DUEL 2 NEWSLETTER

Date   : 05/23/2014    Duedate: 06/19/2014

ILLIS ARENA

DM-59    TURN-300

This Weeks Top Honors

THE DUELMASTER IS

HEATH BAR
SHEWISH MUNCHIES (310)
(59-2826) [5-0-0,67]

Chartered Recognition Leader   Unchartered Recognition Leader

FISHHOOK                       HEATH BAR
ISLANDERS (247)                SHEWISH MUNCHIES (310)
(59-2807) [11-12-0,57]         (59-2826) [5-0-0,67]

Popularity Leader              This Weeks Favorite

FISHHOOK                       HEATH BAR
ISLANDERS (247)                SHEWISH MUNCHIES (310)
(59-2807) [11-12-0,57]         (59-2826) [5-0-0,67]

THE CURRENT TOP TEAM

ELDER GODS (313)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. ISLANDERS (247)             21
2. TALL TALES (305)            13      TALL TALES (305)
3. ELDER GODS (313)            11      Unchartered Team
4. SHEWISH MUNCHIES (310)       1
5. SERPENTS HOLD (314)        -27      ELDER GODS (313)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*ELDER GODS (313)          21  13  3 61.8   1/ 1*ELDER GODS (313)          8  6 1
 2/ 2 TALL TALES (305)          96  87  2 52.5   2/ 2 ISLANDERS (247)           7  8 0
 3/ 3 SERPENTS HOLD (314)       82  95  1 46.3   3/ 3*SHEWISH MUNCHIES (310)    5  5 0
 4/ 4 ISLANDERS (247)          428 548 16 43.9   4/ 4 SERPENTS HOLD (314)       4  7 0
 5/ 5*SHEWISH MUNCHIES (310)     7  11  0 38.9   5/ 5 TALL TALES (305)          1  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

       * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                              ---===SLOW ARENA NEWS===---

                                     Duelmasters
                                     -----------
 DM   8 ARKERS (turn 374): CLYDE D'CLUB of PEASANT REBELLION (Nomad, mgr.)
 DM  28 MORYA (turn 371): TRAVEL of EXPENSE ACCOUNT (Finance Manager, mgr.)
 DM  31 CHIMLEVTAL (turn 369): MALICE of ASSASSINATION (Ghab, mgr.)
 DM  39 XOCHITHLAN (turn 324): ISRAFELof DARQUE ANGELS (Master Darque, mgr.)
 DM  45 STORMCROWE (turn 347): BENEZIA of DARQUE FORCES (Master Darque, mgr)
 DM  47 NORTH FORK (turn 341): WITCHCRAZE of DARQUE FORCES (Master Darque, mgr.)
 DM  50 SNOWBOUND (turn 328): NEFARA of PUBLIC ENEMY (Pec Killer, mgr.)
 DM  52 FRATSFA (turn 322): FAT LIP of OTTO'S PARTS (Crip, mgr.)
 DM  54 TROCAR (turn 306): QUI GONG of ASIAN INVASION (Pec Killer, mgr.)
 DM  59 ILLIS (turn 299): RATTLER of SERPENTS HOLD (Khisanth, mgr.)
 DM  71 KYR'TERR (turn 275): HAUGHA RYDE of THE ZOO (Jorja, mgr.)
 DM  72 DRAGONHEAD (turn 276): RUTABAGA of VEGGIES II (Assurnasirbanipal, mgr.)
 DM  73 ERINIKA (turn 276): URSULA ZAROFF of MIDDLE WAY 18 (Jorja, mgr.)
 DM  83 TELORINTHE (turn 91): LUMP of BAD SIGNS (Dark Oracle, mgr.)
 DM 106 CRYSALIS (turn 274): WHACKING WILLOW of FLOWER GIRLS (Lady Fern, mgr.)

                                      Top Teams
                                      ---------
 DM   8 ARKERS (turn 374): WEIRD ALCHEMY (La Guillotine, mgr.)
 DM  28 MORYA (turn 371): EXPENSE ACCOUNT (Finance Manager, mgr.)
 DM  31 CHIMLEVTAL (turn 369): WHAMMO & THUDDA 4U! (La Guillotine, mgr.)
 DM  39 XOCHITHLAN (turn 324): DARQUE ANGELS (Master Darque, mgr.)
 DM  45 STORMCROWE (turn 347): DARQUE FORCES (Master Darque, mgr.)
 DM  47 NORTH FORK (turn 341): NUKE TEST (Malaquar, mgr.)
 DM  50 SNOWBOUND (turn 328): LIFE IMPACTS (Smitty, mgr.)
 DM  52 FRATSFA (turn 322): IRON CATHEDRAL (Dameon Darkheart, mgr.)
 DM  54 TROCAR (turn 306): TRADERS OF TROCAR (Jorja, mgr.)
 DM  59 ILLIS (turn 299): ELDER GODS (Var, mgr.)
 DM  71 KYR'TERR (turn 275): OUTER GODS (Var, mgr.)
 DM  72 DRAGONHEAD (turn 275): POSITION IS EMPTY
 DM  73 ERINIKA (turn 275): MIDDLE WAY 18 (Jorja, mgr.)
 DM  83 TELORINTHE (turn 91): CHAPEL OF GHOULS (Var, mgr.)
 DM 106 CRYSALIS (turn 277): FEVER PITCH et al (Chuck, mgr.)

                                   Recent Graduates
                                   ----------------
 DM   8 ARKERS (turn 374): IWO JIMA of SMITHSONIAN (Curator, mgr.)
               (turn 373): PORT-A-FORTRESS of THE CHOSEN (Longshot, mgr.)
 DM  31 CHIMLEVTAL (turn 369): MALICE of ASSASSINATION (Ghab, mgr.)
 DM  39 XOCHITHLAN (turn 323): MALICE of DARQUE ANGELS (Master Darque, mgr.)
 DM  45 STORMCROWE (turn 347): DARQUE FORCES (Master Darque, mgr.)
 DM  47 NORTH FORK (turn 341): WITCHCRAZE of DARQUE FORCES (Master Darque, mgr.)
                               CHICKEN A LA KING of ROYAL FLUSH (Crip, mgr.)
                   (turn 340): MANDORALLEN of PAWN OF PROPHECY (Gentleben, mgr.)
 DM  52 FRATSFA (turn 321): SINISTER SAINT of IRON CATHEDRAL (Dameon Darkheart, mgr.)
 DM  59 ILLIS (turn 299): RATTLER of SERPENTS HOLD (Khisanth, mgr.)
                          JOHNNY APPLESEED (A-Sop, mgr.)
              (turn 298): CHAGUA KORBIN of ISLANDERS (Jorja, mgr.)
 DM  71 KYR'TERR (turn 274): MUSHROOM of PIZZA TOPPINGS (Warlock, mgr.)
 DM  72 DRAGONHEAD (turn 276): RUTABAGA of VEGGIES II (Assurnasirbanipal, mgr.)
                   (turn 275): VIRUS of BASH BROS MICROSOFT (Assurnasirbanipal, mgr.)
 DM  73 ERINIKA (turn 275): WONTON NOT NOW of PALINDROMES (Assurnasirbanipal, mgr.)
 DM  83 TELORINTHE (turn 90): CUSTODIAN of OLDIES (Coach, mgr.)

                                      SPY REPORT

     Hail ILLIS!  Warriors of the arena, prepare to be praised and blamed for your 
deeds.  And let's see, ULTHAR fought HUMAN PRETZEL and gained 12 points and 
contributed to ELDER GODS' 2-3-0.  HUMAN PRETZEL has lost to ULTHAR, falling 11 
points, while helping make SHEWISH MUNCHIES a 1-2-0 turn.  We should ask JOHNNY 
APPLESEED about the thrill of victory, and what being the new Duelmaster does for a 
warrior, he's now the one to ask.  By the way, was that our Duelmaster that I saw 
last night, cramped under the table at The Swinging Aardvark?   
     He who challenges well, fights well.  He who avoids without cause, shall lose 
for good reasons.  My mama told me that one.  SHEWISH MUNCHIES has cause to stand 
tall, as they were ILLIS' most avoided team.  A smart manager knows this is a team to 
beat.  And guess who avoided SHEWISH MUNCHIES stable the most?  Believe it or not, it 
was ELDER GODS.  Anyone surprised?  The most challenged warrior this turn was 
ISLANDERS' warrior FISHHOOK.  More fighters challenged him than challenged the 
Duelmaster!   
     We only live a short time in this world, so why not take a sharp blade, and 
shave it close?  SERPENTS HOLD has some questions to answer.  Like 'why did you kill 
your fighter, FROMM, who had a record of 7-2-0?' A brave warrior does not carry a red 
shield, he has nothing to cover or hide when the fight is over.  Consider well.   
     I like this place, ILLIS, the taverns have old wine, and young serving girls.  
Who could ask for more?  Well, I'm burning daylight here in ILLIS and I've a long 
road ahead of me.  Happy Trails.  Until the sun next rises and my pen sets to paper-- 
Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 HEATH BAR 2826                5   0  0    67       SHEWISH MUNCHIES (310)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 FISHHOOK 2807                11  12  0    57       ISLANDERS (247)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 BAST 2853                     5   1  0    45       ELDER GODS (313)
 ULTHAR 2854                   4   3  1    39       ELDER GODS (313)
 NODENS 2856                   4   2  0    38       ELDER GODS (313)
 TIKI 2840                     8   4  0    36       ISLANDERS (247)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 YAD-THADDAG 2852              4   3  1    30       ELDER GODS (313)
 DELISLE 2838                  5   8  1    28       ISLANDERS (247)
 VORVADOSS 2851                4   3  1    26       ELDER GODS (313)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 SHARK TOOTH 2837              4  10  0    22       ISLANDERS (247)
 HUMAN PRETZEL 2926            2   1  0    17       SHEWISH MUNCHIES (310)
 GLAZE 2924                    1   0  0     8       SERPENTS HOLD (314)
 TSUMO JOE 2937                0   1  0     1       ISLANDERS (247)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
BYE 2934                0  1 0 SERPENTS HOLD 314    STONE GOLEM           300  NONE
DREW 2874               6  6 0 SERPENTS HOLD 314    VORVADOSS 2851        298   
FROMM 2869              7  3 0 SERPENTS HOLD 314    MOUNTAIN TROLL        300  NONE
SNACK 2936              0  1 0 SHEWISH MUNCHIES 310 BANDIT PRINCE         300  NONE

                                     PERSONAL ADS

Our congratulations to Rattler and Johnny Appleseed, moving from one island to
another. -- Jorja and the Islanders

For us, two-three, with one of the wins being over a standby but the other "real." --
Chagua Korbin

Human Pretzel -- I don't have the right kind of teeth to deal with you! -- Shark
Tooth

                                  LAST WEEK'S FIGHTS

FROMM was dealt death by MOUNTAIN TROLL in a 2 minute bloody Dark Arena fight.
SNACK was slaughtered by BANDIT PRINCE in a 1 minute Dark Arena battle.
BYE was easily killed by STONE GOLEM in a 2 minute Dark Arena match.
YAD-THADDAG was overpowered by FISHHOOK in a 1 minute mismatched Challenge duel.
VORVADOSS was bested by TIKI in a 1 minute Challenge fight.
RATTLER was defeated by JOHNNY APPLESEED in a crowd pleasing 3 minute master's match.
HEATH BAR viciously subdued BAST in a crowd pleasing 2 minute brutal Title fight.
NODENS devastated SHARK TOOTH in a 1 minute one-sided competition.
ULTHAR handily defeated HUMAN PRETZEL in a 1 minute uneven melee.
DELISLE vanquished PERSISTENT BEGGAR in a 1 minute one-sided duel.
GLAZE viciously subdued TSUMO JOE in a popular 2 minute brutal novice's duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  6         TOTAL PARRY       15 -   8 -  0      65  |
|AIMED BLOW                       3         BASHING ATTACK    10 -   6 -  0      63  |
|LUNGING ATTACK                   2         PARRY-STRIKE       4 -   3 -  1      57  |
|TOTAL PARRY                      2         STRIKING ATTACK   29 -  22 -  2      57  |
|SLASHING ATTACK                  1         AIMED BLOW        13 -  10 -  2      57  |
|BASHING ATTACK                   1         PARRY-RIPOSTE      5 -   4 -  0      56  |
|WALL OF STEEL                    1         PARRY-LUNGE        1 -   1 -  0      50  |
|PARRY-STRIKE                     1         WALL OF STEEL      7 -   7 -  0      50  |
|PARRY-RIPOSTE                    1         LUNGING ATTACK    10 -  14 -  0      42  |
|PARRY-LUNGE                      0         SLASHING ATTACK    2 -  10 -  0      17  |

Turn 300 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

SLASHING ATTACK    1 -  0     STRIKING ATTACK    1 -  5         3  STRIKING ATTACK
BASHING ATTACK     1 -  0     PARRY-LUNGE        0 -  0         3  AIMED BLOW     
WALL OF STEEL      1 -  0     PARRY-STRIKE       0 -  1         1  SLASHING ATTACK
AIMED BLOW         2 -  1     PARRY-RIPOSTE      0 -  1         1  PARRY-RIPOSTE  
LUNGING ATTACK     1 -  1                                       1  BASHING ATTACK 
TOTAL PARRY        1 -  1                                       1  WALL OF STEEL  
                                                                1  PARRY-STRIKE   

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  HEATH BAR 2826              5   0  0   67 SHEWISH MUNCHIES (310)
PARRY-RIPOSTE    BAST 2853                   5   1  0   45 ELDER GODS (313)
AIMED BLOW       ULTHAR 2854                 4   3  1   39 ELDER GODS (313)
BASHING ATTACK   NODENS 2856                 4   2  0   38 ELDER GODS (313)
WALL OF STEEL    TIKI 2840                   8   4  0   36 ISLANDERS (247)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is FISHHOOK 2807.  The most popular warrior this turn 
was HEATH BAR 2826.  The ten other most popular fighters were GLAZE 2924, FROMM 2869, 
TSUMO JOE 2937, BYE 2934, FISHHOOK 2807, TIKI 2840, NODENS 2856, ULTHAR 2854, DELISLE 
2838, and VORVADOSS 2851.

The least popular fighter this week was SHARK TOOTH 2837.  The other ten least 
popular fighters were YAD-THADDAG 2852, SNACK 2936, HUMAN PRETZEL 2926, BAST 2853, 
VORVADOSS 2851, DELISLE 2838, ULTHAR 2854, NODENS 2856, TIKI 2840, and FISHHOOK 2807.

The following warriors have traveled to AD after fighting this turn:

JOHNNY APPLESEED (59-2767) TALL TALES (305)
RATTLER (59-2885) SERPENTS HOLD (314)

                  MAIL-IN TOURNEY LVII

ADM TOURNEY                            W  L  K         TEAM NAME            
LONDON QUIREBOY 2513 (46-22-1)         5  3  0         CHAPEL ROCK          

CHALLENGERS TOURNEY                    W  L  K         TEAM NAME            
SUDDEN DEATH 361 (9-5-0)               4  3  0         WHAT'S IN A NAME     

CHAMPIONS TOURNEY                      W  L  K         TEAM NAME            
RATTLER 2885 (13-4-0)                  6  3  0         SERPENTS HOLD        

APPRENTICES TOURNEY                    W  L  K         TEAM NAME            
BEATIE 2831 (3-1-0)                    4  3  0         BEATRICE             

APPRENTICES FOOL TOURNEY               W  L  K         TEAM NAME            
BAST 2853 (4-0-0)                      4  3  0         ELDER GODS           

ROOKIES FOOLS TOURNEY                  W  L  K         TEAM NAME            
GLAZE 2924 (0-0-0)                     1  3  0         SERPENTS HOLD        

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

  FTF-Style (DM 98):      for Face-to-Face attendees, with turn-by-turn strategies
  Mail-in-Style (DM 99):  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular 
challenges, only bloodfeuds.  For the Mail-in arena, warriors may not change their 
strategy from round to round (to make it fair for those who could not attend the 
FTF).  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on 
Friday, at the hotel.  The Bloodgames will process at the FTF with the regular 
tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!