DUELMASTERS NEWSLETTER

Date   : 08/28/2003    Duedate: 09/10/2003

ROCANIS ARENA

DM-56    TURN-332

This Weeks Top Honors

THE DUELMASTER IS

BESOT
ACT OF MALICE (264)
(56-2449) [15-12-1,97]

Chartered Recognition Leader   Unchartered Recognition Leader

BESOT                          POSITION IS EMPTY
ACT OF MALICE (264)            
(56-2449) [15-12-1,97]         

Popularity Leader              This Weeks Favorite

DUMPLING                       JONATHANNIE
BAD APPLES (187)               BAD APPLES (187)
(56-3684) [12-12-0,71]         (56-3747) [1-1-0,4]

THE CURRENT TOP TEAM

REDHORSE (207)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. GENERAL SURGERY (267)       43
2. REDHORSE (207)              42      ACT OF MALICE (264)
3. ACT OF MALICE (264)          9      Unchartered Team
4. SADISTS-OCTAGON (397)        0
5. BAD APPLES (187)           -40      NOSTALGIA (365)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1 SADISTS-OCTAGON (397)     22  12  1 64.7   1/ 3 REDHORSE (207)           10  5 0
 2/ 2 ACT OF MALICE (264)       69  56  9 55.2   2/ 1 GENERAL SURGERY (267)     8  5 0
 3/ 3 REDHORSE (207)           310 355 13 46.6   3/ 4 ACT OF MALICE (264)       5  7 1
 4/ 4 BAD APPLES (187)         251 361 13 41.0   4/ 2 BAD APPLES (187)          4 10 0
 5/ 5 GENERAL SURGERY (267)     46  67  1 40.7   5- 5 SADISTS-OCTAGON (397)     1  0 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

          + ]H[ + ---:--- + ]H[ The Charter Cities #90 ]H[ + ---:--- + ]H[ +

Monuntial:

     Someone shouted for him, them, whoever heard and understood, to drop flat on the
count of five.  It took Agro a few seconds to realize the command had been in Isle
cant, a language born of the cross-fertilization of Fratsfan, Kannish, and Tathanit,
and little known outside the gladiatorial community.  Probably a friend, then.  When
someone yelled "FIVE" he dropped.
     And an explosion of...light?  Fire?  Some kind of blast flashed over his head,
taking down anyone still standing.  The Usurper's guards, the regular guards, most of
his followers who were still standing.  He didn't want to think about Bindi; she was
still a Basic gladiator and hadn't been exposed to Isle cant....
     There was a second explosion on the heels of the first, but it was dark and cold
and expanded in a volume instead of a plane.  Counterattack?  This was a lot of magic
flying around for the time and conditions.  Agro recalled that someone had told him
Nishtar, the Eastern ally of the Usurper, was a mage.  Maybe a reckless mage, then.
And it probably meant that the Usurper, or at least his ally, had survived the first
blast.
     When the air stopped shaking, Agro raised his head and looked around cautiously.
He couldn't hear anything, but that was probably because the two blasts had numbed
his ears.  After a look at the stands, he decided temporary deafness was a blessing.
He gathered his limbs under himself and lurched to his feet.  A few others down on
the sands were doing likewise--one of them, he saw with relief, was Bindi.  If any
were guards, they'd lost their tell-tale armor.  He gestured for her to go toward the
exit and started in that direction himself.
     He had about a dozen men left of the bunch he'd started with, which meant a lot
of them were dead or down.  And that was still fewer dead than if he'd left them to
the Usurper's lions.  But what to do with them now?  Whatever life they'd had here in
Monuntial before today, they couldn't go back to it.  They were marked men now,
rebels, and Nishtar and Quelsarrain had a short way with rebels.  Probably the ones
fed to the lions were the lucky ones.  Worry about that later.
     Worry about it?  What was happening in his head?  Since when did he worry about
humans?  Humans were meat at best, mortal enemies more often.  Worry about THAT
later, too.
     Agro burst out of the arena's gate with Bindi at his side and the handful of
rebels at his heels.  There were Usurper's men in the street, but they seemed
disorganized.  Probably shaken and confused by the explosions, who wouldn't be?  It
was tempting, it would have been easy to cut down four or five of the nearest ones
before they realized there was a fight going on, but he resisted.  A fight would
shake them out of their confusion faster than anything, and as long as they were
milling uselessly asking each other what was going on, he had an edge.  He needed to
use it to get himself, Bindi, and these men who trusted him out of town.
     He picked the street with the fewest soldiers on it and set off at a run.

Between Morya and Rocanis:

     Rokori Klee had chosen their route well, and they got clear of the volcanic area
without meeting any miners.  Or anything else.  Except for the disgruntled miners
they had left behind, staring at the river of lava which had been their mining
claims, they met nothing alive.
     Or anything dead, Iron Talon noted silently.  This bizarre landscape of burning
rocks and smoky air would be just the place for meeting some kind of undead
THING...like that one!  Something that might be a skeleton wavered in the near
distance, gleaming white as bone.
     "Don't think!" Bill said sharply.  "The coruscine may have left a magical
residue that will take months to disperse, and a careless thought could bring
disaster on us in an instant."  When the white-shining thing came closer, proving to
be an animated skeleton such as Iron Talon had imagined, he said sharply, "There are
no animated skeletons here!  There are no creatures of undeath!"
     The skeleton collapsed in a clatter of bones, then crumbled to dust.
     "Oh...."  Iron Talon looked down at what remained of her accidental creation.
"If I were to imagine..." she squinted into the smoky clouds, "someone who might be
dead, for instance, if I were to really BELIEVE that I saw Lugard coming out of that
fold of the hills over there...."
     "Don't!" Bill yelped.
     It was too late.  Someone was coming out of the crease in the hills, and it
looked very much like Lugard.
     "Why not?" Iron Talon asked, grinning.  "If it works...."
     "What if he didn't die, and now there are two of him?" Rokori Klee asked.
     "And even if there's only the one, made by chance and magic and desire," Bill
said grimly, "it isn't what you think.  Not the same person you remember, and not
anyone you want to know."
     "You're just an old wet blanket," Iron Talon snapped.  "I don't believe you, and
I won't listen."  She turned her horse and spurred it toward the approaching figure.
     Bill and Rokori started after her.
     "It might actually be Lugard," Rokori offered after a moment.  "We don't KNOW
that he died."
     "And pigs might fly, too," the young magician said bitterly.  "If either of us
had a bow, I'd say shoot it now, before it can do anything."
     "Sounds extreme," the Dark Arena Shew said.  "Does being a golem mean it has to
be bad?"
     "Under the circumstances, yes, it does.  The circumstances here couldn't produce
anything BUT a malign creature."  He glanced at his big companion.  "I'm not just
saying that, but the situation is too complex for easy explanations.  Just...if that
is a magical construct, it's an enemy."
     "You won't convince Iron Talon of that," Rokori Klee said.  "She sees what she
wants to see."
     "Karn and Demnat!" Bill growled.  "It's no wonder the Governors of the Academy
advise against contact with women.  They're impossible, unreasonable,
unpredictable--"
     "No worse than men," the Shew answered.  "It's just part of being alive."  He
was standing in his stirrups, and since he was a very tall man on a very tall horse,
he could see a long ways.  But the drifting clouds of smoke and steam from the
eruption masked large parts of the landscape, and now Iron Talon and the Lugard-image
were both out of sight.  "They might have gone into that little valley yonder," he
muttered anxiously.
     "This is an unstable area," Bill said.  "They might have fallen through an
accidental Gate, too."

     >)]H[(< + -----:----- + >)] The Free Cities #67 [(< + -----:----- + >)]H[(<

Near Zukal:

     After the thing--shadow, demon, whatever it was--left, Ghenis sat and stared
into the night for a long time.  He kept the fire up, even though he didn't need it
for heat; fire might be a defense, and the thing might come back.  He stayed awake
just in case that happened; this wouldn't be the first night he'd gone without sleep.
Better to be tired in the morning than dead.  And he had some serious thinking to do.
     He glanced around his campsite quickly.  The horse was calm enough now, no need
to worry about it running off.  Besides, it would have to get past him to get out of
the enclosure formed by the broken walls.  Veleks was asleep, or unconscious, and
just as well.  The little thief was a useful tool, but not for thinking.
     What was this thing that he'd seen, that had driven Veleks, who feared water, to
risk drowning rather than be caught?  He'd been thinking of it as a sort of demon,
but what sort?  His defenses here would stop natural predators such as wolves, but
not demons; for that, he should have needed something magical.  Could his amulet have
been protection enough?  He didn't think so, especially since he hadn't called on the
power behind it.  So was this... thing some kind of natural predator?  And if so,
where had it come from?  Why had it appeared now when there was no indication of such
a creature prowling the area in the past?
     And what would it DO to its victims besides drive them into a frenzy of terror?
Was that all it wanted, or would it have killed Veleks if it had caught him?
     And most important of all, what use could he and his masters make of this new
thing?
     Come morning, and even the gray and rainy light was welcome, though.  Ghenis
wanted to get back to Zukal as quickly as possible.  With Veleks riding double with
him on his one horse, that wasn't as quickly as he hoped for.  He thought of leaving
his henchman at one of the smaller towns outside the city--his cult had contacts in
several of them, and there were hangouts for thieves in general where the man would
have been accepted if not welcomed.  But Veleks wouldn't have it.  He would stay with
his leader who had rescued him from the monster, and not in some flimsy village inn.
Suggestions that they part company always resulted in the little thief bursting into
tears, which was damned embarrassing.
     Veleks was being a nuisance, so much so that Ghenis found himself wishing the
little thief had died yesterday.  The man's nerve had been broken, and Ghenis was
beginning to wonder whether the break might be permanent.  That would spell trouble
for all involved.  There was no place for a broken man among the servants of the dark
cult.
     The obvious thing would be to kill the wretch.  But the gladiator found it hard
to follow through on that while Veleks was looking at him so gratefully.  It would be
like kicking a puppy, and while he was prepared, in theory, to kick puppies if that's
what needed doing, it wasn't an easy thing to contemplate in cold blood.  Perhaps he
could send Veleks somewhere far away, to some place where the little thief could be
sure of never meeting one of the monsters again.  Hmm, if water provided safety,
perhaps he could send Veleks along with a mission to Niatoli Island that was in
preparation.
     Yes, Niatoli Island would be the place for Veleks now.  He'd see about getting
the thief onto the next ship headed that way.

Near Malcorn:

     Blackie, Lord Malcorn of Malcorn, stood next to the ancient stone and waited for
the moon to rise.  It would be full tonight, and he knew, because he knew most of the
natural world around Malcorn, that when it reached a certain height above the
horizon, it would shine through the hole in a more distant rock and strike squarely
onto the face of the rock beside him, revealing carvings that had been old when the
first Lord Malcorn came to this land.  The records of his ancestors said that the
Dregur were accustomed to gathering here when the moon was just so.
     "I must be insane," Tiljanz muttered behind him.
     "Courage and a sense of responsibility often looks like madness," Blackie
agreed, "even to the people exhibiting it.  You didn't have to come here tonight, but
you felt it was the right thing to do.  I can respect that in a man.  A lot."
     "Will it do any good?" the young Karnhorn asked curiously.  "We've turned the
Dregur loose, and I'd think it hard if not impossible to rein them back in."
     "We turned them loose under terms," Blackie said.  His voice hardened, becoming
the voice of the Lord of Malcorn.  "They have not kept those terms.  They were to
attack only those who came here following Inzolas.  That a few innocents might get
caught in that net by accident was... almost inevitable.  But some of the Dregur have
been actively hunting those not indicated by the terms of their release."  He was
silent for a long moment, then shrugged.  "I'm not certain that we can put an end to
these... excesses.  But I am very certain that if we don't protest, the situation
will become worse.  A failure to protest will be seen as an admission of weakness."
     Tiljanz shrugged.  It sounded like politics as usual, or at least, the politics
of those he dealt with, the lesser lords within the Glorious Empire.  Vicious
infighting was the order of the day in those circles.  "I trust your judgment in
this, as I must, of course."  He glanced at the sky uneasily.  "And I should think we
don't have much longer to wait...."
     "No."  Blackie watched the moonlight appear in the eye of the distant stone and
slant across the clearing, creeping along the face of the stone beside him.  It
wouldn't be long now.
     The finger of light slid across the surface and touched the worn carvings, which
leaped into sudden clarity.  The little clearing, which had been empty except for the
two of them, was suddenly full of shadows.  Or something.  Tiljanz could feel the
weight of a dozen minds thinking about him--calculating minds, hostile minds, hungry
ones.  He held himself still and quiet with difficulty.  This was Lord Malcorn's
meeting; he himself was just present as a witness.
     Words came out of the darkness, hollow as caves, clear as trumpets.  "Why are
you here, Malcorn?"

                                      SPY REPORT

     Much has changed in ROCANIS since last I was here.  Never fear, Olaf Modeen 
adapts to many situations, as do all successful fighters.  Biff!  Pow!  ROCANIS 
watched with glee as GENERAL SURGERY got knocked off top spot by REDHORSE!  What's 
with CHUX?  It actually beat BAD APPLES' APPLEMINT, and walked away with 18 more 
points from the fight.  Major screwup at BAD APPLES.  WORMY lost 15 points to 
TENACULUM.  Some new strategies, perhaps?  Maybe WORMY will provide more easy wins... 
Try as she might, DUMPLING wasn't good enough at persuading BESOT to step down from 
the Duelmaster's throne...  I suppose you want to hear some rumors and dirty gossip 
about your fellow fighters?  Tough!   
     If at first you don't succeed, avoid.  That'll get you in the Spyreports.  The 
most avoided team was REDHORSE.  The bums at ACT OF MALICE couldn't face the 
challenges from REDHORSE!  No excuse for that!  How well I know the feeling of being 
the most challenged warrior, JAVELINO!  Don't make idle boasts, they may come back to 
haunt you.   
     Warriors of ROCANIS unite.  You have only your games to lose!  How long have I 
been here?  I got people to see, places to go...   
     Who knows what the future holds for a warrior.  More fights, there's no doubt.  
The end of another Spyreport!  That's cause for celebration in my book!  I don't want 
to overstay my welcome...-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 BESOT 2449                   15  12  1    97       ACT OF MALICE (264)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 GAZELLE 3701                 15   6  0    96       REDHORSE (207)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 4-0 PROLENE 2570             18  11  0    75       GENERAL SURGERY (267)
 DUMPLING 3684                12  12  0    71       BAD APPLES (187)
 ELEVEN BLADE 3721             9   1  0    70       GENERAL SURGERY (267)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-ROYCE GRACIE 3686             7   0  0    63       SADISTS-OCTAGON (397)
 TENACULUM 3735                4   2  0    60       GENERAL SURGERY (267)
-DAN SEVERN 3690               6   1  0    59       SADISTS-OCTAGON (397)
 MOUNTAIN GOAT 3700           11  10  3    57       REDHORSE (207)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-PAT MILETICH 3688             6   1  1    56       SADISTS-OCTAGON (397)
 BROKEN TOE 3683              12  13  1    53       REDHORSE (207)
 WORMY 3706                    9  10  2    40       BAD APPLES (187)
 SANITY'S DEMISE 3722          4   5  0    39       ACT OF MALICE (264)
-NINDIL SOL 3679               4   0  1    36       ACT OF MALICE (264)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 DEADFALL 3685                 4  20  0    32       BAD APPLES (187)
 CHUX 3726                     4   4  0    31       GENERAL SURGERY (267)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 JAVELINO 3728                 4   3  0    23       REDHORSE (207)
-MATT HUGHES 3717              3   0  0    21       SADISTS-OCTAGON (397)
 APPLEMINT 3736                4   2  0    14       BAD APPLES (187)
 HEDGEHOG 3748                 2   0  0    14       REDHORSE (207)
 NURSE ELAINE 2955             1   0  0    13       GENERAL SURGERY (267)
 JONATHANNIE 3747              1   1  0     4       BAD APPLES (187)
 ISARITH 3746                  0   2  0     2       ACT OF MALICE (264)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
GROMALAD 3745          0  2 0 ACT OF MALICE 264     TABAR THE KNIFE 27    332 NONE    

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
GERITH GRIMEYE 3661    8  7 1 ACT OF MALICE 264     SHAYLA 3640           329 REVENGED
APPLE FRITTER 3708     8  7 0 BAD APPLES 187        MOUNTAIN GOAT 3700    329 REVENGED
SHAYLA 3640           12 19 3 REDHORSE 207          BESOT 2449            330         

                                     PERSONAL ADS

Bo-ring, I had to fight a Rocani turncoat.  At least I beat him.  He was easy.  His
coat turned six times during the three minutes I was in the ring with him. -- Gazelle

     Maybe that's how you won.  If your coat is turning and turning about, it must be
     hard to get your arms free long enough to fight. -- Ed.

Royce Gracie -- I taught you two skills, whereas you taught me only one.  Let that be
a lesson to you. -- Broken Toe

Tenaculum -- The skill I learned was worth the four that you learned, because it's
the one where you spit at the ground and then skewer your opponent before the spit
lands. -- Mountain Goat

Wormy -- Now, why would you say a thing like that to me?  You wish me ill, you bitter
little fruit?  Bots to you too! -- Mountain Goat

Chux -- Are you sure you're named after a surgical thingie and not a breakfast
cereal?  Anyway I don't want to fight you again, that train you got looked a little
too dangerous.  But thanks for the spitting skill. -- Javelino

Isarith -- They ranked you ahead the whole time but I had a good strategy, didn't I?
I am Hedgehog, hear me roar! -- Hedgehog the Young and Powerful

Dumpling -- Boy am I glad I didn't have time to do any boasting about being
duelmistress.  Sure would have been embarrassing to have everyone reading such a
thing while I was losing to an NPC....  Kinda makes me feel guilty about not letting
you have the honor, you might have done a better job of 'representing'. -- 4-0
Prolene

Javelino -- Dang it, I bet I could hit that hard if I ever got the chance.  You
meanie! -- Chux
P.S. -- Is Applemint saying you're some kind of fruit?  How the heck is anyone ever
gonna get close enough to take a bite?

Mountain Goat -- Gotta love a 15 con!  Does that make me a 'Spunger'? -- Tenaculum

Everyone please welcome Nurse Elaine to the General Surgery stable.  She's not too
bright so I've kept her on the sidelines but she sure is cute. -- Darkfist

Besot -- (sigh)  I'm getting all soggy from sitting around too long. -- Dumpling

Sanity's Demise -- You make it sound like something new and surprising.  But sanity
demised long ago, and nobody was shocked, you know. -- Deadfall
P.S.  Us gladiators don't have much use for sanity.

Eleven Blade -- Hmm...could it be that you're out to slice me into eleven pieces,
just to justify your name?  Don't bother, really, two pieces is plenty! -- Wormy

Gromalad -- You're malicious?  I wouldn't have guessed. -- Applemint
P.S.  I think you're rather sweet.

And a Rirorni Archer, who just HAPPENS to be Convincian--a turncoat!--loses one!
Good show, hmm? -- Jonathannie

Mountain Goat -- (raised eyebrows of scorn and derision)  Did you expect us to IGNORE
the fact that you killed Apple Fritter? -- Wormy
P.S.  Get your eyes checked, Apple Fritter was female.

Javelino -- And then again, perhaps we shouldn't.  After all, you have the most
chopped-up butt I've seen in years. -- Apple Mint, not interested

29 July 2003
           *     *     *     *The Third Annual Turf War*     *     *     *
     Yes, it's time again for alliances to go to war!  TW3 will be held in DM 47
(North Fork) at a date to be  specified later--right after Crip's Incomprehensible
Contest is over...but I'm sure everyone wants to get their teams there soon!  Here
are the rules:

1.  Each alliance must have a leader declare the arrival of his alliance.  The leader
    will be responsible for verifying any and all teams/managers who declare to the
    alliance he/she is leading.
2.  Each manager, team declaring for the contest must have approval of the leader,
    donate one Roll-up Certificate ($5) to the prize pot (send it to me by diplo, by
    snail, or a note to customer service), and declare his/her team by diplo, p-ad or
    snail.
3.  Each team may declare one warrior as champion.  All points scored by a champ are
    double!
4.  Prizes are as follows (mostly...there WILL be some things added as the prize pot
    grows with entry donations--this list is not final!)
    *  Highest scoring alliance -- Rename Arena 47 for a period of 6 months, one half
       of the total prize pot donated; roll-up certs.
    *  The Alliance with the most returns from the DA will get to re-name the DA
       monsters for a period of 6 months.
    *  The alliance with the most warriors listed as style masters will get to pick
       the Alastari city/arena to host the next Grand Tournament.
    *  The warrior with the most front page honors/awards will have the Arenamaster
       named after him for a period of 6 months.
    *  The Alliance with the most front page Honors/Awards will have the honor of
        picking the *slow* arena to host the Fifth Annual Turf War.
    *  The team with the most listings as Style Master will find out the favorites of
       one of their warriors.
    *  The warrior with the most listings as Style Master will fight at my expense
       for five turns (I will transfer to the manager's account).
    *  The Alliance with the most kills will be able to re-name the stand-in warriors
       for a period of 6 months.
    *  The warrior that scores the most total points will fight at my expense for 5
       turns (I will transfer $7.50 to the manager's account).
    *  The team that scores the most total points will receive an extra share of
       roll-up certs from the prize pot.
     There may be more categories to come, and the prize pot still has to be
divided...I'm open to category/prize ideas--and further donations to the prize pot.
     The contest will run for *TEN* turns; prizes will be awarded at the end of the
11th turn.
     Scoring will be as follows:
* 5 points per fight, doubled for each of the following conditions met:
     -- Two Alliance     -- Champion
     -- Challenge        -- Two Champions
     -- Bloodfeud        -- Challenger losing
     -- Kill
     (Note:  DA losses are exempt, but DA wins will be *tripled*!!!  Ex:  Happy
Slasher goes to the DA and dies, no points are lost.  If he wins, his team scores 60
points!  If he was a champ, he scores 120 points!)
     Use the following chart to calculate scores:
Conditions Met:       0     1     2     3     4     5     6     7
Points Per Fight:     5    10    20    40    80   160   320   640
* Awards/Honors and Style Masters will each be awarded points also.  Find the total
number of each (do note add Awards and Style Masters together) and consult the graph
below.  Champs that score an award or style master count as two.
     1 --   5      7 --  320
     2 --  10      8 --  640
     3 --  20      9 -- 1280
     4 --  40     10 -- 2560
     5 --  80     11 -- 5280
     6 -- 100     (x2 for each extra)
Note -- These categories *count as "triple"*--they will be figured for each team,
*AND* again for each alliance *as well as* for each warrior!
*  Each and every mention in the Spy Report is worth 5 points...period.
*  TVs will be scored on the same scale as Awards/Style Masters, but the total points
will be x10.  TC's will be scored as TV's, but x10 more.
Number of TV/TC's          Points Scored (TV/TC)
     1      50/ 500
     2     100/1000
     3     200/2000
     4     400/4000
     +     x2/ x2 (for each extra)
     Each alliance will start with 5000 points, scores for *fights* will be added to
the winner's total *AND* deducted from the losers.
     Come  one and all, defend your turf and the honor of your alliance...or your
own!
                    Asmo Dius, TCB
                    Arenas, DM 47, DM 73

1 August 2003
     Assurnasirbanipal invites you to Talcama to participate in the third BATTLE
ROYAL contest.  It is a Delarquan contest so brutal that even some of Talcama's most
notable managers will refuse to participate.  The rules are simpler than any other
contest:  You may not avoid any other contest team.  There are no silly rules for who
can and can't compete.  Any team in Talcama is eligible to compete.  The scoring is
also quite simple (+1 for a win, +1 for a kill (+1 for the win), -1 for a loss) and
the first team to reach 25 points is the winner.
     Scoring will be live--the results for the turn posted in the newsletter.  The
winner will be able to fight their contest team in Talcama for free for 6 months but
more importantly will win a contest against some of the best managers who play the
game in one of the hardest contests in the game.
     First turn for BATTLE ROYAL 3 is Talcama Turn 465, which is due August 30.

19 August 2003
     Citizens of Ghea (only the ignorant fail to note Lirith Kai is not in Alastari),
no new day is rising, but the sun is setting on just another beautiful evening.
While you were sleeping, an irksome rabble has entered the always fair Aruak City.
Of course they fought alongside our warriors, most not so treasured, as all
gladiators do.  They drank with themselves, and slept with themselves.  Whether they
had masks, who cares.
     Warriors, don't be afraid.  For years Aruak has been one of the safest cities in
Ghea, and that custom has been continually cultivated, and will continue to be by
those who have called it home for years and those who live, fight, and die by the
same ethics.  There is no contest, nor has there ever needed to be one for many
years.  A conflict of personalities has arisen, and the city has been 'invaded' by
pests.
     Any rules that are annouced will be purely for the joy of the lemmings' own
little world.  Those who are being targeted have no interest in participating except
to defend the integrity of an arena that is different from others.  Whether you
choose to come to Aruak, do it for your own reasons, not theirs.
    Competing in Aruak City has never been for the faint of heart or the weak willed.
Combat is combat, wherever you go.  Blood will flow as always, and now many innocents
will be caught in the middle, but those who defend Aruak's traditions never target
those who bring respect of Aruaki customs with them to our home.
    So ignore the private ranting announcement brought by the stuporous
Frothingsloshers.  If you choose Aruak City, do not choose it for an unsanctioned and
bogus 'contest', choose it for the tradition.  Choose it because Aruak is different.

Defenders of Aruak

25 August 2003
To any that care -- The CDC is back; our current roster is:
     Malaquar -- Minion of Guardian
     Pip the Troll -- Burly Enforcer Type
     mouse -- Official Sneaky Bastard
     Papa Bear -- Elder Statesmen
                     The Sealer says, "Hi, I'm the dealer."
                     Papa Bear says, "It's not my f****n fault."
Guardian -- Paper Figurehead

                                  LAST WEEK'S FIGHTS

GROMALAD was butchered by TABAR THE KNIFE in a 1 minute Dark Arena fight.
4-0 PROLENE was devastated by GAZELLE in a 5 minute gruesome one-sided Challenge duel.
TENACULUM demolished WORMY in a crowd pleasing 1 minute bloody uneven Challenge fight.
ISARITH was overpowered by JAVELINO in a 1 minute one-sided Challenge fight.
BESOT devastated DUMPLING in a 1 minute uneven Title brawl.
ELEVEN BLADE overpowered SANITY'S DEMISE in a 1 minute one-sided struggle.
BROKEN TOE devastated DEADFALL in a 1 minute one-sided competition.
MOUNTAIN GOAT viciously subdued RABID GOPHER in a 1 minute expert vs. beginner melee.
APPLEMINT was overpowered by CHUX in a 1 minute uneven duel.
HEDGEHOG overpowered PERSISTENT BEGGAR in a dull 6 minute one-sided fight.
JONATHANNIE was narrowly defeated by NURSE ELAINE in a 9 minute novice's fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   4         TOTAL PARRY       18 -   8 -  0      69  |
|WALL OF STEEL                    4         LUNGING ATTACK    31 -  19 -  2      62  |
|TOTAL PARRY                      4         SLASHING ATTACK    7 -   5 -  1      58  |
|PARRY-RIPOSTE                    2         WALL OF STEEL     15 -  13 -  1      54  |
|BASHING ATTACK                   2         PARRY-STRIKE       3 -   4 -  0      43  |
|STRIKING ATTACK                  1         AIMED BLOW         5 -   7 -  0      42  |
|AIMED BLOW                       1         STRIKING ATTACK    4 -   6 -  0      40  |
|SLASHING ATTACK                  1         PARRY-RIPOSTE      3 -   5 -  1      38  |
|PARRY-LUNGE                      0         PARRY-LUNGE        3 -   5 -  1      38  |
|PARRY-STRIKE                     0         BASHING ATTACK     6 -  15 -  0      29  |

Turn 332 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

LUNGING ATTACK     4 -  0     AIMED BLOW         0 -  1         5  LUNGING ATTACK 
STRIKING ATTACK    1 -  0     PARRY-LUNGE        0 -  0         2  WALL OF STEEL  
WALL OF STEEL      3 -  1     PARRY-STRIKE       0 -  0         2  TOTAL PARRY    
TOTAL PARRY        2 -  2     PARRY-RIPOSTE      0 -  2         2  STRIKING ATTACK
                              SLASHING ATTACK    0 -  1     
                              BASHING ATTACK     0 -  2     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
WALL OF STEEL    BESOT 2449                 15  12  1   97 ACT OF MALICE (264)
TOTAL PARRY      GAZELLE 3701               15   6  0   96 REDHORSE (207)
LUNGING ATTACK   ELEVEN BLADE 3721           9   1  0   70 GENERAL SURGERY (267)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is DUMPLING 3684.  The most popular warrior this turn 
was JONATHANNIE 3747.  The ten other most popular fighters were TENACULUM 3735, 
MOUNTAIN GOAT 3700, GAZELLE 3701, JAVELINO 3728, BESOT 2449, ELEVEN BLADE 3721, 
BROKEN TOE 3683, CHUX 3726, DUMPLING 3684, and GROMALAD 3745.

The least popular fighter this week was HEDGEHOG 3748.  The other ten least popular 
fighters were 4-0 PROLENE 2570, NURSE ELAINE 2955, APPLEMINT 3736, DEADFALL 3685, 
SANITY'S DEMISE 3722, ISARITH 3746, WORMY 3706, GROMALAD 3745, DUMPLING 3684, and 
CHUX 3726.

                                FACE-TO-FACE XXXII

     Our next Winter Face-to-Face will be held on Martin Luther King weekend, Friday 
through Sunday, 16-18 January 2004, at the Embassy Suites in Tempe, Arizona (4400 S 
Rural Rd).  Room rates are $119.00 per night, 1-2 occupancy, which includes breakfast.  
The rooms are blocked.  The reservations number is 480-897-7444; tell them you're with 
the "Reality Simulations Face to Face Convention" block.  Our room block will be 
released in mid-December, so please make sure you reserve your room before then.
     There is a free shuttle to the airport, as well as free parking.  The hotel is 
located down the freeway in Tempe.  All rooms have high speed internet (for an extra 
charge).  There is a fitness center, jacuzzi, and pool, and of course a bar and 
restaurant inside the hotel.  And there's Denny's right across the street.  Look for 
transportation info in the tournament information sheet.
     The tournament information sheet/strategy sheet should be out sometime in late 
November/early December. 
     If you haven't been to a Face-to-Face before, you're overdue.  If you have, 
you'll be back.  Don't miss this one, it'll be a blast!  See you there! 

                                          -- Green Eyes and the RSI Staff