DUELMASTERS NEWSLETTER

Date   : 02/13/2004    Duedate: 03/11/2004

ILLIS ARENA

DM-59    TURN-167

This Weeks Top Honors

THE DUELMASTER IS

MACAULIFFE
THE EXPLORERS (21)
(59-1811) [10-10-2,104]

Chartered Recognition Leader   Unchartered Recognition Leader

MACAULIFFE                     CERISE CLAYMORE
THE EXPLORERS (21)             COLOUR GUARDS (276)
(59-1811) [10-10-2,104]        (59-2431) [2-0-0,28]

Popularity Leader              This Weeks Favorite

SLAKER                         SLAKER
ISLANDERS (247)                ISLANDERS (247)
(59-2284) [10-18-0,48]         (59-2284) [10-18-0,48]

THE CURRENT TOP TEAM

COLOUR GUARDS (276)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. THE EXPLORERS (21)          40
2. COLOUR GUARDS (276)         23      THE EXPLORERS (21)
3. REVENGE (277)                0      Unchartered Team
4. ISLANDERS (247)             -7
                                       COLOUR GUARDS (276)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*COLOUR GUARDS (276)       12   4  0 75.0   1/ 3*COLOUR GUARDS (276)      12  1 0
 2- 2*REVENGE (277)              9   6  1 60.0   2/ 1 THE EXPLORERS (21)       11  4 0
 3/ 3 THE EXPLORERS (21)       148 111  7 57.1   3- 2*REVENGE (277)             4  6 1
 4/ 4 ISLANDERS (247)          142 227  5 38.5   4/ 4 ISLANDERS (247)           4 11 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

            + ]H[ + ---:--- + ]H[ Out of the Past #2 ]H[ + ---:--- + ]H[ +

Zorpunt:

     If anyone was aware of a difference in the air of the city, or in the texture of
life and death in the arena, they did not mention it.  Of course, with a stranger
holding a wizard's staff and guarded by...some kind of monsters sitting in the
arenamaster's box, who was going to mention things, even if they DID notice?
     And who, dying messily in the Dark Arena, would mention strange lights and
unexplained whistling noises?  If Arenamaster Kai saw fit to lay down pentagrams and
other designs of colored sand on the arena floor before each fight...well, he WAS the
arenamaster.  No doubt he knew what he was doing.
     It was known that a few managers intended to protest that they had not ordered
the actual, literal death of their warriors, but only formal dismissal from the
gladiatorial system.  But when they came back from the arenamaster's office, they
looked pale and shaken, and they had nothing to tell anyone about the situation.  And
one or two of them didn't come back at all.
                      ***     *****     ***     *****     ***
     "There IS something going on," Penok muttered to Jessie June as they waited in
the ready area for their fight to be called.  "Something bad.  I can feel it in my
bones.  I don't care what the Rau says."  She jerked her head sideways slightly,
indicating Tijiss Rau, the arena steward waiting in the archway just ahead of them.
     "You know Rau," Jessie June muttered back.  "'All for the best in the best of
all possible worlds', that's Rau.  He wouldn't know 'something bad' if he ate it for
dinner and got sick right after."  She eyed the crystals set into the wall of the
arena.  About a third of them were black, the rest were blood red.  They reminded her
of the eyes of spiders.  "If those are purely ornamental, I'll eat 'em."
     "Magic," Cane Toad said flatly, coming up behind the two women.  "Blood magic.
You can smell it in the air.  At least, I can.  There's a lot of it down south where
I come from, and I'd know that smell anywhere."
     "I thought all magic was screwed up because of the Chaos and the Arcanum and
all!" Penok protested.
     The poisonous Toad shook his head firmly.  "Not blood magic.  You spill enough
blood, nothing else matters."
     "And there's always a lot of blood spilled in the arena," Jessie June whispered,
horrified at the possibilities.
     "And the arena's been bloodier since those crystals went up," Cane Toad said.
"There's something bad going down here."

Valamantis:

     Hallie O'Dene went overland from Andoria to the Delarquan Federation.  It might
have been faster to sail--if she could have found a ship going where she needed to
go, or hired one.  But she found herself distrusting the Trier.  The mage Khaldren
had come out of the Trier, after all.  He might have some power over it.  And he was
bound to notice that she and Raoul hadn't come back from the errand he'd commanded.
But these were all logical reasons that she had arrived at to explain her decision to
herself.  In fact, she simply hadn't trusted the Trier at an instinctive level.  She
made her way on foot along the coast to Gelafan, then hired horses as needed for a
fast ride south.  Well...fast!  She might have laughed if she hadn't been so worried.
Six days to Valamantis.  What horrors might the mad wizard have accomplished in six
days?
     Her plan was to take a riverboat up the Feyranse past Mordant to Sibikhas, and
then go by horse again to Delarq Tor.
     But there were towers behind Valamantis, where no towers had been for hundreds
of years.  They had none of the dream-like unreality of the vision towers that
Khaldren had raised over Zorpunt, and that was alarming.  Valamantis was much older
than Zorpunt.  There had once BEEN towers--it was called Old Valamantis now, and it
was in ruins except for the arena where the Bloodgames were held.  On that thought,
Hallie froze briefly, horrified by the realization that there had been Bloodgames
recently, lakes of blood spilled on that ancient soil.  What might Khaldren have
conjured out of that?  She didn't think she wanted to know.

Aruak City:

     The return of a wizard from drowned Krael was news that should reach Andor as
quickly as possible.  It took Raoul two days to reach Aruak City from Zorpunt, longer
than he would have liked, but faster than he had feared.  The Aruaki countryside had
suffered badly during the civil war and from the Chaos contamination just before
that.  People were getting it back into shape now, but there were no horses to be
rented or bought.  Or stolen, come to that.  Walking was faster than riding a plow
horse would've been, even if he could've gotten hold of one of the plowhorses.
     But he was damned glad to see the towers (most of the towers, some were nothing
but stumps) of Aruak city ahead.  He compared their slightly battered appearance with
the towers of Khaldren's Zorpunt and found this much better.  This was REAL.  Maybe
not perfect, maybe not as beautiful as a dream, but real.  He'd take this over the
perfect illusion any day.
     His first goal in the city was the Bulldog Inn.  He needed news, he needed to
contact his manager, and he wanted to alert Adie, the manager of the Tuft Tuggers, to
the danger.  Adie was a magician of some kind--he'd never bothered with the details--
and she could be an important part of the opposition to the Kraelian.  EARLY
opposition, too, before the man got entrenched in Zorpunt.  That might make a
difference.
     The Inn was jammed.  Odd, that.  Aruak City had always had a vigorous dueling
community, but...this many gladiators?  He could barely SEE across the common room,
much less move quickly.  But there was a table of managers in an alcove at the back.
He'd find news there, if he could reach it.
     The Lord Protector took a last look at the crowd, shook his head, and plunged in
under the elbow of a Shew.  The man was too tall for most managers, but there were
always one or two who would give a large gladiator a chance.  From the looks of the
scars, this man had been at it a while, but he was nobody Raoul recognized.  Well,
he'd been away for a long time.  Quite a long time, actually.
     "Raoul!"
     He paused and looked toward the woman whose hand was on his sleeve.  Hair like a
sunrise and wide violet eyes.  "Lady Adeolar!  You're one of the people I wanted to
find.  There--"
     "Not here in the middle of the floor, Raoul."  She drew him to one side and
through an inconspicuous door.  "Jhordeal will be glad to know you are well, but
that's not what you came for, is it?"
     "Glad to know I'm...?"  When had he been in Aruak City last?  Mantor, it was
years ago!  Before the civil war, and he had died....  He took off his hat, looked at
the rounded, dusty crown, ran a hand over his head, and put the hat back on.  No time
to go into that now.  "No, doll, that's not why I came this way.  There's magical
trouble.  Serious magical trouble, I think."
     "You came from Zorpunt?"  She twisted a lock of hair between nervous fingers.
"I have felt something happening there--something dark--"
     He nodded briefly.  "I saw it start, and it's going to be damned dark," he
muttered.  Quickly, he sketched in what he and Hallie had learned of the wizard
Khaldren and his intentions.  "I don't know how he's doing that much magic," he
finished, "because everyone says the Arcanum is in decline and spells aren't working,
but--"
     "He's using blood magic."  The woman's beautiful face hardened.  "It is the
oldest magic and the most primitive.  Almost always used for darkness and
destruction," she muttered, frowning, "even though it doesn't have to be....  It's
the least dependent on the Arcanum, unfortunately, the easiest to pervert, and the
hardest to control once it gets started."  She frowned, twisting the lock of hair
harder.  "In the hands of a powerful wizard with no scruples...."
     "That's what me and Hallie figured," Raoul said, nodding.  "I'm headed for
Andor--the king has to be warned.  And Hallie's taking the warning to Delarq Tor."
     "Yes, of course.  Definitely the right thing to do.  But you need to see your
manager before you leave town, Raoul.  He's been worried about you."  She patted his
arm absently, still frowning.  "I will gather as much information about this wizard
and his spells as I can....  I wish Shania were here, she is so good at that.  Well,
I must work with what I have."  She patted his arm one last time and opened the door
to the inn's main room.  "Off with you, and tell the other managers that...tell them
I have things to do, and I'll add to your news later."

            + ]H[ + ---:--- + ]H[ Out of the Past #3 ]H[ + ---:--- + ]H[ +

Valamantis:

     Hallie O'Dene did not stay in Valamantis.  She hadn't been able to get an
audience with the ruler of the city-state, Garlor Shanmarrik, and the clerk to whom
she had given her warning had been...disbelieving.  Had, in fact, threatened her with
imprisonment if she "stirred up unrest."  A very proper bureaucrat, he'd been.
Hallie considered slicing off his ears and nailing them to the wall, or possibly 
nailing the man's ears to the wall without slicing them off, but such action would
serve no purpose but to express her anger, so she didn't.  There really wasn't any
point in that.  She gave her warning to Arenamistress Sitalva, who was at least
polite, and then went on her way.  Carefully circling wide around the ruins of Old
Valamantis and ghosts of the ancient city that came and went unstably above them.
The people of Valamantis, in the person of the Lord's clerk, had chosen to ignore her
warning, and there were others she had to find and warn, others who might listen.
     Arenamistress Sitalva did not exactly believe Hallie's warning about the danger
from the Bloodgames, but she didn't disbelieve, either.  She had already seen the
mirage-like ancient towers above the bloody ground.  She had seen those ghostly
towers before, after other Bloodgames, had accepted them as a normal illusion there.
     Maybe she needed to re-think "normal."
     She couldn't imagine anyone resurrecting Old Valamantis for any kind of GOOD
reason.
     The oldest levels of the city were Folstrom.
     And saturated with dark magic.

Mordant:

     Mordant was like a stirred up hive of bees, full of activity, and hostile to any
stranger who had the misfortune to get in the way.  She guessed that she wouldn't
have any more luck getting in to see Queen Talissen of Mordant than she had in
Valamantis.  Which was frustrating, since it was a serious warning she had to
deliver.  Well, she hadn't expected this to be easy....
     After a moment's thought, she headed straight for the arena, bypassing the
palace entirely.  There would be people who'd listen to her at the arena, because she
was one of them.  Kakar was arenamaster in Mordant, she'd met him once.  A grim man,
but who wouldn't be if they had to live in Mordant?  She avoided looking at the
pitted black stone that most of the city was built of, and the windowless
architecture.  The Mordanti were a grim people all around.
     The arena was seething with activity and speculation, though it wasn't fight
day.  Rumors were flying; before she managed to locate the arenamaster, Hallie heard
seven different versions of "an attack on the Queen!" which had been foiled by a
gladiator, or maybe more than one gladiator, or maybe it had been made by a
gladiator, or only reported by a gladiator, or....  The attack on the Queen, if it
had happened at all, was the main topic, but there was a froth of other rumors in the
background: monsters in various likely or unlikely places, out in the swamp, down in
Valamantis, in the Syrinwald lake, or up in the mountains.  A war that might or might
not be happening between two different kingdoms in the south, and even the supposed
participants kept changing--Trocar, Rocanis, Xochithlan, the wild Rirorni.  Banditry
around Tricorus; she shrugged that one off.  There was always banditry around
Tricorus.
     Arenamaster Kakar was closeted with a sober looking man, tall for a Kannar, and
richly dressed.  Kakar didn't actually refuse to listen to Hallie, but he made it
clear that he didn't have much time to spare.
     Hallie shrugged.  The way things had been going since she'd set out to spread
the warning, his attitude was no surprise.  She wondered in passing whether Khaldren
could have managed some kind of spell that made people unwilling to listen.  Not that
it mattered at the moment.  "I bring word of a powerful wizard who has come out of
the past to spread disaster in our time," she began.  "He is a wizard from drowned
Krael, and he claims the intention to resurrect Celestinvael and other lost cities
and build a new empire in Alastari."
     The tall man leaned forward, suddenly frowning.  "Celestinvael is five hundred
years dead," he stated.  "How can this be 'resurrected'?"  Celestinvael was also,
Hallie knew, the closest of the dangerous ruins to Mordant, unless you counted Old
Valamantis--which Khaldren hadn't mentioned.
     "I'm no wizard," she answered.  "I don't know.  But he stated his intention to
use 'blood magic' to do it, which he believes will work even with the Arcanum in
flux."  She shrugged.  "I don't know about magic, but he seemed confidant, and I saw
him work spells of great power."
     "No doubt we've mages around who can confirm or deny this possibility," the tall
man said.  "I will carry the warning to Queen Talissen and set our magicians to
work."  Seeing her surprise, he added, "I am Allech Rabo, Her Majesty's Herald.  I
have the authority to take these steps."
     "Good!  You might pass word to Valamantis, too--I couldn't get to see anyone but
a damned clerk.  If it's blood magic at work, well, there was a lot of blood spilled
in Old Valamantis just over a month ago--"
     "Mordan!"  The Herald leaped to his feet.  "The Bloodgames!  If blood magic
still works, then the danger is extreme!  I must go to the Queen at once!"
     "And I will speak to the gladiators of this city about the dangers ahead," Kakar
said when the Herald had gone.  "Doubtless they will be called upon to take arms
against enemies of Mordant."

Iaye:

     The first ground tremors made people uneasy, but no more than that.  There had
been small earthquakes for months now, mostly centered on Seam and its underground
disturbances.  They posed no threat to the island, except in the case of those boats
who were just coming into the docks when tremor-waves hit.  And even that...the
sailors of Iaye were skilled, and they had learned to deal with it.
     But the mild tremors didn't stop, they were replaced by serious jolts, and the
ground underfoot shivered like jelly in a bowl.  All the sailors who could took their
ships out of the harbor and around the island toward the center of the Trier.  No one
wanted to get caught by a bigger wave than usual and shoved onto a rocky shore.
     Once the ships were safely away from the land, alarm turned to eager
speculation.  Did this herald new geysers for Seam?  Would a volcano erupt and
destroy the town entirely?  Bets were placed.  After all, Seam wasn't THEIR town....
Or maybe this quake would strike a little closer to home, like the one that had
cracked open the Ogre's Tomb in Point.  That thought sobered people.  There had
been...things in the Tomb, and it had taken all the warriors who could reach Point to
deal with them.  What else might be down there, to be released by a fresh earthquake?
They didn't really want to know.
     Most of the ships were strung out parallel to the coast north of Point and Iaye.
Far enough apart not to damage each other if something went wrong, close enough to
pass messages along.  The message that came up from the southern end of the line near
sunset was unexpected, and more than a little alarming.  Everyone knew there were
ruins under the lake between Point and the island of Iaye.  But nobody had expected
them to rise.
     And none of the half-remembered stories of Krael made people happy about the
great city's reappearance.

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                         ---===DELARQUAN REGIONAL NEWS===---

                                     Duelmasters
                                     -----------
 DM   1 MORDANT (turn 490): FACELESS of THE BLACK COMPANY (Darkfist, mgr.)
 DM   2 NIANIA (turn 376): TOOFLESS of GLORY BOUND TROLLS (DeGotti, mgr.)
 DM   3 OSKSI (turn 495): WHIP SCORPION of SIMPLY DESSERTS (Sweet Tooth, mgr.)
 DM   4 JHELUM (turn 491): MARCH MADNESS of SPORTZ! (Guardian, mgr.)
 DM   5 KALTOS (turn 490): DERBIE FOYLE of THE MIDDLE WAY 5 (Nick, mgr.)
 DM   6 TRANSEL (turn 494): MEDUSA of BATTLE BEASTS (Sensei Jan, mgr.)
 DM   7 BONSUR (turn 491): DIGGER WASP of FLAGG'S CHAMPIONS (Flagg, mgr.)
 DM  10 KOLACT (turn 486): BLING BLING of TERRAPIN STATION (Floyd, mgr.)
 DM  18 TALCAMA (turn 478): WONDER BRA of THE GUARDIANS II (Guardian, mgr.)
 DM  21 SUNSET (turn 476): GLIMMOR of GRIM FANDANGO (Stik, mgr.)
 DM  36 JHANS (turn 450): TARGEN of IRON TIGERS (Jinx, mgr.)
 DM  38 CLIFFHOME (turn 441): NUTCRACKER of ALL FINESSE (Mannequin, mgr.)
 DM  39 XOCHITHLAN (turn 192): TAMMY FAYE of WITLESS WONDERS (Berylstar, mgr.)
 DM  42 RODEKI (turn 428): STERLING of FLAGG'S FIVE (Flagg, mgr.)
 DM  51 TRICORUS (turn 376): ORANGE of FRUITS (Assurnasirbanipal, mgr.)
 DM  54 TROCAR (turn 178): RUBBER BULLET of USELESS TOOLS (Crip, mgr.)
 DM  59 ILLIS (turn 166): DUFF of ISLANDERS (Nick, mgr.)
 DM  62 VALAMANTIS (turn 326): AKLAR of MITHRAL HALO (Barnabas, mgr.)
 DM  72 DRAGONHEAD (turn 143): 2 PHAT TOO of VERMIN (Sultan, mgr.)
ADM 104 DARKHOLM (turn 369): LARGE SPINNY GUY of DIABLO TOO from TI (The Muffin Man)

                                      Top Teams
                                      ---------
 DM   1 MORDANT (turn 490): THE BLACK COMPANY (Darkfist, mgr.)
 DM   2 NIANIA (turn 376): GLORY BOUND TROLLS (DeGotti, mgr.)
 DM   3 OSKSI (turn 495): SIMPLY DESSERTS (Sweet Tooth, mgr.)
 DM   4 JHELUM (turn 491): DIFFERENT HATS (Assurnasirbanipal, mgr.)
 DM   5 KALTOS (turn 490): THE TAKEN (Silver Stroke, mgr.)
 DM   6 TRANSEL (turn 494): DARK PANTHEON (Doc Steele, mgr.)
 DM   7 BONSUR (turn 491): THE BEARS II (Papa Bear, mgr.)
 DM  10 KOLACT (turn 486): THOROUGHBREDS (DRF, mgr.)
 DM  18 TALCAMA (turn 478): PENTARCHIE-18 (The Pentalque, mgr.)
 DM  21 SUNSET (turn 476): COSMIC FREAK OUT (Floyd, mgr.)
 DM  36 JHANS (turn 450): BLITZKRIEG (Polarius, mgr.)
 DM  38 CLIFFHOME (turn 441): ALL FINESSE (Mannequin, mgr.)
 DM  39 XOCHITHLAN (turn 192): CHEAP SHOTS (?, mgr.)
 DM  42 RODEKI (turn 428): FLAGG'S FIVE (Flagg, mgr.)
 DM  51 TRICORUS (turn 376): DARK HORSEMEN (Nick, mgr.)
 DM  54 TROCAR (turn 178): USELESS TOOLS (Crip, mgr.)
 DM  59 ILLIS (turn 166): THE EXPLORERS (Kellog, mgr.)
 DM  62 VALAMANTIS (turn 326): THE DEN OF SWORDS (TMoney, mgr.)
 DM  72 DRAGONHEAD (turn 143): EPOCHOLYPSE (Brewmaster, mgr.)
ADM 104 DARKHOLM (turn 369): DARK PANTHEON, etc. (Doc Steele, mgr.)

                                   Recent Graduates
                                  -----------------
 DM   5 KALTOS (turn 490): DERBIE FOYLE of THE MIDDLE WAY 5 (Nick, mgr.)
 DM   6 TRANSEL (turn 493): DELAPP of NIGHT TRAIN (BPR, mgr.)
 DM   7 BONSUR (turn 491): ADAM of MORGAN'S BOYS (A-Sop, mgr.)
               (turn 490): RED NO. 40 of WASTELAND II (The Muffin Man, mgr.)
 DM  10 KOLACT (turn 485): AERYN SUN of FARSCAPE (Keldon Blackfang, mgr.)
 DM  18 TALCAMA (turn 478): WONDER BRA of THE GUARDIANS II (Guardian, mgr.)
                            BOOTER of BURN N' PILLAGE (Jolly, mgr.)
                (turn 477): RAZOR HAWK of BEAST MASTERS (The Druid, mgr.)
 DM  21 SUNSET (turn 475): JADE of I MAGI (Street Legal, mgr.)
 DM  36 JHANS (turn 450): TARGEN of IRON TIGERS (Jinx, mgr.)
 DM  39 XOCHITHLAN (turn 191): ZOOLANDER of WITLESS WONDERS (Berylstar, mgr.)
 DM  42 RODEKI (turn 428): STERLING of FLAGG'S FIVE (Flagg, mgr.)
               (turn 427): PROBLEMATIC of FLAGG'S FIVE (Flagg, mgr.)
 DM  51 TRICORUS (turn 375): TSOMEGH of DARK HORSEMEN (Nick, mgr.)
 DM  72 DRAGONHEAD (turn 142): MISSY MAYHAM of ANGELS OF CHAOS (Lord Chaos, mgr.)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     Dammit, Macauliffe, how could you do that to me?  Not only another win, which I
did NOT need in pursuit of my goal, but the heap of political points that comes with
it.  (sigh)  I guess it's like my dad told me, women are perverse, elves are
perverse, and if you get them both in one person...!  The thing is, I am not by any
stretch of the imagination a great gladiator, but I'm tough.

                                        Duff

                                      SPY REPORT

     Greetings warriors!  It is I, Zontani Sharp Eyes, here to bring report of the 
clash and bustle of the weekly ILLIS games.  Former top team THE EXPLORERS was 
unseated this week as COLOUR GUARDS moved up from 3rd ranking to take the top spot 
with a 5-0-0 record for the round.  COOK caught the eye of many in the gladiatorial 
commission as he skillfully bested M. CHARDINEE and was awarded 12 points in 
recognition.  In one of the week's more notable duels, TURQUOISE TRIDENT put down 
AMMER EAD, causing him to lose 3 points of recognition in the process.  This time 
victory fell to the grasp of the usurper.  All hail MACAULIFFE, Duelmaster of ILLIS!  
Informants "close" to the city champion have told me that he never fights without 
pantyhose on beneath his armor.  Watch out!   
     I have been in deep conclave with my spies who watched all that has recently 
transpired.  Indeed there is much I would report.  ILLIS, city of gladiators!  Mighty 
among the names of thy guilds is THE EXPLORERS, a guild shunned and avoided by many 
in the weekly duels.  Apparently the stalwarts of COLOUR GUARDS are catching the bulk 
of jests down at the challenging board for their large share of the avoids.   
     Is not Death a warrior's foremost adviser?   Warriors, may this counselor stand 
ready at your right hand forever!  Some say a warrior is judged by the way he bears 
arms.  One thing is sure, better a dagger in hand then a sword on the belt!   
     A thought before I go.  Each warrior practices one style, but must not the wise 
manager learn the secrets of them all?  Ahh, but I can hear the spires of a far off 
city calling to me.  I must away!  Till next we meet remember:  a fool flies into a 
rage quickly and often.  The wise are angered by the same thing only once.  Zontani 
Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 MACAULIFFE 1811              10  10  2   104       THE EXPLORERS (21)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 DUFF 2180                     6  70  0    88       ISLANDERS (247)
 COOK 2419                     8   2  0    75       THE EXPLORERS (21)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 GLENN 2415                    9   2  0    57       THE EXPLORERS (21)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 LEWIS 2402                   10   4  0    49       THE EXPLORERS (21)
 SLAKER 2284                  10  18  0    48       ISLANDERS (247)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 WIMPIRA 2421                  7   2  0    33       ISLANDERS (247)
 CERISE CLAYMORE 2431          2   0  0    28       COLOUR GUARDS (276)
 TURQUOISE TRIDENT 2433        3   1  0    25       COLOUR GUARDS (276)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 PERIWINKLE PIKE 2430          3   1  0    21       COLOUR GUARDS (276)
 SCARLET STILETTO 2432         2   2  0    19       COLOUR GUARDS (276)
-NAT LUS 2439                  2   1  0    19       REVENGE (277)
 LAVENDER LANCE 2429           2   0  0    16       COLOUR GUARDS (276)
 AMMER EAD 2425                3   4  0    15       ISLANDERS (247)
-K. WAHT 2437                  2   1  0     9       REVENGE (277)
-NEH TAEH 2438                 2   1  1     8       REVENGE (277)
-M.S. ATNAHP 2440              2   1  0     7       REVENGE (277)
 PARRY 2435                    1   4  0     7       THE EXPLORERS (21)
-EREM WODAHS 2441              1   2  0     5       REVENGE (277)
 JAN PEARL 2443                0   2  0     2       ISLANDERS (247)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
STONEHOUSE LIGHT 2442  0  1 0 ISLANDERS 247         NEH TAEH 2438         165         

                                     PERSONAL ADS

Neh Tach -- Victory does not always go to he who strikes first.  Thank you for the
challenge.  Capt Crayola sends his regards to Baphomet. -- Periwinkle Pike

Parry -- Turnabout is fair play, but it was soooo close.  A salute to you, you hunk!
-- Scarlet Stiletto

M.S. Atnahp -- I was at my very best in our match.  And thank you for those skills,
which matched well with those I acquired in the Tempe Face.  I wasn't quite good
enough to TV, but I'll take the 7-3. -- Cerise Claymore

Embezzling Scribe and Persistent Beggar -- Thanks for being there for us. --
Turquoise Trident and Lavender Lance

Duff is our Champion?  A quite interesting record for a Duelmaster.  Congratulations
to the best in Illis. -- Captain Crayola, Colour Guard
P.S.  We look forward to your DM Column.

Baphomet -- And great luck to you also.  I understand our band of teams will also be
seeing you in North Fork.  Tell Asmo Dius "hello" for us. -- Captain Crayola

Kellog -- A salute to you and your alleged dominance.  It was great to see your
personal and DM Column.  Keep up the good work. -- Captain Crayola

All -- Remember, "a personal or two a day keeps the infirmary away," or so they say.
-- Captain Crayola

Nat Lus -- They told me you were some kind of, I don't know, jellyfish or something,
which is plainly untrue.  A good effort, sir.  Fare you well in the future.  (Against
others, not me!) -- Wimpira

Glenn -- I hope your string breaks and you FALL from that ridiculous height. --
Slaker, not feeling generous in defeat today

H'erem Wodahs -- Tsk. -- Ammer Ead

K. Waht -- If you write personals, you'll be ahead of your namesake. -- Jan Pearl

Baphomet -- Thanks, but you know it isn't my habit to whine about deaths, either.
They happen.  That's what gives the game its edge. -- Nick

Kellog -- No, I feel sure you could have taken the lead even if I had been trying.
What I am saying is that beating my team is not a lot more meaningful than beating
the standbys.  There are plenty of players around who have fought my teams for
extended periods, and they know how I have run them for the last ten years or so.  It
makes no difference to me if you believe this or not, because Duelmasters has nothing
to do with how well I sleep at night. -- Nick

25 February 2004
Readers, and especially those who volunteered warriors -- My apologies for the sudden
lack of episodes.  I've been sick, but expect to be back at the keyboard soon. -- the
Scribe

3 March 2004
                   MONGO'S MARDI GRAS MADNESS DUELMASTERS AUCTION

     Mongo, aka Matt McIntosh and ex-Warden of the Dark Circle, is auctioning off his
entire collection of Duelmasters warriors and stables.  Don't miss out on this chance
to own some fantastic warriors!  There are ADM warriors available in every class from
Primus to Freshmen, as well as over a dozen Basic stables.
     Does a Slasher with +4 attack, +4 decisiveness, +3 initiative and +2 riposte
sound good?  How about a Lunger who received the benefit of a TC prize, has TVed
three times after graduating--and still hasn't maxed out his skills!?  How about a
Striker in the Freshmen class who has decisiveness for a favorite learn and the MAUL
for a favorite weapon!?
     Or perhaps you prefer playing in Basic.  Then how does a stable with four Adept
class warriors who have a combined record of 41-19-9 sound?  Or maybe a stable with
three 21-Will warriors?  Or perhaps a stable with four Initiates and a Rookie who
have a combined record of 23-6-1?
     The quality of the lots is excellent.  All you need to view and bid on the lots
is go to:
          http://members.aol.com/jvmerlino/mardigras.html
     If you want to be on the mailing list to receive regular updates on the auction,
just send an e-mail to JVMerlino@aol.com. Merlin, aka John Merlino and also an ex-
Warden of the Dark Circle, will be running this auction for me.  I just moved to New
Orleans and am likely currently stumbling around the French Quarter...because it's
Mardi Gras!  So I have named my auction in honor of this occasion.
     The auction will start on Saturday, March 13th, 2004, and will continue for
several weeks.  But you should get your bids in early if you want your best chance at
owning any of these fantastic warriors and stables.
     Many thanks to all for your interest and your bids,

Mongo

5 March 2004
Style Masters Symposium
Hosted by Hammer

     The years have slipped by and many DM Managers have come and gone since the last
Hammer's Handbook was compiled and printed.
     There is now a stirring within me to begin writing and editing yet another
Handbook with a distribution date sometime in 2005.
     This Handbook will be made available via Email with a possibility of burning the
info to a CD for distribution.
     Special arrangements will be made to provide the information via printed page to
those contributors who are serving sentences behind bars.
     The working title of this new Handbook is "Style Masters Symposium Hosted by
Hammer".
     Distribution of this Handbook is projected to be MAINLY for those DM Managers
who contribute information/articles to Hammer by June 2004.
     Informative and entertaining articles should focus on insights regarding Any or
All 10 Style Masters for both the Basic and ADM arenas as well as Tourney
competition.
     Articles focusing on Weapons/Armor are also encouraged for inclusion.
     Whether you are a Newbie Manager without a clue or a Jaded Veteran; everyone has
discovered something about this gaming experience that is both Insightful and
Entertaining.
     Email Your Articles to HammerDM@fastermail.com or send them via Diplo to either
Flower Hammerz (372) in DM 28 or Casino Hammerz (576) in DM 33.
     Length and Content of the Style Masters Symposium Hosted by Hammer will be
Determined by the Quality and Quantity of Contributors Combined with the Literary
Efforts of Hammer who is currently overseas for an indefinite period of time.
     Articles Contributed for this Project should be of Sufficient Length and Content
to Warrant being Included to Receive the Finished Document when Hammer has completed
this literary work to His satisfaction.
     Managers contributing articles are also requested to include a DM Bio of
Themselves along with any Notable Successes and/or Failures during Their DM Career in
Basic, ADM and/or Tourney Play.
     A listing of Active Stables would also be Helpful for Anyone Seeking to Reply to

Contributors via Diplo, Email or Snailmail.
     May Your Blades Be Sharp And Your Wits Sharper!
     -- Hammer of Flower Hammerz (372) DM 28 and Casino Hammerz (576) DM 33

                                  LAST WEEK'S FIGHTS

LEWIS bested SLAKER in a crowd pleasing 2 minute Challenge fight.
DUFF was vanquished by MACAULIFFE in a 2 minute brutal uneven Title battle.
COOK defeated M. CHARDINEE in a crowd pleasing 1 minute duel.
GLENN bested WIMPIRA in a 3 minute fight.
AMMER EAD was defeated by TURQUOISE TRIDENT in a 1 minute match.
CERISE CLAYMORE devastated MORDANT DESERTER in a 1 minute uneven brawl.
LAVENDER LANCE defeated JAN PEARL in a 4 minute novice's struggle.
PERIWINKLE PIKE slimly won victory over PARRY in a 2 minute novice's competition.
SCARLET STILETTO handily defeated MORDANT DESERTER in a 1 minute uneven melee.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|TOTAL PARRY                      3         TOTAL PARRY       30 -  13 -  0      70  |
|LUNGING ATTACK                   3         BASHING ATTACK    17 -   9 -  1      65  |
|BASHING ATTACK                   3         LUNGING ATTACK    20 -  11 -  1      65  |
|WALL OF STEEL                    2         AIMED BLOW         3 -   2 -  1      60  |
|PARRY-RIPOSTE                    1         PARRY-RIPOSTE      8 -   6 -  0      57  |
|STRIKING ATTACK                  1         WALL OF STEEL     12 -  11 -  0      52  |
|PARRY-LUNGE                      1         STRIKING ATTACK    8 -   8 -  1      50  |
|PARRY-STRIKE                     1         SLASHING ATTACK    8 -   9 -  1      47  |
|AIMED BLOW                       0         PARRY-LUNGE        3 -   4 -  0      43  |
|SLASHING ATTACK                  0         PARRY-STRIKE       5 -   9 -  0      36  |

Turn 167 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      1 -  0     AIMED BLOW         0 -  0         2  WALL OF STEEL  
STRIKING ATTACK    1 -  0     PARRY-LUNGE        0 -  1         2  BASHING ATTACK 
TOTAL PARRY        3 -  0     PARRY-STRIKE       0 -  1         2  TOTAL PARRY    
LUNGING ATTACK     2 -  1     SLASHING ATTACK    0 -  0         2  LUNGING ATTACK 
BASHING ATTACK     2 -  1     WALL OF STEEL      0 -  2         1  PARRY-RIPOSTE  
                                                                1  PARRY-STRIKE   
                                                                1  STRIKING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
BASHING ATTACK   COOK 2419                   8   2  0   75 THE EXPLORERS (21)
TOTAL PARRY      GLENN 2415                  9   2  0   57 THE EXPLORERS (21)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SLAKER 2284.  The most popular warrior this turn was 
SLAKER 2284.  The ten other most popular fighters were WIMPIRA 2421, JAN PEARL 2443, 
MACAULIFFE 1811, COOK 2419, PERIWINKLE PIKE 2430, LEWIS 2402, TURQUOISE TRIDENT 2433, 
SCARLET STILETTO 2432, CERISE CLAYMORE 2431, and PARRY 2435.

The least popular fighter this week was LAVENDER LANCE 2429.  The other ten least 
popular fighters were AMMER EAD 2425, GLENN 2415, DUFF 2180, PARRY 2435, CERISE 
CLAYMORE 2431, SCARLET STILETTO 2432, TURQUOISE TRIDENT 2433, LEWIS 2402, PERIWINKLE 
PIKE 2430, and COOK 2419.