DUEL 2 NEWSLETTER
Date : 05/31/2022 Duedate: 06/27/2022
ILLIS ARENA
DM-59 TURN-403
This Weeks Top Honors
THE DUELMASTER IS
BAHAMA MAMA
HANGOVERS (265)
(59-3064) [11-2-1,111]
Chartered Recognition Leader Unchartered Recognition Leader
BAHAMA MAMA POSITION IS EMPTY
HANGOVERS (265)
(59-3064) [11-2-1,111]
Popularity Leader This Weeks Favorite
HARBOR SEAL SOBER FOR 7 DAYS
ISLANDERS (247) BASHAHOLICS ANON (297)
(59-2954) [14-37-0,79] (59-3242) [1-3-0,16]
THE CURRENT TOP TEAM
ISLANDERS (247)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. HANGOVERS (265) 35
2. CHAPEL ROCK (287) 22 IMPROVED ILLUSION (261)
3. NEXUS 5 (324) 21 Unchartered Team
4. ISLANDERS (247) 17
5. CLAN DREKMOOR (330) 4 GORE MONGERS (171)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 IMPROVED ILLUSION (261) 272 140 14 66.0 1/ 1 ISLANDERS (247) 8 7 0
2/ 2 CLAN DREKMOOR (330) 22 13 1 62.9 2/ 2 IMPROVED ILLUSION (261) 7 7 0
3/ 0 HANGOVERS (265) 283 180 22 61.1 3/ 3 NEXUS 5 (324) 6 6 0
4/ 0 CHAPEL ROCK (287) 373 271 18 57.9 4/ 5 CLAN DREKMOOR (330) 4 1 0
5/ 3 BASHAHOLICS ANON (297) 238 255 11 48.3 5/ 0 CHAPEL ROCK (287) 3 1 0
6/ 4 NEXUS 5 (324) 81 97 1 45.5 6/ 0 HANGOVERS (265) 3 2 1
7/ 5 ISLANDERS (247) 555 693 20 44.5 7/ 4 BASHAHOLICS ANON (297) 3 9 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
THE 300
They slowly trudged along the finely-kempt and well-swept dirt road on their way to
the normally quiet and unassuming town of SEAM. 300 of them in all, methodically
making their way into town amid the gazes of their curious onlookers. Seam was a
smallish town, full of ordinary folk who enjoyed an ordinary life; it was indeed not
the type of town that one would expect to be one of the very few towns chosen to host
the Games of the Arena. Some years back the town council was presented with the
opportunity to once again be host to the games, but they did not want to make the same
mistake twice. In short: the beauty and simplicity of the town was all but ruined by
the dark magics that seemingly without fail came to every host town the first time
that SEAM attempted to be a host so many years back.
The town council could not deny that the arena games brought a certain level of
prosperity to any town that agreed to become a host. But unfortunately, this
prosperity had a very strong dark side. It also brought with it thieves, thugs, and
miscreants of every type. Hustlers, gamblers, drunkards, and whores. Hit-men and wise
guys. Taverns open 'til all hours of the night... open practically on every corner.
However, the quiet and unassuming little town of SEAM has managed to escape the dark
faction that seemed to accompany most every arena town this second time around. Their
answer to this problem was very simple: no magic of any kind was allowed in the city
limits. Furthermore, in order to guarantee that the town's arena fighters stay
completely and totally uncorrupted by the allure of magic, all of them were required
to remain in the town until when and if they were lucky enough to advance to the games
at the Isle.
The town was extraordinary in how ordinary it actually was, and this was one thing
that alfredo Frothingslosh himself loved so much about this lazy little town that he
now called home. alfredo was not a rich man, but he did have a very strong standing
with the spy commission and the other managers of the games... a standing that far
surpassed his actual wealth, and he kept this standing by always being ready for any
new opportunity that might come along. And in the case of having no such opportunity
presenting itself for a long time, such as is the case now, alfredo also possessed a
certain talent to create such an opportunity for himself.
When alfredo first went to the town council with his notion of sponsoring a contest,
he was categorically turned down. But he realized that it was not the contest itself
that the town council feared: it was the *prize*. Prizes generally meant magic. Magic
almost always was accompanied by a hidden cost that the council did not have the
desire or the willingness to pay. But one thing that alfredo was famous for was the
ability to make the most of his young warriors without the need of relying on magic.
And this special "knack" that he had helped him not only to think of a prize that the
council might begrudgingly accept, but further, actually showcased, emphasized, and
*celebrated* the ability to compete in the Games without resorting to magic.
What really sealed the deal was alfredo offering to round up the 300 recruits needed
for the contest all on his own. At that point the council could hardly argue further.
And that, my friends, brings us around full circle... back to the beginning of this
little story: back to the 300 ordinary folk that I described shuffling past you into
town.
They were men and women, young and not so young; they tended to be on the thin side
(perhaps a little undernourished); most looked to be in dire need of a bath, but more
than anything, these recruits were totally and completely ordinary. But that should
change, and in a little more than a year from now... change it will. It is most
definitely not clear now, but through hard work, training, and perhaps a bit of talent
that they were not yet aware of, six of these ordinary recruits will rise and prove
that indeed the once ordinary can become extraordinary. Six of these ordinary recruits
will rise, proving themselves to be the "Cream of the Slosh."
***---------*---------*---------*---------**---------*---------*---------*---------***
The Frothingslosh Syndicate is proud to announce 99 Bottles of Beer III!!! (+ 100):
Sponsored by ALFREDOVISION(TM): for a Better Tomorrow, and a Better Today.
The contest will be in honor and celebration of turn 199 of SEAM DM 20.
Your objective is simple: be the first team to accumulate 199 Bottles of Beer!
The first part of the contest will be a 15 turn "warm-up" starting on turn 184, due
7/4/22, but you are encouraged to start your team as early as possible. During this
casual "meet and greet" stage, all teams will earn one bottle per turn simply by
fielding a full team of 5 warriors and writing at least one personal ad. BTW guys, for
the sake of simplicity, your Host and Cruise director asks that you PLEASE do not sign
your ad expecting me to know who you are. If you are not 100% certain, then please
state very clearly EVERY TURN what team you are associated with so i do not have to go
through past newsletters to try to figure out who you are. Also do not forget to write
a personal ad for the turn 184 newsletter! Simply stating who you are would be great.
Something like, "Hi Seam. I'm John, the manager of John's team" is certainly
sufficient.
The real fireworks will start on turn 199, due on 1/30/23. That is when the teams will
start to earn Bottles for Arena Performance, which will be earned/awarded as follows:
* Bottles awarded for being active and writing a personal ad are discontinued.
* 5 Bottles for each invite to ADM, AWARDED UPON THE ANNOUNCEMENT OF INVITE IN THE
NEWSLETTER with the opportunity to earn 1 extra bottle ON THE FOLLOWING TURN for
achieving a kill in the Dark Arena on their last fight. Note that this Bottle is a
"bonus;" you will also earn a Bottle for the win; bottles awarded for wins are
outlined below.
* 3 Bottles for each turn as Duelmaster, with the opportunity to earn 1 extra bottle
for writing a Duelmaster's column COLLECTED ON THE FOLLOWING TURN when the column
is actually published. It does not have to be fancy but has to be "something": 99
words minimum.
* 5, 4, 3, 2, and 1 Bottles for Team on the Move and Current Top Team. In the case
of ties, partial bottles will be awarded and will count towards your total.
* 2 Bottles for Chartered Recognition Leader
* 2 Bottles for This Week's Favorite
* 2 Bottles for TOP CAREER HONORS Chartered Team
* 0 Bottles for each turn as Overall Popularity Leader. Additionally, you will pay a
1 BOTTLE PENALTY on the following turn if you fail to post a personal ad
apologizing for your ostentatious behavior! OR...you can choose to brag further
about how astonishingly wonderful you actually are, and are more than worthy of
all the accolades you get from your adoring fans.
* 1 Bottle for a successful Bloodfeud: limit two bottles per incident.
* 2 Bottles for each Stylemaster as listed in the newsletter. In other words, the
rules for being awarded bottles for Stylemaster are the same as they are in the
arena: winning record, adept or above.
* 1 bottle for each win, or two bottles for each kill in the regular arena. Warriors
that manage to return from the Dark Arena earn one bottle for the win only.
If more than one team achieves or surpasses 199 Bottles on the same turn, the team
with the higher total will be the victor. Partial Bottles having been awarded make the
event of a tie at the end much less likely; any fraction of a bottle lead that you may
have *will* count. In the unlikely event that there is an exact tie for any place that
receives a prize, those teams involved will continue playing until a winner can be
decided.
The top three places will win one or more "Cream of the Slosh" replacements:
* 1st Place: 3 CotS replacements
* 2nd Place: 2 CotS replacements
* 3rd Place: 1 CotS replacements
A CotS replacement is 10 standard, ordinary Duelmasters teamsheets that are specially
"marked" and grouped together by the Spy Commision to be used for this single purpose
only. The winning manager then chooses any one out of the 50 warriors on the 10
teamsheets they wish to be their "Cream of the Slosh" replacement; the other 49 are
simply discarded. Note that you are free to use your CotS replacement anytime you have
an opening on your team in Seam; in other words, you are not required to Dark Arena
nor do you have to pass on a good naturally occurring replacement.
However, CotS replacements will not be allowed to hide their status: all CotS
replacements will be required to start its name with these three symbols: O^O (capital
O, shift-6 [caret symbol], capital O. This surely will cause them to be a "target" of
challenges, but also will serve as a badge of honor for them to wear proudly. In the
case of winning multiple CotS replacements, you will be required to wait at least 10
ACTIVE turns in between using your CotS replacements; you will only receive one CotS
packet at a time. Just send a note in to the Spy Commission with your 10th turn's
orders to receive your new CotS packet with your turn's results.
Note that 6 CotS replacements being won in total is the guaranteed minimum. I have
been informed that if the contest has an unusually large turnout, the Spy Commission
MAY choose to spice up the prize pool with additional CotS replacements. Understand
there are no guarantees (other than them 6 as listed), and these Spies were rather
"vague" and sometimes can be a little sketchy. But, for what it's worth, I figured I
should pass the information on just in case it does actually have merit.
But that's not all! For those of you that wish to spice up the contest even further,
we are featuring an additional and completely voluntary "Contest Within a Contest" for
which there will be a one time fee of 6 RSI Gift Certificates to enter. The prize pool
for the CWAC will be one "6-pack" of Duelmasters Gift Certificates (no cash value;
each may be redeemed for one Duelmasters teamsheet) for every manager who chooses to
participate. The prize pool will divided up among the winning players as follows:
* 1st place: 1/2 of all the teamsheets
* 2nd place: 1/3 of all the teamsheets
* 3rd place: 1/6 of all the teamsheets
I just want to clarify that managers competing for the CWAC teamsheets are only
competing against each other. So, for example, if you place second in the main contest
but the main contest winner did not choose to participate in the CWAC, you will then
be the first place winner of the CWAC (and receive half of all the sheets in the prize
pool). Additionally, if the CWAC proves to be very popular and gets many entries, I
may pay out more places. Any such decisions will be discussed and finalized prior to
turn 199.
I will do my best to write a Contest Update every turn which will obviously be based
on the totals from the previous turn. I also plan to start an email list that you may
join if you wish. I will send out the updated contest standings to this list...likely
very soon after the newsletter is posted; I will actually be so bold to suggest that I
might get your contest update prior to getting your mail! So everyone can have up-to-
date standings, but also gives you the chance to point out any errors I might have
made prior to sending in the official update to be printed in the newsletter.
Other Rules:
* Once the first team equals or surpasses the required 199 Bottles total, THE
CONTEST IS OVER unless there are any ties to work out, and in that case the
contest will continue to the following turn ONLY for those teams involved. Your
official contest ranking will be based on whatever position you are holding at the
time that the first team(s) surpasses 199 bottles, even in the unlikely event of a
tie for first place and the winner has not yet been determined.
* NO AVOIDS: This will be STRICTLY ENFORCED starting on Turn 199. Any team caught
avoiding will be REMOVED from the contest and their entry fee (if any) WILL NOT be
refunded! And trust me, with the number of nosy spy reporters out there, YOU WILL
get caught.
* Cheating of any kind will not be tolerated and will be grounds for
disqualification. Coordinating challenges is allowed; non-aggression pacts are
allowed. "Taking a dive" (ie: throwing fights) is definitely NOT allowed. Any
allegations of cheating will be investigated seriously; any decision made by the
spy commission regarding said allegations will be final. Ladies and gentlemen:
let's keep this clean, okay? None of us are kids anymore!
* Seam is a "non-tourney" arena, and as such you are required to field a full team
of 5 warriors every turn! Any warrior that has 1 FE or more missing the turn will
incur a 3-Bottle penalty for their team. You are highly encouraged to put your
entire team on maintenance, to guard against any mistakes. If you have a warrior
"accidentally' sit out the turn, you will "accidentally" incur a 3-bottle penalty
;>. Any rookie warrior missing a turn will only incur a 1-Bottle penalty for
their team. I am aware that those poor noobs often get lost temporarily.
* There will be no penalty for your *entire team* missing a turn. It is certainly
not recommended, however!
* No tournament experience or "enhanced" warriors will be allowed.
* If you wish to participate in the optional "contest within a contest," you must
announce your intention to participate prior to turn 190 being processed (due
9/26). The one-time entry fee of 6 RSI Gift Certificates will be charged to your
account at that time.
YOU are invited; you are encouraged to start early if you like! The Frothingslosh
Syndicate invites you to Bottle! Er...ah...battle!
SPY REPORT
Thankyouthankyou. It's great for me, The Unknown Spymaster to be back in ILLIS.
Hope you enjoy the show. Oh, who am I kidding? I already got paid! Hey everybody,
watch out for BAHAMA MAMA, who flew up 16 points in the rankings after mashing
SWORDGRAVE like a melon. Keep your eye on this gal. Ya know, some days it doesn't
pay to walk out on the sands. SWORDGRAVE was subdued by BAHAMA MAMA and drops 10
points. Well here's a duelmaster that doesn't sit back and say 'Challenge me'! NO
ONE WILL KNOW made a Dark Arena Challenge against STONE GOLEM this week. The crowds
were amazed this turn, as STONE GOLEM killed the Duelmaster, NO ONE WILL KNOW,
leaving BASHAHOLICS ANON in mourning. This incredible death has allowed, I might
add, BAHAMA MAMA from HANGOVERS to ascend to the throne of Duelmaster, and I hear
DARK ARENA is not happy. Can you believe they are paying me 10 gold to deliver this
stuff?
But enough of that bunch, let's get on to the wimps who like to avoid battle!
Here's a song for you: Who's afraid of the big, bad IMPROVED ILLUSION? Big bad
IMPROVED ILLUSION. Big bad IMPROVED ILLUSION. ILLIS' afraid of the big bad IMPROVED
ILLUSION. Tra la la la la! For those of you who like math, try this one: IMPROVED
ILLUSION + Weapons That go Boom = BASHAHOLICS ANON + Avoid City.
Death is kind of like a new puppy: he's always around wanting to play. (Ha
Zontani, how's that for a wise saying?). Ask not the elves for counsel, for they
will say both yes and no. Silly buggers, eh?
Well, there's the manager of the ILLIS giving me the 'cut' sign (or is that
'They're going to strangle you in the alley?). C'mon, Leadfoot, let's make some
tracks. Hasta la bye-bye. (Loud choruses of 'Beat it, ya bum!')-- The Unknown
Spymaster
DUELMASTER W L K POINTS TEAM NAME
BAHAMA MAMA 3064 11 2 1 111 HANGOVERS (265)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-RAIGEKI 3121 8 3 1 98 IMPROVED ILLUSION (261)
ZARUKO 2796 21 15 0 97 IMPROVED ILLUSION (261)
HELLPOP 3085 17 37 0 97 NEXUS 5 (324)
FROZEN MUDSLIDE 3106 9 2 0 92 HANGOVERS (265)
12 STONES 3078 17 8 0 91 CHAPEL ROCK (287)
CHAMPIONS W L K POINTS TEAM NAME
SWORDGRAVE 3115 12 6 0 88 IMPROVED ILLUSION (261)
DISCIPLE 3143 8 4 0 87 CHAPEL ROCK (287)
CHAMPIONS W L K POINTS TEAM NAME
JAR OF CLAY 3046 18 12 1 85 CHAPEL ROCK (287)
HARBOR SEAL 2954 14 37 0 79 ISLANDERS (247)
SUBSTITUTION 3213 5 3 0 78 BASHAHOLICS ANON (297)
FALSE IDLE 2984 13 21 0 73 CHAPEL ROCK (287)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
SHOO-CHA 3184 12 8 0 65 ISLANDERS (247)
OIL SPILL 3161 12 16 0 61 ISLANDERS (247)
ADEPTS W L K POINTS TEAM NAME
TOM BLIGH 3193 12 5 1 52 ISLANDERS (247)
-BROKENBONE 3204 6 4 0 51 CLAN DREKMOOR (330)
FLAMING SAMBUCA 3174 3 2 1 41 HANGOVERS (265)
JUBEI 3197 3 3 0 38 IMPROVED ILLUSION (261)
CHALLENGER INITIATES W L K POINTS TEAM NAME
GROBBENDONK 3229 3 3 0 30 NEXUS 5 (324)
RAGEFIRE 3217 7 3 0 28 CLAN DREKMOOR (330)
-WARBEAST 3203 2 2 0 26 CLAN DREKMOOR (330)
INITIATES W L K POINTS TEAM NAME
STARFISH 3232 6 3 0 23 ISLANDERS (247)
-GRIMFURY 3207 3 1 0 22 CLAN DREKMOOR (330)
PURPLE HAZE 3165 2 2 0 22 HANGOVERS (265)
AZA CHORN 3246 4 2 0 20 NEXUS 5 (324)
GREYHOUND 3219 1 0 1 16 HANGOVERS (265)
SOBER FOR 7 DAYS 3242 1 3 0 16 BASHAHOLICS ANON (297)
LOTHAR DYFONATE 3250 1 1 0 14 NEXUS 5 (324)
-MADSLAYER 3205 2 2 0 12 CLAN DREKMOOR (330)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
PERSISTENT BEGGA 0 0 0 GREYHOUND 3219 403 NONE
AGAIN AND AGAIN 3244 1 2 0 BASHAHOLICS ANON 297 DARK CHAMPION 403 NONE
NO ONE WILL KNOW 3159 16 7 0 BASHAHOLICS ANON 297 STONE GOLEM 403 NONE
SUPPORT GROUP 3251 0 1 0 BASHAHOLICS ANON 297 DARK CHAMPION 403 NONE
ENERVATE 3200 1 5 1 IMPROVED ILLUSIO 261 HIGH ELF 403 NONE
DA1 3252 0 1 0 NEXUS 5 324 STONE GOLEM 403 NONE
PERSONAL ADS
We congratulate No One Will Know. All of us here know. Good luck keeping it secret.
-- the Islanders
Jubei -- You didn't seem illusory to me. -- Starfish
Zaruko -- Seems like there's no end of the weird gaming or comics characters. Is this
your Fursona? -- Harbor Seal
Ha! A dangerous criminal by any name is a joy and an honor to defeat. -- Tom Bligh
Brokenbone -- Slipping on the oil spilled here will help you break a bone. Better
yours than mine. -- Oil Spill
I knew there was no reason for Lee to seek revenge on me. -- Shoo-Cha
LAST WEEK'S FIGHTS
NO ONE WILL KNOW was dealt death by STONE GOLEM in a 3 minute Dark Arena fight.
AGAIN AND AGAIN was savagely slain by DARK CHAMPION in a 3 minute Dark Arena melee.
ENERVATE was slaughtered by HIGH ELF in a 1 minute Dark Arena brawl.
SUPPORT GROUP was viciously butchered by DARK CHAMPION in a 2 minute Dark Arena fight.
DA1 was killed by STONE GOLEM in a 3 minute Dark Arena competition.
SUBSTITUTION was bested by HELLPOP in a popular 4 minute Challenge duel.
AZA CHORN was viciously subdued by JUBEI in a crowd pleasing 3 minute Challenge match.
SOBER FOR 7 DAYS was luckily beaten by RAGEFIRE in a 6 minute Challenge melee.
BAHAMA MAMA vanquished SWORDGRAVE in a 1 minute one-sided Title duel.
ZARUKO won victory over FALSE IDLE in a popular 1 minute veteran's duel.
HARBOR SEAL was luckily beaten by JAR OF CLAY in a popular 5 minute veteran's melee.
FROZEN MUDSLIDE demolished OIL SPILL in a 1 minute mismatched competition.
DISCIPLE devastated M. CHARDINEE in a 1 minute one-sided battle.
12 STONES bested SHOO-CHA in a crowd pleasing 5 minute bout.
FLAMING SAMBUCA was overcome by TOM BLIGH in a 2 minute fight.
PURPLE HAZE was vanquished by GROBBENDONK in a 1 minute mismatched bout.
STARFISH viciously subdued LOTHAR DYFONATE in a 7 minute brutal fray.
GREYHOUND butchered PERSISTENT BEGGAR in a 1 minute mismatched brawl.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|AIMED BLOW 7 PARRY-LUNGE 6 - 2 - 0 75 |
|STRIKING ATTACK 6 TOTAL PARRY 2 - 1 - 0 67 |
|WALL OF STEEL 5 WALL OF STEEL 32 - 17 - 1 65 |
|PARRY-RIPOSTE 2 SLASHING ATTACK 1 - 1 - 0 50 |
|TOTAL PARRY 2 BASHING ATTACK 7 - 8 - 0 47 |
|PARRY-LUNGE 2 PARRY-RIPOSTE 8 - 11 - 0 42 |
|LUNGING ATTACK 2 LUNGING ATTACK 4 - 6 - 0 40 |
|BASHING ATTACK 2 AIMED BLOW 9 - 14 - 1 39 |
|SLASHING ATTACK 1 STRIKING ATTACK 17 - 27 - 2 39 |
|PARRY-STRIKE 0 PARRY-STRIKE 0 - 0 - 0 0 |
Turn 403 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-RIPOSTE 2 - 0 WALL OF STEEL 2 - 3 3 STRIKING ATTACK
SLASHING ATTACK 1 - 0 STRIKING ATTACK 2 - 4 3 AIMED BLOW
TOTAL PARRY 2 - 0 AIMED BLOW 2 - 5 2 TOTAL PARRY
PARRY-LUNGE 1 - 1 PARRY-STRIKE 0 - 0 1 SLASHING ATTACK
LUNGING ATTACK 1 - 1 BASHING ATTACK 0 - 2 1 PARRY-LUNGE
1 PARRY-RIPOSTE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
SLASHING ATTACK BAHAMA MAMA 3064 11 2 1 111 HANGOVERS (265)
PARRY-LUNGE ZARUKO 2796 21 15 0 97 IMPROVED ILLUSION (261)
AIMED BLOW FROZEN MUDSLIDE 3106 9 2 0 92 HANGOVERS (265)
TOTAL PARRY 12 STONES 3078 17 8 0 91 CHAPEL ROCK (287)
STRIKING ATTACK SUBSTITUTION 3213 5 3 0 78 BASHAHOLICS ANON (297)
WALL OF STEEL SHOO-CHA 3184 12 8 0 65 ISLANDERS (247)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is HARBOR SEAL 2954. The most popular warrior this
turn was SOBER FOR 7 DAYS 3242. The ten other most popular fighters were HARBOR SEAL
2954, AGAIN AND AGAIN 3244, SUBSTITUTION 3213, JUBEI 3197, SHOO-CHA 3184, LOTHAR
DYFONATE 3250, DA1 3252, JAR OF CLAY 3046, HELLPOP 3085, and RAGEFIRE 3217.
The least popular fighter this week was PURPLE HAZE 3165. The other ten least
popular fighters were 12 STONES 3078, OIL SPILL 3161, SWORDGRAVE 3115, ENERVATE 3200,
STARFISH 3232, FALSE IDLE 2984, AZA CHORN 3246, SUPPORT GROUP 3251, GREYHOUND 3219,
and GROBBENDONK 3229.
The following warriors have traveled to AD after fighting this turn:
NO ONE WILL KNOW (59-3159) BASHAHOLICS ANON (297)
SUMMER FACE-TO-FACE IN WASHINGTON, D.C.!
(well actually, Alexandria, Virginia)
We hope you will join us at our summer FTF in Washington, D.C., July 22-24, 2022. It
will be held at the Embassy Suites Alexandria Old Town near the Potomac River in
Alexandria, Virginia (703-684-5900). The hotel looks very nice and we're excited to
be in the downtown area with so many restaurants and other goodies nearby. Room rates
are $169.00 for singles and doubles, which includes full cooked breakfast,
complimentary manager's reception, and free high speed internet. Underground parking
is $15/night. There's a fitness center, jacuzzi, and pool. The rooms are blocked--
the code is "Duelmasters."
The official block cutoff is mid June so make your reservations ASAP!
The hotel reservation site is: https://book.passkey.com/event/50341474/owner/1731/home
Or call to reserve at 800-362-2779 and use group code DUE.
Please note that rooms are limited. As always, if the block is full, please make your
reservation the best you can (book a king, and/or book at normal rates) and let us
know and we'll work with the sales office to get them to correct your reservation.
The tournament info sheet and minioverviews will be out in June. We are very looking
forward to seeing you all and hope that you can make it!
P.S. The dates are set for the next winter FTF: January 13-15, 2023, in Tempe.
WINTER FACE-TO-FACE IN TEMPE!
We hope you will join us at our winter FTF in Tempe, AZ, January 13-15, 2023! It will
be held at our usual Embassy Suites Hotel in Tempe, Arizona (480-897-7444). Room
rates are $184.00 per night, 1-2 occupancy, which includes full cooked breakfast,
complimentary manager's reception, free airport shuttle, free parking and free high
speed internet. There's a fitness center, jacuzzi, and pool. The rooms are blocked--
the code is "Duelmasters2023."
The official block cutoff is December 12 so make your reservations ASAP!
The hotel reservation site is: http://tinyurl.com/FF68inTempe
Please note that doubles are limited. As always, if the block is full, please make
your reservation the best you can (book a king, and/or book at normal rates) and let
us know and we'll work with the sales office to get them to correct your reservation.
We look forward to seeing you in January! -- RSI