DUEL 2 NEWSLETTER
Date : 06/19/2015 Duedate: 07/16/2015
ILLIS ARENA
DM-59 TURN-314
This Weeks Top Honors
THE DUELMASTER IS
LONG ISLAND
HANGOVERS (265)
(59-2500) [25-3-0,117]
Chartered Recognition Leader Unchartered Recognition Leader
FEARLESS INVENTORY WILD BILL
BASHAHOLICS ANON (297) YOUNG GUNS (316)
(59-2787) [12-6-0,126] (59-2968) [4-2-1,29]
Popularity Leader This Weeks Favorite
THOSE I HURT THOSE I HURT
BASHAHOLICS ANON (297) BASHAHOLICS ANON (297)
(59-2778) [10-12-0,104] (59-2778) [10-12-0,104]
THE CURRENT TOP TEAM
(-1)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. BASHAHOLICS ANON (297) 56
2. CHAPEL ROCK (287) 32 BEATRICE (311)
3. YOUNG GUNS (316) 28 Unchartered Team
4. ELDER GODS (313) 0
5. SERPENTS HOLD (314) 0 YOUNG GUNS (316)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 BEATRICE (311) 30 20 0 60.0 1/ 8 CHAPEL ROCK (287) 5 5 0
2/ 3*YOUNG GUNS (316) 12 8 1 60.0 2/ 9 BASHAHOLICS ANON (297) 5 5 0
3/ 2 HANGOVERS (265) 200 136 17 59.5 3/ 3 HANGOVERS (265) 4 3 0
4/ 4 CHAPEL ROCK (287) 272 196 15 58.1 4/ 6*YOUNG GUNS (316) 4 5 1
5- 5 ELDER GODS (313) 27 23 3 54.0 5/ 5 BEATRICE (311) 3 3 0
6/ 6 SHEWISH MUNCHIES (310) 25 23 5 52.1 6/ 1 SHEWISH MUNCHIES (310) 3 4 1
7- 7 SERPENTS HOLD (314) 88 99 1 47.1 7- 4 ELDER GODS (313) 2 2 0
8/ 8 BASHAHOLICS ANON (297) 96 111 2 46.4 8- 7 SERPENTS HOLD (314) 1 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
DUELMASTER'S COLUMN
Notes from the arena champ.
Always good to come back from an extended break to find a throne that has been
kept warm for you. Thanks Bast!!!
Long Island
Hangovers
Duelmaster of Illis
SPY REPORT
You elder fighters surely remember me. The younger ones may call me Olaf
Modeen. I return to ILLIS once again! Hmmmph! I always thought SHEWISH MUNCHIES
was an over-rated team and they proved it with a 0-1-0! Ya gotta be quick on yer
feet! Keep your elbow off the table! Thrust! Block out the pain! CHAPEL ROCK is
now ranked 1st with a 3-2-0 turn. What's with FEARLESS INVENTORY? He actually beat
CHAPEL ROCK's IMMACULATECOLLECTION, and walked away with 24 more points from the
fight. Major screwup at SHEWISH MUNCHIES. HUMAN PRETZEL lost 14 points to STONE
TEMPLE PILOT. Some new strategies, perhaps? Maybe HUMAN PRETZEL will provide more
easy wins... Try as he might, THOSE I HURT wasn't good enough at persuading LONG
ISLAND to step down from the Duelmaster's throne... Wouldn't it be nice to have live
subjects to practice on? I hear some team is looking into the uses of convicted
prisoners.
If at first you don't succeed, avoid. That'll get you in the Spyreports. The
most avoided team was HANGOVERS. The bums at BASHAHOLICS ANON couldn't face the
challenges from HANGOVERS! No excuse for that! How well I know the feeling of being
the most challenged warrior, HUMAN PRETZEL! Don't make idle boasts, they may come
back to haunt you. I hate going to the effort of writing about the kind of fights
that SKINT EYE gets in. She fights people like SUNDANCE KID, 13 points below. I
thought SKINT EYE showed great skill and promise when she was subdued by SUNDANCE
KID. All right, so I slept through it! Big deal!
A fighter's lot is filled with strife, revenge, and killing. Some fighters
don't accept this. The best do. Here's some advice: study your opponent, master
many skills, fight dirty.
Who knows what the future holds for a warrior. More fights, there's no doubt.
All work and no play makes Olaf a dull fighter. Work and play no fighter dull Olaf.
Olaffighterwork and no play. Remember--a good fighter needs both good skills and
good luck. Until next time,-- Olaf Modeen
DUELMASTER W L K POINTS TEAM NAME
LONG ISLAND 2500 25 3 0 117 HANGOVERS (265)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
FEARLESS INVENTORY 2787 12 6 0 126 BASHAHOLICS ANON (297)
IMMACULATECOLLECTION 2632 28 4 0 118 CHAPEL ROCK (287)
NAZARETH 2503 28 10 0 106 CHAPEL ROCK (287)
THOSE I HURT 2778 10 12 0 104 BASHAHOLICS ANON (297)
CHAMPIONS W L K POINTS TEAM NAME
THERE IS A GOD 2779 10 10 0 90 BASHAHOLICS ANON (297)
-MARGARITA 2633 13 8 0 87 HANGOVERS (265)
-BAST 2853 8 2 0 82 ELDER GODS (313)
BEATIE 2831 8 4 0 78 BEATRICE (311)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
-BALLERINA 2832 5 2 0 66 BEATRICE (311)
STONE TEMPLE PILOT 2755 7 5 0 65 CHAPEL ROCK (287)
IRISH FLAG 2674 9 9 2 57 HANGOVERS (265)
ADEPTS W L K POINTS TEAM NAME
-SLIM JIM 2927 5 0 0 56 SHEWISH MUNCHIES (310)
CHURCH OF RISING SUN 2657 11 8 1 54 CHAPEL ROCK (287)
-BOA 2935 4 1 0 49 SERPENTS HOLD (314)
CHALLENGER INITIATES W L K POINTS TEAM NAME
HUMAN PRETZEL 2926 8 4 3 41 SHEWISH MUNCHIES (310)
CHALLENGER INITIATES W L K POINTS TEAM NAME
WILD BILL 2968 4 2 1 29 YOUNG GUNS (316)
SUNDANCE KID 2970 3 3 0 28 YOUNG GUNS (316)
BILLY THE KID 2969 3 3 0 28 YOUNG GUNS (316)
-BABY RUTH 2943 3 2 0 24 SHEWISH MUNCHIES (310)
INITIATES W L K POINTS TEAM NAME
RECOVERY SETBACK 2951 1 1 0 23 BASHAHOLICS ANON (297)
-BALL 2836 6 4 0 22 BEATRICE (311)
-BUCKSHOT ROBERTS 2967 1 0 0 20 YOUNG GUNS (316)
-SINGAPORE SLING 2974 1 0 0 20 HANGOVERS (265)
ALWAYS AN ADDICT 2956 2 1 0 15 BASHAHOLICS ANON (297)
-WATSON 2973 1 0 0 13 SERPENTS HOLD (314)
-JESSE JAMES 2966 1 0 0 11 YOUNG GUNS (316)
-CARROT TOP 2980 1 0 0 10 ELDER GODS (313)
SKINT EYE 2857 2 2 0 8 BEATRICE (311)
-NEAPOLITAN 2971 0 1 0 5 SHEWISH MUNCHIES (310)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
MORDANT DESERTER 0 0 0 WILD BILL 2968 314 NONE
HYMN POSSIBLE 2982 0 1 0 CHAPEL ROCK 287 STONE GOLEM 314 NONE
PERSONAL ADS
Long Island, ImmaculateCollection, Nazareth -- You had to activate the same turn as we
did?!? -- Those I Hurt, There is a God
Long Island, ImmaculateCollection, Nazareth -- Thanks for activating the same turn I
did!!! -- Fearless Inventory
Carrot Top -- And topped me, too -- Recovery Setback
Singapore Sling -- I suppose it is only justice that we met. Until next time. --
Always an Addict
LAST WEEK'S FIGHTS
HYMN POSSIBLE was dealt death by STONE GOLEM in a 3 minute Dark Arena fight.
STONE TEMPLE PILOT devastated HUMAN PRETZEL in a 1 minute one-sided Challenge duel.
SKINT EYE was handily defeated by SUNDANCE KID in a 1 minute Challenge match.
LONG ISLAND unbelievably bested THOSE I HURT in a 5 minute master's Title brawl.
FEARLESS INVENTORY overpowered IMMACULATECOLLECTION in a 1 minute mismatched match.
NAZARETH unbelievably bested THERE IS A GOD in a 4 minute veteran's duel.
BEATIE devastated IRISH FLAG in a action packed 1 minute one-sided competition.
CHURCH OF RISING SUN viciously subdued BILLY THE KID in a 2 minute gruesome duel.
WILD BILL slaughtered MORDANT DESERTER in a 1 minute uneven fight.
RECOVERY SETBACK vanquished VENAL CLERK in a 1 minute one-sided fight.
ALWAYS AN ADDICT overpowered MINI-PUMPKIN in a 1 minute one-sided melee.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|STRIKING ATTACK 6 SLASHING ATTACK 8 - 2 - 1 80 |
|AIMED BLOW 5 TOTAL PARRY 11 - 3 - 0 79 |
|TOTAL PARRY 3 PARRY-RIPOSTE 3 - 1 - 0 75 |
|LUNGING ATTACK 3 AIMED BLOW 19 - 17 - 3 53 |
|BASHING ATTACK 1 STRIKING ATTACK 30 - 28 - 2 52 |
|PARRY-LUNGE 0 LUNGING ATTACK 12 - 12 - 1 50 |
|PARRY-STRIKE 0 BASHING ATTACK 5 - 6 - 0 45 |
|PARRY-RIPOSTE 0 WALL OF STEEL 6 - 8 - 1 43 |
|SLASHING ATTACK 0 PARRY-LUNGE 3 - 5 - 0 38 |
|WALL OF STEEL 0 PARRY-STRIKE 0 - 2 - 0 0 |
Turn 314 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
BASHING ATTACK 1 - 0 LUNGING ATTACK 1 - 2 4 STRIKING ATTACK
TOTAL PARRY 2 - 1 PARRY-LUNGE 0 - 0 3 TOTAL PARRY
AIMED BLOW 3 - 2 PARRY-STRIKE 0 - 0 2 LUNGING ATTACK
STRIKING ATTACK 3 - 3 PARRY-RIPOSTE 0 - 0 1 AIMED BLOW
SLASHING ATTACK 0 - 0 1 PARRY-RIPOSTE
WALL OF STEEL 0 - 0
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
TOTAL PARRY LONG ISLAND 2500 25 3 0 117 HANGOVERS (265)
AIMED BLOW FEARLESS INVENTORY 2787 12 6 0 126 BASHAHOLICS ANON (297)
STRIKING ATTACK BEATIE 2831 8 4 0 78 BEATRICE (311)
LUNGING ATTACK CHURCH OF RISING SUN 2657 11 8 1 54 CHAPEL ROCK (287)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is THOSE I HURT 2778. The most popular warrior this
turn was THOSE I HURT 2778. The ten other most popular fighters were THERE IS A GOD
2779, HYMN POSSIBLE 2982, CHURCH OF RISING SUN 2657, BEATIE 2831, STONE TEMPLE PILOT
2755, SUNDANCE KID 2970, FEARLESS INVENTORY 2787, LONG ISLAND 2500, NAZARETH 2503,
and BILLY THE KID 2969.
The least popular fighter this week was IMMACULATECOLLECTION 2632. The other ten
least popular fighters were SKINT EYE 2857, HUMAN PRETZEL 2926, IRISH FLAG 2674,
ALWAYS AN ADDICT 2956, RECOVERY SETBACK 2951, WILD BILL 2968, BILLY THE KID 2969,
NAZARETH 2503, LONG ISLAND 2500, and FEARLESS INVENTORY 2787.
BLOODGAMES at the SUMMER FACE-TO-FACE
Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of
you who always wanted the chance to manage the last warrior standing alive upon the
arena sands, your day has come. At the end of the ten turns, even though several
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the
Bloodgames. And in this game mere survival counts for little. A great general once
said, "The object of battle is not to die for your cause, but to make your enemy die
for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There
will be two different arenas:
FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies
Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.)
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular
challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their
strategy from round to round (to make it fair for those who could not attend the
FTF). There will be no DA challenges in either arena.
TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on
Friday, at the hotel. The Bloodgames will process at the FTF with the regular
tournament.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!
NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)
For those of you who keep track of such things, several additional warriors
graduated from regular DM arenas (including closed arenas) since the last tournament.
MR. GHERKIN'S MERKIN (38-4993) WHAT? (412)
NY STATE OF MIND (11-7402) ILLMATIC (626)
ESTRADA (82-31507) EX-PHILLIS (5190)
POPE BOB (82-43134) BLESS US, EVERYONE (7220)
MOPE (82-39892) 4 LETTER ACTIVITIES (6637)
TEST TUBE BABY (82-49949) STREET PIZZAD XX (8395)
MICRO (84-42149) BLOOD IN, BLOOD OUT (7326)
CARDIO (84-18131) ZOMBIE SQUAD 127 (3216)
TINGO (1-9057) SERPENTS' HOLD (642)
Congrats to the grads. -- Green Eyes