Date   : 06/14/2018    Duedate: 06/27/2018


DM-56    TURN-715

This Weeks Top Honors


THEM (433)
(56-4551) [12-7-2,98]

Chartered Recognition Leader   Unchartered Recognition Leader

T BONES                        POSITION IS EMPTY
THEM (433)                     
(56-4551) [12-7-2,98]          

Popularity Leader              This Weeks Favorite

LIMS KRIGMA                    BUMS
MEN OF STEEL (131)             THEM (433)
(56-4760) [13-12-2,61]         (56-4811) [1-1-0,12]



Team Name                  Point Gain  Chartered Team
1. KNIGHTS OF NI (19)          47
2. THEM (433)                  25      CREDIT (479)
3. CREDIT (479)                11      Unchartered Team
4. MEN OF STEEL (131)           9
5. HARD TIME (478)              0      CHAOTIC DREAM (162)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 CREDIT (479)              17  15  2 53.1   1/ 1 KNIGHTS OF NI (19)        8  6 0
 2/ 2 KNIGHTS OF NI (19)       491 448 32 52.3   2/ 3 THEM (433)                7  3 1
 3/ 3 THEM (433)               184 193 15 48.8   3/ 2 CREDIT (479)              4  5 0
 4/ 4 MEN OF STEEL (131)       393 415 52 48.6   4/ 6 MEN OF STEEL (131)        2  1 1
 5- 5 HARD TIME (478)           13  14  1 48.1   5/ 5 FAVORITE SAYINGS (459)    2  1 0
 6/ 6 FAVORITE SAYINGS (459)    11  13  0 45.8   6- 4 HARD TIME (478)           2  4 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Hail and well met warriors of ROCANIS!  Know me for who I am, Zontani Sharp 
Eyes, Spymaster extraordinaire of all Alastari.  NEWT caught the eye of many in the 
gladiatorial commission as he skillfully bested TITLE MAX and was awarded 16 points 
in recognition.  In one of the week's more notable duels, NEWT put down TITLE MAX, 
causing it to lose 3 points of recognition in the process.  This time victory fell to 
the grasp of the usurper.  All hail T BONES, Duelmaster of ROCANIS!  Heed this!  A 
seer has warned that if exactly 6 die in duels this week, the whole city shall 
perish!  Just remember...5 or 7!   
     Many and various are the arts of battle.  In ROCANIS "art" is a word that has 
long since passed from the language!  My inside sources tell me that the team to beat 
in ROCANIS these days is CREDIT.  At least, most blades in town are looking to avoid 
them.  Methinks more than a few here could name the guild it was that spent the 
better part of last week avoiding CREDIT.  Indeed it was KNIGHTS OF NI.  Mighty 
fighters cannot but expect competition from those below.  LIMS KRIGMA take warning!  
You have more than a few enemies in ROCANIS.  A match that raised a few eyebrows at 
the games this week, it seems that DEAD COLLECTOR posted a challenge against the more 
highly recognized LOST SOULS.  The results, you ask?  Well, the firebrand DEAD 
COLLECTOR overcame LOST SOULS.  Remember warriors, this is the discipline of steel.   
     Is not Death a warrior's foremost adviser?   Warriors, may this counselor stand 
ready at your right hand forever!  The warrior's path is harsh.  For mediocrity there 
is but one reward--death.  This past week SIR HECTOR, at 4-5-1, departed ROCANIS 
forever.  Dark alleys may hide both secrets and assassins.  In the arena there is 
only the brightness of steel.  Keep vigil always!   
     A thought before I go.  Each warrior practices one style, but must not the wise 
manager learn the secrets of them all?  Ahh, but I can hear the spires of a far off 
city calling to me.  I must away!  Till next we meet remember:  a fool flies into a 
rage quickly and often.  The wise are angered by the same thing only once.  Zontani 
Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 T BONES 4551                 12   7  2    98       THEM (433)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-LOCKLEAR 4721                 9   2  0    99       MEN OF STEEL (131)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-ROO 4742                     13  13  2    87       MEN OF STEEL (131)
-ARUTHA 4723                   7   0  1    79       MEN OF STEEL (131)
 LOVING IT 4440               10   7  0    77       FAVORITE SAYINGS (459)
-SUPERMAX 4762                 9   2  1    71       HARD TIME (478)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 LIMS KRIGMA 4760             13  12  2    61       MEN OF STEEL (131)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 AMEX 4778                     5   2  1    53       CREDIT (479)
 DEAD COLLECTOR 4781           4   4  1    49       KNIGHTS OF NI (19)
-SIR GAWAINE 4771              6   4  0    48       KNIGHTS OF NI (19)
-GENIUS AWESOME 4402           3   1  0    42       MEN OF STEEL (131)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 NEWT 4805                     2   2  0    32       KNIGHTS OF NI (19)
 LOST SOULS 4737               6   3  0    31       THEM (433)
-VISA 4776                     3   1  0    25       CREDIT (479)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-ALCATRAZ 4765                 3   1  0    22       HARD TIME (478)
 ITCHES 4810                   2   0  0    20       THEM (433)
 TITLE MAX 4796                2   2  0    20       CREDIT (479)
 BLOODY PEASANT 4809           2   2  0    20       KNIGHTS OF NI (19)
 CARBINIERI 4814               1   0  0    16       THEM (433)
 BUMS 4811                     1   1  0    12       THEM (433)
-DINER'S CLUB 4774             3   2  0    11       CREDIT (479)
 FIRST NATIONAL 4808           2   2  0     8       CREDIT (479)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
SIR HECTOR 4770         4  5 1 KNIGHTS OF NI 19     LIMS KRIGMA 4760      715   

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

SIR HECTOR was barely slain by LIMS KRIGMA in a 2 minute Challenge fight.
DEAD COLLECTOR devastated LOST SOULS in a 1 minute one-sided Challenge duel.
FIRST NATIONAL was savagely defeated by ITCHES in a 6 minute Challenge fight.
LOVING IT was overpowered by T BONES in a 1 minute one-sided Title fight.
AMEX devastated DOOM FROM THE SOUTH in a 1 minute uneven brawl.
TITLE MAX was overpowered by NEWT in a crowd pleasing 1 minute one-sided struggle.
BUMS was defeated by BLOODY PEASANT in a action packed 3 minute beginner's melee.
CARBINIERI vanquished PERSISTENT BEGGAR in a 2 minute one-sided duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|WALL OF STEEL                    3         PARRY-STRIKE       5 -   2 -  0      71  |
|TOTAL PARRY                      3         WALL OF STEEL      7 -   3 -  2      70  |
|AIMED BLOW                       2         PARRY-LUNGE        2 -   1 -  0      67  |
|LUNGING ATTACK                   2         PARRY-RIPOSTE      4 -   3 -  0      57  |
|SLASHING ATTACK                  2         BASHING ATTACK    14 -  11 -  1      56  |
|BASHING ATTACK                   2         AIMED BLOW        14 -  13 -  1      52  |
|PARRY-LUNGE                      0         SLASHING ATTACK    7 -   7 -  0      50  |
|PARRY-STRIKE                     0         LUNGING ATTACK    13 -  14 -  2      48  |
|PARRY-RIPOSTE                    0         TOTAL PARRY       12 -  14 -  0      46  |
|STRIKING ATTACK                  0         STRIKING ATTACK    3 -   7 -  0      30  |

Turn 715 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

WALL OF STEEL      3 -  0     TOTAL PARRY        1 -  2         3  AIMED BLOW     
AIMED BLOW         1 -  1     PARRY-LUNGE        0 -  0         2  BASHING ATTACK 
LUNGING ATTACK     1 -  1     PARRY-STRIKE       0 -  0         1  WALL OF STEEL  
SLASHING ATTACK    1 -  1     PARRY-RIPOSTE      0 -  0         1  PARRY-STRIKE   
BASHING ATTACK     1 -  1     STRIKING ATTACK    0 -  0         1  STRIKING ATTACK
                                                                1  PARRY-LUNGE    
                                                                1  LUNGING ATTACK 
                                                                1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
WALL OF STEEL    T BONES 4551               12   7  2   98 THEM (433)
AIMED BLOW       LOVING IT 4440             10   7  0   77 FAVORITE SAYINGS (459)
BASHING ATTACK   AMEX 4778                   5   2  1   53 CREDIT (479)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is LIMS KRIGMA 4760.  The most popular warrior this 
turn was BUMS 4811.  The ten other most popular fighters were ITCHES 4810, LIMS 
4778, LOST SOULS 4737, LOVING IT 4440, and T BONES 4551.

The least popular fighter this week was FIRST NATIONAL 4808.  The other ten least 
popular fighters were TITLE MAX 4796, BLOODY PEASANT 4809, T BONES 4551, LOVING IT 
4440, LOST SOULS 4737, AMEX 4778, CARBINIERI 4814, NEWT 4805, DEAD COLLECTOR 4781, 
and SIR HECTOR 4770.


For those of you who keep track of such things, one additional warrior graduated from 
regular DM arenas (including closed arenas) since the last tournament. 

                   STOMP THIS! (82-22961) of ALL YOU ZOMBIES (3660)
                     SURGEON WARPATH (84-14457) of 060310U (2539)

Congrats to the grads. -- Green Eyes

                  TURF WAR XI EXTRAVAGANZA(TWIXIE)RULES (Rev 6-3-18)

                           (Estimated start T398, OCT 2018)

               Bring acclaim and glory to the North Fork (DM47) arena.

Anyone may participate; known alliances, new alliances, thrown-together alliances, or 
temporary alliances created solely to compete in the Turf War!  To participate, each 
alliance must:

    1.  Announce as Captain of an alliance in the North Fork (DM 47) newsletter. (List 
        teams and managers in the three-team alliance. (Also designate alliance name.)
    2.  Announce in the newsletter which Captain/alliance your team is joining.
    3.  Announcements made on the D2 Forums or elsewhere will not be accepted.

Captains are responsible for:

    1.  Announcing, in the North Fork newsletter, those who are a part of their 
        alliance. Both Manager announcement and Captain announcement/confirmation are 
    2.  Distribution of certs should your alliance win the Turf War.
    3.  Submit two (2) RSI Roll-Up Certificates to participate. (Note: Captains may, 
        if they wish, submit certs for all potential members of their alliance.)

Participating managers who are not Captains must:

    1.  Submit two (2) RSI Roll-Up Certificates to participate (Unless already 
        submitted by Captain.) Note: extras will not be returned, but will go into the 
        winning pool of prizes.)
    2.  Announce an intent to compete with their manager name, team name, and alliance 
        they will join in the North Fork (DM 47) newsletter
    3.  Announcement made on the D2 Forums or Chatzy will not be accepted.

No alliance scores will be tabulated until two RSI Gift Certificates are received, and 
participant indication and captain confirmation are posted in the North Fork 
newsletter. NO EXCEPTIONS.             

All entry certs should be sent to Oz or The Consortium via RSI.

Only one (1) team per player/manager may compete in the Turf Wars, and only one team 
per player/manager may compete in North Fork DM47 during the Turf War.  No arena 
multiple teams or aliases will be allowed.  Violations will result in immediate 
manager disqualification (including team point adjustments) from the Turf War (so be 
sure to take any multiple teams OFF of Team Maintenance and be certain not to run any 
other team warriors). NOTE: Since alliances require three teams, this would mean the 
remaining alliance/alliance members cannot score in the TW.

Any Turf War team must show/be posted/listed in the DM47 Newsletter just prior to 
their actual scoring/participation. (E.g. New teams, transfers, current teams must 
show up in the newsletter prior to the beginning of participation, allowing opponent 
knowledge and challenging/avoiding.) Manager/teams may not participate/score in the 
Turf War the same turn they are first posted in the newsletter. (So get your team in 
the newsletter early.)Clarifying: All teams MUST show up in the NL just prior to the 
first TW turn to be allowed to score in the first TW round. Teams do not have to run 
that turn prior to TW-T1, but will have had to run shortly before to allow their 
warriors to be visible in the newsletter just prior to TW-T1.

Scoring will NOT be retroactive for teams/alliances that do not properly declare or 
get captain confirmation or fail to send a Gift Certificate by Turn 1.  In other 
words, if your Gift Certificate is not received until Turn 3 of the Turf War, and you 
have fought on Turns 1 and 2, your score will not begin until Turn 3.  All conditions 
must be met before scoring will begin--declaration, confirmation, and Gift Certificate 

No declarations or confirmations will be accepted after Turn 3 of the Turf War.

For purposes of scoring, the moderators will score the Turf War and settle any and all 
disputes as they arise.  Their decisions will be final. (Note: the intent is to have a 
very thorough set of rules so that few decisions, if any, are required from the 

No warrior may be substituted without the proper use of the DA or arena death or death 
in a tournament or graduation. There must be a maximum of five only on a team at any 
point and time. (The penalty for such substitution is -10 points.) 

SCORING will be as follows:

*  Only top two base score teams score/count per round per alliance.
*  Top one base score team per alliance scores twice (double).
*  Lowest team base score per alliance gets a ?pass? and does not score.
*  Team is disqualified for round scoring if fighting less than 5 fights. 
   (Exception:The turn after a Mailer or FTF where a death occurred to a TW 
   team/manager, the manager may fight only four and be scored. If multiple deaths, 
   then multiple ?non fight? exemptions occur for that turn after the tournament.)
*  If a team is disqualified from scoring, the remaining top one base score team 
   scores double and the lowest team gets a ?pass? and does not score.
*  If two disqualified teams occur, the third team cannot score double and only scores 

BASE SCORING =    W = +2       L = -1      K = +1       Death = 0  

Those scores are the same for match ups, up or down challenges, NPC matches, 
or Dark Arena fights. With these exceptions:

--- Each warrior is limited to two DA matches during the TW. A 3rd and subsequent DA 
    fight during the TW shall be scored at -5 points (win or lose.)
--- Alliance Match Up scored = 0 for each warrior. Kill point disallowed.
--- Intra Alliance Challenge scored = -1 for each warrior; no kill points may score.  
    (It is not the spirit of competition to challenge fellow members of the same 
    alliance. Hence, challenges as such will be scored as losses for both warriors 
    with no kill points awarded.)

First 6 rounds scores 1x.
End of round 6, top alliance adds 6 points. 2nd adds 4, 3rd adds 2, 4th adds 1.
Rounds 7 thru 9 scores 2x.
Final round 10 scores 3x.

Tournament Considerations:

    1.  Tournament participation is allowed and ENCOURAGED as a great form of 
        recognition for North Fork.
    2.  It is an opportunity to gain skills and preferred challenging within the Turf 

Special Considerations:

    1.  Each alliance begins the Turf War with zero (0) points.
    2.  There will be NO alliance or team changes once the contest has begun.  If you 
        begin the Turf War with Alliance X, you must end the Turf War with Alliance X.  
        If you begin the Turf War with Team X, you must end the Turf War with Team X.
    3.  There will be a maximum of three (3) teams/managers allowed per alliance for 
        the Turf War VII. The minimum is three (3).
    4.  The Dark Arena may be used without penalty.(Limit twice per warrior.)
    5.  If at any time, the Moderators determine that any non-TW team in the arena is 
        aiding and/or abetting any TW alliance or team, the affected points won by the 
        gifted team/alliance will be disallowed and the aiding non-TW team will be 
        asked to desist from play in the arena until after the Turf War concludes.

The Turf War is meant to be a near "winner takes all" contest. It is the 
responsibility of the Captain of the winning alliance to distribute Gift Certificates.  
Moderators will submit a list of each manager winner to RSI at the completion of the 
contest for the non-Certificate and RSI awarded prizes, to then be claimed by the 
manager from RSI Customer Service within 6 months.

    *  Winning alliance gets 90% of the pooled certs.
    *  Individual Team with most wins in 10 rounds gets 10% of the pooled certs.
    *  RSI awards: (all must be applied to DM47 warriors, cannot create out-of-bounds 
       warrior, and one max prize applied to any warrior ? all within 6 months)(one 
       max prize means that if you win two prizes they cannot be applied to the same 
    *  Winning alliance captain may choose two (each manager/team receives same prize 
       as chosen by captain):
       - Limited Damage Bump (bump one level damage) (warrior must have fought in the 
       - Stat replace (remove 2 SZ, replace 2 to any other stat) (warrior must have 
         fought in the TW)
       - Choice Replacement (Receive 5 replacements, choose 1, delete 4)
       - Replacement stat swap (Replace/flip any 2 stats on one replacement)
    *  2nd place alliance captain may choose one (each manager/team receives same 
       prize as chosen by captain)
       - Favorite weapon (warrior must have fought in the TW)
       - Favorite rhythm (warrior must have participated in TW)
       - Free stat raise
    *  Participation Award to all teams/managers who fight 46 min fights (of 50):  
       2 skills (to one warrior)

These RSI awards will be listed by the Moderators within two weeks of round ten for 
individual claiming from RSI within 4 turns of the end of TWX. The certs will be 
mailed to the winning alliance by the Moderators within two weeks of the end of the 

The Moderators for this event will be Oz, Master Darque, and Assur. (The TWX 
Triumvirate) They will arbitrate all dealings during the course of the contest.  Their 
decisions will be final.  All questions, comments, and scoring disputes may be 
directed to Land of Oz or Darque Forces or Bash Bros Park via diplo in DM 47.  
Managers with internet access may send a private message to [The Consortium] or 
[Darque] or [Assur] on the Duel2 Forums.  Lastly, you may also email questions, 
comments, and scoring disputes to rebelnerfherder@yahoo.com or wfms101@aol.com or or 

Examples of scoring for clarification.
Code = win-loss-kill-death   (W = +2  L = -1  K = +1  Death = 0) 

Example #1:
Team A goes 2-3-0-0 (points = +4-3+0-0 = +1)
Team B goes 3-2-1-0 (points = +6-2+1-0 = +5)
Team C goes 2-3-2-0 (points = +4-3+2-0 = +3)
Team B top score, scores twice 2x+5 (+10)
Team A lowest score, does not score and gets a pass.
Team C, then, scores normal at (+3)
Alliance Score = 10 + 3 = +13

Example #2:
Team A goes 4-0-1-0 (points = +8-0+1-0 = +9)
Team B goes 3-2-0-0 (points = +6-2+0-0 = +4)
Team C goes 2-3-0-0 (points = +4-3+0-0 = +1)
Team A is disqualified from scoring having not fought five fights.
If a team is disqualified, then the top remaining team scores double while the lowest 
remaining score gets a ?pass?.
Team B top remaining score, scores twice = 2 x +4 (+8)
Team C lowest score, does not score and gets a pass.
Alliance Score = 8

Example #3
Team A goes 4-1-1-0 (points +8-1+1+0 = +8) 
However, Team A fought the DA for the 3rd time = -5.
Team A adjusted to (+8-1=1=0-5 = +3)
Team B goes 1-4+0-0 (points +2-4+0-0 = -2)
Team C goes 1-4+1-0 (points +2-4+1-0 = -1)
Team A top score, scores twice 2x+3 (+6)
Team B lowest score, does not score and gets a pass.
Team C, then, scores normal at (-1)
Alliance score = +6-1 = +5

Example #4
Team A goes 1-4-0-0 (points = +2-4+0-0 = -2)
Team B goes 1-4-0-0 (points = +2-4+0-0 = -2)
Team C goes 0-5-0-0 (points = +0-5+0-0 = -5)
Team A or B is top score and scores twice 2x-2 = -4
Team C lowest score, does not score and gets a pass.
Team B, then, scores normal at (-2)
Alliance score = -4-2 = -6

Example #5
Team A goes 3-2-0 with a winning match-up with Team B alliance mate.
Team B goes 2-3-1-0 with a winning and killing challenge to Team C alliance mate.
Team B also lost the alliance match-up with Team A.
Team C goes 1-4-0-1 having been killed in a challenge from alliance mate Team B
Team A points normally = +6-2+0-0 = +4, but one win was an alliance match-up which 
scores as 0, hence score = +4-2+0-0 = +2
Team B points normally = +4-3+1-0 = +2, but one loss was an alliance match up which 
counts as 0, and one winning kill was an intra alliance challenge which the win counts 
as -1 and the kill is negated. Hence Team B score = +1-2+0-0 = -1
Team C points normally = +2-4+0-0 = -2; with one loss and kill coming from an intra 
alliance challenge, but the IAC (intra alliance challenge) scores (-1)the same as a 
loss and there are no points scored for being killed, the +2-4+0-0 = (-2) stands.
Team A top score, scores twice 2x+2 (+4)
Team C lowest score, does not score and gets a pass.
Team B, then, scores normal at (-1)
Alliance score = +4-1 = +3

Remember: (W = +2  L = -1  K = +1  Death = 0) 
It only gets complicated with intra alliance match-ups (IAMs) and intra alliance 
challenges. (IACs)