DUEL 2 NEWSLETTER
Date : 06/24/2025 Duedate: 07/21/2025
ILLIS ARENA
DM 59 TURN 443
This Week's Top Honors
THE DUELMASTER IS
12 STONES
CHAPEL ROCK (287)
(59-3078) [36-14-0,138]
Chartered Recognition Leader Unchartered Recognition Leader
12 STONES POSITION IS EMPTY
CHAPEL ROCK (287)
(59-3078) [36-14-0,138]
Popularity Leader This Week's Favorite
SKARP-HEDIN AGAIN AND AGAIN
ISLE OF SKYE (58) BASHAHOLICS ANON (297)
(59-2159) [19-25-2,102] (59-3312) [13-8-0,73]
THE CURRENT TOP TEAM
BASHAHOLICS ANON (297)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. ISLE OF SKYE (58) 29
2. HANGOVERS (265) 27 TEABAG@CINCY 21.1 (332)
3. CHAPEL ROCK (287) 14 Unchartered Team
4. ISLANDERS (247) 9
5. FAR TRAVELERS (337) 2 POSITION IS EMPTY
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 TEABAG@CINCY 21.1 (332) 19 11 1 63.3 1/ 1 BASHAHOLICS ANON (297) 8 7 0
2/ 2 HANGOVERS (265) 327 206 24 61.4 2/ 5 ISLE OF SKYE (58) 7 8 1
3/ 4 CHAPEL ROCK (287) 435 317 18 57.8 3/ 4 CHAPEL ROCK (287) 4 2 0
4/ 5 ISLE OF SKYE (58) 298 262 18 53.2 4/ 3 HANGOVERS (265) 3 1 0
5/ 6 BASHAHOLICS ANON (297) 335 322 13 51.0 5/ 7 FAR TRAVELERS (337) 3 2 0
6- 7*OF WOLF & PIXIE (338) 8 9 0 47.1 6/ 6 TEABAG@CINCY 21.1 (332) 2 1 0
7/ 8 ISLANDERS (247) 620 788 20 44.0 7/ 9 ISLANDERS (247) 2 4 0
8/ 9 FAR TRAVELERS (337) 13 20 0 39.4 8- 2*OF WOLF & PIXIE (338) 2 4 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
Hail ILLIS! Warriors of the arena, prepare to be praised and blamed for your
deeds. Now keep the taverns open late tonight, for there are sorrows to drown for OF
WOLF & PIXIE, whose 0-0-0 this turn dropped them by 6 into 8th. ISLE OF SKYE stable
has parlayed this turn's 3-2-1 into a 3 space move up the rankings. This brings them
up to 2nd place. Good work, guys! And let's see, MY FAIR LADY fought TOBIUS and
gained 21 points and contributed to HANGOVERS' 2-0-0. TOBIUS has lost to MY FAIR
LADY, falling 20 points, while helping make FAR TRAVELERS a 1-1-0 turn. And all eyes
were on 12 STONES this turn as it ascended to the throne of Duelmaster. ILLIS has a
new victor! By the way, was that our Duelmaster that I saw last night, cramped under
the table at The Dripping Blade?
The crowd's roar, the smell of iron and leather, mixed with sweat, what more
could a warrior ask of life? Well, besides that. ISLE OF SKYE has cause to stand
tall, as they were ILLIS' most avoided team. A smart manager knows this is a team to
beat. And avoiding ISLE OF SKYE more than any other team we find BASHAHOLICS ANON.
ILLIS, are we going to accept, or respect this sort of thing? The most challenged
warrior this turn was ISLANDERS' warrior BEACHCOMBER. More fighters challenged him
than challenged the Duelmaster! In a brave attempt, DJANGO from FAR TRAVELERS
challenged up 25 points to fight AGAIN AND AGAIN from the BASHAHOLICS ANON stable.
DJANGO perhaps got his just desserts, seeing as he overcame AGAIN AND AGAIN and ended
up with 84 recognition points.
We only live a short time in this world, so why not take a sharp blade, and
shave it close? Is it really true that ILLIS has more dishwashers per capita that
fighters? Just thought I'd ask...
Remember, blood on the purple robe does not change it from a purple robe. Dare
to fight bravely. It's been nice chatting with you, until we meet again, keep your
swords sharp and your hammers heavy. Until the sun next rises and my pen sets to
paper-- Alarond the Scribe
DUELMASTER W L K POINTS TEAM NAME
12 STONES 3078 36 14 0 138 CHAPEL ROCK (287)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
PURPLE HAZE 3165 15 8 0 107 HANGOVERS (265)
SKARP-HEDIN 2159 19 25 2 102 ISLE OF SKYE (58)
CHAMPIONS W L K POINTS TEAM NAME
DJANGO 3335 7 3 0 84 FAR TRAVELERS (337)
I CAN QUIT 3269 19 16 1 82 BASHAHOLICS ANON (297)
SUPPORT GROUP 3255 17 21 0 78 BASHAHOLICS ANON (297)
IT'S NOT A PROBLEM 3322 10 5 0 77 BASHAHOLICS ANON (297)
AGAIN AND AGAIN 3312 13 8 0 73 BASHAHOLICS ANON (297)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
BEACHCOMBER 3296 12 16 0 66 ISLANDERS (247)
THORUNDR 2654 15 13 1 59 ISLE OF SKYE (58)
GENESIS 3364 4 0 0 58 CHAPEL ROCK (287)
ADEPTS W L K POINTS TEAM NAME
IN SECRET 3324 12 1 0 53 BASHAHOLICS ANON (297)
MY FAIR LADY 3309 2 7 0 45 HANGOVERS (265)
CHALLENGER INITIATES W L K POINTS TEAM NAME
EXODUS 3297 6 15 0 33 CHAPEL ROCK (287)
MURTAGH 3332 5 6 0 29 ISLE OF SKYE (58)
SNARKNADO 3343 3 1 0 28 TEABAG@CINCY 21.1 (332)
-TANGY 3355 3 1 0 24 OF WOLF & PIXIE (338)
INITIATES W L K POINTS TEAM NAME
TOBIUS 3342 4 4 0 23 FAR TRAVELERS (337)
HERMIT 3344 5 3 1 21 ISLE OF SKYE (58)
-NELLIE 3356 3 1 0 21 OF WOLF & PIXIE (338)
CAVE TROLL 3377 1 0 0 13 ISLE OF SKYE (58)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
BEACHCOMBER 3350 1 6 0 ISLANDERS 247 HERMIT 3344 443
PERSONAL ADS
LAST WEEK'S FIGHTS
DJANGO bested AGAIN AND AGAIN in a crowd pleasing 5 minute gruesome Challenge fight.
THORUNDR was subdued by BEACHCOMBER in a 2 minute veteran's Challenge melee.
MY FAIR LADY overpowered TOBIUS in a 1 minute mismatched Challenge duel.
SKARP-HEDIN was bested by 12 STONES in a 2 minute veteran's Title fight.
I CAN QUIT was narrowly defeated by KUNG-FU MASTER in a 2 minute competition.
PURPLE HAZE vanquished SUPPORT GROUP in a 1 minute mismatched fight.
IT'S NOT A PROBLEM overpowered M. CHARDINEE in a 1 minute mismatched brawl.
IN SECRET defeated TITUS PULLO in a 2 minute melee.
GENESIS vanquished SNARKNADO in a 1 minute uneven duel.
EXODUS was viciously subdued by MURTAGH in a crowd boring 15 minute gruesome fight.
BEACHCOMBER was slain by HERMIT in a 1 minute brutal fight.
CAVE TROLL handily defeated MORDANT DESERTER in a 1 minute one-sided bout.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|AIMED BLOW 4 PARRY-STRIKE 7 - 3 - 0 70 |
|WALL OF STEEL 4 TOTAL PARRY 15 - 7 - 0 68 |
|BASHING ATTACK 3 STRIKING ATTACK 14 - 10 - 0 58 |
|LUNGING ATTACK 3 BASHING ATTACK 15 - 12 - 0 56 |
|STRIKING ATTACK 2 AIMED BLOW 22 - 19 - 0 54 |
|TOTAL PARRY 2 WALL OF STEEL 20 - 22 - 0 48 |
|SLASHING ATTACK 2 LUNGING ATTACK 25 - 29 - 1 46 |
|PARRY-LUNGE 0 PARRY-RIPOSTE 2 - 5 - 0 29 |
|PARRY-STRIKE 0 SLASHING ATTACK 5 - 14 - 0 26 |
|PARRY-RIPOSTE 0 PARRY-LUNGE 0 - 0 - 0 0 |
Turn 443 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
STRIKING ATTACK 2 - 0 LUNGING ATTACK 1 - 2 3 LUNGING ATTACK
TOTAL PARRY 2 - 0 WALL OF STEEL 1 - 3 2 WALL OF STEEL
BASHING ATTACK 2 - 1 PARRY-LUNGE 0 - 0 2 BASHING ATTACK
AIMED BLOW 2 - 2 PARRY-STRIKE 0 - 0 1 TOTAL PARRY
SLASHING ATTACK 1 - 1 PARRY-RIPOSTE 0 - 0 1 STRIKING ATTACK
1 AIMED BLOW
1 SLASHING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
TOTAL PARRY 12 STONES 3078 36 14 0 138 CHAPEL ROCK (287)
AIMED BLOW PURPLE HAZE 3165 15 8 0 107 HANGOVERS (265)
WALL OF STEEL DJANGO 3335 7 3 0 84 FAR TRAVELERS (337)
BASHING ATTACK I CAN QUIT 3269 19 16 1 82 BASHAHOLICS ANON (297)
LUNGING ATTACK AGAIN AND AGAIN 3312 13 8 0 73 BASHAHOLICS ANON (297)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is SKARP-HEDIN 2159. The most popular warrior this
turn was AGAIN AND AGAIN 3312. The ten other most popular fighters were DJANGO 3335,
I CAN QUIT 3269, BEACHCOMBER 3296, SKARP-HEDIN 2159, PURPLE HAZE 3165, IT'S NOT A
PROBLEM 3322, IN SECRET 3324, MY FAIR LADY 3309, GENESIS 3364, and HERMIT 3344.
The least popular fighter this week was EXODUS 3297. The other ten least popular
fighters were MURTAGH 3332, BEACHCOMBER 3350, SNARKNADO 3343, SUPPORT GROUP 3255,
TOBIUS 3342, 12 STONES 3078, THORUNDR 2654, CAVE TROLL 3377, HERMIT 3344, and GENESIS
3364.
The following warriors will travel to AD after next turn:
12 STONES (59-3078) CHAPEL ROCK (287)
SUMMER BLOODGAMES 2025
Back by popular demand, we will be hosting a new slow Bloodgames mailed arena
beginning in August. We also plan our usual Bloodgames arenas at the summer Face-
to-Face.
For those of you who always wanted the chance to manage the last warrior standing
alive upon the arena sands, your day has come. The Bloodgames are coming!
At the end of the ten turns, even though several warriors, bruised and scarred, MAY
yet live, only one will be crowned Champion of the Bloodgames. And in this game mere
survival counts for little. A great general once said, "The object of battle is not
to die for your cause, but to make your enemy die for his." This general would have
greatly enjoyed the Duelmasters Bloodgames. Here are the particulars:
Face-to-Face style Turn 1 is due Fri July 18 at 9pm at the hotel
Bloodgames (DM 98): Turns process with the tournament
Strategy changes allowed, bloodfeud challenges only
Mail-in style Turn 1 is due Sat July 19 at 9pm at the hotel
Bloodgames (DM 99): All turns process overnight, mail-in style.
No strategy changes; all ten rounds process one
after the other and results will be out Sun morning.
Slow Bloodgames (DM 95): Turn 1 is due Weds August 13
Turns process every 28 days
Strategy changes allowed, bloodfeud challenges only
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are DYOs (design your owns) with 84
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them
in. We'll mail or email your overviews and you can write up your strategies. Your
warriors must be created and have strategies entered by the first due date.
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular
challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames
arenas.
TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day
schedule. The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors
with the greatest number of kills at the end of Turn 10, with one other important
consideration: Each of these three warriors must be of a different fighting style.
Win/loss records and, if necessary, recognition points will only be used to determine
awards if there is a tie.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion and Victors will receive Bloodgames T-shirts.
A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T-
shirts will only happen if someone gives us a nice design. One shirt per person.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!
NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)
For those of you who keep track of such things, a few additional warriors graduated
from regular DM arenas (including closed arenas) since the last tournament.
THUMBSCREW (2-2622) IN COLD BLOOD (329)
CALEB DELGADO (17-8016) VOID CONJURERS (642)
JACK RABBIT (47-4814) ROYAL FLUSH (48)
POISON OAK (47-9449) BASH BROS PARK (766)
REPAIR (72-6819) BASH BROS FENCE (784)
MANAGER'S WARRIOR (82-37963) SUPERIOR FORCES 5705 (6304)
QUEST FOR FIRE (82-43478) ROOKIE MAIDEN 12 (7288)
PROPHET'S SONG (84-3573) ROOKIE QUEEN 29 (695)
DON'T TREAD (84-18515) ROOKIE METALLICA 10 (3282)
HERO OF THE DAY (84-18564) ROOKIE METALLICA 20 (3292)
ROZCO (84-47629) ERRTWO (8232)
KNIFE (85-11459) ERR 9 (2101)
VORTEX (85-35731) 7ERR (6519)
SAVANNAH BABY (85-39619) BUKKA & MCTELL (3871)
LOKKE (85-44417) RELENTLESS 11 (8101)
PANDEMONIUM (85-50106) STEELE RISING 1 (9143)
ANOMALY (86-24847) MUTANT ALLIANCE (4540)
Congrats to the grads. -- Green Eyes