Date   : 05/28/2009    Duedate: 06/10/2009


DM-56    TURN-482

This Weeks Top Honors


THEM (433)
(56-4070) [12-1-1,118]

Chartered Recognition Leader   Unchartered Recognition Leader

SPLAT                          POSITION IS EMPTY
THEM (433)                     
(56-4070) [12-1-1,118]         

Popularity Leader              This Weeks Favorite

DILILAH FRANN                  SPLAT
MIDDLE WAY 20 (435)            THEM (433)
(56-4109) [13-12-0,94]         (56-4070) [12-1-1,118]



Team Name                  Point Gain  Chartered Team
1. INCONSISTENT FURY (20)      39
2. THEM (433)                  37      PHILANTHROPISTS (420)
3. MIDDLE WAY 20 (435)         22      Unchartered Team
4. STRAIGHT UP THUG (426)      15
5. PHILANTHROPISTS (420)        1      SPRITE'S ROGUES (391)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 PHILANTHROPISTS (420)     22  13  1 62.9   1/ 1 INCONSISTENT FURY (20)   10  5 0
 2/ 2 INCONSISTENT FURY (20)   331 269 26 55.2   2/ 2 MIDDLE WAY 20 (435)       9  6 0
 3/ 0 STRAIGHT UP THUG (426)    70  57  4 55.1   3/ 4 THEM (433)                5  3 0
 4/ 4 MIDDLE WAY 20 (435)       63  62  0 50.4   4- 3 YIELD (405)               2  1 0
 5- 3 YIELD (405)               58  59  8 49.6   5/ 0 STRAIGHT UP THUG (426)    1  1 0
 6/ 5 THEM (433)                23  28  3 45.1   6/ 5 PHILANTHROPISTS (420)     0  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                        ---===FREE BLADES REGIONAL NEWS===---

 DM   9 ZUKAL (turn 618): KEEL HAULER of SEA DOGS (One-Armed Bandit, mgr.)
 DM  12 RIZTAB (turn 620): CARLOTTA of SWEET MAGIC (Jorja, mgr.)
 DM  15 MALCORN (turn 614): NECROPALYSE of DARK CREATION (H.P.L. West, mgr.)
 DM  16 WILLAF (turn 616): MAREY D'NUIT of PUNNY ANIMALS (Jorja, mgr.)
 DM  17 ALJAFIR (turn 615): TIBERIUS of FIELDS OF ELYSIUM (Caesar, mgr.)
 DM  19 ZUWAYZA (turn 613): ARCHIPPUS of TROUBLED WATERS (Anti, mgr.)
 DM  28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.)
 DM  29 LAPUR (turn 606): LIME of WILL DUEL 4 MEAD (Sporkis, mgr.)
 DM  32 ARVAT (turn 602): MADNESS of ANGELS OF PAIN (The Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 600): PITT of STORM BRINGERS (The Rake, mgr.)
 DM  35 MURSKA (turn 591): SLOWGO of LOST CAUSE (Vol, mgr.)
 DM  47 DOUBLE X (turn 276): JUSTICE FOR ALL of OF WOLF AND MAN (Tripwire, mgr.)
 DM  50 SNOWBOUND (turn 263): C.H.S. of LIFE IMPACTS (Smitty, mgr.)
 DM  56 ROCANIS (turn 481): SPLAT of THEM (Papa Bear, mgr.)
 DM  60 COLLUSION COVE (turn 468): ACIDULOUS of ELOQUENT KNIGHTS (Soultaker, mgr.)
 DM  61 JURINE (turn 448): ZOE ALDIN of MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 445): GRIZOLPOP of SAND DANCERS (Jorja, mgr.)
 DM  73 ERINIKA (turn 211): DEATH SUCKS of BLACKMAIL (The Mun, mgr.)
 DM  74 DAYLA KIV (turn 409): MORO TEN ZORA of SAND DANCERS (Jorja, mgr.)
 DM  75 JADE MOUNTAIN (turn 401): CORINTHIAN of PARANOID ASYLUM (Jekyll, mgr.)
 DM  78 LIN TIRIAN (turn 391): GABRIELLE REESE of GIRLS X3 (NON, mgr.)

                                      Top Teams
 DM   9 ZUKAL (turn 618): SEA DOGS (One-Armed Bandit, mgr.)
 DM  12 RIZTAB (turn 620): DREAMERS (Sleepy, mgr.)
 DM  15 MALCORN (turn 614): DARK CREATION (H.P.L. West, mgr.)
 DM  16 WILLAF (turn 616): PUNNY ANIMALS (Jorja, mgr.)
 DM  17 ALJAFIR (turn 615): MIDDLE WAY (Jorja, mgr.)
 DM  19 ZUWAYZA (turn 613): THE MAGNIFICENT MAGS (Jorja, mgr.)
 DM  28 MORYA (turn 306): SANGUIS MORI (Toker, mgr.)
 DM  29 LAPUR (turn 606): MID EARTH (Visionist, mgr.)
 DM  31 CHIMLEVTAL (turn 304): WAR (Mannequin, mgr.)
 DM  32 ARVAT (turn 602): DEVIL ADVOCATES (Dark One, mgr.)
 DM  33 NIATOLI ISLAND (turn 600): RAVAGING LORDS (General Ikillyu, mgr.)
 DM  35 MURSKA (turn 591): LOST CAUSE (Vol, mgr.)
 DM  43 VEASTIAN (turn 554): LUROCIAN ROYALTY (The Greek Guy, mgr.)
 DM  45 STORMCROWE (turn 282): MIKES HEROES (Mike?, mgr.)
 DM  47 DOUBLE X (turn 276): LAND OF OZ (Oz the All Successful, mgr.)
 DM  50 SNOWBOUND (turn 262): CRIMINAL MINDS (?, mgr.)
 DM  56 ROCANIS (turn 481): INCONSISTENT FURY (Banthius, mgr.)
 DM  60 COLLUSION COVE (turn 468): RED DOG GANG (Spot, mgr.)
 DM  61 JURINE (turn 448): MIDDLE WAY 16 (Jorja, mgr.)
 DM  65 DAL SHANG (turn 445): MIGHTY DUCKS (Woody, mgr.)
 DM  73 ERINIKA (turn 211): MIDLE WAY 18 (Jorja, mgr.)
 DM  74 DAYLA KIV (turn 409): SAND DANCERS (Jorja, mgr.)
 DM  75 JADE MOUNTAIN (turn 401): SAND DANCERS (Jorja, mgr.)
 DM  78 LIN TIRIAN (turn 391): SAND DANCERS (Jorja, mgr.)
ADM 103 FREE BLADES (turn 507): I'M HISTORY et al (Zalgor Prigg, mgr.)

                                   Recent Graduates
 DM   9 ZUKAL (turn 617): HEMPEN JIG of SEA DOGS (One-Armed Bandit, mgr.)
 DM  12 RIZTAB (turn 619): PHILOLAUS of DREAMERS (Sleepy, mgr.)
 DM  16 WILLAF (turn 615): ZIGADENUS of MAXIMUM RESULTS (Coyote, mgr.)
 DM  17 ALJAFIR (turn 614): QUINTUS of FIELDS OF ELYSIUM (Caesar, mgr.)
 DM  28 MORYA (turn 306): OPASAN of PHANTACITY (Omega, mgr.)
                          MANKILLER of DODGE BULLETS (Jorja, mgr.)
 DM  29 LAPUR (turn 606): CALLISTO of VENUSIANS (Venus, mgr.)
 DM  31 CHIMLEVTAL (turn 303): THERMOPYLAE of WAR (Mannequin, mgr.)
 DM  47 DOUBLE X (turn 276): NIKKO of LAND OF OZ (Oz the Successful, mgr.)
                 (turn 275): NILES of SECOND BANANAS (Manniquin, mgr.)
                             BLACKENED of OF WOLF AND MAN (Tripwire, mgr.)
                 (turn 274): KILLING JOKE of INDIFFERENCE (Jekyll, mgr.)
 DM  60 COLLUSION COVE (turn 468): ACIDULOUS of ELOQUENT KNIGHTS (Soultaker, mgr.)
                       (turn 467): BUSTED NUTS of HIT ME WITH... (PTFT, mgr.)
 DM  65 DAL SHANG (turn 444): MAN-O-WAR of TIL DEATH DO US PART (Killjoy, mgr.)
 DM  74 DAYLA KIV (turn 409): MORO TEN ZORA of SAND DANCERS (Jorja, mgr.)

                                      SPY REPORT

     Well, what are you looking at, ROCANIS?  Ain't you never seen Snide Clemens 
before?  Ah, shaddup and listen to my news.  Gee, I'm impressed, a 4-1-0 is nice, but 
don't get cocky, MIDDLE WAY 20, the Fates teach humility, and the Fates are proud.  
Of course, we're all terribly impressed to see AIRSLICER DAN win a fight and gain 16 
points, terribly.  Tsk, tsk, LOIS THUG beat ABELINDA CHASE and ABELINDA CHASE lost 12 
points.  You're breakin' my heart.  And if variety is the spice of life, ROCANIS may 
be getting bland, as SPLAT stays top dog in the city.  Mylar's, humph!  I've tasted 
better ale at mortuaries.  Where do they get this stuff?  From ROCANIS' trash dumps?  
     He who fights and runs away will live to fight another day, the coward.  Ooh, 
I'm frightfully impressed, FONZETH HILGRA was this turn's most challenged warrior.  
Watch that ego swell, sports fans.  Now here's guts and stupidity all rolled into 
one, RIA ROSEDANCER challenged up 26 to take on CHARLIE EKSA of MIDDLE WAY 20.  But 
here's a pretty tale--RIA ROSEDANCER did lose the fight, but gained 2 worth of 
recognition.  Some long shots can pay off, I guess.  I suspect either a 21 will or a 
21 ego on this one, but PURPLE KITTEN has challenged up by 28 in an attempt against 
DILILAH FRANN.  And sure, PURPLE KITTEN lost alright, but gained 2 recognition for 
hers pains.  And pains they may indeed be!   
     Ah, now we come to my favorite part, where we see all the guys who are dead and 
gone, and get to see if their team cared.  Honor is like a chainmail shirt, it only 
shines through use.  Certain nameless cowards will doubtless rebuke me on this one.   
     There's got to be a better place in ROCANIS to get a drink than Mylar's!  Any 
suggestions?  Phlllt!  Just had to do that before I leave the fine city of ROCANIS.  
I feel much better now.  Paste this one in your scrapbooks, you'll need the kindling 
come this winter-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 SPLAT 4070                   12   1  1   118       THEM (433)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-IN HIDING 3902               12   7  2   115       YIELD (405)
 DILILAH FRANN 4109           13  12  0    94       MIDDLE WAY 20 (435)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 CHARLIE EKSA 4110            13  12  0    90       MIDDLE WAY 20 (435)
 LOVEABLE LARRY 3981          19   9  0    87       STRAIGHT UP THUG (426)
 AIRSLICER DAN 4093           11   7  1    85       INCONSISTENT FURY (20)
-MR THUG 3982                 11  13  1    79       STRAIGHT UP THUG (426)
 BALZEC 4123                   7   0  1    79       INCONSISTENT FURY (20)
 LOIS THUG 3970               15  14  1    76       STRAIGHT UP THUG (426)
 FONZETH HILGRA 4120           9   1  1    69       INCONSISTENT FURY (20)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 PURPLE KITTEN 4067           15   7  1    64       INCONSISTENT FURY (20)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 RIA ROSEDANCER 4112           8   5  1    64       INCONSISTENT FURY (20)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 ABELINDA CHASE 4105           9  16  0    54       MIDDLE WAY 20 (435)
 NALENTHU 3909                 5   6  0    49       PHILANTHROPISTS (420)
-SAWTOOTH 3944                 8   4  0    47       YIELD (405)
 EBRIA GANNET 4119             5   6  0    44       MIDDLE WAY 20 (435)
 FREM HARID 4121               5   4  0    41       MIDDLE WAY 20 (435)
-FRANCIS THUG 3986             7   7  0    35       STRAIGHT UP THUG (426)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-JUAN THUG-A-LOT 3999          7   6  0    29       STRAIGHT UP THUG (426)
-DOBAHEI 4076                  5   2  0    27       YIELD (405)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-RANUL 3911                    2   0  0    16       PHILANTHROPISTS (420)
-SWAT 4128                     1   0  0    15       THEM (433)
 BOP 4134                      1   0  0    14       THEM (433)
 WOOSH 4133                    1   0  0    13       THEM (433)
-BIG 'UN 4124                  1   1  0     8       YIELD (405)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

Airslicer Dan -- You see?  It isn't often that Charlie's right, but he was right
about this:  Slicing is out, rolling is in.  You need to work on becoming Airroller
Dan. -- Dililah Frann
P.S.  Come by our place after dark and we can maybe, um, talk about things a little.

Purple Kitten -- AHA! -- Abelinda Chase
P.S.  Right, so it was just after your rabies and distemper shots and you were stiff.
Bummer... literally, since that's where they put the shots, huh?

Splat -- Messy. -- Charlie Eksa

Ria Rosedancer -- But it's too EARLY for roses, dammit. -- Ebria Gannet

Stupid Rirorni Archer. -- Frem Harid
P.S.  He isn't even Rirorni.

Well, shew, we got the wrong newsletter.  Still probably nothing in it we had to see,
and we did get the right fights. -- the Middle Way

Abelinda Chase -- Cee tat y can't let smash pups. -- Purple Kitten

Oililan Frann -- Nuts or hutz or something like that. -- Airslicer Dan

Ebria Cannet -- Random or challenge, same same yes? -- Ria Rosedancer
P.S.  Least match wasn't vs Thug for 4th time in a row.

Rabid Gopher -- Welp ok yea. -- Fonzeth Hilgra

Nalenthu -- Ah tis an honor to match vs a warrior fighting unter the esteamed banner
of Philanthropists. -- Balzec

4 May 09
Players of Duel 2:

RSI wants to try, in a few arenas, a system that rewards role-play and general arena
involvement.  Our thoughts at this time are as follows, and feedback is earnestly

1.  What to reward.
a.  Spotlights--they don't have to be involved and lengthy storylines, and in fact,
my own inclination is to say: anything game related and original (i,e,, not a
reprint), maybe set a minimum length.  I use TOGS here as my model--half a column as
formatted for the newsletter, and we don't judge the quality of the writing (so long
as the editor isn't grossed out), just the intent to make a positive contribution.
b.  A dm column where one is "due."  Again, no judgment on quality of writing, should
be dm-related, and I would say (this is just me) a minimum length of maybe five
c.  Personals.  More than just "you suck," or "good fight."  How much more doesn't
really concern me, and quality, other than "not offensive to the editor," should not
be an issue.  We don't want to encourage participation and then muzzle it.
d.  It has been suggested that a reward point or two be offered for running a full
team.  We could include this, but my own inclination would be to say that there would
be no points for this, but that those who don't make a clear effort on this
(accidents happen, so maybe something like "when the three-turn total of fights is
below twelve"?) aren't eligible for points on any turn until they get it back up to a
full team.

2.  How to reward it.
a.  We've been thinking nebulously about some kind of point system, obviously, as an
example, say 3 points for a spotlight, 2 for a column, 1 for personals, more points
here for what takes more effort, but some points for any effort.  This is in no way
final!  But some way to keep track of who is contributing and how much, and as non-
subjective as possible; this would be noted as each newsletter would be proofed.  A
way to clearly identify who's sending in what would help, but I can work it out by
referring to the warrior listings if I have to.
b.  But, assuming a point system, do the rewards, whatever they end up being, go to
the player who achieves a certain point total?  Is this calculated per turn, or as a
running total over as many turns as it takes to reach that point?  Or to the player
with the highest total on any given turn?  What about ties?
c.  What do the points get the player?  The current thought is X points gets a free
fight, probably replacing the "Popularity Leader's" free fight in the relevant arena.
That suggests only one player getting a role-play free fight on any given turn.  Is
this enough to encourage the newsletter participation we're hoping for?  Should we
convert "This Week's Favorite" to a role-play free fight also?  Or handle rewards in
some other way entirely?

3.  Where it happens.
The current thought is, try it in four arenas:  one in each region, and one slow
arena.  Who picks the arenas in question?  I'd be inclined to rule out those that are
doing fairly well already (Ardivent, Sunset, Lapur; Arkers, Morya, North Fork), but
is that wise?  Or even fair?  Darned if I know.  Places where it is NOT currently
intended to happen:  Transfer arenas.  Maybe rule out the no-tourney arenas as
current candidates, too?

If this seems to work well enough to be worth the effort, should we consider
extending it to more, eventually to all non-transfer, arenas?

This is not a "someday down the line we might" concept.  We want to do this, and
SOON.  Your feedback would be appreciated, for, against, changes, anything.  You can
email me directly at jputney zianet com (make sure it says DM in the subject line) or
send a diplo to scribe, any arena.

the Scribe

P.S.  Staff members not to be eligible for role-playing free fights.

5 May 09
The Battle Royal V is upon us!  Come join one of the original contests that has had
some of the games best managers involved in the past.  DM 18, Talcama, some consider
it to be the crown jewel of the Delarq cities is where this contest will take place.

The Battle Royal is intended to be a play as you want, play what you want Delarquan
style contest with very few rules.  While I'd love to say, "NO AVOIDING" is the only
rule (and that wouldn't be too far off), I must spell out situations that can and
have occurred and require additional clarification.

The advantages of this format:
1) Simple.
2) No penalty for DAs.
3) No restrictions on warriors entered into the contest (baggers, TC mods, etc all
4) No penalty for not fighting. 
5) It isn't a race where 21 wit and favorite learn determine the victor.
6) Losing a warrior (or even your whole team) doesn't eliminate you from contention.
7) It is possible to overcome almost any deficit.  And this has been proven, with
   managers making huge point swings in short periods of time!
8) It is a contest designed to show manager skill rather than warrior ability.

There are a few disadvantages:
1) There is no set end.  It is possible for this contest to go on indefinitely.  In
   practice, this format has worked very nicely in the past and I expect it will
   continue to work well. 
2) You cannot avoid (But that is part of the fun and the head to head nature of this
   contest requires this rule.)
3) It encourages bloodshed.
4) Baggers and experienced warriors have an advantage over new warriors.

Battle Royal Rules:

- Any team in Talcama is eligible to participate.  There are no restrictions on
warriors (baggers, TC prize modified, etc).  However, any warrior that fights for
your team is considered in the BR.

- Teams may not avoid any other team within the contest.  (Note that you may avoid
teams outside the contest but you do so at your own risk.)  Avoiding a team on the
turn they enter the Battle Royal is not considered against the rules (since you
couldn't know the team wasn't part of the BR).  The suggestion is not to avoid at
all.  Assur (the contest moderator) gets an avoid report every turn and will catch
people avoiding!

- Managers may only enter a single team in the contest.

- Any manager with more than one team in Talcama may not challenge any other contest
warrior with their non contest team(s).  The intention is that no advantage can be
gained by having multiple teams in the arena.

****Failure to comply with the above rules***
1st offense: Disqualification from the prize, but you may still participate.
2nd offense: Warning.
3rd offense: Removal from Battle Royal.

- If a manager decides to switch teams, his score will start back at 0.  This is to
prevent a manager from sweeping the contest with several teams of sandbaggers.  Can a
manager use this clause to go from a negative score to zero?  Yes.  I realize this is
sort of cheating, but I'd rather have a manager start over with a new team than drop
out of the contest.  Even so, they have to start at 0 and must gain 25 points.

- If your warrior loses a contest fight because of an input error and this error is
verified by RSI, you will have a point added to your score.  The head to head records
will remain the same and any points gained by another manager will remain on that
manager's record.

- As soon as you are announced in the newsletter, you are officially entered into the
Battle Royal.  Scoring begins on that turn!  You are expected to follow the rules
that turn and every turn following.  Your team may enter any time they wish during
the course of the Battle Royal.

- If you are exiting the Battle Royal, you are not removed until the turn after your
intention is published.  You are asked to follow the rules for that turn (either
through not avoiding or not running your warriors).

- Scoring begins the turn your team declares participation.
- Scoring continues through the turn your team withdraws.
- Score is calculated by: Wins+Kills-Lossses.
- Only fights with other B.R. participannts count towards your score, but they count
  whether they are challenges or random match-ups.
- First Manager to 25 points wins!
- In event of tie, B.R. continues until one team that has reached 25 points is ahead
  of all other participants.

- The attempt has been made to make these rules as complete and bulletproof as
possible, but Tripwire will resolve any disputes as fairly as he is capable.

For the Winner:

6 Months Free Play in Talcama for the winning team (doesn't include tourneys)!

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18)!

One Limited Damage Bump Potion (one time use, up to max for stats, used on DM 18

One Minor Stat Switch Prize (up to 2 points can be moved from one stat to another
stat on a new rollup in DM 18, before adding 14 points.  This prize can be used up to
3 months from the contest end.  Both points must be used in the same place (can't
take one from a speed and one from deftness and add one to wit and will)).

One Favorites Knowledge Potion (to be used on a 5+ FE warrior in DM 18).

Rename One Dark Arena Creature in DM 18, which will be renamed for 6 Months or until
the Ladies decide to return it to the previous name.

All potions renaming prizes must be used within 2 turns of the end of the contest.

Endurance Award (available to all participants):

One +1 Bonus Potion (up to max for warrior, to be used on a warrior in DM 18).

To qualify for the Endurance Award you must participate in 90% of the total fights
possible over the course of the BR.  If you don't have time to make it into the BR by
the first turn, there will be a two turn window before the counter will start for new
teams.  The fights do not have to be BR point scoring fights, just 90% of the total
possible participation over the course of the contest!  So, if the contest runs 26
turns, there are 130 fights possible. Your team must have 117 fights during those 26
turns to be eligible.

All prizes/potions subject to RSI's interpretation of how they are used/implemented.
RSI said the faves knowledge must be used on an Inits warrior or higher and set at
5FE or more.


                                  LAST WEEK'S FIGHTS

RIA ROSEDANCER was viciously subdued by CHARLIE EKSA in a 1 minute Challenge fight.
PURPLE KITTEN was subdued by DILILAH FRANN in a 2 minute veteran's Challenge melee.
NALENTHU was overpowered by FONZETH HILGRA in a 1 minute mismatched Challenge duel.
SPLAT viciously subdued LOVEABLE LARRY in a exciting 3 minute veteran's Title fight.
AIRSLICER DAN devastated ROCANI TURNCOAT in a 1 minute one-sided duel.
BALZEC bested ROCANI TURNCOAT in a crowd pleasing 1 minute match.
ABELINDA CHASE was handily defeated by LOIS THUG in a 1 minute uneven fight.
EBRIA GANNET vanquished RIRORNI THUG in a 1 minute one-sided duel.
FREM HARID vanquished RIRORNI THUG in a 1 minute one-sided duel.
WOOSH overpowered RIRORNI ARCHER in a 1 minute uneven match.
BOP beat MAGE'S APPRENTICE in a 6 minute novice's fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|SLASHING ATTACK                  4         PARRY-LUNGE        1 -   0 -  0     100  |
|AIMED BLOW                       4         AIMED BLOW        22 -   8 -  2      73  |
|BASHING ATTACK                   3         LUNGING ATTACK    11 -   5 -  0      69  |
|TOTAL PARRY                      2         SLASHING ATTACK   21 -  19 -  1      53  |
|PARRY-LUNGE                      1         TOTAL PARRY        3 -   3 -  0      50  |
|PARRY-RIPOSTE                    1         PARRY-RIPOSTE      1 -   1 -  0      50  |
|LUNGING ATTACK                   1         BASHING ATTACK    13 -  15 -  0      46  |
|PARRY-STRIKE                     0         STRIKING ATTACK    3 -   5 -  0      38  |
|STRIKING ATTACK                  0         PARRY-STRIKE       0 -   1 -  0       0  |
|WALL OF STEEL                    0         WALL OF STEEL      0 -   1 -  0       0  |

Turn 482 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     PARRY-STRIKE       0 -  0         3  AIMED BLOW     
PARRY-RIPOSTE      1 -  0     STRIKING ATTACK    0 -  0         2  LUNGING ATTACK 
LUNGING ATTACK     1 -  0     WALL OF STEEL      0 -  0         2  SLASHING ATTACK
SLASHING ATTACK    3 -  1                                       1  BASHING ATTACK 
BASHING ATTACK     2 -  1                                       1  TOTAL PARRY    
AIMED BLOW         2 -  2                                       1  STRIKING ATTACK
TOTAL PARRY        1 -  1                                       1  PARRY-LUNGE    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
BASHING ATTACK   SPLAT 4070                 12   1  1  118 THEM (433)
LUNGING ATTACK   DILILAH FRANN 4109         13  12  0   94 MIDDLE WAY 20 (435)
SLASHING ATTACK  CHARLIE EKSA 4110          13  12  0   90 MIDDLE WAY 20 (435)
TOTAL PARRY      LOVEABLE LARRY 3981        19   9  0   87 STRAIGHT UP THUG (426)
AIMED BLOW       BALZEC 4123                 7   0  1   79 INCONSISTENT FURY (20)
PARRY-LUNGE      LOIS THUG 3970             15  14  1   76 STRAIGHT UP THUG (426)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is DILILAH FRANN 4109.  The most popular warrior this 
turn was SPLAT 4070.  The ten other most popular fighters were CHARLIE EKSA 4110, 
4093, EBRIA GANNET 4119, LOVEABLE LARRY 3981, FREM HARID 4121, and WOOSH 4133.

The least popular fighter this week was BOP 4134.  The other ten least popular 
DAN 4093, and FONZETH HILGRA 4120.

                                  Daydream Believer

You once thought of me,
As a white knight on a steed.
Now you know how happy I can be...

It's true.  I'm gone.  I've punched my ticket to Immortality and I'm off to the Isle.
I know a lot of you are wondering what it is about me that has made me so successful.
I wish I knew for sure.  I think it has more to do with intangibles (knack) than it
does with design, bonuses and favorites.  I'll let you decide.

Daydream Believer (PR) 17-14-4-17-7-8-17  Poor Endurance--Good Damage
I -- 8 (+1)  R -- 13  A -- 14 (+4)  P -- 14 (+4)  Df - 8  Dc - 6 (+3)

I know what you're thinking, "WTF, that guy looks like a 98 lb weakling!"  Sigh...I
prefer to think my physical characteristics are ideally suited for a finesse style.
As for my bases, I know they aren't much to look at.  After all, I am a PR.  I'm
fortunate to be blessed where I need it the most--attack and parry.

Okay, so I've got nice bases with bonuses in the right spots.  What about favorites?
Did I know them in advance or did I change them?  The answer is no, I had no idea
what they were for sure until I recieved my graduation announcement.  I would be
happy to tell you what my favorites are but I don't think my clone, Jumpinjack Flash,
would be very happy with me if I did.  Let's just say that from the moment I stepped
on the sands as a Rookie I used the same strategy in EVERY fight.  The only thing I
ever changed was armor (early on vs. TP's) and attack/defend locations.  That should
give those of you who have faced me more than once something to think about.

You may be interested to know that I am all natural.  I haven't had a prize of any
type used on me.  I'm a freak of nature.  It just goes to show you never know when a
guy like me will walk into your guildhouse looking for work as a gladiator.  It's up
to you to spot the potential and nuture it along.

I'm going to list my tourney results and records versus each style.  It isn't meant
to be a brag--I just thought you might find it interesting and a lot easier than
looking it up yourself.  Enjoy!
     Tourneys:  Rookies: 15-1-3 TC.  Initiates: 15-3-3 TV.  Adepts: 16-2 TC.
Champs: 13-1-1 TC.  Rookies--Champs record: 59-7-7 (.894)  Challengers: 9-3 TV.
Challengers: 15-1-1 TC.
Challengers: 13-3 TV -- Runner-up (Marv-AB)  Challengers: 13-3 TV -- Runner-up
(Teevella-LU)  Challengers: 7-3  Challengers: 11-3-2 TV  Challengers: 11-3-1 TV
 Challengers: 13-3 TV -- Runner-up (Marv-AB)

Challengers: 12-3 TV.  Challengers record: 104-25-4 (.806).  Career Tourney record:
163-32-11 (.836)  TC's: 4  TVs: 8 (3 Runner-ups)  Arena record: 5-0-1  Grudge
matches: 3-0

Total record: 171-32-12 (.842)  Tourney record vs all styles:  AB: 7-11  BA: 6-0-1
LU: 46-9-4  PL: 5-1-1  PR: 2-0  PS: ---  SL: 9-2  ST: 51-5-2  TP: 35-4-3  WS: 2-0

As you can see, the only style I had trouble with is the ABs.  I think that has more
to do with which ABs I fought rather than the style as a whole.  I was 3-1 vs ABs
early on (Rookies-Champs) and 4-10 in Challengers.  I was 1-5 vs Marv, 0-1 vs Marv Jr
and 0-3 vs Soulsnare.  I am going to make an educated guess and assume they all had
skills or prizes added to them to make them competetive at the Challenger level where
so few ABs are.  I could be wrong, though I doubt it.

See you on the Isle,
    Daydream Believer