DUEL 2 NEWSLETTER

Date   : 05/29/2009    Duedate: 06/25/2009

TROCAR ARENA

DM-54    TURN-247

This Weeks Top Honors

THE DUELMASTER IS

KORASIM
TRADERS OF TROCAR (252)
(54-3001) [19-5-0,89]

Chartered Recognition Leader   Unchartered Recognition Leader

KORASIM                        MATEEN
TRADERS OF TROCAR (252)        SAI FULLAH (324)
(54-3001) [19-5-0,89]          (54-3036) [5-2-0,66]

Popularity Leader              This Weeks Favorite

VARDIN ABEQ                    KORASIM
TRADERS OF TROCAR (252)        TRADERS OF TROCAR (252)
(54-3002) [13-11-0,88]         (54-3001) [19-5-0,89]

THE CURRENT TOP TEAM

TRADERS OF TROCAR (252)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. SAI FULLAH (324)            35
2. STREET-SOLDIERS (325)       16      TRADERS OF TROCAR (252)
3. TRADERS OF TROCAR (252)      1      Unchartered Team

                                       STREET-SOLDIERS (325)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0*STREET-SOLDIERS (325)      1   0  1  100   1/ 1 TRADERS OF TROCAR (252)  10  5 1
 2/ 1*SAI FULLAH (324)          15   9  2 62.5   2/ 2*SAI FULLAH (324)          4  4 0
 3/ 2 TRADERS OF TROCAR (252)  294 239 11 55.2   3/ 0*STREET-SOLDIERS (325)     1  0 1

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                         ---===DELARQUAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   1 MORDANT (turn 623): POOP DECK GUY of SEA DOGS (One Armed Bandit, mgr.)
 DM   2 NIANIA (turn 506): GALLORDIN of THE GOLDEN FISH (Jorja, mgr.)
 DM   3 OSKSI (turn 629): KOVARAMANN VOTH of GAMES LIBRARY (Jorja, mgr.)
 DM   5 KALTOS (turn 624): FELISSA HURM of THE MIDDLE WAY 5 (Jorja, mgr.)
 DM   6 TRANSEL (turn 624): HATTIE of PSYCHO SQUAD (Jorja, mgr.)
 DM   7 BONSUR (turn 628): CANDY CANE of CHURCH LADIES (Papa Bear, mgr.)
 DM  10 KOLACT (turn 617): DEIMOS of THE MOONDOGS (Jorja, mgr.)
 DM  18 TALCAMA (turn 614): SPARE ANCHOR of SEA DOGS (One Armed Bandit, mgr.)
 DM  21 SUNSET (turn 613): WHITMAN of LITERATE LOONS (?, mgr.)
 DM  36 JHANS (turn 585): THE AZURE NYMPH of HOUSE OF RATS (?, mgr.)
 DM  38 CLIFFHOME (turn 577): TORCHILIGHT KID of U.A.K. (Otis the Drunk, mgr.)
 DM  39 XOCHITHLAN (turn 260): D'URVILLE of KIWI CONNECTION (The Mun, mgr.)
 DM  42 RODEKI (turn 561): CHATTY CABALIST of DUNGEON CELL (One Armed Bandit, mgr.)
 DM  51 TRICORUS (turn 512): PHAEDRA of AMAZON ELITE (?, mgr.)
 DM  54 TROCAR (turn 246): KORASIM of TRADERS OF TROCAR (Jorja, mgr.)
 DM  59 ILLIS (turn 234): KIRRALA of ISLANDERS (Jorja, mgr.)
 DM  62 VALAMANTIS (turn 461): ANGRY DECKHAND of DEATH MOB (Jakari, mgr.)
 DM  72 DRAGONHEAD (turn 211): THE TRUNK MONKEY of BARBARIAN HORDE (?, mgr.)
ADM 104 DARKHOLM (turn 505): SUPER BUM of FLAT BROKE (The Muffin Man, mgr.)

                                      Top Teams
                                      ---------
 DM   1 MORDANT (turn 623): SEA DOGS (One Armed Bandit, mgr.)
 DM   2 NIANIA (turn 506): THE GOLDEN FISH (Jorja, mgr.)
 DM   3 OSKSI (turn 629): GAMES LIBRARY (Jorja, mgr.)
 DM   5 KALTOS (turn 624): THE MIDDLE WAY 5 (Jorja, mgr.)
 DM   6 TRANSEL (turn 624): PSYCHO SQUAD (Jorja, mgr.)
 DM   7 BONSUR (turn 628): SENTINELS (Nomad, mgr.)
 DM  10 KOLACT (turn 617): THE MOONDOGS (Jorja, mgr.)
 DM  18 TALCAMA (turn 614): SEA DOGS (One Armed Bandit, mgr.)
 DM  21 SUNSET (turn 613): POSITION IS EMPTY
 DM  36 JHANS (turn 585): GIRLS X3 (Non?, mgr.)
 DM  38 CLIFFHOME (turn 577): U.A.K. (Otis the Drunk, mgr.)
 DM  39 XOCHITHLAN (turn 260): KIWI CONNECTION (The Mun, mgr.)
 DM  42 RODEKI (turn 561): DUNGEON CELL (One Armed Bandit, mgr.)
 DM  51 TRICORUS (turn 512): AMAZON ELITE (?, mgr.)
 DM  54 TROCAR (turn 246): TRADERS OF TROCAR (Jorja, mgr.)
 DM  59 ILLIS (turn 234): ISLANDERS (Jorja, mgr.)
 DM  62 VALAMANTIS (turn 461): DEATH MOB (Jakari, mgr.)
 DM  72 DRAGONHEAD (turn 211): FEARSOME LEGENDS (?, mgr.)
ADM 104 DARKHOLM (turn 505) 0729205R et al (The Muffin Man, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   1 MORDANT (turn 623): POOP DECK GUY of SEA DOGS (One Armed Bandit, mgr.)
                            WAYWARD SON of MANNEQUIN'S BEST (Mannequin, mgr.)
 DM   6 TRANSEL (turn 624): HATTIE of PSYCHO SQUAD (Jorja, mgr.)
 DM  10 KOLACT (turn 616): JOLEEN KRUZ of THE MOONDOGS (Jorja, mgr.)
 DM  21 SUNSET (turn 612): LAGERKVIST of LITERATE LOONS (?, mgr.)
 DM  39 XOCHITHLAN (turn 260): D'URVILLE of KIWI CONNECTION (The Mun, mgr.)
 DM  59 ILLIS (turn 234): KIRRALA of ISLANDERS (Jorja, mgr.)
 DM  62 VALAMANTIS (turn 461): ANGRY DECKHAND of DEATH MOB (Jakari, mgr.)
                   (turn 460): EVANDER GILL of MIDDLE WAY 10 (Jorja, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     This time I drew a Shagornan Wild Man.  Not an easy life-style, given what the
Rirorni did to the Shagornan Forest fifteen years ago.  Some of it's grown up in
bushes, saplings, and horrid brambles, and some of it still is pretty much roached
out.  This Wild Man told me--it was a long, slow fight--that they're having to
rebuild their whole culture to accomdate the present conditions.  He said that some
of them are worried about not being able to go back to being wood-wild-men when the
forest returns, but *I* said, how do you know it will?  I look at the bramble-scrub
between here and Xochithlan, and I think it might be a climax biota.  Bad news for
anyone who's waiting for the forest to come back.

                                      Korasim

                                      SPY REPORT

     I was going on vacation, see?  Surf, sun...  But what do those bums say?  "Hit 
the road, Debby Tonte.  TROCAR needs a spyreport."  Oh, well.  MVP award for DAWUD?  
SAI FULLAH's proud of him after beating SAMILDAR and getting 22 points.  Talk about 
yer big time losers!  EMNAR GORIN got smashed by LAKE PATROL, and lost 12 points!  
Don't you think the Duelmaster is being unfair?  I think KORASIM should let 
WARRIOR-MAGE be Duelmaster for a while, without fighting about it.  Is the Duelmaster 
really being a real snob to his teammates?  Don't ask me!   
     Look, you guys stick to fighting, all right?  Like, is ALLERDAE CHAN popular, or 
what?  She was challenged the most in all of TROCAR!  She's got a 8-4-1, is that 
good?   
     Challenges, revenges, Bloodfeuds.  All TROCAR ever talks about is fighting!  Me, 
I'm more laid back.  Like was that some Bloodfeud, or what?  (MATEEN vs. ALLERDAE 
CHAN, that is.) What if they had a fight and nobody showed up?  I'd be out of a job, 
that's what!!!   
     I really didn't, you know, study when I was a kid.  Who would've guessed I'd be 
a famous Spyreporter?  I'm getting tired of writing this stuff, so I'm calling it 
quits.  I had a fun time, see you later-- Debby Tonte  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 KORASIM 3001                 19   5  0    89       TRADERS OF TROCAR (252)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 VARDIN ABEQ 3002             13  11  0    88       TRADERS OF TROCAR (252)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 MATEEN 3036                   5   2  0    66       SAI FULLAH (324)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 DAWUD 3034                    4   2  1    50       SAI FULLAH (324)
 SAMILDAR 3004                12   8  2    46       TRADERS OF TROCAR (252)
 ALLERDAE CHAN 3024            8   4  1    46       TRADERS OF TROCAR (252)
 EMNAR GORIN 3032              6   3  0    42       TRADERS OF TROCAR (252)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 HELL BOY 3040                 1   0  1    16       STREET-SOLDIERS (325)
-LUGMAN 3037                   1   1  0    11       SAI FULLAH (324)
-ZAKARIYA 3033                 2   1  0    10       SAI FULLAH (324)
-KENAZ THORSSON 2507           0   2  0     2       ODIN'S CHOSEN (264)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
PRETTY LERONA           0  0 0                      HELL BOY 3040         247  NONE
KHALIL 3038             3  2 1 SAI FULLAH 324       ALLERDAE CHAN 3024    246  JUST REVENGED

                                     PERSONAL ADS

Khalil -- A brand of soft drinks, right?  We used to see their trucks around town. --
Allerdae Chan

The Lake Patrol found himself--there was only one man, fortunately--at a loss on the
sand. -- Vardin Abeq

Mateen -- I didn't need that. -- Samildar

I never saw a Rirorni Salver before.  The darned thing's made out of horn.  Well,
maybe not entirely horn, but horn seems to be a major component.  This guy carries it
around like a tray, for people to put money on.  Sounds suspicious to me--what if the
horn goes gluey, as horn COULD, you know, and the money sticks? -- Emnar Gorin

Ghost of Khalil -- Heck, sorry, I didn't realize I'd killed you until I turned over
the newsletter and checked the Dead column.  I shall, of course, be available for a
bloodfeud if your teammates so desire. -- Allerdae Chan
P.S.  But that may explain why I haven't seen the Khalil, or maybe it was Kalil,
trucks around lately.

4 May 09
Players of Duel 2:

RSI wants to try, in a few arenas, a system that rewards role-play and general arena
involvement.  Our thoughts at this time are as follows, and feedback is earnestly
solicited:

1.  What to reward.
a.  Spotlights--they don't have to be involved and lengthy storylines, and in fact,
my own inclination is to say: anything game related and original (i,e,, not a
reprint), maybe set a minimum length.  I use TOGS here as my model--half a column as
formatted for the newsletter, and we don't judge the quality of the writing (so long
as the editor isn't grossed out), just the intent to make a positive contribution.
b.  A dm column where one is "due."  Again, no judgment on quality of writing, should
be dm-related, and I would say (this is just me) a minimum length of maybe five
lines.
c.  Personals.  More than just "you suck," or "good fight."  How much more doesn't
really concern me, and quality, other than "not offensive to the editor," should not
be an issue.  We don't want to encourage participation and then muzzle it.
d.  It has been suggested that a reward point or two be offered for running a full
team.  We could include this, but my own inclination would be to say that there would
be no points for this, but that those who don't make a clear effort on this
(accidents happen, so maybe something like "when the three-turn total of fights is
below twelve"?) aren't eligible for points on any turn until they get it back up to a
full team.

2.  How to reward it.
a.  We've been thinking nebulously about some kind of point system, obviously, as an
example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points
here for what takes more effort, but some points for any effort.  This is in no way
final!  But some way to keep track of who is contributing and how much, and as non-
subjective as possible; this would be noted as each newsletter would be proofed.  A
way to clearly identify who's sending in what would help, but I can work it out by
referring to the warrior listings if I have to.
b.  But, assuming a point system, do the rewards, whatever they end up being, go to
the player who achieves a certain point total?  Is this calculated per turn, or as a
running total over as many turns as it takes to reach that point?  Or to the player
with the highest total on any given turn?  What about ties?
c.  What do the points get the player?  The current thought is X points gets a free
fight, probably replacing the "Popularity Leader's" free fight in the relevant arena.
That suggests only one player getting a role-play free fight on any given turn.  Is
this enough to encourage the newsletter participation we're hoping for?  Should we
convert "This Week's Favorite" to a role-play free fight also?  Or handle rewards in
some other way entirely?

3.  Where it happens.
The current thought is, try it in four arenas:  one in each region, and one slow
arena.  Who picks the arenas in question?  I'd be inclined to rule out those that are
doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but

is that wise?  Or even fair?  Darned if I know.  Places where it is NOT currently
intended to happen:  Transfer arenas.  Maybe rule out the no-tourney arenas as
current candidates, too?

If this seems to work well enough to be worth the effort, should we consider
extending it to more, eventually to all non-transfer, arenas?

This is not a "someday down the line we might" concept.  We want to do this, and
SOON.  Your feedback would be appreciated, for, against, changes, anything.  You can
email me directly at jputney zianet com (make sure it says DM in the subject line) or
send a diplo to scribe, any arena.

the Scribe

P.S.  Staff members not to be eligible for role-playing free fights.

5 May 09
The Battle Royal V is upon us!  Come join one of the original contests that has had
some of the games best managers involved in the past.  DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.

The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules.  While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.

The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
   welcome)
4) No penalty for not fighting. 
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit.  And this has been proven, with
   managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.

There are a few disadvantages:
1) There is no set end.  It is possible for this contest to go on indefinitely.  In
   practice, this format has worked very nicely in the past and I expect it will
   continue to work well. 
2) You cannot avoid (But that is part of the fun and the head to head nature of this
   contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.

Battle Royal Rules:

- Any team in Talcama is eligible to participate.  There are no restrictions on
warriors (baggers, TC prize modified, etc).  However, any warrior that fights for
your team is considered in the BR.

- Teams may not avoid any other team within the contest.  (Note that you may avoid
teams outside the contest but you do so at your own risk.)  Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR).  The suggestion is not to avoid at
all.  Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!

- Managers may only enter a single team in the contest.

- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s).  The intention is that no advantage can be
gained by having multiple teams in the arena.

****Failure to comply with the above rules***
1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.

- If a manager decides to switch teams, his score will start back at 0.  This is to
prevent a manager from sweeping the contest with several teams of sandbaggers.  Can a
manager use this clause to go from a negative score to zero?  Yes.  I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest.  Even so, they have to start at 0 and must gain 25 points.

- If your warrior loses a contest fight because of an input error and this error is
verified by RSI, you will have a point added to your score.  The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.

- As soon as you are announced in the newsletter, you are officially entered into the
Battle Royal.  Scoring begins on that turn!  You are expected to follow the rules
that turn and every turn following.  Your team may enter any time they wish during
the course of the Battle Royal.

- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published.  You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).

Scoring:
- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
  whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
  of all other participants.

Disputes:
- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.

Prizes:
For the Winner:

6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!

One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18
warrior)!

One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points.  This prize can be used up to
3 months from the contest end.  Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).

One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).

Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.

All potions renaming prizes must be used within 2 turns of the end of the contest.

Endurance Award (available to all participants):

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).

To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR.  If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams.  The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest!  So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.

All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.

Tripwire

                                  LAST WEEK'S FIGHTS

MATEEN devastated ALLERDAE CHAN in a 1 minute mismatched Bloodfeud fight.
KORASIM won victory over WARRIOR-MAGE in a 4 minute Title battle.
VARDIN ABEQ handily defeated THE COLLECTOR in a 1 minute one-sided match.
SAMILDAR was devastated by DAWUD in a 1 minute one-sided contest.
EMNAR GORIN was overpowered by LAKE PATROL in a 1 minute bloody mismatched match.
HELL BOY slaughtered PRETTY LERONA in a 1 minute mismatched fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       2         TOTAL PARRY        9 -   1 -  0      90  |
|SLASHING ATTACK                  2         LUNGING ATTACK    10 -   5 -  4      67  |
|LUNGING ATTACK                   1         STRIKING ATTACK    7 -   4 -  0      64  |
|STRIKING ATTACK                  1         SLASHING ATTACK   10 -   6 -  1      63  |
|TOTAL PARRY                      1         WALL OF STEEL      6 -   4 -  0      60  |
|WALL OF STEEL                    1         AIMED BLOW        13 -  10 -  2      57  |
|PARRY-LUNGE                      0         PARRY-STRIKE       1 -   1 -  0      50  |
|PARRY-STRIKE                     0         PARRY-LUNGE        3 -   3 -  3      50  |
|PARRY-RIPOSTE                    0         BASHING ATTACK     6 -   6 -  3      50  |
|BASHING ATTACK                   0         PARRY-RIPOSTE      0 -   0 -  0       0  |

Turn 247 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

LUNGING ATTACK     1 -  0     PARRY-LUNGE        0 -  0         2  AIMED BLOW     
STRIKING ATTACK    1 -  0     PARRY-STRIKE       0 -  0         2  SLASHING ATTACK
TOTAL PARRY        1 -  0     PARRY-RIPOSTE      0 -  0         2  WALL OF STEEL  
AIMED BLOW         1 -  1     BASHING ATTACK     0 -  0         2  LUNGING ATTACK 
SLASHING ATTACK    1 -  1     WALL OF STEEL      0 -  1         1  TOTAL PARRY    
                                                                1  STRIKING ATTACK
                                                                1  BASHING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      KORASIM 3001               19   5  0   89 TRADERS OF TROCAR (252)
STRIKING ATTACK  VARDIN ABEQ 3002           13  11  0   88 TRADERS OF TROCAR (252)
AIMED BLOW       MATEEN 3036                 5   2  0   66 SAI FULLAH (324)
SLASHING ATTACK  DAWUD 3034                  4   2  1   50 SAI FULLAH (324)
WALL OF STEEL    EMNAR GORIN 3032            6   3  0   42 TRADERS OF TROCAR (252)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is VARDIN ABEQ 3002.  The most popular warrior this 
turn was KORASIM 3001.  The ten other most popular fighters were VARDIN ABEQ 3002, 
MATEEN 3036, DAWUD 3034, HELL BOY 3040, EMNAR GORIN 3032, ALLERDAE CHAN 3024, 
SAMILDAR 3004,  0,  0, and  0.

The least popular fighter this week was SAMILDAR 3004.  The other ten least popular 
fighters were ALLERDAE CHAN 3024, EMNAR GORIN 3032, HELL BOY 3040, DAWUD 3034, MATEEN 
3036, VARDIN ABEQ 3002, KORASIM 3001,  0,  0, and  0.

                  MAIL-IN TOURNEY XLVII

PRIMUS TOURNEY                         W  L  K         TEAM NAME            
WOLFINMYCLOTHES 961 (222-121-9)        7  3  0         SIS BOOM BAA         

CHALLENGERS TOURNEY                    W  L  K         TEAM NAME            
OLIVER WOOD 2849 (7-6-0)               2  3  0  DEAD   GRYFFINDOR HOUSE2    

ADEPTS TOURNEY                         W  L  K         TEAM NAME            
BLACKHAWKZ 3011 (5-4-0)                1  3  0         RAPTORZ              
EVERGREY 2801 (11-7-0)                 1  3  0         MILLENIUM METAL      

ROOKIES TOURNEY                        W  L  K         TEAM NAME            
STARIC-X 2954 (0-0-0)                  5  3  1         MILLENIUM METAL      

ROOKIES FOOLS TOURNEY                  W  L  K         TEAM NAME            
APRIL RAYNE 1961 (0-0-0)               1  3  0         GIRLS X 3