DUEL 2 NEWSLETTER

Date   : 06/25/2010    Duedate: 07/22/2010

TROCAR ARENA

DM-54    TURN-258

This Weeks Top Honors

THE DUELMASTER IS

SAMILDAR
TRADERS OF TROCAR (252)
(54-3004) [20-11-2,102]

Chartered Recognition Leader   Unchartered Recognition Leader

SAMILDAR                       TROUT
TRADERS OF TROCAR (252)        KIWI CONNECTION II (318)
(54-3004) [20-11-2,102]        (54-2991) [5-2-0,59]

Popularity Leader              This Weeks Favorite

KORASIM                        ALEX
TRADERS OF TROCAR (252)        WARRIORS (329)
(54-3001) [23-12-0,90]         (54-3079) [2-1-1,32]

THE CURRENT TOP TEAM

TRADERS OF TROCAR (252)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. WARRIORS (329)              51
2. TRADERS OF TROCAR (252)     19      TRADERS OF TROCAR (252)
3. KIWI CONNECTION II (318)    18      Unchartered Team
4. GOTHUM (328)               -17
                                       KIWI CONNECTION II (318)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*KIWI CONNECTION II (318)  15   5  1 75.0   1/ 2 TRADERS OF TROCAR (252)   9  6 0
 2/ 3 TRADERS OF TROCAR (252)  321 265 11 54.8   2/ 3*KIWI CONNECTION II (318)  8  0 0
 3/ 2*GOTHUM (328)              12  12  2 50.0   3/ 1*GOTHUM (328)              8  6 1
 4/ 4*WARRIORS (329)            10  13  2 43.5   4/ 4*WARRIORS (329)            7  8 2

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                         ---===DELARQUAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   1 MORDANT (turn 651): JOY of MIGHTY MORALS II (Assurnasirbanipal, mgr.)
 DM   2 NIANIA (turn 534): IGNORANT BAUD of 042709A (The Muffin Man, mgr.)
 DM   3 OSKSI (turn 657): VIRTUAL REALITY of STATE OF MIND (Marma Duke, mgr.)
 DM   4 JHELUM (turn 628): RED HAMMER of DOGS OF WAR (Jorja, mgr.)
 DM   5 KALTOS (turn 652): MOSQUITO of BLOOD SUCKERS (The Mun, mgr.)
 DM   6 TRANSEL (turn 647): EVE AND EMMA of PSYCHO SQUAD (Jorja, mgr.)
 DM   7 BONSUR (turn 656): CAJETAN of SENTINELS (Nomad, mgr.)
 DM  10 KOLACT (turn 640): DEMON of ABOMINATION (Chase, mgr.)
 DM  18 TALCAMA (turn 643): DEAD BOB of SKI-BUM 18 (Ski-Bum, mgr.)
 DM  21 SUNSET (turn 641): MERSILUS of GRIM FANDANGO (Stik, mgr.)
 DM  36 JHANS (turn 609): ELLIRIN IMBRAY of MIDDLE WAY 17 (Jorja, mgr.)
 DM  38 CLIFFHOME (turn 599): KARTIKAYA of JINDA-BAN (Jorja, mgr.)
 DM  39 XOCHITHLAN (turn 274): RATA of KIWI CONNECTION (The Mun, mgr.)
 DM  42 RODEKI (turn 589): STICKY FINGERS of DUNGEON CELL (One Armed Bandit, mgr.)
 DM  51 TRICORUS (turn 540): SAARVEGHAL of DARK HORSEMEN (Jorja, mgr.)
 DM  54 TROCAR (turn 257): SAMILDAR of TRADERS OF TROCAR (Jorja, mgr.)
 DM  59 ILLIS (turn 248): BURNING RUBBER of WHAT'S IN A NAME (Storm Lord, mgr.)
 DM  62 VALAMANTIS (turn 485): DETONATOR of EOD (Tripwire, mgr.)
 DM  72 DRAGONHEAD (turn 225): TORANS ULRIK of MIDDLE WAY 9 (Jorja, mgr.)
ADM 104 DARKHOLM (turn 533): COOLER of STYROFOAM (Jolly, mgr.)

                                      Top Teams
                                      ---------
 DM   1 MORDANT (turn 651): MIGHTY MORALS II (Assurnasirbanipal, mgr.)
 DM   2 NIANIA (turn 534): 042709A (The Muffin Man, mgr.)
 DM   3 OSKSI (turn 657): IRATE FORMATIONS (The Muffin Man, mgr.)
 DM   4 JHELUM (turn 628): DOGS OF WAR (Jorja, mgr.)
 DM   5 KALTOS (turn 652): BLOOD SUCKERS (The Mun, mgr.)
 DM   6 TRANSEL (turn 647): PSYCHO SQUAD (Jorja, mgr.)
 DM   7 BONSUR (turn 656): SENTINELS (Nomad, mgr.)
 DM  10 KOLACT (turn 640): POSITION IS EMPTY
 DM  18 TALCAMA (turn 642): RYAN'S HENCHMEN (?, mgr.)
 DM  21 SUNSET (turn 641): NOMADIC TRIBE (Nomad, mgr.)
 DM  36 JHANS (turn 609): MIDDLE WAY 17 (Jorja, mgr.)
 DM  38 CLIFFHOME (turn 599): JINDA-BAN (Jorja, mgr.)
 DM  39 XOCHITHLAN (turn 274): KIWI CONNECTION (The Mun, mgr.)
 DM  42 RODEKI (turn 589): COLOR ME SUAVE (Suave, mgr.)
 DM  51 TRICORUS (turn 540): DARK HORSEMEN (Jorja, mgr.)
 DM  54 TROCAR (turn 257): GOTHUM (?, mgr.)
 DM  59 ILLIS (turn 248): ISLANDERS (Jorja, mgr.)
 DM  62 VALAMANTIS (turn 485): DETHKLOT (?, mgr.)
 DM  72 DRAGONHEAD (turn 225): STATES (?, mgr.)
ADM 104 DARKHOLM (turn 533) STREET PIZZA et al (The Upright Man, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   3 OSKSI (turn 656): FURIOUS GORGE of IRATE FORMATIONS (The Muffin Man, mgr.)
 DM   4 JHELUM (turn 627): PETE MASTIFF of DOGS OF WAR (Jorja, mgr.)
 DM   5 KALTOS (turn 652): MOTHER-IN-LAW of BLOOD SUCKERS (The Mun, mgr.)
 DM  10 KOLACT (turn 640): DEMON of ABOMINATION (Chase, mgr.)
 DM  18 TALCAMA (turn 641): STOWAWAY of SEA DOGS (One Armed Bandit, mgr.)
 DM  21 SUNSET (turn 641): MORBID CRUSADER of DARK AT HEART (?, mgr.)
               (turn 640): SILVER SMURFER of BEN'S BAZAAR (Gentleben, mgr.)
 DM  36 JHANS (turn 608): GORM HOLLIS of MIDDLE WAY 17 (Jorja, mgr.)
 DM  38 CLIFFHOME (turn 599): GURU GNU of HILLTOP GURUS (Nomad, mgr.)
 DM  54 TROCAR (turn 257): VARDIN ABEQ of TRADERS OF TROCAR (Jorja, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     I suppose a Venomous Concubine is... not as bad as a Warrior Mage, but I still
don't think it's a good idea to allow them.

                                      Samildar

                                      SPY REPORT

     Good day, in TROCAR a quiet thief gets rich, but a quiet spymaster gets poor.  
So bring me ale and harken to my tidbits of news.  It seems the training can make the 
difference, as GOTHUM is pushed out of top team by TRADERS OF TROCAR, who came from 
2nd with a 4-1-0 this turn.  The KIWI CONNECTION II guild has had a 3-0-0 turn and 
deserves to be watched in the future.  You never know where this kind of thing can 
lead.  The attempts to dethrone the Duelmaster have failed, and SAMILDAR remains 
TROCAR's top warrior for another turn.  Can someone confirm a rumor for me?  I hear 
the top team makes their losing fighters do dishes at The Swinging Aardvark until 
they win.  Maybe?   
     He who challenges well, fights well.  He who avoids without cause, shall lose 
for good reasons.  My mama told me that one.  In a brave attempt, BRUNO from WARRIORS 
challenged up 20 points to fight JOKER from the GOTHUM stable.  BRUNO perhaps got his 
just desserts, seeing as he bested JOKER and ended up with 30 recognition points.   
     The Dark Arena is for those who cannot win, not who cannot lose with grace.  
Dignity in life or death is the warrior's creed.  Kudos go out to BRUNO this turn, 
for revenging WARRIORS' bloodfeud against GOTHUM's warrior JOKER.  Well done.  We'd 
like to remind certain teams not to rob the graves of their enemies.  You know who 
you are; and it's considered rude.   
     I like this place, TROCAR, the taverns have old wine, and young serving girls.  
Who could ask for more?  It's been nice chatting with you, until we meet again, keep 
your swords sharp and your hammers heavy.  Until you see my quill in TROCAR again, 
farewell-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 SAMILDAR 3004                20  11  2   102       TRADERS OF TROCAR (252)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 ALLERDAE CHAN 3024           15   8  1   100       TRADERS OF TROCAR (252)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 KORASIM 3001                 23  12  0    90       TRADERS OF TROCAR (252)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 TROUT 2991                    5   2  0    59       KIWI CONNECTION II (318)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 ALBERT 2990                   6   1  0    56       KIWI CONNECTION II (318)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 ALEX 3079                     2   1  1    32       WARRIORS (329)
 BRUNO 3072                    4   1  0    30       WARRIORS (329)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 MARCUS 3078                   2   1  1    22       WARRIORS (329)
 MOKAN 2987                    4   2  1    21       KIWI CONNECTION II (318)
 NIGHTWING 3067                4   1  0    20       GOTHUM (328)
 JOKER 3066                    3   2  1    19       GOTHUM (328)
 FRANZ 3080                    1   1  0    11       WARRIORS (329)
 BATMAN 3069                   2   3  0    10       GOTHUM (328)
 ROBERTO 3077                  0   3  0     3       WARRIORS (329)
 GALLIOT JOMON 3081            0   2  0     2       TRADERS OF TROCAR (252)
-KENAZ THORSSON 2507           0   2  0     2       ODIN'S CHOSEN (264)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
BATGIRL 3068            2  3 0 GOTHUM 328           MARCUS 3078           258   
HOLLY QUINN 3065        1  3 1 GOTHUM 328           ALEX 3079             257   

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
FARINA HURON 3075       1  1 0 TRADERS OF TROCA 252 HOLLY QUINN 3065      256  NONE
FELIX 3070              1  1 0 WARRIORS 329         JOKER 3066            255  JUST REVENGED

                                     PERSONAL ADS

One thing Samildar's got right, this Venomous Concubine dudette is the pits.  Not
soft and womanly at all. -- Korasim

Good or bad, the Venomous Concubine must have a LOT of enmity stored up here, to have
to fight three times in one day. -- Allerdae Chan

I've always rather liked the Shagornan Wild Man, even when he wins. -- Vardin Abeq

Mokan -- I was confused and disgruntled by the discovery that the Commission
considers me a golem?  I had less experience than you?  My biorhythms were low?  All
of the above? -- Galliot Jomon

19 June 2010
       ***********************************************************************
       ***********************************************************************
                                      ALLIANCES
                                          OF
                                       ALASTARI
       ***********************************************************************
       ***********************************************************************
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                                 COME ONE, COME ALL
                                  MEET NEW FRIENDS
                                 AND FORM NEW TEAMS
                     WIN ROLLUP CERTS AND RSI SPONSORED PRIZES
*************************************************************************************
                               THE TURF WAR IS HERE AGAIN!!!!!
*************************************************************************************

                                 *TURF WAR VII RULES*
                            Starting Nov 2010 (12 turns)
           Bring acclaim and glory to the North Fork (DM47) arena.

Anyone may participate; known alliances, new alliances, or temporary alliances
created solely to compete in the Turf War!  To participate, each alliance must:
        1.  Announce the Captain of the alliance in the North Fork (DM 47)
newsletter.
        2.  Indicate in the newsletter which Captain/alliance you will join.
        3.  Announcements made on the D2 Forums or elsewhere will not be accepted.

Captains are responsible for:
        1.  Verifying/authorizing, in the North Fork newsletter those who wish to
participate under the banner of their alliance. (Lack of participant indication of
joining and/or lack of lack of Captain confirmation will delay a team's participation
in the Turf War.)
        2.  Distribution of prizes should their alliance win the Turf War.
        3.  Submit two (2) RSI Roll-Up Certificates to participate. (Note: Captains
may, if they wish, submit certs for all potential members of their alliance.)

Participating managers who are not Captains must:
        1.  Submit two (2) RSI Roll-Up Certificates to participate (Unless already
submitted by Captain. Note: extras will not be returned, but will go into the winning
pool of prizes.)
        2.  Announce their intent to compete with manager name, team name, and
alliance they will represent in the North Fork (DM 47) newsletter.  Announcement made
on the D2 Forums will not be accepted.
               a.  No scores will be tabulated until an RSI Gift Certificate is
received, and participant indication and captain confirmation are posted in the North
Fork newsletter. NO EXCEPTIONS.
               b.  Before a manager can compete, he/she must declare themselves in
the North Fork (DM 47) newsletter as stated above AND be verified in the newsletter
by the alliance Captain they will represent.
               c.  Only one (1) team per player may compete.  No multiple teams or
aliases will be allowed.  Violations will result in immediate disqualification
(including team point adjustments) from the Turf War (so be sure to take any multiple
teams OFF of Team Maintenance and be certain not to run any other team warriors).
               d.  Scoring will NOT be retroactive for teams/alliances that do not
properly declare or get captain confirmation or fail to send a Gift Certificate by
Turn 1.  In other words, if your Gift Certificate is not received until Turn 3 of the
Turf War, and you have fought on Turns 1 and 2, your score will not begin until Turn
3.  All conditions must be met before scoring will begin--declaration, verification,
and Gift Certificate received.
               e.  No declarations or verifications will be accepted after Turn 5 of
the Turf War.
               f.  For purposes of scoring, the moderators will score the Turf War
and settle any and all disputes as they arise.  Their decisions will be final. (Note:
the intent is to have a very thorough set of rules so that few decisions, if any, are
required from the moderators.)

Scoring will be as follows for Fights:
                                   Win   Loss   Kill      Die
Up Challenge                        +2     -2     +5       -5
Down Challenge                       0     -2      0       -5
Match Up                            +1     -1     +1       -5
Bloodfeud Challenge (Up or Down)    +2     -5     +5      -10
Champion **                         x2     x2     x2       x2
Dark Arena*                        +10     -5     xx       xx
Tournament Death***                                        -5
Halfway (6 round total) best alliance win/loss percentage ****
Final (12 round total) alliance w/l% percentage ****
    *After 2nd win in DA, warrior scores no additional points for wins,
    ** A Champion's double score applies to his score only -- not to the opponent.
    *** No warrior may be substituted without the proper use of the DA or arena death
or death in a tournament. There must be a maximum of five only on a team at any point
and time. (The penalty for such substitution is -10 points.) Points awarded for
tournament participation are 5 for any entrant, 15 for a TV and 25 for a TC. Death in
a tournament negates any tournament points gained and results in a-5 score.
    ***** Halfway points scored are 25, 20, 15, 10, 5, 5, 5 (etc) for 1st, 2nd, 3rd
(etc). (to qualify for any of these points the alliance must have fought 75% of its
possible fights.) Final 12 Round points scored are 40, 30, 20, 15, 10, 5, 5, 5 (etc)
for the 1st, 2nd, 3rd (etc). (to qualify for any of these points the alliance must
have fought 75% of its possible fights.)

Special Scoring Considerations for the Turf War are as follows:
Spy Report mention (team name only)              +2 
     1. No matter how many mentions or stylemasters, an individual team can score
only +2 in each category per round
Style Master                                     +2
      1. No matter how many mentions or stylemasters, an individual team can score
only +2 in each category per round
Duelmaster                                       +2

Champions:
     1.  A Champion may be declared, but one is not mandatory.
     2.  Only one Champion allowed per manager at any given time.
     3.  Champions that graduate or are killed by another warrior in the arena, but
not the Dark Arena, may be replaced.
     4.  Champions must have fought at least one previous fight in the North Fork
(DM47 arena) to be able to be declared a champion. 

Bloodfeuds:
        1.  Bloodfeuds will score points on all four (4) turns.
        2.  There is no limit to which warrior may bloodfeud or how often.

Tournament Considerations:
        1.  Tournament participation is ALLOWED and encouraged.
        2.  Tournament Victors won during the course of the contest will gain a one
(1) time bonus of 25 15 points.  This bonus will apply EACH time a warrior(s) wins
such status.
        3.  Tournament Champions won during the course of the contest will gain a one
(1) time bonus of 50 25 points.  This bonus will apply EACH time a warrior(s) win
such status.
        4.  Points awarded for tournament participation are 5 for any entrant, (15
total for a TV and 25 total for a TC.) However, death in a tournament will result in
a -5 score for that tournament. (If a warrior TV's and is subsequently killed in a
tournament the points scored are -5 for that tournament.)
        5.  Points for TVs and TCs and tournament deaths will be applied the Turn
after RSI posts tournament results in the North Fork (DM 47) newsletter (i.e., if the
results post on North Fork turn 275, points will be credited on North Fork turn 276
to the applicable teams).

Special Considerations:
        1.  Each alliance begins the Turf War with zero (0) points.
        2.  There will be NO alliance or team changes once the contest has begun.  If
you begin the Turf War with Alliance A, you must end the Turf War with Alliance A.
If you begin the Turf War with Team A, you must end the Turf War with Team A.
        3.  There will be a maximum of five (5) teams allowed per alliance for the
Turf War VII.
        4.  The Dark Arena may be used on the first turn only, of every warrior,
without penalty.

Prizes:
The Turf War is normally a "winner take all" contest.  However, for TWVII, a prize
will be awarded each of the twelve turns to the individual team/manager that fights
five fights and has the best w/l record that turn. (Tiebreakers are in order - kills,
recognition points earned.) All prizes and 100% of the Gift Certificates will be
awarded to the Captain of the winning alliance at the end of the competition.  It is
the responsibility of the Captain to distribute Gift Certificates.  Moderators will
submit a list of each manager on the winning alliance to RSI at the completion of the
contest for the non-Certificate prizes.

     All entry fees (rollup certs) are awarded to the winning alliance, except for
the twelve reserved for the individual winning manager each week.)
     The following prizes have been secured from RSI:
        1.  Renaming of the North Fork (DM 47) arena;
        2.  Renaming of all Dark Arena Monsters (two for each manager in the winning
alliance);
        3.  Known Favorites for one warrior on each team of the winning alliance
(warrior must be ranked Initiate or above, must be alive, and must have at least one
DM47 arena fight to receive this award).
        4.  +1 Skill bonus potion for each manager on the winning alliance.  Bonus
potion must be applied to a living warrior from (DM 47)
        5.  +1 Skill bonus potion (one) for each and every individual manager who
fights in all 12 rounds AND 54 fights of the Turf War.  Bonus potion must be applied
to a living warrior from (DM 47)
     These RSI awards will be listed by the Moderator for claiming from RSI (Lee)
within 4 turns of the end of TW VI. The certs will be mailed to the winning alliance
by the Moderators within two weeks of the end of the TW.

Moderators:
The Moderators for this event will be Oz and Master Darque.  They will arbitrate all
dealings during the course of the contest.  Their decisions will be final.  All
questions, comments, and scoring disputes may be directed to Land of Oz or Darque
Forces via diplo in DM 47.  Managers with internet access may send a private message
to [The Consortium] or [Darque] on the Duel2 Forums.  Lastly, you may also email
questions, comments, and scoring disputes to rebelnerfherder at yahoo dot com or
wfms101 at aol dot com.

Please note there have been rule changes from the last Turf War.  Please read them
carefully!

This contest will begin in November 2010 following the Fall Mail In.

                                  LAST WEEK'S FIGHTS

BRUNO bested JOKER in a 1 minute amateur's Challenge fight.
ALEX won victory over NIGHTWING in a 2 minute brutal beginner's Challenge battle.
FRANZ overpowered GALLIOT JOMON in a 1 minute mismatched Challenge duel.
MARCUS butchered BATGIRL in a 1 minute one-sided Challenge fight.
ROBERTO was subdued by BATMAN in a 1 minute amateur's Challenge competition.
SAMILDAR vanquished WILD-EYED FANATIC in a exciting 1 minute mismatched Title fight.
ALLERDAE CHAN slimly won victory over WARRIOR-MAGE in a 2 minute competition.
KORASIM defeated VENOMOUS CONCUBINE in a action packed 3 minute expert's melee.
VARDIN ABEQ vanquished GURTARGAN MONK in a 1 minute uneven fight.
ALBERT viciously subdued RIRORNI SLAVER in a 3 minute gory fight.
TROUT overpowered SLAVE-WARRIOR in a 1 minute one-sided melee.
MOKAN overpowered PRETTY LERONA in a 1 minute one-sided match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       4         AIMED BLOW        18 -  10 -  0      64  |
|SLASHING ATTACK                  4         LUNGING ATTACK    11 -   7 -  2      61  |
|LUNGING ATTACK                   3         SLASHING ATTACK   20 -  13 -  1      61  |
|STRIKING ATTACK                  2         STRIKING ATTACK   19 -  13 -  3      59  |
|BASHING ATTACK                   2         BASHING ATTACK    11 -   8 -  2      58  |
|TOTAL PARRY                      1         PARRY-STRIKE       1 -   1 -  0      50  |
|PARRY-LUNGE                      1         TOTAL PARRY       10 -  11 -  0      48  |
|PARRY-STRIKE                     0         WALL OF STEEL      2 -   3 -  1      40  |
|PARRY-RIPOSTE                    0         PARRY-LUNGE        4 -   8 -  2      33  |
|WALL OF STEEL                    0         PARRY-RIPOSTE      0 -   0 -  0       0  |

Turn 258 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         4 -  0     SLASHING ATTACK    1 -  3         3  SLASHING ATTACK
STRIKING ATTACK    2 -  0     PARRY-LUNGE        0 -  1         2  AIMED BLOW     
BASHING ATTACK     2 -  0     PARRY-STRIKE       0 -  0         2  LUNGING ATTACK 
TOTAL PARRY        1 -  0     PARRY-RIPOSTE      0 -  0         2  BASHING ATTACK 
LUNGING ATTACK     2 -  1     WALL OF STEEL      0 -  0         1  TOTAL PARRY    
                                                                1  STRIKING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
SLASHING ATTACK  SAMILDAR 3004              20  11  2  102 TRADERS OF TROCAR (252)
AIMED BLOW       ALLERDAE CHAN 3024         15   8  1  100 TRADERS OF TROCAR (252)
TOTAL PARRY      KORASIM 3001               23  12  0   90 TRADERS OF TROCAR (252)
LUNGING ATTACK   ALBERT 2990                 6   1  0   56 KIWI CONNECTION II (318)
Note: Warriors have a winning record and are an Adept or Above.

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
The overall popularity leader is KORASIM 3001.  The most popular warrior this turn 
was ALEX 3079.  The ten other most popular fighters were ALBERT 2990, SAMILDAR 3004, 
KORASIM 3001, BRUNO 3072, NIGHTWING 3067, ALLERDAE CHAN 3024, FRANZ 3080, MOKAN 2987, 
MARCUS 3078, and ROBERTO 3077.

The least popular fighter this week was BATGIRL 3068.  The other ten least popular 
fighters were GALLIOT JOMON 3081, JOKER 3066, TROUT 2991, BATMAN 3069, ROBERTO 3077, 
MARCUS 3078, MOKAN 2987, FRANZ 3080, ALLERDAE CHAN 3024, and NIGHTWING 3067.

The following warriors have traveled to AD after fighting this turn:

VARDIN ABEQ (54-3002) TRADERS OF TROCAR (252)

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

     For those of you who keep track of such things, several additional warriors 
graduated from regular DM arenas (including closed arenas) since the last tournament.  

                                TROLL (7-4624) BIG BAD  
                       BARBARIAN (12-4783) SUPERIOR FORCES 22T  
                           RAMPAGE (32-5076) ANGELS OF PAIN  
                                HOOFA (68-8617) ALMOST  
                         SCUMMY BOY (73-3371) THE FAMILY TREE  
                         NIGHTBINDER (82-3120) FORGE OF FURY  
                           HEDWIG (82-11622) LUROCIAN XIII  
                           DOLAN (82-15864) WHETSTONE 2D II  
                       LOAD MASTER (82-15924) ARIZONA TRIP 2K2  
                             SNOTMONSTER (82-26261) NOSEY  
                    YELLOW SUBMARINE (82-26471) LBA:  BEATLEMANIA!  
                            CLUSTER (82-28582) HALF A WORD  
                        KINETIX (82-30489) SUPERIOR FORCES 706  
                            LUNG BUTTER (82-33462) 11405O  
                        WEBBED BEAUS (82-36458) DATING A FROG  
                        KATAMARI DAMACY (82-38613) COOL GAMES  
                           BEAVER (82-39056) ANIMAL'S FARM  
                       VITO BERTOLDO (82-41532) MEDAL OF HONOR  
                       CECIL BOLTON (82-42248) MEDAL OF HONOR V  
                      SOULTAKER (82-45716) FAIRLY ODD PEOPLE II  
                          HARVEY (82-46194) KELLUMBO'S K 06F  
                        PRISONER R09 (82-51085) DUNGEON CELL 4  

Congrats to the grads. -- Green Eyes

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

     DM 98:  for Face-to-Face attendees, with turn-by-turn strategies, and 
     DM 99:  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All is 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker 
before they're over.  It's a dangerous sport intended only for the tough and spirited.  
The Arenamaster will be less likely to intercede on behalf of a dying warrior.  Even 
at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In DM 98, there no regular challenges, only bloodfeuds.  
For DM 99, warriors may not change their strategy from round to round (to make it fair 
for those who could not attend the F-t-F).  There will be no DA challenges.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by Wednesday, July 7, else they are due by 9pm on Friday, at 
the hotel.  The Bloodgames will process at the FTF with the regular tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three surviving 
gladiators in each Bloodgames admission to the Advanced Duelmasters Games.  Any 
special training required to qualify those three warriors for Advanced Duelmasters 
combat will be conducted before transfer into A.D.  Astute managers will note that 
this means a slim, but possible chance that a warrior designed from scratch will 
survive the Bloodgames, win one of the top three places, and go on to glory in A.D.  
That warrior could be yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!