DUEL 2 NEWSLETTER Date : 06/02/2005 Duedate: 06/15/2005 ROCANIS ARENA DM-56 TURN-378 This Weeks Top Honors THE DUELMASTER IS HEDGEHOG REDHORSE (207) (56-3748) [23-25-0,125] Chartered Recognition Leader Unchartered Recognition Leader HEDGEHOG TARANTELLA REDHORSE (207) LOST SOULS (417) (56-3748) [23-25-0,125] (56-3888) [2-0-0,33] Popularity Leader This Weeks Favorite MACHINE PIEFACE TOOLS OF TORMENT (407) BAD APPLES (187) (56-3795) [11-6-0,83] (56-3875) [3-5-0,16] THE CURRENT TOP TEAM REDHORSE (207) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. LOST SOULS (417) 40 2. PUNCH-OUT! (411) 26 PUNCH-OUT! (411) 3. REDHORSE (207) 9 Unchartered Team 4. TOOLS OF TORMENT (407) -7 5. BAD APPLES (187) -24 LOST SOULS (417) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1*LOST SOULS (417) 7 2 2 77.8 1/ 1 REDHORSE (207) 9 6 0 2/ 2 PUNCH-OUT! (411) 37 16 5 69.8 2/ 3*LOST SOULS (417) 7 2 2 3/ 3 TOOLS OF TORMENT (407) 25 16 1 61.0 3/ 2 BAD APPLES (187) 5 10 0 4/ 4 REDHORSE (207) 416 471 14 46.9 4/ 5 PUNCH-OUT! (411) 4 0 0 5/ 5 BAD APPLES (187) 355 486 14 42.2 5/ 4 TOOLS OF TORMENT (407) 3 3 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT + ]H[ + ---:--- + ]H[ The Black Sword #1 ]H[ + ---:--- + ]H[ + Near Jhans: Barudai was not in a position to look across the river at Jhans. He was on the other side of the hill, and near the bottom. He did not want to see Jhans, and even more, he did not want anybody from Jhans to see him. The Rirorni considered himself a scout, but he knew that many people--from Jhans--might well call him a spy. And nobody like spies much. They probably wouldn't believe him if he said that his... scouting had no object that was hostile to Jhans. He wouldn't have believed it in their place, even though he knew that this time it was the truth. In fact, if he got his information back to the gathering of shamans near Rocanis in time for them to act, his mission would be of great benefit to Jhans and all southern Alastari. That prospect was not as comforting as he had hoped. He still had to get back to Rocanis, after all, and the renegade's men were hunting him. He studied as much of the sky as he could see from his shelter under an overhanging rock. Definitely a storm coming, and not a little one, either. This would be the kind of storm that menaced the life of anyone fool enough to be out in it. Hail like fists. Floods of rain. Lightning like the end of the world. He tried to back farther into his inadequate shelter, but his horse was behind him--not a foolish beast!--pressed against the slanting stone. Still, when he wasn't moving, he was leaving no tracks, and the renegade's men would have to take shelter somewhere also--or die under the flail of the storm. The clouds covered the sky, blocking stars and moon, but lightning shredded the darkness. The rain held off. To Barudai, that meant that when the waters finally came, they would be devastating. Every little fold of the plain would be a roaring stream. Flat lands would be lakes. Travel would be impossible, tonight and for days to come. The last was an uneasy thought. The renegade's men could have magical aids; there were shamans in his camp, too. He had glimpsed a feather cloak in one tent, and that meant flying. A man could fly above the waters. Where as he, Barudai, had only his own two feet, and his horse. Movement caught his eye, and he stared out anxiously. If one of the renegade's assassins found him here-- His sword was in his hand as he searched for an attacker. There! Wheeling below the clouds, dodging the lightning, bird-shaped but without a bird's grace. Impossible to judge size against the sky, but he thought it was too big for any mortal bird. Trust the renegade to inspire men to dare even such a storm! The flying figure circled again and aimed toward the hill, that much Barudai could see. And it was getting larger, which meant lower. The clouds burst like a ruptured waterskin, cutting visibility to nothing. Even a true bird would have trouble flying in that...wouldn't it? Yes, of course. There was as much water as air in the sky now, it was hard to breathe. Flying must be impossible. If the flyer crashed to the ground, all would be well. But if it managed to land.... He stared at the blind wall of falling water. Sometimes it turned bright white with lightning, other times it was black. Nothing was visible beyond it. Nothing to do but wait. He hated waiting. The ground trembled under his feet, and his horse screamed, barely audible over the storm. The animal's warmth was gone from behind him, replaced by a cold wind. Turning slowly, shaking with cold and fear, Barudai stared into a tunnel where there had been solid rock before. It was not completely dark, though the light was faint, without color or visible source. Unfamiliar symbols crawled on walls as smooth as glass, colored purple, and poison green, and red as blood. In the depth of the tunnel, shadows moved. Rocanis: It was a clear day when they stepped through the Gate, unusual for this early in the spring. Ghost Dancer sat down immediately and began to rummage in his pack for food and drink. "Leave it," Wolf said. "We'll eat in Rocanis, and we may need our travel-fare later." Ghost Dancer considered protesting that he was hungry NOW and could always buy more jerked meat and dried fruit down in Rocanis, but the old shaman didn't look like a man prepared to tolerate argument right now. Wolf didn't look like a man prepared to yield to the needs of the flesh for any reason right now. Didn't HE ever get hungry and thirsty? Ghost Dancer sighed and closed his pack, stood, and followed the old man down the trail toward Rocanis. Although it was hard to believe Wolf was old, even with his white hair. The shaman was setting a hard pace, and he seemed as tireless as the wind. It made Ghost Dancer aware that he had become somewhat soft while living on the Isle. True, he had sparred every day, and with warriors better than he was, but this kind of endurance test had not been part of his life in years. It was the boast of the Maengedai that when raiding, they could go forty or fifty miles a day on their own feet. He couldn't do that today. Still, the man--or demon--that they were pursuing couldn't be up for such a long run, either. And he (Master Darque) was barred from using the Spirit Land as a shortcut just as Wolf and himself now were. They walked in silence for several minutes, picking a careful way down the slope from Spirit Ridge. Ghost Dancer studied the town below, a frown taking shape on his face. "Aren't there a lot more tents than usual down there?" "Yes." Wolf's voice was hard, angry. "And more of them than should be are flying shaman's ribbons." "A council?" There hadn't been a shaman's council for ten, maybe fifteen years, maybe twenty. Not since sometime around the Rirorni War. It took something dire to draw shamans from all the tribes into a meeting; without the use of the Spirit Land, some of them would have to travel for months to get back to their tribes. "What could have spawned this?" "Something bad." Wolf snorted. "Something that anyone who paid attention would have KNOWN was coming, but most of them would rather hide their heads under their blankets and hope it would go away." Knowing his tutor, Ghost Dancer figured this meant that Wolf had warned them of some impending danger and been ignored. He searched his own memory. If Wolf had mentioned a danger to him, and he'd forgotten about it...but he couldn't recall any such warning. "What is the danger?" "Have you heard of the Black Swords of Mytori?" "Just a bare mention," Ghost Dancer admitted. "Not even the legends have anything about them." He considered what he knew of the cult of Mytori Iron-Hand and winced. Any sword "blessed" by Mytori would be very bad news indeed. "What about your pursuit of Master Darque and the sigil?" The old shaman's hands clenched and unclenched. When he answered, it sounded like he was talking through teeth that were also clenched. "It will have to wait. I swore an oath to serve the Maengedai, and I cannot in good conscience ignore the danger of a Black Sword." * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===FREE BLADES REGIONAL NEWS===--- Duelmasters ----------- DM 9 ZUKAL (turn 516): BLUE SUEDE of BLUE MOON (Jorja, mgr.) DM 12 RIZTAB (turn 516): CAT TAGIOUS of ARENA FELINES (Garfield, mgr.) DM 15 MALCORN (turn 510): LIL E. TEE of TRIPLE CROWN (Sultan, mgr.) DM 16 WILLAF (turn 513): GOLDENROD of GOLDEN GLADIATORS (Midas, mgr.) DM 17 ALJAFIR (turn 511): DARK MAGICIAN of LET'S DUEL! (Destitute Noble, mgr.) DM 19 ZUWAYZA (turn 510): WHITE WOLF of THE MAGNIFICENT MAGS (Jorja, mgr.) DM 28 MORYA (turn 254): DAISY HAMMER of FLOWER HAMMERZ (Hammer, mgr.) DM 29 LAPUR (turn 502): DOMITIAN of EQUESTORS (Spartacus, mgr.) DM 31 CHIMLEVTAL (turn 252): TERRIBLE TWO of NUMBERS GAME (Destitute Noble, mgr.) DM 32 ARVAT (turn 498): KILLING MACHINE of CALL THE PRIEST (Destitute Noble, mgr.) DM 33 NIATOLI ISLAND (turn 496): SUCCOTASH of VEGGIES (Papa Bear, mgr.) DM 35 MURSKA (turn 489): HUCKLE CAT of BUSY, BUSYTOWN (Huckle Cat, mgr.) DM 43 VEASTIAN (turn 452): VAHNZUR of THE FAMILY (Jorja, mgr.) DM 45 STORMCROWE (turn 230): HOT LIPS of DARQUE FORCES (Master Darque, mgr.) DM 47 SCOMSS SWAMP (turn 224): OSLOBEN BENBOBEN of SKELETON KEY (Skallagrim, mgr.) DM 50 SNOWBOUND (turn 211): HOLLAN INNIS of MIDDLE WAY 6 (Jorja, mgr.) DM 56 ROCANIS (turn 377): HEDGEHOG of REDHORSE (Mila, mgr.) DM 61 JURINE (turn 356): DELORES of FAVORITE GUYS (Jorja, mgr.) DM 73 ERINIKA (turn 159): DEMOGORGON of BAATANAR'RITEZU (Asmo Dius, mgr.) ADM 103 FREE BLADES (turn 403): THE BLOB of HORROR FILMS from ARUAK CITY (Garfield) Top Teams --------- DM 9 ZUKAL (turn 516): BLUE MOON (Jorja, mgr.) DM 12 RIZTAB (turn 516): ARENA FELINES (Garfield, mgr.) DM 15 MALCORN (turn 510): TRIPLE CROWN (Sultan, mgr.) DM 16 WILLAF (turn 513): YAMABUSHI (Doc Miracle, mgr.) DM 17 ALJAFIR (turn 511): HEROESANDFOUNDONES (The Judge, mgr.) DM 19 ZUWAYZA (turn 510): THE MAGNIFICENT MAGS (Jorja, mgr.) DM 28 MORYA (turn 254): BAD GERMS (Assurnasirbanipal, mgr.) DM 29 LAPUR (turn 502): EQUESTORS (Spartacus, mgr.) DM 31 CHIMLEVTAL (turn 252): THE STORMBRINGERS (High Lord Bosk, mgr.) DM 32 ARVAT (turn 498): DEVIL ADVOCATES (The Dark One, mgr.) DM 33 NIATOLI ISLAND (turn 496): CHAOTICDISORDER (Bobby Bigfoot, mgr.) DM 35 MURSKA (turn 489): THE BEARS (Papa Bear, mgr.) DM 43 VEASTIAN (turn 452): THE FAMILY (Jorja, mgr.) DM 45 STORMCROWE (turn 230): SUPERIOR FORCES (Manager, mgr.) DM 47 SCOMSS SWAMP (turn 224): SECOND BANANAS (Mannequin, mgr.) DM 50 SNOWBOUND (turn 211): DARK SIDHE (Daehir, mgr.) DM 56 ROCANIS (turn 377): REDHORSE (Mila, mgr.) DM 61 JURINE (turn 356): FAVORITE GUYS (Jorja, mgr.) DM 73 ERINIKA (turn 159): BAATANAR'RITEZU (Asmo Dius, mgr.) ADM 103 FREE BLADES (turn 403): LEGION OF DUMB (Carnage, mgr.) Recent Graduates ----------------- DM 12 RIZTAB (turn 515): TOM SMITH of THE LAWMEN (Marshal D, mgr.) DM 28 MORYA (turn 254): CENTIPEDE of CLASSIC ARCADE (Street Legal, mgr.) FOOLISH FOLGERS of IDIOTIC ICCERS (THawk, mgr.) (turn 253): BALDER of VALHALLA (KAT, mgr.) DM 29 LAPUR (turn 501): CASSIE of CROC FILES (THawk, mgr.) DM 31 CHIMLEVTAL (turn 252): MAGOG of DARQUE FORCES (Darque Forces, mgr.) (turn 251): REZOS THE THRACIAN of OVERLORDS (The Icelord, mgr.) TRASHIUS of WHAMMO & THUDDA 4 U! (Micky, mgr.) ABYSSINIAN of THE STORMBRINGERS (High Lord Bosk, mgr.) DM 32 ARVAT (turn 497): SAVORY of SARATOGA GLORY (The Trainer, mgr.) TAD DEVILLE of DEVIL ADVOCATES (The Dark One, mgr.) DM 47 SCOMSS SWAMP (turn 224): OSLOBEN BENBOBEN of SKELETON KEY (Skallagrim, mgr.) (turn 223): LEVIATHAN OF LARD of MYSTIC ORC FEAST (Slugbait) DM 61 JURINE (turn 355): TAIL IN THE AIR of ARENA FELINES (Garfield, mgr.) DM 73 ERINIKA (turn 158): ABASHI of BAATANAR'RITEZU (Asmo Dius, mgr.) DUELMASTER'S COLUMN Notes from the arena champ. Hi everyone, It's me again. (smiling) I see they've fixed up the chair. It's reupholstered, and the carved initials are filled in with wood putty. Thank you, Khel. Teal, that's a pretty color for a DM throne. And I really like the feather decorations. Well, Mechanism challenged me but he was no match for my superb defensive abilities. And you know what? The Commission says I'm not quite clever enough to use my weapon effectively. What do they know? I still haven't gotten invited to the Isle, though. How long must I sit on this lovely teal chair? My teammate, Eats Grass, brought up a point worth considering: the Cult Member on the arena stand-in team. Why is he there? Did he commit any crime other than to wear a yellow sheet and beg for money outside the bar? So I used my political influence as DM, and looked into the question. Here is what arena manager Khel Rojida told me: There is a club of gladiator wanna-bees called the Yellow Toga cult. They take turns volunteering to be on the stand-in team in the hope that their talent will be recognized by local gladiatorial managers. I guess the one Eats fought didn't make it, and he has to go to the back of the line now. Well, I guess I'm fighting either Mechanism or Machine this time around. You know, I'd rather fight Privet. If anyone could give me a run for my money...or, being a defensive warrior, maybe I should say a "circles slowly, studying his opponent" for my money, it would be Privet. Though I've got to say Mechanism almost beat me in the second minute. But I managed to hang on. That's what we do. I am Hedgehog, hear me roar! SPY REPORT The sages err'd not in their foretelling of a god descending upon ROCANIS, for I, Novgorodny Vir, have returned! Practice pays for GLASS JOE, who pummelled MACHINE, to pocket 17 points. Win some, lose some. Speaking of which, GLASS JOE was winsome, after beating MACHINE and seeing him lose 12 points. HEDGEHOG successfully staved off a grab for the roses by PRIEST OF MYTORI of ROCANIS. Does ROCANIS have no one talented enough to dethrone her? So who was the warrior seen charging into immovable walls and challenging dead trees? Someone's got a basic problem... My mother wished me to avoid conflict, and seek the gentle trade of Spyreporter. But warriors aren't supposed to avoid fights! Like a horde of jackals fleeing from the lion, so did the "warriors" in ROCANIS avoid PUNCH-OUT!. The warriors of PUNCH-OUT! found their efforts at combat frustrated as LOST SOULS apparently had more important things to do than fight. Everyone is famous for fifteen minutes, and BITTER VETCH is it right now. Most challenged warrior. Isn't BAD APPLES proud! Take heed ROCANIS, of the unprincipled action of MECHANISM. By challenging BITTER VETCH, 21 points below him, MECHANISM besmirches the noble art of dueling. MECHANISM overcame BITTER VETCH with a point difference of 21. So this is what ROCANIS calls a duel. This will make an interesting tale. DARK HEART challenged PIEFACE! Who says LOST SOULS are just a bunch of wimps! DARK HEART of LOST SOULS kept his wits as he bested PIEFACE. The moving sword slashes, and having slashed, moves on... Ask not for whom the sword slashes; it slashes for thee. Do not think spyreporting in ROCANIS is the highlight of my life. My fingers tire and I fear my incessant prattling may cause unfair judgement upon my impeccable character. Can anything compare to the pleasure of writing Spyreports for ROCANIS? On that giddy note I take my leave-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME HEDGEHOG 3748 23 25 0 125 REDHORSE (207) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME GLASS JOE 3847 9 4 0 106 PUNCH-OUT! (411) MECHANISM 3796 12 5 1 103 TOOLS OF TORMENT (407) CHAMPIONS W L K POINTS TEAM NAME SHANKS PONY 3854 9 6 0 85 REDHORSE (207) MACHINE 3795 11 6 0 83 TOOLS OF TORMENT (407) BITTER VETCH 3762 18 23 0 77 BAD APPLES (187) KID QUICK 3846 10 3 2 67 PUNCH-OUT! (411) CHALLENGER ADEPTS W L K POINTS TEAM NAME -BALD BULL 3843 8 1 1 58 PUNCH-OUT! (411) ADEPTS W L K POINTS TEAM NAME PRIVET 3867 8 3 0 55 BAD APPLES (187) PRONGHRON 3852 8 7 0 38 REDHORSE (207) YUL 3868 6 4 0 37 REDHORSE (207) CHALLENGER INITIATES W L K POINTS TEAM NAME ROTTEN CORE 3851 5 11 0 33 BAD APPLES (187) CHALLENGER INITIATES W L K POINTS TEAM NAME TARANTELLA 3888 2 0 0 33 LOST SOULS (417) MORWHEN 3889 2 0 1 30 LOST SOULS (417) EATS GRASS 3853 6 9 0 27 REDHORSE (207) LARGE DOG 3848 4 14 0 26 BAD APPLES (187) INITIATES W L K POINTS TEAM NAME DARK HEART 3886 2 0 1 23 LOST SOULS (417) -KING HIPPO 3845 6 3 1 22 PUNCH-OUT! (411) -MR. SANDMAN 3844 4 5 1 18 PUNCH-OUT! (411) PIEFACE 3875 3 5 0 16 BAD APPLES (187) JAIDEN 3890 1 1 0 7 LOST SOULS (417) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? PERSONAL ADS Mechanism -- By hoof and horn, look what you've done! I'm the Duelmaster again! I can't get away from the darned title! Well, you just have to challenge me again and take the darned thing back. With all those skills you learned, you should be able to do it. Adjust your challenge strategy to deal with scum and MAKE that challenge, boy. -- Hedgehog P.S. Or let your brother Machine do it, if he's not a Lunger. P.P.S. I can't believe I made the popularity list. The spectators at Rocanis Arena have strange tastes. Glass Joe -- Well aimed and nicely fought. -- Shanks Pony Large Dog -- How did you get to be a Bad Apple? Or I should say, how did you get an arena name like that? Dogs don't even like apples, at least unless they're stuffed with meat or cheese. Rotten Core -- Good desperation strategy. I'd have won if you hadn't started fighting like a cornered rat. -- Pronghorn At least the Cult Member was able to teach me a skill...what are cult members doing on the stand-in team, anyway? Prisoners captured in the Rirorni War, I can understand. They were our enemies (though they're getting pretty old). But a cult member? Are we punishing people for joining odd religions now? -- Eats Grass Machine -- You win your matches with us with such mechanical regularity that I do seriously wonder about your nature. It SAYS you're Shagornan, but *I* think you're a golem. Refute that if you can. -- Bitter Vetch Doom from the South? Ha! Meet Victory from the North, aka... Privet Yul -- I really want to rip your shins to shreds. If you'd just STAND STILL.... -- Large Dog Pronghorn -- Ah, the old "rope them around the horns" trick worked! Excellent. I have heard that if you lay an antelope's head on its side on the ground, stand on one horn, and grab the other and heave upward with all your strength, you can split the skull wide open. I've always wanted to try that.... -- Rotten Core Kid Quick -- Well, at least you WERE quick. -- Pieface 4 May 2005 Several questions have been asked about Slaughter's Challenge that I'd like to address and clarify. 1) All Prizes must be used on the contest team, this includes the resurrection. Remember any fast arena team should be able to transfer to a slow arena (except for arena 82, I believe). 2) Warriors will be allowed to fight and run in the dead tourney, should there be one, and return if an opening can be made without breaking the rules (i.e. only one DA fight allowed per team). 3) If you win your single DA match you do not get another. It's one use of the Dark Arena win or lose so if you want him/her/it dead be sure and throw the match! 4) The resurrection potion's longevity has been extended by the commission to 6 months but the other potions (favorites, and +1 bonus) must still be used within 2 turns and on a 5 FE or higher warrior. The resurrection can go on any warrior regardless of FE. Street Legal P.S. My thanks to those already entered (Hammer, The Consortium, Tripwire, Stik, and Shaman) and hope many more find a reason to come to arena 54. Again, my email is triumph1971@hotmail.com or you can diplo me in arena 14 at THE DEATH SQUAD (63) if you need more info! 21 May 2005 Amendment for "Fratsfas Quest for the Best!" Managers that have teams already established in Fratsfa need not have (3) three warriors in the initiates. FE will NOT be a factor. Stables may be entered at any time. Just announce your stable in the p-ads. *************************************************************************** This in my invitation to all managers who wish to prove their mettle against managers from all over Alastari. We have limited TP's in this contest to one a team at a time. We DO NOT want this contest to become a scum fest as many others have, hence the Andorian arena. Good luck to all who come to prove their skills. "May your enemies' blood flow freely" -- Dark Knight Toker, Desolate Empire Alliance LAST WEEK'S FIGHTS MECHANISM devastated BITTER VETCH in a 1 minute mismatched Challenge fight. MACHINE was vanquished by GLASS JOE in a exciting 1 minute uneven Challenge battle. MORWHEN overpowered LARGE DOG in a 1 minute bloody mismatched Challenge duel. TARANTELLA outlasted EATS GRASS in a 8 minute novice vs. master upset Challenge fight. DARK HEART unbelievably bested PIEFACE in a popular 3 minute bloody Challenge duel. JAIDEN was overpowered by PRONGHRON in a 1 minute gory mismatched Challenge brawl. HEDGEHOG outwaited PRIEST OF MYTORI in a 10 minute gruesome uneven Title melee. SHANKS PONY vanquished PRIVET in a 1 minute uneven fight. KID QUICK vanquished YUL in a exciting 1 minute gruesome one-sided fight. ROTTEN CORE was overpowered by RIRORNI SOLDIERS in a 1 minute one-sided fight. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 7 PARRY-STRIKE 7 - 3 - 0 70 | |STRIKING ATTACK 3 SLASHING ATTACK 6 - 3 - 1 67 | |TOTAL PARRY 3 LUNGING ATTACK 43 - 25 - 3 63 | |AIMED BLOW 1 TOTAL PARRY 16 - 10 - 1 62 | |PARRY-LUNGE 1 STRIKING ATTACK 11 - 7 - 0 61 | |PARRY-STRIKE 1 BASHING ATTACK 7 - 7 - 0 50 | |PARRY-RIPOSTE 1 PARRY-RIPOSTE 5 - 6 - 0 45 | |BASHING ATTACK 1 PARRY-LUNGE 2 - 12 - 0 14 | |SLASHING ATTACK 0 AIMED BLOW 1 - 9 - 0 10 | |WALL OF STEEL 0 WALL OF STEEL 0 - 2 - 0 0 | Turn 378 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: LUNGING ATTACK 5 - 2 AIMED BLOW 0 - 1 6 LUNGING ATTACK STRIKING ATTACK 2 - 1 PARRY-LUNGE 0 - 1 1 TOTAL PARRY TOTAL PARRY 2 - 1 PARRY-STRIKE 0 - 1 1 STRIKING ATTACK PARRY-RIPOSTE 0 - 1 1 AIMED BLOW SLASHING ATTACK 0 - 0 1 SLASHING ATTACK BASHING ATTACK 0 - 1 1 PARRY-STRIKE WALL OF STEEL 0 - 0 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK GLASS JOE 3847 9 4 0 106 PUNCH-OUT! (411) STRIKING ATTACK SHANKS PONY 3854 9 6 0 85 REDHORSE (207) PARRY-STRIKE PRIVET 3867 8 3 0 55 BAD APPLES (187) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is MACHINE 3795. The most popular warrior this turn was PIEFACE 3875. The ten other most popular fighters were GLASS JOE 3847, TARANTELLA 3888, KID QUICK 3846, PRONGHRON 3852, MECHANISM 3796, MORWHEN 3889, DARK HEART 3886, HEDGEHOG 3748, SHANKS PONY 3854, and MACHINE 3795. The least popular fighter this week was EATS GRASS 3853. The other ten least popular fighters were ROTTEN CORE 3851, YUL 3868, PRIVET 3867, JAIDEN 3890, LARGE DOG 3848, BITTER VETCH 3762, MACHINE 3795, SHANKS PONY 3854, HEDGEHOG 3748, and DARK HEART 3886.