DUEL 2 NEWSLETTER

Date   : 08/21/2020    Duedate: 09/03/2020

JURINE ARENA

DM-61    TURN-738

This Weeks Top Honors

THE DUELMASTER IS

OPERA IS GREAT
HEARD ON CHATZY (453)
(61-4276) [11-3-1,105]

Chartered Recognition Leader   Unchartered Recognition Leader

OPERA IS GREAT                 VALET
HEARD ON CHATZY (453)          SATAN'S SERVANTS 2 (460)
(61-4276) [11-3-1,105]         (61-4332) [2-0-0,32]

Popularity Leader              This Weeks Favorite

MR SMITH                       MIRIAM NUT
DEATHRATTLE (154)              MIDDLE WAY 16 (387)
(61-4240) [13-12-0,60]         (61-4327) [1-2-0,5]

THE CURRENT TOP TEAM

DEATHRATTLE (154)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. DEATHRATTLE (154)           39
2. LOTR (459)                  26      HEARD ON CHATZY (453)
3. MEDAL OF HONOR G10 (420)    25      Unchartered Team
4. SATAN'S SERVANTS 2 (460)    15
5. HEARD ON CHATZY (453)       12      SATAN'S SERVANTS 2 (460)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 2*SATAN'S SERVANTS 2 (460)   2   0  0  100   1/ 4 DEATHRATTLE (154)         7  8 1
 2/ 1*LOTR (459)                 4   1  0 80.0   2/ 1 MEDAL OF HONOR G10 (420)  7  8 0
 3/ 4 HEARD ON CHATZY (453)     11   6  1 64.7   3/ 2 MIDDLE WAY 16 (387)       6  9 0
 4/ 3 MEDAL OF HONOR G10 (420) 105  64  8 62.1   4/ 6*LOTR (459)                4  1 0
 5/ 5 HOWLIN 3-D (439)         133 125 12 51.6   5/ 3 HEARD ON CHATZY (453)     3  1 0
 6/ 6 MIDDLE WAY 16 (387)      625 646 12 49.2   6/ 5 HOWLIN 3-D (439)          3  8 0
 7/ 7 DEATHRATTLE (154)        110 175  9 38.6   7/ 7*SATAN'S SERVANTS 2 (460)  2  0 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

                                     KALTOS KAOS

  THEREFORE THEN, since we are surrounded by so great a cloud of witnesses [who have 
  borne testimony to the Truth], let us strip off and throw aside every encumbrance 
  (unnecessary weight) and that sin which so readily (deftly and cleverly) clings to 
  and entangles us, and let us run with patient endurance and steady and active 
  persistence the appointed course of the race that is set before us, --- Hebrews 
  12:1 Amplified Classic

                                      * * * * *

Ironhand, the owner of The Golden Ship Inn, stood before the small crowd that had 
gathered and motioned for his guests to have a seat with a sweeping wave of the steel 
hook that had replaced his right hand after a bloody engagement between his ship and 
another ten years ago.

Because of the location of The Golden Ship Inn, standing on a headland overlooking the 
main harbor on Kaltos, the disrepair of the dilapidated Kaltos Arena could not be 
seen.  From the turret on top of the inn, one could look across to Lord Lindharrow's 
castle on the opposite horn of the little bay and see all the shipping sheltered 
within.

But this evening was not about castles and shipping, but rather how a once magnificent 
Kaltos Arena could possibly be restored to some of its former glory.

Although Lindharrow of Vandal's Bay is the Protector of Kaltos, the island's 
representative on the Crown Council and the closest thing to a governor, it was not 
Lindharrow that Ironhand had brought before the gathered crowd, but rather it was 
Arenamaster Troktai and another rather special guest.  There are few laws in Kaltos 
and those that exist are not rigorously enforced, which is why Ironhand chose to 
invite Arenamaster Troktai to address the issue of the dilapidated Kaltos Arena.

Arenamaster Troktai got directly to the point, without a lot of pomp and circumstance, 
by introducing a Veteran Manager, known far and wide as Hammer, who had recently 
returned to Alastari. One of his motivations for returning was to host a contest in a 
fast arena that would hearken back to the glory of the Hammer hosted Morya Madness 
that had begun over 17 years ago and concluded over 15 years ago: 28 rounds of Madness 
in Morya Arena that Hammer desired to emulate in Kaltos arena for 25 rounds!

Hammer stood before the small crowd to unveil his plan to rejuvenate Kaltos Arena (DM 
5) at the behest of Arenamaster Troktai, including an announcement of the upcoming 
Kaltos Kaos contest to be held in the currently sparsely populated Delarq Arena (4 of 
7 active in Kaltos arena as of turn 912).  Kaltos arena had fallen into a bit of 
disrepair with the sparse revenue generated from even sparser crowds, but the much 
needed revenue from a 25 turn contest beginning with T-926 (due date 2/1/21) and 
ending with T-950 (due date 1/3/22) would provide more than enough for repairs and 
improvements for the overall prosperity of Kaltos Arena!

Hammer had also succeeded in purchasing the northeast section of Kaltos arena to build 
his Klub Kaltos, as an act of good faith that the Kaltos Kaos contest would attract 
enough managers, both old and new, to pump new life into a once glorious arena!  Klub 
Kaltos would feature some of the finest dining and gambling venues that Kaltos had 
ever seen, plus provide a training area and housing for the stable that Hammer was 
entering for the Kaltos Kaos.

Five of his retired Lord Protectors had been lured by the Veteran Manager to help make 
Klub Kaltos a success, by providing future patrons the opportunity to rub shoulders 
with some of his legendary Lord Protectors from the early years of Hammer's managerial 
history.

Zebra of Jungle Fever (DM 39), a Total Parry with a Short Sword as his favorite 
weapon, who was the only Hammer-managed warrior to ever TV in a tourney, had agreed to 
oversee the dining area and mingle with the crowd. He had won a TV in a Novices 
tourney (1 or 2 FE) long ago at a Tempe Facer, before the Novices tourney had been 
eliminated from tournaments by the Gladiatorial Commission.

Death Duck 1, a Basher with a Morningstar favorite weapon, along with Death Duck 7, a 
Piker favoring a Small Shield as her favorite weapon, had both fought in Kaltos Arena 
years ago as representatives of Da Deadly Ducks, the first Hammer managed stable to 
ever run in Kaltos. Da Deadly Ducks duo were now assigned as celebrities to run the 
Klub Kaltos gambling facilities.

Mahatsawd, a Basher favoring a Mace as his favorite weapon, along with Madkawraw?s 
Law, a Ripper favoring an Epee as her favorite weapon, were both from the veteran 
manager?s first-ever stable that began fighting on Noblish Island under the Milchamah 
banner.

Hammer introduced the duo as two of his favorite warriors from his original stable, 
Milchamah, who the veteran manager had convinced to come to Klub Kaltos to train the 
stable that Hammer was entering in the Kaltos Kaos Klassick Kontest Kompetition.  Klub 
Kaltos, the veteran manager explained to the gathered crowd, included a gladiator 
training facility where his stable of warriors, who Hammer was entering in the Kaltos 
Kaos, would be housed for training in private as well as featured in some public 
exhibition matches for his gambling facilities.

A ripple of excited cheers arose from the five Gladiators that had been languishing in 
oblivion these past several years during the absence of the veteran manager, their 
stable all-but-forgotten, but Hammer raised both his hands and stared somberly at his 
rusty relics, before announcing publicly:

"You have been transferred to Storm Point arena!"

The Veteran Manager had to break the news to his Kaltos Kriminals (514) stable that 
they had been transferred to Storm Point Arena (DM 86) because of two of the contest 
categories that were to be the highlights of the Kaltos Kaos (as had the same two 
categories also been the contest category highlights in the original Morya Madness 
contest that Hammer had hosted those many long years ago!), namely, the First Initiate 
Duelmaster and the Top Ten Fighting Styles.  Obviously, the only eligible warriors to 
win this prize are those who are listed in the Initiates rankings on the first 
round/Turn 926 or later!  Therefore, the Kaltos Kriminals with 4 arena fight 
experience, namely Assault N Battery, Wanted For Murder, Shady Larry LaRue and Trick 
Ponie Polly, would probably not be eligible to compete for the First Initiate 
Duelmaster [after fighting in either one or both of the two upcoming tourneys], nor 
for one of the Top Ten Fighting Styles!

Upon hearing "You have been transferred to Storm Point arena!" the Kaltos Kriminals 
were crestfallen!

    The RSI approved prize for the First Initiate Duelmaster is the opportunity 
    to rename the DM 5 arena for 6 months.

    The RSI approved prize for each of the Top Ten Fighting Styles is the 
    favorite weapon knowledge reveal for any one of a contest-registered team?s 
    active warriors on round 25/Turn 950.  Eligible warriors must declare their 
    name and fighting style in the DM 5 personal ads on the first round that they 
    enter the Kaltos Kaos.  All warriors must have 0 arena fight experience to 
    enter as a Top Ten Fighting Style competitor and must rank as an 0-1 or 1-0 
    Initiate after their first arena fight experience! 

In other words, any warrior ranked as a Challenger Initiate with more than one arena 
fight experience after their fight debut is automatically disqualified to compete for 
one of the Top Ten Style awards, so choose your tournament entries wisely!  It gives 
non-tourney managers the opportunity to compete for a Top Ten Fighting Style prize! 
[Tourney warriors may die!]

This obviously eliminates the four Kaltos Kriminals mentioned above, because they 
already have 4 arena fights; therefore, only Cooking The Books would be eligible to 
compete with 0 arena fight experience!

    First Initiate Duelmaster contenders include every warrior on a registered 
    team that is ranked as an Initiate after the first round in the DM 5 Turn 926 
    newsletter. [This includes tourney experienced warriors and warriors who have 
    fought in DM 5 on previous turns.]

"You have been transferred to Storm Point Arena!" resonated in their ears as Hammer's 
Kaltos Kriminals grumbled a bit at being denied the opportunity to compete in the 
Kaltos Kaos, which had a rippling effect throughout the sparse crowd.  Arenamaster 
Troktai stepped forward while Hammer spent a few minutes talking privately to his 
Kaltos Kriminals stable.

Arenamaster Troktai raised his hands to quiet the small crowd as he proclaimed that 
the winner of the most 'This Week's Most Favorite Warrior' and the winner of the most 
'This Week's Least Favorite Warrior' would be awarded the first choice to change the 
name and statements of the Dark Arena monster of their choice [with exception of the 
Arenamaster himself] and the first choice to change the name and statements of the NPC 
character of their choice, respectively.

    RSI Prize: Rename and Change the Statements of a DM 5 Dark Arena Monster of 
    your choice [excepting the Arenamaster] is awarded to the team with the most 
    'This Week's Most Favorite Warrior' awards listed over the course of the 
    contest.

    RSI Prize: Rename and Change the Statements of a DM 5 NPC Character of your 
    choice is awarded to the team with the most 'This Week's Least Favorite 
    Warrior' awards listed over the course of the contest.

Arenamaster Troktai went on to proclaim that the remaining Dark Arena monsters and NPC 
characters that were not chosen by the two winners will be placed in a drawing pool 
[to change the name and statements] from which the remaining Kaltos Kaos registered 
managers would be selected, as bonus prizes for merely being registered for the Kaltos 
Kaos! The first 20 managers to register for the Kaltos Kaos & the host & co-scorer are 
guaranteed to automatically be entered in the random draw!

    Kaltos Arena (DM 5) NPC Characters: Ambitious Guard, Captured Orc, Convicted 
    Assassin, Convicted Thief, Cult Member, Dangerous Criminal, Embezzling 
    Scribe, Fratsfa Slave, Kalhums Dwarf, Kung-Fu Master, M Chardinee, Mordant 
    Deserter, Osksi Noble, Persistent Beggar, The Userous Merchant, Venomous 
    Concubine and Veteran Mercenary.

    Kaltos Arena (DM 5) Dark Arena Monsters: Bandit Prince, Black Orc, Dark 
    Champion, High Elf, Mountain Troll, Shewish Giant, Spymaster, Stone Golem and 
    Wurm Kin.

    KALTOS KAOS ENTRY FEE & REGISTRATION REQUIREMENTS: 
        1.  Send two (2) Gift Certs to RSI marked "Kaltos Kaos."
        2.  Declare your team name and manager name for the Kaltos Kaos Kontest: 
              in the DM 5 personal ads, 
              via Personal Message to Hammer in Chatzy, 
              via Email to KaltosKaos@aol.com, 
              in the Forum category "Kaltos Kaos" 
              or by sending a declaration via an old fashioned Diplo note to 
              Hammer in DM 5/ DM 8/ DM 45/ DM 47 or DM 83.

    KALTOS IRON KLAD AWARDS: A Participation Award of one +1 Bonus Potion will be 
    awarded as to any team being active each of the 25 turns with a minimum of 
    110 out of 125 possible fights. Any team that fights all 125 fights will 
    receive an additional +1 Bonus Potion [for a total of 2]. These potions may 
    be added to any active DM 5 warrior at the end of Turn 950 and must be used 
    within 6 months. [No out-of-bounds warriors!]

    KING of the KALTOS KAOS [unless a Female is crowned KUEEN] Point Scoring 
    Format:

        (1) 25 points for writing a 'Managerial Alias Origin Story' team 
            spotlight for Round 1/Turn 926 that includes your team name and your 
            manager name. Your 'Managerial Alias Origin Story' spotlight length = 
            a TOGS spotlight length (1/2 column in the newsletter--that's 31 
            lines, each line 86 characters across). [This is the ONLY team 
            spotlight that is required for points during the 25 rounds of the 
            Kaltos Kaos contest.]

        (2) 5 points for each win.

        (3) 3 points for each kill.

        (4) 2 points for one successful bloodfeud. [No additional points for 2+ 
            successful bloodfeuds.]

        (5) 1 point on each turn for one personal ad written by your managerial 
            alias (total of 25 possible personal ad points).

    RSI Prize: 6 Months Free Play will be awarded to the team with the most 
    points accrued from the 'Managerial Alias Origin Story' Team Spotlight + Wins 
    + Kills + Successful Blood Feuds + P-Ads]

    Also Included are Gift Cert Awards:
        First Place Most Points = 50% of Registration Gift Certs.
        Second Place Most Points = 30% of Registration Gift Certs.
        Third Place Most Points = 15% of Registration Gift Certs.
        Least Amount of Wins [among most fights] = 5% of Registration Gift Certs.

Arenamaster Troktai motioned for Hammer to conclude the announcements of the other 
Kaltos Kaos Kontest Kategories, as his Kaltos Kriminals sat down for more drinks, 
resigned to their Arena 86 fate!

Hammer began to explain to the small crowd that the Round 25/Turn 950 Duelmaster, 
Highest Ranked Challenger Champion, Highest Ranked Champion, Highest Ranked Challenger 
Adept, Highest Ranked Adept, Highest Ranked Challenger Initiate and Highest Ranked 
Initiate would each receive an RSI Prize: +1 Skill Potion (added to a warrior's base; 
no out of bounds warriors!, may be added to any active DM 5 warrior at the end of turn 
950).

    The team with the Most Kills will be awarded the following RSI Prize: 1 Free 
    Blood Games Roll Up Courtesy of the Gang at RSI for the 2022 Tempe Facer.  
    (May be used for either Winter or Summer 2022 FTF.)

    Top Point Gainer Team [aka the team with the most points accumulated from the 
    'Teams On The Move' each Turn] will be awarded the following RSI Prize:  1 
    Limited Immortality Resurrection following a warrior death in DM 5 (may be 
    applied to a single DM 5 warrior who died during the contest or within 6 
    months of the contest).

    The turn 950 Duelmaster will also be awarded the following RSI Prize: Move 1 
    warrior from another team [that you own] to your DM 5 squad [the warrior must 
    be alive, natural and unmodified].

    TIE-BREAKER RULES: (1) Least amount of Dark Arena deaths. (2) Most team 
    kills. (3) Highest ranked warrior according to the turn 950 recognition 
    rankings.

    There will be more Gift Certs Awards announced prior to the launching of the 
    Kaltos Kaos!

Hammer concluded his announcement with a hearty handshake between himself and 
Arenamaster Troktai, who promised the small crowd at The Golden Sail Inn that the 
Kaltos Kaos would draw some of the most competitive managers and teams that Kaltos DM 
5 had ever seen bleed on the arena sands!

"Well Wishes and Good Luck to All Involved," says the Co-Scorer who will be posting 
updates in the Forums as well as helping Hammer keep track of the Kontest Kategories 
over the Kourse of 25 rounds!

"May Your Blades Be Sharp and Your Wits Sharper!"

                    -- Hammer the WordSmith and  Host of the Kaltos Kaos 
                       in Arena 5 from Turn 926 thru Turn 950
                                      * * * * *
 
Kaltos Kaos DM 5 Kontest Synopsis:

Kaltos Kaos begins with Round One/Turn 926 due date 2/1/21 and ends with Round 25/Turn 
950 due date 1/3/22.

Registered Managers may only fight with one team in DM 5 during the Kaltos Kaos!

KALTOS KAOS ENTRY FEE & REGISTRATION REQUIREMENTS: 

    #1:  Two (2) Gift Certs are to be sent to RSI [Note they are for Kaltos Kaos] 
    
    #2:  Declare your team name and manager name for the Kaltos Kaos Kontest in DM 5 
         through one of these methods:  a personal ad in DM 5, a personal message to 
         Hammer in Chatzy, via email to KaltosKaos@aol.com, a post in the Kaltos Kaos 
         Forum category, or an old fashioned Diplo note to Hammer in DM 5/ DM 8/ DM 
         45/ DM 47 or DM 83.

PRIZES:  

Kaltos Iron Klad Awards: +1 bonus potion per team that is active for all 25 Turns and 
has a minimum of 110 Fights of the scheduled 125 fights.  Any team that fights all 125 
fights will receive an Additional +1 bonus potion [for a total of 2]. May be added to 
any active DM 5 warrior at the end of turn 950 [No out of bounds warriors].

The First Initiate Duelmaster: Rename the DM 5 arena for six months to be awarded to 
the First Initiate Duelmaster. First Initiate Duelmaster contenders include every 
warrior on a registered team that is ranked as an Initiate after the first round in 
the DM 5 turn 926 newsletter. [This includes tourney experienced warriors & warriors 
who have fought in DM 5 on previous turns].

The Top Ten Fighting Styles: Favorite Weapon Knowledge Reveal for the top ten fighting 
styles to be applied to any active warrior of the top ten fighting styles team winners 
on Turn 950. Qualifications: A top ten fighting style contender must declare his/her 
name & fighting style in a personal ad the round/turn they enter DM 5. They must have 
0 arena FE the turn that they enter! This includes tourney experienced warriors, but 
after entering DM 5 with an 0-1 or 1-0 record after their first fight they must be 
ranked as an Initiate! Challenger Initiate or higher ranking is a disqualification as 
a contender in the Top Ten Fighting Styles (because not all registered managers have 
tourney warriors on their teams!). On Turn 950 the highest ranked warrior of each of 
the declared ten fighting styles wins [no matter their W/L record] determined by 
either graduating on or before turn 950 or being ranked in the DM 5 newsletter with 
the highest recognition points in the Turn 950 newsletter warrior recognition 
rankings.

The Team with the Most 'This Week's Favorite Warrior' Listings: Change the name and 
statements of a DM 5 Dark Arena monster of your choice [changing the name and 
statements of the Arena Master is a NO NO] to be awarded to the team with the most 
'This Week's Most Favorite Warrior' listed over the course of 25 turns in the DM 5 
newsletter.

The Team with the Most 'This Week's Least Favorite Warrior' Listings: Change the name 
and statements of a DM 5 NPC character of your choice to be awarded to the team with 
the most 'This Week's Least Favorite Warrior' listed over the course of 25 turns in 
the DM 5 newsletter.

The King or Kueen of the Kaltos Kaos: 6 months free play for the King or Kueen of the 
Kaltos Kaos to be awarded to the team with the most points accrued through:  

    (1) 25 points for writing a 'Managerial Alias Origin Story' team spotlight for 
        Round 1/Turn 926 that includes your team name and your manager name. Your 
        'Managerial Alias Origin Story' spotlight length = a TOGS spotlight length 
        (1/2 column in the newsletter--that's 31 lines, each line 86 characters 
        across). [This is the ONLY team spotlight that is required for points during 
        the 25 rounds of the Kaltos Kaos contest.]

    (2) 5 points for each win.

    (3) 3 points for each kill.

    (4) 2 points for one successful bloodfeud. [No additional points for 2+ successful 
        bloodfeuds.]

    (5) 1 point on each turn for one personal ad written by your managerial alias 
        (total of 25 possible personal ad points).

The Turn 950 Duelmaster & Highest Ranked Active CC/C/CA/A/CI & I Warriors: +1 Skill 
Potion [added to a warrior's base; no out of bounds warriors!] may be added to any 
active DM 5 warrior at the end of turn 950: to be awarded to the Turn 950 Duelmaster, 
highest ranked active Challenger Champion, highest ranked active Champion, highest 
ranked active Challenger Adept, highest ranked active Adept, highest ranked active 
Challenger Initiate and highest ranked active Initiate.

The Team with the Most Kills: 1 free Bloodgames roll up courtesy of the gang at RSI 
for the 2022 Tempe Facer (Winter or Summer) is to be awarded to the team with the most 
kills.

The Top Point Gainer Team: 1 limited immortality resurrection following a death in DM 
5 may be applied to a single warrior who died during the Kaltos Kaos DM 5 Kontest [or 
to a warrior on your DM 5 team that dies within 6 months of the Kontest] is to be 
awarded to the top point gainer team [The Team with the most points accumulated from 
the 'Teams On The Move' each turn].

The Round 25 Turn 950 Duelmaster: Move 1 warrior from another team [that you own] to 
your DM 5 squad [warrior must be NATURAL & UNMODIFIED and alive, and there must be an 
open spot on your team] to be awarded to the team with the round 25/turn 950 
Duelmaster.

TIE-BREAKER RULES: (1) Least amount of Dark Arena deaths. (2) Most team kills. (3) 
Highest ranked warrior according to the Turn 950 Recognition Rankings.

Special Note: The remaining Dark Arena monsters & NPC characters that were not chosen 
by the two winners will be placed in a drawing pool [to change the name and 
statements] from which the remaining Kaltos Kaos registered managers would be selected 
from a random draw [as bonus prizes for merely being registered for the Kaltos Kaos!] 
The first 20 managers to register for the Kaltos Kaos & the host & co-scorer are 
guaranteed to automatically be entered in the random draw!

Also included are the following Gift Cert Awards:
    First Place Most Points = 50% of Registration Gift Certs.
    Second Place Most Points = 30% of Registration Gift Certs.
    Third Place Most Points = 15% of Registration Gift Certs.
    Least Amount of Wins [Among Most Fights] = 5% of Registration Gift Certs.

There will be more Gift Certs Awards announced prior to the launching of the Kaltos 
Kaos!

"May Your Blades Be Sharp and Your Wits Sharper!"

                         -- Hammer the WordSmith & Host of the Kaltos Kaos 
                            in Arena 5 from Turn 926 thru Turn 950
 

                                      SPY REPORT

     If you were disturbed from your beauty rest only to have to watch a bunch of 
JURINE brutes like you, you'd be grouchy, too.  Later days, MEDAL OF HONOR G10, since 
DEATHRATTLE took top team from you this turn, you guys are old news.  DEATHRATTLE 
turned their 4-1-0 turn into a 1st place rank in the listings this turn.  Any better 
than this, and you get put on hit lists.  Of course, we're all terribly impressed to 
see BRIDE OF SMITH win a fight and gain 18 points, terribly.  Tsk, tsk, BRIDE OF 
SMITH beat GEROGE INCH and GEROGE INCH lost 16 points.  You're breakin' my heart.  
And if variety is the spice of life, JURINE may be getting bland, as OPERA IS GREAT 
stays top dog in the city.  Kickbacks and bribes, kickbacks and bribes, how else do 
you think some of these guys win their fights?  Skill?  Ha!   
     My mother always told me, 'If you don't have anything nice to say, start 
talking.' I loved that woman.  What's the big D?  DEATHRATTLE was the most avoided 
team?  Bunch of lily livered... grumble... mumble... curse...  And who led the way in 
this mass act of cowardice?  Let's see, well, whatcha know?  It was LOTR.  Ha ha ha 
ha!  Ooh, I'm frightfully impressed, THE BOMB was this turn's most challenged 
warrior.  Watch that ego swell, sports fans.   
     Some people like volunteer work in the hospitals.  I volunteer for JURINE's 
morgue.  More variety.  Titanium shields and bamboo daggers, guess what brave team is 
developing these kinds of weapons?   
     I was about to buy a new quill pen the other day, but some fighter took it for 
an epee.  Forgive me for writing with a dagger.  Well, I've had enough of this 
drivel, and I'm sure you have too.  Off like a dirty shirt of padded leather.  I see 
the crowds are getting restless, I must leave now-- Snide Clemens  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 OPERA IS GREAT 4276          11   3  1   105       HEARD ON CHATZY (453)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 SERGEANT 10 4051              8   2  1    80       MEDAL OF HONOR G10 (420)
 SERGEANT 3 3896              14   4  2    72       MEDAL OF HONOR G10 (420)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 NW ORDER 3396                12  14  0    62       DEATHRATTLE (154)
 MR SMITH 4240                13  12  0    60       DEATHRATTLE (154)
 SERGEANT 4 4045               8   2  1    59       MEDAL OF HONOR G10 (420)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 THE BOMB 4232                13   5  0    56       HOWLIN 3-D (439)
 BRIDE OF SMITH 4251           9  13  0    55       DEATHRATTLE (154)
 SERGEANT 1 4208               6   4  0    45       MEDAL OF HONOR G10 (420)
 TREAT 4257                    6   5  0    42       HOWLIN 3-D (439)
 GEROGE INCH 4296              5   4  0    42       MIDDLE WAY 16 (387)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 ZEUS BERTRAM 4279            10   6  1    37       MIDDLE WAY 16 (387)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 VALET 4332                    2   0  0    32       SATAN'S SERVANTS 2 (460)
 SERGEANT 5 4077               5   9  0    24       MEDAL OF HONOR G10 (420)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 ANNIE BODY 4305               3   3  0    22       DEATHRATTLE (154)
 NOT OLGA 4289                 4   7  0    19       MIDDLE WAY 16 (387)
 SHELOB 4321                   1   0  0    16       LOTR (459)
-EOWYN 4324                    1   0  0    15       LOTR (459)
 TREEBEARD 4322                2   0  0    14       LOTR (459)
 NECROSIS 4307                 2   3  2    11       DEATHRATTLE (154)
 LITTLE JOEY 4336              1   1  0     6       MIDDLE WAY 16 (387)
 MIRIAM NUT 4327               1   2  0     5       MIDDLE WAY 16 (387)
 ROSIE COTTON 4323             0   1  0     1       LOTR (459)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
DUDE 4270               1  3 0 HOWLIN 3-D 439       NECROSIS 4307         734  NOT REVENGED
JOE KRAKEN 4319         1  1 0 MIDDLE WAY 16 387    NECROSIS 4307         736   
KATIE LAKE 4306         2  2 0 MIDDLE WAY 16 387    SERGEANT 4 4045       735   

                                     PERSONAL ADS

We anxiously, but patiently, await The Return Of The King. -- J.R.R.

Opera is not in our playbook. -- J.R.R.

Little Joey, you remind me of someone from The Shire I once knew. -- Treebeard
Sergeant 1 -- I make no secret about it, I admire the generous way you teach. -- 
Geroge Inch

NW Order -- I liked the old order. -- Zeus Bertram

Sergeant 5 -- Do you ever wish you had a REAL name.  Just be glad you're... Not Olga

Annie Body -- I just had an epiphany and felt like hitting back.  It works! -- Miriam 
Nut

Treebeard -- I'm fairly sure you should be taller. -- Little Joey

***---------*---------*---------*---------**---------*---------*---------*---------***

                     SECOND DELUXE ARVAT CONTEST EXTRAORDINAIRE?

Who can join?  Anyone with a team in Arvat as of 11/1/2020.

When does it start?  First turn due after 11/1/2020.

How long does it run?  13 turns.

How do I join?  Announce your manager name and team name in the Arvat newsletter prior 
to 11/1/2020 and state that you are entering the contest.  Prior to the contest 
actually starting you need to have 2 rollup certs sent to the Dark One care of RSI.  
No sheets, no contest.

How do I win the contest?  The team which has accrued the most points as of the end of 
the 13th turn is the winner.  The team which has the 2nd most points is declared the 
runner up.  And the team which has the 3rd most points is declared honorable 
contender.  Everyone else is a loser and should be ridiculed.

How do I score points?

1.  Every challenge you win vs. another team in the contest = 10 points, as long as 
    that challenge is to a warrior equal to or above yours in the rankings.  Except 
    for the Duelmaster who can challenge anyone he wants.

2.  You also earn bonus points for every challenge won.  For every point of 
    recognition your target is ranked above you, you earn one bonus point.  This is 
    for challenges only.

3.  If you are challenged by a warrior below you and defeat him, you will gain 5 
    points.

4.  Also every random matchup that you win will earn you 5 points ? up or down.

5.  You CAN downchallenge, however you get no points for doing so, and if you are 
    beaten, your opponent will earn 10 points and the right to ridicule you in the 
    newsletter.

6.  Bloodfeud challenges count just like regular challenges during the contest.

7.  In addition there are the following bonus points that are awarded each turn:

 A.  Duelmaster earns 10 points

 B.  Graduating a warrior earns 10 points

 C.  Recognition Leader (Chartered or Unchartered) earns 5 points (if the Duelmaster 
     is the recognition leader as well, then only the DM points apply)

 D.  Popularity Leader earns 5 points

 E.  Turn?s most popular earns 5 points

 F.  Top team on the move earns 5 points

 G.  Current Top team earns 10 points

 H.  Any warrior that earns a Tournament Champion in either the January FTF or April 
     Mail In  earns 20 points

 I.  Any warrior that earns a Tournament Victor in either of those tournaments earns 
     10 points

 J.  Note that Top Chartered and Unchartered team awards do NOT earn points

What are the rules regarding other teams in the arena?  If you challenge any warriors 
not participating in the contest you LOSE 20 points, unless the challenged warrior is 
the Duelmaster.  It is always acceptable to challenge the Duelmaster.  HOWEVER ? if 
you are challenged by a team not in the contest, you may challenge back the following 
turn.  If you win that challenge you will get 10 points.

If any manager has a 2nd (or 3rd) team in the arena they may NOT challenge any warrior 
of any team participating in the contest or they are DISQUALIFIED. 

What do I win if I win this contest? 

1.  The winner wins all of the rollup certificates given as entry fee for the contest.  
    In addition, the winner gets to pick 3 of the prizes below.

2.  The runner up gets to pick 2 of the prizes below.

3.  The honorable contender gets to pick one of the prizes below.

In addition, all competitors in the contest who run all 13 turns and at least 62 total 
fights will earn a potion of +1 bonus, which must be used on a warrior who 
participated at least 1 fight in the contest. 

Also, the team that scores the most points on any one turn of the contest (other than 
the winner, runner up or honorable contender) can pick one prize that was NOT selected 
by those three.

Prize Pool:

Once a prize is picked it is removed from the pool.

1.  Limited stat switch (You can swap any 2 stats you want on an Arvat replacement 
    rollup that you receive within the next 6 month)

2.  Extra replacements (Next time you get a replacement (or whenever you want within 6 
    months) in Arvat you can ask RSI for 5 additional replacements and select the best 
    one for your team)

3.  Limited damage bump (You can pick one warrior on your Arvat team to move up one 
    damage class ? as long as he remains in-bounds for his ST/SZ stats)

4.  Favorite weapon knowledge (You learn the favorite weapon of one of your Arvat 
    warriors ? must be on the team during the contest)

5.  Favorite rhythm knowledge (You learn the favorite offensive effort and activity 
    level of one of your Arvat warriors, who most have been on your team during the 
    contest.)

6.  Shrinking potion (You get to take 3 points of size away from an Arvat replacement 
    during the next 6 months and add the 3 points to another stat ? both SZ and the 
    other stat must remain in bounds)

7.  Extra skills (Any one of your warriors in Arvat learns 3 extra skills of your 
    choice (no more than 2 can be in the same area and must be in bounds)

8.  Extra train (Any one of your Arvat warriors gets an extra stat train in the area 
    of your choice ? and must be in bounds)

9.  Limited protection from death (Pick one of your Arvat warriors and for 5 turns 
    from application of this prize, that warrior will come back from the dead if he 
    dies in the arena.  No DAing and no tourneys)

All prizes must be applied within 6 months from the end of the tournament, must be on 
Arvat warriors from the team that participated in the contest and all prize results 
must be in bounds.

                                  LAST WEEK'S FIGHTS

SERGEANT 10 devastated THE BOMB in a 1 minute mismatched Challenge fight.
TREEBEARD luckily beat MIRIAM NUT in a 4 minute novice's Challenge melee.
OPERA IS GREAT overpowered SERGEANT 3 in a 1 minute mismatched Title duel.
NW ORDER bested TREAT in a popular 1 minute fight.
GEROGE INCH was subdued by BRIDE OF SMITH in a 3 minute competition.
SERGEANT 4 devastated ZEUS BERTRAM in a 1 minute bloody one-sided duel.
SERGEANT 1 was luckily beaten by MR SMITH in a 2 minute bloody brawl.
NOT OLGA was overpowered by VALET in a 1 minute uneven melee.
SERGEANT 5 was viciously subdued by ANNIE BODY in a 2 minute gruesome duel.
NECROSIS was overpowered by SHELOB in a 1 minute uneven duel.
LITTLE JOEY defeated ROSIE COTTON in a 2 minute novice's fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|WALL OF STEEL                    6         STRIKING ATTACK   11 -   5 -  2      69  |
|LUNGING ATTACK                   5         LUNGING ATTACK    23 -  12 -  1      66  |
|AIMED BLOW                       3         PARRY-LUNGE       11 -   7 -  1      61  |
|PARRY-LUNGE                      2         AIMED BLOW        17 -  15 -  1      53  |
|STRIKING ATTACK                  2         SLASHING ATTACK    4 -   5 -  0      44  |
|TOTAL PARRY                      2         WALL OF STEEL     17 -  27 -  2      39  |
|BASHING ATTACK                   1         TOTAL PARRY        8 -  16 -  0      33  |
|SLASHING ATTACK                  1         PARRY-RIPOSTE      2 -   5 -  0      29  |
|PARRY-STRIKE                     0         BASHING ATTACK     1 -   7 -  0      13  |
|PARRY-RIPOSTE                    0         PARRY-STRIKE       0 -   2 -  0       0  |

Turn 738 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        2 -  0     AIMED BLOW         1 -  2         3  LUNGING ATTACK 
BASHING ATTACK     1 -  0     WALL OF STEEL      1 -  5         2  AIMED BLOW     
LUNGING ATTACK     4 -  1     PARRY-STRIKE       0 -  0         2  PARRY-LUNGE    
STRIKING ATTACK    1 -  1     PARRY-RIPOSTE      0 -  0         1  BASHING ATTACK 
TOTAL PARRY        1 -  1     SLASHING ATTACK    0 -  1         1  TOTAL PARRY    
                                                                1  SLASHING ATTACK
                                                                1  WALL OF STEEL  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       OPERA IS GREAT 4276        11   3  1  105 HEARD ON CHATZY (453)
LUNGING ATTACK   SERGEANT 10 4051            8   2  1   80 MEDAL OF HONOR G10 (420)
BASHING ATTACK   MR SMITH 4240              13  12  0   60 DEATHRATTLE (154)
PARRY-LUNGE      SERGEANT 4 4045             8   2  1   59 MEDAL OF HONOR G10 (420)
TOTAL PARRY      THE BOMB 4232              13   5  0   56 HOWLIN 3-D (439)
SLASHING ATTACK  SERGEANT 1 4208             6   4  0   45 MEDAL OF HONOR G10 (420)
WALL OF STEEL    GEROGE INCH 4296            5   4  0   42 MIDDLE WAY 16 (387)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is MR SMITH 4240.  The most popular warrior this turn 
was MIRIAM NUT 4327.  The ten other most popular fighters were SERGEANT 1 4208, ANNIE 
BODY 4305, BRIDE OF SMITH 4251, SERGEANT 10 4051, NW ORDER 3396, SERGEANT 4 4045, 
SHELOB 4321, OPERA IS GREAT 4276, TREAT 4257, and GEROGE INCH 4296.

The least popular fighter this week was NECROSIS 4307.  The other ten least popular 
fighters were SERGEANT 5 4077, NOT OLGA 4289, ZEUS BERTRAM 4279, SERGEANT 3 3896, 
TREEBEARD 4322, ROSIE COTTON 4323, THE BOMB 4232, LITTLE JOEY 4336, VALET 4332, and 
MR SMITH 4240.