DUEL 2 NEWSLETTER Date : 05/28/2009 Duedate: 06/10/2009 ROCANIS ARENA DM-56 TURN-482 This Weeks Top Honors THE DUELMASTER IS SPLAT THEM (433) (56-4070) [12-1-1,118] Chartered Recognition Leader Unchartered Recognition Leader SPLAT POSITION IS EMPTY THEM (433) (56-4070) [12-1-1,118] Popularity Leader This Weeks Favorite DILILAH FRANN SPLAT MIDDLE WAY 20 (435) THEM (433) (56-4109) [13-12-0,94] (56-4070) [12-1-1,118] THE CURRENT TOP TEAM INCONSISTENT FURY (20) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. INCONSISTENT FURY (20) 39 2. THEM (433) 37 PHILANTHROPISTS (420) 3. MIDDLE WAY 20 (435) 22 Unchartered Team 4. STRAIGHT UP THUG (426) 15 5. PHILANTHROPISTS (420) 1 SPRITE'S ROGUES (391) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 PHILANTHROPISTS (420) 22 13 1 62.9 1/ 1 INCONSISTENT FURY (20) 10 5 0 2/ 2 INCONSISTENT FURY (20) 331 269 26 55.2 2/ 2 MIDDLE WAY 20 (435) 9 6 0 3/ 0 STRAIGHT UP THUG (426) 70 57 4 55.1 3/ 4 THEM (433) 5 3 0 4/ 4 MIDDLE WAY 20 (435) 63 62 0 50.4 4- 3 YIELD (405) 2 1 0 5- 3 YIELD (405) 58 59 8 49.6 5/ 0 STRAIGHT UP THUG (426) 1 1 0 6/ 5 THEM (433) 23 28 3 45.1 6/ 5 PHILANTHROPISTS (420) 0 2 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * ---===FREE BLADES REGIONAL NEWS===--- Duelmasters ----------- DM 9 ZUKAL (turn 618): KEEL HAULER of SEA DOGS (One-Armed Bandit, mgr.) DM 12 RIZTAB (turn 620): CARLOTTA of SWEET MAGIC (Jorja, mgr.) DM 15 MALCORN (turn 614): NECROPALYSE of DARK CREATION (H.P.L. West, mgr.) DM 16 WILLAF (turn 616): MAREY D'NUIT of PUNNY ANIMALS (Jorja, mgr.) DM 17 ALJAFIR (turn 615): TIBERIUS of FIELDS OF ELYSIUM (Caesar, mgr.) DM 19 ZUWAYZA (turn 613): ARCHIPPUS of TROUBLED WATERS (Anti, mgr.) DM 28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.) DM 29 LAPUR (turn 606): LIME of WILL DUEL 4 MEAD (Sporkis, mgr.) DM 31 CHIMLEVTAL (turn 304): ULL HARDHAMMER of THE STORMBRINGERS (High Lord Bosk) DM 32 ARVAT (turn 602): MADNESS of ANGELS OF PAIN (The Dark One, mgr.) DM 33 NIATOLI ISLAND (turn 600): PITT of STORM BRINGERS (The Rake, mgr.) DM 35 MURSKA (turn 591): SLOWGO of LOST CAUSE (Vol, mgr.) DM 43 VEASTIAN (turn 554): HAWK NELSON of POSITIVE ALTERNATIVE (Zalgor Prigg) DM 45 STORMCROWE (turn 282): JACOB MARLEY of PHANTOM REGIMENT (Nomad, mgr.) DM 47 DOUBLE X (turn 276): JUSTICE FOR ALL of OF WOLF AND MAN (Tripwire, mgr.) DM 50 SNOWBOUND (turn 263): C.H.S. of LIFE IMPACTS (Smitty, mgr.) DM 56 ROCANIS (turn 481): SPLAT of THEM (Papa Bear, mgr.) DM 60 COLLUSION COVE (turn 468): ACIDULOUS of ELOQUENT KNIGHTS (Soultaker, mgr.) DM 61 JURINE (turn 448): ZOE ALDIN of MIDDLE WAY 16 (Jorja, mgr.) DM 65 DAL SHANG (turn 445): GRIZOLPOP of SAND DANCERS (Jorja, mgr.) DM 73 ERINIKA (turn 211): DEATH SUCKS of BLACKMAIL (The Mun, mgr.) DM 74 DAYLA KIV (turn 409): MORO TEN ZORA of SAND DANCERS (Jorja, mgr.) DM 75 JADE MOUNTAIN (turn 401): CORINTHIAN of PARANOID ASYLUM (Jekyll, mgr.) DM 78 LIN TIRIAN (turn 391): GABRIELLE REESE of GIRLS X3 (NON, mgr.) ADM 103 FREE BLADES (turn 507): AIN GOBLINBANE of ECCENTRIC DWARVES (Banthius, mgr.) Top Teams --------- DM 9 ZUKAL (turn 618): SEA DOGS (One-Armed Bandit, mgr.) DM 12 RIZTAB (turn 620): DREAMERS (Sleepy, mgr.) DM 15 MALCORN (turn 614): DARK CREATION (H.P.L. West, mgr.) DM 16 WILLAF (turn 616): PUNNY ANIMALS (Jorja, mgr.) DM 17 ALJAFIR (turn 615): MIDDLE WAY (Jorja, mgr.) DM 19 ZUWAYZA (turn 613): THE MAGNIFICENT MAGS (Jorja, mgr.) DM 28 MORYA (turn 306): SANGUIS MORI (Toker, mgr.) DM 29 LAPUR (turn 606): MID EARTH (Visionist, mgr.) DM 31 CHIMLEVTAL (turn 304): WAR (Mannequin, mgr.) DM 32 ARVAT (turn 602): DEVIL ADVOCATES (Dark One, mgr.) DM 33 NIATOLI ISLAND (turn 600): RAVAGING LORDS (General Ikillyu, mgr.) DM 35 MURSKA (turn 591): LOST CAUSE (Vol, mgr.) DM 43 VEASTIAN (turn 554): LUROCIAN ROYALTY (The Greek Guy, mgr.) DM 45 STORMCROWE (turn 282): MIKES HEROES (Mike?, mgr.) DM 47 DOUBLE X (turn 276): LAND OF OZ (Oz the All Successful, mgr.) DM 50 SNOWBOUND (turn 262): CRIMINAL MINDS (?, mgr.) DM 56 ROCANIS (turn 481): INCONSISTENT FURY (Banthius, mgr.) DM 60 COLLUSION COVE (turn 468): RED DOG GANG (Spot, mgr.) DM 61 JURINE (turn 448): MIDDLE WAY 16 (Jorja, mgr.) DM 65 DAL SHANG (turn 445): MIGHTY DUCKS (Woody, mgr.) DM 73 ERINIKA (turn 211): MIDLE WAY 18 (Jorja, mgr.) DM 74 DAYLA KIV (turn 409): SAND DANCERS (Jorja, mgr.) DM 75 JADE MOUNTAIN (turn 401): SAND DANCERS (Jorja, mgr.) DM 78 LIN TIRIAN (turn 391): SAND DANCERS (Jorja, mgr.) ADM 103 FREE BLADES (turn 507): I'M HISTORY et al (Zalgor Prigg, mgr.) Recent Graduates ----------------- DM 9 ZUKAL (turn 617): HEMPEN JIG of SEA DOGS (One-Armed Bandit, mgr.) DM 12 RIZTAB (turn 619): PHILOLAUS of DREAMERS (Sleepy, mgr.) DM 16 WILLAF (turn 615): ZIGADENUS of MAXIMUM RESULTS (Coyote, mgr.) DM 17 ALJAFIR (turn 614): QUINTUS of FIELDS OF ELYSIUM (Caesar, mgr.) DM 28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.) MANKILLER of DODGE BULLETS (Jorja, mgr.) DM 29 LAPUR (turn 606): CALLISTO of VENUSIANS (Venus, mgr.) DM 31 CHIMLEVTAL (turn 303): THERMOPYLAE of WAR (Mannequin, mgr.) DM 43 VEASTIAN (turn 554): HAWK NELSON of POSITIVE ALTERNATIVE (Zalgor Prigg) DM 45 STORMCROWE (turn 282): SHADOWCAT HAMMER of MUTANT HAMMERZ (Hammer, mgr.) DM 47 DOUBLE X (turn 276): NIKKO of LAND OF OZ (Oz the Successful, mgr.) (turn 275): NILES of SECOND BANANAS (Manniquin, mgr.) BLACKENED of OF WOLF AND MAN (Tripwire, mgr.) (turn 274): KILLING JOKE of INDIFFERENCE (Jekyll, mgr.) DM 60 COLLUSION COVE (turn 468): ACIDULOUS of ELOQUENT KNIGHTS (Soultaker, mgr.) (turn 467): BUSTED NUTS of HIT ME WITH... (PTFT, mgr.) DM 65 DAL SHANG (turn 444): MAN-O-WAR of TIL DEATH DO US PART (Killjoy, mgr.) DM 74 DAYLA KIV (turn 409): MORO TEN ZORA of SAND DANCERS (Jorja, mgr.) SPY REPORT Well, what are you looking at, ROCANIS? Ain't you never seen Snide Clemens before? Ah, shaddup and listen to my news. Gee, I'm impressed, a 4-1-0 is nice, but don't get cocky, MIDDLE WAY 20, the Fates teach humility, and the Fates are proud. Of course, we're all terribly impressed to see AIRSLICER DAN win a fight and gain 16 points, terribly. Tsk, tsk, LOIS THUG beat ABELINDA CHASE and ABELINDA CHASE lost 12 points. You're breakin' my heart. And if variety is the spice of life, ROCANIS may be getting bland, as SPLAT stays top dog in the city. Mylar's, humph! I've tasted better ale at mortuaries. Where do they get this stuff? From ROCANIS' trash dumps? He who fights and runs away will live to fight another day, the coward. Ooh, I'm frightfully impressed, FONZETH HILGRA was this turn's most challenged warrior. Watch that ego swell, sports fans. Now here's guts and stupidity all rolled into one, RIA ROSEDANCER challenged up 26 to take on CHARLIE EKSA of MIDDLE WAY 20. But here's a pretty tale--RIA ROSEDANCER did lose the fight, but gained 2 worth of recognition. Some long shots can pay off, I guess. I suspect either a 21 will or a 21 ego on this one, but PURPLE KITTEN has challenged up by 28 in an attempt against DILILAH FRANN. And sure, PURPLE KITTEN lost alright, but gained 2 recognition for hers pains. And pains they may indeed be! Ah, now we come to my favorite part, where we see all the guys who are dead and gone, and get to see if their team cared. Honor is like a chainmail shirt, it only shines through use. Certain nameless cowards will doubtless rebuke me on this one. There's got to be a better place in ROCANIS to get a drink than Mylar's! Any suggestions? Phlllt! Just had to do that before I leave the fine city of ROCANIS. I feel much better now. Paste this one in your scrapbooks, you'll need the kindling come this winter-- Snide Clemens DUELMASTER W L K POINTS TEAM NAME SPLAT 4070 12 1 1 118 THEM (433) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -IN HIDING 3902 12 7 2 115 YIELD (405) DILILAH FRANN 4109 13 12 0 94 MIDDLE WAY 20 (435) CHAMPIONS W L K POINTS TEAM NAME CHARLIE EKSA 4110 13 12 0 90 MIDDLE WAY 20 (435) LOVEABLE LARRY 3981 19 9 0 87 STRAIGHT UP THUG (426) AIRSLICER DAN 4093 11 7 1 85 INCONSISTENT FURY (20) -MR THUG 3982 11 13 1 79 STRAIGHT UP THUG (426) BALZEC 4123 7 0 1 79 INCONSISTENT FURY (20) LOIS THUG 3970 15 14 1 76 STRAIGHT UP THUG (426) FONZETH HILGRA 4120 9 1 1 69 INCONSISTENT FURY (20) CHALLENGER ADEPTS W L K POINTS TEAM NAME PURPLE KITTEN 4067 15 7 1 64 INCONSISTENT FURY (20) ADEPTS W L K POINTS TEAM NAME RIA ROSEDANCER 4112 8 5 1 64 INCONSISTENT FURY (20) ADEPTS W L K POINTS TEAM NAME ABELINDA CHASE 4105 9 16 0 54 MIDDLE WAY 20 (435) NALENTHU 3909 5 6 0 49 PHILANTHROPISTS (420) -SAWTOOTH 3944 8 4 0 47 YIELD (405) EBRIA GANNET 4119 5 6 0 44 MIDDLE WAY 20 (435) FREM HARID 4121 5 4 0 41 MIDDLE WAY 20 (435) -FRANCIS THUG 3986 7 7 0 35 STRAIGHT UP THUG (426) CHALLENGER INITIATES W L K POINTS TEAM NAME -JUAN THUG-A-LOT 3999 7 6 0 29 STRAIGHT UP THUG (426) -DOBAHEI 4076 5 2 0 27 YIELD (405) INITIATES W L K POINTS TEAM NAME -RANUL 3911 2 0 0 16 PHILANTHROPISTS (420) -SWAT 4128 1 0 0 15 THEM (433) BOP 4134 1 0 0 14 THEM (433) WOOSH 4133 1 0 0 13 THEM (433) -BIG 'UN 4124 1 1 0 8 YIELD (405) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? PERSONAL ADS Airslicer Dan -- You see? It isn't often that Charlie's right, but he was right about this: Slicing is out, rolling is in. You need to work on becoming Airroller Dan. -- Dililah Frann P.S. Come by our place after dark and we can maybe, um, talk about things a little. Purple Kitten -- AHA! -- Abelinda Chase P.S. Right, so it was just after your rabies and distemper shots and you were stiff. Bummer... literally, since that's where they put the shots, huh? Splat -- Messy. -- Charlie Eksa Ria Rosedancer -- But it's too EARLY for roses, dammit. -- Ebria Gannet Stupid Rirorni Archer. -- Frem Harid P.S. He isn't even Rirorni. Well, shew, we got the wrong newsletter. Still probably nothing in it we had to see, and we did get the right fights. -- the Middle Way Abelinda Chase -- Cee tat y can't let smash pups. -- Purple Kitten Oililan Frann -- Nuts or hutz or something like that. -- Airslicer Dan Ebria Cannet -- Random or challenge, same same yes? -- Ria Rosedancer P.S. Least match wasn't vs Thug for 4th time in a row. Rabid Gopher -- Welp ok yea. -- Fonzeth Hilgra Nalenthu -- Ah tis an honor to match vs a warrior fighting unter the esteamed banner of Philanthropists. -- Balzec 4 May 09 Players of Duel 2: RSI wants to try, in a few arenas, a system that rewards role-play and general arena involvement. Our thoughts at this time are as follows, and feedback is earnestly solicited: 1. What to reward. a. Spotlights--they don't have to be involved and lengthy storylines, and in fact, my own inclination is to say: anything game related and original (i,e,, not a reprint), maybe set a minimum length. I use TOGS here as my model--half a column as formatted for the newsletter, and we don't judge the quality of the writing (so long as the editor isn't grossed out), just the intent to make a positive contribution. b. A dm column where one is "due." Again, no judgment on quality of writing, should be dm-related, and I would say (this is just me) a minimum length of maybe five lines. c. Personals. More than just "you suck," or "good fight." How much more doesn't really concern me, and quality, other than "not offensive to the editor," should not be an issue. We don't want to encourage participation and then muzzle it. d. It has been suggested that a reward point or two be offered for running a full team. We could include this, but my own inclination would be to say that there would be no points for this, but that those who don't make a clear effort on this (accidents happen, so maybe something like "when the three-turn total of fights is below twelve"?) aren't eligible for points on any turn until they get it back up to a full team. 2. How to reward it. a. We've been thinking nebulously about some kind of point system, obviously, as an example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points here for what takes more effort, but some points for any effort. This is in no way final! But some way to keep track of who is contributing and how much, and as non- subjective as possible; this would be noted as each newsletter would be proofed. A way to clearly identify who's sending in what would help, but I can work it out by referring to the warrior listings if I have to. b. But, assuming a point system, do the rewards, whatever they end up being, go to the player who achieves a certain point total? Is this calculated per turn, or as a running total over as many turns as it takes to reach that point? Or to the player with the highest total on any given turn? What about ties? c. What do the points get the player? The current thought is X points gets a free fight, probably replacing the "Popularity Leader's" free fight in the relevant arena. That suggests only one player getting a role-play free fight on any given turn. Is this enough to encourage the newsletter participation we're hoping for? Should we convert "This Week's Favorite" to a role-play free fight also? Or handle rewards in some other way entirely? 3. Where it happens. The current thought is, try it in four arenas: one in each region, and one slow arena. Who picks the arenas in question? I'd be inclined to rule out those that are doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but is that wise? Or even fair? Darned if I know. Places where it is NOT currently intended to happen: Transfer arenas. Maybe rule out the no-tourney arenas as current candidates, too? If this seems to work well enough to be worth the effort, should we consider extending it to more, eventually to all non-transfer, arenas? This is not a "someday down the line we might" concept. We want to do this, and SOON. Your feedback would be appreciated, for, against, changes, anything. You can email me directly at jputney zianet com (make sure it says DM in the subject line) or send a diplo to scribe, any arena. the Scribe P.S. Staff members not to be eligible for role-playing free fights. 5 May 09 The Battle Royal V is upon us! Come join one of the original contests that has had some of the games best managers involved in the past. DM 18, Talcama, some consider it to be the crown jewel of the Delarq cities is where this contest will take place. The Battle Royal is intended to be a play as you want, play what you want Delarquan style contest with very few rules. While I'd love to say, "NO AVOIDING" is the only rule (and that wouldn't be too far off), I must spell out situations that can and have occurred and require additional clarification. The advantages of this format: 1) Simple. 2) No penalty for DAs. 3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all welcome) 4) No penalty for not fighting. 5) It isn't a race where 21 wit and favorite learn determine the victor. 6) Losing a warrior (or even your whole team) doesn't eliminate you from contention. 7) It is possible to overcome almost any deficit. And this has been proven, with managers making huge point swings in short periods of time! 8) It is a contest designed to show manager skill rather than warrior ability. There are a few disadvantages: 1) There is no set end. It is possible for this contest to go on indefinitely. In practice, this format has worked very nicely in the past and I expect it will continue to work well. 2) You cannot avoid (But that is part of the fun and the head to head nature of this contest requires this rule.) 3) It encourages bloodshed. 4) Baggers and experienced warriors have an advantage over new warriors. Battle Royal Rules: - Any team in Talcama is eligible to participate. There are no restrictions on warriors (baggers, TC prize modified, etc). However, any warrior that fights for your team is considered in the BR. - Teams may not avoid any other team within the contest. (Note that you may avoid teams outside the contest but you do so at your own risk.) Avoiding a team on the turn they enter the Battle Royal is not considered against the rules (since you couldn't know the team wasn't part of the BR). The suggestion is not to avoid at all. Assur (the contest moderator) gets an avoid report every turn and will catch people avoiding! - Managers may only enter a single team in the contest. - Any manager with more than one team in Talcama may not challenge any other contest warrior with their non contest team(s). The intention is that no advantage can be gained by having multiple teams in the arena. ****Failure to comply with the above rules*** 1st offense: Disqualification from the prize, but you may still participate. 2nd offense: Warning. 3rd offense: Removal from Battle Royal. - If a manager decides to switch teams, his score will start back at 0. This is to prevent a manager from sweeping the contest with several teams of sandbaggers. Can a manager use this clause to go from a negative score to zero? Yes. I realize this is sort of cheating, but I'd rather have a manager start over with a new team than drop out of the contest. Even so, they have to start at 0 and must gain 25 points. - If your warrior loses a contest fight because of an input error and this error is verified by RSI, you will have a point added to your score. The head to head records will remain the same and any points gained by another manager will remain on that manager's record. - As soon as you are announced in the newsletter, you are officially entered into the Battle Royal. Scoring begins on that turn! You are expected to follow the rules that turn and every turn following. Your team may enter any time they wish during the course of the Battle Royal. - If you are exiting the Battle Royal, you are not removed until the turn after your intention is published. You are asked to follow the rules for that turn (either through not avoiding or not running your warriors). Scoring: - Scoring begins the turn your team declares participation. - Scoring continues through the turn your team withdraws. - Score is calculated by: Wins+Kills-Lossses. - Only fights with other B.R. participannts count towards your score, but they count whether they are challenges or random match-ups. - First Manager to 25 points wins! - In event of tie, B.R. continues until one team that has reached 25 points is ahead of all other participants. Disputes: - The attempt has been made to make these rules as complete and bulletproof as possible, but Tripwire will resolve any disputes as fairly as he is capable. Prizes: For the Winner: 6 Months Free Play in Talcama for the winning team (doesn't include tourneys)! One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)! One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18 warrior)! One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another stat on a new rollup in DM 18, before adding 14 points. This prize can be used up to 3 months from the contest end. Both points must be used in the same place (can't take one from a speed and one from deftness and add one to wit and will)). One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18). Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until the Ladies decide to return it to the previous name. All potions renaming prizes must be used within 2 turns of the end of the contest. Endurance Award (available to all participants): One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18). To qualify for the Endurance Award you must participate in 90% of the total fights possible over the course of the BR. If you don't have time to make it into the BR by the first turn, there will be a two turn window before the counter will start for new teams. The fights do not have to be BR point scoring fights, just 90% of the total possible participation over the course of the contest! So, if the contest runs 26 turns, there are 130 fights possible. Your team must have 117 fights during those 26 turns to be eligible. All prizes/potions subject to RSI's interpretation of how they are used/implemented. RSI said the faves knowledge must be used on an Inits warrior or higher and set at 5FE or more. Tripwire LAST WEEK'S FIGHTS RIA ROSEDANCER was viciously subdued by CHARLIE EKSA in a 1 minute Challenge fight. PURPLE KITTEN was subdued by DILILAH FRANN in a 2 minute veteran's Challenge melee. NALENTHU was overpowered by FONZETH HILGRA in a 1 minute mismatched Challenge duel. SPLAT viciously subdued LOVEABLE LARRY in a exciting 3 minute veteran's Title fight. AIRSLICER DAN devastated ROCANI TURNCOAT in a 1 minute one-sided duel. BALZEC bested ROCANI TURNCOAT in a crowd pleasing 1 minute match. ABELINDA CHASE was handily defeated by LOIS THUG in a 1 minute uneven fight. EBRIA GANNET vanquished RIRORNI THUG in a 1 minute one-sided duel. FREM HARID vanquished RIRORNI THUG in a 1 minute one-sided duel. WOOSH overpowered RIRORNI ARCHER in a 1 minute uneven match. BOP beat MAGE'S APPRENTICE in a 6 minute novice's fight. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |SLASHING ATTACK 4 PARRY-LUNGE 1 - 0 - 0 100 | |AIMED BLOW 4 AIMED BLOW 22 - 8 - 2 73 | |BASHING ATTACK 3 LUNGING ATTACK 11 - 5 - 0 69 | |TOTAL PARRY 2 SLASHING ATTACK 21 - 19 - 1 53 | |PARRY-LUNGE 1 TOTAL PARRY 3 - 3 - 0 50 | |PARRY-RIPOSTE 1 PARRY-RIPOSTE 1 - 1 - 0 50 | |LUNGING ATTACK 1 BASHING ATTACK 13 - 15 - 0 46 | |PARRY-STRIKE 0 STRIKING ATTACK 3 - 5 - 0 38 | |STRIKING ATTACK 0 PARRY-STRIKE 0 - 1 - 0 0 | |WALL OF STEEL 0 WALL OF STEEL 0 - 1 - 0 0 | Turn 482 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 1 - 0 PARRY-STRIKE 0 - 0 3 AIMED BLOW PARRY-RIPOSTE 1 - 0 STRIKING ATTACK 0 - 0 2 LUNGING ATTACK LUNGING ATTACK 1 - 0 WALL OF STEEL 0 - 0 2 SLASHING ATTACK SLASHING ATTACK 3 - 1 1 BASHING ATTACK BASHING ATTACK 2 - 1 1 TOTAL PARRY AIMED BLOW 2 - 2 1 STRIKING ATTACK TOTAL PARRY 1 - 1 1 PARRY-LUNGE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME BASHING ATTACK SPLAT 4070 12 1 1 118 THEM (433) LUNGING ATTACK DILILAH FRANN 4109 13 12 0 94 MIDDLE WAY 20 (435) SLASHING ATTACK CHARLIE EKSA 4110 13 12 0 90 MIDDLE WAY 20 (435) TOTAL PARRY LOVEABLE LARRY 3981 19 9 0 87 STRAIGHT UP THUG (426) AIMED BLOW BALZEC 4123 7 0 1 79 INCONSISTENT FURY (20) PARRY-LUNGE LOIS THUG 3970 15 14 1 76 STRAIGHT UP THUG (426) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is DILILAH FRANN 4109. The most popular warrior this turn was SPLAT 4070. The ten other most popular fighters were CHARLIE EKSA 4110, DILILAH FRANN 4109, LOIS THUG 3970, BALZEC 4123, FONZETH HILGRA 4120, AIRSLICER DAN 4093, EBRIA GANNET 4119, LOVEABLE LARRY 3981, FREM HARID 4121, and WOOSH 4133. The least popular fighter this week was BOP 4134. The other ten least popular fighters were ABELINDA CHASE 4105, NALENTHU 3909, PURPLE KITTEN 4067, RIA ROSEDANCER 4112, WOOSH 4133, FREM HARID 4121, LOVEABLE LARRY 3981, EBRIA GANNET 4119, AIRSLICER DAN 4093, and FONZETH HILGRA 4120. Daydream Believer You once thought of me, As a white knight on a steed. Now you know how happy I can be... It's true. I'm gone. I've punched my ticket to Immortality and I'm off to the Isle. I know a lot of you are wondering what it is about me that has made me so successful. I wish I knew for sure. I think it has more to do with intangibles (knack) than it does with design, bonuses and favorites. I'll let you decide. Daydream Believer (PR) 17-14-4-17-7-8-17 Poor Endurance--Good Damage I -- 8 (+1) R -- 13 A -- 14 (+4) P -- 14 (+4) Df - 8 Dc - 6 (+3) I know what you're thinking, "WTF, that guy looks like a 98 lb weakling!" Sigh...I prefer to think my physical characteristics are ideally suited for a finesse style. As for my bases, I know they aren't much to look at. After all, I am a PR. I'm fortunate to be blessed where I need it the most--attack and parry. Okay, so I've got nice bases with bonuses in the right spots. What about favorites? Did I know them in advance or did I change them? The answer is no, I had no idea what they were for sure until I recieved my graduation announcement. I would be happy to tell you what my favorites are but I don't think my clone, Jumpinjack Flash, would be very happy with me if I did. Let's just say that from the moment I stepped on the sands as a Rookie I used the same strategy in EVERY fight. The only thing I ever changed was armor (early on vs. TP's) and attack/defend locations. That should give those of you who have faced me more than once something to think about. You may be interested to know that I am all natural. I haven't had a prize of any type used on me. I'm a freak of nature. It just goes to show you never know when a guy like me will walk into your guildhouse looking for work as a gladiator. It's up to you to spot the potential and nuture it along. I'm going to list my tourney results and records versus each style. It isn't meant to be a brag--I just thought you might find it interesting and a lot easier than looking it up yourself. Enjoy! Tourneys: Rookies: 15-1-3 TC. Initiates: 15-3-3 TV. Adepts: 16-2 TC. Champs: 13-1-1 TC. Rookies--Champs record: 59-7-7 (.894) Challengers: 9-3 TV. Challengers: 15-1-1 TC. Challengers: 13-3 TV -- Runner-up (Marv-AB) Challengers: 13-3 TV -- Runner-up (Teevella-LU) Challengers: 7-3 Challengers: 11-3-2 TV Challengers: 11-3-1 TV Challengers: 13-3 TV -- Runner-up (Marv-AB) Challengers: 12-3 TV. Challengers record: 104-25-4 (.806). Career Tourney record: 163-32-11 (.836) TC's: 4 TVs: 8 (3 Runner-ups) Arena record: 5-0-1 Grudge matches: 3-0 Total record: 171-32-12 (.842) Tourney record vs all styles: AB: 7-11 BA: 6-0-1 LU: 46-9-4 PL: 5-1-1 PR: 2-0 PS: --- SL: 9-2 ST: 51-5-2 TP: 35-4-3 WS: 2-0 As you can see, the only style I had trouble with is the ABs. I think that has more to do with which ABs I fought rather than the style as a whole. I was 3-1 vs ABs early on (Rookies-Champs) and 4-10 in Challengers. I was 1-5 vs Marv, 0-1 vs Marv Jr and 0-3 vs Soulsnare. I am going to make an educated guess and assume they all had skills or prizes added to them to make them competetive at the Challenger level where so few ABs are. I could be wrong, though I doubt it. See you on the Isle, Daydream Believer