DUEL 2 NEWSLETTER
Date : 01/12/2021 Duedate: 02/08/2021
ILLIS ARENA
DM-59 TURN-385
This Weeks Top Honors
THE DUELMASTER IS
PEARL
ISLANDERS (247)
(59-2944) [21-15-0,109]
Chartered Recognition Leader Unchartered Recognition Leader
PEARL KAPPA VOLANTIS
ISLANDERS (247) VOLANS (326)
(59-2944) [21-15-0,109] (59-3133) [6-1-1,72]
Popularity Leader This Weeks Favorite
PEARL EVA ANGELINA
ISLANDERS (247) X RATED KNIGHTS (328)
(59-2944) [21-15-0,109] (59-3173) [2-3-1,33]
THE CURRENT TOP TEAM
BASHAHOLICS ANON (297)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. BASHAHOLICS ANON (297) 35
2. IMPROVED ILLUSION (261) 34 IMPROVED ILLUSION (261)
3. ISLANDERS (247) 33 Unchartered Team
4. X RATED KNIGHTS (328) 23
5. VOLANS (326) 2 X RATED KNIGHTS (328)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 IMPROVED ILLUSION (261) 251 120 12 67.7 1/ 1 BASHAHOLICS ANON (297) 7 4 1
2- 2 HANGOVERS (265) 269 174 20 60.7 2/ 4 IMPROVED ILLUSION (261) 7 7 0
3- 4 BOOK OF THOMAS (317) 68 48 4 58.6 3/ 2*X RATED KNIGHTS (328) 6 8 1
4/ 5 CHAPEL ROCK (287) 349 255 18 57.8 4/ 3 ISLANDERS (247) 6 8 0
5/ 6 NEXUS 5 (324) 67 55 1 54.9 5/ 6 CHAPEL ROCK (287) 5 8 0
6/ 7*X RATED KNIGHTS (328) 12 12 2 50.0 6- 8 BOOK OF THOMAS (317) 3 0 0
7/ 3*VOLANS (326) 6 6 1 50.0 7/ 5 NEXUS 5 (324) 3 3 0
8/ 8 BASHAHOLICS ANON (297) 205 223 8 47.9 8- 7 HANGOVERS (265) 2 2 1
9/ 9 ISLANDERS (247) 513 647 19 44.2 9/ 9*VOLANS (326) 2 3 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
Welcome ILLIS. I, Olaf Modeen remember this place well. Many the fights have I
fought here. The celebrations, the disappointments... ISLANDERS showed ILLIS what
they were made of as they fought with a vengeance to walk off with 3-1-0. What's
with SWORDGRAVE? She actually beat CHAPEL ROCK's FALSE IDLE, and walked away with 18
more points from the fight. Major screwup at CHAPEL ROCK. FALSE IDLE lost 7 points
to SWORDGRAVE. Some new strategies, perhaps? Maybe FALSE IDLE will provide more
easy wins... What a role model for ILLIS' young 'uns! RIVER RAT becomes Duelmaster,
but don't bother to fight no more! I can barely restrain my enthusiam for ISLANDERS'
outstanding member, Duelmaster PEARL. Wouldn't it be nice to have live subjects to
practice on? I hear some team is looking into the uses of convicted prisoners.
No matter the time or place, men will always duel. ILLIS thinks HANGOVERS and
their 269-174-20 is too much! If at first you don't succeed, give up... In my day,
no team with a 269-174-20 would scare me off! What's the problem, BASHAHOLICS ANON?
There have been some calls to lengthen the time limit. Do you want the fighters
to walk away, or not? Here's some advice: study your opponent, master many skills,
fight dirty.
Who knows what the future holds for a warrior. More fights, there's no doubt.
Are you as tired of reading this as I am of writing it? Actually, I guess I'm
writing it before you read it. Oh, well. Remember--a good fighter needs both good
skills and good luck. Until next time,-- Olaf Modeen
DUELMASTER W L K POINTS TEAM NAME
PEARL 2944 21 15 0 109 ISLANDERS (247)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-RIVER RAT 3014 12 7 0 112 BOOK OF THOMAS (317)
-SEA FOAM 2987 16 7 1 101 BOOK OF THOMAS (317)
CLAYBORN 3117 11 7 0 98 NEXUS 5 (324)
-OCEAN SPRAY 2988 17 8 0 93 BOOK OF THOMAS (317)
CHAMPIONS W L K POINTS TEAM NAME
-BAHAMA MAMA 3064 9 2 1 89 HANGOVERS (265)
MUJURO UTSUTSU 2817 11 5 0 87 IMPROVED ILLUSION (261)
WITHDRAWAL 3142 13 4 0 85 BASHAHOLICS ANON (297)
ZARUKO 2796 15 11 0 81 IMPROVED ILLUSION (261)
-PILLOW FIGHT 2993 16 10 2 73 BOOK OF THOMAS (317)
KAPPA VOLANTIS 3133 6 1 1 72 VOLANS (326)
NEED A FIX 3141 10 10 0 70 BASHAHOLICS ANON (297)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
SWORDGRAVE 3115 6 3 0 66 IMPROVED ILLUSION (261)
-HELLPOP 3085 14 23 0 65 NEXUS 5 (324)
-FROZEN MUDSLIDE 3106 5 1 0 64 HANGOVERS (265)
12 STONES 3078 10 6 0 61 CHAPEL ROCK (287)
FALSE IDLE 2984 11 14 0 57 CHAPEL ROCK (287)
ADEPTS W L K POINTS TEAM NAME
JAR OF CLAY 3046 12 9 1 55 CHAPEL ROCK (287)
-KRYSMOPOMPAS 3140 5 4 0 55 NEXUS 5 (324)
HARBOR SEAL 2954 10 23 0 53 ISLANDERS (247)
-RAIGEKI 3121 4 1 0 48 IMPROVED ILLUSION (261)
NO ONE WILL KNOW 3159 4 2 0 46 BASHAHOLICS ANON (297)
BARNABAS 3079 5 7 0 40 CHAPEL ROCK (287)
CHALLENGER INITIATES W L K POINTS TEAM NAME
EVA ANGELINA 3173 2 3 1 33 X RATED KNIGHTS (328)
OIL SPILL 3161 5 5 0 28 ISLANDERS (247)
-DISCIPLE 3143 2 4 0 24 CHAPEL ROCK (287)
INITIATES W L K POINTS TEAM NAME
MANDINGO 3186 1 0 1 16 X RATED KNIGHTS (328)
JENNA JAMESON 3171 3 2 0 15 X RATED KNIGHTS (328)
-VIRGIN CAESAR 3163 3 4 0 13 HANGOVERS (265)
-BOBBING CORPSE 3162 1 0 0 13 BOOK OF THOMAS (317)
SHOO-CHA 3184 1 1 0 13 ISLANDERS (247)
INITIATES W L K POINTS TEAM NAME
CADEY MERCURY 3187 1 0 0 13 X RATED KNIGHTS (328)
ROCCO SIFFREDI 3172 3 2 0 11 X RATED KNIGHTS (328)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
VENAL CLERK 0 0 0 MANDINGO 3186 385 NONE
LOST CAUSE 3182 0 1 0 BASHAHOLICS ANON 297 SHEWISH GIANT 385 NONE
WORLD PEACE 3185 0 1 0 IMPROVED ILLUSIO 261 IRON JUDGEMENT 385 NONE
IOTA VOLANTIS 3136 0 1 0 VOLANS 326 STONE GOLEM 385 NONE
PERSONAL ADS
Pearl -- The proper statement would be "someone HAD too much time" in the past. Not
so much now! But, an interesting tidbit about the name is it is incorrect. It was
input incorrectly many moons ago, probably due to my handwriting on the form. It is
supposed to be ZaKuRo, not ZaRuKo. I personally have no idea who or what Zaruko
is/was. Zakuro, on the other hand, is one of the Eight Devils of Kimon from the Ninja
Scroll anime, which is where a few of the names have come from on this team (Mujuro
Utsutsu being another). If she makes it out alive, I'll seek to have it corrected. It
is a stage name after all, so she just goes with it for now. -- Phantasm, mgr.
Improved Illusion
When/if you would like to have this name corrected, just contact the Commission.
Apologies for our misreading of the form. -- GC
Hula Mia -- Challenging outgoing Lord Protectors is always a gamble. Chances are high
for a loss, even a death. Yet, I can't help myself because I also feel like you will
teach well. You did not disappoint on that front! -- Mujuro Utsutsu
Pearl -- Even when I try to avoid you the Commission still puts us together! -- Zaruko
Barnabas -- I had to look up that bad. NOT what I was expecting . . . -- Raigeki
Withdrawl -- Nice desperation strat! -- Swordgrave
LAST WEEK'S FIGHTS
IOTA VOLANTIS was butchered by STONE GOLEM in a 1 minute Dark Arena fight.
LOST CAUSE was unbelievably slain by SHEWISH GIANT in a 1 minute Dark Arena duel.
WORLD PEACE was murdered by IRON JUDGEMENT in a 1 minute Dark Arena fight.
ZARUKO viciously subdued NEED A FIX in a 2 minute gory master's Challenge brawl.
NO ONE WILL KNOW overpowered BARNABAS in a 1 minute mismatched Challenge match.
PEARL bested CLAYBORN in a 2 minute Title duel.
KAPPA VOLANTIS was defeated by MUJURO UTSUTSU in a exciting 1 minute struggle.
WITHDRAWAL viciously subdued DUM GRUNT in a popular 2 minute gruesome competition.
FALSE IDLE was vanquished by SWORDGRAVE in a 1 minute uneven duel.
12 STONES won victory over HARBOR SEAL in a action packed 4 minute fight.
JAR OF CLAY unbelievably bested EVA ANGELINA in a popular 5 minute fight.
JENNA JAMESON was savagely defeated by OIL SPILL in a popular 4 minute gory melee.
ROCCO SIFFREDI was subdued by SHOO-CHA in a 2 minute amateur's match.
MANDINGO put to death VENAL CLERK in a 2 minute brutal novice's contest.
CADEY MERCURY devastated MINI-PUMPKIN in a 1 minute mismatched bout.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|WALL OF STEEL 5 BASHING ATTACK 8 - 4 - 1 67 |
|AIMED BLOW 5 SLASHING ATTACK 5 - 3 - 1 63 |
|STRIKING ATTACK 5 WALL OF STEEL 43 - 26 - 1 62 |
|BASHING ATTACK 3 STRIKING ATTACK 25 - 20 - 0 56 |
|TOTAL PARRY 2 TOTAL PARRY 9 - 10 - 0 47 |
|PARRY-LUNGE 1 LUNGING ATTACK 7 - 8 - 1 47 |
|PARRY-RIPOSTE 1 AIMED BLOW 16 - 24 - 0 40 |
|LUNGING ATTACK 1 PARRY-RIPOSTE 3 - 7 - 0 30 |
|SLASHING ATTACK 1 PARRY-LUNGE 1 - 4 - 0 20 |
|PARRY-STRIKE 0 PARRY-STRIKE 0 - 1 - 0 0 |
Turn 385 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 1 - 0 AIMED BLOW 2 - 3 3 STRIKING ATTACK
PARRY-RIPOSTE 1 - 0 STRIKING ATTACK 1 - 4 3 LUNGING ATTACK
TOTAL PARRY 2 - 0 PARRY-STRIKE 0 - 0 1 SLASHING ATTACK
BASHING ATTACK 2 - 1 LUNGING ATTACK 0 - 1 1 AIMED BLOW
WALL OF STEEL 3 - 2 SLASHING ATTACK 0 - 1 1 WALL OF STEEL
1 PARRY-LUNGE
1 BASHING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
STRIKING ATTACK PEARL 2944 21 15 0 109 ISLANDERS (247)
AIMED BLOW MUJURO UTSUTSU 2817 11 5 0 87 IMPROVED ILLUSION (261)
WALL OF STEEL WITHDRAWAL 3142 13 4 0 85 BASHAHOLICS ANON (297)
PARRY-LUNGE ZARUKO 2796 15 11 0 81 IMPROVED ILLUSION (261)
TOTAL PARRY 12 STONES 3078 10 6 0 61 CHAPEL ROCK (287)
BASHING ATTACK NO ONE WILL KNOW 3159 4 2 0 46 BASHAHOLICS ANON (297)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is PEARL 2944. The most popular warrior this turn was
EVA ANGELINA 3173. The ten other most popular fighters were WITHDRAWAL 3142, HARBOR
SEAL 2954, OIL SPILL 3161, ZARUKO 2796, PEARL 2944, LOST CAUSE 3182, CLAYBORN 3117,
KAPPA VOLANTIS 3133, MUJURO UTSUTSU 2817, and SHOO-CHA 3184.
The least popular fighter this week was JENNA JAMESON 3171. The other ten least
popular fighters were JAR OF CLAY 3046, FALSE IDLE 2984, BARNABAS 3079, NEED A FIX
3141, IOTA VOLANTIS 3136, MANDINGO 3186, WORLD PEACE 3185, CADEY MERCURY 3187, ROCCO
SIFFREDI 3172, and 12 STONES 3078.
WINTER BLOODGAMES 2021
Back by popular demand, we will be hosting a new round of Bloodgames beginning at the
Winter Mail-in! For those of you who always wanted the chance to manage the last
warrior standing alive upon the arena sands, your day has come. At the end of the ten
turns, even though several warriors, bruised and scarred, MAY yet live, only one will
be crowned Champion of the Bloodgames. And in this game mere survival counts for
little. A great general once said, "The object of battle is not to die for your
cause, but to make your enemy die for his." This general would have greatly enjoyed
the Duelmasters Bloodgames. We will hold three different arenas:
Mail-in-Style (DM 97): One strategy for all ten rounds, due January 16.
This arena will process along with the winter mail-in.
Regular Speed (DM 96): Strategy changes allowed; bloodfeud challenges only.
Turn 1 is due February 2 and turns process every 14 days.
Slow (DM 95): Strategy changes allowed; bloodfeud challenges only.
Turn 1 is due May 10 and turns process every 28 days.
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.)
To submit your rollup, just write/type them up and send them in. We'll mail or email
your overviews and you can write up your strategies.
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the turn-based bloodgames (DM 96 and DM 95), there are
no regular challenges, only bloodfeuds. For the Mail-in style arena (DM 97), each
warrior will have a single strategy for all ten rounds. There will be no DA
challenges in either arena.
TURN PROCESSING AND DUE DATES -- DM 97 is due January 16, DM 96 is due February 2, and
DM 95 is due May 10. DM 97 will process along with the winter mail-in and the other
two are turn-based and will process on a 14- and 28-day schedule respectively.
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th
through 6th place, will be awarded to those living warriors with the greatest number
of kills at the end of Turn 10, with one other important consideration: Each of these
six warriors must be of a different fighting style. Win/loss records and, if
necessary, recognition points will only be used to determine awards if there is a tie.
A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!