DUEL 2 NEWSLETTER

Date   : 03/08/2022    Duedate: 04/04/2022

ILLIS ARENA

DM-59    TURN-400

This Weeks Top Honors

THE DUELMASTER IS

NO ONE WILL KNOW
BASHAHOLICS ANON (297)
(59-3159) [14-6-0,113]

Chartered Recognition Leader   Unchartered Recognition Leader

NO ONE WILL KNOW               POSITION IS EMPTY
BASHAHOLICS ANON (297)         
(59-3159) [14-6-0,113]         

Popularity Leader              This Weeks Favorite

HARBOR SEAL                    HARBOR SEAL
ISLANDERS (247)                ISLANDERS (247)
(59-2954) [14-34-0,87]         (59-2954) [14-34-0,87]

THE CURRENT TOP TEAM

ISLANDERS (247)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. BASHAHOLICS ANON (297)      25
2. CLAN DREKMOOR (330)         19      IMPROVED ILLUSION (261)
3. ISLANDERS (247)              7      Unchartered Team
4. IMPROVED ILLUSION (261)      7
5. NEXUS 5 (324)                3      DARQUE FORCE (248)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 IMPROVED ILLUSION (261)  265 133 14 66.6   1/ 1 ISLANDERS (247)           8  7 0
 2/ 2 CLAN DREKMOOR (330)       18  12  1 60.0   2/ 2 BASHAHOLICS ANON (297)    6  2 0
 3/ 3 BASHAHOLICS ANON (297)   235 246 11 48.9   3/ 3 IMPROVED ILLUSION (261)   5  5 1
 4/ 4 NEXUS 5 (324)             75  91  1 45.2   4/ 5 CLAN DREKMOOR (330)       3  1 0
 5/ 5 ISLANDERS (247)          547 686 20 44.4   5/ 4 NEXUS 5 (324)             3  6 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     If you were disturbed from your beauty rest only to have to watch a bunch of 
ILLIS brutes like you, you'd be grouchy, too.  Of course, we're all terribly 
impressed to see BROKENBONE win a fight and gain 20 points, terribly.  Tsk, tsk, 
SUBSTITUTION beat SHOO-CHA and SHOO-CHA lost 16 points.  You're breakin' my heart.  
Looks like ILLIS has some guts at least, SWORDGRAVE the Duelmaster was this turn's 
most-challenged warrior.  NO ONE WILL KNOW challenged ILLIS' Duelmaster for a shot at 
the throne.  And it's out with the old, in with the new, as NO ONE WILL KNOW takes 
the Title and last week's bar tab from the old Duelmaster.  Heh, heh.  The Swinging 
Aardvark, humph!  I've tasted better ale at mortuaries.  Where do they get this 
stuff?  From ILLIS' trash dumps?   
     Well, let's take a look at some more misdeeds of you miserable sword-boys.  
ILLIS, I am losing what little hope I had in you.  IMPROVED ILLUSION the most avoided 
team?  What insult will suffice, I cannot say.  And it looks like NEXUS 5 avoided 
them the most this turn.  What a pack of would be losers, if you ask me.  Hmph.   
     Ah, now we come to my favorite part, where we see all the guys who are dead and 
gone, and get to see if their team cared.  Honor is like a chainmail shirt, it only 
shines through use.  Certain nameless cowards will doubtless rebuke me on this one.   
     I was about to buy a new quill pen the other day, but some fighter took it for 
an epee.  Forgive me for writing with a dagger.  Phlllt!  Just had to do that before 
I leave the fine city of ILLIS.  I feel much better now.  Glad to see the back of 
this place-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 NO ONE WILL KNOW 3159        14   6  0   113       BASHAHOLICS ANON (297)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 SWORDGRAVE 3115              11   4  0    90       IMPROVED ILLUSION (261)
 RAIGEKI 3121                  7   2  1    89       IMPROVED ILLUSION (261)
 ZARUKO 2796                  18  15  0    88       IMPROVED ILLUSION (261)
 HARBOR SEAL 2954             14  34  0    87       ISLANDERS (247)
 HELLPOP 3085                 15  36  0    81       NEXUS 5 (324)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 SUBSTITUTION 3213             4   1  0    66       BASHAHOLICS ANON (297)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 SHOO-CHA 3184                10   7  0    45       ISLANDERS (247)
 OIL SPILL 3161               10  15  0    45       ISLANDERS (247)
 BROKENBONE 3204               5   3  0    45       CLAN DREKMOOR (330)
 TOM BLIGH 3193               10   4  1    43       ISLANDERS (247)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-WARBEAST 3203                 2   2  0    26       CLAN DREKMOOR (330)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-GRIMFURY 3207                 3   1  0    22       CLAN DREKMOOR (330)
 STARFISH 3232                 4   2  0    20       ISLANDERS (247)
 JUBEI 3197                    1   2  0    20       IMPROVED ILLUSION (261)
-AGAIN AND AGAIN 3244          1   0  0    18       BASHAHOLICS ANON (297)
 AZA CHORN 3246                3   1  0    17       NEXUS 5 (324)
 RAGEFIRE 3217                 4   3  0    15       CLAN DREKMOOR (330)
-MADSLAYER 3205                2   2  0    12       CLAN DREKMOOR (330)
 SOBER FOR 7 DAYS 3242         1   1  0     8       BASHAHOLICS ANON (297)
 ENERVATE 3200                 1   2  1     6       IMPROVED ILLUSION (261)
-GROBBENDONK 3229              1   3  0     6       NEXUS 5 (324)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
M. CHARDINEE            0  0 0                      RAIGEKI 3121          400  NONE

                                     PERSONAL ADS

We salute the tourney participants. -- Islanders

Swordgrave -- I happily hand the title and column over to you. -- Harbor Seal

Substitution -- Does that work?  Could I try spilling something else? Milk, maybe? -- 
Oil Spill

Lee's Revenge -- Never take on someone else's revenge.  It's a losing game. -- Shoo-
Cha

Scrawny George -- You're not believably scrawny.  Eat less. -- Tom Bligh

Jubei -- Google says it isn't a common name but may mean master swordsman.  I'm not 
seeing that here today. -- Starfish
P.S.  I considered ripping your face off, but what would I do with it afterward?

                                  LAST WEEK'S FIGHTS

NO ONE WILL KNOW devastated SWORDGRAVE in a 1 minute mismatched Challenge Title fight.
HELLPOP lost to HARBOR SEAL in a 2 minute brutal expert's Challenge battle.
ZARUKO overpowered DOOMIE JUGGERNAUT in a 1 minute mismatched duel.
RAIGEKI delivered the death blow upon M. CHARDINEE in a 2 minute gory fight.
SHOO-CHA was demolished by SUBSTITUTION in a 1 minute mismatched competition.
TOM BLIGH won victory over TITUS PULLO in a 2 minute bloody fight.
OIL SPILL was overpowered by BROKENBONE in a 1 minute mismatched brawl.
RAGEFIRE was savagely defeated by STARFISH in a 7 minute gruesome melee.
JUBEI won victory over SOBER FOR 7 DAYS in a popular 1 minute beginner's duel.
ENERVATE lost to AZA CHORN in a 1 minute novice's duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|WALL OF STEEL                    5         PARRY-LUNGE        2 -   1 -  0      67  |
|STRIKING ATTACK                  4         WALL OF STEEL     32 -  19 -  2      63  |
|AIMED BLOW                       3         AIMED BLOW        17 -  12 -  2      59  |
|PARRY-RIPOSTE                    2         TOTAL PARRY        5 -   5 -  0      50  |
|PARRY-LUNGE                      1         PARRY-STRIKE       1 -   1 -  0      50  |
|LUNGING ATTACK                   1         BASHING ATTACK     7 -   9 -  0      44  |
|BASHING ATTACK                   1         LUNGING ATTACK     5 -   7 -  0      42  |
|PARRY-STRIKE                     0         STRIKING ATTACK   18 -  26 -  1      41  |
|SLASHING ATTACK                  0         PARRY-RIPOSTE      4 -  11 -  0      27  |
|TOTAL PARRY                      0         SLASHING ATTACK    1 -   3 -  0      25  |

Turn 400 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     WALL OF STEEL      2 -  3         3  STRIKING ATTACK
LUNGING ATTACK     1 -  0     AIMED BLOW         1 -  2         3  WALL OF STEEL  
BASHING ATTACK     1 -  0     PARRY-STRIKE       0 -  0         2  AIMED BLOW     
STRIKING ATTACK    3 -  1     SLASHING ATTACK    0 -  0         1  BASHING ATTACK 
PARRY-RIPOSTE      1 -  1     TOTAL PARRY        0 -  0         1  PARRY-LUNGE    
                                                                1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
BASHING ATTACK   NO ONE WILL KNOW 3159      14   6  0  113 BASHAHOLICS ANON (297)
AIMED BLOW       SWORDGRAVE 3115            11   4  0   90 IMPROVED ILLUSION (261)
STRIKING ATTACK  RAIGEKI 3121                7   2  1   89 IMPROVED ILLUSION (261)
PARRY-LUNGE      ZARUKO 2796                18  15  0   88 IMPROVED ILLUSION (261)
WALL OF STEEL    SHOO-CHA 3184              10   7  0   45 ISLANDERS (247)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is HARBOR SEAL 2954.  The most popular warrior this 
turn was HARBOR SEAL 2954.  The ten other most popular fighters were RAIGEKI 3121, 
TOM BLIGH 3193, JUBEI 3197, NO ONE WILL KNOW 3159, HELLPOP 3085, SUBSTITUTION 3213, 
BROKENBONE 3204, AZA CHORN 3246, ZARUKO 2796, and SOBER FOR 7 DAYS 3242.

The least popular fighter this week was RAGEFIRE 3217.  The other ten least popular 
fighters were STARFISH 3232, OIL SPILL 3161, SHOO-CHA 3184, SWORDGRAVE 3115, ENERVATE 
3200, SOBER FOR 7 DAYS 3242, ZARUKO 2796, AZA CHORN 3246, BROKENBONE 3204, and 
SUBSTITUTION 3213.

                                NAME CHANGE-O-RAMA

     Algernon, who had NOT gotten the name change he'd asked for, looked at the latest 
petitioner.  This was a typical gladiator, big, muscular, and scarred, with a frown.  
"Ah, what can I do for you?"
     "Name change.  I heard we can do that.  I'm tired of being Jane Doe."
     "I'd think you would be," Algernon said faintly.  "The Commission has actually 
been thinking about this.  It isn't FREE, mind you!  It takes money to run our office, 
you know, and we want to buy some goats--"
     "I don't care about goats!"  He made a crude suggestion about goats.
     "Or maybe chickens. Or bees--" Algernon took a quick step back at the look on the 
rough warrior's face. "Yes, a name change.  Right away, sir.  We can do that.  
Gladiators, teams, it will cost you two dollars to make a change--"
     "I had a talk with my manager.  He'll find the money.  I want to change my name 
to Jane Ralph.  I'm no doe!"  He thumped a fist on the counter.
     "Er, yes.  Jane Ralph.  Fill out this form, please."  He pushed the paper across 
the counter.  "The changes start on the 15th of April--that's the Ides, you know, and 
can be submitted through the end of May.  With the payment.  No change without the 
goat, ah, the gold."

                                  *   *   *   *   *  

     Warrior and team name changes will be accepted beginning April 15 and continuing 
throughout the month of May.  The cost will be $2 per name change.  All proceeds will 
be used to buy goats via Heifer International and will be matched up to $500.  
If you have names you want to change, please contact Customer Service. -- RSI

                                WINTER BLOODGAMES 2022

Back by popular demand, we will be hosting a new slow Bloodgames mailed arena 
beginning in late April.  We also plan our usual Bloodgames arenas at the summer Face-
to-Face.  

For those of you who always wanted the chance to manage the 
last warrior standing alive upon the arena sands, your day has come.  At the end of 
the ten turns, even though several warriors, bruised and scarred, MAY yet live, only 
one will be crowned Champion of the Bloodgames.  And in this game mere survival counts 
for little.  A great general once said, "The object of battle is not to die for your 
cause, but to make your enemy die for his."  This general would have greatly enjoyed 
the Duelmasters Bloodgames.  Here are the particulars: 

  Slow Bloodgames (DM 95):    	Turn 1 is due Weds April 27 
                                Turns process every 28 days
	                        Strategy changes allowed, bloodfeud challenges only 
          
Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are DYOs (design your owns) with 84 
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them 
in.  We'll mail or email your overviews and you can write up your strategies. 

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In this turn-based bloodgames, there are no regular 
challenges, only bloodfeuds.  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- DM 95 is due April 27 and will process on a 28-day 
schedule.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!

                              MY TAKE ON THE PARRY SLASH

I'm sure I'm not covering any new ground with my insights on the Wall of Steel. It is 
my best fighting style and a favorite. I have currently 3 in ADM, and about a half 
dozen active in the arenas with one currently undefeated and Duelmaster in DM 41. 

So a bit about my observations.  Like most defensive styles it seems to work best to 
run these guys offensively while they are young so I outfit them and run them like a 
slasher. They favor the initiative, parry and attack skills which sucks a bit in ADM 
because they lack in defense skill and since defense is king in the late game, Walls 
of Steel fall back into the pack quite a bit. It stinks but done right they can hold 
their own vs anyone except end game lungers and aimed blows who seem to be way OP at 
that level. 

Anyway, stats are important of course. Strength should at least be 9+ to get slashing 
weapons. Con can be lower; I have gotten away with a con of 7 because I run them fast 
and furious anyway so if they get out jumped or crit dodged and ripped then they go 
down easy. Most fights are over in minute 1 anyway. Size is a thing; smaller sizes 
would be nice but you have issues with damage if you go low size and strength less 
than 11. I have an upper limit of around 14 size and a lower one of 5 in my current 
crew. Wit is a no brainer: 15+ is almost mandatory but I am running one with a 13 that 
is doing ok but learning slows down to a crawl if you have less than 15. Will is super 
necessary so I try not to go below 15 here with a build. Speed isn't really a 
priority, so I often go as low as 3 here and they still do very well. More speed would 
be nice, but speed is a luxury and not a necessity. Deftness is nice, I won't run a 
WOS with less than a 13 here; my highest is 21 with a current ADM build.

Now how to run them. Well, minute one is offensive so I typically run 10-10-6 and then 
taper off to a high offensive effort and a low or moderate activity level. It seems 
that the majority of my ADM builds prefer a high-low pace. 

So a couple of current warrior builds to show off the style. 

     Midnight, currently in ADM -- 9-11(2)-10-17-15-3-21, about to start stat raises 
     but currently has ad masters in attack and initiative. 

     Ishmail currently in Home Guard -- 12-9-6-15-17-9-15, currently at 93 skills and 
     wont be stat raising for a minute.

     Average Joe in Mordant -- 11-11-14-13-13-9-13, painfully bad at learning and 
     definitely not recommended for the faint of heart.

     Beowulf in Seam -- 11-12-9-15-17-3-17, currently at 54 skills and near the top of 
     the arena. Has fallen on hard times of late because of diminishing returns on 
     skill learns. 

     Broken in Shadowspire -- 9-14-9-17-17-5-13, very new and probably going to be a 
     .500 warrior when it's all said and done because of the low speed and deftness 
     combo.

     Bender in DM 41 -- 9-7-14-17-17-3-17, currently undefeated and duelmaster, won't 
     last long but he started out as a tourney warrior and has gone at best 6-3 and 
     went 4-3 in this past mail-in as an adept.

So for anyone who doesn't know, a speed and deftness of 21 total is needed to get 
normal coordination and a combo of 28 is needed to get the "fights well with either 
hand" tag on your roll up. So not really relevant to the topic but just thought I'd 
throw that out there. I like to keep this total at the very least 18 to get slightly 
uncoordinated on all my builds because coordination is vital to defense and attack. 

Okay, that's my take on this fun style. If I have enlightened anyone then you are 
welcome, I hope I at least entertained everyone. Take it easy.  

                                          -- Eli