DUEL 2 NEWSLETTER

Date   : 12/15/2006    Duedate: 12/28/2006

JURINE ARENA

DM-61    TURN-397

This Weeks Top Honors

THE DUELMASTER IS

KJARRAN'S HAMMER
FEAR FACTORY (216)
(61-3372) [18-10-0,117]

Chartered Recognition Leader   Unchartered Recognition Leader

KJARRAN'S HAMMER               POSITION IS EMPTY
FEAR FACTORY (216)             
(61-3372) [18-10-0,117]        

Popularity Leader              This Weeks Favorite

CHILLILI CHES                  JR FUNKENSTEIN
FAVORITE GUYS (186)            THE FRENCHMEN (281)
(61-3343) [18-32-1,87]         (61-2446) [6-6-0,56]

THE CURRENT TOP TEAM

FEAR FACTORY (216)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. BLADE AND BLOOD (314)       40
2. FEAR FACTORY (216)          27      FEAR FACTORY (216)
3. THE FRENCHMEN (281)        -10      Unchartered Team
4. FAVORITE GUYS (186)        -23
                                       HEAVY METAL HEROS (158)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 FEAR FACTORY (216)       350 259 27 57.5   1/ 1 FEAR FACTORY (216)       11  4 2
 2/ 2 BLADE AND BLOOD (314)    133 115 24 53.6   2/ 3 THE FRENCHMEN (281)       6  7 0
 3/ 3 FAVORITE GUYS (186)      499 594 12 45.7   3/ 4 BLADE AND BLOOD (314)     4  7 1
 4/ 4 THE FRENCHMEN (281)       65  88  6 42.5   4/ 2 FAVORITE GUYS (186)       3  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Well, what are you looking at, JURINE?  Ain't you never seen Snide Clemens 
before?  Ah, shaddup and listen to my news.  Now let's all watch BLADE AND BLOOD's 
heads swell from their 3-1-1 this turn.  Haa ha ha ha!  Big shots, big talk, big 
deal.  Of course, we're all terribly impressed to see MIKAI ABADOS win a fight and 
gain 15 points, terribly.  Tsk, tsk, MIKAI ABADOS beat FLAME SPIDER and FLAME SPIDER 
lost 13 points.  You're breakin' my heart.  Looks like JURINE has some guts at least, 
KJARRAN'S HAMMER the Duelmaster was this turn's most-challenged warrior.  AMAZONIA 
challenged JURINE's Duelmaster for a shot at the throne.  And if variety is the spice 
of life, JURINE may be getting bland, as KJARRAN'S HAMMER stays top dog in the city.  
The Dripping Blade, humph!  I've tasted better ale at mortuaries.  Where do they get 
this stuff?  From JURINE's trash dumps?   
     My mother always told me, 'If you don't have anything nice to say, start 
talking.' I loved that woman.  JURINE, I am losing what little hope I had in you.  
FAVORITE GUYS the most avoided team?  What insult will suffice, I cannot say.  And it 
looks like FEAR FACTORY avoided them the most this turn.  What a pack of would be 
losers, if you ask me.  Hmph.  I suspect either a 21 will or a 21 ego on this one, 
but JR FUNKENSTEIN has challenged up by 26 in an attempt against LAELKORISSA.  Well, 
ok, the upstart knave (where've I heard that before?) won this match and gained 21 
points to boot!  Ha ha ha, LAELKORISSA.   
     Some people like volunteer work in the hospitals.  I volunteer for JURINE's 
morgue.  More variety.  Honor is like a chainmail shirt, it only shines through use.  
Certain nameless cowards will doubtless rebuke me on this one.   
     What does the JURINE arena have in common with the inns?  It's just as 
comfortable to sleep in either place.  Ha ha ha ha!  Just wait 'till next time I show 
up here, I won't be so nice!  So nyaaah!  Paste this one in your scrapbooks, you'll 
need the kindling come this winter-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 KJARRAN'S HAMMER 3372        18  10  0   117       FEAR FACTORY (216)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 AMAZONIA 2323                17  14  3    97       THE FRENCHMEN (281)
 XANDER HAXAN 3270            14  16  3    95       BLADE AND BLOOD (314)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 CHILLILI CHES 3343           18  32  1    87       FAVORITE GUYS (186)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 SAND MAGGOT 3397             11   3  0    63       FEAR FACTORY (216)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 JR FUNKENSTEIN 2446           6   6  0    56       THE FRENCHMEN (281)
 MIKAI ABADOS 3361             8   9  3    53       BLADE AND BLOOD (314)
 LAELKORISSA 3385             11  13  2    48       FAVORITE GUYS (186)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-SIBI EL KEER 3362             6   7  2    33       BLADE AND BLOOD (314)
 FLAME SPIDER 3401             5   3  0    30       FEAR FACTORY (216)
 TRUTH DECAY 3414              3   3  1    25       FEAR FACTORY (216)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 JAESAR BASTINADO 3412         4   3  1    23       BLADE AND BLOOD (314)
 NITEHAWK SPARKWING 3416       2   1  1    14       FEAR FACTORY (216)
 LACUNA COIL 3417              1   1  0     4       THE FRENCHMEN (281)
 NEFASTO 3415                  0   1  0     1       BLADE AND BLOOD (314)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
MASS HYPNOSIS 3413     2  1 0 FEAR FACTORY 216      SIBI EL KEER 3362     394 REVENGED
STREETCLEANER 3418     1  1 0 THE FRENCHMEN 281     JAESAR BASTINADO 3412 397         
DR SPANKENSTEIN 3419   0  1 0 THE FRENCHMEN 281     CONVICTED THIEF 1     397 NONE    

                                     PERSONAL ADS

Khalhums Dwarf?  That's an insult.  Okay, it isn't an insult, it's Small Arena
Syndrome.  Heck. -- Chillili Ches

Flame Spider -- I think your mistake was to sit on my tuffet.  I'm very protective
of my tuffet. -- Laelkorissa

30 November 2006
NEED A TURF WAR ALLIANCE??  Master Beru, Wretch, Reaper, and Xoan have come together
to form an Alliance for the TURF WAR in DM47 with no regards for experience in
competitions or even the game.  If you want to enjoy the thrills of the competition,
we have space for up to three more managers.  Contact Master Beru at
d_spinella@msn.com for more information or send a note to Master Beru at DM 29--Army
of Darkness.  If you are interested, we need to move quickly, since the contest
starts in January and there are a few requirements to meet to participate.  May your
blades find the chinks in your enemy's armor. -- Master Beru

6 December 2006
ANNOUNCING THE NO-TOURNAMENT ARENA (81)

As an American I honor my cultural heritage by stealing any good idea.  This idea was
originally proposed by Lord Xiang in November 2005.  RSI will be opening the arena
(81) for teams willing to sign the following pledge:

*  I pledge that I will not send warriors from this arena to a Tournament, nor will I
   use a Tournament prize on a warrior from this arena.
*  I pledge to run a full team when I run turns in this arena.  If circumstances
   preclude my running less than a full team I will notify the Player Committee.
*  I agree to abide by the decisions of the Player Committee.
*  I understand that any warrior that participates in a Tournament shall be sent to
   the Dark Arena until they are dead.
*  I understand that any warrior that receives a Tournament prize shall be send to
   the Dark Arena until they are dead.

The following are the rules for joining this No-Tournament arena
1.  No tournament play for warriors in this arena (Dead tournament or otherwise).
2.  One team per manager.
3.  Teams start with new rollup (or a zero fight equivalent team is transferred into
    this arena.)
4.  No tourney prizes allowed to modify warriors in the arena.
5.  Twenty teams required, per RSI.
6.  Waivers are required to allow self-regulation on tourney ban, granting RSI
    authority to Dark Arena any warrior that participates in a Tournament (until the
    warrior is dead).
7.  Rotating council to enforce tourney ban and maintain arena integrity.

The main purpose of the Player Committee is to maintain fair play in the arena:
*  Warriors that participate in Tournaments will be sent to the Dark Arena until they
   are dead.  This means that the Player Committee has the power to send another
   player's warrior to the Dark Arena
*  Managers that abuse the rules of the Arena may be banned/transferred from the
   Arena.

The player with the most votes for Chairman will fill slot 1 [Chairperson] and that
term expires end of March 2007.
The player with the most votes overall will fill slot 5 and that term expires end of
November 2007.
The player with the second most votes overall will fill slot 4 and that term expires
end of September 2007.
The player with the third most votes overall will fill slot 3 and that term expires
end of November 2007.
The player with the fourth most votes overall will fill slot 2 and that term expires
end of May 2007.

During the month that the chairperson's term expires the Player Committee will select
one of the remaining 4 players to be the next chairperson.  During the month that any
member's term expires the arena will vote for a different player to join the Players'
Committee.

If you want to be a candidate for the player committee:
1.  Post a message in the Duel2 Forum at
    http://www.reality.com/duel2/modules.php?name=Forums
2.  E-Mail Deke at DekeYoung@Comcast.NET
3.  Send a Diplomatic Note to Doc LeGrand's Lab [ARENA 81]

There are 4 steps to joining this arena
1) Send in a new team rollup to RSI with the following pledge taped/stapled to the
rollup sheet, or transfer a ZERO FIGHT EQUIVALENT TEAM to Arena 81 and send RSI the
following form.

No-Tournament Arena (81)
*  I pledge that I will not send warriors from this team to a Tournament, nor will I
   use a Tournament prize on a warrior from this team.
*  I pledge to run a full team when I run turns in this arena.  If circumstances
   preclude my running less than a full team I will notify the Player Committee.
*  I agree to abide by the decisions of the Player Committee.
*  I understand that any warrior that participates in a Tournament shall be sent to
   the Dark Arena until they are dead.
*  I understand that any warrior that receives a Tournament prize shall be send to
   the Dark Arena until they are dead.

[Sign your name here ..............................................................]

2) [Optional] post a message on the Duel 2 Forums in the Creating a No-Tournament
   Arena thread
   http://www.reality.com/duel2/modules.php?name=Forums&file=viewtopic&t=2296&sid=
   94ebf69603ccaf5c7dbf1b19da799732
3) [Optional] send an e-mail to DekeYoung@Comcast.NET with your team name
4) [Optional] Send a Diplomatic Note to Doc LeGrand's Lab in Arena 81 with your team
   name and intent to join Arena 81 and abide by the Arena rules.

     RSI will be processing overviews for this arena as soon as you send them into
RSI.
     The first turn will run in January 2007.  This will be a normal speed arena.
     While I am encouraging everyone to use TEAM MAINTENANCE it is not mandatory.
The intent is that players that run turns will run a full team.  One warrior teams
are discouraged and will a topic for the Player Committee to resolve.
     I also encourage players to join the Duel2 Yahoo Group for faster updates and
feedback.  http://games.groups.yahoo.com/group/duel/

There are already 29 managers already committed to the project
x    Apex = CAROLINA BLUE -- Cf PC -- Cf PCC
x    Bill (I think this is the same person) = CLUB CUTTHROAT
x    Blackstorm = DARK ENCLAVE -- Cf PC
     Master Darque = DARQUE AGES
x    DeGotti = CULT OF BACCHUS
x    Deke = DOC LEGRAND'S LAB
     Den = BIG LAKE OUTCASTS
x    Drake = DRAKE'S HARDWARE -- Cf PC
     Ghab = ASSASSIN NATION
     Grimm = FURRY FURY
     Hammer = AARDVARK HAMMERZ
     Ikillu = BATTLE GRUNTS
x    Indimar = AS SEEN ON TV II
x    Kat = KATHOUSE
x    Kellumbo = KELLUMBO'S KIDS
x    Le Pentarque = LA PENTARCHIE
x    Master Beru = CHILDHOOD HEROES -- Cf PC
x    Nomad = DRAGONBANE GUILD
     Nuln = RED IRON KNIGHTS
x    Pauly = ALE HOUSE MERCS
     Ragnarokwolf = RAGNAROK'S WOLVES
x    Rillon = THE DRAUGS
x    Roadkill = STREET WALKERS
     Seraphim = LEGION OF SOLITUDE
     Silas = GRIFFONRAWL MMA
     SlugBait = ORCS HATE PHYSICS
x    Terminator = WARMASTERS
x    The Consortium = LIFE IMPACTS -- Cf PC -- Cf PCC
     Woody

X  = 17 Team Rollups received by RSI as of 29 November 2006
Cf = Candidate for
PC = Player Committee
PCC = Player Committee Chairperson

     Deke Young will not be part of the inaugural Player Committee, maybe later once
the Arena direction has been developed.
     Any questions can be directed to DekeYoung@Comcast.NET
     I will track Awards in Arena 81, which will be posted on a web site and included
in the following turn's newsletter.

The Honor of Sunset Award:
     The first team to reach 10 Team Kills.  In the case that there is more than one
team that achieves 10 Team Kills on the same turn, I will pay the Award to the team
with the most kills.  If two or more teams are tied for Team Kills, I will prolong
the contest until one team has the most Kills in the Arena (it does not have to be
one of the teams that first reached 10 Team Kills.)

The Race to Victory Award:
     The first team to reach 75 Team Wins.  In the case that there is more than one
team that reaches 75 Team wins on the same turn, I will pay the Award to the team
with the most wins.  If two or more teams are tied for Team Wins, I will prolong the
contest until one team has the most wins in the Arena (it does not have to be one of
the teams that first reached 75 Team Wins.)

The Commitment to Change Award:
     The first team to reach 125 Team Fights.  In the case that there is more than
one team that reaches 125 Team Fights on the same turn, I will pay the Award to the
team with the most fights.  If two or more teams are tied for Team Fights, I will
prolong the contest until one team has the most fights in the Arena (it does not have
to be one of the teams that first reached 125 Team Fights.)  I hope I never give out
this award {figure it out on your own.}

The Team Advancement Award:
     The first team to graduate 5 warriors to ADM.  In the case that there is more
than 1 team that graduates 5 warriors on the same turn, I will pay the Award to the
first team to graduate 6 warriors.  In the case that there is more than 1 team that
graduates 6 warriors on the same turn, I will pay the Award to the first team to
graduate 7 warriors, and so on.

The Iron Throne Award:
     The first team to hold the Duelmaster for 10 turns STARTING ON TURN 11.

The Stylemaster Award.
     The first team to hold the Stylemaster Award in 7 different styles, STARTING ON
TURN 11.  If two teams obtain Stylemaster Awards in 7 styles on the same turn, the
goal will be increased to 8 Styles.

Team Recognition Points:  The total recognition points for all warriors in the arena
The Iron Throne Ledger:  We will track who has been the Duelmaster every turn in
     Arena history.
Iron Throne Counter:  The total number of times a team has been the Duelmaster.
Composite Team Stylemaster awards:  The number of times a team has had any of the 10
     Stylemasters.  Having 2 Stylemasters = 2 points that turn.
Challenge win percentage:  How often your warriors win when they challenge.
Challenge Defender rate:  How often your warriors win when they WERE challenged.
Team Invitations:  Number of warriors graduated to ADM.
Team Graduation Rate:  Total team fights/Graduated Warriors.
Team Kill Percentage:  Total of team Kills/Team Fights
Team Death Percentage:  Total of Team Deaths/Team Fights
Team Revenge Rate: Number of Deaths/BloodFeuds Revenged (Note that the Dark Arena
     will be counted as not-revenged.)  You only get credit for one successful
     BloodFeud per death (though I encourage you to BloodFeud all 4 turns.)
Current Win Streaks:  Warriors that have gone the most turns without losing or
     missing a turn.
Team Yahtzee counter:  Number of times a team has gone 5-0 in a turn.
Team Bagel counter:  Number of times a team has fought without a win.
Team Dark Arena counter:  Number of times each team has used the Dark Arena.
The Most Feared (avoided) Team counter:  Number of turns that team was the most
     avoided team.

     We will create a web page just for Arena 81 category leaders.
     Hope to see you there. -- Deke

                                  LAST WEEK'S FIGHTS

AMAZONIA was viciously subdued by KJARRAN'S HAMMER in a 3 minute Challenge fight.
MIKAI ABADOS demolished FLAME SPIDER in a 1 minute one-sided Challenge melee.
JR FUNKENSTEIN savagely defeated LAELKORISSA in a 10 minute Challenge duel.
JAESAR BASTINADO narrowly killed STREETCLEANER in a 1 minute brutal Challenge fight.
LACUNA COIL was devastated by TRUTH DECAY in a 2 minute uneven Challenge brawl.
CHILLILI CHES was narrowly defeated by XANDER HAXAN in a 3 minute veteran's struggle.
SAND MAGGOT handily defeated THE USEROUS MERCHANT in a 3 minute uneven fight.
NITEHAWK SPARKWING vanquished NEFASTO in a 1 minute uneven duel.
DR SPANKENSTEIN was slaughtered by CONVICTED THIEF in a 1 minute uneven fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                   4         PARRY-LUNGE        8 -   2 -  0      80  |
|PARRY-LUNGE                      2         WALL OF STEEL     13 -   5 -  2      72  |
|WALL OF STEEL                    2         TOTAL PARRY       10 -   7 -  0      59  |
|PARRY-RIPOSTE                    2         SLASHING ATTACK    8 -   6 -  2      57  |
|STRIKING ATTACK                  2         BASHING ATTACK    12 -  13 -  3      48  |
|SLASHING ATTACK                  1         STRIKING ATTACK    7 -   8 -  1      47  |
|PARRY-STRIKE                     1         PARRY-STRIKE       5 -   6 -  0      45  |
|LUNGING ATTACK                   1         LUNGING ATTACK     6 -  10 -  1      38  |
|TOTAL PARRY                      1         PARRY-RIPOSTE      1 -   2 -  0      33  |
|AIMED BLOW                       0         AIMED BLOW         2 -   4 -  0      33  |

Turn 397 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        2 -  0     AIMED BLOW         0 -  0         2  WALL OF STEEL  
SLASHING ATTACK    1 -  0     PARRY-STRIKE       0 -  1         2  PARRY-LUNGE    
WALL OF STEEL      2 -  0     PARRY-RIPOSTE      0 -  2         2  LUNGING ATTACK 
BASHING ATTACK     3 -  1     LUNGING ATTACK     0 -  1         1  STRIKING ATTACK
                              STRIKING ATTACK    0 -  2         1  PARRY-STRIKE   
                              TOTAL PARRY        0 -  1         1  BASHING ATTACK 
                                                                1  TOTAL PARRY    
                                                                1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
WALL OF STEEL    KJARRAN'S HAMMER 3372      18  10  0  117 FEAR FACTORY (216)
STRIKING ATTACK  AMAZONIA 2323              17  14  3   97 THE FRENCHMEN (281)
PARRY-LUNGE      SAND MAGGOT 3397           11   3  0   63 FEAR FACTORY (216)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is CHILLILI CHES 3343.  The most popular warrior this 
turn was JR FUNKENSTEIN 2446.  The ten other most popular fighters were KJARRAN'S 
HAMMER 3372, SAND MAGGOT 3397, TRUTH DECAY 3414, CHILLILI CHES 3343, XANDER HAXAN 
3270, AMAZONIA 2323, MIKAI ABADOS 3361, STREETCLEANER 3418, NITEHAWK SPARKWING 3416, 
and JAESAR BASTINADO 3412.

The least popular fighter this week was LAELKORISSA 3385.  The other ten least 
popular fighters were DR SPANKENSTEIN 3419, NEFASTO 3415, FLAME SPIDER 3401, LACUNA 
COIL 3417, JAESAR BASTINADO 3412, NITEHAWK SPARKWING 3416, STREETCLEANER 3418, MIKAI 
ABADOS 3361, AMAZONIA 2323, and XANDER HAXAN 3270.

The following warriors will travel to AD after next turn:

KJARRAN'S HAMMER (61-3372) FEAR FACTORY (216)