Date   : 04/08/2004    Duedate: 04/21/2004


DM-56    TURN-348

This Weeks Top Honors


(56-2609) [15-24-0,105]

Chartered Recognition Leader   Unchartered Recognition Leader

TYI VELWIC                     POSITION IS EMPTY
(56-2609) [15-24-0,105]        

Popularity Leader              This Weeks Favorite

TYI VELWIC                     JAVELINO
(56-2609) [15-24-0,105]        (56-3728) [13-10-0,49]



Team Name                  Point Gain  Chartered Team
1. ROLE MONSTERS (408)         61
2. GENERAL SURGERY (267)       25      INCONSISTENT FURY (20)
3. INCONSISTENT FURY (20)      21      Unchartered Team
4. TOOLS OF TORMENT (407)       0
5. REDHORSE (207)             -14      SCARLET KNIGHTS (235)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1*TOOLS OF TORMENT (407)     6   2  0 75.0   1/ 5 ROLE MONSTERS (408)       7  3 0
 2/ 0 INCONSISTENT FURY (20)   254 236 17 51.8   2- 3*TOOLS OF TORMENT (407)    6  2 0
 3/ 3 ROLE MONSTERS (408)       32  34  3 48.5   3/ 1 REDHORSE (207)            6  9 0
 4/ 2 REDHORSE (207)           345 399 13 46.4   4/ 2 GENERAL SURGERY (267)     5  7 0
 5/ 4 GENERAL SURGERY (267)     79 104  2 43.2   5/ 4 BAD APPLES (187)          5 10 0
 6/ 5 BAD APPLES (187)         294 397 14 42.5   6/ 0 INCONSISTENT FURY (20)    3  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

     >)]H[(< + -----:----- + >)] The Free Cities #79 [(< + -----:----- + >)]H[(<

Near Barikala:

     The pillar of light over Barikala was not an attack in any obvious way, but
Artemisia found no comfort in that.  It was probably magical.  No, it was definitely
magical.  No one had been able to explain it in the months, the years since the
Invasion, but they'd figured out that early on.  Well, what else could it be?  And
it, or something connected to it, was deadly dangerous, because no ship or single
visitor had returned from Barikala after the pillar first appeared.  Those ship
captains who normally used Zukal's port had long since worked out the limits of
safety in the waters around Barikala, and The Golden Moon was well outside that 
limit.  But...the zombies were something new on the chart.
     A man screamed behind her, along the ship's other rail, and she whirled.  There
was movement beyond the rail, black on near black, hard to make out.  Lanterns lit
the ship's deck but cast no significant light beyond it.  She could see one of her
sailors staggering toward the rail with some kind of dark cable wrapped around the
middle of his body, but not what lay beyond and pulled him.
     She didn't need to see.  She crossed to that side of the deck, her cutlass
whistling down on the cable.  The blade bit, but not deeply, the cable was more
rubbery than a normal rope.  It wasn't a rope, of course.  She saw with disgust
rather than fear that it was a tentacle, though what creature would have a tentacle
four inches thick at any point was not something she cared to think deeply about.
The Lady Protector hacked downward again.
     There were more cries.  Fear, loathing, terror.  More tentacles reaching up and
over the ship's side.  Tentacles on one side of the ship, zombies on the other.
Neither group of sailors could abandon their own task to aid the other.  Both
attacking forces were stronger than Artemisia had expected.  She began to wonder if
her crew and her ship would survive at all.

Niatoli Island:

     Lord Protector Ghenis walked along the waterfront of the island's only real town
and looked over the shipping on hand.  He wasn't sure what he was looking for, but he
figured he'd know it when he saw it.  Some people might have taken him for a tourist
and considered robbing him, or selling him the kind of trash that hustlers always
sold to strangers and rubes, but...not here.  This town had an arena, and they knew
that kind of walk, that assured and dangerous stance.  He could be a hick with hay
growing out his ears, but as long as he was a Lord Protector, no one would mistreat
him so.  At least, no one but another Lord Protector.  And since he wasn't such a
hick....  He smiled, a baring of his teeth that drove human rats out of his path.
     Ah.  There was a man on the street ahead of him, talking to a probably ship
captain.  A man who, like himself, was unmistakably a Lord Protector.  Tall, hard,
maybe not quite human, although Ghenis couldn't put his finger firmly on the
difference.  Something in the way he stood, maybe.  Not that it matter.  This looked
like a man he could work with.
     When the man turned away from the sailor, Ghenis was there, nodding his head in
a move as close to a bow as he ever got.  "I'm Ghenis, from Zukal," he said, and
raised a questioning eyebrow.
     The other frowned.  Odd, at this close distance, he seemed almost...scaled.
"Agro, Lapur," the man said shortly.
     Ghenis noted that the sailor was moving away, clearly dissociating himself from
the two gladiators.  "I have control of a ship," Ghenis said, "and I am minded to
make a raid on the invaders at Monuntial.  You look like a man who might be
interested in that."
     Agro's frown deepened, but he smiled, baring pointed, over-large teeth.  "I'm
interested," he agreed.


     Lady Protector Eleven Blade, Leven to her friends, stood on Spirit Ridge and
stared southward.  What should have been rolling, increasingly arid grasslands to the
distant horizon was now a bank of...fog, maybe.  Dark, sharp as a wall at its base,
the top of it working like porridge boiling in a pot.  And no more than fifteen miles
away, probably less.  Ten.  "I've never seen anything like it," she admitted.
"Strange weather...if it is weather."
     "It's partly weather," her companion said slowly, "but not entirely."  He was a
Lord Protector from Morya, Ghost Dancer by name.  "I have been studying it for two
months now.  It began...I don't know where.  Somewhere in the far south.  It was a
hundred miles south of here when I first saw it."
     Leven glanced at the man sharply.  She didn't really know him, but there was
nothing in his face or manner that suggested he was lying.  "It's moved ninety miles
in two months?  At that rate, it could be on Rocanis within a week!"
     "Its speed is irregular," Ghost Dancer said.  "Some days it moved scarcely a
mile, other days it raced north like wildfire.  But yes, it could be on Rocanis...
any time."  He was silent for a moment, as though debating whether he should say
more.  With a faint shrug, he went on, "I have not been able to find an end to the
line of it and get around behind.  I have no idea what lies behind in the ground it
has already covered.  But I would not expect to find anything really GOOD where that
has passed."
     Obviously not, Leven agreed silently.  The unknown never seemed to be
benevolent.  It was probably a natural law.  "You couldn't get around an end," she
said.  "Did you try going straight through?"
     Ghost Dancer paled a little.  "Yes," he said very quietly.  "I survived, but I
didn't get very far into it.  Or I would never have come back, I think.  It was like
being caught in a whirlwind, in part.  But I was not the only thing in the grip of
the walking storm, and the others were....  Some of them were beasts, mad with terror
and striking blindly.  Others were," he hesitated, "things.  The sort of things a
priest of the Mytori might call out of the Darkness."
     "Do you believe it's a natural phenomenon?" Eleven Blade asked.
     "Good.  If it's unnatural, it was made by men.  Or something like men, anyway.
And what men can make, they can undo.  Let's find out how, and then...undo."

            + ]H[ + ---:--- + ]H[ Out of the Past #4 ]H[ + ---:--- + ]H[ +

Near Fratsfa:

     Gladiators sailed up the river from Kati-Tei through Andor, Fratsfa, and Zensu
to the Isle of the Eye.  Some came as tourists, some as newly-graduated warriors,
some to attend and participate in the Spring Tourney.  This was a steady source of
income for boatmen, and many of them made the trip two or three times a month; the
river and its shores were well known to them.
     "I don't remember a castle on that hill," one sailor muttered, squinting at the
shore.  "And I was along here just last week...."
     "There was no castle there," Lady Fern, manager of the Flower Girls in Fratsfa
confirmed.  "And a week is certainly not long enough to build one!"
     "There was one...eight hundred years ago," a voice murmured behind her.
     The statuesque manager glanced back at her gladiatress, Nasty Nasturtium.  The
woman was an Araoi, and elf of the purest blood, and Lady Fern supposed it was
possible that Nasturtium actually REMEMBERED a castle there, but she hoped not.  The
thought of having a warrior that old was unsettling.  "You're sure, Nasty?"
     The elfin blonde nodded firmly.  "Yes, my mother told me about it--one of her
brothers helped to bring the castle down.  The Castle of Storms, that was its name, a
place of the darkest arts.  It was the stronghold of Prince Illrienherthinil
Silverthorn, who was called the Ill Rain."
     Lady Fern glanced at the sky automatically.  It WAS getting cloudy, but that
was, must be, coincidence.  After all, changeable weather was common at this time of
     "That wasn't on Khaldren's list."  The short, stocky man removed his bowler and
extended a hand to Lady Fern.  "Raoul, Lord Protector In Gerfel We Trust."
     "Kennelworth has spoken of you," Lady Fern admitted.  "But what do you know of
this Castle of Storms?"
     "Not a thing, doll.  But I'm wondering if Khaldren's magic isn't raising more
ruins than he planned on--anyplace with enough of the wrong kind of magic
concentrated in it."
     "This Khaldren is...?" Nasturtium asked.
     "A wizard who escaped the sinking of Krael," Raoul explained.  "He wants to
bring Krael forward in time, or back from the dead, or something.  And other places
he knows about from that era."
     "That would take a great magic," Nasturtium protested.  "With the Arcanum in the
current low state, it should not be possible."
     "Adie in Aruak City says he could be using blood magic based on the arena
deaths, doll.  She seems to think that'd do it for him."
     The elf recoiled.  "It would!" she whispered, "and that would call to all sites
where dark magic has sunk deep.  This must be stopped!"
     "Well, I'm taking the warning to Lady Sheila--"
     "She can do nothing, even if she would," Nasturtium snapped.  "She dares not
touch blood magic, even to fight it, except in the most indirect fashion, and
indirection will not serve!  Not soon enough, anyway."
     "Adie will think of some way to fight Khaldren," Raoul said, a little uneasily.
He took a deep breath and put his hat back on.  "And until he's stopped, we will
fight everything he brings up from the past."
     "If we have to fight the Ill Rain," Nasty Nasturtium predicted, "it won't be


     Lord Protector Ka D'Argo, on a brief trip to his home on Kolact, had planned to
take ship at Valamantis.  But the port city was not as he had expected.  There was
always bustle, but now...it reminded him of a disturbed anthill.  And where had those
towers on the landward side come from?  They weren't something that could have been
built in a day, or even a year, and he'd been through here four months ago.
     "It's Old Valamantis," Arenamistress Sitalva said grimly.  "We've had word of
some kind of magic afoot aimed at ruined cities, and with all the blood spilled in
the recent Bloodgames, it would have been more surprising if something had NOT
happened there.  But understanding why doesn't help us now.  The oldest levels of Old
Valamantis," she said grimly, "were Folstrom.  NOBODY wants to see the Folstrom loose
in the world again."
     "Bringing the ruins back is one thing," the tall gladiator argued, "but the
people...?  Surely Ahringol won't release their souls because of a spell and some
     Sitalva watched the slight wavering of the resurrected towers and shivered,
though the day was already warm.  "We'll find out, when the city stabilizes.  The
Silver Mage says sometime in the next week and a half or two weeks.  But we can see
people moving around in there.  And even if they're zombies, it isn't going to be


     The fishing boats that had fled Iaye when the earthquakes began crept back one
by one as the Trier grew calm again.  Most of them followed the coast down toward
Point, not because they needed the guidance but to see for themselves if drowned
Krael had truly risen from the waves.
     It had.
     Lord Protector Goff, assistant manager of the Red Dog Gang, stood on the gently
rocking deck of his boat and stared through a spyglass at the rampart of buildings
that blocked what had been the strait between Iaye and Point.  He wasn't sure what he
had expected, but not this.
     Krael stood above the water, but not as it must once have looked.  Many of the
taller buildings showed broken tops, and all was slimed with mud and weed.  Here and
there, decaying wrecks lay in the streets or even on the roofs of houses.  The smell
of dead fish was obvious even from a mile away.  Krael LOOKED like a city that had
spent centuries under water.  The people who moved among those ruins didn't.  There
weren't enough of them to represent the entire population of the city at the time of
its disaster, he guessed at no more than two hundred.  But they looked...normal.
Alive.  And their activity--they seemed to be trying to clear one section of the city
of its mud and debris--were just what you'd expect.
     And they seemed to take the whole situation for granted.  They must KNOW, from
the state of Krael now, what had happened, but they just calmly went about cleaning
     That was the most unnerving thing of all.


     There were no ruins around Xochithlan to rise up at the wizard's call, because
the modern city was the old city, continuously lived in for longer than most
Alastarian cities had existed.  There was, perhaps, a tendency for certain long-
buried residents to stir in their graves, but if any came out to walk the streets, it
was not immediately obvious.
     What was obvious was the forest.
     There had been a forest around Xochithlan for a long time, but it had been
burned away during the Rirorni War.  Replanting efforts had been ongoing for the last
eight years, but eight years is not long enough to bring back a major forest.  And
what surrounded the city now, pressing in against the walls and disturbing the newer
suburbs, was a major forest.
     Not, however, a forest such as the Xochithlani remembered.
     This was a Forest Primeval.
     This was a forest that might hide...anything.
     And according to the scholars of ancient texts consulted by King Feyen of
Xochithlan, it probably did.


     Zuwayza was as old as Xochithlan, and there were as many dark secrets buried
under its streets.  The foundation of the city, Vekhirn knew, went back to the days
before the first humans.  There were Folstrom traces, but there was also something
older.  Maybe more than one something.  And they were all stirring.  Too much blood
had been spilled here, especially in the years since the invasion--during the
invasion itself, and in the slow beating back of the Eastern forces.
     And in other ways, or for other causes, as well.  The court wizard had sensed a
new feeling in the people of the old city.  Harder.  Crueler, perhaps.  Less patient,
less tolerant--and the Glorious Empire had never been noted for tolerance.  The woman
Jayde, who claimed to be the daughter of Kjarran, her death and her mysterious
apotheosis, had that been the start of this dark bitterness that gripped the people?
He shrugged that off.  Whatever the cause for the change of heart, blood had been
spilled.  And somewhere, someone had called on spilled blood to raise old evils, and
spilled blood everywhere had answered.

Aruak City:

     Adeolar stared into the gilt-framed mirror, frowning and twisting a lock of hair
between nervous fingers.  Nothing she was Seeing was good.  Not that the mirror was
the best way to See, but it was the only scrying device she had that was still
working.  There was a bloody film over the glass that could not be washed off, and
that, she suspected, was a sign of just how bad things were.  Blood magic, used to
excess, tainted everything.  There was no doubt that the wizard in Zorpunt was strong
and ruthless, but what he had started seemed to be taking on a life of its own.  And
no one, so far, seemed able to stop him.
     She would have to take steps herself.

            + ]H[ + ---:--- + ]H[ Out of the Past #5 ]H[ + ---:--- + ]H[ +

Dal Shang:

     From the top tier of the arena, you could see a long way out to sea, because the
arena was built on a cliff above the harbor.  So was a lot of the rest of Dal Shang,
but except for the governor's palace, it mostly wasn't as high as the arena.
     Lord Protector Wais, who had come home to Dal Shang in a vague effort to boost
that beleaguered arena, was sitting on the top tier brooding.  The arena was
shrinking faster than a pool of water in the desert.  Promising warriors who were
looking for a career in the arena were not looking in THIS arena.  Fourteen active
warriors last time, and two of them had been retiring by way of a Dark Arena
appearance.  His own team, even, had gone inactive!  Something had to be done, but he
had no idea what.  Even the fans had deserted Dal Shang arena.
     With a sigh, he turned away from the empty arena to look out to sea.  And so he
saw the waters of the lake heave as though they were boiling, and a new--or very
old--island rise like a black reef no more than five miles off shore.  Five miles is
too far away to see the details, but there was something disturbingly regular about
the broken ridgeline of that island.  Like buildings....

A note for the people of the Free Cities and Lirith Kai:

     Some people say that if you get rid of magic, the world will be much simpler.
Some people say that the destabilization of the Arcanum will get rid of magic.  Ha!
High Magic, the stuff that highly educated wizards do, falters as the Arcanum
weakens.  But there are other kinds of magic.  Older.  Cruder.  Less vulnerable.
There's Blood Magic.  Spilling blood releases power.  The more blood, the more power.
     And a very powerful wizard of several centuries ago, Khaldren of Krael, who
decided that he didn't want to die when the city around him was dying, has come to
the present.  He's made a spell to bring Krael back from ruins, and he's tied it to
Blood Magic.
     But there's more blood being spilled around Alastari than he realized, and a lot
of Lost Cities that want to live again.  If you have some old ruins near your house,
and there's an arena where people are bleeding and dying, you've got trouble coming.
This is now your story, too.

     It's all a plot, and probably a dark one.  Where is Daylight Savings time when
you need it?

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

 DM   9 ZUKAL (turn 488): ALEX GRIFFIN of DREAM PARK (Zalgor Prigg, mgr.)
 DM  12 RIZTAB (turn 486): KNOTHEAD of BLOODSUCKERS (Way Cool, mgr.)
 DM  15 MALCORN (turn 482): ABRA-HAM! of SACRILEGIOUS MEAT (Klep, mgr.)
 DM  16 WILLAF (turn 482): ANTEZEL of WYLDERNESS WYLD (Barnabas, mgr.)
 DM  17 ALJAFIR (turn 480): GHENGIS KHAN of HEROESANDFOUNDONES (The Judge, mgr.)
 DM  19 ZUWAYZA (turn 479): BLUE of THE SIERRAS (Barnabas, mgr.)
 DM  28 MORYA (turn 239): PARADOX of SHADOW GATE (Shadowgate, mgr.)
 DM  29 LAPUR (turn 471): SCRAPPA of CROC FILES (THawk, mgr.)
 DM  31 CHIMLEVTAL (turn 237): HUNGRY BONES of UNFIT TO BE ORCS (Slugbait, mgr.)
 DM  32 ARVAT (turn 468): LOCKED IN of CALL THE PRIEST (Destitute Noble, mgr.)
 DM  33 NIATOLI ISLAND (turn 466): TOMB SCONE of BAD BREAD (Otto X. Frothingslosh)
 DM  35 MURSKA (turn 459): INANNA of LADY OF BATTLES (Poison Ivy, mgr.)
 DM  43 VEASTIAN (turn 422): FACE BREAKER of WIDOWMAKERS (Soultender, mgr.)
 DM  45 STORMCROWE (turn 214): MING of DYNASTIC (Jack Wolfspider, mgr.)
 DM  47 NORTH FORK (turn 209): HONEY BEAR of THE BEAR'S PAW (Kat, mgr.)
 DM  50 SNOWBOUND (turn 196): TOM SMITH DISEASE of STRANGE TUNES (Berylstar, mgr.)
 DM  56 ROCANIS (turn 347): APPLEMINT of BAD APPLES (Uncle Wolf, mgr.)
 DM  61 JURINE (turn 327): FREDDIE of FAVORITE GUYS (Jorja, mgr.)
 DM  73 ERINIKA (turn 144): KASENKO of PERFECTION QUEST II (Mannequin, mgr.)
                                (Shadowgate, mgr.)

                                      Top Teams
 DM   9 ZUKAL (turn 488): BLUE MOON (Jorja, mgr.)
 DM  12 RIZTAB (turn 486): THE CITY (Berylstar, mgr.)
 DM  15 MALCORN (turn 482): TRIPLE CROWN (Sultan, mgr.)
 DM  16 WILLAF (turn 482): WYLDERNESS WYLD (Barnabas, mgr.)
 DM  17 ALJAFIR (turn 480): HEROESANDFOUNDONES (The Judge, mgr.)
 DM  19 ZUWAYZA (turn 479): THE SIERRAS (Barnabas, mgr.)
 DM  28 MORYA (turn 239): IDIOTIC ICCERS (THawk, mgr.)
 DM  29 LAPUR (turn 471): CROC FILES (THawk, mgr.)
 DM  31 CHIMLEVTAL (turn 237): STORMWATCH (Polar Bear, mgr.)
 DM  32 ARVAT (turn 468): SARATOGA GLORY (The Trainer, mgr.)
 DM  33 NIATOLI ISLAND (turn 466): CASINO HAMMERZ (Hammer, mgr.)
 DM  35 MURSKA (turn 459): STRONGHOLD (Silver Stroke, mgr.)
 DM  43 VEASTIAN (turn 422): THE FAMILY (Don John, mgr.)
 DM  45 STORMCROWE (turn 214): P.A.C. (Coach, mgr.)
 DM  47 NORTH FORK (turn 209): THE BEAR'S PAW (Kat, mgr.)
 DM  50 SNOWBOUND (turn 196): TEAM VIRTUE (Boy Scout, mgr.)
 DM  56 ROCANIS (turn 347): REDHORSE (Mila, mgr.)
 DM  61 JURINE (turn 327): FAVORITE GUYS (Jorja, mgr.)
 DM  73 ERINIKA (turn 144): MAGIC MAYHEM (Fizban, mgr.)
ADM 103 FREE BLADES (turn 372): MEOW MIX, etc. (Sylvester Frothingslosh, mgr.)

                                   Recent Graduates
 DM   9 ZUKAL (turn 488): ALEX GRIFFIN of DREAM PARK (Zalgor Prigg, mgr.)
 DM  15 MALCORN (turn 482): ABRA-HAM! of SACRILEGIOUS MEAT (Klep, mgr.)
 DM  16 WILLAF (turn 481): HIMEI of YAMABUSHI (Doc Miracle, mgr.)
 DM  17 ALJAFIR (turn 480): GHENGIS KHAN of HEROESANDFOUNDONES (The Judge, mgr.)
 DM  28 MORYA (turn 239): POPPY HAMMER of FLOWER HAMMERZ (Hammer, mgr.)
 DM  29 LAPUR (turn 471): SCRAPPA of CROC FILES (THawk, mgr.)
 DM  31 CHIMLEVTAL (turn 237): HUNGRY BONES of UNFIT TO BE ORCS (Slugbait, mgr.)
                   (turn 236): SODOM of DARQUE FORCES (Master Darque, mgr.)
                               PALLADICE of STORMWATCH (Polar Bear, mgr.)
 DM  43 VEASTIAN (turn 422): FACE BREAKER of WIDOWMAKERS (Soultender, mgr.)
                             NHAVARL of THE FAMILY (Don John, mgr.)
 DM  47 NORTH FORK (turn 209): SUGAR CUBE of COFFEE RULES! (Mr. Coffee, mgr.)
                               101 PROOF!! of COFFEE RULES! (Mr. Coffee, mgr.)
                   (turn 208): UR BRAIN ON EGG of MYSTIC ORC FEAST (Slugbait, mgr.)
 DM  50 SNOWBOUND (turn 195): NASSE of DARK SIDHE (Daehir, mgr.)
 DM  56 ROCANIS (turn 346): ELEVEN BLADE of GENERAL SURGERY (Darkfist, mgr.)
 DM  73 ERINIKA (turn 144): GAI-JIN of RISING SUN (?, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     Eleven Blade, I salute your graduation, but surely it wouldn't have been all
THAT hard for you to lose the last fight?  It's so embarrassing to take the throne on
a loss!


                                      SPY REPORT

     Like the magnificent Sun, rising upon the Dawn and exiling the Night for a Day, 
I, Novgorodny Vir, return once again!  Nothing is certain in ROCANIS, with changing 
loyalties, changing Duelmasters.  Write this down:  new top team--ROLE MONSTERS.  
Nothing works for a team like victory (How's that for a perceptive observation?) as 
ROLE MONSTERS can attest...  In ROCANIS, nothing is permanent (except Death), and we 
find ourselves a new Duelmaster, TYI VELWIC.  So who was the warrior seen charging 
into immovable walls and challenging dead trees?  Someone's got a basic problem...   
     So much to report, so little time!  If challenges were horses, JAVELINO could 
open up a fast food joint!  BITTER VETCH found himself challenged by a warrior 20 
below:  SHAARON.  SHAARON of ROLE MONSTERS kept hers wits as she overcame BITTER 
     Like the wind whispering among the pines, do hearest I many disquieting rumors.  
Oh hard!  that to strike a flame, the match itself must needs be wasting!   
     Do not think spyreporting in ROCANIS is the highlight of my life.  As if 
buffeted by forces of nature beyond my control, I must take my leave of this place.  
Can anything compare to the pleasure of writing Spyreports for ROCANIS?  On that 
giddy note I take my leave-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 TYI VELWIC 2609              15  24  0   105       INCONSISTENT FURY (20)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-TENACULUM 3735               13   5  0   123       GENERAL SURGERY (267)
 ANDREW 3805                  11   8  2    98       ROLE MONSTERS (408)
 WONDER BUBBLE 3522           10   8  0    95       INCONSISTENT FURY (20)
 NAKHA ADIASO 2615            19  19  0    92       INCONSISTENT FURY (20)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 APPLEMINT 3736               12  10  1    83       BAD APPLES (187)
 MOUNTAIN GOAT 3700           18  19  3    79       REDHORSE (207)
 BROKEN TOE 3683              17  24  1    76       REDHORSE (207)
 JONATHANNIE 3747             10   8  0    70       BAD APPLES (187)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 TWIG LITE ZONE 3537           9   5  0    66       INCONSISTENT FURY (20)
 DEADFALL 3685                11  29  0    62       BAD APPLES (187)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 SHAARON 3798                  6   8  1    55       ROLE MONSTERS (408)
 SLEEZ 3807                    8   5  0    52       ROLE MONSTERS (408)
 JAVELINO 3728                13  10  0    49       REDHORSE (207)
 HEDGEHOG 3748                 9   9  0    36       REDHORSE (207)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 MOSSIE ROCKTROLL 3549         6   4  0    33       INCONSISTENT FURY (20)
 BITTER VETCH 3762             8   3  0    32       BAD APPLES (187)
 JUSTICE 3800                  4   2  0    29       ROLE MONSTERS (408)
-MACHINE 3795                  2   0  0    29       TOOLS OF TORMENT (407)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 TAKAHASHI 3812                1   0  0    20       GENERAL SURGERY (267)
-MECHANISM 3796                2   0  0    16       TOOLS OF TORMENT (407)
 PALOMINO 3766                 3   4  0    13       REDHORSE (207)
 CANDY APPLE 3786              2   4  0    10       BAD APPLES (187)
-DOHICKEY 3793                 2   0  0     7       TOOLS OF TORMENT (407)
 TYRONE 3813                   1   0  0     3       ROLE MONSTERS (408)
-DEVICE 3797                   0   2  0     2       TOOLS OF TORMENT (407)
 PROVODINE 3809                0   2  0     2       GENERAL SURGERY (267)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
4X4 3810               1  1 0 GENERAL SURGERY 267   STEV STONEFIST 18     348 NONE    
DA26 3811              0  1 0 GENERAL SURGERY 267   LADRO KHAN 24         348 NONE    

                                     PERSONAL ADS

Broken Toe -- Hey, you can't be too far from coming to the isle yourself with your 40
FE.  Hurry up, I need somebody here I can beat! -- 4-0 Prolene

Applemint -- Hail, a worthy DM, says I -- Darkfist

Dohickey -- Not only did you steal my cousin's name (check out arena 65) but you
stole my style too!  Well, copied them, at least.  Luckily I found my favorite weapon
first try, let me get a couple more stat trains and we'll be doing the rematch thing
to see who really deserves to win. -- Provodine

Mechanism -- I know what causes torment, all right!  It's computers flashing notices
of "illegal acts" (opening a file seems to be an illegal act, and so is saving a file
already open) and "bad command or file name" and, well, lots of stuff.  Vanishing
passwords.  Undecodable communications.  I had to get new boots! -- Candy Apple

Mountain Goat -- You know what your problem is?  You're too short! -- Deadfall

Broken Toe -- Come at me again, ugly, and I'll try out those new attack skills on
you. -- Jonathannie

Yes, of course, "Standby, bah!"  But what if "Doom from the South" is more than just
a standby?  What if it's an omen? -- Bitter Vetch

Eleven Blade -- You just kept trying to go across the grain.  That always makes it
worse. -- Deadfall
P.S.  Of course, I've got a very curly, knotty grain, so almost ANY direction is
across it some of the time....

18 March 2004
St. Valentine's Day Massacre Update

     We are pleased to announce that the kLk sponsored St. Valentine's Day Massacre
kill contest in DM 36 is off to a great start.  We are also pleased to announce that
in addition to the 10 team rollups we are also able to offer the renaming of a dark
arena warrior as a prize to the manager with the most kills.  The contest is only 2
turns old and is still wide open.  There are currently 5 managers tied with one kill
each.  Anything can still happen so hurry up and get into the arena.
     On a personal note, no other alliances have entered the arena in force to
challenge the kLk dominance.  We were expecting The Firm to put up a fight for their
supposed home arena.  But, they were a no show.  Guess they proved what they are
really made of.  *evil grin*
     Perhaps another alliance would like to step in to give us a challenge.  We are
throwing down the gauntlet.  Perhaps the Chaos Inc. boys I keep hearing about would
like to step in and challenge the kLk for arena dominance.  If you don't show up,
Chaos, don't feel bad.  FAR better managers than you have been invited into Jhans but
have chosen to pass on the offer.
     So if you consider yourself worthy to compete, like fierce competition, and
enjoy arenas where the personals are as fierce as the fighting, come visit JHANS DM
36.  We're already planning our next contest, "Capture the Flag," and have a
storyline being actively worked on in the arena.  Whatever you like about DM you can
find it in JHANS.

mgr. of Suicidal Dreams
and Director Jhans Board of Tourism
kLk Alliance

27 March 2004
     This notice is to inform the DM world that CHAOS INC. has added CHEETO to its
ranks.  He joins APEX, FLAGG, MATRIX, ASSAMITE, and RUDE BUDDHA as the 6th member.
May your chaotic wings spread disaster and CHAOS for all your days!  Welcome CHEETO!!

27 March 2004
     Has anyone seen it in print that the "Goat" is leaving the "Cartel"?  There were
some diplos to the effect of a special branch of the Cartel being formed, like secret
societies, governmental agencies and alliances certain agendas are developed.  To
obtain the desired effect of any agenda only key personnel can be used.  The "Goat"
is "Cartel" so until you see it with me announcing that I am not Cartel, remember,
"The Agenda of the Core is for you to fight for."  I hope this stops the confusion.
-- Goat

8 April 2004
CLICK (KLK) - Remember, you asked for it.  Chaos is coming....

                                  LAST WEEK'S FIGHTS

4X4 was butchered by STEV STONEFIST in a 1 minute Dark Arena fight.
DA26 was butchered by LADRO KHAN in a 1 minute Dark Arena duel.
SLEEZ luckily beat JAVELINO in a exciting 3 minute gory Challenge melee.
SHAARON vanquished BITTER VETCH in a 1 minute mismatched Challenge brawl.
APPLEMINT was overpowered by TYI VELWIC in a 1 minute one-sided Title fight.
BROKEN TOE was devastated by WONDER BUBBLE in a 1 minute uneven brawl.
TWIG LITE ZONE was overpowered by ANDREW in a 1 minute one-sided struggle.
NAKHA ADIASO defeated MOUNTAIN GOAT in a 1 minute expert's melee.
JONATHANNIE vanquished MOSSIE ROCKTROLL in a 3 minute gory uneven duel.
DEADFALL was vanquished by ROCANI TURNCOAT in a 1 minute one-sided duel.
HEDGEHOG defeated CANDY APPLE in a 5 minute match.
PALOMINO was handily defeated by JUSTICE in a 1 minute one-sided bout.
PROVODINE was outlasted by TYRONE in a unpopular 17 minute amateur's match.
TAKAHASHI devastated MAGE'S APPRENTICE in a 1 minute one-sided battle.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|TOTAL PARRY                      4         PARRY-LUNGE        1 -   0 -  0     100  |
|LUNGING ATTACK                   4         PARRY-STRIKE       3 -   2 -  0      60  |
|BASHING ATTACK                   3         LUNGING ATTACK    36 -  24 -  0      60  |
|WALL OF STEEL                    3         AIMED BLOW         8 -   7 -  0      53  |
|PARRY-RIPOSTE                    3         PARRY-RIPOSTE     10 -   9 -  0      53  |
|PARRY-STRIKE                     2         TOTAL PARRY       14 -  13 -  1      52  |
|STRIKING ATTACK                  2         BASHING ATTACK    11 -  13 -  0      46  |
|PARRY-LUNGE                      1         WALL OF STEEL      5 -  10 -  0      33  |
|AIMED BLOW                       1         STRIKING ATTACK    5 -  10 -  0      33  |
|SLASHING ATTACK                  1         SLASHING ATTACK    4 -  11 -  0      27  |

Turn 348 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     PARRY-RIPOSTE      1 -  2         4  LUNGING ATTACK 
PARRY-STRIKE       2 -  0     AIMED BLOW         0 -  1         3  BASHING ATTACK 
TOTAL PARRY        3 -  1     LUNGING ATTACK     0 -  4         1  PARRY-STRIKE   
BASHING ATTACK     2 -  1     SLASHING ATTACK    0 -  1         1  WALL OF STEEL  
WALL OF STEEL      2 -  1     STRIKING ATTACK    0 -  2         1  SLASHING ATTACK
                                                                1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
BASHING ATTACK   ANDREW 3805                11   8  2   98 ROLE MONSTERS (408)
SLASHING ATTACK  APPLEMINT 3736             12  10  1   83 BAD APPLES (187)
PARRY-RIPOSTE    JONATHANNIE 3747           10   8  0   70 BAD APPLES (187)
TOTAL PARRY      SLEEZ 3807                  8   5  0   52 ROLE MONSTERS (408)
STRIKING ATTACK  JAVELINO 3728              13  10  0   49 REDHORSE (207)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is TYI VELWIC 2609.  The most popular warrior this turn 
was JAVELINO 3728.  The ten other most popular fighters were JONATHANNIE 3747, SLEEZ 
2615, MOSSIE ROCKTROLL 3549, CANDY APPLE 3786, and JUSTICE 3800.

The least popular fighter this week was TYRONE 3813.  The other ten least popular 
fighters were PROVODINE 3809, PALOMINO 3766, HEDGEHOG 3748, DEADFALL 3685, BROKEN TOE 
3683, APPLEMINT 3736, BITTER VETCH 3762, DA26 3811, 4X4 3810, and TAKAHASHI 3812.

The following warriors will travel to ADVANCED DUELMASTERS after next turn:



     For those of you who keep track of such things, 14 additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament:

                           ABE SIMPSON (9-4453) SPRINGFIELD 
                            PB-LEAD (23-4385) ROCK-ETTS IV 
                      RATTLESNAKE SHAKE (60-4242) METAL MELTDOWN 
                            CHIP (60-4413) RESCUE RANGERS 
                           SLAKE (82-12993) WORD OF THE DAY 
                          DIS-COMBOBULATE (63-2222) DIS-TEAM 
                        RETARD (68-7501) POLITICALLYINCORRECT 
                           DARKSIDE (22-2714) LOST SOULS 1 
                      ZHARRA TYL MEDAN (40-2586) SUPERIOR FORCES 
                         SMOOGIE (82-2247) STREET PIZZAD III 
                             ARATHEA (13-3318) THE ELITE 
                          PX (82-14364) SUPERIOR FORCES 1203 
                       MIKE, POWERFUL (82-7051) MIKE THE HUNTER 
                          DIS-FUNCTIONAL (63-2223) DIS-TEAM 

                                          -- Green Eyes