Date   : 04/25/2017    Duedate: 05/22/2017


DM-52    TURN-359

This Weeks Top Honors


(52-3373) [24-11-0,109]

Chartered Recognition Leader   Unchartered Recognition Leader

TEMPER                         POSITION IS EMPTY
IRON CATHEDRAL (159)           
(52-3373) [24-11-0,109]        

Popularity Leader              This Weeks Favorite

APOPHIS                        ARMSMAN
INCARNATIONS (281)             IRON CATHEDRAL (159)
(52-3627) [12-9-2,80]          (52-4372) [9-4-0,81]



Team Name                  Point Gain  Chartered Team
1. INCARNATIONS (281)          30
2. IRON CATHEDRAL (159)        20      INCARNATIONS (281)
3. THE CHOSEN ONES (143)        0      Unchartered Team
4. AMBER (448)                  0
                                       OCCULTIC PRAYER (158)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 INCARNATIONS (281)       160 140 11 53.3   1/ 1 IRON CATHEDRAL (159)     10  3 1
 2/ 2 IRON CATHEDRAL (159)     161 153 18 51.3   2/ 2 INCARNATIONS (281)        6  9 0
 3- 3 THE CHOSEN ONES (143)     81  79  4 50.6   3- 3 THE CHOSEN ONES (143)     2  0 0
 4- 4 AMBER (448)               91 121  7 42.9   4- 4 AMBER (448)               0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     If you were disturbed from your beauty rest only to have to watch a bunch of 
FRATSFA brutes like you, you'd be grouchy, too.  Of course, we're all terribly 
impressed to see BLADED ZEALOT win a fight and gain 20 points, terribly.  Tsk, tsk, 
BLADED ZEALOT beat NIOBE and NIOBE lost 13 points.  You're breakin' my heart.  And if 
variety is the spice of life, FRATSFA may be getting bland, as TEMPER stays top dog 
in the city.  Kickbacks and bribes, kickbacks and bribes, how else do you think some 
of these guys win their fights?  Skill?  Ha!   
     Well, let's take a look at some more misdeeds of you miserable sword-boys.  
INCARNATIONS, I suppose you'll be glad to know you were this turn's most avoided 
team.  Care to know who is the most afraid of you?  And who led the way in this mass 
act of cowardice?  Let's see, well, whatcha know?  It was IRON CATHEDRAL.  Ha ha ha 
ha!  Ooh, I'm frightfully impressed, ANUBIS was this turn's most challenged warrior.  
Watch that ego swell, sports fans.   
     Some people like volunteer work in the hospitals.  I volunteer for FRATSFA's 
morgue.  More variety.  We're all going to die in the end, so why worry if the fate 
catches up with you sooner that later?   
     I was about to buy a new quill pen the other day, but some fighter took it for 
an epee.  Forgive me for writing with a dagger.  Well, I've had enough of this 
drivel, and I'm sure you have too.  Off like a dirty shirt of padded leather.  I see 
the crowds are getting restless, I must leave now-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 TEMPER 3373                  24  11  0   109       IRON CATHEDRAL (159)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 ANUBIS 4436                  12   6  2    91       INCARNATIONS (281)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 HATHOR 4437                   8   3  1    83       INCARNATIONS (281)
 ARMSMAN 4372                  9   4  0    81       IRON CATHEDRAL (159)
 APOPHIS 3627                 12   9  2    80       INCARNATIONS (281)
-STRAHD 2207                  14   8  1    71       THE CHOSEN ONES (143)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-XEENA 2816                    7   6  0    58       THE CHOSEN ONES (143)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 BLADED ZEALOT 4463            3   1  0    53       IRON CATHEDRAL (159)
 SOKAR 4455                   10   4  1    47       INCARNATIONS (281)
 NIOBE 4430                    9  11  1    39       INCARNATIONS (281)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-BLEYS 4487                    4   3  0    28       AMBER (448)
 SHACKLED PRIEST 4464          4   1  1    27       IRON CATHEDRAL (159)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-SPARTACUS 4361                1   0  0    18       THE CHOSEN ONES (143)
-BOUDICA 4413                  1   0  0     9       THE CHOSEN ONES (143)
-CAINE 4485                    0   3  0     3       AMBER (448)
-GERARD 4484                   0   3  0     3       AMBER (448)
-BENEDICT 4483                 0   2  0     2       AMBER (448)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
WARRIOR X 1945         13  7 2 IRON CATHEDRAL 159   ANUBIS 4436           356  REVENGED

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

ARMSMAN was unbelievably bested by ANUBIS in a 3 minute Bloodfeud fight.
TEMPER subdued APOPHIS in a 4 minute veteran's Title melee.
HATHOR defeated M. CHARDINEE in a 2 minute duel.
NIOBE was devastated by BLADED ZEALOT in a 1 minute one-sided contest.
SOKAR overpowered VISITING ORC in a 1 minute mismatched match.
SHACKLED PRIEST devastated POLITE BEGGAR in a 2 minute one-sided duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       3         WALL OF STEEL      6 -   2 -  1      75  |
|TOTAL PARRY                      2         SLASHING ATTACK   10 -   4 -  1      71  |
|SLASHING ATTACK                  1         PARRY-STRIKE       4 -   2 -  0      67  |
|WALL OF STEEL                    1         PARRY-LUNGE        2 -   1 -  0      67  |
|PARRY-RIPOSTE                    1         AIMED BLOW        18 -   9 -  2      67  |
|STRIKING ATTACK                  1         STRIKING ATTACK    6 -   3 -  0      67  |
|PARRY-LUNGE                      0         TOTAL PARRY       12 -   7 -  1      63  |
|PARRY-STRIKE                     0         PARRY-RIPOSTE      5 -   5 -  0      50  |
|LUNGING ATTACK                   0         BASHING ATTACK     1 -   1 -  0      50  |
|BASHING ATTACK                   0         LUNGING ATTACK     1 -   2 -  0      33  |

Turn 359 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         3 -  0     PARRY-LUNGE        0 -  0         3  AIMED BLOW     
SLASHING ATTACK    1 -  0     PARRY-STRIKE       0 -  0         2  TOTAL PARRY    
WALL OF STEEL      1 -  0     PARRY-RIPOSTE      0 -  1         2  SLASHING ATTACK
TOTAL PARRY        1 -  1     LUNGING ATTACK     0 -  0         2  LUNGING ATTACK 
                              STRIKING ATTACK    0 -  1         1  STRIKING ATTACK
                              BASHING ATTACK     0 -  0         1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      TEMPER 3373                24  11  0  109 IRON CATHEDRAL (159)
AIMED BLOW       ANUBIS 4436                12   6  2   91 INCARNATIONS (281)
SLASHING ATTACK  HATHOR 4437                 8   3  1   83 INCARNATIONS (281)
STRIKING ATTACK  ARMSMAN 4372                9   4  0   81 IRON CATHEDRAL (159)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is APOPHIS 3627.  The most popular warrior this turn 
was ARMSMAN 4372.  The ten other most popular fighters were APOPHIS 3627, HATHOR 
4437, ANUBIS 4436, SOKAR 4455, BLADED ZEALOT 4463, TEMPER 3373, NIOBE 4430, SHACKLED 
PRIEST 4464,  0, and  0.

The least popular fighter this week was SHACKLED PRIEST 4464.  The other ten least 
popular fighters were NIOBE 4430, TEMPER 3373, BLADED ZEALOT 4463, SOKAR 4455, ANUBIS 
4436, HATHOR 4437, APOPHIS 3627, ARMSMAN 4372,  0, and  0.


We have planned our summer FTF for July 14-16, 2017, in Kansas City, Missouri.  It 
will be held at the Hilton Kansas City Airport.  Room rates are $95.00 per night, 1-2 
occupancy, which includes free wireless internet and mini-fridges.  There's a fitness 
center, indoor/outdoor pool, and business center, as well as a resturant and Starbucks 
inside the hotel.  There is a complimentary 24-hour airport shuttle and free parking.  
The rooms are blocked.  To reserve, go here: 


(As always if you have issues making reservations, please let us know!)  

Hotel site:  http://tinyurl.com/July16FTF 

Look for the tournament info sheet and minioverviews some time in June.  We hope 
you're all looking forward to it and that we will see you there!

                                          -- RSI

                          BLOODGAMES AND MORE BLOODGAMES!

The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not 
process because we had trouble with the warrior data for that arena.  Unfortunately, 
the warrior data was irretrievably lost.  We have credited everyone for those teams.

So here's what we're going to do:

We will hold a replacement Mail-in Bloodgames (DM 97) on June 17.  To participate,
submit your team (10 warriors, design-your-own, one of each style).  When we receive 
your team "rollup", we will send you back warrior overviews.  Your strategies for the 
Replacement Mail-in Bloodgames (DM 97) are due June 17.  We will process all ten 
rounds, one after another, and mail all results later that week.  The costs and 
Bloodgames rules will remain the same. 

In addition to this, we will also hold another Bloodgames (DM 95), but this one will 
process as a slow arena.  Design your teams in the same way:  10 warriors, design-
your-own, one warrior of each fighting style.  Managers may submit turn input each 
round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, 
only Bloodfeuds).  Your strategies for the first round of the Arena Bloodgames (DM 95) 
are due on June 24.  This arena will run ten rounds, once every four weeks.

The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to-
Face style and Mail-in style Bloodgames there, as well.  We hope everyone will enjoy 
one or more of these Bloodgames arenas!

					  -- RSI    

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

  FTF-Style (DM 98):      for Face-to-Face attendees, with turn-by-turn strategies
  Mail-in-Style (DM 99):  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular 
challenges, only bloodfeuds.  For the Mail-in arena, warriors may not change their 
strategy from round to round (to make it fair for those who could not attend the 
FTF).  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on 
Friday, at the hotel.  The Bloodgames will process at the FTF with the regular 

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!