DUEL 2 NEWSLETTER

Date   : 09/17/2024    Duedate: 10/14/2024

ILLIS ARENA

DM 59    TURN 433

This Week's Top Honors

THE DUELMASTER IS

12 STONES
CHAPEL ROCK (287)
(59-3078) [29-13-0,111]

Chartered Recognition Leader   Unchartered Recognition Leader

12 STONES                      DJANGO
CHAPEL ROCK (287)              FAR TRAVELERS (337)
(59-3078) [29-13-0,111]        (59-3335) [1-1-0,18]

Popularity Leader              This Week's Favorite

TOM BLIGH                      TOM BLIGH
ISLANDERS (247)                ISLANDERS (247)
(59-3193) [24-23-1,102]        (59-3193) [24-23-1,102]

THE CURRENT TOP TEAM

BASHAHOLICS ANON (297)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. HANGOVERS (265)               52 
2. CHAPEL ROCK (287)             32    HANGOVERS (265)
3. VOLANS (326)                  7     Unchartered Team
4. BASHAHOLICS ANON (297)        7  
5. FAR TRAVELERS (337)           5     FAR TRAVELERS (337)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 HANGOVERS (265)          312 194 24 61.7   1/ 1 BASHAHOLICS ANON (297)   10  5 1
 2/ 2 TEABAG@CINCY 21.1 (332)   16  10  1 61.5   2/ 3 CHAPEL ROCK (287)         7  6 0
 3/ 3 CHAPEL ROCK (287)        417 305 18 57.8   3/ 2 ISLANDERS (247)           5  4 0
 4/ 5 VOLANS (326)              16  13  1 55.2   4/ 7 HANGOVERS (265)           4  4 0
 5/ 4 ISLE OF SKYE (58)        278 238 17 53.9   5/ 5 TEABAG@CINCY 21.1 (332)   3  0 1
 6/ 6 BASHAHOLICS ANON (297)   306 302 13 50.3   6/ 6 VOLANS (326)              3  0 0
 7/ 7 ISLANDERS (247)          611 770 20 44.2   7/ 4 ISLE OF SKYE (58)         3 11 0
 8/ 8*FAR TRAVELERS (337)        1   5  0 16.7   8/ 8*FAR TRAVELERS (337)       1  5 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     You elder fighters surely remember me.  The younger ones may call me Olaf 
Modeen.  I return to ILLIS once again!  Ya gotta be quick on yer feet!  Keep your 
elbow off the table!  Thrust!  Block out the pain!  HANGOVERS is now ranked 4th with 
a 3-1-0 turn.  CHAPEL ROCK showed ILLIS what they were made of as they fought with a 
vengeance to walk off with 4-1-0.  Laughs were big at HANGOVERS while they watched 
PURPLE HAZE clobber SKARP-HEDIN.  He lost 19 points and got bruised from objects 
thrown from the stands.  See how the Duelmaster Dark Arena Challenged DARK ARENA's 
BANDIT PRINCE?  That sort of initiative is how it got where it is now.  Try as he 
might, BANDIT PRINCE wasn't good enough at persuading NEW RIFF to step down from the 
Duelmaster's throne...  Wouldn't it be nice to have live subjects to practice on?  I 
hear some team is looking into the uses of convicted prisoners.   
     No matter the time or place, men will always duel.  ILLIS thinks ISLE OF SKYE 
and their 278-238-17 is too much!  If at first you don't succeed, give up...  In my 
day, no team with a 277-234-17 would scare me off!  What's the problem, BASHAHOLICS 
ANON?  What do people see in TOM BLIGH?  His 24-23-1?  ISLANDERS ain't talkin', but 
he's got 102 points.  Maybe CHAPEL ROCK's 12 STONES is one of those beasts who likes 
pain, or something.  That's what it'll get next week, after challenging up 29 to TOM 
BLIGH.  12 STONES did pretty good last week in beating TOM BLIGH to get 6 points.  
Why did TOM BLIGH lose, you ask?  Simple:  he wasn't good enough.  GREYHOUND of 
HANGOVERS knows how to pick 'em.  It challenged BEACHCOMBER of ISLANDERS who is up by 
21.  Now was this a wise move?  GREYHOUND perhaps got its just desserts, seeing as it 
won victory over BEACHCOMBER and ended up with 52 recognition points.   
     A fighter's lot is filled with strife, revenge, and killing.  Some fighters 
don't accept this.  The best do.  Hmm...  More surprises must remain in store for me, 
if NEW RIFF can return from the Dark Arena.  Here's some advice:  study your 
opponent, master many skills, fight dirty.   
     Who knows what the future holds for a warrior.  More fights, there's no doubt.  
Are you as tired of reading this as I am of writing it?  Actually, I guess I'm 
writing it before you read it.  Oh, well.  Remember--a good fighter needs both good 
skills and good luck.  Until next time,-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 12 STONES 3078               29  13  0 111         CHAPEL ROCK (287)         

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 JAR OF CLAY 3046             28  18  1 105         CHAPEL ROCK (287)         
 TOM BLIGH 3193               24  23  1 102         ISLANDERS (247)           
 STARFISH 3232                19  20  0 101         ISLANDERS (247)           
 EPSILON VOLANTIS 3196         5   1  0  96         VOLANS (326)              
 DISCIPLE 3143                17  12  0  93         CHAPEL ROCK (287)         

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 PURPLE HAZE 3165             10   5  0  85         HANGOVERS (265)           
 AGAIN AND AGAIN 3312          9   2  0  85         BASHAHOLICS ANON (297)    
 D'ARTAGNAN 2174              18  14  0  70         ISLE OF SKYE (58)         

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 SKARP-HEDIN 2159             14  21  2  65         ISLE OF SKYE (58)         
 I CAN QUIT 3269              14  11  1  65         BASHAHOLICS ANON (297)    
 MOSCOW MULE 3263              5   2  0  57         HANGOVERS (265)           

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 SUPPORT GROUP 3255           12  16  0  56         BASHAHOLICS ANON (297)    
 GREYHOUND 3219                7   3  2  52         HANGOVERS (265)           
 IT'S NOT A PROBLEM 3322       4   2  0  45         BASHAHOLICS ANON (297)    
 THORUNDR 2654                11   8  1  44         ISLE OF SKYE (58)         
 BEACHCOMBER 3296              8  10  0  34         ISLANDERS (247)           

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 EXODUS 3297                   5   8  0  32         CHAPEL ROCK (287)         
 FALSE IDOL 3311               2   0  0  24         CHAPEL ROCK (287)         

INITIATES                      W   L  K POINTS      TEAM NAME                  
 DJANGO 3335                   1   1  0  18         FAR TRAVELERS (337)       
 IN SECRET 3324                3   0  0  14         BASHAHOLICS ANON (297)    
 MY FAIR LADY 3309             0   2  0   6         HANGOVERS (265)           

INITIATES                      W   L  K POINTS      TEAM NAME                  
 MURTAGH 3332                  1   1  0   4         ISLE OF SKYE (58)         

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
MIST 3326               0  3 0 ISLE OF SKYE 58      BANDIT PRINCE          433 NONE

                                     PERSONAL ADS

               *official TURF WAR 14 (TW14) RULES* (revision 9-6-24-WS)

         Starting Turn 480 (Feb 10, appx date), just after the FTF, 10 turns
               Bring acclaim and glory to the North Fork (DM47) arena.

Anyone may participate: known alliances, new alliances, or temporary alliances created 
solely to compete in the Turf War! To participate, each alliance must:

1. Indicate in the newsletter or on the RSI site the three team alliance.
   (3 Team names, 3 manager names, and an alliance title)

2. Pay RSI or deduct from account ($15) per manager as entry fee indicating for TW14. 
   (a change from past TWs). RSI will hold as "certs" in a separate account for TW14 
   and distribute as Team RUs to winners of TW14. 
   DO NOT send, or have sent, certs to the Moderators. 
   Must be completed prior to Dec 31, 2024.

3. Teams and alliances will not start scoring until the turn after they appear in the 
   newsletter and are announced. This means that to start scoring on turn 1, the teams 
   must be listed in the newsletter on Turn 479.

Other rules and discussion.

1. Only one (1) team per manager/player may be active in the arena.

2. If at any time, the Moderators determine that any non-TW team, whether a 2nd team 
   or a non-TW manager's team, in the arena is aiding and/or abetting any TW alliance 
   or team, the affected points won by the gifted team/alliance will be disallowed and 
   the aiding non-TW team will be asked/demanded to desist from play in the arena 
   until after the Turf War concludes. 

3. As usual, any Turf War team must be shown/be posted in the DM47 Newsletter just 
   prior to the actual scoring/participation start on T480 (e.g. new teams, transfers, 
   current teams must show up in the newsletter prior to the beginning of 
   participation, allowing opponent knowledge and challenging/avoiding). Violations 
   could result in immediate manager disqualification (including team point 
   adjustments) from the Turf War, so be sure to take any multiple teams OFF of Team 
   Maintenance and be certain not to run any other teams' warriors.

4. The moderators will score the Turf War and settle any and all disputes as they 
   arise. Their decisions will be final. (Note: the intent is to have a very thorough 
   set of rules so that few decisions, if any, are required from the moderators.)

5. Definitions:
   Team = individual Manager's 5-Team Stable
   Alliance = three Teams united

6. No warrior may be substituted without the proper use of the DA or arena death or 
   death in a tournament or graduation. There must be a maximum of five only on a team 
   at any point and time. (The penalty for such substitution is -10 points.)

7. It is not the spirit of competition to challenge fellow members of the same 
   alliance. Hence, challenges as such will be scored as losses for both warriors.

8. Downchallenges: A downchallenge is defined as a warrior challenging a warrior with 
   lesser recognition points.
   No challenge or bloodfeud by The Duelmaster shall be deemed a downchallenge.
   No challenge of the Duelmaster shall be deemed a downchallenge.
   Bloodfeuds against warriors with lesser recognition are deemed downchallenges.

9. Tournament participation is allowed and encouraged as a great form of acclaim and 
   recognition for North Fork and is an opportunity for warriors to gain skills and 
   preferred challenging within the Turf War.

10. There will be NO alliance or team changes once the contest has begun. If you begin 
   the Turf War with Alliance A, you must end the Turf War with Alliance A. If you 
   begin the Turf War with Team A, you must end the Turf War with Team A.

11. The Dark Arena may be used at any time without penalty. However, only one win 
   against a D.A. Monster per each stable warrior shall count as a win. Additional 
   wins will count as a loss for that warrior.

12. It is highly recommended that managers direct RSI to place your team ON 
   MAINTENANCE for the TW14 duration so that your team will fight (and earn points) 
   even if your submitted new strategies are delayed or don't make it.

          _____________________________________________________________________

SCORING will be as follows for Fights:

Team Points

  a. Wins earned: 
          0 = -1 points
          1 = +1 point
          2 = +2 points
          3 = +4 points
          4 = +6 points
          5 = =8 points

  b. Down Challenge = (-10) points to the challenger and opponent is credited with a 
     win for point scoring. The DM is exempt from DC rule/penalty.

  c. Four teams will score. The lowest scoring team per round will count duplicate as 
     the 4th team.

  d. Team with most wins per round earns 3 additional points; if ties, no points 
     awarded; no tiebreaker on wins.

Alliance Points

  a. If the three-team alliance fights all 15 fights = 5 Points

     Team points (from 3 teams plus the duplicate) + alliance points = Total Alliance 
     Points(TAP) for the round.

Round Modifier:

  a. Round Modifiers (Multiplier times TAP(Total Alliance Points
     Rounds 1-4 = 1.0; rounds 5-8 = 2.0; rounds 9 and 10 = 3.0.

The Alliance with the most points after turn 10 is THE WINNER!

        ________________________________________________________________________

PRIZES:

The Turf War is meant to be a near "winner takes all" contest. Moderators will submit 
a list of each prize won (by each Manager) at the completion of the contest. RSI 
awarded prizes must then be claimed by the manager from RSI Customer Service within 4 
months. The team rollups won will be distributed by RSI to the winners shortly after 
receipt of the prize list from the Moderators.

Entry Fee Awards:

   *** Winning alliance gets 80% of the pooled team rollups.

   *** 2nd place alliance gets 10% of the pooled team rollups.

   *** Individual Team with most wins in 10 rounds gets 10% of the pooled team rollups

RSI awards may only be applied to DM47 warriors who fought in TW14. These prizes 
cannot create an out-of-bounds warrior, and only one prize may be applied to any 
warrior, meaning that if you win two prizes they cannot be applied to the same 
warrior. All prizes must be used within 4 months. 

Winning alliance: Each manager/team receives:

  ** One Limited Damage Bump (bump one level damage)
  ** One Stat replace (remove 2 SZ, replace 2 to any single other stat) 
  ** One Favorite weapon knowledge 
  ** One +1 base skill potion.

2nd place: Each manager/team receives:

  ** One Favorite weapon knowledge 
  ** One free stat raise (not SZ)

Participation Award: 

  *** to all teams/managers who fight 45 to 47 fights (of 50) = 1 base skill potion
  *** if 48+ fights (of 50) = 2 base skill potions (each to a different warrior)

        ______________________________________________________________________

Moderators:

The Moderators for this event will be Oz, Master Darque, and Assur, the TW 
Triumvirate. They will arbitrate all dealings during the course of the contest. Their 
decisions will be final. All questions, comments, and scoring disputes may be directed 
to Land of Oz or Darque Forces or Bash Bros Park via diplo in DM 47. Managers with 
internet access may send a private message to [The Consortium] or [Master Darque] or 
[Assur] on the Duel2 Forums. Lastly, you may also email questions, comments, and 
scoring disputes to jawastomp@gmail.com or wfms101@aol.com or assurnasir@yahoo.com.

                                  LAST WEEK'S FIGHTS

NEW RIFF viciously butchered BANDIT PRINCE in a 4 minute bloody Dark Arena fight.
MIST was slaughtered by BANDIT PRINCE in a 1 minute gruesome Dark Arena battle.
12 STONES luckily beat TOM BLIGH in a 4 minute expert's Challenge Title fight.
JAR OF CLAY slimly won victory over STARFISH in a 7 minute veteran's Challenge fight.
DISCIPLE devastated D'ARTAGNAN in a crowd pleasing 1 minute one-sided Challenge duel.
MOSCOW MULE bested IT'S NOT A PROBLEM in a popular 1 minute Challenge competition.
THORUNDR viciously subdued EXODUS in a 3 minute gruesome Challenge melee.
GREYHOUND vanquished BEACHCOMBER in a 1 minute one-sided Challenge duel.
MY FAIR LADY lost to IN SECRET in a 2 minute novice's Challenge duel.
MURTAGH was defeated by DJANGO in a 3 minute gruesome Challenge match.
AGAIN AND AGAIN overpowered KUNG-FU MASTER in a 1 minute brutal one-sided fight.
SKARP-HEDIN was devastated by PURPLE HAZE in a 1 minute mismatched conflict.
I CAN QUIT was demolished by EPSILON VOLANTIS in a 1 minute mismatched match.
SUPPORT GROUP beat TITUS PULLO in a 3 minute mismatched conflict.
FALSE IDOL overpowered OSKSI NOBLE in a 1 minute one-sided duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       5         PARRY-RIPOSTE     11 -   5 -  1      69  |
|WALL OF STEEL                    5         TOTAL PARRY        8 -   4 -  0      67  |
|LUNGING ATTACK                   4         PARRY-STRIKE       2 -   1 -  0      67  |
|STRIKING ATTACK                  4         LUNGING ATTACK    21 -  14 -  0      60  |
|TOTAL PARRY                      3         AIMED BLOW        17 -  14 -  1      55  |
|BASHING ATTACK                   2         STRIKING ATTACK   14 -  14 -  0      50  |
|PARRY-RIPOSTE                    1         SLASHING ATTACK    3 -   3 -  0      50  |
|SLASHING ATTACK                  1         BASHING ATTACK     9 -   9 -  1      50  |
|PARRY-LUNGE                      0         WALL OF STEEL     18 -  25 -  0      42  |
|PARRY-STRIKE                     0         PARRY-LUNGE        0 -   1 -  0       0  |

Turn 433 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         5 -  0     PARRY-LUNGE        0 -  0         3  LUNGING ATTACK 
TOTAL PARRY        2 -  1     PARRY-STRIKE       0 -  0         2  TOTAL PARRY    
WALL OF STEEL      3 -  2     PARRY-RIPOSTE      0 -  1         2  AIMED BLOW     
LUNGING ATTACK     2 -  2     SLASHING ATTACK    0 -  1         1  WALL OF STEEL  
STRIKING ATTACK    2 -  2     BASHING ATTACK     0 -  2         1  PARRY-RIPOSTE  
                                                                1  SLASHING ATTACK
                                                                1  STRIKING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      12 STONES 3078             29  13  0  111 CHAPEL ROCK (287)
WALL OF STEEL    TOM BLIGH 3193             24  23  1  102 ISLANDERS (247)
STRIKING ATTACK  EPSILON VOLANTIS 3196       5   1  0   96 VOLANS (326)
AIMED BLOW       DISCIPLE 3143              17  12  0   93 CHAPEL ROCK (287)
LUNGING ATTACK   AGAIN AND AGAIN 3312        9   2  0   85 BASHAHOLICS ANON (297)
BASHING ATTACK   I CAN QUIT 3269            14  11  1   65 BASHAHOLICS ANON (297)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is TOM BLIGH 3193.  The most popular warrior this turn 
was TOM BLIGH 3193.  The ten other most popular fighters were STARFISH 3232, DISCIPLE 
3143, THORUNDR 2654, DJANGO 3335, MOSCOW MULE 3263, AGAIN AND AGAIN 3312, SUPPORT 
GROUP 3255, 12 STONES 3078, JAR OF CLAY 3046, and IT'S NOT A PROBLEM 3322.

The least popular fighter this week was I CAN QUIT 3269.  The other ten least popular 
fighters were SKARP-HEDIN 2159, BEACHCOMBER 3296, D'ARTAGNAN 2174, FALSE IDOL 3311, 
MURTAGH 3332, MY FAIR LADY 3309, EXODUS 3297, MIST 3326, EPSILON VOLANTIS 3196, and 
PURPLE HAZE 3165.

The following warriors have traveled to AD after fighting this turn:

NEW RIFF (59-3258) TEABAG@CINCY 21.1 (332)

                                SUMMER BLOODGAMES 2024

Back by popular demand, we will be hosting a new slow Bloodgames mailed arena 
beginning in August. We also plan our usual Bloodgames arenas at the summer Face-
to-Face.  

For those of you who always wanted the chance to manage the last warrior standing 
alive upon the arena sands, your day has come.  The Bloodgames are coming! 

At the end of the ten turns, even though several warriors, bruised and scarred, MAY 
yet live, only one will be crowned Champion of the Bloodgames.  And in this game mere 
survival counts for little.  A great general once said, "The object of battle is not 
to die for your cause, but to make your enemy die for his."  This general would have 
greatly enjoyed the Duelmasters Bloodgames.  Here are the particulars: 

  Face-to-Face style          Turn 1 is due Fri July 12 at 9pm at the hotel
  Bloodgames (DM 98):         Turns process with the tournament 
	                      Strategy changes allowed, bloodfeud challenges only 

  Mail-in style               Turn 1 is due Sat July 13 at 9pm at the hotel
  Bloodgames (DM 99):         All turns process overnight, mail-in style.
	                      No strategy changes; all ten rounds process one
                              after the other and results will be out Sun morning.
 
  Slow Bloodgames (DM 95):    Turn 1 is due Thurs August 1 
                              Turns process every 28 days
	                      Strategy changes allowed, bloodfeud challenges only 
          
Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are DYOs (design your owns) with 84 
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them 
in.  We'll mail or email your overviews and you can write up your strategies. Your 
warriors must be created and have strategies entered by the first due date. 

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular 
challenges, only bloodfeuds.  There will be no DA challenges in any of the bloodgames 
arenas.

TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day 
schedule.  The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors 
with the greatest number of kills at the end of Turn 10, with one other important 
consideration:  Each of these three warriors must be of a different fighting style.  
Win/loss records and, if necessary, recognition points will only be used to determine 
awards if there is a tie.  

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion and Victors will receive Bloodgames T-shirts.

A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T-
shirts will only happen if someone gives us a nice design. One shirt per person.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!