Date   : 08/25/2005    Duedate: 09/07/2005


DM-56    TURN-384

This Weeks Top Honors


PUNCH-OUT! (411)
(56-3846) [14-5-2,115]

Chartered Recognition Leader   Unchartered Recognition Leader

KID QUICK                      POSITION IS EMPTY
PUNCH-OUT! (411)               
(56-3846) [14-5-2,115]         

Popularity Leader              This Weeks Favorite

GLASS JOE                      PRIVET
PUNCH-OUT! (411)               BAD APPLES (187)
(56-3847) [12-6-0,76]          (56-3867) [11-6-0,50]


PUNCH-OUT! (411)

Team Name                  Point Gain  Chartered Team
1. BAD APPLES (187)            37
2. REDHORSE (207)              30      PUNCH-OUT! (411)
3. TOOLS OF TORMENT (407)       0      Unchartered Team
4. BLACKENED PRIDE (409)        0
5. YIELD (405)                 -8      GRIM ALIENATION (135)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 PUNCH-OUT! (411)          48  22  5 68.6   1/ 1 PUNCH-OUT! (411)          7  1 0
 2- 2 TOOLS OF TORMENT (407)    31  19  1 62.0   2/ 2 REDHORSE (207)            7  5 0
 3- 3*BLACKENED PRIDE (409)      4   4  0 50.0   3/ 4 BAD APPLES (187)          4  8 0
 4/ 0 YIELD (405)               19  21  3 47.5   4- 3 TOOLS OF TORMENT (407)    2  1 0
 5/ 4 REDHORSE (207)           433 481 15 47.4   5/ 0 YIELD (405)               0  2 0
 6/ 5 BAD APPLES (187)         363 504 14 41.9   6- 5*BLACKENED PRIDE (409)     0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ The Black Sword #1 ]H[ + ---:--- + ]H[ +

Near Jhans:

     Barudai was not in a position to look across the river at Jhans.  He was on the
other side of the hill, and near the bottom.  He did not want to see Jhans, and even
more, he did not want anybody from Jhans to see him.  The Rirorni considered himself
a scout, but he knew that many people--from Jhans--might well call him a spy.  And
nobody like spies much.  They probably wouldn't believe him if he said that his...
scouting had no object that was hostile to Jhans.  He wouldn't have believed it in
their place, even though he knew that this time it was the truth.  In fact, if he got
his information back to the gathering of shamans near Rocanis in time for them to
act, his mission would be of great benefit to Jhans and all southern Alastari.
     That prospect was not as comforting as he had hoped.  He still had to get back
to Rocanis, after all, and the renegade's men were hunting him.
     He studied as much of the sky as he could see from his shelter under an
overhanging rock.  Definitely a storm coming, and not a little one, either.  This
would be the kind of storm that menaced the life of anyone fool enough to be out in
it.  Hail like fists.  Floods of rain.  Lightning like the end of the world.  He
tried to back farther into his inadequate shelter, but his horse was behind him--not
a foolish beast!--pressed against the slanting stone.  Still, when he wasn't moving,
he was leaving no tracks, and the renegade's men would have to take shelter somewhere
also--or die under the flail of the storm.
     The clouds covered the sky, blocking stars and moon, but lightning shredded the
darkness.  The rain held off.  To Barudai, that meant that when the waters finally
came, they would be devastating.  Every little fold of the plain would be a roaring
stream.  Flat lands would be lakes.  Travel would be impossible, tonight and for days
to come.
     The last was an uneasy thought.  The renegade's men could have magical aids;
there were shamans in his camp, too.  He had glimpsed a feather cloak in one tent,
and that meant flying.  A man could fly above the waters.  Where as he, Barudai, had
only his own two feet, and his horse.
     Movement caught his eye, and he stared out anxiously.  If one of the renegade's
assassins found him here--  His sword was in his hand as he searched for an attacker.
     Wheeling below the clouds, dodging the lightning, bird-shaped but without a
bird's grace.  Impossible to judge size against the sky, but he thought it was too
big for any mortal bird.  Trust the renegade to inspire men to dare even such a
storm!  The flying figure circled again and aimed toward the hill, that much Barudai
could see.  And it was getting larger, which meant lower.
     The clouds burst like a ruptured waterskin, cutting visibility to nothing.  Even
a true bird would have trouble flying in that...wouldn't it?  Yes, of course.  There
was as much water as air in the sky now, it was hard to breathe.  Flying must be
impossible.  If the flyer crashed to the ground, all would be well.  But if it
managed to land....
     He stared at the blind wall of falling water.  Sometimes it turned bright white
with lightning, other times it was black.  Nothing was visible beyond it.  Nothing to
do but wait.  He hated waiting.
     The ground trembled under his feet, and his horse screamed, barely audible over
the storm.  The animal's warmth was gone from behind him, replaced by a cold wind.
     Turning slowly, shaking with cold and fear, Barudai stared into a tunnel where
there had been solid rock before.  It was not completely dark, though the light was
faint, without color or visible source.  Unfamiliar symbols crawled on walls as
smooth as glass, colored purple, and poison green, and red as blood.
     In the depth of the tunnel, shadows moved.


     It was a clear day when they stepped through the Gate, unusual for this early in
the spring.  Ghost Dancer sat down immediately and began to rummage in his pack for
food and drink.
     "Leave it," Wolf said.  "We'll eat in Rocanis, and we may need our travel-fare
     Ghost Dancer considered protesting that he was hungry NOW and could always buy
more jerked meat and dried fruit down in Rocanis, but the old shaman didn't look like
a man prepared to tolerate argument right now.  Wolf didn't look like a man prepared
to yield to the needs of the flesh for any reason right now.  Didn't HE ever get
hungry and thirsty?  Ghost Dancer sighed and closed his pack, stood, and followed the
old man down the trail toward Rocanis.
     Although it was hard to believe Wolf was old, even with his white hair.  The
shaman was setting a hard pace, and he seemed as tireless as the wind.  It made Ghost
Dancer aware that he had become somewhat soft while living on the Isle.  True, he had
sparred every day, and with warriors better than he was, but this kind of endurance
test had not been part of his life in years.  It was the boast of the Maengedai that
when raiding, they could go forty or fifty miles a day on their own feet.  He
couldn't do that today.  Still, the man--or demon--that they were pursuing couldn't
be up for such a long run, either.  And he (Master Darque) was barred from using the
Spirit Land as a shortcut just as Wolf and himself now were.
     They walked in silence for several minutes, picking a careful way down the slope
from Spirit Ridge.  Ghost Dancer studied the town below, a frown taking shape on his
face.  "Aren't there a lot more tents than usual down there?"
     "Yes."  Wolf's voice was hard, angry.  "And more of them than should be are
flying shaman's ribbons."
     "A council?"  There hadn't been a shaman's council for ten, maybe fifteen years,
maybe twenty.  Not since sometime around the Rirorni War.  It took something dire to
draw shamans from all the tribes into a meeting; without the use of the Spirit Land,
some of them would have to travel for months to get back to their tribes.  "What
could have spawned this?"
     "Something bad."  Wolf snorted.  "Something that anyone who paid attention would
have KNOWN was coming, but most of them would rather hide their heads under their
blankets and hope it would go away."
     Knowing his tutor, Ghost Dancer figured this meant that Wolf had warned them of
some impending danger and been ignored.  He searched his own memory.  If Wolf had
mentioned a danger to him, and he'd forgotten about it...but he couldn't recall any
such warning.  "What is the danger?"
     "Have you heard of the Black Swords of Mytori?"
     "Just a bare mention," Ghost Dancer admitted.  "Not even the legends have
anything about them."  He considered what he knew of the cult of Mytori Iron-Hand and
winced.  Any sword "blessed" by Mytori would be very bad news indeed.  "What about
your pursuit of Master Darque and the sigil?"
     The old shaman's hands clenched and unclenched.  When he answered, it sounded
like he was talking through teeth that were also clenched.  "It will have to wait.  I
swore an oath to serve the Maengedai, and I cannot in good conscience ignore the
danger of a Black Sword."

                                      SPY REPORT

     Much has changed in ROCANIS since last I was here.  Never fear, Olaf Modeen 
adapts to many situations, as do all successful fighters.  It seems so recently 
people were saying REDHORSE was washed up, finished.  But 3-1-0 moved them up 0.  I 
guess they're washed no more...  What's with SHANKS PONY?  He actually beat 
PUNCH-OUT!'s GLASS JOE, and walked away with 29 more points from the fight.  Major 
screwup at PUNCH-OUT!.  GLASS JOE lost 32 points to SHANKS PONY.  Some new 
strategies, perhaps?  Maybe GLASS JOE will provide more easy wins...  WISHLIST was 
reminded on the sands why KID QUICK is Duelmaster.  Wouldn't it be nice to have live 
subjects to practice on?  I hear some team is looking into the uses of convicted 
     Speaking of cowardly avoiders and unfair challenges...   
     A fighter's lot is filled with strife, revenge, and killing.  Some fighters 
don't accept this.  The best do.  Is it my imagination, or are fighters getting 
younger every day?  To die so young, so gloriously!   
     Who knows what the future holds for a warrior.  More fights, there's no doubt.  
All work and no play makes Olaf a dull fighter.  Work and play no fighter dull Olaf.  
Olaffighterwork and no play.  Remember--a good fighter needs both good skills and 
good luck.  Until next time,-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 KID QUICK 3846               14   5  2   115       PUNCH-OUT! (411)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 SHANKS PONY 3854             11  10  0   102       REDHORSE (207)
 BITTER VETCH 3762            19  28  0    91       BAD APPLES (187)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 PRONGHRON 3852               13   8  1    84       REDHORSE (207)
 WISHLIST 3816                 7   6  0    77       YIELD (405)
 GLASS JOE 3847               12   6  0    76       PUNCH-OUT! (411)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-BALD BULL 3843                9   2  1    61       PUNCH-OUT! (411)
 CONTRABAND 3827               7   1  3    57       YIELD (405)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-MR. SANDMAN 3844              6   5  1    51       PUNCH-OUT! (411)
 PRIVET 3867                  11   6  0    50       BAD APPLES (187)
 EATS GRASS 3853              11  10  0    46       REDHORSE (207)
 PIEFACE 3875                  6   8  0    46       BAD APPLES (187)
 YUL 3868                      8   8  0    39       REDHORSE (207)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-CAUTION 3821                  3   2  0    33       YIELD (405)
 LARGE DOG 3848                4  20  0    32       BAD APPLES (187)
-KING HIPPO 3845               7   4  1    28       PUNCH-OUT! (411)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-CIRITH UNGOL 3842             3   3  0    12       BLACKENED PRIDE (409)
-DIRTY FRANK 3780              1   3  0    10       YIELD (405)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
ROTTEN CORE 3851       6 12 0 BAD APPLES 187        PRONGHRON 3852        380 NOT REVE

                                     PERSONAL ADS

Kid Quick -- I'm glad you weren't laughing at me, because I felt fairly ridiculous
out there.  Couldn't get my defense going for the life of me. -- Pronghorn

Glass Joe -- What Pronghorn said, same for me.  Argh. -- Shanks Pony

Large Dog -- Hey wait a minute.  I win, and the audience is chanting "Eats Grass--
Dark Arena"?  I guess they didn't like that you dropped to the sand exhausted.  I bet
YOU liked it better than getting hurt and having to go to the infirmary. -- Eats
P.S.  A vegetarian?  Well, at least that's better than making a word-play on both of
our names together.

Privet -- When I saw who I was matched against, I thought I'd have a tougher time.
But I guess you woke up on the defenseless side of bed or something?  I hate that
side of bed. -- Yul

Kid Quick -- Don't forget to write a DM column. -- The concerned citizens of Redhorse

Machine -- Bye! -- Bitter Vetch

Eats Grass -- We keep doing this.  It's boring. -- Large Dog

Yul -- I hope your scalp gets sunburned. -- Privet

Cirith Ungol -- Nothing like a pie to the face, eh? -- Pieface

4 August 2005
Ladies and Gentlemen...The Announcement You Have All Been Waiting For Is Here!!!!!!!!

ZalCon3...The Rebirth!!!!!!! 

The Rules Are Simple, The Prizes Are Awesome, The Competition Fierce!

Where:  Dullens (DM13)  When:  October 8th, 2005

The Rules:
Every Manager Must DA Their Entire Team On The First Turn They Enter The Contest.
All Warriors DA'd In This Manner MUST Be At Zero FE And May Fight In The Contest If
They Live.  The Style Of The Warrior Must Be Present In The Name In A Non Ambiguous
Manner, Standard Abbreviations Accepted.  Scoring Starts On The 3rd Turn Of The
Contest Which Will Also Be The First Turn After The October Mail In.  Dead Warriors
May Be Entered From The Contest To Dead Apprentices ONLY--And With Zero FE!!!!!  All
Living Warriors May Be Entered Into Rookies or Apprentices For The October Mail In.

 1 Point For Each Win.
 1 Point For Each Kill.
-1 Point For Each Loss.
-1 Point For Each Death.

Ultimate Style Master:  Warrior Of Any Style With The Most Style Master Points.
Top Team:  Team With The Most Points At The End Of The Contest.
Top Warrior:  Warrior With The Most Points At The End Of The Contest.
MVP Team:  Team With The Most Free Fight Awards At The End Of The Contest.
MVP Warrior:  Warrior With The Most Free Fight Awards At The End Of The Contest.
Style Master:  Warrior With The Most Points Vs. Style In Each Style At The End Of The
Warrior Top 11:  Next 10 Top Point Gaining Warriors At The End Of The Contest.
Iron Manager:  Any Manager With 100 Fights During The Contest (20 Turns Plus 2 Pre
***Special Category*** An Additional Top Team Award Will Be Granted For Each 5 Iron
Manager Awards Starting At 6.

Ultimate Style Master, Top Team, Top Warrior:  +1 To Bonus, Damage Bump, Free Train
                                              Or Learn 2 Skills, Favorites Knowledge.
MVP Team And MVP Warrior:  20 Rollups.
Style Master:  +1 To Bonus.
Warrior Top 11:  Free Train Or Learn 2 Skills. 
Iron Manager:  +1 To Bonus.

Please Contact Zalgor Prigg Via Diplo (Armor & Weapons DM102) or Email
(zalgor@hotmail.com) Should You Have Any Questions Or Wish A Free Team Rollup To Dark
Arena On Turn 1.

Disclaimer:  All Prizes Are To Be Used On Contest Team Only And Are Non Transferable.

                                  LAST WEEK'S FIGHTS

KID QUICK devastated WISHLIST in a action packed 1 minute mismatched Title fight.
GLASS JOE was demolished by SHANKS PONY in a 1 minute one-sided melee.
PRONGHRON defeated ROCANI TURNCOAT in a crowd pleasing 1 minute master's duel.
BITTER VETCH overpowered CONTRABAND in a 1 minute one-sided fight.
PRIVET bested YUL in a action packed 1 minute brawl.
EATS GRASS defeated LARGE DOG in a 3 minute veteran's struggle.
PIEFACE devastated RIRORNI THUG in a 1 minute one-sided competition.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   5         TOTAL PARRY       15 -   5 -  1      75  |
|AIMED BLOW                       1         LUNGING ATTACK    35 -  20 -  2      64  |
|PARRY-STRIKE                     1         PARRY-STRIKE       6 -   4 -  0      60  |
|STRIKING ATTACK                  1         SLASHING ATTACK    3 -   2 -  0      60  |
|BASHING ATTACK                   1         PARRY-RIPOSTE      3 -   3 -  0      50  |
|TOTAL PARRY                      1         STRIKING ATTACK    7 -   7 -  0      50  |
|PARRY-LUNGE                      1         BASHING ATTACK     5 -   5 -  0      50  |
|SLASHING ATTACK                  1         AIMED BLOW         1 -   9 -  0      10  |
|PARRY-RIPOSTE                    0         PARRY-LUNGE        1 -  12 -  0       8  |
|WALL OF STEEL                    0         WALL OF STEEL      0 -   0 -  0       0  |

Turn 384 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     LUNGING ATTACK     2 -  3         4  LUNGING ATTACK 
PARRY-STRIKE       1 -  0     PARRY-LUNGE        0 -  1         3  SLASHING ATTACK
STRIKING ATTACK    1 -  0     PARRY-RIPOSTE      0 -  0         1  STRIKING ATTACK
BASHING ATTACK     1 -  0     SLASHING ATTACK    0 -  1         1  AIMED BLOW     
TOTAL PARRY        1 -  0     WALL OF STEEL      0 -  0         1  PARRY-STRIKE   
                                                                1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   KID QUICK 3846             14   5  2  115 PUNCH-OUT! (411)
STRIKING ATTACK  SHANKS PONY 3854           11  10  0  102 REDHORSE (207)
SLASHING ATTACK  CONTRABAND 3827             7   1  3   57 YIELD (405)
PARRY-STRIKE     PRIVET 3867                11   6  0   50 BAD APPLES (187)
TOTAL PARRY      EATS GRASS 3853            11  10  0   46 REDHORSE (207)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is GLASS JOE 3847.  The most popular warrior this turn 
was PRIVET 3867.  The ten other most popular fighters were KID QUICK 3846, PRONGHRON 
3852, LARGE DOG 3848, SHANKS PONY 3854, YUL 3868, PIEFACE 3875, EATS GRASS 3853, 

The least popular fighter this week was CONTRABAND 3827.  The other ten least popular 
fighters were GLASS JOE 3847, BITTER VETCH 3762, WISHLIST 3816, EATS GRASS 3853, 
PIEFACE 3875, YUL 3868, SHANKS PONY 3854, LARGE DOG 3848, PRONGHRON 3852, and KID 
QUICK 3846.