DUEL 2 NEWSLETTER Date : 04/20/2017 Duedate: 05/03/2017 ROCANIS ARENA DM-56 TURN-685 This Weeks Top Honors THE DUELMASTER IS CHICKEN OF BRISTOL KNIGHTS OF NI (19) (56-3100) [17-13-2,111] Chartered Recognition Leader Unchartered Recognition Leader CHICKEN OF BRISTOL POSITION IS EMPTY KNIGHTS OF NI (19) (56-3100) [17-13-2,111] Popularity Leader This Weeks Favorite CHICKEN OF BRISTOL CHICKEN OF BRISTOL KNIGHTS OF NI (19) KNIGHTS OF NI (19) (56-3100) [17-13-2,111] (56-3100) [17-13-2,111] THE CURRENT TOP TEAM KNIGHTS OF NI (19) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. KNIGHTS OF NI (19) 36 2. MEN OF STEEL (131) 17 SKULL SQUADRON (28) 3. GRIZZLED VETERANS! (466) 0 Unchartered Team 4. GET (419) 0 5. Q IS FOR QUIET (475) 0 ALABAMA BRETHREN (82) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1 GRIZZLED VETERANS! (466) 17 6 0 73.9 1/ 2 KNIGHTS OF NI (19) 8 6 1 2- 2 GET (419) 78 47 1 62.4 2/ 1 SKULL SQUADRON (28) 6 5 1 3/ 3 SKULL SQUADRON (28) 498 401 31 55.4 3/ 3 MEN OF STEEL (131) 3 2 0 4/ 4 KNIGHTS OF NI (19) 422 397 28 51.5 4- 4 GET (419) 1 0 0 5/ 6 MEN OF STEEL (131) 356 386 48 48.0 5- 6 GRIZZLED VETERANS! (466) 1 1 0 6- 7*Q IS FOR QUIET (475) 2 3 0 40.0 6- 7*Q IS FOR QUIET (475) 0 2 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT "All men die, some sooner than others." Warlord Bannock leaned back at the words from Grimwood, the manager of the Skull Squadron stable, as he sat across from him in his command tent a few miles south of Rocanis. Inside the room, a large rug covered the ground. Three brass containers held fire that warmed the room and provided light. An opening at the top of the tent kept the acidic smoke smell to a minimum. Two intricate and decorated wooden pillars of wolves chasing a deer along the length kept the roof up. A small table and several chairs lined with pillows were placed in the room. Bannock sat on a larger seat than Grimwood on a slightly raised platform, lined with thick furs, wider than it was tall. Bannock wouldn't have been surprised if the gladiator manager declined his invitation to their Rirorni camp. What did surprise him is that he came alone. Bannock already suspected Grimwood knew he had filled his stable with his own men, so they wouldn't have come to his defense if he wanted the manager killed. He dismissed this underestimation of Grimwood as common sense, as anyone who managed a stable would have picked up a cursory skill on how to read an opponent. He clapped his hands and two women entered and offered spiced tea and honey nuts. Grimwood accepted both and nodded, like gladiators honoring one another before a duel. The two women then left, leaving them alone. "I see you have no concern about being poisoned?" Bannock asked in the Rirorni native language of Rathiri as he watched Grimwood eat and sip the tea. "Poison is a tool of scorned women. I see no women here," Grimwood replied back in Rathiri. Bannock snorted in amusement at the turn of words. "Your mastery of the Khan's tongue is impressive," Bannock said. "Appreciation. It was a something I picked up in the war between our nations. However, I'm still learning, so it's been limited to listening to my opponents begging for mercy," Grimwood replied. Bannock snorted. There was no amusement this time. There was several heartbeats of silence between the two. "He was no spy and just an observer. Besides, he was a Rirorni warrior and you sent him to the dark arena," Bannock stated. "You should send me better men, so I don't have to," Grimwood replied. "Are you now the guardian of the Rirorni?" Bannock leaned back at the trap set before him. Grimwood had his man killed in the dark arena as a warning that he realized what he'd been doing. If word spread that he didn't protect his men, then desertion could sweep through his ranks. However, if he claimed to be the guardian of the Rirorni, then in effect he'd be declaring himself the Khan. A very dangerous claim and one that could throw the Rirorni Empire into a civil war. He had aspirations of becoming the Khan of course, but it does nothing to show one's own hand too soon. He didn't have the men to secure a claim, nor were people loyal to him in place to move political sway towards him. He'd have to tread cautiously. "The gods of the plains have a destiny for every Rirorni. Who am I do question their will," Bannock answered. "Did he die with sword in hand?" Grimwood nodded. "Then he fought and died with honor. No true Rirorni could ask for a more noble death, so we will speak no more of this." "Then it is understood sending 'observers' to Rocanis serves no purpose, than to seed mistrust?" Grimwood asked. Bannock rubbed his chin in thought. He'd be hard pressed to send any more of his men to infiltrate the city with the prospect of them being sent to the dark arena. The ones already in Rocanis were likely known and even more likely kept on a tight leash. They were no longer effective. He needed a permanent base for his troops, where protection, food, water, and especially women were available to keep his men happy. He'd have to bide his time for his ambitions and Rocanis was a perfect place for his plans to take root and mature. However, he'd have to stow trust with the Rocani, which was no easy feat considering their nations past history. It was a maze with no straight path. "I take your silence as an accord, so I will take my leave," Grimwood said placing his tea cup down and rose from his chair. "I take it you still have an open slot in your stable?" Bannock asked. Grimwood nodded. "I will fill the position," Bannock said. Grimwood's eye went wide with surprise. Bannock couldn't send his own men, which would be considered spies. He decided to set his own trap for the Rocani manager. If he went, he would have more freedom in Rocanis. He would be his own spy, in plain sight and untethered. Rocanis wouldn't move against him as his army would burn the city from the plains if they did. Grimwood couldn't refuse as it would be an insult to his warrior heritage and require him to kill the gladiator manager immediately. His options were either acceptance or death. There was several more heartbeats of silence. "I take your silence as an accord, so consider your gladiator position filled." SPY REPORT Greetings warriors! It is I, Zontani Sharp Eyes, here to bring report of the clash and bustle of the weekly ROCANIS games. Former top team SKULL SQUADRON was unseated this week as KNIGHTS OF NI moved up from 2nd ranking to take the top spot with a 5-0-0 record for the round. LOCKLEAR caught the eye of many in the gladiatorial commission as he skillfully bested KROM and was awarded 15 points in recognition. In one of the week's more notable duels, LOCKLEAR put down KROM, causing him to lose 13 points of recognition in the process. Not for nothing has CHICKEN OF BRISTOL in the past laid claim to the Duelmaster's throne, and this week he's proven his combat skill yet again. Would you believe that over half of the old women in ROCANIS seem to feel that they could fight better than you gladiators? But come now, let us look deeper into the maze of contention and crossed blades that is city ROCANIS. ROCANIS, city of gladiators! Mighty among the names of thy guilds is MEN OF STEEL, a guild shunned and avoided by many in the weekly duels. If you didn't look down dark alleys you'd have been hard pressed to find any of SKULL SQUADRON last week. Busy avoiding MEN OF STEEL? What warrior does not hone his years, impatiently waiting for the moment of his foe's mortality? Fate is a fickle mistress. She showers the miserable with fortune but sets enemies against the victorious. Remember this! If it were not for my skills as a spy I would have been mugged three times already in ROCANIS. Nice atmosphere you have here! Sadly warriors, now longer can I keep thy company nor savor the ale of thy fine city. Depart I must and soon! Till next we meet remember - the pen is mightier than the sword, but a maul is a different story!-- Zontani Sharp Eyes DUELMASTER W L K POINTS TEAM NAME CHICKEN OF BRISTOL 3100 17 13 2 111 KNIGHTS OF NI (19) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -PANCAKES 4241 10 5 0 99 GET (419) -TARGUS 4665 14 10 1 96 SKULL SQUADRON (28) CHAMPIONS W L K POINTS TEAM NAME THE WITCH 3197 7 7 0 84 KNIGHTS OF NI (19) -XYIM 4572 7 2 0 76 GRIZZLED VETERANS! (466) ADEPTS W L K POINTS TEAM NAME -CTHOFUR 4573 8 2 0 54 GRIZZLED VETERANS! (466) EUROPEAN SWALLOW 3359 6 5 0 53 KNIGHTS OF NI (19) LOCKLEAR 4721 3 0 0 44 MEN OF STEEL (131) -GENIUS AWESOME 4402 3 1 0 42 MEN OF STEEL (131) BROTHER MAYNARD 3358 5 6 0 37 KNIGHTS OF NI (19) CHALLENGER INITIATES W L K POINTS TEAM NAME -PEACE AND 4705 2 0 0 33 Q IS FOR QUIET (475) -ANVIAM 4571 2 2 0 30 GRIZZLED VETERANS! (466) ROO 4742 2 2 1 29 MEN OF STEEL (131) CROM 4719 4 5 0 27 SKULL SQUADRON (28) INITIATES W L K POINTS TEAM NAME KROM 4716 5 7 0 23 SKULL SQUADRON (28) DENNIS 4746 1 1 0 16 KNIGHTS OF NI (19) -STREET MIME 4704 0 1 0 1 Q IS FOR QUIET (475) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? NAKOR 4686 10 3 0 MEN OF STEEL 131 CHICKEN OF BRIST 3100 684 RIRORNI OBSERVER 4748 0 1 0 SKULL SQUADRON 28 LADRO KHAN 685 NONE PERSONAL ADS LAST WEEK'S FIGHTS RIRORNI OBSERVER was butchered by LADRO KHAN in a 2 minute bloody Dark Arena fight. CHICKEN OF BRISTOL won victory over PRIEST OF MYTORI in a 2 minute Title battle. THE WITCH demolished RIRORNI ASSASSIN in a 2 minute bloody uneven fight. KROM was devastated by LOCKLEAR in a exciting 1 minute one-sided fight. EUROPEAN SWALLOW unbelievably bested ROO in a 2 minute expert vs. novice brawl. CROM was bested by BROTHER MAYNARD in a 2 minute match. DENNIS bested MAGE'S APPRENTICE in a 3 minute novice's competition. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |WALL OF STEEL 2 TOTAL PARRY 4 - 1 - 0 80 | |PARRY-LUNGE 1 AIMED BLOW 9 - 4 - 0 69 | |PARRY-STRIKE 1 BASHING ATTACK 4 - 2 - 1 67 | |BASHING ATTACK 1 PARRY-STRIKE 6 - 4 - 0 60 | |TOTAL PARRY 1 PARRY-LUNGE 4 - 3 - 0 57 | |PARRY-RIPOSTE 1 WALL OF STEEL 17 - 13 - 2 57 | |LUNGING ATTACK 1 PARRY-RIPOSTE 2 - 2 - 0 50 | |SLASHING ATTACK 1 SLASHING ATTACK 5 - 5 - 0 50 | |STRIKING ATTACK 1 LUNGING ATTACK 8 - 9 - 0 47 | |AIMED BLOW 0 STRIKING ATTACK 4 - 7 - 1 36 | Turn 685 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 1 - 0 AIMED BLOW 0 - 0 3 WALL OF STEEL PARRY-STRIKE 1 - 0 PARRY-RIPOSTE 0 - 1 2 AIMED BLOW BASHING ATTACK 1 - 0 LUNGING ATTACK 0 - 1 1 BASHING ATTACK TOTAL PARRY 1 - 0 SLASHING ATTACK 0 - 1 1 PARRY-RIPOSTE WALL OF STEEL 2 - 0 STRIKING ATTACK 0 - 1 1 LUNGING ATTACK 1 PARRY-LUNGE 1 STRIKING ATTACK 1 PARRY-STRIKE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME BASHING ATTACK CHICKEN OF BRISTOL 3100 17 13 2 111 KNIGHTS OF NI (19) WALL OF STEEL EUROPEAN SWALLOW 3359 6 5 0 53 KNIGHTS OF NI (19) PARRY-STRIKE LOCKLEAR 4721 3 0 0 44 MEN OF STEEL (131) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is CHICKEN OF BRISTOL 3100. The most popular warrior this turn was CHICKEN OF BRISTOL 3100. The ten other most popular fighters were ROO 4742, CROM 4719, THE WITCH 3197, LOCKLEAR 4721, EUROPEAN SWALLOW 3359, BROTHER MAYNARD 3358, RIRORNI OBSERVER 4748, KROM 4716, DENNIS 4746, and 0. The least popular fighter this week was DENNIS 4746. The other ten least popular fighters were KROM 4716, RIRORNI OBSERVER 4748, BROTHER MAYNARD 3358, EUROPEAN SWALLOW 3359, LOCKLEAR 4721, THE WITCH 3197, CROM 4719, ROO 4742, CHICKEN OF BRISTOL 3100, and 0. BLOODGAMES AND MORE BLOODGAMES! The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not process because we had trouble with the warrior data for that arena. Unfortunately, the warrior data was irretrievably lost. We have credited everyone for those teams. So here's what we're going to do: We will hold a replacement Mail-in Bloodgames (DM 97) on June 17. To participate, submit your team (10 warriors, design-your-own, one of each style). When we receive your team "rollup", we will send you back warrior overviews. Your strategies for the Replacement Mail-in Bloodgames (DM 97) are due June 17. We will process all ten rounds, one after another, and mail all results later that week. The costs and Bloodgames rules will remain the same. In addition to this, we will also hold another Bloodgames (DM 95), but this one will process as a slow arena. Design your teams in the same way: 10 warriors, design- your-own, one warrior of each fighting style. Managers may submit turn input each round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, only Bloodfeuds). Your strategies for the first round of the Arena Bloodgames (DM 95) are due on June 24. This arena will run ten rounds, once every four weeks. The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to- Face style and Mail-in style Bloodgames there, as well. We hope everyone will enjoy one or more of these Bloodgames arenas! -- RSI BLOODGAMES at the SUMMER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their strategy from round to round (to make it fair for those who could not attend the FTF). There will be no DA challenges in either arena. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!