DUEL 2 NEWSLETTER Date : 04/25/2017 Duedate: 05/22/2017 FRATSFA ARENA DM-52 TURN-359 This Weeks Top Honors THE DUELMASTER IS TEMPER IRON CATHEDRAL (159) (52-3373) [24-11-0,109] Chartered Recognition Leader Unchartered Recognition Leader TEMPER POSITION IS EMPTY IRON CATHEDRAL (159) (52-3373) [24-11-0,109] Popularity Leader This Weeks Favorite APOPHIS ARMSMAN INCARNATIONS (281) IRON CATHEDRAL (159) (52-3627) [12-9-2,80] (52-4372) [9-4-0,81] THE CURRENT TOP TEAM IRON CATHEDRAL (159) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. INCARNATIONS (281) 30 2. IRON CATHEDRAL (159) 20 INCARNATIONS (281) 3. THE CHOSEN ONES (143) 0 Unchartered Team 4. AMBER (448) 0 OCCULTIC PRAYER (158) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 INCARNATIONS (281) 160 140 11 53.3 1/ 1 IRON CATHEDRAL (159) 10 3 1 2/ 2 IRON CATHEDRAL (159) 161 153 18 51.3 2/ 2 INCARNATIONS (281) 6 9 0 3- 3 THE CHOSEN ONES (143) 81 79 4 50.6 3- 3 THE CHOSEN ONES (143) 2 0 0 4- 4 AMBER (448) 91 121 7 42.9 4- 4 AMBER (448) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT If you were disturbed from your beauty rest only to have to watch a bunch of FRATSFA brutes like you, you'd be grouchy, too. Of course, we're all terribly impressed to see BLADED ZEALOT win a fight and gain 20 points, terribly. Tsk, tsk, BLADED ZEALOT beat NIOBE and NIOBE lost 13 points. You're breakin' my heart. And if variety is the spice of life, FRATSFA may be getting bland, as TEMPER stays top dog in the city. Kickbacks and bribes, kickbacks and bribes, how else do you think some of these guys win their fights? Skill? Ha! Well, let's take a look at some more misdeeds of you miserable sword-boys. INCARNATIONS, I suppose you'll be glad to know you were this turn's most avoided team. Care to know who is the most afraid of you? And who led the way in this mass act of cowardice? Let's see, well, whatcha know? It was IRON CATHEDRAL. Ha ha ha ha! Ooh, I'm frightfully impressed, ANUBIS was this turn's most challenged warrior. Watch that ego swell, sports fans. Some people like volunteer work in the hospitals. I volunteer for FRATSFA's morgue. More variety. We're all going to die in the end, so why worry if the fate catches up with you sooner that later? I was about to buy a new quill pen the other day, but some fighter took it for an epee. Forgive me for writing with a dagger. Well, I've had enough of this drivel, and I'm sure you have too. Off like a dirty shirt of padded leather. I see the crowds are getting restless, I must leave now-- Snide Clemens DUELMASTER W L K POINTS TEAM NAME TEMPER 3373 24 11 0 109 IRON CATHEDRAL (159) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME ANUBIS 4436 12 6 2 91 INCARNATIONS (281) CHAMPIONS W L K POINTS TEAM NAME HATHOR 4437 8 3 1 83 INCARNATIONS (281) ARMSMAN 4372 9 4 0 81 IRON CATHEDRAL (159) APOPHIS 3627 12 9 2 80 INCARNATIONS (281) -STRAHD 2207 14 8 1 71 THE CHOSEN ONES (143) CHALLENGER ADEPTS W L K POINTS TEAM NAME -XEENA 2816 7 6 0 58 THE CHOSEN ONES (143) ADEPTS W L K POINTS TEAM NAME BLADED ZEALOT 4463 3 1 0 53 IRON CATHEDRAL (159) SOKAR 4455 10 4 1 47 INCARNATIONS (281) NIOBE 4430 9 11 1 39 INCARNATIONS (281) CHALLENGER INITIATES W L K POINTS TEAM NAME -BLEYS 4487 4 3 0 28 AMBER (448) SHACKLED PRIEST 4464 4 1 1 27 IRON CATHEDRAL (159) INITIATES W L K POINTS TEAM NAME -SPARTACUS 4361 1 0 0 18 THE CHOSEN ONES (143) -BOUDICA 4413 1 0 0 9 THE CHOSEN ONES (143) -CAINE 4485 0 3 0 3 AMBER (448) -GERARD 4484 0 3 0 3 AMBER (448) -BENEDICT 4483 0 2 0 2 AMBER (448) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? WARRIOR X 1945 13 7 2 IRON CATHEDRAL 159 ANUBIS 4436 356 REVENGED PERSONAL ADS LAST WEEK'S FIGHTS ARMSMAN was unbelievably bested by ANUBIS in a 3 minute Bloodfeud fight. TEMPER subdued APOPHIS in a 4 minute veteran's Title melee. HATHOR defeated M. CHARDINEE in a 2 minute duel. NIOBE was devastated by BLADED ZEALOT in a 1 minute one-sided contest. SOKAR overpowered VISITING ORC in a 1 minute mismatched match. SHACKLED PRIEST devastated POLITE BEGGAR in a 2 minute one-sided duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |AIMED BLOW 3 WALL OF STEEL 6 - 2 - 1 75 | |TOTAL PARRY 2 SLASHING ATTACK 10 - 4 - 1 71 | |SLASHING ATTACK 1 PARRY-STRIKE 4 - 2 - 0 67 | |WALL OF STEEL 1 PARRY-LUNGE 2 - 1 - 0 67 | |PARRY-RIPOSTE 1 AIMED BLOW 18 - 9 - 2 67 | |STRIKING ATTACK 1 STRIKING ATTACK 6 - 3 - 0 67 | |PARRY-LUNGE 0 TOTAL PARRY 12 - 7 - 1 63 | |PARRY-STRIKE 0 PARRY-RIPOSTE 5 - 5 - 0 50 | |LUNGING ATTACK 0 BASHING ATTACK 1 - 1 - 0 50 | |BASHING ATTACK 0 LUNGING ATTACK 1 - 2 - 0 33 | Turn 359 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 3 - 0 PARRY-LUNGE 0 - 0 3 AIMED BLOW SLASHING ATTACK 1 - 0 PARRY-STRIKE 0 - 0 2 TOTAL PARRY WALL OF STEEL 1 - 0 PARRY-RIPOSTE 0 - 1 2 SLASHING ATTACK TOTAL PARRY 1 - 1 LUNGING ATTACK 0 - 0 2 LUNGING ATTACK STRIKING ATTACK 0 - 1 1 STRIKING ATTACK BASHING ATTACK 0 - 0 1 PARRY-RIPOSTE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY TEMPER 3373 24 11 0 109 IRON CATHEDRAL (159) AIMED BLOW ANUBIS 4436 12 6 2 91 INCARNATIONS (281) SLASHING ATTACK HATHOR 4437 8 3 1 83 INCARNATIONS (281) STRIKING ATTACK ARMSMAN 4372 9 4 0 81 IRON CATHEDRAL (159) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is APOPHIS 3627. The most popular warrior this turn was ARMSMAN 4372. The ten other most popular fighters were APOPHIS 3627, HATHOR 4437, ANUBIS 4436, SOKAR 4455, BLADED ZEALOT 4463, TEMPER 3373, NIOBE 4430, SHACKLED PRIEST 4464, 0, and 0. The least popular fighter this week was SHACKLED PRIEST 4464. The other ten least popular fighters were NIOBE 4430, TEMPER 3373, BLADED ZEALOT 4463, SOKAR 4455, ANUBIS 4436, HATHOR 4437, APOPHIS 3627, ARMSMAN 4372, 0, and 0. SUMMER FACE-TO-FACE IN KANSAS CITY, MISSOURI We have planned our summer FTF for July 14-16, 2017, in Kansas City, Missouri. It will be held at the Hilton Kansas City Airport. Room rates are $95.00 per night, 1-2 occupancy, which includes free wireless internet and mini-fridges. There's a fitness center, indoor/outdoor pool, and business center, as well as a resturant and Starbucks inside the hotel. There is a complimentary 24-hour airport shuttle and free parking. The rooms are blocked. To reserve, go here: http://group.hilton.com/realitysimulations (As always if you have issues making reservations, please let us know!) Hotel site: http://tinyurl.com/July16FTF Look for the tournament info sheet and minioverviews some time in June. We hope you're all looking forward to it and that we will see you there! -- RSI BLOODGAMES AND MORE BLOODGAMES! The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not process because we had trouble with the warrior data for that arena. Unfortunately, the warrior data was irretrievably lost. We have credited everyone for those teams. So here's what we're going to do: We will hold a replacement Mail-in Bloodgames (DM 97) on June 17. To participate, submit your team (10 warriors, design-your-own, one of each style). When we receive your team "rollup", we will send you back warrior overviews. Your strategies for the Replacement Mail-in Bloodgames (DM 97) are due June 17. We will process all ten rounds, one after another, and mail all results later that week. The costs and Bloodgames rules will remain the same. In addition to this, we will also hold another Bloodgames (DM 95), but this one will process as a slow arena. Design your teams in the same way: 10 warriors, design- your-own, one warrior of each fighting style. Managers may submit turn input each round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, only Bloodfeuds). Your strategies for the first round of the Arena Bloodgames (DM 95) are due on June 24. This arena will run ten rounds, once every four weeks. The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to- Face style and Mail-in style Bloodgames there, as well. We hope everyone will enjoy one or more of these Bloodgames arenas! -- RSI BLOODGAMES at the SUMMER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their strategy from round to round (to make it fair for those who could not attend the FTF). There will be no DA challenges in either arena. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!