  I like that in a woman. -- Ollie Quonsham

Ser Galad -- It really winds me up when people come along who're taller than I am.
And I guess I was ready for you. -- Rendor Quil

Mairvonda, Arenamaster Lathron's Girl Tuesday -- Well, okay.  The comb sounds kinda
cool. -- Tealin Sali

29 April 09
Greetings All -- This is Vincent Michaels, "the Rake", mgr. of the Stormbringers out
of DM 33 Niatoli Island, back after a relatively long layoff.  I come back to my
arena to find only two other teams there.  Terrible!  I'm calling on all you managers
out there who have inactive teams in Niatoli to put them back in the game.  Also,
anyone else who wants to come check out our little island are welcome.  Good food and
a lot of good gambling, and you will have a chance to smack around Gen. GirlPants and
his band of Ravaged Queens.  Great fun.  Come one, come all!

4 May 09
Players of Duel 2:

RSI wants to try, in a few arenas, a system that rewards role-play and general arena
involvement.  Our thoughts at this time are as follows, and feedback is earnestly
solicited:

1.  What to reward.
a.  Spotlights--they don't have to be involved and lengthy storylines, and in fact,
my own inclination is to say: anything game related and original (i,e,, not a
reprint), maybe set a minimum length.  I use TOGS here as my model--half a column as
formatted for the newsletter, and we don't judge the quality of the writing (so long
as the editor isn't grossed out), just the intent to make a positive contribution.
b.  A dm column where one is "due."  Again, no judgment on quality of writing, should
be dm-related, and I would say (this is just me) a minimum length of maybe five
lines.
c.  Personals.  More than just "you suck," or "good fight."  How much more doesn't
really concern me, and quality, other than "not offensive to the editor," should not
be an issue.  We don't want to encourage participation and then muzzle it.
d.  It has been suggested that a reward point or two be offered for running a full
team.  We could include this, but my own inclination would be to say that there would
be no points for this, but that those who don't make a clear effort on this
(accidents happen, so maybe something like "when the three-turn total of fights is
below twelve"?) aren't eligible for points on any turn until they get it back up to a
full team.

2.  How to reward it.
a.  We've been thinking nebulously about some kind of point system, obviously, as an
example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points
here for what takes more effort, but some points for any effort.  This is in no way
final!  But some way to keep track of who is contributing and how much, and as non-
subjective as possible; this would be noted as each newsletter would be proofed.  A
way to clearly identify who's sending in what would help, but I can work it out by
referring to the warrior listings if I have to.
b.  But, assuming a point system, do the rewards, whatever they end up being, go to
the player who achieves a certain point total?  Is this calculated per turn, or as a
running total over as many turns as it takes to reach that point?  Or to the player
with the highest total on any given turn?  What about ties?
c.  What do the points get the player?  The current thought is X points gets a free
fight, probably replacing the "Popularity Leader's" free fight in the relevant arena.
That suggests only one player getting a role-play free fight on any given turn.  Is
this enough to encourage the newsletter participation we're hoping for?  Should we
convert "This Week's Favorite" to a role-play free fight also?  Or handle rewards in
some other way entirely?

3.  Where it happens.
The current thought is, try it in four arenas:  one in each region, and one slow
arena.  Who picks the arenas in question?  I'd be inclined to rule out those that are
doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but
is that wise?  Or even fair?  Darned if I know.  Places where it is NOT currently
intended to happen:  Transfer arenas.  Maybe rule out the no-tourney arenas as
current candidates, too?

If this seems to work well enough to be worth the effort, should we consider
extending it to more, eventually to all non-transfer, arenas?

This is not a "someday down the line we might" concept.  We want to do this, and
SOON.  Your feedback would be appreciated, for, against, changes, anything.  You can
email me directly at jputney zianet com (make sure it says DM in the subject line) or
send a diplo to scribe, any arena.

the Scribe

P.S.  Staff members not to be eligible for role-playing free fights.

5 May 09
The Battle Royal V is upon us!  Come join one of the original contests that has had
some of the games best managers involved in the past.  DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.

The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules.  While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.

The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
   welcome)
4) No penalty for not fighting. 
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit.  And this has been proven, with
   managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.

There are a few disadvantages:
1) There is no set end.  It is possible for this contest to go on indefinitely.  In
   practice, this format has worked very nicely in the past and I expect it will
   continue to work well. 
2) You cannot avoid (But that is part of the fun and the head to head nature of this
   contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.

Battle Royal Rules:

- Any team in Talcama is eligible to participate.  There are no restrictions on
warriors (baggers, TC prize modified, etc).  However, any warrior that fights for
your team is considered in the BR.

- Teams may not avoid any other team within the contest.  (Note that you may avoid
teams outside the contest but you do so at your own risk.)  Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR).  The suggestion is not to avoid at
all.  Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!

- Managers may only enter a single team in the contest.

- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s).  The intention is that no advantage can be
gained by having multiple teams in the arena.

****Failure to comply with the above rules***
1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.

- If a manager decides to switch teams, his score will start back at 0.  This is to
prevent a manager from sweeping the contest with several teams of sandbaggers.  Can a
manager use this clause to go from a negative score to zero?  Yes.  I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest.  Even so, they have to start at 0 and must gain 25 points.

- If your warrior loses a contest fight because of an input error and this error is
verified by RSI, you will have a point added to your score.  The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.

- As soon as you are announced in the newsletter, you are officially entered into the
Battle Royal.  Scoring begins on that turn!  You are expected to follow the rules
that turn and every turn following.  Your team may enter any time they wish during
the course of the Battle Royal.

- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published.  You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).

Scoring:
- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
  whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
  of all other participants.

Disputes:
- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.

Prizes:
For the Winner:

6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!

One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18
warrior)!

One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points.  This prize can be used up to
3 months from the contest end.  Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).

One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).

Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.

All potions renaming prizes must be used within 2 turns of the end of the contest.

Endurance Award (available to all participants):

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).

To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR.  If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams.  The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest!  So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.

All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.

Tripwire

                                  LAST WEEK'S FIGHTS

TIM SOLDIER was butchered by NAPOLEON in a crowd pleasing 1 minute Dark Arena fight.
KRIZ THUG was killed by NAPOLEON in a 1 minute Dark Arena melee.
BRAIN TUMOUR subdued SER ILYN PAYNE in a 2 minute expert's Challenge Title fight.
PULLED HAMSTRING devastated SER VON DARKMOOR in a 1 minute one-sided Challenge fight.
SER LORAS TYRELL was subdued by FIRE WALL in a 2 minute Challenge competition.
SER AERYS OAKHEART won victory over SALINA REES in a 2 minute Challenge fight.
GLOATING GARDENIA devastated OLLIE QUONSHAM in a 1 minute mismatched Challenge match.
OUTCAST ORCHID overcame LENA KORIL in a action packed 4 minute expert's fight.
RENDOR QUIL was vanquished by LORD JON SNOW in a 1 minute uneven duel.
TORTURING TULIP overpowered HATED MAN in a 1 minute uneven duel.
SINISTROPHOBIA defeated SER GALAD in a action packed 2 minute veteran's fight.
LORD DAVOS luckily beat MELOPHOBIA in a exciting 4 minute brutal fight.
TWO was devastated by SER JAIME in a 1 minute mismatched conflict.
SER ALAIN STRONHAND was demolished by ZOUM LA BOUSE in a 2 minute mismatched match.
LE CITOYEN overpowered THE HONEST MERCHANT in a 1 minute mismatched conflict.
SPARK defeated SAVAGE SNOWBALL in a action packed 4 minute veteran vs. amateur duel.
WASTED YOUTH was handily defeated by JOLLY ROGER in a 1 minute mismatched bout.
SLOTHFUL was bested by PARROT TAMER in a 2 minute brawl.
JILL was assassinated by SER PODRICK PAYNE in a 1 minute brutal one-sided bout.
GANGPLANK RIDER overpowered CRIP 6 SWAG in a 1 minute one-sided match.
RAT CATCHER handily defeated URSILA RILVAR in a 1 minute gory mismatched competition.
CROW'S NEST GUY was overpowered by CROSS 5 KILLA in a 1 minute one-sided duel.
TUFF PO beat FRIENDLY CONSTABLE in a 1 minute beginner's fray.
DIZEE FLEX was unbelievably bested by CAUSTIC CROCUS in a 14 minute novice's contest.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   9         TOTAL PARRY       19 -   6 -  0      76  |
|STRIKING ATTACK                  8         PARRY-STRIKE       3 -   1 -  0      75  |
|WALL OF STEEL                    8         PARRY-RIPOSTE     10 -   6 -  1      63  |
|TOTAL PARRY                      6         LUNGING ATTACK    41 -  29 -  3      59  |
|BASHING ATTACK                   5         AIMED BLOW        13 -  12 -  2      52  |
|PARRY-RIPOSTE                    3         STRIKING ATTACK   24 -  25 -  1      49  |
|AIMED BLOW                       2         WALL OF STEEL     30 -  32 -  1      48  |
|PARRY-STRIKE                     1         BASHING ATTACK    24 -  30 -  0      44  |
|SLASHING ATTACK                  1         SLASHING ATTACK    9 -  16 -  0      36  |
|PARRY-LUNGE                      1         PARRY-LUNGE        2 -   7 -  0      22  |

Turn 257 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-STRIKE       1 -  0     STRIKING ATTACK    2 -  6         3  LUNGING ATTACK 
SLASHING ATTACK    1 -  0     WALL OF STEEL      2 -  6         2  TOTAL PARRY    
TOTAL PARRY        6 -  0     BASHING ATTACK     1 -  4         2  WALL OF STEEL  
PARRY-RIPOSTE      2 -  1     PARRY-LUNGE        0 -  1         2  BASHING ATTACK 
LUNGING ATTACK     6 -  3                                       1  STRIKING ATTACK
AIMED BLOW         1 -  1                                       1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      BRAIN TUMOUR 3502          23  11  0  119 OTTO'S PARTS (150)
WALL OF STEEL    OUTCAST ORCHID 3870        17   6  1  104 FLOWER GIRLS (189)
LUNGING ATTACK   LORD JON SNOW 3580         10   7  3   95 BRONZE KNIGHTS (362)
AIMED BLOW       LE CITOYEN 4036             4   2  0   61 BLOOD AND GUTS! (365)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is LENA KORIL 3495.  The most popular warrior this turn 
was MELOPHOBIA 3836.  The ten other most popular fighters were SAVAGE SNOWBALL 4085, 
SER ILYN PAYNE 3573, FIRE WALL 3876, LENA KORIL 3495, SER GALAD 3714, SER AERYS 
OAKHEART 3742, GLOATING GARDENIA 4083, OUTCAST ORCHID 3870, SINISTROPHOBIA 3835, and 
SER JAIME 3578.

The least popular fighter this week was CAUSTIC CROCUS 4103.  The other ten least 
popular fighters were DIZEE FLEX 4096, CROW'S NEST GUY 4095, CRIP 6 SWAG 4100, SER 
PODRICK PAYNE 4102, JILL 4084, WASTED YOUTH 4019, ZOUM LA BOUSE 4037, SER ALAIN 
STRONHAND 3747, TWO 4039, and HATED MAN 4021.

                  MAIL-IN TOURNEY XLVII

FRESHMEN TOURNEY                       W  L  K         TEAM NAME            
IGOR MALMORT 3594 (26-15-1)            5  3  0         BLOOD AND GUTS!      
VIOLENT VIOLET 3308 (16-3-0)           3  3  0         FLOWER GIRLS         

CHALLENGERS TOURNEY                    W  L  K         TEAM NAME            
OUTCAST ORCHID 3870 (16-5-1)           1  3  0         FLOWER GIRLS         

APPRENTICES TOURNEY                    W  L  K         TEAM NAME            
WHIRLING ZONE 4074 (2-1-0)             7  3  0         BLOOD AND GUTS!      
GLOATING GARDENIA 4083 (0-2-0)         3  3  0         FLOWER GIRLS         
TWO 4039 (3-1-1)                       2  3  0         BLOOD AND GUTS!      

CHALLENGERS FOOL TOURNEY               W  L  K         TEAM NAME            
BRAIN TUMOUR 3502 (21-11-0)            0  3  0         OTTO'S PARTS         

ADEPTS FOOLS TOURNEY                   W  L  K         TEAM NAME            
SER GALAD 3714 (13-4-0)                1  3  0         SILVER KNIGHTS       
SER VON DARKMOOR 3697 (11-7-1)         0  3  0         SILVER KNIGHTS       

INITIATES FOOLS TOURNEY                W  L  K         TEAM NAME            
ZOUM LA BOUSE 4037 (3-1-0)             0  3  0         BLOOD AND GUTS!      

                                  Daydream Believer

You once thought of me,
As a white knight on a steed.
Now you know how happy I can be...

It's true.  I'm gone.  I've punched my ticket to Immortality and I'm off to the Isle.
I know a lot of you are wondering what it is about me that has made me so successful.
I wish I knew for sure.  I think it has more to do with intangibles (knack) than it
does with design, bonuses and favorites.  I'll let you decide.

Daydream Believer (PR) 17-14-4-17-7-8-17  Poor Endurance--Good Damage
I -- 8 (+1)  R -- 13  A -- 14 (+4)  P -- 14 (+4)  Df - 8  Dc - 6 (+3)

I know what you're thinking, "WTF, that guy looks like a 98 lb weakling!"  Sigh...I
prefer to think my physical characteristics are ideally suited for a finesse style.
As for my bases, I know they aren't much to look at.  After all, I am a PR.  I'm
fortunate to be blessed where I need it the most--attack and parry.

Okay, so I've got nice bases with bonuses in the right spots.  What about favorites?
Did I know them in advance or did I change them?  The answer is no, I had no idea
what they were for sure until I recieved my graduation announcement.  I would be
happy to tell you what my favorites are but I don't think my clone, Jumpinjack Flash,
would be very happy with me if I did.  Let's just say that from the moment I stepped
on the sands as a Rookie I used the same strategy in EVERY fight.  The only thing I
ever changed was armor (early on vs. TP's) and attack/defend locations.  That should
give those of you who have faced me more than once something to think about.

You may be interested to know that I am all natural.  I haven't had a prize of any
type used on me.  I'm a freak of nature.  It just goes to show you never know when a
guy like me will walk into your guildhouse looking for work as a gladiator.  It's up
to you to spot the potential and nuture it along.

I'm going to list my tourney results and records versus each style.  It isn't meant
to be a brag--I just thought you might find it interesting and a lot easier than
looking it up yourself.  Enjoy!
     Tourneys:  Rookies: 15-1-3 TC.  Initiates: 15-3-3 TV.  Adepts: 16-2 TC.
Champs: 13-1-1 TC.  Rookies--Champs record: 59-7-7 (.894)  Challengers: 9-3 TV.
Challengers: 15-1-1 TC.
 
Challengers: 13-3 TV -- Runner-up (Marv-AB)  Challengers: 13-3 TV -- Runner-up
(Teevella-LU)  Challengers: 7-3  Challengers: 11-3-2 TV  Challengers: 11-3-1 TV
 Challengers: 13-3 TV -- Runner-up (Marv-AB)

Challengers: 12-3 TV.  Challengers record: 104-25-4 (.806).  Career Tourney record:
163-32-11 (.836)  TC's: 4  TVs: 8 (3 Runner-ups)  Arena record: 5-0-1  Grudge
matches: 3-0

Total record: 171-32-12 (.842)  Tourney record vs all styles:  AB: 7-11  BA: 6-0-1
LU: 46-9-4  PL: 5-1-1  PR: 2-0  PS: ---  SL: 9-2  ST: 51-5-2  TP: 35-4-3  WS: 2-0

As you can see, the only style I had trouble with is the ABs.  I think that has more
to do with which ABs I fought rather than the style as a whole.  I was 3-1 vs ABs
early on (Rookies-Champs) and 4-10 in Challengers.  I was 1-5 vs Marv, 0-1 vs Marv Jr
and 0-3 vs Soulsnare.  I am going to make an educated guess and assume they all had
skills or prizes added to them to make them competetive at the Challenger level where
so few ABs are.  I could be wrong, though I doubt it.

See you on the Isle,
    Daydream Believer