Date   : 11/01/2007    Duedate: 11/14/2007


DM-56    TURN-441

This Weeks Top Honors


GET (419)
(56-3899) [16-6-0,114]

Chartered Recognition Leader   Unchartered Recognition Leader

MEABEER                        POSITION IS EMPTY
GET (419)                      
(56-3899) [16-6-0,114]         

Popularity Leader              This Weeks Favorite

SOURCRAB                       MALUS S'PROUT
BAD APPLES (187)               BAD APPLES (187)
(56-3969) [16-18-0,68]         (56-3993) [6-10-1,49]



Team Name                  Point Gain  Chartered Team
1. KNIGHTS OF ROCANIS (22)     33
2. GET (419)                   18      GET (419)
3. STRAIGHT UP THUG (426)      14      Unchartered Team
4. BLOOD BROTHERS (418)         0
5. BAD APPLES (187)            -5      CASSINS (106)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 GET (419)                 61  28  1 68.5   1/ 3 KNIGHTS OF ROCANIS (22)  10  5 0
 2/ 2 RESCUE RANGERS (338)      84  40  8 67.7   2/ 1 RESCUE RANGERS (338)      6  3 0
 3- 3*BLOOD BROTHERS (418)      24  16  1 60.0   3/ 5 STRAIGHT UP THUG (426)    6  5 0
 4/ 4 KNIGHTS OF ROCANIS (22)  275 197 16 58.3   4/ 6 GET (419)                 3  0 0
 5/ 5 STRAIGHT UP THUG (426)    57  43  4 57.0   5- 2*BLOOD BROTHERS (418)      3  2 0
 6/ 6 BAD APPLES (187)         498 643 17 43.6   6/ 4 BAD APPLES (187)          3 12 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

                    + ]H[ + ---:--- + ]H[ Edge of Night ]H[ + ---:--- + ]H[ +


     Redfox looked up at Spirit Ridge and shuddered.  He had gone that route once
before, and the memory was not something he cherished.  It had been a bad time.  He
was lucky he'd gotten back alive--some had not--and more or less intact.  He guided
his horse in a long circle around the ridge to reach Rocanis.  It would take him
hours and miles out of his way, but...he was NOT going to turn his back on Spirit
     The Hunters were affiliated with the Bad Apples (a well-named group, in his
opinion), and he headed for their guildhouse.  It was a ramshackle place, on par with
the rest of the town, and he thought it might once have been some kind of warehouse.
By the smell, a place for storing hides, and the complex of buildings just down the
slope toward the river had probably been a tannery.
     "Took you long enough to get here."
     Redfox wheeled his mount, his sword coming out fast.  A man emerged from the
shadows.  Redfox grunted and re-sheathed his sword.  "You could get hurt, sneaking up
on people like that, 'Wing."
     His teammate Whitewing shrugged and grinned.  "Just making sure you're on the
ball.  It'll be my life at risk, too, you know."
     "You got sucked into this ghost business of Uncle Wolf's?  I thought you had
more sense."
     Whitewing shrugged.  "You can stable your horse over here," he said, leading the
way around the warehouse.  "It isn't a case of sense, I'm bored, okay?  We came in
off the plans and settled at Dullens, and for more than a year I focused on the arena
and getting Invited to the Isle.  Which did finally happen.  And then...nothing much.
Same old thing.  I've DONE gladiatorial fighting, and I'm tired of it.  And I figure
with the Witch's guarantee of resurrection--"
     "I wouldn't trust that, if I were you.  They say she's insane now, and even if
she isn't, well, did you actually LISTEN to the oath?  There are gaps in what SHE
promised that are big enough to drive a herd of buffalo through."  Redfox dismounted
and began stripping the gear from his horse.
     Whitewing was silent for several minutes.  Then he said, "You took the oath,
     "Yeah, well, they didn't give us a lot of choices," Redfox answered.  He
shrugged, forking hay into the manger.  "And I was a lot younger and more idealistic
     "So why are you doing this, whatever it is, that Uncle Wolf wants?  If you
aren't idealistic any longer."
     "Uncle Wolf asked, and I owe him anything."  Redfox shouldered his saddlebags
and looked toward the dark bulk of the warehouse.  "Are we taking any Apples on this
     "Apparently.  I don't know which ones yet, though."
     A series of sharp cracks echoed through the twilight, the ground shook, and a
bluish glare snaked through the town, spitting sparks, flaring and fading, on a
winding line as though it followed some drunkard's trail.
     "That's the third time this week," Whitewing muttered.  "The first time, it
happened right in front of the stagecoach from Morya, and the horses spooked--"
     "Probably a very good word for it!"
     "Not funny.  There was a bad wreck.  People crippled or dead.  The second time
was midday, right through the market.  Panic, people trampled, booths collapsed,
fires.  If Uncle Wolf knows a way to stop this, and we can help...well, I'll be

Moving away from Lapur:

     The easiest way to enter the Spirit Lands is to die.
     Uncle Wolf chose not to use that method.  Though he was old, very old for a
Rirorni, he had not tired of life.  There were Gates that the living might use, if
they were willing to take the risk.  Some, such as the one down by Rocanis, were as
nearly permanent as such things ever were.  Others came and went on some schedule
known only to gods and ghosts.  And some could be created out of skill and need.
     The need was great, his and that of...certain others.  His skill would be, he
gauged, sufficient.  Barely.  He grimaced.  The decline of the Ghean Arcanum did not
affect the Spirit Lands directly, but there was an effect.  It made the barrier
between the worlds of Spirit and Matter less easily penetrated.  Novices in the dark
art of necromancy solved this problem with sacrifice, riding through the barrier on
the souls of their victims.  Those a little stronger and more skilled called on the
spirits of those already dead and forced them to open a way.  Each method had its
disadvantages, as did the one he chose for his own purposes:  to make his own hole in
the wall between worlds and step through without the aid of any other soul, any tool
other than his own long years as a shaman.
     When he left the windy night behind and stepped into the Spirit Lands, Wolf
found them the same as they always were, and different, as they always were.  This
outer march was windless and still, neither hot nor cold, light nor dark.  An
uninhabited twilight world that stretched beyond what human eyes could see and yet
had the taste of a small room long closed.  The faintly rolling plain was clothed in
something brownish that was vaguely ferny, a little grasslike, tough and tangled and
capable of tripping anyone who didn't move carefully.
     Someone alive, that is; the dead had no problem with it.

     There was no north or south in the Spirit Lands, no sunrise or sunset, no stars
to guide a traveler.  Travelers weren't encouraged.  But someone who knew what he was
doing could reach his goal.  Wolf had never decided whether it was because there was
some fixed, invisible geography and one observed it with a sixth sense, like a
migrating bird, or whether it was simply that a clear goal, firmly pursued, simply
placed itself in the path of the voyager.  He might have dismissed it as a pointless
speculation, except that sometime--soon, he thought--someone was going to have to
reach a goal without any clear concept to pursue.  And that someone might be him, at
the least it would be some gladiator he had trained.
     For the moment, he knew exactly where he was going.  There was a place, some
people called it a temple, on the edge of Night.  A place where the living could meet
the dead on an equal footing.  Where a shaman could meet with a Guardian of Night and
neither have cause to fear the other.  Wolf had been there twice before in his long
life, and escaped.  Many shamans said that no one ever escaped it a third time.  That
was a risk he would have to take.
     He walked.  There was no measuring time or distance in the Spirit Lands, but his
muscles felt that he walked a long way.  His legs told him, though his eyes denied
it, that he had come mostly uphill.  This was proper.  The place he was seeking lay
on what passed for "high ground" here.
     If this were the "real" world, Wolf would call the air misty, foggy in spots.
There was a drifting haziness, anyway, and that, too, was proper for the region he
called "the edge of Night."  It was darker on the other side.  Still a Spirit Land,
he supposed, but not the outer Spirit Land that most people heard about, the one he
had just come through.  This was just a preliminary.  On the other side was the true
home of the Dead and the spirits that were associated with them.
     The temple was in front of him.  Without warning, as though it had materialized
at that moment.  Perhaps it had.  It was black, a place of columns and arches like a
great forest.
     Once he stepped between the pillars, he could hear water splashing in a fountain
and smell the dampness of it.  Water, and the need for water, did not exist in the
Outer Land, but now the old shaman was aware of thirst.  He looked at the fountain.
The water arched and danced, splashed and dripped; it was silver.  Not with trapped
or reflected light, the water was the color of silver.  It smelled fresh, and he knew
it would be cool to the touch.  Looking, hearing, smelling, his thirst was great.  He
would sooner drink poison than dip into that fountain without permission.  He turned
away from it.
     "So you came."
     Wolf turned to face the voice, but did not answer.  What was there to say?  Of
course he had come.  Light rippled and condensed, became a glowing mist between two
of the pillars.  One of the Servants of Balance; he did not know its name, if it had
one, but he recognized the pattern.  He called it Dalon, the Blue One.  "What would
the Dark Lord have of me?"
     "There has been trouble.  Disturbances.  Raids on the outlying marches, souls
stolen and wrongfully used.  It must stop."
     "Necromancers."  The name was a curse in the old shaman's mouth.  Some acted in
ignorance of the damage they did, others knew and did not care.  "There are always
necromancers around.  Most have little power and can be dealt with by the Guardians,
even the Lesser Guardians, or so I have understood."
     "Yes.  But one has come who is greater, and causes much trouble.  And beyond the
trouble that one causes, others seek to copy it, or to shelter under its wings.  It
must stop, or there will be no peace for the True Dead, who have earned it, and no
souls for rebirth."
     "It would help if I had some way to identify this Master Necromancer," Wolf
     "We do not know the person," the Blue One answered, "only the damage in its
wake.  But it is working mostly in that small realm you call Alastari."
     "Lesser necromancers are as thick as fleas on a dog in Alastari," Wolf said.
"The Grey Witch seems to attract them.  A greater one could hide among them for a
long time."
     "The Night Hunters will aid you."
     Wolf bit back a curse.  He was to loose the Wild Hunt on Alastari?  The cure
might be worse than the problem.  "I will talk to them," he said.  "Tell them I'm

Near Morya:

     The wind poured over the graveyard in a dark river, driving clouds across the
moon, rags of fog across the ground.
     Cloudrider hunched deeper into his cloak.  "What are we waiting for?"
     "Something is going to happen," Young Joan said.  "Something we need to
witness."  As she turned her head, the moonlight glinted off the silver pins holding
her hair in a coiled crown.  "Haruspek wasn't clear."
     "How could he be?  He's dead."
     "I don't want to go over that again with you, 'Rider," Joan said.  "It was a
dream, okay?  And no, not my imagination working after hours.  Gods, this language.
There should be different words for meaningless dreams, true dreams, prophetic
dreams--so many kinds.  Whatever.  Trust me, it was a true dream, and Haruspek--
There!"  She turned to face the northern edge of the graveyard.
     Trees already leafless with the turning season were silhouetted against the sky,
clouds like dim pearls and glittering stars.  Cloudrider couldn't see anything else
there.  An aurora condensed and rippled, spears of blue light shooting upward.  A
shadow moved, drifting closer.  Man-shaped, but the movement was a boneless glide.
He took a step back, away from it, and was brought up short by Joan's grip on his
     The Lady Protector spoke, her words half chant and wholly unfamiliar.  Short
sentences, with rhymes hammering down at the end of every other one like spikes
driving into a post.  Something in the night tightened like a bowstring or a harp
string, humming, pitch climbing higher and higher into silence as the tension built.
     It was magic of some kind, and Cloudrider wanted nothing to do with it.  What he
wanted had...nothing to do with it.  He glanced sideways at Joan.  Her face was pale,
strained.  Resolute.  Whatever this spell meant, she was going through with it, and
he had promised to stay with her to the end.  He regretted that promise, but it had
been made and must be kept.
     No, he took back the 'damn', that might be too close to the reality of this
night and this...ghost for anyone's comfort.  As Joan chanted, the vague form drew
together, taking definite shape.  Definitely a man, even a man someone might
recognize, though it was no one Cloudrider had known.
     The tension in the night eased.  Beside him, Joan sighed.  "I greet you,
Nightwind," she said.  "How may the living aid the dead?"
     Cloudrider thought the ghost spoke, but the message was not for him.  All he
heard was a murmur of sound, a whisper of wind, a slur of fallen leaves against the
ground, a hiss of blown sand or snow.  The rhythms were Rirorni, but they twisted
away from the dialects he knew.  He didn't understand the words, but he knew what he
was hearing:  This was the way the shamans of the tribes talked to the dead and the
Greater Spirits, the way they were answered.
     How had Young Joan learned to understand?  Uncle Wolf might have taught her, if
there was good reason.  And why?  If she had learned for this...effort which lay
before them, what did that say about its importance?  Things he didn't want to hear,
probably.  Not that it mattered what he wanted, because he could tell that he was in
this now, and that even a death in the arena wouldn't free him from the task to be
     As he watched, fighting the urge to retreat, ghostly hands came forward and
clasped Joan's, the aurora danced and faded, and then the ghost turned to him.
Cloudrider wanted to retreat, but his limbs were frozen.  The ghost...embraced him.
He gasped and breathed in mist that was not quite mist.  Something settled inside
him, and sighed, and stretched.  Cloudrider saw his own arms stretch out, his hands
open and close, watching as though it was a remarkable occurence.  There was a voice
in his mind, but he closed his awareness against it, slammed the doors of his soul
against the Thing that had invaded him.
     "Relax," Young Joan advised.  "Don't fight it.  We need this help to--"
     "Easy for you to say!  YOU don't have--"
     "I also bear the spirit of a teammate who has passed through to the next world.
She was once known as Selumia.  We need their help," Joan said, "just as they need
     "Don't make Nightwind take control by force," she warned.  "It should be a
partnership, not a domination."
     Shaking, Cloudrider whispered, "I'm afraid."
     "Do not fear me," the other in his mind whispered.  "I seek no unlawful
possession.  But others do, others among the living and the not-fully-dead--
necromancers!"  The last word came from Nightwind as a curse.  "What a necromancer
may do with the carcases we leave behind is...abominable, a travesty of life.  What
they do to the living souls that have departed their material existence is...much
worse.  A slavery of the darkest kind.  But we, the dead, dare not attempt to stop
them directly, for they will simply seize us and add us to their victims.  Only the
living can fight them, but only we, the dead, can bring you to where they are."
     "This is the best time to begin."  Young Joan's voice seemed to come from a
great distance.  "At this season, the barrier between the worlds is thinnest."  The
voice, it wasn't quite Joan's, though Cloudrider could not have defined the
difference, paused, then went on.  "And there are other reasons for acting now that
are...difficult to explain to one who has not a shaman's training."

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

 DM   9 ZUKAL (turn 579): INCISOR of FANGS (The Anarchist, mgr.)
 DM  12 RIZTAB (turn 579): BACRADI LIMON of BLACKED OUT ON... (Otis the Drunk, mgr.)
 DM  15 MALCORN (turn 573): SOMNAMBULANT of DARK CREATION (Herbert Philip Lovecraft
                            West, mgr.)
 DM  16 WILLAF (turn 575): GOLDEN DOME of GOLDEN GLADIATORS (Midas, mgr.)
 DM  17 ALJAFIR (turn 574): ATTILA THE HUN of DEATH INCARNATE (The Dark One, mgr.)
 DM  19 ZUWAYZA (turn 572): VENENOSO of JAGUAR WARRIORS (Noachian, mgr.)
 DM  28 MORYA (turn 286): SHARAPOVA of THE PENTARCHY (Le Pentarque, mgr.)
 DM  29 LAPUR (turn 565): MORRIGAN of GODS OF WAR (Sovereign, mgr.)
 DM  31 CHIMLEVTAL (turn 284): KATANA of AVENGERS (Huckle Cat, mgr.)
 DM  32 ARVAT (turn 561): ROLAND of RILL'S GCSC2 (Rillion, mgr.)
 DM  33 NIATOLI ISLAND (turn 559): THE ANVIL of RAVAGING LORDS (?, mgr.)
 DM  35 MURSKA (turn 550): BILDIS of CHILDREN OF LLYR (Jorja, mgr.)
 DM  43 VEASTIAN (turn 513): THOMAS FOWLER of MEDAL OF HONOR 27 (The Anarchist, mgr.)
 DM  45 STORMCROWE (turn 261): RAGGEDY ANN of DARQUE FORCES (Master Darque, mgr.)
 DM  47 DOUBLE X (turn 255): SMOKESCREEN of DARQUE FORCES (Master Darque, mgr.)
 DM  50 SNOWBOUND (turn 242): HARRY MONSTER of OPEN SESAME (Crip, mgr.)
 DM  56 ROCANIS (turn 440): MANDORALLEN of KNIGHTS OF ROCANIS (Jakari, mgr.)
 DM  61 JURINE (turn 418): ROEKFORT SIMS of MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 405): KILLIAN TEN VIR of SAND DANCERS (Jorja, mgr.)
 DM  73 ERINIKA (turn 191): WANSTEAD of KIWI CONNECTION (The Mun, mgr.)
 DM  74 DAYLA KIV (turn 376): SAND CRAPPER of ARENA FELINES (Garfield, mgr.)
 DM  75 JADE MOUNTAIN (turn 372): ZAGWE BANSHEE of HUE AND CRY (Noachian, mgr.)
 DM  78 LIN TIRIAN (turn 361): DEELAR MARION of SAND DANCERS (Jorja, mgr.)
ADM 103 FREE BLADES (turn 466): SMUG BUG of RHYME TYME (Emerald Orb, mgr.)

                                      Top Teams
 DM   9 ZUKAL (turn 579): BLUE MOON (Jorja, mgr.)
 DM  12 RIZTAB (turn 579): HIGH HINKS (Jondeaux, mgr.)
 DM  15 MALCORN (turn 573): DR. SEUSS (The Sentinel, mgr.)
 DM  16 WILLAF (turn 575): JLG (Otis the Drunk, mgr.)
 DM  17 ALJAFIR (turn 574): DEATH INCARNATE (The Dark One, mgr.)
 DM  19 ZUWAYZA (turn 572): JAGUAR WARRIORS (Noachian, mgr.)
 DM  28 MORYA (turn 286): THE PENTARCHY (Le Pentarque, mgr.)
 DM  29 LAPUR (turn 565): ESCAPADE
 DM  31 CHIMLEVTAL (turn 284): DEATH'S DISCIPLES (Lord of Death, mgr.)
 DM  32 ARVAT (turn 561): LUROCIAN GUARD (The Greek Guy, mgr.)
 DM  33 NIATOLI ISLAND (turn 569): NOT A SPORT (The Sentinel, mgr.)
 DM  35 MURSKA (turn 550): CHILDREN OF LLYR (Jorja, mgr.)
 DM  43 VEASTIAN (turn 513): MEDAL OF HONOR 27 (The Anarchist, mgr.)
 DM  45 STORMCROWE (turn 261): DARQUE FORCES (Master Darque, mgr.)
 DM  47 DOUBLE X (turn 255): THINGS I DROOL IN (Snuln, mgr.)
 DM  50 SNOWBOUND (turn 242): LIFE IMPACTS (Smitty, mgr.)
 DM  60 COLLUSION COVE (turn 427): UNDERDOGS (Technogeek, mgr.)
 DM  61 JURINE (turn 418): MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 405): SAND DANCERS (Jorja, mgr.)
 DM  73 ERINIKA (turn 191): KIWI CONNECTION (The Mun, mgr.)
 DM  74 DAYLA KIV (turn 376): SAND DANCERS (Jorja, mgr.)
 DM  75 JADE MOUNTAIN (turn 372): HUE AND CRY (Noachian, mgr.)
 DM  78 LIN TIRIAN (turn 361): SAND DANCERS (Jorja, mgr.)
ADM 103 FREE BLADES (turn 465): DO IT AGAIN et al (The Dark One, mgr.)

                                   Recent Graduates
 DM   9 ZUKAL (turn 579): ULTORINO of BLUE MOON (Jorja, mgr.)
 DM  12 RIZTAB (turn 579): BACRADI LIMON of BLACKED OUT ON... (Otis the Drunk, mgr.)
               (turn 578): DEXTER of HIGH JINKS (Jondeaux, mgr.)
 DM  16 WILLAF (turn 574): CHAUNCY of PUNNY ANIMALS (Jorja, mgr.)
 DM  17 ALJAFIR (turn 574): AIM SEDUCE HAMMER of AIM 4 ISLE HAMMERZ (Hammer, mgr.)
 DM  29 LAPUR (turn 565): MORRIGAN of GODS OF WAR (Sovereign, mgr.)
                          S'TOU of ESCAPADE (Scion, mgr.)
              (turn 564): TYE FOON of FORCE OF NATURE (Storm Front, mgr.)
 DM  31 CHIMLEVTAL (turn 283): ULTHAR THYDRIM of THE STORMGUARDS (The Icelord, mgr.)
                               SVEIN FORKBEARD of LORDS OF VALHALLA (High Lord Bosk)
 DM  33 NIATOLI ISLAND (turn 559): THE ANVIL of RAVAGING LORDS (?, mgr.)
 DM  35 MURSKA (turn 550): PITFALL HARRY of FLIPPERS ARCADE (Huckle Cat, mgr.)
 DM  43 VEASTIAN (turn 512): ETTORE HSIDAR of TERMAGANT VOTARY (Noachian, mgr.)
 DM  47 DOUBLE X (turn 255): MY SLEEP of THINGS I DROOL IN (Snuln, mgr.)
 DM  50 SNOWBOUND (turn 241): SWEET AIR of OPEN SESAME (Crip, mgr.)
                              GERRICK GRIMM of DRUID'S GROVE (Armalias, mgr.)
 DM  56 ROCANIS (turn 440): BUCK FEVER of BAD APPLES (Jorja, mgr.)
 DM  61 JURINE (turn 417): XANDER HAXAN of BLADE AND BLOOD (Noachian, mgr.)
 DM  73 ERINIKA (turn 191): WANSTEAD of KIWI CONNECTION (The Mun, mgr.)
                (turn 190): KARATIA of KIWI CONNECTION (The Mun, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Ah my first Duelmaster since my return to the game.  I was confident that Mandorallen
at some point would get there and was hoping for it a couple turns ago.  I nearly
missed this turn too, had to call in my turn and didn't even have time to modify or
challenge anyone.  Holding on to the throne looks tough though we'll see what
happens.  I think I'm gonna get Meabeer, though a rematch with Temb is tempting.
Good luck on the sands. -- Jakari, spokesman, agent and manger of Mandorallen

                                      SPY REPORT

     Good day, in ROCANIS a quiet thief gets rich, but a quiet spymaster gets poor.  
So bring me ale and harken to my tidbits of news.  It seems the training can make the 
difference, as RESCUE RANGERS is pushed out of top team by KNIGHTS OF ROCANIS, who 
came from 3rd with a 3-2-0 this turn.  The STRAIGHT UP THUG guild has had a 3-0-0 
turn and deserves to be watched in the future.  You never know where this kind of 
thing can lead.  And let's see, LELLDORIN fought ZIPPER and gained 22 points and 
contributed to KNIGHTS OF ROCANIS' 3-2-0.  ZIPPER has lost to LELLDORIN, falling 20 
points, while helping make RESCUE RANGERS a 2-1-0 turn.  Well done, ROCANIS, the 
Duelmaster was this turn's most challenged warrior.  Perhaps MANDORALLEN is not as 
thrilled, being challenged 2 times.  MEABEER challenged for the Duelmastership this 
turn, attempting to dethrone KNIGHTS OF ROCANIS' warrior.  And not without some 
honor, MEABEER now claims the title and throne of Duelmaster of ROCANIS.  Tell me, is 
nothing sacred?  I have heard from unimpeachable sources that Mylar's uses trolls in 
their stew.  Talk about gristle!   
     He who challenges well, fights well.  He who avoids without cause, shall lose 
for good reasons.  My mama told me that one.  BAD APPLES has cause to stand tall, as 
they were ROCANIS' most avoided team.  A smart manager knows this is a team to beat.  
And avoiding BAD APPLES more than any other team we find RESCUE RANGERS.  ROCANIS, 
are we going to accept, or respect this sort of thing?  PREATORIAN from KNIGHTS OF 
ROCANIS took a risk this turn by bravely challenging up 28 points in a challenge 
against MR THUG.  Sad to say, PREATORIAN lost to MR THUG, and the attempt ended up 
costing PREATORIAN 3 recognition points.   
     A coward dies a thousand deaths, a brave man only once.  Wise men know this to 
be true.  Anyone care to tell me why the warriors of KNIGHTS OF ROCANIS haven't 
revenged the death of MABES against MR THUG of STRAIGHT UP THUG yet?  Hmmm?  A brave 
warrior does not carry a red shield, he has nothing to cover or hide when the fight 
is over.  Consider well.   
     I like this place, ROCANIS, the taverns have old wine, and young serving girls.  
Who could ask for more?  Always good to rest in ROCANIS, but never good to wear out 
my welcome.  Look for me in future turns.  Until the sun next rises and my pen sets 
to paper-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 MEABEER 3899                 16   6  0   114       GET (419)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 TEMB 3907                    16   7  1   113       RESCUE RANGERS (338)
 GODGET 3110                  13  12  1   101       RESCUE RANGERS (338)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 MANDORALLEN 2288             17   6  1    90       KNIGHTS OF ROCANIS (22)
-TIGER 3895                    7   0  0    80       BLOOD BROTHERS (418)
 SOURCRAB 3969                16  18  0    68       BAD APPLES (187)
 LOIS THUG 3970               12  12  1    68       STRAIGHT UP THUG (426)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-OCELOT 3894                   7   2  0    66       BLOOD BROTHERS (418)
 LOVEABLE LARRY 3981          15   5  0    62       STRAIGHT UP THUG (426)
 MR THUG 3982                  9   9  1    61       STRAIGHT UP THUG (426)
 LELLDORIN 2409                6   6  0    57       KNIGHTS OF ROCANIS (22)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 HAWTHORN 3991                12   8  1    55       BAD APPLES (187)
 MALUS S'PROUT 3993            6  10  1    49       BAD APPLES (187)
-LYNX 3893                     6   3  0    49       BLOOD BROTHERS (418)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-BACK 3949                     6   8  0    43       GET (419)
 SAGE 4025                     3   0  0    42       KNIGHTS OF ROCANIS (22)
-JUAN THUG-A-LOT 3999          6   4  0    34       STRAIGHT UP THUG (426)
 ZIPPER 3947                   4   3  1    34       RESCUE RANGERS (338)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 PREATORIAN 4005               4   4  0    25       KNIGHTS OF ROCANIS (22)
-OVERIT 3987                   2   0  0    25       GET (419)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-FRANCIS THUG 3986             4   5  0    21       STRAIGHT UP THUG (426)
 CENTURION 4024                3   0  0    21       KNIGHTS OF ROCANIS (22)
 WOODWORM 4003                 4   5  1    18       BAD APPLES (187)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
MABES 4006             4  1 1 KNIGHTS OF ROCANIS 22 MR THUG 3982          438         

                                     PERSONAL ADS

Jorja -- In reference to downchallenging.  I'm not sure if you were referring to
maybe Buck attempting to downchallenge Mandorallen in turn 440, or Mandorallen
downchallenging someone (which didn't happen).  It is a very rare thing for myself to
do unless:  1. It's a bloodfeud revenging a warrior I thought highly of.  2. I'm the
Duelmaster.  3. I have been downchallenged in a manner I feel was uncalled for.  4.
Repeatedly getting challenged and picked on by a warrior in a much larger arena.  So
with that said don't expect a downchallenge from my warriors very often, except this
turn from Mandorallen via reason 2. -- Jakari, Knights of Rocanis

Buck Fever -- Well it don't look like we will be matching up anytime soon now.
Congrats on the invite.  Will you be heading to AD or retiring? -- Mandorallen

Zipper -- What an unpleasant concept!  A sort of biting golem, aren't you?  Lots of
pinching little metal teeth when least expected and where least desired.  Urg. --
Malus S'prout
P.S.  Yes, yes, I see that you aren't a golem, but it doesn't change the principle of
the thing.

Meabeer -- GOOD idea!  Get me one, too! -- Sourcrab

Mr Thug -- A fine fellow you are!  Everyone is a fine fellow today!  Drinks all
around! -- Buck Fever

Lelldorin -- A good effort, and I suspect I'd better work on my defense in view of
another possible encounter! -- Hawthorn

Juan Thug-a-lot -- (wincing)  Could you try thugging a little less? -- Woodworm

Lord Protector Blood Fever -- I know, I know, "everybody" is doing the "public gift
to graduating gladiators" thing again.  Not LANDS, nobody has LANDS to give.  Well,
neither do we, or much else.  I'm sorry, it's a shame, but we're darned short of just
about everything here.  Bring back some treasure from an adventure, donate it to the
arena, and we'll have something to hand out, eh? -- Khel Rojida

23 October 2007
                   *****                              *******
                   ***** STORMCROWE SLAUGHTERHOUSE 3  *******
                   *****                              *******

9 TEAM (18 MANAGERS) have declared for the STORMCROWE SLAUGHTERHOUSE 3!!!  There is
still time for you to join in on the competition.  The carnage begins TURN 263!!!!


*Find a Partner

*Declare your intentions in the Stormcrowe newsletter to enter before the first turn 
of the contest.  You may also email or diplo Master Darque.

*Each manager entering the Stormcrowe Slaughterhouse must submit one (1) Team Roll-Up
Certificate.  Only certificates will be accepted for entry.  All certificates
submitted will be used during the course of the contest as prizes.

*RU certificates must be received on or before the first turn of the contest which is
Stormcrowe Turn 263 (running approximately December 4, 2007).


Rules and Scoring information for the Slaughterhouse will be posted every turn in the
Stormcrowe newsletter beginning with Turn 260 and in a final all arena ad in


ENDURANCE AWARD:  One (1) +1 Bonus Potion will be given to every team that competes
in 60 of the 65 contest fights.

KILL MASTER AWARD:  The individual manager with the most kills will receive a Limited
Immortality Potion.  This potion may be applied to one (1) warrior.  He/she will be
resurrected ONE-TIME if they are killed in Basic D2.

TOP TEAM AWARD:  Each manager on the winning team will receive the following prize
pack for their Slaughterhouse Dominance:

*One (1) +1 Bonus Potion
*Favorites Knowledge for one (1) Warrior
*Undisclosed amount of Team RU Certificates

Special note from RSI on prizes:  All contest prizes must be used within three
months.  All contest prizes may only be used on a living warrior on the participating
contest team in DM 45.  The immortality potion may resurrect a warrior one time,
after a death in DM 45 only, after which time the potion disappears.


Rules questions and clarifications may be directed to Master Darque the contest
coordinator.  He may be reached by email at rebelnerfherder at yahoo dot com or by
diplo in DM 45 (Darque Forces-428).

                                  LAST WEEK'S FIGHTS

MEABEER devastated MANDORALLEN in a 1 minute mismatched Challenge Title fight.
GODGET vanquished BUCK FEVER in a 1 minute uneven Challenge battle.
PREATORIAN was demolished by MR THUG in a 1 minute uneven Challenge fight.
CENTURION bested WOODWORM in a 3 minute Challenge fight.
TEMB overpowered SOURCRAB in a 1 minute mismatched match.
LOIS THUG unbelievably bested HAWTHORN in a popular 2 minute bloody duel.
LOVEABLE LARRY beat MALUS S'PROUT in a crowd pleasing 3 minute brawl.
LELLDORIN overpowered ZIPPER in a action packed 1 minute uneven melee.
SAGE vanquished RIRORNI THUG in a 1 minute one-sided duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   6         AIMED BLOW         4 -   0 -  0     100  |
|PARRY-LUNGE                      4         SLASHING ATTACK    9 -   2 -  0      82  |
|SLASHING ATTACK                  2         PARRY-RIPOSTE      4 -   1 -  0      80  |
|STRIKING ATTACK                  2         LUNGING ATTACK    36 -  29 -  2      55  |
|TOTAL PARRY                      2         TOTAL PARRY        8 -   8 -  0      50  |
|BASHING ATTACK                   1         PARRY-STRIKE       1 -   1 -  1      50  |
|AIMED BLOW                       0         PARRY-LUNGE       18 -  18 -  0      50  |
|PARRY-STRIKE                     0         STRIKING ATTACK    7 -  11 -  1      39  |
|PARRY-RIPOSTE                    0         BASHING ATTACK     8 -  16 -  1      33  |
|WALL OF STEEL                    0         WALL OF STEEL      0 -   0 -  0       0  |

Turn 441 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

SLASHING ATTACK    2 -  0     LUNGING ATTACK     2 -  4         3  LUNGING ATTACK 
STRIKING ATTACK    2 -  0     PARRY-LUNGE        1 -  3         2  PARRY-LUNGE    
TOTAL PARRY        2 -  0     AIMED BLOW         0 -  0         2  STRIKING ATTACK
                              PARRY-STRIKE       0 -  0         1  SLASHING ATTACK
                              PARRY-RIPOSTE      0 -  0         1  PARRY-RIPOSTE  
                              BASHING ATTACK     0 -  1         1  AIMED BLOW     
                              WALL OF STEEL      0 -  0         1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   MEABEER 3899               16   6  0  114 GET (419)
SLASHING ATTACK  TEMB 3907                  16   7  1  113 RESCUE RANGERS (338)
PARRY-LUNGE      MANDORALLEN 2288           17   6  1   90 KNIGHTS OF ROCANIS (22)
TOTAL PARRY      LOVEABLE LARRY 3981        15   5  0   62 STRAIGHT UP THUG (426)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SOURCRAB 3969.  The most popular warrior this turn 
was MALUS S'PROUT 3993.  The ten other most popular fighters were HAWTHORN 3991, MR 
THUG 3982, WOODWORM 4003, MEABEER 3899, GODGET 3110, LELLDORIN 2409, TEMB 3907, LOIS 
THUG 3970, LOVEABLE LARRY 3981, and SOURCRAB 3969.

The least popular fighter this week was CENTURION 4024.  The other ten least popular 
fighters were PREATORIAN 4005, MANDORALLEN 2288, SAGE 4025, ZIPPER 3947, SOURCRAB 
3969, LOVEABLE LARRY 3981, LOIS THUG 3970, TEMB 3907, LELLDORIN 2409, and GODGET 

The following warriors will travel to AD after next turn:

MEABEER (56-3899) GET (419)

The following warriors have traveled to AD after fighting this turn:

BUCK FEVER (56-3980) BAD APPLES (187)