DUEL 2 NEWSLETTER

Date   : 06/17/2004    Duedate: 06/30/2004

ROCANIS ARENA

DM-56    TURN-353

This Weeks Top Honors

THE DUELMASTER IS

CAPTAIN CAVEMAN
LAFFALYMPICS (402)
(56-3753) [12-1-0,115]

Chartered Recognition Leader   Unchartered Recognition Leader

CAPTAIN CAVEMAN                WISHLIST
LAFFALYMPICS (402)             YIELD (405)
(56-3753) [12-1-0,115]         (56-3816) [1-3-0,16]

Popularity Leader              This Weeks Favorite

JAVELINO                       JAVELINO
REDHORSE (207)                 REDHORSE (207)
(56-3728) [16-12-0,62]         (56-3728) [16-12-0,62]

THE CURRENT TOP TEAM

GENERAL SURGERY (267)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. BAD APPLES (187)            30
2. ROLE MONSTERS (408)         23      LAFFALYMPICS (402)
3. LAW AND CHAOS (382)         11      Unchartered Team
4. LAFFALYMPICS (402)           9
5. REDHORSE (207)               5      LAW AND CHAOS (382)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 LAFFALYMPICS (402)        17   7  0 70.8   1/ 1 GENERAL SURGERY (267)    10  2 3
 2/ 0*LAW AND CHAOS (382)        3   2  0 60.0   2/ 2 BAD APPLES (187)          9  6 0
 3- 4 KNIGHTS OF NI (19)       405 385 27 51.3   3/ 3 ROLE MONSTERS (408)       7  6 0
 4/ 5 ROLE MONSTERS (408)       45  44  3 50.6   4/ 4 REDHORSE (207)            4 11 0
 5/ 6 REDHORSE (207)           355 414 13 46.2   5/ 5 LAFFALYMPICS (402)        3  0 0
 6/ 7 GENERAL SURGERY (267)     91 112  6 44.8   6/ 7*YIELD (405)               2  8 0
 7/ 8 BAD APPLES (187)         306 410 14 42.7   7/ 0*LAW AND CHAOS (382)       1  0 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

     <)]H[(> + -----:----- + <)] The Free Cities #79 [(> + -----:----- + <)]H[(>

Near Barikala:

     The pillar of light over Barikala was not an attack in any obvious way, but
Artemisia found no comfort in that.  It was probably magical.  No, it was definitely
magical.  No one had been able to explain it in the months, the years since the
Invasion, but they'd figured out that early on.  Well, what else could it be?  And
it, or something connected to it, was deadly dangerous, because no ship or single
visitor had returned from Barikala after the pillar first appeared.  Those ship
captains who normally used Zukal's port had long since worked out the limits of
safety in the waters around Barikala, and The Golden Moon was well outside that 
limit.  But...the zombies were something new on the chart.
     A man screamed behind her, along the ship's other rail, and she whirled.  There
was movement beyond the rail, black on near black, hard to make out.  Lanterns lit
the ship's deck but cast no significant light beyond it.  She could see one of her
sailors staggering toward the rail with some kind of dark cable wrapped around the
middle of his body, but not what lay beyond and pulled him.
     She didn't need to see.  She crossed to that side of the deck, her cutlass
whistling down on the cable.  The blade bit, but not deeply, the cable was more
rubbery than a normal rope.  It wasn't a rope, of course.  She saw with disgust
rather than fear that it was a tentacle, though what creature would have a tentacle
four inches thick at any point was not something she cared to think deeply about.
The Lady Protector hacked downward again.
     There were more cries.  Fear, loathing, terror.  More tentacles reaching up and
over the ship's side.  Tentacles on one side of the ship, zombies on the other.
Neither group of sailors could abandon their own task to aid the other.  Both
attacking forces were stronger than Artemisia had expected.  She began to wonder if
her crew and her ship would survive at all.

Niatoli Island:

     Lord Protector Ghenis walked along the waterfront of the island's only real town
and looked over the shipping on hand.  He wasn't sure what he was looking for, but he
figured he'd know it when he saw it.  Some people might have taken him for a tourist
and considered robbing him, or selling him the kind of trash that hustlers always
sold to strangers and rubes, but...not here.  This town had an arena, and they knew
that kind of walk, that assured and dangerous stance.  He could be a hick with hay
growing out his ears, but as long as he was a Lord Protector, no one would mistreat
him so.  At least, no one but another Lord Protector.  And since he wasn't such a
hick....  He smiled, a baring of his teeth that drove human rats out of his path.
     Ah.  There was a man on the street ahead of him, talking to a probably ship
captain.  A man who, like himself, was unmistakably a Lord Protector.  Tall, hard,
maybe not quite human, although Ghenis couldn't put his finger firmly on the
difference.  Something in the way he stood, maybe.  Not that it matter.  This looked
like a man he could work with.
     When the man turned away from the sailor, Ghenis was there, nodding his head in
a move as close to a bow as he ever got.  "I'm Ghenis, from Zukal," he said, and
raised a questioning eyebrow.
     The other frowned.  Odd, at this close distance, he seemed almost...scaled.
"Agro, Lapur," the man said shortly.
     Ghenis noted that the sailor was moving away, clearly dissociating himself from
the two gladiators.  "I have control of a ship," Ghenis said, "and I am minded to
make a raid on the invaders at Monuntial.  You look like a man who might be
interested in that."
     Agro's frown deepened, but he smiled, baring pointed, over-large teeth.  "I'm
interested," he agreed.

Rocanis:

     Lady Protector Eleven Blade, Leven to her friends, stood on Spirit Ridge and
stared southward.  What should have been rolling, increasingly arid grasslands to the
distant horizon was now a bank of...fog, maybe.  Dark, sharp as a wall at its base,
the top of it working like porridge boiling in a pot.  And no more than fifteen miles
away, probably less.  Ten.  "I've never seen anything like it," she admitted.
"Strange weather...if it is weather."
     "It's partly weather," her companion said slowly, "but not entirely."  He was a
Lord Protector from Morya, Ghost Dancer by name.  "I have been studying it for two
months now.  It began...I don't know where.  Somewhere in the far south.  It was a
hundred miles south of here when I first saw it."
     Leven glanced at the man sharply.  She didn't really know him, but there was
nothing in his face or manner that suggested he was lying.  "It's moved ninety miles
in two months?  At that rate, it could be on Rocanis within a week!"
     "Its speed is irregular," Ghost Dancer said.  "Some days it moved scarcely a
mile, other days it raced north like wildfire.  But yes, it could be on Rocanis...
any time."  He was silent for a moment, as though debating whether he should say
more.  With a faint shrug, he went on, "I have not been able to find an end to the
line of it and get around behind.  I have no idea what lies behind in the ground it
has already covered.  But I would not expect to find anything really GOOD where that
has passed."
     Obviously not, Leven agreed silently.  The unknown never seemed to be
benevolent.  It was probably a natural law.  "You couldn't get around an end," she
said.  "Did you try going straight through?"
     Ghost Dancer paled a little.  "Yes," he said very quietly.  "I survived, but I
didn't get very far into it.  Or I would never have come back, I think.  It was like
being caught in a whirlwind, in part.  But I was not the only thing in the grip of
the walking storm, and the others were....  Some of them were beasts, mad with terror
and striking blindly.  Others were," he hesitated, "things.  The sort of things a
priest of the Mytori might call out of the Darkness."
     "Do you believe it's a natural phenomenon?" Eleven Blade asked.
     "No."
     "Good.  If it's unnatural, it was made by men.  Or something like men, anyway.
And what men can make, they can undo.  Let's find out how, and then...undo."

     >)]H[(< + -----:----- + >)] The Free Cities #80 [(< + -----:----- + >)]H[(<

Near Barikala:

     On _The Golden Moon_, Lady Protector Artemisia commanding, there were cries.
Fear, loathing, terror, desperate rage.  More tentacles reaching up and over the
ship's side.  Tentacles on one side of the ship, zombies on the other.  Grunting and
stamping, and the sound of blows landing.  Neither group of sailors could abandon
their own task to aid the other.  Both attacking forces were stronger than Artemisia
had expected.  She began to wonder if her crew and her ship would survive at all.
     The tone of a great bell, deep, loud, shaking the air, rolled over the ship,
drowning out even the sounds of battle.  Artemisia had never heard it before, so it
must be something the attackers were doing.  More trouble in the making.  That would
have to be a worry for later; she didn't have enough men to split off a group for a
new problem.
     She hacked at another of the rubbery tentacles.  Her sword made a shallow cut on
the surface, the best she'd managed so far, and the wound leaked something pale and
phosphorescent.  It reared upward, as though it had a mind of its own, independent of
the other tentacles, twice the height of a man and curling at the tip like a talon.
It poised above her for a moment, then began to descend.  Disks of pale light shown
on its inner surface, the mouths of suckers such as small octopi had.  But these
disks were as big across as her hand.  She didn't want to think what they might do to
human flesh.
     The bell struck again, a note so heavy with power that it was actually visible
as it swept over the embattled ship in a wave of blue darker than the twilight.  It
struck Artemisia as a huge wave might have, battering her to her knees.  The tentacle
was also engulfed in the pulse of sound, she saw it bent backward like a willow
switch and dreaded the thought of what would happen when the pressure was relieved
and it snapped forward again.  She would have thrown herself to the side, out of its
probable path, if movement had been possible.
     The heavy blue wave-front passed, and in its wake came a zone of emptiness, no
light, no powerful sound, and not much air.  The tentacle came forward like a
bowstring released.  But Artemisia had been released, too, and rolled to the side,
gasping for breath.  It smashed down on her leg instead of across her torso.
     The tentacle was as heavy in its way as the sound had been; had it come down
over her chest, she was sure it would have crushed breath and life out of her.  As it
was, she was pinned to the deck.  At least for the moment, the thing seemed satisfied
with simply trapping her.  She raised herself on her elbows and looked around.
     There were few of her crew still upright and fighting.  Most of the ones on the
side attacked by the zombies, the side toward Barikala, were simply gone, the zombies
as well as the sailors.  And most of those remaining on her side of the ship were
trapped as she was by tentacles pinning them to the planks.  Some of them must be
dead, from the way they were crushed against the wood.  None were moving.  She could
only see one other man still standing and fighting, and as she watched, he screamed,
slashed wildly at the air, and then leaped forward, throwing himself over the rail
into the water.
     The tentacle over her leg twisted and curled around it, then began drawing her
toward the side of the ship.  She considered grabbing some part of the ship's
equipment and fighting against that force, then shook her head.  The tentacle was too
strong; it would pull her loose...or pull her apart.  She tightened her grip on her
cutlass.  If this thing thought to eat her, it would find that its meal had teeth.

Niatoli Island:

     "I have control of a ship," Ghenis said, "and I am minded to make a raid on the
invaders at Monuntial.  You look like a man who might be interested in that."
     Agro's frown deepened, but he smiled, baring pointed, over-large teeth.  "I'm
interested," he agreed.
     "I know people who know these waters," Ghenis went on, "and they tell me that
the best time to leave for raiding the coast will be afternoon.  Light to get out of
the shoals, and then all night to get close to the our target.  We'll come on
Monuntial at dawn, get 'em before they're really awake."
     Agro nodded but asked, "You planning on a big fighting crew?"
     Ghenis hesitated.  He didn't actually have any warriors he could be sure of
except his teammate Cousin Og.  He, Og, and this Agro might be a formidable trio, but
it didn't make sense to launch an attack on a city, or even a serious raid, with only
three men.
     Agro grinned again.  Really, all those teeth just didn't look human.  "I can get
some refugees from Monuntial that'd be glad enough to do a little damage.  And some
other gladiators that're at loose ends.  It won't be a problem."
     This was not as reassuring as Ghenis expected it to be.

Stormcrowe:

     Lord Protector Ipecac stalked ashore and glared around for someone to share his
outrage.  Anyone who recognized him in time--and Stormcrowe was a small island with a
limited population who generally DID recognize one another--departed hastily.  Lady
Protector Snowfall wasn't quite fast enough.  "Do you know what HAPPENED?" Ipecac
demanded.
     Looking distinctly queasy, Snowfall shook her head.
     "My ship was ATTACKED," the warrior from Emetics snapped.  He didn't notice when
the shapely woman flinched from his vehemence; people were always doing that around
him.  He stalked closer, dropping his voice for privacy.  "Monsters," he hissed.
"Demons out of the waves.  Half shark, half man, you might say.  Others like kraken.
They were summoned by a dark wizard on a black ship.  We have to do something about
this."
     Snowfall swallowed a couple of times, then said, "Why?  And how?"
     Ipecac raised his eyebrows.  "You want to live on nothing but fish caught in the
harbor?" he asked.  "They could blockade us!  And what if they decide to come ashore
and attack us here on the island?"  He frowned thoughtfully.  "Probably it's part of
some Karnhorn plot, and if we don't nip it in the bud, they'll be all over us,
murdering and enslaving.  Can't have that."
     "No," Snowfall agreed faintly, "we can't have that.  But how do we stop them?"
     "We fight, of course!"  He hesitated, perhaps realizing that such a plan was
lacking in useful details.  "All the ships will have to be armed with...catapults,"
he suggested.  "And...none of them going out alone.  Yes.  And we need to find any
wizards on the island and recruit them to help fight, and more importantly to find
out what we're up against.  That's a beginning."  He nodded firmly.  "We need to
start right away!"
     Snowfall turned quickly to the rail at the edge of the dock and fed the fish her
lunch, then straightened.  "Yes, I can see that.  Wizards, catapults, convoys.  No
time to waste...."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   9 ZUKAL (turn 493): INSOMNIAC of DSM4 (The Sandman, mgr.)
 DM  12 RIZTAB (turn 491): JOSTLING JAGUAR of ARENA FELINES (Garfield, mgr.)
 DM  15 MALCORN (turn 487): THE GOVERNATOR of POLITICALY INCORRECT (The Dark One)
 DM  16 WILLAF (turn 488): SLOTHIS of MINOTAURS (?, mgr.)
 DM  17 ALJAFIR (turn 486): KARO LEE of MIDDLE WAY (Jorja, mgr.)
 DM  19 ZUWAYZA (turn 485): ADARA AL ZAHRA of JAGUAR WARRIORS (Noachian, mgr.)
 DM  28 MORYA (turn 242): CIARAN POWER of 50TH MILK RAS (Dr. Mabuse, mgr.)
 DM  29 LAPUR (turn 477): COOKIE of CROC FILES (THawk, mgr.)
 DM  31 CHIMLEVTAL (turn 240): VILI of LORDS OF VALHALLA (High Lord Bosk, mgr.)
 DM  32 ARVAT (turn 473): STYLISH of SARATOGA GLORY (The Trainer, mgr.)
 DM  33 NIATOLI ISLAND (turn 471): LUCKY LADY HAMMER of CASINO HAMMERZ (Hammer, mgr.)
 DM  35 MURSKA (turn 464): TOM THUMB of THE BEARS (Papa Bear, mgr.)
 DM  43 VEASTIAN (turn 428): PENICILLEN of MEDS (Berylstar, mgr.)
 DM  45 STORMCROWE (turn 217): SCORPIUS of KNIGHT BREED (The Omnimancer, mgr.)
 DM  47 NORTH FORK (turn 211): HONEY BEAR of THE BEAR'S PAW (Kat, mgr.)
 DM  50 SNOWBOUND (turn 198): TOM SMITH DISEASE of STRANGE TUNES (Berylstar, mgr.)
 DM  56 ROCANIS (turn 352): CAPTAIN CAVEMAN of LAFFALYMPICS (The Dark One, mgr.)
 DM  61 JURINE (turn 332): TRENT LOTT of DEATH BY STUPIDITY (The Sentinel, mgr.)
 DM  73 ERINIKA (turn 147): VANISH of THE INANIMATES (Mannequin, mgr.)
ADM 103 FREE BLADES (turn 378): HEL of ARCTIC GUARDS from DWES EG (Yukon Cornelius)

                                      Top Teams
                                      ---------
 DM   9 ZUKAL (turn 493): SOLITAIRE (The Dark One, mgr.)
 DM  12 RIZTAB (turn 491): HIGH JINKS (Jondeaux, mgr.)
 DM  15 MALCORN (turn 487): STARBASE 5 (Zeus, mgr.)
 DM  16 WILLAF (turn 488): PUNNY AMINALS (Jorja, mgr.)
 DM  17 ALJAFIR (turn 486): THE HORDE (?, mgr.)
 DM  19 ZUWAYZA (turn 485): CURTAIN CALL (?, mgr.)
 DM  28 MORYA (turn 242): THE PENTARCHY (The Pentalque, mgr.)
 DM  29 LAPUR (turn 477): SHREW CAN IT BE NOW (The Anarchist, mgr.)
 DM  31 CHIMLEVTAL (turn 240): OVERLORDS (The Icelord, mgr.)
 DM  32 ARVAT (turn 473): SARATOGA GLORY (The Trainer, mgr.)
 DM  33 NIATOLI ISLAND (turn 471): CASINO HAMMERZ (Hammer, mgr.)
 DM  35 MURSKA (turn 464): THE BEARS (Papa Bear, mgr.)
 DM  43 VEASTIAN (turn 428): HELL'S PAWNS (Harbinger, mgr.)
 DM  45 STORMCROWE (turn 217): MOJO P@TROL (Master Voodoo, mgr.)
 DM  47 NORTH FORK (turn 211): ALL-STAR NANA'S (The Mun, mgr.)
 DM  50 SNOWBOUND (turn 198): STRANGE TUNES (Berylstar, mgr.)
 DM  56 ROCANIS (turn 352): GENERAL SURGERY (Darkfist, mgr.)
 DM  61 JURINE (turn 332): FAVORITE GUYS (Jorja, mgr.)
 DM  73 ERINIKA (turn 147): MAGIC MAYHEM (Fizban, mgr.)
ADM 103 FREE BLADES (turn 378): BLADES OF GRASS (Lord Andarus, mgr.)

                                   Recent Graduates
                                  -----------------
 DM  12 RIZTAB (turn 491): JOSTLING JAGUAR of ARENA FELINES (Garfield, mgr.)
                           TILLOUISA of SWEET MAGIC (Jorja, mgr.)
               (turn 490): THE TICK of THE CITY (Berylstar, mgr.)
                           BARRY of THE CITY (Berylstar, mgr.)
                           PHANTAST of DREAMERS (Sleepy, mgr.)
 DM  15 MALCORN (turn 486): BIRDSONG of GREENWARDENS (Jorja, mgr.)
 DM  17 ALJAFIR (turn 485): TORLYN UNA of MIDDLE WAY (Jorja, mgr.)
 DM  28 MORYA (turn 242): TERRIBLE TOTOMAC of IDIOTIC ICCERS (THawk, mgr.)
 DM  31 CHIMLEVTAL (turn 240): LAPHROAIG of SINGLE MALTS (Berylstar, mgr.)
                               TIGBASA of STORMWATCH (Polar Bear, mgr.)
                               SIR PELLEAS of WILLBENDERS (Abraxis, mgr.)
                               STIGMA OF STUPID of UNFIT TO BE ORCS (Slugbait, mgr.)
 DM  43 VEASTIAN (turn 428): PENICILLEN of MEDS (Berylstar, mgr.)
 DM  45 STORMCROWE (turn 217): SCORPIUS of KNIGHT BREED (The Omnimancer, mgr.)
 DM  47 NORTH FORK (turn 210): TENT IN QUARANTINO of SPOONERTIKS (Spawn, mgr.)
                               BLACK JACK SHELACK of ROYAL FLUSH (Crip, mgr.)
                               100% COLUMBIAN of COFFEE RULES! (Mr. Coffee, mgr.)
 DM  56 ROCANIS (turn 351): ANDREW of ROLE MONSTERS (Keldon Blackfang, mgr.)
 DM  73 ERINIKA (turn 146): KASENKO of PERFECTION QUEST II (Mannequin, mgr.)

                                      SPY REPORT

     Hail and well met warriors of ROCANIS!  Know me for who I am, Zontani Sharp 
Eyes, Spymaster extraordinaire of all Alastari.  Did only my eyes note the 3-0-0 
record which ROLE MONSTERS managed to post this round?  I don't doubt that such a 
record will draw challengers!  BITTER VETCH caught the eye of many in the 
gladiatorial commission as he skillfully bested HEDGEHOG and was awarded 18 points in 
recognition.  In one of the week's more notable duels, SLEEZ put down TAKAHASHI, 
causing him to lose 9 points of recognition in the process.  Although JONATHANNIE 
made a valiant effort, it did not suffice to topple the reign of victorious CAPTAIN 
CAVEMAN.  No confirmation, but my sources claim that the top team has gained their 
position using magical aids.  Charmed weapons perhaps?   
     I have been in deep conclave with my spies who watched all that has recently 
transpired.  Indeed there is much I would report.  I saw one fighter that warriors 
avoided when this week's challenge seeking began.  KNIGHTS OF NI is feared.  This 
much I can say.  Apparently the stalwarts of LAFFALYMPICS are catching the bulk of 
jests down at the challenging board for their large share of the avoids.  Mighty 
fighters cannot but expect competition from those below.  TAKAHASHI take warning!  
You have more than a few enemies in ROCANIS.   
     What warrior does not hone his years, impatiently waiting for the moment of his 
foe's mortality?  Some say a warrior is judged by the way he bears arms.  One thing 
is sure, better a dagger in hand then a sword on the belt!   
     A thought before I go.  Each warrior practices one style, but must not the wise 
manager learn the secrets of them all?  More than a sharp eye must I keep, indeed a 
stout pair of legs must I keep as well!  The endless paths of Alastari await me!  
Till next we meet remember - the pen is mightier than the sword, but a maul is a 
different story!-- Zontani Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 CAPTAIN CAVEMAN 3753         12   1  0   115       LAFFALYMPICS (402)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-TENACULUM 3735               13   5  0   123       GENERAL SURGERY (267)
-3 HEADED KNIGHT 3101         23   6  0   108       KNIGHTS OF NI (19)
 APPLEMINT 3736               15  12  1    98       BAD APPLES (187)
 MOUNTAIN GOAT 3700           22  20  3    92       REDHORSE (207)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 JONATHANNIE 3747             13  10  0    86       BAD APPLES (187)
-CHICKEN OF BRISTOL 3100      13  11  1    85       KNIGHTS OF NI (19)
 BROKEN TOE 3683              17  29  1    81       REDHORSE (207)
-SHAARON 3798                  8  10  1    77       ROLE MONSTERS (408)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 DEADFALL 3685                12  33  0    70       BAD APPLES (187)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 JAVELINO 3728                16  12  0    62       REDHORSE (207)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 BITTER VETCH 3762            10   6  0    53       BAD APPLES (187)
 SLEEZ 3807                   11   7  0    51       ROLE MONSTERS (408)
-THE WITCH 3197                3   5  0    47       KNIGHTS OF NI (19)
 HEDGEHOG 3748                11  12  0    45       REDHORSE (207)
 TAKAHASHI 3812                4   2  1    40       GENERAL SURGERY (267)
-HONG KONG PHOOEY 3754         5   6  0    36       LAFFALYMPICS (402)
 CANDY APPLE 3786              5   6  0    35       BAD APPLES (187)
-BROTHER MAYNARD 3358          3   2  0    34       KNIGHTS OF NI (19)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 FIRST ASSIST 3818             4   0  0    28       GENERAL SURGERY (267)
-EUROPEAN SWALLOW 3359         3   2  0    28       KNIGHTS OF NI (19)
 LAZY ORDERLY 3815             3   2  2    24       GENERAL SURGERY (267)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 TYRONE 3813                   4   2  0    23       ROLE MONSTERS (408)
 PROVODINE 3809                2   5  1    20       GENERAL SURGERY (267)
 WISHLIST 3816                 1   3  0    16       YIELD (405)
 JUDICATOR 3729                1   0  0    11       LAW AND CHAOS (382)
-JUDGE DIMENSION 3523          1   0  0     9       LAW AND CHAOS (382)
-DIRTY FRANK 3780              1   1  0     8       YIELD (405)
 BRAEDON 3823                  1   1  0     6       ROLE MONSTERS (408)
 NARROW FOAL 3824              0   2  0     2       REDHORSE (207)
 CAUTION 3821                  0   2  0     2       YIELD (405)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
PALOMINO 3766          4  5 0 REDHORSE 207          MECHANISM 3796        350         
DA BAIT 3826           0  1 0 YIELD 405             JO-KOBA HARRO 26      353 NONE    
MERGE 3819             1  1 0 YIELD 405             LAZY ORDERLY 3815     353         

                                     PERSONAL ADS

Andrew -- (batting her eyelashes)  I don't find you a "monster" at all. -- Applemint
P.S.  Congratulations.

Wishlist -- And on my list was a win.... -- Bitter Vetch

Tyrone -- Sir!  You are MUCH too pushy!  And, you know, kind of, well, OBVIOUS. --
Candy Apple

Mountain Goat -- You again.  Fall off a mountain. -- Deadfall

Shaaron -- A rose by any other name...would go down just as well, I hope! --
Jonathannie
P.S.  But well fought.

25 May 2004
                                 TEN TURNS OF HELL:
                        The KLK Capture The Flag Competition

In the spirit of the ongoing effort to make arena play what it used to be (FUN!!), I
am proud to announce the KLK Capture The Flag Competition.  The competition will be
held in Jhans (DM-36, which has, by the way, grown in size equal to Talcama already).
:)  We are announcing this contest early to allow managers time to prep.

Rules:
     -- On turn 462 (due 8/4/04) the lowest ranked warrior on your team is given your
team's 'flag' (he is your initial flag defender).
     -- Starting on turn 463 (due 8/18/04) flags will be defended every turn and turn
463 is the turn scoring will begin.
     -- Fights involving flags are winners-take-all and a warrior can carry as many
flags as he can win.
     -- If a warrior holding a flag either A) goes inactive, B) loses to a stand-by
warrior or C) gets DA'd, he forfeits all flags he has and they are returned the their
original team's lowest ranked warrior.
     -- If you hold your own flag on an inactive warrior you receive NO POINTS that
turn.
     -- If a warrior graduates to AD holding flags starting on the next turn those
flags will be defended by the lowest ranked warrior on the team of the graduating
warrior.
     -- Scoring as follows for each turn:
          2 pts -- possession of your own team flag
          1 pt -- possession any other flag
          1 pt -- for each win
          1 pt -- for each kill
          1 pt -- for each award you receive in the newsletter
     -- You may enter as many teams as you like (per RSI rules) but each team is its
own entry.
     -- Tie-Breaker goes to the team that had the most points from flags.
     -- If still tied the tie-breaker will be the team that had the most points from
kills.  (It's the Delarq way.)
     -- The contest lasts 10 turns and there will be prizes for 1st, 2nd and 3rd
(based on highest point totals)

Prizes: (what you've been waiting on)
1st -- 3 know favorites potions*
       DA warrior named after winning manager
2nd -- 2 know favorites potions*
3rd -- 1 know favorites potion*

* These are full favorite potions (weapon, rhythms and tactics) and can only be used
on warriors with at least 4 FE.

     How's that for paying out? (grin)  Even if you think that it's all about the TC,
these prizes should be enough to draw you in.  (You know who you are.)
     I hope to see friend and foe alike come to Jhans.  Legion, Froths, and all the
others...this is your personal invite.  Can you win?  Can you survive 10 turns of
Hell in Jhans?
     Note:  Special thanks to RSI for helping make this contest possible.  Thanks
guys!

Bookie
KLK Alliance
Director Jhans' Board of Tourism
Warden of the Froth Circle (grin)
D.R.C. 4 Life

16 June 2004
                             Death Fest Begins July 29/DM 59 T-172

     "You drive a hard bargain Hammer," responded Lord Lian Ki Na-Sul, "but the 
Gladiatorial Commission has agreed to re-open DM 58 Delarq Tor as a Slow Arena 
exclusively for a period of six months to those Death Fest contestants who fight 
their stables at least 67 times out of a possible 75 during the 15 rounds of Death 
Fest; on the condition that at least 20 stables qualify for the Illis Iron Stable 
Award at the conclusion of the Death Fest and those qualifying managers send a New 
Stable to DM 58 Delarq Tor without Cannibalizing their participation in the other 
arenas where they have active stables!"
     Hammer felt a certain sense of satisfaction as he studied the ghoulish grin 
spreading across the face of Lord Lian Ki Na-Sul; proud Arena Master of the once 
dying Illis Arena, as the DM 59 Arena Authority signed the Gladiatorial Commission 
papers authenticating the arrangement agreed upon by the two parties presiding.
     "You and the Gladiatorial Commission also drive a hard bargain," Hammer replied 
as he reflected upon the prospects of Delarq Tor DM 58 being re-opened as a Slow 
Arena with at least 20 New Stables by the Managers who fight their stables at least 
67 times out of a possible 75 during the 15 rounds of Death Fest. "I also notice the 
clause that for Delarq Tor to be open Exclusively for 6 months to the New Stables 
managed by the Illis Iron Stable Award Winners that there must be at least 15 stables 
Active each cycle. That is a fair bargain for the opportunity to battle for the 
Duelmaster Throne each of those six months before Other New Stables are allowed to 
enter Delarq Tor."
     This was a Golden Opportunity for both Veteran and Newbie Managers to pave a new 
frontier of Delarq history by qualifying their Death Fest stables in DM 59 with 67 
fights out of a possible 75; then for the price of running a stable in a Regular 
Arena, continuing to be Active in DM 59 and sending a New Team Roll Up to be a part 
of "History in the Making" when Delarq Tor would re-open for its First Turn as a Slow 
Arena on November 3rd, 2005.
     Death Fest would conclude on T-186 August 25th, 2005 allowing the Illis Iron 
Stable Award Winners enough time to be registered with the Gladiatorial Commission; 
whereupon they would be able to submit a New Team Roll Up to the GC to start a New 
Stable in Delarq Tor; be able to fight those New Gladiators in the Rookies 2005 Fall 
Mailer Tourney; then begin competing for the DM 58 Duelmasters Throne in Delarq Tor 
right out of the gate with the November 3rd 2005 T-1 Debut Opening Round.
     Hammer of the First Part had also negotiated with Lord Na-Zul of the Second Part 
an agreement that All 10 Dark Arena Monsters and 17 NPCs Characters be re-named by 
the Top Ten Death Fest Finishers. [See DM 59 T-171 Newsletter Team Spotlight by 
Hammer for the complete listing of Dark Arena Monsters/NPCs and the Official Death 
Fest Designation for which Top Ten Finishers re-name which characters!]
     Lord Na-Sul could not hide his delight at the prospects of Death being re-
delivered to his once dying arena during the Delarq Death Fest; the DM 59 Arena 
Master agreed that these Death Fest Prizes were but a Small Exchange in Comparison to 
the Profits to be made by the local Illis business merchants and surrounding 
community from the Anticipated Influx into Illis by the Veteran and Newbie 
Managers/Gladiators/Stables seeking to make History in the Delarq Death Fest.
     Nor could Hammer conceal his jubilation regarding the Call Across Alistari being 
Answered to Cross Blades and Match Wits with the Devious, the Diabolical, the 
Dangerous and the Down Challenging who were being drawn to the Delarq Death Fest to 
Fulfill their Delarq Dueling Destiny!
     REMEMBER: Death Fest begins July 29th T-172 with 25 points being awarded to 
those who write a minimum 15 paragraph Team Spotlight [including Stable Name & 
Managerial Alias in the Storyline!] for the DM 59 T-172 Newsletter [So Make Sure HAL 
Does Not Eat any Lengthy Sentences that are Emailed without Proper Formatting; and 
the RSI Typist has Plenty of Time to Type Any Hand Written Spotlights; Lest Ye 
Discover 0 Points Awarded for a Missing or Incomplete T-172 Team Spotlight!]
     "May Your Blades Be Sharp and Your Wits Sharper!"  -- Hammer/Death Fest 
Host/Vendetta Cartel Captain; WordSmith and High Priest of the Crimson Ascension 
Family in DM 28

                                  LAST WEEK'S FIGHTS

DA BAIT was butchered by JO-KOBA HARRO in a 2 minute bloody Dark Arena fight.
SLEEZ unbelievably bested TAKAHASHI in a dull 18 minute brutal Challenge battle.
TYRONE luckily beat WISHLIST in a crowd pleasing 3 minute Challenge duel.
BRAEDON unbelievably bested NARROW FOAL in a 3 minute novice's Challenge fight.
CAPTAIN CAVEMAN demolished JONATHANNIE in a 1 minute mismatched Title competition.
APPLEMINT vanquished BROKEN TOE in a 1 minute mismatched fight.
MOUNTAIN GOAT beat DEADFALL in a 1 minute master's brawl.
JAVELINO savagely defeated DOOM FROM THE SOUTH in a 3 minute uneven melee.
BITTER VETCH vanquished HEDGEHOG in a 2 minute gruesome uneven fight.
PROVODINE was defeated by CANDY APPLE in a 3 minute fight.
LAZY ORDERLY killed MERGE in a 2 minute novice's melee.
FIRST ASSIST overpowered TROCARAN DESERTER in a 1 minute one-sided match.
CAUTION was devastated by JUDICATOR in a 1 minute mismatched conflict.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|TOTAL PARRY                      6         PARRY-LUNGE        7 -   4 -  3      64  |
|LUNGING ATTACK                   4         LUNGING ATTACK    29 -  22 -  1      57  |
|STRIKING ATTACK                  4         SLASHING ATTACK   10 -   8 -  0      56  |
|SLASHING ATTACK                  2         TOTAL PARRY       22 -  19 -  2      54  |
|PARRY-LUNGE                      2         PARRY-RIPOSTE     10 -   9 -  0      53  |
|WALL OF STEEL                    2         AIMED BLOW         7 -   7 -  0      50  |
|AIMED BLOW                       1         BASHING ATTACK    10 -  13 -  0      43  |
|PARRY-RIPOSTE                    1         PARRY-STRIKE       4 -   6 -  0      40  |
|BASHING ATTACK                   1         STRIKING ATTACK   10 -  16 -  0      38  |
|PARRY-STRIKE                     0         WALL OF STEEL      6 -  12 -  0      33  |

Turn 353 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     PARRY-STRIKE       0 -  0         4  LUNGING ATTACK 
SLASHING ATTACK    2 -  0     PARRY-RIPOSTE      0 -  1         2  BASHING ATTACK 
PARRY-LUNGE        1 -  1     BASHING ATTACK     0 -  1         1  TOTAL PARRY    
LUNGING ATTACK     2 -  2                                       1  SLASHING ATTACK
STRIKING ATTACK    2 -  2                                       1  PARRY-RIPOSTE  
TOTAL PARRY        3 -  3                                       1  PARRY-STRIKE   
WALL OF STEEL      1 -  1                                       1  STRIKING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   CAPTAIN CAVEMAN 3753       12   1  0  115 LAFFALYMPICS (402)
SLASHING ATTACK  APPLEMINT 3736             15  12  1   98 BAD APPLES (187)
PARRY-RIPOSTE    JONATHANNIE 3747           13  10  0   86 BAD APPLES (187)
STRIKING ATTACK  JAVELINO 3728              16  12  0   62 REDHORSE (207)
AIMED BLOW       BITTER VETCH 3762          10   6  0   53 BAD APPLES (187)
TOTAL PARRY      SLEEZ 3807                 11   7  0   51 ROLE MONSTERS (408)
PARRY-LUNGE      TAKAHASHI 3812              4   2  1   40 GENERAL SURGERY (267)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is JAVELINO 3728.  The most popular warrior this turn 
was JAVELINO 3728.  The ten other most popular fighters were WISHLIST 3816, NARROW 
FOAL 3824, APPLEMINT 3736, MOUNTAIN GOAT 3700, BITTER VETCH 3762, CANDY APPLE 3786, 
TYRONE 3813, CAPTAIN CAVEMAN 3753, DA BAIT 3826, and MERGE 3819.

The least popular fighter this week was SLEEZ 3807.  The other ten least popular 
fighters were TAKAHASHI 3812, PROVODINE 3809, CAUTION 3821, LAZY ORDERLY 3815, 
HEDGEHOG 3748, DEADFALL 3685, BROKEN TOE 3683, JONATHANNIE 3747, BRAEDON 3823, and 
JUDICATOR 3729.