DUELMASTERS NEWSLETTER Date : 08/14/2003 Duedate: 08/27/2003 ROCANIS ARENA DM-56 TURN-331 This Weeks Top Honors THE DUELMASTER IS BESOT ACT OF MALICE (264) (56-2449) [14-12-1,89] Chartered Recognition Leader Unchartered Recognition Leader BESOT POSITION IS EMPTY ACT OF MALICE (264) (56-2449) [14-12-1,89] Popularity Leader This Weeks Favorite DUMPLING 4-0 PROLENE BAD APPLES (187) GENERAL SURGERY (267) (56-3684) [12-11-0,77] (56-2570) [18-10-0,84] THE CURRENT TOP TEAM GENERAL SURGERY (267) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. REDHORSE (207) 37 2. ACT OF MALICE (264) 21 SADISTS-OCTAGON (397) 3. SADISTS-OCTAGON (397) 7 Unchartered Team 4. BAD APPLES (187) 4 5. GENERAL SURGERY (267) -1 NOSTALGIA (365) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 SADISTS-OCTAGON (397) 22 12 1 64.7 1/ 1 GENERAL SURGERY (267) 7 5 0 2/ 2 ACT OF MALICE (264) 68 53 9 56.2 2/ 3 BAD APPLES (187) 7 7 0 3/ 3 REDHORSE (207) 305 355 13 46.2 3/ 4 REDHORSE (207) 7 8 2 4/ 4 BAD APPLES (187) 251 356 13 41.4 4/ 2 ACT OF MALICE (264) 5 7 1 5/ 5 GENERAL SURGERY (267) 42 66 1 38.9 5/ 5 SADISTS-OCTAGON (397) 1 0 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The Charter Cities #89 ]H[ + ---:--- + ]H[ + Morya: Equestor Valarrian, ruler of Morya, glared at the man across the desk from him. Zebaalad was Ferencian, and probably a mage, and his allegiance was to Bey Nishtar, the man who was now ruler in all but name of Monuntial. Valarrian considered Zebaalad a source of unrest among the Moryan population, though he couldn't prove it. Nishtar and his agent Zebaalad would like to see him, Valarrian Kiyle, fall from power so that they could suck Morya into subordination under Monuntial. They had no understand for the realities of life at this end of the Storm Sea: it would be much better if Monuntial were subordinated to Morya, and he meant to see that happen. "I repeat," Zebaalad said, "that I am not, nor is Bey Nishtar, responsible for the, ah, disruption along the lakeside." "It's some kind of magic," the Equestor growled. "And--" "Ahem, it is NOT magic," Zebaalad countered firmly. "Not exactly, anyway. And I do not believe that an effect which must be based on great power would even be possible given the current state of the Arcanum. No... not magical...." "Then what?" Valarrian demanded, exasperated. Zebaalad stared at him, unblinking, for a long moment. (Like a damned lizard, Valarrian thought.) "I believe that it is something that is happening BECAUSE the Arcanum is declining," the Ferencian said finally. "It seems that the decline in the Arcanum is being accompanied by an increase in the permeability of the interdimensional membrane--" "For the gods' sake, man, put it in plain language!" Zebaalad shrugged. "The towers which are now sometimes seen on the lakeshore," he said, "exist in a different universe than ours, one that has begun to... link with ours intermittently." "A different universe?" Valarrian had a horrible vision of armored hordes pouring out of a hole in the world to conquer HIS empire before he had a chance to build its strength. "Is there some way to stop it happening?" "None that is known to me, or that I have ever heard of," the Ferencian said. "Perhaps the Greywand could do something... if she wasn't busy with other matters that seem more pressing to her." "We don't want her involved!" the Equestor snapped. Perhaps the delicate glass towers he had seen--all Morya had seen--fading in and out on the shore meant that the people on the other side of the hole were not warlike. Maybe they were a bunch of wimpy Elves like the old ruler of Monuntial, Quetzal. In that case... perhaps the armored hordes could go in the OTHER direction. He saw himself as a glorious conqueror receiving ambassadors from TWO worlds. But he would need more information about the other world, the Glass Tower World he called it in his own mind. Information was as good as another legion when it came to battle. And, his lips curved into a faint smile, who better to send into the unknown than the gladiators who had been swaggering around the city making pests of themselves? Gladiators fancied themselves as peerless explorers, didn't they? Yes.... Near Morya: Uncle Wolf moved slowly in a circle, colored sand sifting through his fingers to mark the limits of his working space on the ground. One of his gladiators, Lord Protector Ghost Dancer, stood in the center of the circle and watched closely. Though a breeze stirred the willows that edged the little clearing by the lake, the powders fell straight downward and did not shift once they were in position. The old man finished his circle and picked up a willow switch, peeled to slick whiteness. "You're sure you want to do this? I may not be able to bring you back." "I'm sure," the young warrior said firmly. "I know the risks--" "Nobody knows the risks except Shierah, and even She may not know what lies in another world," Uncle Wolf snapped. "This is the UNKNOWN, boy." "I don't know the risks then," Ghost Dancer said patiently. "But I still want to do this." Uncle Wolf sighed. "All right." He used the willow switch to scratch cryptic patterns into the dust around the edge of the circle, then stood back. "The Glass Towers will be coming again soon," he said finally, "and when they return to their own place, you'll go with them. So long as you carry that amulet," he nodded at the carved bone pendant his warrior wore on a neck thong, "I should be able to find you and bring you back in..." he glanced at the sky consideringly, "two days as time passes here. I don't know how long that will be in the other place." Ghost Dancer nodded also, touched the pendant, touched his sheathed sword but didn't draw it. "I'm ready." >)]H[(< + -----:----- + >)] The Free Cities #66 [(< + -----:----- + >)]H[(< Ibizond, Korga, and in between: Fist of Kjarran strode briskly along the road that ran east from Ibizond. It would eventually reach Malcorn and then Zuwayza, but that was several days away even if nothing came of this effort to catch the killer. What kind of man, he wondered would haunt a lonely stretch of road and kill only single travelers after dark? A coward, for one thing. But it might be useful to consider the other factors; after all, the ambush ahead that was supposed to catch the killer might fail. He could end up fighting alone. His hand caressed the hilt of his sword. And he'd do very well by himself, if he had to. The Murskan, Cadal, believed the killer was a non-human monster of some sort, perhaps a demon. It would be a feather in his cap to kill a demon.... But he had to remember that he wasn't out here for glory, even when the glory would honor mighty Kjarran, and his daughter Jayde, too, of course. He was here to rid the area of a killer. He peered sharply into the trees on either side of the road. Though the sun had not yet vanished behind the western hills, the woods were already filled with shadow. Anything could be hiding there. In fact, Aghtamar, Zilla, and Cadal were hiding there, somewhere a little farther ahead. No human would detect them, Fist believed. Cadal might be a semi- barbarian, as all the Murskans were, and a second-rate gladiator (for a Lord Protector), but he knew what he was doing in the woods. Fist sighed and shook his head. What the Murskans should be doing in the woods was cutting down the trees and planting beans. Oh, well. Doubtless that would come in time, as they absorbed civilization from their more enlightened neighbor, the Glorious Empire. Meanwhile, there was the killer. The sun was balanced on the rim of the hills, and the shadows were stretching out of the forest and across the road. It was time for the killer to appear. As though his thought had conjured the sound, he heard hoofs on the road ahead of him. No one had mentioned the killer being mounted. Could this be a chance victim? Some unfortunate traveler from the east who didn't know the risk he was taking? The rider was still out of sight, as the road ahead curving and slanting into a valley dark with trees. That valley would be a good place for the killer to set his ambush.... Or for Cadal to set his! Fist had a sudden vision of the killer and the gladiators facing each other across the road, waiting for a victim to walk into their trap. He resisted the urge to laugh; after all, it could be true! He also resisted the urge to break into a run, which would tire out him right when he might be needing his full strength. Somewhere ahead, but farther away than the horseman, a hound bayed, answered by two more. At least, Fist of Kjarran was fairly sure they were hounds, and not wolves. But it was enough to make anyone's blood run cold, and that alone might have scared a timid traveler to death. And who would be hunting with hounds along this road at night? Fist wasn't a country boy, but something seemed out of step in this. Maybe the killer used the hounds to terrify his victims? In any case, the horsemen in the valley was in danger. Fist paused to listen. He had lost track of the hoofbeats when he'd heard the baying, but now he picked them up again. They were faster-paced, but...they didn't seem to be getting any closer. He shuddered in sympathy for the rider as he hurried ahead. It must be like one of those nightmares where you run and run and can't escape. Darkness filled the little valley like a pool of water. Fist had the unreasonable feeling that he should hold his breath as he descended. There was a thin wail from below, then shouts and the clangor of swords. He broke into a trot. Some other traveler must have drawn the killer and sprung the ambush before he got there! At the bottom of the valley, the road crossed a stream. The woods were broken there so that some moonlight came down onto the bridge and the struggle going on there. Swords flickered in reflected moonlight, and shadows surged back and forth. Fist drew his sword. One shadow detached itself from the struggle. It was silhouetted briefly against the white foam of the stream: a gigantic hound, black as hate except for crimson ears and eyes that burned like fire. It bayed as it raced along the road toward Fist of Kjarran. Fist shuddered. You didn't have to be timid for that sound and sight to freeze your blood! But he was a gladiator, a Lord Protector, a faithful follower of Kjarran and Jayde. No dog was going to intimidate him. He steadied his sword to receive the charge. * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===FREE BLADES REGIONAL NEWS===--- Duelmasters ----------- DM 9 ZUKAL (turn 471): BLUE DUCK of BLUE MOON (Jorja, mgr.) DM 12 RIZTAB (turn 469): EQUALIZER of THE LAWMEN (?, mgr.) DM 15 MALCORN (turn 465): DIRT KNAP of UNKNOWNS XX (Dark Spirit, mgr.) DM 16 WILLAF (turn 466): PA ELL of WAY OF THE SWORD (? mgr.) DM 17 ALJAFIR (turn 464): DUSK of DELTA DOOM (Barnabas, mgr.) DM 19 ZUWAYZA (turn 463): KANDY KANES of CARNIVAL (Carny, mgr.) DM 28 MORYA (turn 231): RAPAX of THE PENTARCHY (The Pentalque, mgr.) DM 29 LAPUR (turn 455): MR. YUCK of THE TAKEN (Stillgard, mgr.) DM 31 CHIMLEVTAL (turn 229): DELWYNNDWN of THE NIGHTHAWKS (Firehawk, mgr.) DM 32 ARVAT (turn 451): PICKLED PIGSKIN of BUFFY'S DINER (Alfredo Frothingslosh) DM 33 NIATOLI ISLAND (turn 449): APATHY of WHEN DOGMA FAILS (Prophet, mgr.) DM 35 MURSKA (turn 442): KING BEAR of THE BEARS (Papa Bear, mgr.) DM 43 VEASTIAN (turn 406): SUNGOD DESIGNED ME of WENSINWASIN (Youngblood, mgr.) DM 45 STORMCROWE (turn 206): SUNFLASH of NORTHERN LIGHTS (Jorja, mgr.) DM 47 NORTH FORK (turn 200): JUMBO MUMBO of SPOONERTIKS (Spawn, mgr.) DM 50 SNOWBOUND (turn 187): CLOUDS AWAY of OPEN SESAME (Crip, mgr.) DM 56 ROCANIS (turn 330): 4-0 PROLENE of GENERAL SURGERY (Darkfist, mgr.) DM 61 JURINE (turn 310): ON MY WAY of SADISTS F2F (SunGod, mgr.) DM 73 ERINIKA (turn 136): JUSTICE of PEACE MAKERS (Solomon, mgr.) ADM 103 FREE BLADES (turn 356): NEMESIS of CHAMPIONS from JHELUM (Shadowgate, mgr.) Top Teams --------- DM 9 ZUKAL (turn 471): DARK TOADS (TigToad, mgr.) DM 12 RIZTAB (turn 469): BLOODSUCKERS (Way Cool, mgr.) DM 15 MALCORN (turn 465): UNKNOWNS XX (Dark Spirit, mgr.) DM 16 WILLAF (turn 466): WYLDERNESS WYLD (?, mgr.) DM 17 ALJAFIR (turn 464): KINDRED OF KAOS (PTFT, mgr.) DM 19 ZUWAYZA (turn 463): CARNIVAL (Carny, mgr.) DM 28 MORYA (turn 231): UGLY URBAN ORCS (Slugbait, mgr.) DM 29 LAPUR (turn 455): DEATH THREAT (Papa Bear, mgr.) DM 31 CHIMLEVTAL (turn 229): UNFIT TO BE ORCS (Slugbait, mgr.) DM 32 ARVAT (turn 451): DEVIL ADVOCATES (Dark One, mgr.) DM 33 ANASAZI (turn 449): WHEN DOGMA FAILS (Prophet, mgr.) DM 35 MURSKA (turn 442): COMIC MAYHEM (Phantasm, mgr.) DM 43 VEASTIAN (turn 406): THE FAMILY (Jorja, mgr.) DM 45 STORMCROWE (turn 206): DYNASTIC (Jack Wolfspider, mgr.) DM 47 NORTH FORK (turn 200): SPOONERTIKS (Spawn, mgr.) DM 50 SNOWBOUND (turn 187): DARK SIDHE (Daehir, mgr.) DM 56 ROCANIS (turn 330): GENERAL SURGERY (Darkfist, mgr.) DM 61 JURINE (turn 310): FAVORITE GUYS (Jorja, mgr.) DM 73 ERINIKA (turn 136): WAY TO GO! II (Spawn, mgr.) ADM 103 FREE BLADES (turn 356): MEOW MIX, etc. (Ultraist, mgr.) Recent Graduates ----------------- DM 9 ZUKAL (turn 471): BLUE DUCK of BLUE MOON (Jorja, mgr.) DM 12 RIZTAB (turn 468): LIFE SENTANCE of THE LAWMEN (?, mgr.) DM 16 WILLAF (turn 464): MALASION of THE BLACKHEARTS (Nunzio Frothingslosh, mgr.) N.D. GRASSE of PUNNY AMINALS (Jorja, mgr.) DM 17 ALJAFIR (turn 464): KILLIN' STU of MINIONS OF MILO (Kleptov Grenufelbitz) DM 19 ZUWAYZA (turn 463): KANDY KANES of CARNIVAL (Carny, mgr.) DM 28 MORYA (turn 231): BATMANNING (28-3402) CANADIAN BACON (Firehawk, mgr.) DM 31 CHIMLEVTAL (turn 229):ODYSSEUS of OVERLORDS (The Icelord, mgr.) KRAC D'CHEVALIERS of THE STORMGUARDS (The Icelord) BABBS BUNNY of LOONY TOONS (Rascally Rabbit, mgr.) (turn 228): SIR YDER of WILLBENDERS (Abraxis, mgr.) BONEGRIN DEVAR of BUSHMASTERS (Tripwire, mgr.) DM 32 ARVAT (turn 450): LIGHTNING of HARBINGERS (High Lord Bosk, mgr.) DM 33 ANASAZI (turn 448): RYANATOR of OBSIDIAN HALL (Dameon Darkheart, mgr.) LEMON DROP of JOYS OF BOOZE (Berylstar, mgr.) DM 45 STORMCROWE (turn 205): DEBBIE DAHMER of MORDRED'S MADMEN (Abraxis, mgr.) DM 47 NORTH FORK (turn 200): ZEEL BEBUB of SPOONERTIKS (Spawn, mgr.) INCREDIBLE SULK of DRAKE'S COMICS (Drake, mgr.) MARY ANN of SCREEN DREAMS (Fizban, mgr.) DM 50 SNOWBOUND (turn 187): CLOUDS AWAY of OPEN SESAME (Crip, mgr.) DM 73 ERINIKA (turn 135): PUNCH DRUNK of WAY TO GO! II (Spawn, mgr.) MOONSTONE of FLAMING FIST (Firehawk, mgr.) SPY REPORT Hail ROCANIS! Warriors of the arena, prepare to be praised and blamed for your deeds. The REDHORSE guild has had a 4-1-0 turn and deserves to be watched in the future. You never know where this kind of thing can lead. And let's see, GAZELLE fought ROCANI TURNCOAT and gained 14 points and contributed to REDHORSE's 4-1-0. WORMY has lost to ELEVEN BLADE, falling 9 points, while helping make BAD APPLES a 2-3-0 turn. Our last turn's Duelmaster has lost, folks, lost to RIRORNI SABOTEUR, and 4-0 PROLENE has made the way for a new Duelmaster! With 4-0 PROLENE clearing the throne, ACT OF MALICE of BESOT takes a proud seat as ROCANIS' new Duelmaster, by virtue of recognition points. By the way, was that our Duelmaster that I saw last night, cramped under the table at The Wanton Troll? He who challenges well, fights well. He who avoids without cause, shall lose for good reasons. My mama told me that one. BAD APPLES has cause to stand tall, as they were ROCANIS' most avoided team. A smart manager knows this is a team to beat. And guess who avoided BAD APPLES stable the most? Believe it or not, it was ACT OF MALICE. Anyone surprised? The most challenged warrior this turn was BAD APPLES' warrior DUMPLING. More fighters challenged her than challenged the Duelmaster! We only live a short time in this world, so why not take a sharp blade, and shave it close? Is it really true that ROCANIS has more dishwashers per capita that fighters? Just thought I'd ask... Remember, blood on the purple robe does not change it from a purple robe. Dare to fight bravely. It's been nice chatting with you, until we meet again, keep your swords sharp and your hammers heavy. Until you see my quill in ROCANIS again, farewell-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME BESOT 2449 14 12 1 89 ACT OF MALICE (264) CHAMPIONS W L K POINTS TEAM NAME 4-0 PROLENE 2570 18 10 0 84 GENERAL SURGERY (267) GAZELLE 3701 14 6 0 79 REDHORSE (207) DUMPLING 3684 12 11 0 77 BAD APPLES (187) CHALLENGER ADEPTS W L K POINTS TEAM NAME ELEVEN BLADE 3721 8 1 0 66 GENERAL SURGERY (267) ROYCE GRACIE 3686 7 0 0 63 SADISTS-OCTAGON (397) -DAN SEVERN 3690 6 1 0 59 SADISTS-OCTAGON (397) ADEPTS W L K POINTS TEAM NAME -PAT MILETICH 3688 6 1 1 56 SADISTS-OCTAGON (397) ADEPTS W L K POINTS TEAM NAME MOUNTAIN GOAT 3700 10 10 3 55 REDHORSE (207) WORMY 3706 9 9 2 55 BAD APPLES (187) BROKEN TOE 3683 11 13 1 47 REDHORSE (207) TENACULUM 3735 3 2 0 43 GENERAL SURGERY (267) SANITY'S DEMISE 3722 4 4 0 41 ACT OF MALICE (264) -NINDIL SOL 3679 4 0 1 36 ACT OF MALICE (264) CHALLENGER INITIATES W L K POINTS TEAM NAME DEADFALL 3685 4 19 0 31 BAD APPLES (187) APPLEMINT 3736 4 1 0 25 BAD APPLES (187) INITIATES W L K POINTS TEAM NAME -MATT HUGHES 3717 3 0 0 21 SADISTS-OCTAGON (397) JAVELINO 3728 3 3 0 17 REDHORSE (207) CHUX 3726 3 4 0 13 GENERAL SURGERY (267) JONATHANNIE 3747 1 0 0 13 BAD APPLES (187) -FRANKIE 2204 3 2 0 11 OF MICE AND MEN (4) HEDGEHOG 3748 1 0 0 3 REDHORSE (207) GROMALAD 3745 0 1 0 2 ACT OF MALICE (264) ISARITH 3746 0 1 0 1 ACT OF MALICE (264) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? GERITH GRIMEYE 3661 8 7 1 ACT OF MALICE 264 SHAYLA 3640 329 REVENGED APPLE FRITTER 3708 8 7 0 BAD APPLES 187 MOUNTAIN GOAT 3700 329 REVENGED SHAYLA 3640 12 19 3 REDHORSE 207 BESOT 2449 330 PERSONAL ADS Besot -- Oh, that sucked. Thanks for killing the only semi-good warrior on the team. -- Mila, mgr. Redhorse Tenaculum -- Good fight. Guess I've got to work on that second minute. -- Broken Toe P.S. You should always be able to believe it when you've beaten someone from Redhorse. I guess the only really good warrior we had on this team was Mila's kid Royland, and he's long since gone to the Isle. How anticlimactic to beat a stand-in. They told me the Rirorni Thug can't even read, so there's no point in writing an ad to him. -- Gazelle We'll get somebody to read it to him. 4-0 Prolene -- Good luck with that skill. Wish I'd fought you instead of a stand-in. -- Gazelle Wormy -- Oh poot! You weren't supposed to beat me. When I found out I was facing you, I bet on myself. Now I have to... to get a... JOB, to pay off my gaming debt. -- Mountain Goat Bad Apples -- Sorry for killing Apple Fritter. We don't fight with a high kill desire, ever (the Commission rates mine at a 4). I've sent flowers to the funeral. Let me know if there is something I can do for his family. -- Mountain Goat Sanity's Demise -- I hate those butt hits. That kind of attack always does me in. I've got to get them to make me some butt armor. -- Javelino Applemint -- You think javelinos are tasty? Well, I think apples are tasty. Maybe we should get together and taste each other? -- Javelino 4-0 Prolene -- Well.... Well, I suppose I didn't really WANT to be duelmistress, or I'd have fought harder, wouldn't I? I understand that there's a lot of attention on the duelmistress, people watching her, drawing pictures of her, stuff like that. I'd have had to lose weight, wouldn't I? Hmm. Better that it isn't me, then. -- Dumpling Mountain Goat -- May you get worms in your hooves. -- Wormy Eleven Blade -- (sigh) You just mow us down, right, left, and center, don't you? -- Applemint Chux -- You see what happens? Get me stirred up--maybe it wasn't you who did the stirring, but that doesn't matter, not really--and I fall on things and crush them horribly. So watch out! -- Deadfall 18 July 2003 To All Managers -- I would like to take this time to announce that my alliance, The Association, is no more. Due to the dead weight managers of the alliance and their lack of participation, DarkSpirit and I have formed a new alliance: The Firm. We have taken on two members so far and are looking for a few more. If you would like to find out more about The Firm, you can diplo Dark Spirit, Unknowns XX in arena 15 or myself, Sungod, Sadists F2FII in arena 62. --* The Firm *-- Sungod -- Sadists F2FII -- 62 Dark Spirit -- Unknowns XX -- 15 Youngblood -- Wensinwasin -- 43 Tripwire -- Of Wolf and Man -- 1 26 July 2003 Citizens of Alastari, a bright dawn has risen. While you slept, a pernicious force has entered the once-fair City of Aruak. It fought alongside their treasured warriors, it drank with their fans, and it slept with their women. Now the masks are coming off. Warriors, be afraid...be very afraid. After years of Andorian managers ranting that Aruak is the safest city in Alastari, the Frothingslosh Syndicate has selected Aruak City as the home for its next epic 'contest'--Murder by Numbers II. Our spies have selected the warriors for extermination, and the executioners have had several months to prepare. Now a new age of darkness will descend upon Aruak, as the Syndicate and its allies bring an entirely new level of competition to the arena! Downchallenges! Assassinations! Small poodles as hors d'oeuvres! The Murder by Numbers II 'rules' will be announced next cycle. However, we invite all managers, from all corners of Alastari, to come to Aruak City and take part...in one way or another. Help defend the honor of a long heralded haven for the pure, or join the forces of change in their siege of the ice-cream and cake stronghold of the Dukes of Nerf-Dueling! This exercise is not for either the faint of heart or the weak willed. Blood will flow, brains will leak, and beer will be chugged. Either way, we welcome you with open arms and gleaming blades. This public service announcement has been brought to you by Frothingslosh Epic Contests (tm), the number 86, and the letter 'K'. The Frothingslosh Syndicate 29 July 2003 * * * *The Third Annual Turf War* * * * Yes, it's time again for alliances to go to war! TW3 will be held in DM 47 (North Fork) at a date to be specified later--right after Crip's Incomprehensible Contest is over...but I'm sure everyone wants to get their teams there soon! Here are the rules: 1. Each alliance must have a leader declare the arrival of his alliance. The leader will be responsible for verifying any and all teams/managers who declare to the alliance he/she is leading. 2. Each manager, team declaring for the contest must have approval of the leader, donate one Roll-up Certificate ($5) to the prize pot (send it to me by diplo, by snail, or a note to customer service), and declare his/her team by diplo, p-ad or snail. 3. Each team may declare one warrior as champion. All points scored by a champ are double! 4. Prizes are as follows (mostly...there WILL be some things added as the prize pot grows with entry donations--this list is not final!) * Highest scoring alliance -- Rename Arena 47 for a period of 6 months, one half of the total prize pot donated; roll-up certs. * The Alliance with the most returns from the DA will get to re-name the DA monsters for a period of 6 months. * The alliance with the most warriors listed as style masters will get to pick the Alastari city/arena to host the next Grand Tournament. * The warrior with the most front page honors/awards will have the Arenamaster named after him for a period of 6 months. * The Alliance with the most front page Honors/Awards will have the honor of picking the *slow* arena to host the Fifth Annual Turf War. * The team with the most listings as Style Master will find out the favorites of one of their warriors. * The warrior with the most listings as Style Master will fight at my expense for five turns (I will transfer to the manager's account). * The Alliance with the most kills will be able to re-name the stand-in warriors for a period of 6 months. * The warrior that scores the most total points will fight at my expense for 5 turns (I will transfer $7.50 to the manager's account). * The team that scores the most total points will receive an extra share of roll-up certs from the prize pot. There may be more categories to come, and the prize pot still has to be divided...I'm open to category/prize ideas--and further donations to the prize pot. The contest will run for *TEN* turns; prizes will be awarded at the end of the 11th turn. Scoring will be as follows: * 5 points per fight, doubled for each of the following conditions met: -- Two Alliance -- Champion -- Challenge -- Two Champions -- Bloodfeud -- Challenger losing -- Kill (Note: DA losses are exempt, but DA wins will be *tripled*!!! Ex: Happy Slasher goes to the DA and dies, no points are lost. If he wins, his team scores 60 points! If he was a champ, he scores 120 points!) Use the following chart to calculate scores: Conditions Met: 0 1 2 3 4 5 6 7 Points Per Fight: 5 10 20 40 80 160 320 640 * Awards/Honors and Style Masters will each be awarded points also. Find the total number of each (do note add Awards and Style Masters together) and consult the graph below. Champs that score an award or style master count as two. 1 -- 5 7 -- 320 2 -- 10 8 -- 640 3 -- 20 9 -- 1280 4 -- 40 10 -- 2560 5 -- 80 11 -- 5280 6 -- 100 (x2 for each extra) Note -- These categories *count as "triple"*--they will be figured for each team, *AND* again for each alliance *as well as* for each warrior! * Each and every mention in the Spy Report is worth 5 points...period. * TVs will be scored on the same scale as Awards/Style Masters, but the total points will be x10. TC's will be scored as TV's, but x10 more. Number of TV/TC's Points Scored (TV/TC) 1 50/ 500 2 100/1000 3 200/2000 4 400/4000 + x2/ x2 (for each extra) Each alliance will start with 5000 points, scores for *fights* will be added to the winner's total *AND* deducted from the losers. Come one and all, defend your turf and the honor of your alliance...or your own! Asmo Dius, TCB Arenas, DM 47, DM 73 1 August 2003 Assurnasirbanipal invites you to Talcama to participate in the third BATTLE ROYAL contest. It is a Delarquan contest so brutal that even some of Talcama's most notable managers will refuse to participate. The rules are simpler than any other contest: You may not avoid any other contest team. There are no silly rules for who can and can't compete. Any team in Talcama is eligible to compete. The scoring is also quite simple (+1 for a win, +1 for a kill (+1 for the win), -1 for a loss) and the first team to reach 25 points is the winner. Scoring will be live--the results for the turn posted in the newsletter. The winner will be able to fight their contest team in Talcama for free for 6 months but more importantly will win a contest against some of the best managers who play the game in one of the hardest contests in the game. First turn for BATTLE ROYAL 3 is Talcama Turn 465, which is due August 30. LAST WEEK'S FIGHTS BESOT bested DUMPLING in a 2 minute master's Challenge Title fight. SANITY'S DEMISE vanquished DEADFALL in a exciting 1 minute uneven Challenge battle. 4-0 PROLENE was narrowly defeated by RIRORNI SABOTEUR in a 4 minute master's duel. GAZELLE defeated ROCANI TURNCOAT in a exciting 3 minute bloody fight. WORMY was viciously subdued by ELEVEN BLADE in a 1 minute gory duel. ROYCE GRACIE devastated BROKEN TOE in a 1 minute mismatched match. MOUNTAIN GOAT overcame TENACULUM in a 2 minute expert vs. beginner fight. JAVELINO won victory over CHUX in a 2 minute duel. APPLEMINT won victory over GROMALAD in a 3 minute gruesome beginner's fight. ISARITH was outlasted by HEDGEHOG in a dull 12 minute novice's fight. JONATHANNIE overpowered RIRORNI ARCHER in a 1 minute one-sided fight. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 5 TOTAL PARRY 18 - 6 - 0 75 | |TOTAL PARRY 4 SLASHING ATTACK 8 - 4 - 1 67 | |WALL OF STEEL 3 LUNGING ATTACK 29 - 20 - 2 59 | |PARRY-RIPOSTE 2 AIMED BLOW 7 - 6 - 0 54 | |BASHING ATTACK 2 WALL OF STEEL 13 - 13 - 1 50 | |AIMED BLOW 1 PARRY-RIPOSTE 3 - 4 - 1 43 | |SLASHING ATTACK 1 PARRY-STRIKE 3 - 5 - 0 38 | |STRIKING ATTACK 1 PARRY-LUNGE 3 - 6 - 1 33 | |PARRY-LUNGE 0 BASHING ATTACK 7 - 14 - 0 33 | |PARRY-STRIKE 0 STRIKING ATTACK 3 - 7 - 0 30 | Turn 331 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 1 - 0 WALL OF STEEL 1 - 2 4 LUNGING ATTACK SLASHING ATTACK 1 - 0 PARRY-LUNGE 0 - 0 2 WALL OF STEEL STRIKING ATTACK 1 - 0 PARRY-STRIKE 0 - 0 2 TOTAL PARRY LUNGING ATTACK 3 - 2 BASHING ATTACK 0 - 2 2 STRIKING ATTACK PARRY-RIPOSTE 1 - 1 1 BASHING ATTACK TOTAL PARRY 2 - 2 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME WALL OF STEEL BESOT 2449 14 12 1 89 ACT OF MALICE (264) TOTAL PARRY 4-0 PROLENE 2570 18 10 0 84 GENERAL SURGERY (267) LUNGING ATTACK ELEVEN BLADE 3721 8 1 0 66 GENERAL SURGERY (267) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is DUMPLING 3684. The most popular warrior this turn was 4-0 PROLENE 2570. The ten other most popular fighters were MOUNTAIN GOAT 3700, JAVELINO 3728, APPLEMINT 3736, BESOT 2449, GAZELLE 3701, SANITY'S DEMISE 3722, ELEVEN BLADE 3721, TENACULUM 3735, DUMPLING 3684, and DEADFALL 3685. The least popular fighter this week was HEDGEHOG 3748. The other ten least popular fighters were ISARITH 3746, GROMALAD 3745, CHUX 3726, BROKEN TOE 3683, WORMY 3706, JONATHANNIE 3747, ROYCE GRACIE 3686, DEADFALL 3685, DUMPLING 3684, and TENACULUM 3735.